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 No.20733

The only time they feel like actual guns is in sims and battlefield games that’s it

Every other game with guns just doesn’t get what they’re actually like. Guns are loud as fuck, break easily if handled poorly, ammunition boxes can cause the bullets in their cases to ricochet when shot at, can kill hundreds of meters away and generally aren’t effective in places that aren’t the torso or head and like all other sound waves made by any other object gun fire creates echoes and interfere with the sounds of neighbouring guns. Same with explosions and how fucking violent and loud those sound like compared to their real life equivalent.
I get devs really shouldn’t and don’t have to care about details like this compared to bug fixing, sales and designing games to be actually fun but man being reminded about what guns are like in games like insurgency sandstorm it really hits hard

 No.20734

Obvious reply, just to get it out of the way:
Almost no games care about realism. In fact, they often avoid it on purpose because realism detracts from fun (within their target audience) and is more effort to make and more expensive to compute. CoD and CS want to point and shoot at close range, that's the sport, no confusion of why you missed when the crosshairs were right on their balls.

 No.20743

You want DayZ


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