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 No.20472

The base game by itself is fine and doesn’t need anything beyond bug fixes

The visuals are unique to the game and work well with the art style, the combat is genuinely alright considering how it’s meant to be played, and the world is dense and large which is rare for open world games these days. I don’t understand the appeal of modding a game like that that’s already good

 No.20473

You mod a game to make it better. Why would you bother modding a shit game?

 No.20474

>>20473 (me)
that being said, skyrim is boring and couldn't keep me interested for half a playthrough.

 No.20475

>>20472
>The base game by itself is fine and doesn’t need anything beyond bug fixes
The base game is absolute dogshit. If anything the mystery is why it's not more popular for the modders to just make their own game. At this point the amouont of work put into modding skyrim could be its own game. If you are modding the game to an extent that it's basically a new game, you might as well just develop a new game, preferably one in an engine that doesn't run like complete trash.

>The visuals are unique to the game and work well with the art style,

This is maybe the one strong point in the game's favor, although the graphical fidelity has not aged well (as realism usually doesn't).
>the combat is genuinely alright considering how it’s meant to be played,
It's probably the worst single aspect. There's no weight to it, no strategy or thought. Just "my number is bigger than yours" and whacking the opponent until one of you dies. Everybody defaults to playing as a stealth archer because it's the only way to play that game that requires thought. You can't even properly level your character to come back to a location later when you're stronger, because the enemies all level with you.
>and the world is dense and large which is rare for open world games these days.
Skyrim is the peak of "an ocean wide and a puddle deep." And it's not even that wide. This is largely due to the insistence on making the game more cinematic and relying on directly designed/written content instead of something more abstracted. The dialogue wheel in Oblivion got a lot of shit, but the core idea was right. You need to have some abstraction with those things or else you get a world where lots of NPCs have one or two lines that they repeat all the time. You can't have it both ways with the technology of the time (then or now tbh).
>I don’t understand the appeal of modding a game like that that’s already good
Even if it was, there would be people doing the DLC style mods that add new content like Bruma or Falskaar.

 No.20476

>>20475
>It's probably the worst single aspect. There's no weight to it, no strategy or thought. Just "my number is bigger than yours"
If ESO was a franchise like fallout I’d give more of a shit about stuff like that because combat in newer he’ll even older fallout games is a major aspect of the games unlike in ES where it plays a lot more like a classic table top like RPG I’m fine with that kind of combat man, it doesn’t have to be fast paced or diverse
>The base game is absolute dogshit
Not really man that’s not reflected in how many people play it without mods. But hey if you dislike that’s fine
>Skyrim is the peak of "an ocean wide and a puddle deep." And it's not even that wide. This is largely due to the insistence on making the game more cinematic and relying on directly designed/written content instead of something more abstracted.
You mean like purely emergent gameplay over linear planned events based on player inputs? I mean yeah I can see the appeal but I’d prefer the model of planning different outcomes for how the player interacts with the world to add a level of polish than go with the pure sandbox like gameplay but that’s a preference that differs between you and me, not something worth degrading the entire game over
>Even if it was, there would be people doing the DLC style mods that add new content like Bruma or Falskaar.
Ok then

 No.20477

>>20475
>At this point the amouont of work put into modding skyrim could be its own game
A lots of people making hundred of mods on their own side is quite far from the same number of people working together to make a brand new game. Their need to have, if not some centralization at least quite the organisation which hobbyist modders do not have for the most part.

 No.20478

>>20472
The game looks disgusting without mods

 No.20479

you mod skyrim because you want to play a futanari warrior who can use speech skill to seduce guards instead of go to jail

 No.20482

>>20472
>see this thread
>decide to boot up Skyrim again
>get stuck in an endless loading screen
<exit the game
>try again using the launcher instead of the exe shortcut
>game crashes over and over again
<exit
>try tweaking the graphical settings due to the same engine bug I remember from fo4 with custom graphics
>still more crashes but it runs inevitably
>not even 5 minutes after the first cutscene and I’m already seeing bugs with textures, geometry clipping, rag doll nonsense

Listen I know shitting in Bethesda for the endless bugs is cliche. I’m very well aware that the bug testing team is the most overworked in the studio, that Skyrim is over a decade old and that Todd isn’t a fucking god that can magically make creation not utter garbage


BUT HOLY FUCKING SHIT THE CUNTS IN SOFTWARE DEVELOPMENT NEED TO START WRITING PATCHES holy. it’s fucking miserable knowing how much effort goes into these games at all sectors of the studio just so the software developers can plug in lazily coded and badly optimized graphical software to creation and ignore everything else like the dogshit stability, dogshit loading times, dogshit ragdolls, dogshit physics, inexcusable levels of limitations like the fact that for most Bethesda games you literally couldn’t have fucking shadows

FUCKING SHADOWS render on screen without the entire engine somehow crashing which never got patched until very very fucking recently. Even with bug fix mods these gaping flaws are still very fucking visible within most Bethesda titles, so fucking annoying

 No.20484

>>20482
>put skse in my folder
>open the game
>litterally no bugs whatsoever,can play all of the way out of helgen and nothing even graphical happened
I've heard about those nightmare stories,but never experienced them myself.
>>20478
yeah,I dunno where he's coming from with that as well,the game looks really like it's a 10 years old 3d game that pretended to be "realistic" at the time and badly aged.

 No.20485

File: 1658556203309.webm (1.32 MB, 640x360, Is it gamebryo.webm)

>>20482
It's because the games run on an engine from the 90s that's been ship of theseus'd until it's nothing but spaghetti code.

 No.20486

>>20484
Using a script extender doesn’t fix the game as much as it covers the gaping wound with the games bethesda releases on a general basis

I’ve playtested enough of their titles to know that the bugs seen in Bethesda games aren’t new bugs but old engine related bugs that never get patched in new releases because the software dev team behind creation know they don’t have to fix jack shit to get paid.

Here’s a list of common bugs and yes ALL of them are from fallout 3
Terrain LODs not being stitched properly
NPCs clipping through the ground
Assets taking unusually long to load in
Time freezing whenever menus are open
Shadows straight up not existing
Custom graphics causing the entire game to crash
Poor handling of RAM and no support for VRAM
Ragdolls exploding and failing to load in limbs
Ragdolls being sent into the stratosphere
Outfits clipping through meshes of actors
Small object details clipping through assets
Engine failing to understand what texture the client should see
Distant and nearby terrain twitching excessively when free cam isn’t toggled
Fucked up and oversimplified collision boxes
Ragdolls twitching
NPCs being locked in place and unable to attack player or react to environment randomly
Infinite loading screens
In game actor models having overly stretched out body parts
Ragdolls twisting and clipping through themselves
VFX not being assigned to objects leading to floating fires and smoke
Some assets straight up not having collision boxes
Some assets seen randomly floating
Animations failing to load in consistently
Multisecond lag between inputs to use certain items and time before that item is even equipped

And that’s literally just the fucking surface of dumbass bugs that can be attributed to the laziness that was fallout 3s development team and every game released after it. It’s not the engine it’s the developers unwillingness to fix its problems

 No.20487

>>20486
>Time freezing whenever menus are open
That's not intentional?

 No.20488

>>20486
I did see a lot of those in Fallout 3,yes,true. (Also I lied,I got the speed bug when you walk over the skeleton and get yeeted forward by the physics)
And I wasn't saying that to defend Bugthesda,just to say that I never got a "my game litterally doesn't start".

 No.20489

>>20487
It never was and that’s obvious by looking at the difference between how fallout 4 plays compared to any other Bethesda title

Just like with weapon accuracy being so awful for 3d fallout auto aim and vats had to be implemented so Todd wouldn’t shit on ID tech for how shitty it was to use(no I’m not shitting you they actually hired ID to fix how awful the initial gunplay was and even after release it was still janky and awful to use)
Or how obsidian fucked up the hotkey system in new Vegas and made the number two impossible to be used and didn’t fulfill its use for ammo swapping due to bugs
Or how entering dialogue was rebranded as a feature due to engine limitations but then got patched in fallout 4

None of these “features” were ever intentional. These exist because Bethesda tried making their games appeal to more people and they succeeded but somewhere down the line as usual someone in the software team fucked up the engine once more by not fixing it and suddenly obvious bugs not seen in actually polished games made by other AAA studios get rebranded as features so players can’t see the difference until they leave Bethesda for any other major or even minor studio

 No.20501

File: 1658614170414.png (1.35 MB, 1366x916, peasant joke.png)

>Why is modding Skyrim so popular?
Pic related.

>The base game by itself is fine and doesn’t need anything beyond bug fixes

No it is not. It is pretty okay-ish, but definitely not what I would like to see from an AAA RPG that was in development for more than 6 years.

>The visuals are unique to the game and work well with the art style

Agree with this one even though I am more of a fan of Oblivion's visuals. Wish the textures were a bit bigger though.
>the combat is genuinely alright considering how it’s meant to be played
Lacks basic elements like parrying and dodging, the weapon type selection is not very diverse and they lack any inherent differences aside from damage, attack speed and how some perks affect them. Also, the removal of character attributes like Strength and Speed made every character perform almost exactly the same in combat, with damage output and attack speed depending on perks and weapon stats rather than taking a character's physiological parameters into the equation.
>the world is dense and large which is rare for open world games these days
Large and somewhat dense but not very diverse in its density. Every non-walled town has architecture that looks exactly like the previous one, the walled cities themselves feel very cramped and sparsely populated (very noticeable with Whiterun). Also almost every fucking dungeon looks painfully similar to every other one and is populated by the usual spiders/bandits/Draugr without any unique loot in the end, to the point that it gets on my nerves after the fifth one or so and I just go on to wander the overworld instead.
>I don’t understand the appeal of modding a game like that that’s already good
It is not like good games do not have a whole host of mods, like Red Alert 2, Half-Life or Doom. It did not harm them either, but rather made them stand out as immortal classics even after all these years. In Skyrim's case, the modular nature of the game allows one to customize the game into pretty much any configuration one would want and thus make your game fresh again.

 No.20502

>>20501
>the walled cities themselves feel very cramped and sparsely populated
The capital city has like 10 buildings lol

 No.20503

This has to be bait

 No.20504

>>20503
Nah I could see where this thread would be made

Es games tend to be the ones Bethesda doesn’t completely fuck up at and that’s obvious considering the difference between the popularity of fallout 76 and ESO

 No.20518

people mod to add their own flair to the game

i like playing skyrim as a hardcore winter survival fantasy simulator

 No.20519

>>20482
>>20484
I'm talking about characters in particular, they're uglier than raping your own mother, especially the dark elves who look 1000 years old aliens

At least they had enough decency to make characters look handsome in ESO

 No.20522

You know you're in a left wing forum when the opening post asks why people mod Skyrim and 19/20 posts are on technical issues, abstract theorizing, and quality of life fixes rather than porn/coom/sex mod shit (which is the real reason people mod Skyrim).

 No.20523

>>20522
>modding your game to watch low poly, poorly animated orgasms in 480p

 No.20524

File: 1658675018877.jpg (12.51 KB, 364x368, 1607395793822.jpg)

>>20472
>The base game by itself is fine and doesn’t need anything beyond bug fixes
This is a bait thread for sure.
>>20522
>coomer mods
This is the reason I don't care about Skrimjob and Cockout 4. The fact that they are better as modified porn games than rpgs is solid proof the IP is at its creative end.

 No.20525

I enjoy sex because I'm not a feeble reactionary puritan

 No.20526

>>20524
<skrimjob
<cockout 4
I don’t and didn’t even know these mods existed or how goofily names are

Holy shit ngha play the actual fucking vanilla game and stop going online to discover this fucking dumb dumb zero bitches ass shit when you can just use an ordinary porn site ahahahahahahahaha

 No.20527

>>20519
the elves looking goofy is actually part of the setting,they always looked terrifying,even in Daggerfall they had the weird as fuck facial features (only on your character tho,in the art they look good for some reason),in morrowind they looked even worse.

 No.20529

File: 1658688755640.jpeg (6.85 KB, 284x177, images-2.jpeg)

>>20519
>>20527
If you think humans and elves look awful, you can always choose Khajiit and be the furry lumpen immigrant you always wanted to be. Just saying.

 No.20534

>>20522
The graphics aren't good enough for it to be hot. The only reason to get that shit is for the game mechanics they add, like being able to get bitches pregnant and breed an army of Dovahkids to fuck up Alduin.

 No.20535

It's a popular game that's easy to mod. That's it.

 No.20537

File: 1658698734231.png (76.58 KB, 494x442, doomerborn.png)

>>20534
For starters, I wish there was a mod that would just simply let you romance any suitable character in a way that is not just "hey, I have an amulet of Mara lets marry" or "hey sexy kitty wanna fuck?", even if it would be rather basic. Like having to spend time with them, go on dates around the province, give and receive gifts and other stuff that one would expect from a mediocre Newgrounds dating sim would already be a great improvement, especially considering that the Radiant questing system seems to be pretty conductive to this kind of stuff. But the Nexus crowd seems to be more concerned about incessant drama and fame-whoring, while the LL crowd is too busy with tentacle rape, chaurus egg slavery, cursed gimp suits and other magical realm shit to care about implementing consensual adult content that does not involve prostitution.

 No.20538

>>20537
Amorous Adventures is a popular one that has specific quests tied to romancing various NPCs. IDK if it's any good, never played it. I think it has integration with the sex mods but I know that there's a version without that too.

 No.20544

>>20537
>Like having to spend time with them, go on dates around the province, give and receive gifts and other stuff that one would expect from a mediocre Newgrounds dating sim would already be a great improvement
I don't know. That sounds a whole lot less like sexual relationships in the ancien regime than "hey, I have an amulet of Mara lets marry" or "hey sexy kitty wanna fuck" does.

 No.20545

Skyrim sex mods have utterly garbage animations with a shitload of bugs and clipping

Why not just play TS4 Wicked Whims for a Coom Simulator?

 No.20547

>>20537
there is a mod called Skyrim Romance (you have to play a woman or a man identifying as a woman,tho,because that's how it's written)
Amorous adventures exist.
There are some mods for certain specific NPCs too (like Serana basically has so much of those that if you put all of them at the same time she would have a bajillion voice lines).
Ostim/Osex does that partially if you just want a bit more than nothing,but it's barely more than a minigame

And yeah,LL is very focused on you playing a woman and getting abused hentai style in every game on the site except maybe the sims were it's more balanced. (and ck3 because paradox hard locked pregnancy via a gender check for some reason,so they can't really do weird shit,so it ends up being a man focused game)

 No.20548

>>20538
>>20547
Thanks guys, I will look into these.
>>20545
The built-in animations are garbage, but the animation loader packs like Billyy's are much better, especially the newer anims. Part of the problem is how SoS makes the dicks go only up and down without a bend, and does not allow the animations to override the penis position, thus making high-quality animation impossible to pull off. The original author has feature-frozen the mod and noone seems to be willing to change this, so I guess stiff dicks are here to stay until TES6.

 No.20553

>>20548
When I played I used OSA/OSTIM and I found the animations very stiff and low quality

Wicked whims is far superior

 No.20555

>>20553
Agree, the OSA animations are pretty basic-tier, like the usual doggy and missionary positions with the caveat that you can change the thrusting speed (something that Sexlab had an addon for a long time) and rarely modify the position a bit by lifting one of the partner's leg. Sexlab animation packs on the other hand get extremely imaginative with their animations, like rather unusual variants of the 69 and wrestling holds at the expense of the animations being more abrupt in transition like in WhickedWhims you are mentioning.


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