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File: 1658526428859.gif (632.31 KB, 256x200, doomposting.gif)

 No.20461

Al had never seen a side scrolling like this for the PC. "Wow," he told Carmack, "you should patent this technology."

Carmack turned red. "If you ever ask me to patent anything," he snapped, "I'll quit." Al assumed Carmack was trying to protect his own financial interests, but in reality he had struck what was growing into an increasingly raw nerve for the young, idealistic programmer. It was one of the few things that could truly make him angry. It was ingrained in his bones since his first reading of the Hacker Ethic.

All of science and technology and culture and learning and academics is built upon using the work that others have done before, Carmack thought. But to take a patenting approach and say it's like, well, this idea is my idea, you cannot extend this idea in any way, because I own this idea – it just seems so fundamentally wrong. Patents were jeopardizing the very thing that was central to his life: writing code to solve problems. If the world became a place in which he couldn't solve a problem without infringing on someone's patents, he would be very unhappy living there.

David Kushner, Masters of Doom

 No.20463

Carmack has some pretty shit takes but I still appreciate him as a person and programmer.

 No.20464

>>20463
I don't know a whole lot about him, just bits and pieces, and what I'm reading in MoD. He seems pretty cool so far, but nobody's perfect.

 No.20465

Reminder that canonically Doomguy was assigned to Mars in the first place because he beat up his officer who ordered him to do a war crime. Hackers and programmers used to be pretty based before the lolberts got to them.

>Modern gaming exists in spite of Capitalism not because of it

The early stuff sure, hell some of the oldest video games were basically open source shareware made by the earliest programmers in their spare time as some fun little toys. But the current crop of games is one of the industries most dominated by capitalism. They pioneered microtransactions, lootboxes, season passes, "games as a service," etc. Business models that are slowly spreading to other industries. Lately there was a buzz about some car company trying to make people buy a subscription service just to use features already built into their vehicles.

 No.20466

>>20461
>Carmack turned red.
Based

 No.20467

>>20465
>But the current crop of games is one of the industries most dominated by capitalism. They pioneered microtransactions, lootboxes, season passes, "games as a service," etc.

Oh sure, that's undeniably true. But a lot like the modern anime/manga industry, the current profit-farming paradigm wouldn't have been possible without the early programmers you describe doing the groundwork to make it possible.

Not to mention those early programmers, but without the shareware/open source philosophy, you wouldn't have had the DOOM modding scene, and without it, the FPS genre would have been a shadow of itself, the map designers that got started on DOOM wouldn't have been there to work on Half Life, so there'd be no counterstrike, etc. Things would have been even more different if a fan hadn't shared the code for internet deathmatch, etc. Modern gaming couldn't exist without the sharing and open source ideals that made it possible.

>>20466
Yeah, but surprise surprise, it sounds like his views change somewhat once he gets rich.

 No.20468

And now he develops proprietary shit for Facebook. How can anyone take this guy seriously?

 No.20469

>>20467
>the map designers that got started on DOOM wouldn't have been there to work on Half Life, so there'd be no counterstrike, etc.
And nothing of value was lost.


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