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 No.12987

How far is too far? How mundane will simulating life get? Are we going to recreate the entirety of real life in a virtual world to escape reality? Is there anything so banal that it won't get a simulator game made about it? This isn't even interesting, like a depiction of the life of a professional lawn mower, with some kind of reflection of the place of lawns in modern society. You just mow lawns. Who is this kind of thing for? People who live in places where lawns aren't a thing? People who want to be that 30 year old boomer with his riding lawn mower but can't afford a yard? Why does this exist? Why does anything like this exist?

Lawns are bad for the environment, waste tons of resources, and occupy huge amounts of people's time that could be spent doing literally anything else, including nothing. Why immortalize something so pointless and insipidly stupid in digital code? How will humans 200 years from now look back on something so bizarre and pointless as a virtual simulation of an immensely irrational luxury status symbol that isn't even impressive? How did people get hoodwinked by supposed importance of lawns to such a degree that they would create an abomination like this?

 No.12988

Are you saying you dont enjoy Powerwasher Simulator, Drug Dealer Simulator, or Streamer Life Simulator, all made in Unity?
For shame, anon.

 No.12990

>>12988
How long before we have a simulator game where you simulate playing video games? Hey check it out you can upgrade your Gaming Rig by purchasing these brand name components. Uh oh, there's a silicon shortage! Looks like you're going to have to choose between saving and waiting for prices to go down or just spending your money on indie games that can run on a potato!

 No.12991

>>12990
That would actually be a better social commentary than GTA.
Like, you would need to compete with bitcoin miners for a good GPU, but the game was rigged from the start, and you're stuck with a shitty thinkpad from 1997. Suck cock for money, eat ramen everyday just to afford the newest gaming console.

 No.12992

>>12990
> Hey check it out you can upgrade your Gaming Rig by purchasing these brand name components.
I think this is actually a thing already

 No.12996

>>12987
The point of these games is that they give you the sense of achievement. If you really mowed lawns, you would probably do it all year and never upgrade your equipment or fundamentally change how you did it, but in these games, every 30 minutes or so you get some new thingamajig that improves how you mow the lawns. A new mower or a skill or something. That's what the players are after. They don't actually want a realistic simulation of being a lawn mower, because that's boring as fuck. They want a hyper gamified version where they go from lawn clown to world's number 1 lawn master in 20 hours or so. That is what the players are addicted to.

 No.12997

>>12996
that's honestly even worse because it's reducing the real life activity to an idealized version qua vidya gaem power fantasy

 No.12998

>>12997
Well, I hate to say it but that's how all media works, even movies and TV cut out the boring bits and show an idealised version of reality, people don't want to actually experience more work on their time off, they want to immerse themselves in a fantasy.

 No.12999

>>12998
nah Hitchcock said drama is life with the dull bits cut out
not the same thing as inventing a fantasy version of something that portrays it as offering upward mobility

 No.13000

>>12999
Don't you think? Isn't it kind of the same thing?

 No.13001

>>13000
No, not at all. Highlighting something that actually exists or basically exists is not the same as creating a fantasy version that works differently than reality. It's not just a retreat from the boredom of reality at that point, but a retreat from the injustice of it. Instead of dealing with injustice in reality people retreat from it into fantasy.

 No.13002

>>13001
But movies and TV are equally fantastical. They don't reflect reality either (by and large), except as a sort of, incredibly distorted mirror image.

There is perhaps a problem of being escaping the problems of reality by indulging in fantasy but that applies equally to the Netflix binge watchers as to the videogamers.

 No.13003

>>12987
>Lawn Mowing Simulator
I actually had an idea for a "simulator" game about raking leaves

 No.13016

File: 1634166818905-0.jpg (436.18 KB, 1920x1080, HardwareEngineer.jpg)

File: 1634166818905-1.png (225.13 KB, 1200x675, PC-GamingSimulator.png)

>>12992
There is Computer Building Simulator and Hardware Engineer but you build computers for customers to make money.

 No.13017

>>13016
I regret playing that game, however, one of the songs is fire

 No.13046

File: 1634308609169.png (117.26 KB, 640x480, rct.png)

is this socialism?

 No.13048

File: 1634314789972-0.jpg (250.04 KB, 962x810, Concorde is Socdem.jpg)

File: 1634314789972-1.jpg (152.92 KB, 615x901, socdem gang.jpg)

>>13046
close anon

 No.13049

File: 1634315366470.pdf (844.26 KB, 194x300, _GardeningGames_Screen.pdf)


 No.13050

File: 1634317703016.png (264.34 KB, 441x603, ride.png)

>>13002
Other than maybe shonen anime and similar stories you don't really see the empowerment fantasy operating to the same extent as in "video-gamey" video games. And even there it's not an interactive medium that requires the player's input to advance and further tricks them into feeling powerful (when it's really just a ride that's already laid out for them to experience).

>>13046
A tycoon game where you are in charge of the 5 year plan would be tight Tropico is pretty close to that.

>>13049
This is good content that deserves to be fleshed out much much more. One caveat is that a game can be both a "mining" game and a "gardening" game and minecraft at this point has both elements in it. The fact that it's moved toward more gardening mechanics might indicate how that style of play is more popular. Probably the reason mining mechanics are/were bigger is because it's easier to pull off technically because you don't have to program any growth-based systems and just generate things that will exist in a permanent state until the player alters them. It's similar to how first person shooters are so popular partly because they are very very easy to design compared to other types of games.

 No.13052

I love simulation games. And I don't mean low-effort "mundane thing but LOL RANDOM" """simulators""" that are released on Steam every 2 weeks.

 No.13068

>>13050
>Other than maybe shonen anime and similar stories you don't really see the empowerment fantasy operating to the same extent as in "video-gamey" video games. And even there it's not an interactive medium that requires the player's input to advance and further tricks them into feeling powerful (when it's really just a ride that's already laid out for them to experience).

Okay, well. I'm watching Better Call Saul at the moment. Part of the appeal is obviously the allure of being a hustler, being a scammer, getting one over on the man, and so on. It's wish fulfilment. And before that, I watched Breaking Bad, so again, it's about the money, being a secret badass, being powerful and important. Of course you are watching the characters not literally playing as them but the point is that you identify with them and their struggles and you project on them. Most movies and TV shows have some kind of similar aspect where you're going along with someone in their cool job/lifestyle (ie being a cop, being a vampire, being a wealthy socialite).

 No.13069

>>12987
Are we sure this isn't a joke game?

 No.13070

File: 1634445591742-0.jpg (189.19 KB, 1280x720, house flipper.jpg)

File: 1634445591742-2.jpg (147.42 KB, 1280x720, viscera.jpg)

>>13069
Idk, all of these games start you off mowing small yards, trailer parks, suburbs, school playgrounds, eventually moving up to like castles and probably the moon or something.
Some of these games have good environmental storytelling, where you ponder what the hell happened in the place your cleaning.


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