because neither Notch nor Micro$oft give a fuck
Than what was the point in putting all that effort into making real chunks load past 30 mil and adding a world border for over just fixing the games methods of computing vertex positions
Seems like a lot of arbitrary work for less than ideal
>>17606>Seems like a lot of arbitrary work for less than ideal
what can i say, capitalists are fucking stupid sometimes
Notch is not even a game dev now. He sold Mojang along with the game to M$ for $2.5 billion bucks, scrapped 0x10c and now spends most of his time shitting on Twitter and complaining about "muh troons" and "muh immigrants".
i was merely answering why he didn't implement big floats back when he was a dev
Dude it was 2009 and he was making an actual ripoff of some other block game
Minecraft didn’t have procedural generation until much later and I doubt notch was experienced enough with PCs to know that it’s possible to go bast the precision limits of Java at the time
He probably could not get to the solution back then. Besides, most of the beta period was basically him messing around with code and concepts while enriching the game with content, with fixing the amusingly wonky worldgen being far from his first priority.
It was a minor issue, someone would have to spend month moving in one direction if they didn't use console commands to get to the far lands. The bigger issue was physics breakings a quarter the way to the far lands.
You would think that if you had $2.5 billion that you 'earned' as a game dev, you would at least pay a team to continue to make games to your design, even if you can't really be bothered that much to do it yourself anymore? Just so you don't like like such a fucking Nazi do-nothing loser as Notch?
the world border is arbitrary and way farther than 1000km though?
why should they risk getting bugs and waste computer memory on this?
30 million blocks is already functionally infinite, as far as the average player is concerned
Dude it takes like a week to reach the position of the garlands if travelling through the nether along with the fact that physics start breaking down long before that position
You have a commendably inclusive understanding of the term 'average'.
Because the game will ship a trillion copies regardless if they fix it or not.
I think this opens a more interesting question, why doesn't MS port MC to .NET? Seems like something they'd want to do both ideologically and from an ease for further updates perspective. I can't imagine that migration would be *that* hard