Well, yeah. That's the whole point of professional storytelling, to narrate it in a way that wouldn't feel "forced", as in, the writers didn't just make a game and then came up with a story to attach to it.>>21076>unnecessarily limiting for the genre to focus too much on storytelling
Again, I don't think you can force storytelling per se, since it is the sum of all game elements.>The focus should be on gameplay
Well gameplay IS a part of storytelling. Fortnite doesn't have a plot, but the gameplay and the setting, the design and the world themselves create a story for the game. Without gameplay you can't have a game.>>21083>Videogames originated as purely gameplay with story amounting to giving…
Yeah, same thing with films.
Again, I feel like you think the narration is the same thing as the story. Stories have storytelling, and storytelling in videogames contains a lot of elements and one of them is gameplay. Gameplay is a part of the story, or rather "text", or whatever you want to call it. In experimental literature, a lot of times you don't have clear narration, even characters, or a real plot; but they are stories because they have storytelling. Now I admit that I don't exactly know what "storytelling" in videogames is, since there isn't enough theory on this art form, but still it's unfair to stick to the industry-defined meaning of stories.>cinematic games
That is a narration problem. Minecraft has an excellent story yet there's not even one line of dialogue in the game.
Still, if you replace the word story with narration in your response, I completely agree.>Gamers are mad because Abby murdered Joel
Yeah but they are also mad that Ellie spared her, but I agree with the rest of your arguement. Naughty Dog is, after all, a company and definitely wants to generate profit from the expected outrage.>>21087>point 1: you either agree with me or you are a contrarian!!
Fuck off. Attempts to make you sympathize with Abby are definitely there, maybe not "good enough", but they worked for me. Also, sympathizing with her doesn't mean liking her, and not liking her doesn't take from the quality of her character.>point 2
Wouldn't call it less nuanced, just the same thing from the last game.>point 3: Every single one of Abby's group are total throwaways meant to pad out Ellie's revenge quest
Well motherfucker this is a revenge story. Everything in the game is supposed to literally do that. Yes you could say they could've spent more time on single characters, but what would be the point exactly? The game drags out even in its current form.>point 4>Ellie giving up on revenge was not earned
I don't think a desicion made in the heat of the moment was supposed to be earned. Sure, if the revenge was taken the story could be interpreted in a different way, but not taking it is just as powerful. The implications that revenge is not about the final blow, but the act itself and the destruction it generates doesn't come from finishing it or not, rather deciding to take it.>in order to more accurately characterize her as Ellie's dark mirror
What? Do you fucking think Ellie is somehow a good character in this story?>point 5
You do realize that it's supposed to make you angry right? Like you do understand his death is supposed to enrage you so you go on a fucking revenge quest, right? Holy fuck gamers. It's supposed to display helplessness so you have a real fucking emotional motive to even play the game. Are you braindead?
Also, if you read the post, my main talking point was storytelling. Storytelling in this game is out of this world, from the sound design, to the visual design, gameplay, the setting, etc.