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/games/ - Games

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 No.19055

What your looking at is the games preset for the way it loads in its assets

Apparently bethesdas development team made most presets un customizable like the ability to disable vsync, render, and entity distance or the ability to enable things like G sync or Multithreading that would drastically reduce the clients input lag.

Why did Bethesdas developers decide to make the game not run like total dogshit but then prevent the players from being able to play the game at that level of performance in favour of a lag riddled game, I have no fucking clue at this point

 No.19057

Did we need another Fallout thread?

 No.19058

>>19055
Would not be surprised if FO76 is actually a glorified testbed for Bethesda's new Creation Engine changes.

 No.19059

>>19058
I just wanna understand why those good changes weren’t implemented like seriously imagine being on the dev team and randomly deciding one day to actively make the servers and client side run like complete shit for no reason

 No.19060

>>19059
Probably to reduce risk.

 No.19063

>>19060
And forcing players to play the buggy artificially laggy build that can be bypassed by re enabling the features anyways was a better idea?

 No.19064

>>19059
>>19063
Bethesda games always have some of the neater features tunable only through the .inis because they first they cannot be fucked to make a good interface for tweaking them, and secondly they seem to think that the defaults for them are good enough as they are (no shit). Most serious modding guides for these games advise the player to get BethINI and tweak the configuration files through it instead of relying on the shitty vanilla launchers.

 No.19067

>>19064
>someone at Bethesda studios would prefer the games the devs release dying on day one than just releasing the good version they spent years developing


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