Anonymous Gamer 2020-12-21 (Mon) 05:12:06 No. 167
People STILL play doom?
Anonymous Gamer 2020-12-21 (Mon) 05:12:06 No. 168
doom 2 blows chunks
so colorful it looks like a fucking mario game so many stupid gimmicks that it overcomplicates the gunplay because you have to torch demons for armor and chainsaw for ammo while swinging around with a whip dumb story that isn't even funny and brings in angels and demons like some christian knock off 2016 Doom revived the Doom series. Doom Eternal shot it, covered it in dirt, poured acid on the body, and then poured gasoline the remains and lit it on fire before taking the ashes and jettisoning it into space fuck bethesda
Anonymous Gamer 2020-12-21 (Mon) 05:12:06 No. 169
Haven't played either 2016 or Eternal but they look exactly the same to an outsider. What's the difference?
Anonymous Gamer 2020-12-21 (Mon) 05:12:06 No. 170
TNT Evilution is the best iwad. Change my mind.
Oh wait, I already changed my own mind. It's actually chex quest
Anonymous Gamer 2020-12-21 (Mon) 05:12:06 No. 172 >>168
uhhhh bud le 'rib and dear' xD
is really ebin bedesda zays rib and dear de demons lige in le rib and dear comig xD
(Also why are there no flags on this board? I need spurdo flag to go with my shidpost.)
Anonymous Gamer 2020-12-21 (Mon) 05:12:06 No. 173
It looks better now.
Anonymous Gamer 2020-12-21 (Mon) 05:12:06 No. 174
fuck you that is why it looks so great
2016 one sucked donkey dick
Colourful shit in a fast fps with double jump is the MOST BASED thing to ever happen to DOOM.
Anonymous Gamer 2020-12-21 (Mon) 05:12:06 No. 175
I see why one might complain because the gore factor appears to have been toned down, but honestly I find the newer model more "readable" for lack of a better term.
It really does look more fun and arcadey. And there appears to be no shortage of gore despite the slightly tamer visual design.
Anonymous Gamer 2020-12-21 (Mon) 05:12:07 No. 176
So uhhh… Does anyone wanna make a bunkerchan server or something
Anonymous Gamer 2020-12-21 (Mon) 05:12:07 No. 177
Doom haz servers?!???
Anonymous Gamer 2020-12-21 (Mon) 05:12:07 No. 178
>>175 >It really does look more fun and arcadey
I think this exactly the point, remember old DOOM was about jumping through a flat landscape and balancing health and ammo, DOOM 2016 added the Z axis into the mix(Doom 3 was more horror though) and I feel like Eternal takes the fucking cake with it. The Crucible, low ammo count and arcadey setting seem to encourage the player to not approach it from the "run the demons down without care" and more try to treat it like the old DOOM, aka balance your fucking resources, which I raged about in my first few hours of Eternal but after you gid gud it really is a much better formula, sure it's not as gritty or down to earth as 2016 but again this is a game about a guy killing all of hell cause his bunny died, wtf do you want? The fucking plot to Evangelion? IT'S ALMOST LIKE DOOM ISN'T JUST THE NEXT "HUR DUR I'M DARK AND EDGY XXDDD GIB MEDIA ATTENTION" GAME OR SOMETHING!
Anonymous Gamer 2020-12-21 (Mon) 05:12:07 No. 179
Great game. As soon I finish emulating smt 3 I'll get back to it ok harder difficulties
I think people that say 2016 is better are blinded my nostalgia. Eternal is better in every way
Anonymous Gamer 2020-12-21 (Mon) 05:12:07 No. 180
but the scenario is exactly what you just wrote.
It's litterally edgy bullshit with high gothic visual in an even more exagerreted way than 40K,and you can't even ignore the narrative now since it's shoved on your face with unskippable cutscenes.
Making DoomGuy more human is stupid.
Anonymous Gamer 2020-12-21 (Mon) 05:12:07 No. 181
>>180 >It's litterally edgy bullshit with high gothic visuals
No? The only part that was forced was the flashbacks to the arena, otherwise it's basically the same as the demon voice logs from 2016
>it's shoved on your face with unskippable cutscenes
Now you're just bullshitting, hold R to skip all cutscenes, the only stuff you can't skip is if a door opens or something, in 2016 ALL the cinematics and cutscenes were unskippable.
Anonymous Gamer 2020-12-21 (Mon) 05:12:07 No. 182
for the first part,I'm talking about the visual narration more than the scenario,but ok.
I actually don't know why I said unskippable when it wasn't my intention,I meant that it was more classical with no real originality behind them,and without any player input,but that was the case too in the first,it just seemed not that way because the whole joke was that the character skipped them (except when the robot man speaks,but I disliked that too)
Sorry about that.
>inb4 it's all pomo bullshit.
Anonymous Gamer 2020-12-21 (Mon) 05:12:07 No. 183
The visual narration is more just an extension of the weird ass lore that was hinted at in 2016 with the whole night sentinels and stuff, it's more there just to have padding to the story for those that really want it but is just a backdrop or afterthought for everyone else. Considering that the scenes are skippable, they're comically cheesy and that Doom Guy looks like he couldn't give a rat's ass about what the other person is saying I think the game is encouraging you to skip it but I understand the complaints about having a story in a game about not caring about motives, which is why it's great that you can just skip it all and ignore it. I personally like the story but it's definitely just a means to an end for setting up each level and nothing more and just going "Doom Guy is cool", that one female scientist recording makes it sound like she's getting off to Doom Guy's manliness and I just couldn't take it seriously.
Anonymous Gamer 2020-12-21 (Mon) 05:12:07 No. 184
I really want to enjoy retro shooters but no matter what I do, I keep end up feeling nauseated
Anonymous Gamer 2020-12-21 (Mon) 05:12:07 No. 186
there are multiplayer ports, zandronum being the most popular. I also like zdaemon kind off.
Anonymous Gamer 2020-12-21 (Mon) 05:12:07 No. 187
The story was cringe af but gameplay was fun and and graphics not bad either, dk what you're complaining about. also call it eternal, doom 2 came out somewhere in the 90s.
Anonymous Gamer 2020-12-21 (Mon) 05:12:08 No. 188
Play it with a mouse pussy
Anonymous Gamer 2020-12-21 (Mon) 05:12:08 No. 191
DOOM 2016 wasn't that great either, games like Doom are dinosaurs that should be put in the fucking ground
Anonymous Gamer 2020-12-21 (Mon) 05:12:08 No. 194
Now go play your Call of Duty
Anonymous Gamer 2020-12-21 (Mon) 05:12:08 No. 195
That's a really retarded take my dood
Anonymous Gamer 2020-12-21 (Mon) 05:12:08 No. 196
People are still making content for it. It's great. Brutal Doom inspired a lot of the changes they implemented in D16
Anonymous Gamer 2020-12-21 (Mon) 05:12:09 No. 198
I just found the story juvenile and edgy in a 12-y/o kind of way and the gameplay, while fairly fun when hanging with my friends, was nothing to really write home about. I think we can demand more from modern AAA vidya.
Anonymous Gamer 2020-12-21 (Mon) 05:12:09 No. 199
I've been playing Doom 2 (the original) off and on since this game's level design feels like a chore to get through. It's either stupid gimmicks or wide open areas with a ton of enemies, and I thought the latter levels in Doom 1 were annoying.
Anonymous Gamer 2020-12-21 (Mon) 05:12:09 No. 200
Sandy Petersen is the one to blame for the overly spacious and gimmicky maps. He still regularly gets shit for them.
Comrade 2020-12-21 (Mon) 05:13:28 No. 818
Doom 2 is a much better creative platform than it is as a game, you should play an actually fun wad like Ancient Aliens or Stronghold
Comrade 2020-12-21 (Mon) 05:13:29 No. 823
I don't know, I just finished Doom Eternal and enjoyed the retarded plot. It is pretty charming, probably because it specifically isn't trying to be ironic, and thus takes it self very seriously. The effect is the same as with the Room or any other example of a shitty story, however since it is Doom, the main problem of boredom is solved and you actually start wanting to see more retarded shit, since the more stupid it is, the more fun in gameplay will it be to experience: Why am I in space right now, and where did I get that knife from, fuck is even going on? Who gives a shit, let's shoot an angel robot in the head and make it rain in ammo.
Comrade 2020-12-21 (Mon) 05:20:18 No. 3903
this shouldn't be so cute.
Comrade 2020-12-21 (Mon) 05:20:19 No. 3906
is best and if you won't let me choose that then Plutonia
Comrade 2020-12-21 (Mon) 05:20:19 No. 3907
Hexen has really repetitive action when you get past the lame switch hunts. Heretic is way better.
Comrade 2020-12-21 (Mon) 05:20:20 No. 3913
Downloading atm to see what its like, expecting jank as its still alpha
Comrade 2020-12-21 (Mon) 05:20:20 No. 3914
Should have named it COOM
Comrade 2020-12-21 (Mon) 05:20:20 No. 3915
existed years before that meme was a thing
Comrade 2020-12-21 (Mon) 05:20:20 No. 3916
Once you get past the more arcadey visuals the gameplay in Eternal is just far superior.
Comrade 2020-12-21 (Mon) 05:21:12 No. 4372
Post Doom lewds
Comrade 2020-12-21 (Mon) 05:21:13 No. 4382
>>170 >overlong, overly dark levels
TNT sucks shit
Comrade 2020-12-21 (Mon) 05:21:53 No. 4765
Anyone else tried BPM? While I did turn off its strict beat mechanic, it is basically a DOOM roguelite regardless, pretty fun one at that.
Comrade 2020-12-21 (Mon) 05:21:55 No. 4795
never heard of it, what is it? Is it like CoC but with actual images?
Comrade 2020-12-21 (Mon) 05:21:58 No. 4825
It's a mod for DOOM and where the pic in OP comes from. Link:
Comrade 2020-12-21 (Mon) 05:22:02 No. 4854
How do I DOOM? Seriously I just grabbed the brutal doom package from the AUR and started playing freedoom but I think something is missing. There is more to DOOM than this. Can someone here guide me on how to really enjoy playing DOOM?
Also I don't know how to load WADs in gzdoom, and have absolutely no idea whither gzdoom is the best for me or not t. GNUtard
Comrade 2020-12-21 (Mon) 05:22:02 No. 4855
Try using ZDL. It makes managing mods a whole lot easier, especially if you're using a large modpack (like Complex Doom Clusterfuck, for example).
Comrade 2020-12-21 (Mon) 05:22:02 No. 4856
Start with the original games and throw that Brutal Doom horseshit in the trash.
Comrade 2020-12-21 (Mon) 05:23:08 No. 5505
Man this game rocks no wonder people are still playing this shit 30 years after its release.
Give me some good commie wads comrades if there's any.
Comrade 2020-12-21 (Mon) 05:23:08 No. 5506
Man this game rocks no wonder people are still playing this shit 30 years after its release.
Give me some good commie wads comrades if there's any.
Gomrad Spurdo !cTKlf/UkqE 2020-12-21 (Mon) 05:24:00 No. 5947 >>5941
Just tried it out, holy shit the autistic level of detail in this mod when it comes gun handling, wound treatment, inventory management, etc. is glorious. Love it. 10/10 would recommend.
Ps. the idea behind the proprietary "smart" magazine with the assault rifle which locks you out of using the mags you steal off the enemies would be fucking hilarious if it wasn't so frustrating as a game mechanic.
Comrade 2020-12-21 (Mon) 05:24:00 No. 5949
I honestly am having trouble telling if someone was attempting to make the most annoying mod of all time or if this is genuine European Thinking Man autism.
Comrade 2020-12-21 (Mon) 05:24:00 No. 5951
Holy shit I didn't even know why the fuck I couldn't load those magazines. It kept warning me about breaking the EULA and I didn't give shit about what it says. It turns out DRM has been implemented in armory.
FCK DRM now before the demon invasion prevents from defending yourself.
Comrade 2020-12-21 (Mon) 05:24:01 No. 5952
>FCK DRM now before it prevents you from defending yourself in the demon invasion
sorry. you can also check Defective by design.
Comrade 2020-12-21 (Mon) 05:24:42 No. 6214
After a week of pain, suffering, and unending hell. I finally know how to swap items in the inventory. Hideous destructor needs to revamp it's documentation. There are many subtle and tiny stuff left out, despite it being crucial to the mod.
I haven't played anything but hd for the last week. I can surely say I no longer know how DOOM even was supposed to be played. The Archvile that was supposed to be a pain in the ass is now an unstoppable god. The Archevile will force you to have a chainsaw or waste ammo, so you can gib bodies. Projectiles are not a joke anymore. Face two barons and you're done for without cover. While speaking about cover. You can't hide for long against a cyber demon. Walls, boxes, anything you can cover behind can be destroyed by the cyber demon.
Comrade 2020-12-21 (Mon) 05:24:46 No. 6254
This is hilarious. So if you haven't played Hideous Destructor yet, here's another reason why you should. Door Busting. DOOM was made decades ago destructible environment wasn't a thing back then, but with hd you can bust about every door in the map. I was playing hd with Dimension of the Boomed a quake-1 style map. DotB is gorgeous. I love its style, but I noticed how it forces to solve puzzles and fight more enemies so you can open a path. I was okay with this until I reached map04. This map is just a giant puzzle. It requires you to look for 8 switches all over the map in order to finish the map. I already had a rocket launcher with some heat missiles and decided to bust the door and finish the map in less than a minute. Completely skipping the whole map like it's not even there. Isn't this how DOOM guy supposed to be? and they said hd is the opposite of DOOM.
Comrade 2020-12-21 (Mon) 05:24:49 No. 6271 >>6254
Clip from action
Comrade 2020-12-21 (Mon) 05:24:54 No. 6317
For what ever reason my uploaded videos don't show up so here's a link to the compressed version:
Comrade 2020-12-21 (Mon) 05:26:14 No. 7100
I still can't find anyone to play doom with :(
Anonymous 2020-12-22 (Tue) 13:22:16 No. 7123
>It's 12 am and I can't sleep >decide to spend some time playing doom >launch jade earth with hideous destructor and Ugly as sin >reach the first archvile in the map >decide to rack all the bodies in one room so I can put my DERPs near them <this shit took a long of time but finally I can just move on >go and finish archvile for good <archvile-death.ogg >wait for him to restructure the entire room <nothing happens for 15 minutes <hmmm… I guess I can pick my stuff and go then >pick up the DERPs and drop the vulcanette that took ages to fix >about to go to next sector <archvile_laugh.wav >Entire room resurrects with 3 hell knights, 5 chaingunners, shit ton of imps, spectres, babuins, shotgunners and zombies >I run for the vulcanette I dropped earlier, grab it and give a last fight against the resurrected corpses >A single hell knight fire ball makes it's way through the 2100 rpm barrage of bullets >die FUCKING hell. This took almost an hour and ended being absolutely useless.
Anonymous 2020-12-22 (Tue) 17:06:32 No. 7124
resurrect* Sorry for the mistake.
Anonymous 2021-01-01 (Fri) 11:38:39 No. 7154
You gan shidposd all you want gomrad
Anonymous 2021-01-11 (Mon) 02:24:01 No. 7221
What modifications and port are you using? That shit looks interesting.
Anonymous 2021-01-13 (Wed) 21:29:26 No. 7234
The one on the right is more visually distinct, which is important in a game where you are twitching around blasting at shit. I haven't played Eternal, but DOOM 2016 was often hard to tell what the fuck was going on because all the designs look like they got shredded through a blender first.
Also the gore should be a reward for you fucking them up instead of their default state. Wound decals showing up on the character model or blood spurting out is less striking when the model is already covered in a layer of blood and guts.
Anonymous 2021-01-19 (Tue) 17:15:44 No. 7328
Zik and his damn mods keep looking fresh as fuck
https://youtu.be/EuW12ozGp2s ak-47 AK-47
Anonymous 2021-02-02 (Tue) 15:08:09 No. 7481
Hideous Destructor player here. I've been thinking about making a giant map pack for Hdest that is more like a campaign with a branching story that revolves around the lore present in Hideous Destructor. But I have to learn ZScript before I can take any step forward.
So Can I ask people here for resources and good mod examples for zdoom that has a campaign or similar idea? I know some C and currently learning java. I want to see the capabilities of zdoom and how to exploit it to achieve what I want. ak-47 AK-47
Anonymous 2021-02-02 (Tue) 15:25:04 No. 7482
Action Doom 1 and 2
Anonymous 2021-02-10 (Wed) 17:57:43 No. 7605
I've been working with zscript since it was published. Drop some questions and I'll answer whenever the planets align.
Just FYI: I'm not a programmer, but I do have a whole lot of experience writing (functioning) code.
For code examples, you can learn a bunch of things from the zscript code that comes with gzdoom. You can also find it on the official github:
marrub was working documenting zscript here:
Do not let the repo's age deter you from using it: the information that *is* there is still hugely informative and up-to-date. marrub announced a replacement a while ago.
Guncaster was popularly chosen as the best zscript mod, codewise, on the zdoom forum a while ago.You can find it here:
I can vouch from personal experience that KeksDose code is well written and worth copying. Reading Guncaster will also teach you about libraries, how to use them, and a bunch of other shit specific to (gz)doom modding.
>I know some C
zscript is pretty much a subscript of C++. It also more limited than your big boy languages, and so more straightforward to picking up. Familiarity with C++ concepts is helpful, but not necessary.
No matter what you'll have to do math, so teach yourself trigonometry, vector math, and calculus if you aren't familiar yet. More advanced topic might be useful, but don't overdo it.
A good resource is Eric Lengyel's Mathematics for 3D Game Programming and Computer Graphics. Ignore the hilarious cover, it's genuinely useful.
GZDoom is also sensitive to cache misses and I recommend you familiarize yourself with cache optimization.
All that out of the way: you don't need to know a whole lot of zscript, or math, or code to do what you want. What I'm charitably going to call "complex zscript code" is more for performing abstract operations efficiently, i.e.: internally extending the engine. You won't need to do that.
Anonymous 2021-02-11 (Thu) 17:12:45 No. 7620
Thanks for the info. It'll be of great use in this journey. I should've mentioned that I indeed never wrote any zscript except for some slight modifications to fine tune some settings.
I'll keep posting my progress here. So far:
I still haven't done anything technical, as I'm still conceptualizing the aspects of this map pack. How the story should progress, how should I turn the linear progression of doom maps into a choice based branching story, NPCs and their interactions with the player (ace's follower mod is relevant and I might make it so that followers get to act on their own be it dynamically or according to a script). Once I answer those questions and hopefully find some inspirations, I'll be able to start making something real.
Some map packs that come to my mind when mentioning simulating progress are Unreal RPG, Ashes 2063, and Eviternity. Eviternity's back-to-back transition creates a connection between each map, which makes the game feel more like a progressive story rather than disconnected travel between locations.
I didn't talk about the story much, besides being inspired from hdest lore. The lore of hdest itself manifests in the mechanics it adds to the game. Guns, handling, devil magic, etc… Though it's not much, it's more than enough for this project. I intend the branches to be based on the items the player decides to use along his journey through whatever failed UAC/AGM experiment, which the player is tasked to cleanup with a team (why I mentioned ace's follower mod).
Anonymous 2021-03-01 (Mon) 05:33:50 No. 7839
Perhaps a little more context?
GDE 2021-03-01 (Mon) 19:55:22 No. 7848 >>7839
>tiny test map from 2019, after hiatus from a making a mapset in development hell >singleplayer only, UDMF format
Anonymous 2021-03-01 (Mon) 20:09:28 No. 7852
What is the longest single Doom map anyway? And is it fun?
Anonymous 2021-03-02 (Tue) 04:53:25 No. 7858
You could always find longer maps in doomworld but I had ton of fun playing jadeearth
Will give some of those a shot.
Anonymous 2021-03-07 (Sun) 17:16:05 No. 7977
Respect for mappers, my boy. Gonna give these a lick and let you know.
Are you generally curious, or looking for recommendations?
Anonymous 2021-03-07 (Sun) 17:21:47 No. 7979
Third link (corpfrsq.wad) don't work.
Anonymous 2021-03-09 (Tue) 09:42:19 No. 8018 >>7848
I like the concept behind this, albeit it could be done in boom format. Imagine a larger map that constantly sends you through teleports to keyhunt with switches scattered around. Fast encounters on conveyors is worth a try.
I love the way you made the encounters here. From rooms full of imps to the vile, baron, and revenants mixed with hitscanners fight. I had ton fun playing this, albeit it was rather short. One more thing I like the design in general I noticed how the blue key is held in a hand. The overall look of the map is like a mine and that was interrupted once you go past the red door.
Again I fail to see why was this made in udmf and not something that's more adopted like boom or even vanilla. I don't see anything here utilizing any of the features UDMF provides.
Gonna try the other two maps now, [spoiler]both vanilla and with gameplay mods[/spoiler].
Anonymous 2021-03-09 (Tue) 11:50:12 No. 8021
Playing this right now and I gotta say that's a lot of imps my man
Anonymous 2021-03-10 (Wed) 20:58:17 No. 8072
Youre wrong, its fucking amazing. Best game ive played last 5 years
Anonymous 2021-03-13 (Sat) 16:27:22 No. 8147
This one works, thank you!
Also, played the other maps. Gonna review 'em proper later. Been busy, sorry.
The micro-review is: love your aesthetic sense and you have the right (i.e. experimental) attitude, but you still got some learning ahead of you in terms of flow and feel.
Anonymous 2021-06-18 (Fri) 20:18:04 No. 10152
Looks like this thread dies the moment i stop posting clips here, huh.
https://video.hardlimit.com/videos/watch/3c6605c3-11b3-4d82-8960-bdd313ce86ce ak-47 AK-47
Anonymous 2021-06-19 (Sat) 00:12:47 No. 10164
More like there isn't much to talk about. If you don't know about Doom wads yet… what are you waiting for?
Anonymous 2021-06-19 (Sat) 11:10:41 No. 10171
True. We haven't done any mp sessions here, or mapping projects (would like to see more of your maps GDE), or managed any events really. I'll think of something to push this thread higher
Anonymous 2021-08-14 (Sat) 12:25:14 No. 11768
there's only 24 out of 35 pages filled right now so the risk was low
Geodesic Dome Enthusiast 2021-08-22 (Sun) 11:13:16 No. 11882
This map is made for PrBoom+ 2.6um, it is Boom format with use of DEHEXTRA Dehacked patch and a UMAPINFO lump.
Reposting from leftychan, that really complicates things. I’ll probably post everything on both sites from now on.
Anonymous 2021-08-22 (Sun) 12:20:47 No. 11884
Good stuff. Would you like to watch me stream it soon? Also what did you use dehacked for? The 3rd screencap tells me it's custom enemies shooting plasma bolts.
Anonymous 2021-08-22 (Sun) 15:21:30 No. 11887
>>11882 >Archviles can resurrect other Archviles now :^) :^) :^)
oh. I see. Thanks
Geodesic Dome Enthusiast 2021-08-23 (Mon) 22:43:20 No. 11908
Zombiemen are replaced with techno-troopers- Strife-looking guys that are a little tougher and have a faux-phasing effect. Chaingunners now make chaingun sounds instead of shotgun sounds.
The custom green plasma guys are Plasmaguards, they’re similar to the Scythe 2 evil marines.
Hanging keens are replaced with Power Cores (they still use the Keendie special)
MBF Helper dogs are now hellhounds (fast weak zombie dogs)
Barons of hell are now Cyberbarons, they shoot a rocket and a baron fireball.
Geodesic Dome Enthusiast 2021-08-23 (Mon) 22:44:23 No. 11909
I plan on updating the standalone enemies pack with a few more enemies and props, which will be used in later maps I make.
Anonymous 2021-08-23 (Mon) 23:11:26 No. 11910
Really hyped for whatever Trenchfoot will be in the future. I think it have great potentials ahead.
Been playing Blades of Agony and this might be one of the best Doom mod I’ve ever played.
Anonymous 2021-08-24 (Tue) 21:30:04 No. 11921
I would suggest you decrease the volume of the shotgun. it's really loud.
Geodesic Dome Enthusiast 2021-08-25 (Wed) 02:01:22 No. 11923
Gonna make use of that feature in my next map.
Anonymous 2021-10-05 (Tue) 00:25:43 No. 12743
what does lefty/v/ think about the Moonman mod for Doom 2?
Anonymous 2021-10-05 (Tue) 16:57:01 No. 12770
Cringe, the Dorner mod is sigma pilled.
Anonymous 2021-10-05 (Tue) 21:25:44 No. 12788
and now that I've played Eternal I can see that they did much better with blood/gore messing up the character models after you shoot them which is far superior
Anonymous 2021-10-05 (Tue) 23:32:07 No. 12804
There's a Dorner mod? based
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