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 No.20798

Hey everyone just wanted to mention why games typically don’t see players accelerate when falling
The reason is due to two reasons
Having the player fall at an increased distance each second will inevitably cause the player to clip through the ground if falling fast enough
Also because accelerated motion should ideal be increasing the players falling speed but with the limits imposed on timers it shouldn’t be possible for the player to simply move a smaller unit of space faster to overcome the clipping issue

You can just set a parameter that teleports the player towards the surface ground if clipping happens though this effect is obvious if not hidden under a Black Death screen, also if real world gravity is attached to any non player object the actual player will be able to see clipping occur just fine

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