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 No.20828

For a game that heavily prioritized realism in its design I’m a little confused as to why they didn’t go all the way with interactivity in the game

<How? A few reasons

The map of far cry 2 is small, like it takes less than 10 minutes to reach the end of the map by driving kind of small despite the game having cars you can tell the map really wasn’t designed with them in mind

NPCs in the game are really really static which is shocking because the enemies are really responsive to your behaviour and can cooperate with each other, with NPCs you can only talk to them briefly, not trade, not heal, not see them trading with other NPCs etc
For some reason they designed the players stamina to be unnaturally low and impossible to upgrade meaning you literally might as well be walking for most of your play through while although the devs added in things like jamming and breakable weapons they for some reason didn’t do what fallout 3 did and add in a limb system where the theirs penalties for getting shot too often in certain places

So many weird design decisions and missing features. At least to me what do y’all think?

 No.20829

>>20828
I think far cry as a series should be linear with levels you can come back to than an open world franchise

It’s mechanics just fit in a linear shooter far better than it would as an open world game. RPGs are much better suited for open worlds because they’re inherently more prone to encouraging as much non linear gameplay as possible while hit and run stealth shooters like far cry always will see similar gameplay


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