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 No.21393

The reason why I state optimization and not feature is because this exists to reduce lag on most MMO games
This is the optimization where the hostile npc will only react to the player if the player attacks first or is directly next to said npc contrasting how in most single player games AI will react to the player further away or even more commonly it will actively search for the player to kill them

The reason why this optimization is game breaking isn’t hard to think about as it means the player never has to risk death when coming into contact with any AI in game and can simply hide and run right in front of any enemy they encounter whenever they feel rather than plan in advance and make a break for it whenever it’s clear that they’re being overwhelmed

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