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 No.20424

You know it, I know it
That crippling feeling you get when you start noticing the visible drop in asset count and terrain quality the further you go in one direction, the sudden feelings of crampness you experience as you start realizing how small the world around you actually is, the urge to get past those boundaries and see more only to find nothing and be left disappointed

It’s always so strange to find these locations and for me personally using cheats to go past the in game borders to see old ideas, abondoned concepts, height map generation whatever all in plane view along with the sudden feelings of loneliness when you realize nothing can actually spawn where your in beyond and endless void and floating point precision bugs. Why does these feelings keep occurring?

>pic rel is far cry 2 for anyone wanting info on this image

 No.20425

I remember the week when Soyberpunk 2077 launched and I got bored and used all the glitches to get around all the invisible walls. Best fun I had in that shit game.

 No.20426

>>20425
>that last pic
If I’ve learned anything from Skyrim and oblivion it’s that LODs stop loading in things like grass and trees per chunk the closer you get to the edge of the map because the developers won’t put assets in places the player shouldn’t be able to reach

It looks like cyberpunk was planned to be larger but that idea got scrapped but devs forgot to delete a chunk of a level near the world border and now that foliage is stuck there

 No.20438

>>20426
>>20424
>>20425
I’m not completely confident on this but I feel like this is why games like Minecraft and no man’s sky got so popular
The fact that you can go pretty much where ever you want and never run into world limits may foster that sense of constant exploration you don’t see in your standard open world game

 No.20440

>>20426
>It looks like cyberpunk was planned to be larger but that idea got scrapped but devs forgot to delete a chunk of a level near the world border and now that foliage is stuck there
Well I remember in one of the threads in /v/ an anon said that those trees were from an interactive cut scene and those are placed there are a developer trick to quickly load that scene rather than have a map transition. Its not unlike how in Conan Exiles, a lot of the map looks incomplete but the parts not shown are just space for all the dungeons.

Ironically instead of the devs forgetting about assets, if you noclip to the top of some roofs in the slums, you can see a lot of the apartments and shacks are just pasted over each other to make it seem like a lived in space.

 No.20441

>>20440
Not related to the content of your post but that aesthetic of obviously poorly made spaces in AAA games is mesmerizing to look at


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