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 No.22319

I made a thread earlier discussing my woes with passivity in fighting games being I thought it was unfun but now I’m realizing it does have a lot of benefits I didn’t initially see

>passivity doesn’t equate to camping

>aggressive movement is really fun
Certain behaviours like dashing to and then away from your opponent to bait out an attack can be used aggressively. Along with that other behaviours like making sure to never stand still to ensure your opponent never fully knows what your up to helps it creates a level of thinking and problem solving involved in each match which allows for some level of strategy in these fast paced game

>there’s more ways to play passive than play aggressive

Beyond just being aggressive with your movement there’s other factors to consider. Changing your approaches to either rush with your movement or stay a distance with attacks with lots of range within a match to throw your opponent off guard so they can’t fully predict your actions making it easier to parry. Delaying your combo inputs to force your opponent to dodge or block early only to then follow that hit up with another string to finish the combo. Or just be a dick entirely and just jump around the whole match and only ever hit if your absolutely certain a hit will land

>it gets you to think more critically about a games mechanics

Passivity can encourage patience which allows for greater perception as to how certain attacks work and understanding concepts like hit box priority, when it’s safe to punish an attack or what strings can follow into a true combo etc it’s really fun seeing how these aspects can blend together and can lead to how you change your playstyle throughout a match

That’s all

 No.22322

Nah, play Sekiro.

 No.22323

literal character development


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