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 No.18862

I feel like this is glossed over to heavily but have you noticed how punching stabbing whatever just using melee attacks in shooters feels fucking awful most of the time? What’s jarring is knowing it’s not impossible to get right but rather easy, gta 4 is a prime example of getting this right

Why?

>locking the player in place while in combat

This ensures that something I call “input gliding” a phenomena where when the player is performing an attack while in motion will lead to the camera and player model moving when performing an attack making aiming difficult and combat feel “like constantly sliding on ice”. Look at games like any Bethesda fallout game, PUBG, apex, both destiny’s, half life 1 and 2 the list just keeps going on, only DOOM and the wolfenstein remasters got this right outside of the examples in the title simply by locking the player in place.
<but here’s where gta 4 and rdr2 shine
There’s not only a mechanism to avoid that gliding effect but also things like blocking, throwing your important, kicks heavy attacks, head shots it all works to provide not only a good feel to any melee weapon you possess but also provides a lot of depth to something typically glossed over in most shooters


>where rdr2 shines

I feel like red dead’s combat is a full scale improvement on gta 4s and it shows as not only are your weapons no longer limited to your fists but things like swords, daggers, knifes, and other mechanics like heavy and special attacks coupled with the complex AI and camera work that somehow works well both in first and third person something that gta 4 didn’t even have make a satisfying and deep combat system I fucking wish modern shooters had with their melee weapons

Anyways that’s all

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