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 No.20052

>bugs
This has nothing to do with CDPR, new information thanks to upper echelons games has published that QA testing was outsourced to a shoddy company CDPR worked with when releasing the Witcher 3, in it due to company quotas at that outsourced companies led to constant letters of non game breaking bugs given to developers rather than important notices like the performance issues and constant problems with physics breaking down.
>performance
This is the fault of CDPR for not downscaling the game pre releaee, you see most video games made by major titles are created for consoles and scaled up for PCs as that’s the most popular form of hardware used for gaming. Given CDPRs history it wasn’t surprising knowing cyberpunk was made for PCs and then downscaled for consoles, and this reality shows when you consider the promotional material Nvdia showcased for this game. Unsurprisingly things like LODs, enclosed spaces for cheap entity culling, reducing asset counts to save frames, storage of mesh data into arrays so assets sharing textures/geometry don’t load them independently screwing over PCs, pre fetching for pre generation or emergent events, cpu cache instancing for things like mobs, multi threading, simplified geometry on all 3d meshes especially static buildings etc all weren’t considered before release

>why the worlds empty

This is an easy answer, the design and writing team wasn’t confident on what they wanted in the game and hence shitloads of time was wasted creating and then deleting assets due to random changes in design and scheduling meaning just like anthem and andromeda the game was a management clusterfuck to develop

 No.20667

I always had a feeling that they restarted too many times. There are a lot of nice parts of the world that have a lot of detail and love put into them but then but then you leave that area and it's clear that everything was rushed.
>What went wrong
Probably management not tempering their expectations, not knowing what they want to make, and asking for something new every other day. Some people thought it would be a FPS/CRPG hybrid, some people thought it would be more like an immersive sim, but in the end we got a Ubisoft open world type game with a ton of bugs.

 No.20668

>>20667
It’s the same thing with anthem, andromeda, f76, the list goes on with this type of shit

Making large games is generally hard not because of their size but because well games are art and developers can’t all be expected to have the same ideas on what a game should be like meaning the size and number of debates found in a that games development share a directly proportional relationship

 No.21769

You just look at this shit.

 No.21770

>>21769
The problem with early cyberpunks ai isn’t that it had low detail but the fact that there wasn’t ai on release to begin with

 No.21771

I think the game was an entirely different thing pre-keanu reeves. Once they tried to pander to the reddit crowd, and oh did they pander so hard that for a while literally the entire internet was just cyberpunk and fucking keanu memes, they lost a sense of what the game was meant to be. you can see that in the painfully forced jokes in the game.
>bugs and performance issues
sure, the bugs were definitely game-breaking at some point and the game was basically unplayable on ps4 and xbox one, but lets not act as if the bugs and the performance are the only issues of this game. the game was hyped beyond belief. that you were going to get this insane rpg game that has a brazillion dialogue lines and everything you do matters in the game and if you fart in real-life it has real effects on the storyline, when in reality even the biggest choice you get in the game, that is choosing your class(i went nomad) has literally zero effect on the game. This is just bad writing. And the game is a really mediocre rpg, fallout 4 is streets ahead of this game both in terms of writing, and gameplay.

 No.21772

>>21771
I unironically thought the story was terrible,Johny was an asshat the entire time and the only way you could become his "friend" was by letting him do anything he wants until he's like "hey,maybe I shouldn't abuse human beings ? but hey,let's go kill ourselves in a blaze of glory !" and that's it.
>fallout 4 is streets ahead of this game both in terms of writing, and gameplay.
I was hesitant about agreeing,but the worst part of F4 is the main story and the base building (and Nukaworld),so that's actually correct,which is telling that so many shit games end up releasing that retroactively make Fallout 4 look not that bad.

 No.21773

>>21772
johnny's placement also feels very weird in it. almost as if the game revolves around him, not the main character.
>worst part of f4 is the main story
agree, i just think in comparison to that of cyberpunk's, it's really better; although i can't say i like the dialogue in Fallout 4 either.

 No.21774

>>21773
>johnny's placement also feels very weird in it. almost as if the game revolves around him, not the main character.

Wasn't that the point? But yeah it was weird

 No.21780

>>21774
i think the game didn't include johnny until later on, because that explains the disjointed storytelling and narration of the game.

 No.21781

>>21780
The game's design and development process was a huge mess of redesigns in general. Kind of like the Duke Nukem Forever of this decade.

 No.21784

>>21781
Mess of redesigns is a description you can apply for a lot of major titles that failed since mass effect andromeda released

 No.21785

>>21781
Here we conclude that Daikatana was truly a revolutionary and an influence on today's videogame design(lazy redesigns)
>>21784
Yeah but Cyberpunk did all that to appeal to internet and more specifically appeal to reddit and the PewDiePie crowd. It's not like they redesigned it to make it any better, but more commercial i guess. Also we got the cyberpunk game we deserved anyway and that was Cruelty Squad.

 No.21786

File: 1662064842837-0.jpg (30.7 KB, 500x333, laughing commies.jpg)

File: 1662064842837-1.jpg (29.99 KB, 485x664, daikatana.jpg)

File: 1662064842837-2.jpg (3.51 MB, 2376x3386, daikatana pecs.jpg)

>>21785
>Here we conclude that Daikatana was truly a revolutionary and an influence on today's videogame design(lazy redesigns)
Holy shit, what a sick burn. Yes, you could say that a lot of today's gaming industry's hype beast marketing tactics can be traced back as far as Daikatana, like having a renowned game designer on board as a "warrant" that would make people think it the final product is going to be good no matter what.

 No.21787

Also, this got to be the most accurate summary of the game itself I have ever seen.

 No.21788

>>20052
>Outsource QA to a shit company
>Not CDPR's fault

 No.21789

>>21788
Really? Then I am not surprised why it turned out like this. Devs outsourcing QA and other to other companies that are most likely are not even located on their continent is part of the reason why games are so shit nowadays due to compounding issues it always causes.

 No.21796

File: 1662087548908.jpg (27.73 KB, 458x571, ursinho dork.JPG)

>>20052
>Unsurprisingly things like LODs, enclosed spaces for cheap entity culling, reducing asset counts to save frames, storage of mesh data into arrays so assets sharing textures/geometry don’t load them independently screwing over PCs, pre fetching for pre generation or emergent events, cpu cache instancing for things like mobs, multi threading, simplified geometry on all 3d meshes especially static buildings etc all weren’t considered before release

we got a Digital Foundry boy over here

 No.21910

Oh shit, oh fuck, CDPR finally did something. There's an expansion coming and guess what! They turned V into a fed! We did it reddit!

 No.21911

>>21910
So they are basically going to rehash the original Deus Ex with this one? Might be interesting if they do not fuck it up (I doubt they won't).

 No.21918

>>21910
If the expansion is as large as the base game

That really wouldn’t be that hard of an accomplishment but I’ll still be happy not for the content but knowing the game will likely receive even more patches and minor details added meaning the devs will actually give a shit than do what BioWare did to anthem

 No.21919

The entire story/premise based on the IP is garbage in the first place, but ignoring that I think the biggest problem was ever releasing it for console at all. Even if they made it for PC first they would have had constraints and limits that undermined the whole immersive interactive thing they were going for. If they released what they promised it would have exposed the entire console industry as overpriced garbage and MS/Sony dont want that.

 No.21926

>>21919
They released it in consoles because that's where the money is.. And the new expansion is exclusively on current gen consoles, so it should be fine.

 No.21927

>>21919
There's plenty of games that have console ports that are decent though

 No.21966

File: 1662683258366.jpg (19.9 KB, 480x360, hqdefault.jpg)

>reinstalled for new patch
>world is still empty and filled with dead space that could easily be filled with random encounters but is not
>there are still glitches
>same boring gangers every block who die within seconds of combat
>story still sucks
>can now have a wardrobe option to look cool
>yet there is no third person perspective
>pedestrians still do nothing beside run away sometimes
>still no new game plus
>can play a new minigame on arcade cabinets
>its the only one game and arcade cabinets are everywhere so enjoy seeing the same game on rows of arcade cabinets everywhere all the time
>stamina is a meme and as long as you jump high enough, your stamina refills before you touch the ground
>what is the point of new weapons when 80% of enemies are the same and weapons are scaled so you will always replace them within the hour?
>still cannot get it on with trashy tech babe as male protag
>mod tools do not allow for custom mission creation
>uninstalled (again)
This game is cursed.

 No.21967

>>21966
More like several years worth of unfinished

If no man’s sky a reference for anything cyberpunk would need
AT LEAST
2 years worth of patches just to be in a playable state and another 2 years for there to be enough content to be considered a finished game
Outside of that I don’t see a problem with the level scaling, I’m used to that and it’s far less insidious there for me compared to shit like oblivion or mass effect

 No.21970

File: 1662712715713.png (189.84 KB, 280x341, ClipboardImage.png)

>>21785
>>21786
I was watching the civvie's tekwar video and i was fascinated by the game. Is this(Tekwar) the first instance of the Cyberpunk phenomena?
>mediocre video-game company
>ambitious game
>includes celebrity
>underdeliver
>fail and flop
optional: >call it its "witness era"(??)
come to think of it, Tekwar also is a cyberpuke game!!

 No.21971

>>20052
>making a thread stanning a product of a right wing polish corporation that crunch its employees into quitting
<on a posadist bunker building forum no less

 No.21973

>>21970
lol it kind of looks like cruelty squad

 No.21974

>>21970
Nobody was hyped for Tekwar. It was obscure even then.

>>21973
You take that back! Cruelty Squad looks way worse!

 No.23317

Seems like this game is making a big comeback. Is it finally in a playable state?

 No.23318

>>23317
It got plenty of basic fixes but still runs shit for me atleast, and the anime came out so now it's certified GOTY material

 No.23319

>>23318
Lol no
The games patched out most of its bugs yes, but is it trailer level standards of quality. Hell no, it’s basically in the state no man’s sky was after 2 years of patches. Playable but not to the degree of what was promised

 No.23320

>>23319
It’s like playing a Bethesda game for me, at least.

 No.23321

>>23320
Dude I wouldn’t even say it’s even there in that term of quality
At least in bethesdas main titles of TES and fallout you could join more than one faction and befriend common enemies like bandit factions in fallout or the thieves guild in nearly every tes title. In cyberpunk your either corps or thugs and most of the dudes you meet only get like 1-4 voice lines

 No.23322

>>23319
Yeah that's why I didn't claim that it is trailer lever standards of quality. Can't fix the fundamentally shit parts with patches.

 No.23323

>>23321
I was talking about in terms of bugs, but I guess? I went back and played skyrim recently with mods to improve graphic quality and the world felt incredibly bland and stilted by comparison. Could be I’m getting jaded though.

 No.23893

File: 1666800315803.jpg (12.42 KB, 225x225, 1603037198007.jpg)

>>20052
So I finally got to reading cyberpunk 2020 (the rpg core rulebook). I always wrote the system off because I never liked that it took the name of the genre as its own, but I held my nose and dived right in.

And holy shit it is super 90s but in a good way. Its dated for sure and it is saturated in edgy ham (which I kind of find wholesome tbh). Its cheesy, but the kind of 90s cheese that was always raunchy and entertaining.

Now this brings me to my second realization while reading the rules and drinking in the setting.

CDPR truly squandered the potential for a deep and amazing rpg game to made from this system. The system is based almost entirely on skills and a character's statistics (attributes if compared to d&d) that could have been transferred easily into video game form. It reminds me a lot of Elder Scrolls games (Morrowind/Oblivion) in that regard without the choice of classes at character creation.

It could have been like Morrowind but cyberpunk and actually good combat. The power curve of CP2020 seems very similar to that of Morrowind. Players start off weak (or if they know what they are doing in character creation overpowered), combat is always deadly, and eventually players can break the game and become walking (cybernetic) gods. This might seem like a nightmare of balance on the tabletop, but in a singleplayer rpg it would have been awesome as fuck. If CDPR would have just stuck to the cheese (ie not turning Silverhand into a depressed mary stu and stuck to the corny madlad who got Gatling gunned in half by a punk Adam Smasher) of the setting and the expansive unbalanced fun of the core rules CP2077 would have been one of the best albeit still janky games of the decade.

 No.23895

>>23893
>wanting another morrowind
No
No
Just fucking no you rose tinted eyes maniac. The first time I touched that game I got a headache and refuse to play it ever again regardless of the cool shit it had like levitation spells and throwable weapons
You know why? Because all the obnoxious progression systems tied to jack shit every component made balancing the game for bethesdas developers fucking impossible and it shows ingame. Morrowind is fucking broken and buggy to the core and there isn’t a single component of the game that isn’t constantly reminding you of this shit and how much more fun it would be if the RNG tied to fucking everything along with the hysterically easy to break meta was patched out.

 No.23896

>>23895
Unless your playing morrowind for the story, role playing aspects and couldn’t give less of a flying shit about the gameplay go have fun it’s fun to play if that’s what you want

 No.23898

File: 1666807633816.png (172.29 KB, 400x405, 1606874733935.png)

>>23895
>Just fucking no you rose tinted eyes maniac.
Bruh, I first played Morrowind on the og xbox and died to a kwama forager and got confused as to why I died looking at this barking worm thing and then rage quit because waiting five minutes for the game to load on the xbox was annoying to my preteen brain. There are no rose tinted glasses here.

What I did do a year back was finally sit down and play the game with the intent on actually learning its systems and what I found was something awesome. I literally made another character to see if ranged/steatlh build was shit like ppl always said. It was annoying at first, but by level 13 my character was a goddamn ninja who could jump twenty feet in the air, owned a demon dagger that gave them an unbreakable daedric dagger, could merc ppl yards away with explosive arrows, was so fast that they could stunlock most enemies before they could ready a weapon, and who had already assassinated some of the most powerful beings in world just because they could.

Now imagine an un-fucked version of Cyberpunk 2077 where you could do the futuristic version of what I described above. A cyber ninja solo with a fuck ton of augmentations and cyberware that
allows them to kill some of the most influential/powerful figures in NC (with a robust faction system to boot). Sure it you could kind of do that in CP2077 (to mindless gangers) but enemies are just bullet sponges and there is no depth to anything and loot is scaled so there is no sense of progression. You have a predefined character with 3 predefined roles with no weight on anything tangible besides lore dumps. You can't make yourself look like a cybered up monstrosity or roleplay as a master hacker. There's no Net which is funny because Netrunning makes up a large portion of the tabletop rules and could very much be its own game.

Another thing that is ironic about how CDPR adapted the setting is that the whole fucking back story of the vidya is literally a rip of the example adventure from the rule book, which does not feel like a homage but rather a lazy rehashing because the depth of what the designers and writers did was just a glance through the main rulebook and some source books and was like "oh you know that example adventure thats just to help players see how a game of CP2020 runs? lets just have the player play through that entire thing, as a railroaded unzippable segment". Its like the equivalent of Larian basing Baldur's Gate 3's story off a throwaway adventure in a D&D starter box and then just making the player chose between a fighter, cleric or ranger as a starting class but make the fighter the crux of the playstyle.

 No.23927

>>23895
I hate to tell you this but you are gay


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