>>20604>in most games, you are fighting for liberty, to destroy the evil emperor, or whatever, there's some ideological reason behind it (or at least emotional investment)
Is there though? Any form of emancipatory politics is anathema to liberal media, most of the time it's "Kill them because they're bad" and the local warlords seem to manage that propaganda well enough.
A sizeable portion of media doesn't have this motivator because of its attempts to appeal to the lowest common denominator, it doesn't want to shove politics in their face, it wants to get people hyped to kill the baddie and not think too hard about ideological implications.
Look at someone like Bane for example, he's agreeable right up until he's like "Actually, changing things is bad, and trusting non-institutional leaders is bad, and because you're an idiot I'm gonna nuke Gotham City"
And this isn't getting into the fact that mercenaries are a very popular trope for these kinds of games. People still play STALKER, GTA, FC2, Fallout, Mercenaries, or even Team Fortress being the prime example of people who just want to shoot things. Many people would have joined Hoyt in FC3 for example.
Ultimately it's a video game and whether you fight for an ideology or are a complete mercenary is entirely aesthetical and has little bearing on your real life self.