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 No.17604

If you know the bug behind why the far lands existed or why minecraft needs a world border you’ll know the games bug is a fundamental problem of Java itself not being able to calculate numbers past a level of precision. There’s APIs to get around this that fundamentally add a new number type typically called big int or big floating point specifically designed to allow computers to use up more memory to calculate arbitrarily large numbers(in the sense of significant digits)
This is why full precision calculators work and is a major part of cryptography. Why doesn’t mojang just use these types of numbers to load in chunks than stick with the interger method whom needs a world border spawning only a 1000km from spawn?

 No.17605

because neither Notch nor Micro$oft give a fuck

 No.17606

>>17605
Than what was the point in putting all that effort into making real chunks load past 30 mil and adding a world border for over just fixing the games methods of computing vertex positions

Seems like a lot of arbitrary work for less than ideal

 No.17607

>>17606
>Seems like a lot of arbitrary work for less than ideal

what can i say, capitalists are fucking stupid sometimes

 No.17609

>>17605
>Notch
Notch is not even a game dev now. He sold Mojang along with the game to M$ for $2.5 billion bucks, scrapped 0x10c and now spends most of his time shitting on Twitter and complaining about "muh troons" and "muh immigrants".

 No.17610

>>17609
i was merely answering why he didn't implement big floats back when he was a dev

 No.17611

>>17610
Dude it was 2009 and he was making an actual ripoff of some other block game

Minecraft didn’t have procedural generation until much later and I doubt notch was experienced enough with PCs to know that it’s possible to go bast the precision limits of Java at the time

 No.17612

>>17610
He probably could not get to the solution back then. Besides, most of the beta period was basically him messing around with code and concepts while enriching the game with content, with fixing the amusingly wonky worldgen being far from his first priority.

 No.17617

>>17610
It was a minor issue, someone would have to spend month moving in one direction if they didn't use console commands to get to the far lands. The bigger issue was physics breakings a quarter the way to the far lands.

 No.17620

>>17609
You would think that if you had $2.5 billion that you 'earned' as a game dev, you would at least pay a team to continue to make games to your design, even if you can't really be bothered that much to do it yourself anymore? Just so you don't like like such a fucking Nazi do-nothing loser as Notch?

 No.17627

the world border is arbitrary and way farther than 1000km though?

 No.17638

>>17604
why should they risk getting bugs and waste computer memory on this?
30 million blocks is already functionally infinite, as far as the average player is concerned

 No.17639

>>17638
Dude it takes like a week to reach the position of the garlands if travelling through the nether along with the fact that physics start breaking down long before that position

 No.17642

>>17639
You have a commendably inclusive understanding of the term 'average'.

 No.17644

>>17604
Because the game will ship a trillion copies regardless if they fix it or not.

 No.17646

I think this opens a more interesting question, why doesn't MS port MC to .NET? Seems like something they'd want to do both ideologically and from an ease for further updates perspective. I can't imagine that migration would be *that* hard


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