The ending to Half Life 2 Episode 1 is still the best encounter in the whole saga. And I like that it is colorful. I hate the trend of brown games or green games that happened in the 2000s.
I disagree. I usually don't enjoy first person shooters and I didn't really love HL1 that much but HL2 was just so fun. The levels were interesting and immersive and I actually think the graphics are good and stand up to this day. The guns are cool and there is lots of gameplay and level variety from Ravenholm to the tower. I think the physics engine also holds up even if to be fair the physics puzzles are usually quite boring. It was also just awsome fighing against the Combine in city 17. Even to this day it stands up for me.
I mean, it's obviously nazis, but it could also be seen that way. I want to ask though, are a lot of valve developers eastern european? Given the setting of half life 2 and specially cs:go, I would imagine so. And I mean now, not when half life 2 was developed.
Pretty sure they're all American, but weren't hacks and set their game somewhere other than America unlike 99% of devs
I get the feeling HL2 was set in eastern Europe because of the aesthetics associated with post-collapse USSR were in line with the story of human society collapsing and being looted by an inhuman force. Not necessarily allegorical or anything, but having certain thematic parallels.
Valve are actual kings at level design and run their levels through so many non-gamer playtesters that everything is retard proof and progresses with an unnaturally high satisfaction
its a really fucking good game, if not a bit boring because all of the tropes it defined have been repeated endlessly
It is set in Eastern Europe
The entire design of city 17 was based off the post Soviet Baltic cities
Oh of course, I was just saying why I think they did it.
Why leave? I hate this shitty game and everything it has done to the FPS genre. Half-Life 2 is one of the most cancerous games of all time and pioneered the worst cinematic garbage plaguing the genre today.
You mean the unkillable NPCs, linear story telling, and scripted events?
Yeah if you wanna avoid that in a shooter just play a fallout game
And the linear railroad levels, the garbage weapon variety, the lack of replayability.
Oh and let's not forget the unskippable cutscenes hidden behind a veneer of false player control.
the main art director of city 17 is bulgarian and drew a lot of inspiration from Northern/ Eastern European cityscapeshttps://youtu.be/bOg59e23QPM?t=145>>20911
It's a pretty apposite theme
>>20919>Linear railroad levels
It just a different genre. not every shooter has to be an immersive sim.>lack of replayability
Why is that important? And also, linear games can have replayability. I've replayed Portal and Portal 2 dozens of times.
You're right in the sense that replayability in itself isn't a direct measure of game quality because it is a condensation of many other qualities. Games with features like unskippable exposition, shallow mechanics, railroad levels, physics "puzzles" with a single solution that just serve to waste your time, etc. generally have poor replayability. There are many completely linear arcade action games that have fantastic replayability because their mechanics are full of depth.