Aight, resident WoW adict here to give my two cents on the topic. I sometimes visit /vg/ threads on it and I think the post that I'll paraphrase put it best:
>It is impresive how modern WoW sucks so much ass. The games foundations and its main pillars are solid as a rock and basically the industry golden standart for MMO - the combat is the best in the market, the world design team is putting AoE2 custom map makers to shame with the amount of detail they put in, the lore, even if fucked over now, has all the potential in the world due to the games unique worldbuilding that seperates it from basic fantasy. All Blizzard has to do is furbish this prebuilt perfect house. And all they ever manage is just throw shit at the walls and buy second hand tables. Its a perfect cake with a rancid icing on top.
In short, the game has everything it needs to be great, but the systems that go on top of the basics are completely lacking in any creativity or really in any sense of direction, that seems permanently lost between trying to be a mobile game tier busy box with the worldquests, a super hardcore Esport/dickmeasureing game with Mythic+ dungeons and some sort of olympian sport with its Mythic raiding races. The systems that once made perfect sense were sensibly changed, but then iterations were made on top of iterations to the point where no one remembers what it was even supposed to be - see gearing as an example, or hell, how about talents. For last three expansions a horrific decision was made to keep rehashing the same Legion era formula for endgame that was already bad in Legion, just got carried by all the optional content that xpac had. The world feels dead to experiance with each zone feeling as a reskin with the same exact reputation systems and world quests, the lore just shat the bed worse than with WoD, the power progression is lost trying to recapture Legion artifacts and failing with each attempt, the lood feels unrewarding RNG nonsense and the playerbase has become a super toxic cesspit of dissapointed WoW fans. >>17476
Too radical to ever happen, and most of that stuff fails acknowledging core issues. Disabling indicators will just make backseating and wiki-ing more widespread. Realistically the best we could hope is that they kill raid addons, as those have been fucking a lot with what the devs can do in terms of raid and dungeon design due to trivialization so long as you can script a good warning addon. I am cautiosly optimistic about next xpac, as they are seemingly trying to repair the absolutely rotten state of world content by adding more exploration elements.
My personal panacea that I fantasize about is that they would just rip off TBC content design. >Bring back attunements (just make them account wide) because its fun to go through that massive requirements list that also serves as a way to take you on a tour through all the content>Bring back unique one-off reputations like Ogrilla or Sporegar which are just there sort of chilling, and thus adding to the immersion of the world>Kill the attempts to rip of MSQ from XIV, and instead return to adventuring and more zone-level questlines that allow us to see the world. I unironically think its many times more interesting to be a grunt who sees the different logistical issues between Zangarmarsh-Blade's Edge Horde outposts which arise from the ogre clan threat, than to be some superhero following a guided path to save da day>Add very few pieces of crafted loot that are very expensive, but serve as bis for many tiers>Or at the very least make it so these pieces can be upgraded (not replaced) with new tiers to bring them up to new tier bis powerlevel like the weaponsmithing weapons in TBC>Wherever possible, kill RNG and replace it with statistically just as time consuming grinds that are deterministic. Instead of 1% mount drop from a rare, perhaps make the rare drop an item that combines into a mount if you have 20 of these items