General for 4X games, but also an opportunity to introduce you all to a new game called Shadow Empire.
The game has an incredibly deep planet generation system that affects gameplay massively, including rotation of the planet (lol), makeup of the atmosphere, terrain, mineral deposits and alien life. It also has a logistics system to make you supply your units with food and ammunition, if they run out of supply they'll be very weak so you need to keep expanding the supply lines to the front and also making sure the enemy cannot cut you off. Obviously being encircled is very bad news for your troops.
You start as a minor "Regime" and your goal is to conquer the planet after the previous galaxy wide regime collapsed sending most of it into civil war and apocalypse. Each regime can be run differently and has different perks based on decisions you make throughout the game. For example if people start striking you can send in the army to deal with them (autocracy) or just pay them off (democracy), alternatively you can avoid the situation entirely by administrating the zones well, but that may lead to other troubles like a lack of credits for purchasing resources. You can run a mix of different systems so your decisions aren't set in stone for you but there are bonuses to always picking a certain method like unique units and stratagems, which are like ideological playing cards.
(more screenshots here showing off features)
Lol, the cheap 3d modelled people make it look like a porn game
But I do like the idea of a game where you get to name/define your own empire so maybe I'll try it out.
Kek I wanted to mention the faces but didn't want to write a thesis on the game. The vidcom images are also weird in a totally different way, but the pixel art for the units and stuff is really good. The art is honestly a bit all over the place.
Luckily it seems graphical mods are the easiest thing to mod so people have already started tweaking it. The faces are generated in the same way Papers Please did it so as you can see they can probably be swapped out with any style. The anime mod is inevitable.
game looks a little confusing but fun, thanks
Ok, I tried playing it, and it just seemed really confusing and sheet. Also, it bugged me that I couldn't change my regime name/flag after starting. The politics overall just seemed pretty lackluster and surface-level. I did like the 'apocalypse generator' though, it was kinda spooky.
My personal fave was/is Alpha Centauri still
It is pretty confusing, there's menus in menus in menus. The generator is very cool, I think the rotation of the earth changes where the ice appears during winter, which may shut off farms placed there? Not certain on that one. What would you change about the politics? There are factions and parties and stuff in your regime that leaders are a part of and have their own politics, don't know if you got that far.
Alpha Centauri definitely has more interesting characters and a better tech pace/cooler tech, they should take some more inspiration from it since it seems most similar to that. I assume Chairman Yang is the board's favourite?
Oh commissioner, please forgive the authoritarians, for they know not what they do
I bet you voted for Mwabudike Morgan didn't you
>>2031>wanting to hold on to your petty matter like a reactionary instead of ascending to a higher plane of existence
Domai is too easy of a choice and all other DLC factions are stupid. So let's look at baseline ones only:
A sociopathic barrack communist.
A centrist who just wants to keep it all together while operating on the old bourgeois Earth UN laws.
A religious schizo.
Unironically based comrade mustering militaristic Espirit de Corps to build a socialist society. Literally was a member of an armed socialist community org back on Earth.
A technocrat with no humane morals.
A libtard who would sacrifice humanity for nature, probably fine with the blooming and abandoning human bodies as well.
Yea I'm going to say the Spartans are the best faction here.
Wait, why is this thread simping for shadow empire?
I wanted to talk about it but it's such an obscure game in a relatively obscure genre I put it into the main body of a 4X general instead so it wouldn't fall into irrelevance.
Do you not like it/surprised to see it/think I'm being paid to shill it?
Eh, I don't think Santiago is a leftist at all, she's more of a militarist to the point of nearly a fascist. I read the info on the wiki and she goes from being in the Red Panthers to being a cop enforcing martial law with distinction which speaks for itself.
I think the writers just didn't think of or understand what they were writing, plus these descriptions were written for GURPS Alpha Centauri according to some other page on the wiki. From what I remember of my /tg/ days the creators are huge libs, and have 0 real understanding of politics or history. I wouldn't be surprised if it was something retarded like a Native American Panther offshoot full of Mexicans going by the average RPG
You have to be totally ignorant about politics in the 90's to think that Santiago represents any kind of "socialism"
This but with chairman Lal somebody please??
I played it years ago, seems like it's come a long way though
Redpill me on Alpha Centauri. What's the plot?
Earth is dying due to an unspecified event/series of events (climate change is an obvious one, but perhaps resource depletion, perpetual war, some fantastical event), the UN loads up a colony ship to blast off to the Alpha Centauri system, on approach to the system the captain is murdered, a civil war ensues on the ship over who should take charge which causes it to begin to break apart, the various factions escape in drop pods to the surface of the target planet, then they try to re-establish human civilisation. Honestly anon I recommend you just play it, it even has these cool interstitial bits of text that fill in more 'human interest' stuff about what your leader/your society does as events in the game transpire.
Humanity then realizes that the planet is fighting back while giving you agonizing mental terror, ancient philosophical questions can be solved, and in the expansion, human rights don't apply to aliens. Nerve gas is the only solution to genocidal aliens with superior tech and ridiculous bonuses. But they will be happy if you're running a planned economy.>>2125
If you play as Santiago, people will call you a right-wing lunatic. She was based on burgerstani survivalist groups and social darwinism + LatAm fascism. Nothing stops her from running a planned economy and having Morgan call her a communist, but she's also definitely about the eugenics and turn-the-dead-into-a-hovertank.
Also, the irony about "superior training and weaponry" Santiago is that no matter how good her military is, she has a logistical disadvantage from her industry penalty. She's the best skirmisher in the game, but isn't equipped for a full war like the others are.
Shadow empire seems like it has a lot of system with potential and a great setting. Terrible interface though.
That's basically how I felt when I played it yeah.
Born in 2004
Born in 2004
Come on Morgan, you can do it!
Pace the way, put your back into it
Tell us why, show us how
Look where you came from, look at you now
Miriam, Deidre, Yang
Bitch asses, they can't hang
Gas their hives, bomb their nodes
Come on, Morgan! Get 'em!transhumanismTranshumanism
>check out Shadow Empire updates
>they've added aerial units and aliens
didn't know freeciv did hex grids. will have to give that a try next
Was a beta tester for this game, really love Vic's games. He has huge plans if the game hits …
this is really odd since her character description makes her seem like a pure pragmatist that will betray anyone at any moment if it benefits her
in the game files her aggression level is set to pacifist
SHIGGY>skye>liberal<May not use Free Market economics in social engineering
Me again, I decided to replay this game randomly because I was super bored. I didn't have a good taste in my mouth last time for whatever reason, I guess because I was too lazy to learn the systems, but the game isn't really that complicated, just a little more crunchy than the average 4X. I still wish the politics system was a bit more sophisticated, but I can put up with that. Also, I don't know whether the models have changed a bit, or if they just don't bother me as much this time, but yeah, they're not that bad.
I'm gonna try step away from the PC and go shopping now, I'll post some more thoughts later.
Pic 1: Very cool proposals from my staffers
Pic 2: Diploannex babey, that's how we do it (I like to play peaceful until someone crosses me)
Pic 3: Moonsprings fully integrated
Pic 4: BEWARE THE THOTS
Pic 5: Diversity is our strength
Haha. I preferred Brigador's design to this, but hey, looks aren't everything.
Alright then, let me post the rest of my screenshots.>>17651
Pic 7: Based Syndics didn't do nuffin (they are a cult that wants to create a master AI in order to eliminate inequality and provide immortality for all - they were a response to the massive corruption of the late Galactic Republic)
Pic 8: Now we're playing with power! It's pretty funny that you need to unlock formations in this game, and I feel like it contributes a bit to the problem of not using formations at all, or exclusively infantry formations which are unlocked from the start. Ah well.
Pic 9: Diploannexing another minor farmer state. From here on it's an end the easy street, though.
Pic 10: Unfortunately the local wildlife is the biggest problem! I guess I didn't really think about the implications of 'anthropoid carnivorous squid creature (9m)' when I was in the planet creation. They tear apart any regular infantry mercilessly.
Pic 11: Luckily, the old Republic left us the tools to deal with monsters like this! OUR WORDS ARE BACKED WITH NUCLEAR WEAPONS!
Pic 12: Stats for the aforementioned beasts.
Pic 13: Finally dealt with! Once they were nuked, and surrounded, we could finally destroy the last of their morale and exterminate.
Pic 14: 😱 I kinda wish they had someone touch up the dialogue in this game, but ah well. This rebellion actually screwed me over and cut off my supply lines, so I ended up reloading and giving this guy a medal of merit and an estate to say loyal, lol.
Pic 15: Based AIs.
Pic 16: More monster hunting (no nukes this time).
Pic 17: Is that a TNO reference!??!?
Pic 18: It seems the amount of trash left behind by our ancestors isn't endless after all.
Pic 19: REAL SHIT!??
Thus starts the war I was in for the rest of the game. I tried to make friendly relations with all my neighbours but a series of RNG events fucked me over with Montus and they were convinced I wanted to make war on them first.
Pic 20: On the way to Montus, we had to do a little genocide of the native tribes. But hey they were getting in the way of our imperial expansion, that's justified right?
Pic 21: After initial losses to Montus' nigh-impenetrable infantry (they had combat armour unlike us so they were shrugging off attacks from our shitty rifles), we finally pushed back and conquered their nearest zone. There will be some pics of their forces coming up.
Pic 23: The beauty of encirclement! It felt good to finally get some revenge on the Montusians. This is about the time I finally started to get a handle on how the combat system works - obviously, encirclement is the vital component, much like HOI4.
Pic 24: Stabbing south through native/hunter territory, we managed to encircle a decent number of Montus troops and hold them.
Pic 25: You win some, you lose some…
Pic 26: Their capital is in sight! The southern mountains shielded our territory, allowing us to focus our offensive force against their garrisons.
Pic 30: With ratios like these, unfortunately I resorted to savescumming a decent amount. I justify it by saying I'm still learning, though. Hopefully next time I play I won't need to. I tried a few games after finishing this one, but I just felt kinda burned out, which is understandable since I played it for like 3 days straight.
Pic 33: Montusian Stalingrad. They die in the megacity ruins like dogs.
Pic 34: Weird bug where the map overlaid onto itself. Probably due to my shitty PC running out of memory (I'm waiting for GPU prices to go down before I get a new one…)
Pic 35: Now that's more like it! The war had definitely turned now.
Pic 36: Mopping up the remains of their whole corps. Once they're out of supply, Montus' fancy toys aren't much good.
Pic 37: Just thought this ratio was funny.
Pic 39: The Nomad tribes are done for now that we are fully mobilised. No more will they cut off our supply lines!
Pic 40: Sure, we love our allies! By this point we have made friends with everyone else besides Montus. Also, this minister is leader of the communist party.
Pic 41: Now we really have them on the ropes.
Pic 42: The assault on Montus' last effective defensive line around the capital.
Pic 43: Now everyone wants to suck up to me. 😳
Sorry to post so much crap, next post is the last one.
Pic 44: A major anticlimax but… I finally got another 'victory pact' strategem, which I immediately played on the largest major besides me, who I had 100 relations with for like 50 turns and helped me by attacking Montus' southern front. That was enough to put my alliance over 50% planet control, which won us the game. It's a shame I never got to finish off Montus, especially since I was right next to their capital, but if it hadn't been for conquering their territory, I never could have won the game, so it all worked out.
Pic 45: Not sure I was really the 'senior partner', my southern ally had a decent amount more territory than me, but most of that was just relatively worthless open plains, so I guess it figures.
Anyway, in summary, good game, I will probably play another game of it sometime, but I definitely need a break first because I played it for easily like 40 hours at least. There's a lot of stuff I barely got to use, so next time I will definitely play a more hostile planet where I can't just diplomatically win over everyone.
One thing I remember from playing ages ago that I think is a real protip is to figure out the penetration of the early game weaponry and up-armor your shitty armored cars to counter that, I think it's something like 120mm? A slight increase from the standard armor. No point going higher or building tanks in the early game as nobody has tanks themselves, so instead make your wheeled vehicles armored enough to take the beating and you curbstomp the enemies with minimum strain on logistics and production, not only that but you keep the rapid speed.>>17853>Pic 21>Conquest acquired us a new zone: Bucha
Assaulting into stuff like MGs gives you a serious beating to infantry, best to starve them out and hammer them with artillery for a few turns before an assault.>>17856>Sorry to post so much crap, next post is the last one.
Nah it's cool, the thread needs more posts.
Unique IPs: 5