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 No.20234

Doesn’t have to be fantasy or in space just a casual rpg game that can be run on most systems that has a fuck FUCK ton of content in it. I need that rn considering I finished new Vegas and Celeste and now I’m bored out of my mind

 No.20235

Go

 No.20236

>>20235
outside

 No.20237

GURPS

 No.20238

KOTOR 1 and 2, Vampire: The Masquerade - Bloodlines, and Morrowind

 No.20239

>>20236
good graphics and lots of content but the main gameplay loop is shit. it does enforce ironman though which is commendable

 No.20240

File: 1658007067188.jpg (420.03 KB, 1440x1080, 114032-DeusEx2.jpg)

deus sex

 No.20241

>>20236
p2w, forget about it

 No.20263

>>20234
Morrowind was mentioned, but I advice you to hold off on that for the big fan projects to post their next updates (For all three the updates are supposed to be nearing release and all three of them are very beefy, so it worth the wait).

If you want to try something a little more obscure, and not super content dense, Horizon's Gate is worth a look. It seems thin on the ground, but I still got 20 hours out of it and I am yet to start the main quest.
There are also myriad of CRPG-revival games that will keep you busy for at least 40 hours per game. Pillars of Eternity 1/2, Divinity: Original Sin 1/2, the Pathfinder games, Underrail, etc. Not to mention their predecessors, Baldr's Gate 1/2, Fallout 1/2, Planescape: Torment, Neverwinter Nights, etc.

Finally, if you aren't opposed to an extensive learning curve, Cataclysm: Dark Days Ahead, Dwarf Fortress, and Star Sector are time annihilators. You can easily get thousands of hours out of these if they get you hooked. This might also apply to Caves of Qud, but I haven't touched it yet.
Can also recommend Gearhead (haven't played the sequel), which has a big plus in that it is easier to get into and has big stompy mechs.
Oh and, Gearhead, Cataclysm, and Dwarf Fortress are all free by the way.

 No.20266

>>20263
>dwarf fortress
>intense learning curve

 No.20269

>>20263
>There are also myriad of CRPG-revival games that will keep you busy for at least 40 hours per game. Pillars of Eternity 1/2, Divinity: Original Sin 1/2, the Pathfinder games, Underrail, etc. Not to mention their predecessors, Baldr's Gate 1/2, Fallout 1/2, Planescape: Torment, Neverwinter Nights, etc.
The old Baldur's Gate games and Neverwinter Nights (also Icewind Dale) are more of the 40 days per game tier, and those days will not involve much sleep.

 No.20272

File: 1658084337905.jpg (353.11 KB, 904x1200, DkEkA2qWwAIg4S5.jpg)

>fantasy
TOME 4 or ADOM
>sci fi
Caves of Qud
>something in the middle
Kenshi

 No.20273

File: 1658091084110.png (603 B, 42x43, Spr_3e_360.png)

>>20272
>Not cogmind for sci fi
>Not Incursion or Rift Wizards for fantasy

 No.20274

>>20266
idk man, the DF thread posted here a few days ago convinced me try it out and idk what the FUCK Im doing.
>>20272
cant wait for Kenshi 2

 No.20287

File: 1658118266418.jpg (35.44 KB, 714x480, cybercity2_shot21.jpg)

>>20274
>idk what the FUCK Im doing
Use the lazy newb pack. If you still feel intimidated by fort mode, play adventure mode.
Tips:
Make a world with low savagery, and few beasts. Put sites very low as well because it'll keep civilizations from spreading over the whole damn map , especially those fucking gobbos. Also set minerals to everywhere.

Avoid aquifers. Avoid Towers. Avoid Tombs. If you want a mostly peaceful run, avoid being near any goblins and elves.

The very early game believe it or not is like an rts in which you will be setting up the foundations/resources to your fort much like a base in a traditional rts, the thing is, the way the UI presents it almost all the minute options available to you instead of having a structure like lets say startcraft. While in starcraft you would build a barracks to unlock the armory, in DF you are given the option to build the armory, science facility, and academy straight from the get go.

The two things you need straight away in terms of workshops are the carpentry and masonry shops. For processing the two fundamental resources of your fort; wood and rock. Chop around ten trees down and you'll have all the wood you need to start out. Stone you'll get as you mine your base out. Another important thing to do, make a big ass stock pile for all you embark gear and supplies in you base early so you can begin the transition from living off the wagon and living in the fortress. Also make like a big living room/hall and zone it out as a meeting place so your dwarves don't spend their time outside in the wilderness.

Don't worry about a kitchen so early on, Dwarves will eat raw meat and prepared fish.
I usually set up near a creek and put down two fisheries to have a steady influx of fish.

Also butcher your embark pack animals if you feel you are low on food, unless they are egg layers.

Create a refuse pile away from you fort beforehand (trust me).

Rooms are created from beds which are created from wood.

Always build for more dwarves, and plan your food stockpiles for that, Migrant waves can hit hard.

Building a still is the equivalent of building a power plant in an rts, they are the life blood of your fort.

Secondary shit after you have established the basics:
Militias (for soldiers), Forges (for weapons/armor for the soldiers), an infirmary (for the eventual fuck ups), Coffins/tomb (for the inevitable fuck up deaths, underground farming (to ween off the external fishing but not replace just yet), Craftshop (for trade).

After that there is more to do, but you should have the foundations set and you got more leeway to order your dorfs to do more shit (build sculptures, make crafts, mine out more intricate rooms and living space, carve out a temple to a god of death, etc). Hope this helps.

 No.20288

>>20287
Shit's less confusing, easier to keep track of and less hostile if you generate a young world. A huge portion of the hard stuff gets generated years later.
Also learn how to use burrows reasonably early.

 No.20316

>>20266
Yes. Game notorious for being hard to get into, does in fact, have a wackadoodle learning curve. Can not believe this comes as a surprise.
And yeah, all that is relative. Does the OP strike you as someone who has mastered OTT?

>>20269
You're totally right. By naming so many games together, I kinda typed the scale to the low end. Heck, I don't know anyone who hasn't poured AT LEAST 240 hours into Pathfinder 2 in a single run, for example.
Regardless, these seem like the kind of thing you are looking for, OP. My recommendation to lower the difficulty below normal to have a more casual experience (in my opinion these games never get that hard, but combat can get hairy if you aren't paying attention).

 No.20319

>>20234
You aren't gonna like it but I'm contractually obligated to shill NieR Automata.

 No.20320


 No.20321

>>20320
My contract tho

 No.20814

>>20321
is that a meme or something

 No.21011

>>20234
Old school runescape


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