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File: 1635004757199-0.jpg (108.82 KB, 616x353, capsule_616x353.jpg)

File: 1635004757199-1.png (1.16 MB, 1040x596, last_run.png)

 No.13224[Last 50 Posts]

Its out soon. Any other HOI4 etc. grand strategy enthusiasts here?

https://www.youtube.com/watch?v=p26A0H3IoO4

The Second World War’s hardest fighting was on the Eastern Front of Europe.

No Step Back is the newest expansion for Hearts of Iron IV, Paradox Interactive’s grand strategy wargame about the world crisis of the 1930s and World War II. This expansion adds greater detail for many nations in Eastern Europe, unique game systems to reflect Soviet politics, and many improvements to the military aspect of the game.

>New Soviet National Focuses.


>New Polish National Focuses.


>New Baltic National Focuses: Shared alternate history paths for Estonia, Latvia and Lithuania, as well as unique paths for each.


>Army Officer Corps: Build a general staff, drawing on the talents and expertise of available officers to take advantage of changes in technology and tactics.


>Army Spirits: Emphasize certain characteristics of your military arms, adding general bonuses to certain units types or even aiding division design.


>Supply System Updates: Scorched Earth tactics, floating harbors and special supply units added to the logistics system.


>Tank Designer: Design your own armored force using modules prioritizing speed, gun power, armor or even production cost.


>Railway Guns: Commission the grandest, most prestigious of artillery pieces, uniquely designed to deal with entrenched foes, and fortified positions.

 No.13227

Going full Trotsky when its out.

 No.13228

>>13227
You and me both brother. I already did the Trotsky Mexico path and conquered the USSR but that was stupid.

 No.13231

>>13227
>>13228
fuck nah trotsky is shit Bukharin is based.

its time to develop the productive forces of the soviet union :^)

 No.13243

Havent played HoI4 in quite a while. Gonna go back 2 it with the dlc.

 No.13245

>>13231
Based Bukharin actually understood Marx.

 No.13246

>>13245
bukharin was a capitalist roader that conspired with western intelligence agencies. Whatever the truth is about trotsky he was not half as sus as bukharin who basically openly called for a capitalist deviation from the beginning. Both of you are contrarian meme ideologists.

 No.13248

>>13243
Get mods too brother.

 No.13250

>>13246
All of you are revisionists, opportunists, and anti-marxists to the core. It is obvious that to achieve true communism we must put supreme soviet in charge

 No.13254

>>13246
enjoy your starving peasant revolution

 No.13257

File: 1635085253945.png (222.32 KB, 352x327, ClipboardImage.png)

>nuh uh bukharin!
>nuh uh stalin!
TIME FOR THE SUPREME SOVIET TO RULE!
seems kinda weak though probably just gonna go stalin lol

 No.13262

I've had HOI IV for a couple years but my battles always end up pretty shit

 No.13263

>>13262
Just put bog standard infantry on the front and encircle with your big boys at a spearhead and eventually you thin them out enough to roll them

 No.13265

>>13257
That compliance gain is insane, anon.

 No.13266

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>>13265
Okay but have you seen Final Boss Stalin?

(Alternative buffs in attached pictures)

 No.13268

>>13266
Of course, pretty overpowered stuff which i'm excited to try on myself. Just saying that the Supreme Soviet is more viable than people might think. Alongside the possibility to larp with democratic centralism (or is it organic centralism? Council Communism?).

 No.13269

>>13268
>organic centralism
Bordigist USSR where all the communist parties of the world are in charge when?

 No.13270

>>13266
holy shit thats insane i thought this was going to be an anti-stalinist expansion

 No.13271

>>13270
It's funny too because Stalin is very paranoid… but everyone is actually out to get him kek

 No.13272

File: 1635118272989.png (599.54 KB, 840x491, ClipboardImage.png)

>>13270
https://forum.paradoxplaza.com/forum/developer-diary/hoi4-dev-diary-soviet-union-historical-and-common-branches.1483940/
In case you haven't see it, he has a paranoia mechanic and if it gets too high it can result in minor purges, and if it goes way too high the great purge begins

 No.13273

>>13272
Did they literally just rip off Lysenko's sanity from TNO?

 No.13274

File: 1635121777652-0.png (281.57 KB, 830x1016, ClipboardImage.png)

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File: 1635121777652-2.png (120.12 KB, 382x267, ClipboardImage.png)

>>13273
Not sure, never played Lysenko. Maybe someone else can answer. Here is an extract:
>This system will be introduced to you at some point in early 1936 and, as you can see, you will be able to keep track of it in the decisions window.
>Once the system is “activated”, certain focuses, decisions and traits will increase/decrease Paranoia. There are flat increases that you will get mostly via focuses, events and decisions, and there are weekly modifiers that will slowly impact your Paranoia over time, these ones come from leader and advisor traits that will be applied to Stalin and the NKVD advisors the moment this system is activated.

 No.13275

File: 1635122167698.jpg (81.09 KB, 1000x563, 1000x563_305345.jpg)

>>13063
https://steamcommunity.com/groups/leftypolhoi4
HOI4 steam group, lets see if we can get some games going

 No.13277

>>13272
There should be a 'ply with alcohol/opium' option if you ally the Reich(Bukharin) or early Chinese Communists(Trotsky). This would lead to Stalin's premature death and a second political leadership crisis; de-buffs that have to be earned back as the new order asserts itself etc. Stop Mao, gain China but war on two fronts feels like an interesting challenge as OTL USSR only declared war on Japan in the final month or so of the War. Extended Ribbentrop Pact may lose you the British and Americans as allies while having to feed the untrustworthy beast of Germany for more years. How hard are you willing to gamble on your Econ outpacing the Reich's hunger?

Also, why no Democratic Kerenskist/Duma loyalist path? I know it's HO 'Iron' not Hearts of Strongly Worded Letters but come on; really no strategic political path even in a (seemingly unavoidable) civil war scenario? Become US puppet, sell Russia but gain American guarantee early. Hoover did send tons of aid to Russia OTL and a second Alaskan purchase 3 times the size of America doesn't look bad on a Presidential resume (free land to solve the recession), is consistent with the Japanese blockade strategy pre-war, and American 'innocence' is still the prevailing mood among the global populace; South America notwithstanding.

 No.13278

>>13275
Wouldn't creating a matrix group be better

 No.13279

>>13278
i dont know how to use any social media that isnt an imageboard, can you set it up?

 No.13282

File: 1635145745028.png (4.06 MB, 3082x2358, 01quzdcc7fv71.png)

>Almost everyone gigabased is in the right most side
>Its called Homosovieticus
>The subgroups are apparatchiks and the nomenklatura
Why do I have a feeling this will be another cringe liberal mod where the only good path is Gorbachevites in the Bureaucrat side?

 No.13283

>>13282 (me)
Shit I meant left-side

 No.13284

>>13282
Honestly I was kind of surprised how redpilled many hoi4 mod devs are. Darkest hour had a lot of commie devs that still believed anticommunist shit and were like "yeah they are still based though" but it seems like hoi4 reds seem to have a more accurate political consciousness, coinciding eith the increase in the number of self identified communists online over the past decade.

 No.13294

>>13282
>that khruschev.
what is he doing under lazar.

 No.13298

>>13294
>what is he doing under lazar.
Because Vanilla TNOers did it
On that note: TNO Devs are actually hoping to remove Khrushchev Path for Tyumen, but also fleshing out Kaganovich more

 No.13301

are there any actually based mods for hoi4 or what

 No.13302

>>13301
equestria at war :^)

 No.13303

>>13302
Love how people always moan nobody plays EAW because of the ponies when they could simply not make the mod with ponies

 No.13304

>>13303
what are you talking about a decent amount of people play eaw

and the ponies are what makes it unique :^)

 No.13307

(Reposting from the /gsg/ thread.)

I've never played a grand strategy game before and I wanted to ask, what's the appeal behind these games, they look like spreadsheet simulators at a cursory glance.

What are some good entry points into the genre? How does it compare to the RTS genre for example?

 No.13308

File: 1635224582357.png (Spoiler Image, 584.05 KB, 531x727, zapatista ai.png)

>>13301
Old World Blues if you're into fallout. It's pretty badass, welds together separate canons from a bunch of games, includes a moderate amount of memery, and has a ton of original factions.
For example [spoiler]much of central/eastern Mexico is under the thumb of an insane ZAX AI and its robot army, which started off as a supercomputer given to the Mexican government by the US in exchange for being allowed to plunder its resources. It's slowly starting to fragment and come apart at the seams, and its subintelligences, based on ancient Mexican leaders, begin to assert themselves. Eventually the over-intelligence dies and the other personalities succeed it as independent leaders of their own factions.[/spoiler]

 No.13309

>>13307
the appeal of these games is that it feels like your leading a nation. You might ask isnt that civ or any other rts but the thing tho is in rts it feels like you are leading a micro level town sized nation. In these "spreadsheet" simulators you feel like you are leading a actual nation sized empire.
Its hard to explain but you will know what i mean once you play hoi4

 No.13310

for me the appeal is to be able to guide a nation as i see fit and outsmarting other nations, as well as designing things such as say a ship in stellaris or a tank in HOI4
id say try out crusader kings first, as there's less numbers numbers numbers and more story
its very different from RTS as you can pause and think for as long as you like, yet despite this you can still find yourself making many silly mistakes

 No.13312

>>13307
For series that are heavily focused on war like Hearts of Iron (although mods of HOI4 have made excellent use of its focus tree system to create story-rich playthroughs) it basically involves large-scale operations and strategy involving production, planning and supply lines across the world.
Then there's Paradox's other series that have less of a pure focus on war and are more focused on other aspects. Politics, economies, trade, colonization. Victoria II has in-depth production simulation as well as political reforms during the age of transition from monarchies to republics, as well as population simulation and all sorts of stuff that arise from it such as poverty, classism, socialist revolution, colonialism/racism, the slavery debate in America, westernization of less advanced countries, etc.
Games like Crusader Kings are very much more character-focused and involve a lot of personal life decisions for your rulers as well as planning a dynasty in addition to expansion and wealth. You can pick a comfortable starting ruler and just do stuff while ignoring the map painting. Especially with the DLC. And many of the games have total conversion mods to either fictional settings (Elder Scrolls, Fallout, Star Trek) or to alternate histories.
>>13310
I forgot about Stellaris. I enjoy creating an empire based on just whatever inspiration I get from browsing through the creation options, then creating an entire backstory for it in notepad. Then I write the history of the nation as I play it, with a focus on the leaders and their decisions. It gets boring during the mid-game but there are still plenty of things to write about.

 No.13315

>>13303
Don't play it if you don't want to, you're the one missing out.

Sorry that some people want something a bit more varied than 'early-mid 20th century alternate history, again! see all your favourite historical figures do silly shit!'

 No.13317

>>13298
>TNO Devs are actually hoping to remove Khrushchev Path for Tyumen, but also fleshing out Kaganovich more
Kek, what?

 No.13318

File: 1635285371668.png (Spoiler Image, 65.28 KB, 1138x320, stalinist_leak.png)

>>13317
Eh, i wasn't able to dig up a comment about removing Khrushchev directly, but i was there when it happened life, and i def saw her say about cutting off the Cornman.
But as you can see, tyumen rework is coming, with possibly more actual stalin-stans coming to power.
(nicknames are in russian bc it happened on ru tno server, a historic event if you ask me)

 No.13359


 No.13366

>>13294
he's there to coup le evil stalinist of course

 No.13367

>>13366
Nah. Khruschev is based. The only problem with Tyumen is that Lazar is cringe for no reason. All of his events are like "grrr, I am a workoholic and I am cringe unwholesome grrr". Then Cornman coups him and juat does regular Stalinism minus random "grr".

 No.13368

>>13224
I wanna play HOI again but Sons of Mobius still isn't out, the new mechanics for EaW still aren't out, toolbox theory still isn't out, and the new DLC still isn't out

UVH

 No.13369

>TNOmod
>Brazil
<Lacerda
<Quadros
<Barros
<Salgado
Cringe.
>Lott (PT/PTB ally route)
>Kubitschek
>Goulart
Based.

 No.13370

>>13369
i would ask for a Brizola and Prestes Path, but considering TNO with leftism, i'm not so sure if it would be good.

 No.13371

File: 1635559366053.png (146.16 KB, 285x400, ClipboardImage.png)

>>13369
Oh god, what does TNO say them?

>>13370
Based.

 No.13374

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File: 1635589449495-1.png (Spoiler Image, 551.57 KB, 549x879, you_are_all_revisionist.png)

>>13370
It seems that only far left path we will get sometime in future (full brazil update, or tno2) is Protracted-People's-War led by João Amazonas, with special subideology

 No.13375

>>13278
>>13279
We already have a matrix group for /games/ #leftypolgaming:matrix.org
Should we make one for hoi4 specifically?

 No.13377

>>13375
>Should we make one for hoi4 specifically?
Sounds good to me.

 No.13378

>>13374
TBH that's stupid on who is making the mod, an Brisola path/Prestes path that they had to fight everyone else feels better,but if they want to make a PPW quota, it's their mod in the end.

 No.13476

>>13371
<Lacerda.
He can either win a snap election if Lott and Quadros are both overthrown or is placed in power by the golpists. He also trys to coup Jango with the golpists if he wins the election (obviously) Listed as a 'conservative-democrat'
<Quadros.
Coups Lott if your too friendly towards the PT/PTB in his initial tree. 'conservative-democrat'
<Barros.
Can be appointed as president during the snap election. He's 'Auth-Dem' and is basically written as a somehow even more corrupt bozo.
<Salgado.
Is implied that he's allowed to return to brazil by the CDU/Lacerda/Quadros/Golpists + Barros. May try to coup them at a separate date.
>Lott.
Is listed as a 'Liberal-Democrat'. He has the most content out of any possible leader. If he collaborates with the PT/PTB he can pass a land reform that makes oligarchs seeth.
He can also purge the army of golpists to make sure Jango never gets couped if he wins the election.
>Kubitschek
Pretty obvious. Post-Vargas Vargism.
>Goulart
Also pretty obvious SocDem.

Im not Brazilian, so i've got no idea if the devs butchered how any of these people were irl

 No.13479

>>13476
>Im not Brazilian, so i've got no idea if the devs butchered how any of these people were irl
Not to worry, HUEfag here.

<Lacerda

Sounds like the scheming rat that faggot was. Calling him a democrat is fucking insulting though, as he was one of the main architects of the 1964 coup (which, ironically enough, would go on to persecute his ass).

<Quadros.

Quite possibly one of the most batshit insane presidents we ever had. He tried some doing sort of self coup irl, but that blew off in his face spectacularly, so i doubt he would've had the political capital to actually go through with it (but maybe the TNO universe makes it more plausible somehow idk).

<Barros.

I sincerely have no clue who this guy is; sounds like a piece of shit.

<Salgado.

Yet another one of the worst figures to have been born in this cursed land. His in-game character sounds adequate enough.

>Lott.

Lott, despite not being a red himself, is still bae and one of the rare based military around here (alongside people like Prestes, Lamarca, Sodré etc.). Can't speak too much on whether or not he had land reform as goal of his campaign, but the purging of the army sounds exactly like something he would've done, given how much he was ceaselessly trying to keep shit together in the 50's/60's and seeking to maintain the armed forces in line. Fun fact, when the coup came about, he refused to be arrested by anyone below his rank, so the coupists had to get a fucking marshal for it lel.

>Kubitschek

>Post-Vargas Vargism.
Eh, a title more fit for Goulart tbh. But close enough, i guess.

>Goulart

>Also pretty obvious SocDem.
I guess he would've fully realized it been had him gotten his way. What a missed opportunity.

Also, PT didn't exist before 1980 lol.

 No.13480

>>13476
Maybe they changed something, but isn't Quadros low-key based? He seemed like a socially conservative / economically eclectic populist who also might be a little insane and alcoholic. There was no problem doing the Lott side foci without pissing him off. I think there even is an event where its Quadros who convinces Lott to negotiate with striking workers. In my playthrough, by the end of it, Lott had somewhat more power and the relationship was perfect, so when Lacerda suggests Quadros to start the presidential crisis to coup Lott, Quadros writes a Cossack-tier fuck-you letter back instead.

 No.13524

Gus Hall and Paul Robeson Sneed ass'ing two /pol/jaks with FBI and CIA logos on their shirts.

 No.13525

Kek

 No.13530

>>13367

I played the most recent version and tbh I liked the first two focus trees for Kaganovich. While there is room for improvement, honestly I found him to be fairly realistic and even a pretty rational and honorable guy as depicted.

Most of the decisions make sense in context and I think match those of an intelligent statesman.

 No.13631

File: 1636585118565.png (2.33 MB, 2444x2236, BritainRightoidsTree.png)

>"Take a seat gentlemen, There is much to be done."
<There is much to be done.
<THERE IS MUCH TO BE DONE.
<Ultranationalism has a unique leader.
<'Esoteric Nazism' has a unique leader.
<THERE IS MUCH TO BE DONE.
Oh No
OH NO.

 No.13632

>>13631
lel

>Filename

I take it you ain't a fan of Stirling either lmao

Honestly, the biggest thing about him that bugs me is that he opposes a "legalised coup" yet, can choose to obtain power in a coup

 No.13633

>>13632
>Honestly, the biggest thing about him that bugs me is that he opposes a "legalised coup" yet, can choose to obtain power in a coup

It's almost like he's an opportunist?

 No.13666

>>13262
Infantry is useless for anything but defence even with artillery spam; use tanks to fuck shit up. Encircle your enemy constantly. PDX AI is retarded, so once you get the hang of it, they crumble to shit immedietly.

 No.13668

>>13666
i thought 40W infantry were good for attack and 20W for defense?

 No.13672

>>13668
If you're a really poor country then they're okay, but you should try to upgrade to at least have 7inf 2arty even for defence. Tanks are definitely nice to have but I wouldn't call them essential.

The most important part as anon points out is encirclement, that should be the number 1 goal of any battles. Of course you can win a war by attrition alone (by smashing your units into theirs repeatedly) but not in any efficient way, and this will not work if the enemy has higher industry/manpower than you.

 No.13673

>>13668
Also, even if you can't afford tanks, motorised infantry can wreck the AI, you can move 5x as fast as their infantry and just totally encircle them with one unit (as long as you are holding the enemy troops down with your infantry), or just capture the enemy's victory points and win the war.

 No.13686

>>13631
Chesterton gives me Supervillain vibes both from his description and the poncy angloid verboseness of his events and national-foci, Kinda like the Nazi guy in Amur.
It feels like his route is going to be exceptionally F'ed up even if England dosen't end up going 'REMAIN CALM.' tier in his route.

 No.13687

>>13224
anyone here waiting for park chung hee to make an apperance in tno

or is it only me

 No.13782

File: 1637432819712.webm (6.45 MB, 320x240, eg.webm)

I'm really bad at making division templates or even the basics of running a navy or airforce. I really cannot be bothered to learn the supply rework myself for the upcoming NSB DLC, can someone fill me in here? I feel like I'm behind everyone by like 5 years in game sense

 No.13799

File: 1637460089122.png (72.14 KB, 300x673, Gigachad4.png)

>New TNOmod update comes out.
>r/tnomod
>"OMEGAUL WHICH SUPER HOLESOME SOCCDEM ROUTE ARE YOU GUYS REPLAYING FIRST!!!????"
<Me.
>Opens game.
>Yunnan.
Witness the return of the lamb.

 No.13801

File: 1637461132988.png (34.17 KB, 156x210, ClipboardImage.png)

>>13799
but that vvould destroy china tho, youve gotta develop the productive forces first bro

-Gao Zongwu

 No.13802

<r/TNOmod
>"OMG YOU CAN CREATE A MULTI-CULTURAL DEMOCRATIC FREE-FRANCE IN EXILE BY SUPPORTING De-Gaulle and CREATE HECKIN WHOELSOME WITH THE HELP OF THE POGGERS SOCDEM CIA AND US ARMY!!1111!!!11!!!!!"
<Me.
>Playing Japan so i can support the Cameroon Africa State and independence for the West-Indies from the crown.

Also what fucking ideology is this bullshit with Japan lmao?
Like they support Pan-African rebels and Jamaican independence?

 No.13803

>>13802

i mean japans idelogy vvas filled vvith "VVOAH VVE GOTTA FREE THE OPPRESSED PEOPLE FROM IMPERIALISM, JUST IGNORE VVE VVANT TO BE OPPRESORS TOO AAND ARE DOING IT FOR CYNICAL REASONS"

So its not that suprising they might support pan african rebels out of opprtunism

 No.13812

>>13803
They also support the Madacascar natives. Not that I care though. I am using all the new proxywars to get more RD popularity so I can hopefully do a perfect Radical LBJ into Successful 100 days McGovern. The one and only true good ending long-term for TNO

 No.13814

>>13812
based

 No.13850

Its going to be released today. Going with Bukharin and right opposition.

 No.13851

>>13850
>not going with big chungus stalin
sad

 No.13852

Wondering what the new Soviet meta will be, I imagine it will be speedrunning Agitprop and then the gigastalin focuses. Maybe converting all mils to civs on 80/90%+ infrastructure areas at game start to offset the negative effects of focusing solely on internal politics.
If someone wants to try a Stalin run and you try this let me know how it works out.

 No.13873

So? Is it another broken overpriced DLC or what

 No.13874

>>13873
iirc the paid DLC is the tank designer, Baltic focus trees and the Russian reactionaries, the trains and main Soviet tree are free.
You could say it's overpriced because they included so much in the free part of it, but the whole package has gone down well with people it seems.

 No.13875

>US Army Recruitment ad by a porky controlled military-industrial complex: pansy liberal idpol
>Soviet Recruitment ad from a biased pro-porky game: ЗА РОДИНУ! ЗА СТАЛИНА! ЗА СОЮЗ СОВЕТСКИХ СОЦИАЛИСТИЧИСКИХ РЕСПУБЛИК!

 No.13876

File: 1637719867336.png (128.07 KB, 463x196, ClipboardImage.png)

Boycott paradox for not having this hero picture 😡😡

 No.13877

>>13873
>>13874
I just creamapi every dlc that's not stellaris lmao
cs.rin.ru got you covered

 No.13878

>>13876
This must be a bug I saw Woodstock playing and there was a picture of him

 No.13879

File: 1637728119906.png (409.42 KB, 820x876, GusHallBrolyass.png)

No regrets. No remorse.

 No.13885

>>13666
They updated the AI and it uses now more tanks.

 No.13888


 No.13899

>>13850
>>13851
the nep train will return and the nep train wont stop

dengism with burkharin characteristics is the soviet unions future

embrace the planned markets comrade

(its literally in burkharins focus, you can iterally go free markets with planning lol)

 No.13900

>>13873
the supply system completely changes the game plus i havent seen a mod that does the train system so from my opinion its not overpriced

 No.13902

>>13900
i thought the new supply system was free stuff

 No.13905

>>13902
oh fuck i forgot that

well theres the tank esigner and officer core but eh

nvm its not worth it

 No.13910

File: 1637796375771.png (607.24 KB, 650x366, ClipboardImage.png)

>trying to figure out the new supply system

>>13905
After the buggy, unpolished mess that was Bftb, i only get hoi4 DLC's at reasonable sale price.

 No.13912

>>13910
i download it for free.

 No.13914

>>13910
fair enough also

>trying to figure out the new supply system


tbh my strat is just to build train tracks front line

focus mainly on researching industry tech while kinda being minium regarding military tech

mainly build fucking anti tank and planes

and when the war happens just mass build semi mediocore troops and launch it against the enemy

 No.13935

>>13914
>>13910
Here is my initial review of the new supply system, derived from gameplay experience and information in defines.lua.
>Supply
Supply is an abstract representation of the daily consumption and maintenance requirements of land, air, and sea units. Unit supply use is determined by the supply use of battalions, which can be reduced with land doctrine techs, logistics support companies, and the Logistics Wizard field marshal trait. If units receive less than 35% supply, they will begin taking attrition, an effect which slowly consumes equipment and reduces maximum organization to 30%. Air units consume supply, and a lack of supply penalizes air mission efficiency. It is not clear how sea units are affected by supply.
>Supply hubs
The amount of supply available in each province is determined by a combination of state modifiers (state population in M * 0.18, +0.30 per level of infrastructure, +0.2 per victory point) and supply flow from supply hubs. The base output (supply flow) of a supply hub is 2.8, which decreases by a base of 0.5 for adjacent provinces and an additional 0.7 for provinces that are more than one province removed from the supply hub. Infrastructure improves the range of supply hubs by reducing the supply flow drop-off rate down to a third of its base value. Province modifiers can apply a stacking supply efficiency penalty to hub output.
Supply hubs produce supply constantly and distribute it across provinces immediately. Units consume supply from provinces; trucks, trains, and convoys do not actually deliver supplies from a hub to units. Supply is never transported between hubs, including the capital hub. Supply distribution from hubs to provinces is static and will not dynamically adjust to supply concentrations of units in the range of a hub. This makes large concentrations of units on short frontlines (>=10 20 width infantry/province) difficult unless supplied by stacking hubs and/or naval bases (or simply using transport planes). Supply hubs in overseas provinces can be connected to the supply network with naval bases, but this costs 1 convoy for every 4 points of supply transferred.
>Railways and trains
The bottleneck in the railway chain connecting a supply hub to the capital determines the level of railway bonuses applied to a supply hub. Each railway level increases the hub supply output by 0.34 and the hub supply cap by 5, in addition to a base of 10. The number of trains required by a supply hub is 1 train for each supply point above 2, in addition to 0.03 multiplied by the railway distance between hub and capital. For faraway supply hubs, train use for distance can outstrip train use for supply transport (Moscow to Vladivostok distance costs 7 trains ).
>Motorization & trucks
The highest motorization level of a hub gives a bonus of +2.20 to hub supply output and requires a stockpile of 50 trucks to maintain. Attrition reduces the stockpiled trucks at a rate of about 1 every 10 days; at the base attrition rate, 1 mil factory produces enough trucks to maintain 8 supply hubs. Supply truck attrition is affected by terrain modifiers, up to +400% on marsh terrain. Bombers and CAS can destroy trucks and trains with the logistics strike mission.
>Air supply
Each transport plane on supply mission produces 1.2 supply at maximum efficiency, applied to the state supply of each state in an entire region (note, only the produced value of 1.2 can be consumed). At 50% production efficiency and base factory output, 1 mil factory will produce a transport plane in 80 days, while upgrading an existing railway with a length of 8 provinces (conservative amount) from level 1 to level 2 will cost ((170+130+130) * 8) 3440 IC or 688 days with 1 civ factory. Upgrading the same railway from level 2 to level 5 will cost ((170+130+130+130+130)*8) 22,080 IC. Each level of railway only provides +0.34 to hub supply, which has diminishing returns across provinces while each transport plane provides +1.2 state supply across the entire region. The wide range of air supply is an additional bonus since hub supply decay across provinces is no longer a factor and the hub supply limit is ignored.
If air superiority can be maintained, it is generally most efficient to use transport planes for supplying units, especially units in remote areas outside the range of supply hubs. Transport planes are also useful for rapid extensions into enemy territory, providing supply while captured supply hubs are still on conversion cooldown.

 No.13938

>>13935
So basically the best thing to do supply wise is to build lots of supply hubs and railways?

 No.13939

>>13938
No, because of the high IC cost supply hubs are a late game building and railways are too expensive to upgrade across long distances such as within the USSR. Transport planes are the cheapest and most versatile option for supplying units, but they require air superiority. If you lack air superiority but have access to hubs, build railways and motorize hubs to the maximum. If you lack both air superiority and hubs, focus on reducing logistics in your army (log companies, field marshal trait, doctrine techs).

 No.13940

>>13939
If transport planes are the cheapest and best way to resupply troops, then Paradox has fucked up BADLY.

 No.13943

File: 1637911773028-0.png (2.98 MB, 1355x1053, ClipboardImage.png)

File: 1637911773028-1.png (1.83 MB, 949x868, ClipboardImage.png)

File: 1637911773028-2.png (2.78 MB, 1557x1116, ClipboardImage.png)

>>13940
>If transport planes are the cheapest and best way to resupply troops
Units receive supply from two sources: supply hubs and state supply. Hubs distribute supply equally to provinces regardless of unit supply consumption, and hub output can be modified by terrain modifiers. An army must be spread out across all the provinces in a hub's range in order to take full advantage of a hub's output and supply capacity.

State supply can be consumed by a unit on any province within a state. Supply hubs, supply capacity, supply efficiency modifiers are all irrelevant for the consumption of state supply. Supply from transport planes is treated as state supply spread out over an entire region of states, and the supply will be automatically consumed by the units that need to consume it. In this way transport planes remove a lot of the unit supply micromanagement introduced by the new logistics system.

 No.13944

>>13940
Just Paradox overlooking obvious issues as usual

You also can't adjust your convoy routes even with workarounds anymore, meaning USSR in Japan will have to ship supplies from Leningrad.

 No.13945

File: 1637920601500.png (12.37 MB, 4165x5410, AftermathoftheGAR.png)

The aftermath of the 'African Reich'

 No.13946

>>13944
>You also can't adjust your convoy routes even with workarounds anymore, meaning USSR in Japan will have to ship supplies from Leningrad.
Oof

 No.13947

can any anon here respond this question, what are some effective templates in NSB ?, because i was playing the USSR and fought in the Spanish civil war and somehow can't advance half a year in combat.

 No.13948

>>13947
The spanish civil war gets special weather debuff that reduces division attack by 90% among other effects, so you have to be careful where you place your troops. Concentrate tank divisions and tactical bombers on states that don't have the 'unplanned offensive' modifier and only attack plains provinces (there are a couple plains provinces west of Madrid that are a good choice). Try splitting the nationalist army in half and focus on eliminating and encircling as many troops as possible.

 No.13949

I assassinated Stalin but fucking Beria took control and I still have to fight civil war against him.

 No.13950

>>13899
Socialism by 1950 brother.

 No.13952


>>13950
belt and road with soviet characteristics

 No.13954

We need a tankie to mod every reference of "Paranoia" with "Trotskyite infiltration"

 No.13955

>>13954
Hell, even a liberal could do it and call the mod:
>POV: you're Stalin in 1936.

 No.13956

>>13954
One of the things people have always complained about elsewhere is that the USSR purge stuff justifies the purge itself. The DLC actually justifies it even more by giving multiple internal enemies trying to topple the country rather than just some Trotskyites.

 No.13960

>>13956
even funnier that the other communist paths in multiple times tries to murder Stalin or sabotage his plains.

 No.13961

>>13956
The DLC has also czars taking over Soviet Union but its not realistic in any way.


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