Create an in-game justification for why corpses would disappear. Scavengers or something hauling them away to eat.
My personal suggestion would simply to save the corpses and decals as a part of the world and it’s assets directly
This way instead of loading in a shitload of actors and decal geometry everywhere the computer only has to factor in the saved instance of the world and not the actors and decals independently making things run more smoothly
Or just stop actors from respawning all together
wouldn't that be mechanically the same as loading the corpses independently from the level?
You wouldn’t be able to interact with those corpses if they’re saved as a part of the world as static objects rather than actors that cost the cpu shit to compute every frame
wouldn't that be just as non-immersive as if they just disappeared?
Again not quite because the player could factor in that those corpses weren’t originally there without their input and likewise would build up in a specific region if too much violence keeps occurring in there
Wouldn’t it be easier on the computer to just load those new assets in based on the file and not on the entire game?
sounds good TBH, call it an artistic statement on the nature of violence