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 No.20885

This is never coming out and it shouldn't
The Elder Scrolls squeezed out its last drops of creative energy in Skyrim and is at its end now
Bethesda should kiss and say goodbye, and focus its energy on newer IPs

 No.20890

>>20885
>Skyrim
>good
>faggot op also got hyped for 3d text on a screen

 No.20891

>>20890
i didn't get hyped, learn to read you illiterate gamershit baboon

 No.20892

>>20885
Fallout 5 comes after that

 No.20896

I'm more excited about the fan made games than whatever bethesda makes

 No.20903

>>20896
Beyond Skyrim, Morroblivion, Skywind and Tamriel Rebuilt are already looking a myriad times better than anything Bethesda ever put out and are making rapid progress, so yeah I am more interested in what the fanbase is making than Todd's bullshit promises. Bonus points for the mods having much better writing and interactivity too.

 No.20906

>>20896
>>20903
imagine doing all of this instead of creating something of your own

 No.20907

>>20906
People will always be making derivatives of existing works, be it games, movies or books. Quite a lot of people like the games' setting and the overarching story around it, so why the hell not? Surely this is something a lot more impressive than ordinary fanfiction, and the games are becoming more and more ripe for modding as time goes and new tools are developed for the tasks requires for it.

 No.20938

>>20906
Tamriel Rebuilt might as well be.

 No.20963

>>20906
improve your attitude

 No.20966

>>20907
fandoms suck so this doesn't move me
>>20938
kind of admirable but still wasting effort and nearly 2 decades running over just not being able to let go
>>20963
no

 No.20968

>>20896
This
The only reason I even remotly care about ES VI is the possibility of getting a new Vyn Saga game.

 No.20971

>>20966
>fandoms suck
Not as much a random demanding faggot on an imageboard who most likely did not make or contribute to a modding project in his life, let alone an entire game.

 No.20972

It will come out and you will pay for the preorder bonus content, the day one DLCs, the cosmetics and microtransactions, the season pass, the Premium Bethesda.net account (internet connection required for single player), and the paid mod marketplace.

 No.20973

>>20972
deep..

 No.20990


 No.20993

>>20968
Haven't Sureai basically split up to work on different projects/joined 'professional' game studios and said there wouldn't be another Vyn sequel?
I'd love for them to do one but they seem to have put it to bed and Enderal was pretty conclusive for the setting for the most part which Nehrim wasn't.

 No.22006

File: 1662886917685-0.png (888.54 KB, 650x844, nordcucks.png)

File: 1662886917685-1.png (978.72 KB, 1296x870, mudhuts.png)

>>20885
>>20892
Neither of these is coming out anytime soon so long as they can continue to milk money out of the online monetized shit

Also first for FUCK Nords

 No.22113

>>22006
>Nords had the biggest empire prior to Talos' conquest according to imperial record keeping
>capital has like 16 buildings
God I hate Skyrim.

 No.22121

>>22113
Engine limitations man

You used to be able to enter any building without loading screens in morrowind but shit changed with Skyrim due to everything else like actual animations, physics and sound needing to be accounted for that would caused performance issues when entering cities with shitloads of small objects and people

You’d literally crash every time you enter a city just use the open cities mod for yourself if you don’t believe me on this shit

 No.22148

the only good tes was morrowind (pre morrowind games are not canon)

 No.22203

>>22113
>>22121
you're supposed to use the power of IMAGINATION

 No.22204

>>22121
>Engine limitations man
This is bonafide bullshit. People have done more, and even if that wasn't the case, if Bethesda really wanted to they could have worked around those supposed limitations.
The only, real limitations were that of the people making it and specifically those at the helm. Limitations do not factor into it, as it was a failure of ambition.

>>22148
Morrowind builds on Daggerfall lore, and goes hand in hand with Elder Scrolls Adventure fluff. It's Oblivion and Skyrim that fucked the canon sideways.

 No.22205

Todd Howard is my dad and he said it's coming out this year.

 No.22206

>>20906
All the people working on the actual TES games are building stuff that's not "their own" too. Is Kirkbride still employed there?

 No.22207

>>22204
No it’s definitely a technical restraint

Games like Skyrim and oblivion aren’t simple like Minecraft and diablo which are just hard coded through a language itself or an engine module like havoc. They’re built for specific kinds of games and hence disregard other components for stabilities sake

Again open cities, I had to play test this shit myself over and over again and ran into immediate performance and memory issues due to the fact that the sheer amount of resources being generated into the world space that wasn’t being preloaded via your standard loading methods hidden with a screen was fucking over everything else and sometimes the game wouldn’t even run at all if I had loaded in a save within a city . Unless you have a really strong PC with a lot of memory your unlikely to run these kinds of games well with these kinds of features. The only actual solution to a problem like that and the one about how small most cities are in TES in general would be to drastically reduce the amount of detail in them, this would mean cool shit like npc encounters, animations, minor details to towns etc would all have to be lost for the sake of stability and size all without any of the substance

 No.22208

>>22206
No, they have original writers that create their own whole new thing and then cheeto dust gamershit wiki-editing fans screech about "lore"

 No.22209

>>22207
This post is filled with bullshit, holy shit.

 No.22210

>>22209
Do you have any evidence of your tests with the engine?

 No.22211

>>22210
Ffs I can even quote old forums on this garbage
Along with another mod like Skyrim souls not having an oblivion version due to the fact that only skyrims updated engine even allowed for disabled menu pausing to start

 No.22212

>>22210
What you wrote is just complete nonsense as response to my post.
>immediate performance and memory issues due to the fact that the sheer amount of resources being generated into the world space that wasn’t being preloaded via your standard loading methods hidden with a screen was fucking over everything else and sometimes the game wouldn’t even run at all if I had loaded in a save within a city
Data objects are abstractions, that vary on size based on utility and actual hardware limitations. The structure, size, storage, and sorting is all in the hands of the coders.

>Unless you have a really strong PC with a lot of memory your unlikely to run these kinds of games well with these kinds of features.

Data loading is primarily a cache bottleneck, not a AM bottleneck. See previous point.

>The only actual solution to a problem like that and the one about how small most cities are in TES in general would be to drastically reduce the amount of detail in them (…) minor details to towns etc would all have to be lost for the sake of stability and size all without any of the substance

Fidelity can be done via the GPU, as is industry standard.

>npc encounters, animations

Are mostly procedural and therefore primarily determined by algorithm (in Sk*rim anyway).

It's human hands that wrote the engine. It wasn't given to us by angels who had to conform to the 7 laws of Todd or some shit.
Read the orx source code, unironically.

 No.22213

>>22206
Kirkbride was out before Oblivion. He's just been writing stuff and the TES team uses bits and pieces in the game more or less canonizing it. (They're too cowardly to embrace C0DA tho.)

 No.22214

>>22212
>Data objects are abstractions, that vary on size based on utility and actual hardware limitations. The structure, size, storage, and sorting is all in the hands of the coders.
What do you want then for the entirety of all of TESs assets to be forced compressed down just to even run the games at all? That’s not even getting into the fact that you blatantly ignored things like checking to make sure objects not visible to the players camera not getting rendered to avoid those drops in favour of fucking over the assets of the entire franchise
>Fidelity can be done via the GPU, as is industry standard.
That’s a terrible solution and relying on the belief that everyone’s gonna blow thousands on updating their computers every year is the exact fucking shit that made cyberpunk and anthem unplayable on console due to the extremely poor performance. If bethesdas developers went along with that idea barely anyone would be able to play these games
Are mostly procedural and therefore primarily determined by algorithm (in Sk*rim anyway).
That doesn’t change the fact that they’re still being loaded in along with everything else expected within this dumbass ideal of what TES could be like you fucking idiot

 No.22216

>>20885
>focus its energy on newer IPs
starfield looks like shit the only thing they have going for themselves is the fallout ip

 No.22218

>>22214
>all of TESs assets to be forced compressed down
Not relevant to anything I wrote.

>objects not visible to the players camera not getting rendered

What you're referring to is called dynamic object culling (occlusion culling specifically, smartass) and that also needs to be cache optimized and algorithmically optimized.

>That’s a terrible solution and relying on the belief that everyone’s gonna blow thousands on updating their computers every year

How can I take anything you say seriously if you don't even know the bare essentials of a graphics pipeline? Fuck, the mere concept of a separated graphics pipeline even.

>That doesn’t change the fact that they’re still being loaded in

Point was that the reality of how things work don't conform to the popular g*mer conception of "memory". Nothing is build without labour. No game is realized without coders.

Stop using /v/. They don't know what they are talking about, and, consequently, neither do you. Maybe keep the insults at home and learn the basics of how a CPU works.

 No.22219

They should give fallout and elder scrolls to actually good game devs who care. Especially Fallout, 1 and 2 are the best.

 No.22223

>>22219
>Fallout 2
>fun
>in any fucking aspect
You didn’t play it. Wasteland is the fucking godfather of fallout and didn’t pull anywhere near the levels of contrived and infuriating bs fallout 2 pulls on a consistent basis

 No.22227

>>22223
I did and it's better than the bethesda fallouts
Fallout 1 is better though

 No.22229

>>22121
Morrowind absolutely has loading screens when opening buildings, what the hell. Have you only played openmw on modern hardware where loading is basically instant?

 No.22230

>>22229
I’m referring to the city as a whole not necessarily the interior spaces

 No.22232

>>22230
Cities weren't open in Skyrim because of console ram limits. The open cities mod works fine too, crashes are user error.

 No.22243

>>22223
>>22227
They're both trash. Play better RPGs.

 No.22264

>>22243
Name one

 No.22266

>>22264
The entire wasteland franchise

 No.22268

>>20885
TES ended with morrowind, full stop.

 No.22277

>>22266
he said better tho ?

 No.22434

>>22268
It started with Morrowind, actually

 No.22435

>>22268
>>22434
all TES is garbage

 No.22436

>>22435
Not as trash as Failout though.


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