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 No.18659

Here’s the shortest explanation, you know how I first person shooters the camera will rotate or stare in the direction of the mouse relative to said players position and overall rotation? This variable ensures that whenever the player moves a mouse there’s a bit of delay between the time the mouse was dragged and the time it takes for the weapon your using to be aimed in that direction, this alone means that snapping effect seen by hackers using aimbot is essentially removed and that any sign of said aim without delay can be automatically qualified as bannable as in no context can such aim be possible

 No.18688

And nobody is going to bother implementing it.

 No.18697

wouldn't this also make the aiming controls
less responsive, and thus significantly less fun?

 No.18699

>any sign of said aim without delay can be automatically qualified as bannable
Unless the game in question does some weird mouse acceleration, a virtual pointer device could be used to test the maximum speed at which the game responds the same. This would reduce the capability of aimbot, yet it would still have a noticeable edge.

 No.18701

So simply program a delay into your aimbot to evade detection?

 No.18703

>>18659
maybe valve will hire u? i do enjoy hacking scrubs in csgo tho

 No.18704

File: 1654682443270.png (1.36 MB, 1483x805, ClipboardImage.png)

mad?

 No.18707

File: 1654683559332.png (730.52 KB, 763x576, ClipboardImage.png)

I'll play with my -4 frame delay and you'll like it.

 No.18709

>>18697
yeah. seems like kinda an issue

developers just need to be less lazy and consistently update the games to remove bots/scripts

 No.18712

>>18709
That’s not as simple as it sounds man

If you saw that video of a literal aiming robot attached to a computer mouse you’ll know getting rid of cheaters in competitive shooters is a lot more complicated than simply rearranging text in a file document. My solution is only one of many but it just removes the “snapping” effect fueld by the fact that in most competitive shooters there’s no delay even if really minuscule that can affect your aim.

 No.18713

>>18712
Second note
That’s not the only problem with dealing with cheaters, there’s also issues with bullets clipping through wall collisions boxes and instakilling people. Again like you mentioned bots getting into ranked matches in these shooters, and being able to see enemy locations at all times

 No.18714

>>18712
Ok well if someone wants to make an actual physical robot to aimbot, maybe that can't be stopped, but as for the idea of adding a delay to aiming, it just sounds crappy and people would hate it, also couldn't you program the bot to factor in the delay too? It would still be faster than a human could possibly do it, so it would be pointless right?

 No.18715

>>18714
Not so. Because of that aim and response time that still gives other players enough time to be able to move out of the FOV range of the bot along with giving the server more time to register foreign or altered files within each match before outputting anything like a kill assist or death etc. obviously delayed response isn’t a perfect solution but it does get rid of most of the major problems with botting and makes it less effective

Also again collision boxes on walls being ignored on top of being able to see enemies through said walls floor and other objects

 No.18721

>>18715
>people can walk away faster than people can aim

I don't think you are thinking about how awful this would be to play

 No.18723

I'm a /g/tard who hates the "botnet" but it truly seems like invasive software is the only way to prevent cheating as bots become more advanced.

 No.18727

Just remove snipers from every video game EZ


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