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 No.23302

The introduction of the posture system pretty much gave incentive to play far more aggressively compared to previous dark souls where most time would be spent playing passive, and timing dodges properly due to how much range so many attacks in dark souls have and how many attacks wipe out all your stamina instantly

Coupled with the time block mechanic encouraged not just more timing but also a mix of both blocking and dodging. Just look at gameplay of sekiro and games like blood borne together and you’ll notice blocking, reads and attacking being used far more often. Don’t get me wrong you can play aggressively in other from software games but you’ll get hit so easily and the penalty for blocking attacks over dodging them, along with the recovery frames on most attacks is so heavy it’s not conventional

Outside of encouraging blocking and playing aggressively more it’s visibly a lot more fast paced, enemies were much more prone to use flurry attacks more consistently, some of which couldn’t just be dodged away from due to iframes being heavily nerfed meaning you had to account for spacing and be ready to charge in the moment their actions were done unless you wanted to get hit again

Anyways that’s my take on things

 No.23310

>>23302
For me it's the sound.

 No.23361

>>23310
For me it’s the times block mechanic
Before in dark souls blocking would always stop damage now there’s a level of precision involved and timing correctly feels good every time you land it

 No.23477

Sekiro is literally the best game ever made. At least in terms of how satisfying the combat is.


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