What would be the purpose? It's a waste of time to model every building interior compared to what you could spend time doing. Though, I do admit that the buildings in GTA IV that you could go into were cool. But the fact there was only a few of them was what made it special.
How does that improve the game exactly?
They already do that and then prevent the player from entering them. Your thinking they don’t already make interiors for every building and decide which to artificially block off as development time passes. Using interior mods in gta games is like watching bioshock infinite developer gameplay vs the actual releas, it really makes you realize how skimmed out the releases game is compared to what it could’ve been
Makes the game feel a lot less empty even if it’s a minor detail, you have no idea how disappointing it is to be a teenager playing older versions of these games and wanting to see if I could break into some random junkies apartment just to find out that the entir building was some faked cube with a shitty texture pack applied while a real modelled version of that same building exists and was taken away from me
It was peak gta online though
developers are creatively bankrupt
it's not a 'minor detail' to model the inside of every single building in the game
It’s still detail either way and it even if by a smidtch helps make things feel a lot less empty
GTA 4 was a 'Good' (ehh *waves hand*) satire on the post 2007/8 united states (Literally coming out mid 2008 iirc), A retrospective on the GFC, The war on terror and Bush. and basically babies / liberals first satire.
GTA in retrospect came out in 2013, Mid-Obama second term in the wake of what was promised to be the 'Next progressive era' winning a popular and legislative majority and (theoretically) having the ability to undo all of Bush's errors (Hope and Change) - But then demonstrably failing in that aspect with every challenge they faced and being gutted by a legislative defeat a few years in.
The difference in 'aesthetic' between 4 and 5 is interesting to me.
4 makes the world look disgusting and ugly, with literally everything being a shade of grey, moss green, beige, black and other deep colours.
5 meanwhile, even when the satire is focused on rural hicks or gangbangers, they crank the brightness and contrast up to 100 and use as many bright colours as seemingly possible.
4 looked like that because Liberty City was a shithole like in GTA 3.
5 looked like that because it's socal.
reddit is that way
It's good you know the way home
It sometimes feels like open world games haven't evolved one bit in the last 15-20 years.
The lack of verticality or even basic input within level design is a major component of this issue, it’s very rare to see an open world game have non linear level design or even design at all because half the time the game designers just copy paste a shit load of terrain and random assets everywhere and call it a day, compound that with nonexistent verticality within level design, no deep sea levels, no real biomes etc all make these games feel even more static small and boring