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File: 1634526910234.png (225.56 KB, 474x266, ClipboardImage.png)

 No.13083

It's common to see games use a monetary economic system in gameplay. What are some games that use alternative economic systems?

Are there any that explicitly use labor vouchers or other labor-centric economies?

 No.13086

Almost all of them use an "alternative" economic system where the prices are fixed because it's usually just unnecessary to simulate the economy in video games where you buy and sell things. In a real economy if you transmuted all the iron to gold and sold it to a merchant you'd crash the gold market. But in your typical RPG a chunk of gold has a defined value. That kind of thing.

Even more simulationist games like strategy ones tend to employ abstractions rather than attempt to simulate an economy to any degree. Off the top of my head the only game I'm aware of that actually simualtes the economy (using input-output tables) is the Tropico series, but I'm sure there are more (and better) examples.

 No.13090

>>13083
workers & resources comes to mind. but lots of city building games use in-kind economies. banished, stronghold, the anno series. arguably starcraft does too, in that there's not a single monetary unit but two: minerals and gas

>>13086
eh, tropico's economy centers primarily around money. you can't really make use of the industrial goods your produce except export them

 No.13091

File: 1634588709433.jpg (171.36 KB, 760x596, caw.jpg)

Black Desert is interesting to look at from the choices made specifically to thwart monopoly capitalism.

 No.13093

File: 1634589991986.jpg (151.12 KB, 1024x760, total anihilation.jpg)

>>13083
TA used matter and energy

 No.13094

Ironically Dwarf Fortress is a communal society with no currency whatsoever,only really existing for trading,and nobles only exists because they do,they're functionnally useless.
I say ironically because the dev really tried (and still does) to implement an actual capitalist economy in the game,but it always ended up in constant crises and monopolies,making the actual game experience miserable,which he called "bugs".

 No.13096

>>13094
>I say ironically because the dev really tried (and still does) to implement an actual capitalist economy in the game,but it always ended up in constant crises and monopolies,making the actual game experience miserable,which he called "bugs".
well he's not wrong that they're bugs
he's just wrong that they're bugs in the game and not in capitalism lol

Also like DF lots of games are effectively a centrally planned economy with you as the planner, so wtf are video games based communism simulators?

 No.13098

>>13086

I remember this was this flash game called Caravaneer 2 that had a really well fleshed-out economy system. In it, the prices of a commodity are determined by supply and consumption, which itself is made of many factors. For instance, smaller towns and tribes won't pay much for things like gold, oil, or soap because they have no demand for them and certain items, such as clothing, can take longer than other commodities, like beef, to be consumed. It's honestly quite impressive for a game that was free and is now like $6 on Steam. It also had communal economies in some areas if I remember correctly, most notably in the starting bunker and the surrounding tribes.

 No.13100

>>13086
Somebody made a Skyrim mod that tried to simulate supply and demand of various commodities so that prices would fluctuate and you could make money as a happy merchant buying things in places where it was cheap and selling them in places where they were expensive.
Found it
https://www.nexusmods.com/skyrimspecialedition/mods/12358/
Trade Routes is the name
<Dynamically adjusts the gold value and merchant supply of food, drinks, animal parts, ingredients, ores, ingots, gems, soul gems and spell tomes according to the actual supply and logical demand of each item in each hold. These regional differences serve to create a network of profitable trade routes, and can also be influenced by game events.

>>13098
That's neat.

 No.13101

MMOs have functioning economies.
You can corner the monkey nuts market in Runescape if you really wanted


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