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/games/ - Games

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 No.22859

You've been playing games for years now. Why aren't you any good?

 No.22862

>>22859
Because not everything in a game can be learned exclusively through playing it
Sometimes learning shit from the community is more effective

 No.22865

>>22859
I'm not a gamer, so take this with a grain of salt
optimizing for fun =/= optimizing for performance
I guess that games could be designed in a way that getting better at playing also means having more fun, but they aren't designed that way now.

 No.22872

>>22865
> optimizing for fun =/= optimizing for performance
I feel this.
If I’m not free to fuck around and fail I cease to have fun

 No.22873

>>22872
>let’s design games so that people that have absolutely zero skill can never lose
Unfortunately game designers did start pulling this shit in modern titles and all anyone in the gaming space has done has bitch and seethe over games getting too easy and then going on to play sekiro, cup head, Celeste and whatever game smashes their balls in and spits on their bodies🙄

 No.22874

>>22873
Difficulty is one thing but I hate games that punish you for dying like losing your souls and shit. Like fuck off.

 No.22875

>>22873
I don’t mind difficulty but sometimes I just wan’t to fuck around and try things that might get me killed. For instance, I like playing low-tier fighting characters in video games despite the fact I’m bound to lose a shit ton. That’s frowned upon in a lot of spaces filled with “serious gamers”. I sincerely don’t care if I lose most of the time as by long as I had fun losing.

 No.22876

File: 1664503862574.jpg (46.92 KB, 512x250, romance.jpg)

>>22859
I don't play games to get good, I play games that are good.

 No.22885

>>22859
unironically how and where do i start playing from
what are the different methods and styles

 No.22921

>>22874
Agree, I'm glad games moved away from excessive punishment for losing like xp loss or straight up deleting the character (unless they opt in). Just let them jump back in and try again, the difficulty should be in figuring out the encounter and not in taxing your patience running through braindead content you already did 20 times just so you can get back to the encounter. It's like if every time you lost a game of chess your opponent hid all the pieces around the neighborhood and you had to go find them again before attempting a rematch, it's terrible game design and players will find other games that don't punish them for taking on challenges.


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