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 No.24968

They’re not profitable
They’re not good no none of them are fun at all especially not in comparison to single player coop games
And they’re also outdated mechanically and literally considering how old the genre is


Outside of how fucking retarded companies like nexon, blizzard, Amazon, and BioWare are there’s legitimate reasons for why this genre seriously should’ve went the way of club penguin at this point and it’s that MMOs have stayed functionally the same since EverQuest 2 was a thing. I mean the closest thing you have to a “modern” level example of these games is new world because it has collisions and basic as shit combat mechanics you’d see in action games from over a decade ago, rather than the lazily shoehorned tab target spam keys to win nonsense you’d have fun with on your dads shitty probably broken janky as shit pc you’d use in your kid years and those aspects of that game are still badly implemented and complained about to this day


There’s no fucking hope for these games even the technically popular MMOs like WoW and ff14 struggle to maintain server counts that aren’t community servers(or the fact that some of their servers are shutting down completely) and any attempt at a revolutionary change that’ll bring what’s seen everywhere else in gaming to the mmo seen in Asian countries is laughably bad or insidiously implemented with layers and layers of microtransactions like BDO. I don’t get why there’s still whales for these trash games when there’s so much else to play you could be having fun with that don’t require an entire communities worth of people to pair up with(ignoring how most people that played these games have already moved on to other aspects of their lives)


I don’t understand this at all at how long they’ve lives

 No.24969

it's the social aspect I think. I get an urge to return to them every so often mostly fueled by nostalgia. but I found a clan of like-minded people which makes me more inclined to log in, cuz if you're soullessly grinding exp or drops without the social aspect which is the MMO part you're going to get burnout once you complete the quest line or whatever.

 No.24972

>>24969
My guess would be the other stuff that’s tolerable about these games that don’t require multiplayer shit like osrs quests lines actually being really fun and lighthearted or learning the lore of wow through random missions when the team still cared about writing quality for it. Can allow at least appeal to some audience for these games

 No.24973

>>24968
obviously they are profitable otherwise they wouldn't keep making them

 No.24974

>this time we'll successfully beat WoW at its own game!

 No.24982

>>24974
they don't have to beat wow though, just get a few thousand paypigs.

 No.25714

Only reason to play MMOs is raiding. It feels good to have a place in a team and contribute to its success. The rest of the average MMO is a tumor eating up all the resources that could be put towards making more and better raid bosses.

 No.25716

>>25714
Dragon flight rn is pretty fun even without raids

 No.25721

>>25714
this but for dungeons

 No.25725

The only MMO i felt really mesmerized in was Mabinogi. Mainly because I played it when I was young, but it really interested with how (at the time) it was different from the mmos I'd played before. It had a certain atmosphere to it I can't describe. Nowadays it's just people afking events and buying the latest gacha cash shop item.

 No.25727

I feel like it might be a revenue for money laundering.

 No.25728

Its Second Life for nerdy guys instead of white women

 No.25815

>>25728
Dude most mmo players are adults in relationships

 No.32302

>>24968
Most MMORPGs suck but action-MMORPGs are kinda cool. Granted, they can also devolve into a monotonous grindfest but even a monotonous grindfest is bearable if it's actually engaging, though if there's zero difficulty curve then the entire game stinks.
>>25728
Why do people play Second Life? It's a mess.

 No.32305

>>32302
I've never played it, but I guess it's like VRchat but made for civilian grade hardware, but more immediately accessable and rich in known content than JanusXR.

 No.32306

>>24968
I'm gonna guess they are profitable or the companies would stop running the servers lol.

 No.32330

>>32305
I mean, playing as uncanny valley humies in a badly-drawn location with glitches and weird collision detection and insanely bad microtransactions isn't something I would consider "fun." VRChat is way better, you can play as a loli in it.

 No.32331

File: 1702120248086.png (1.31 MB, 735x1073, BoxArt-SWTOR.png)

I play SWTOR for the story because they never made KOTOR 3 and it's the only game that's set in the Legends continuity that's still actively being developed. The problem is that the story at this point is basically drip-fed over months and years and will likely never be finished before EA decides to cut its losses and pull the plug.

 No.32332

>>32330
I feel like the uncanny valley is the reason why a good chunk of SL players are furries. It is much easier to suspend your disbelief seeing a fantastic animal-person with some janky animations than a human model that has a realistic look but seems very off due to the same janky animations, because one is clearly fictional and does not pretend to more and the other is pretending to be realistic and fails.

 No.32361

>>24968
They became an idiosyncratic niche hobby like a kind of 3d DnD or the fantasy genre being a spin off of LOTR

 No.32362

>>24974
why do people say this when wow isn't even the OG MMO?

 No.32363

>>25728
Lmao, all the women on the game sound like chain smoking karens but I've only been exposed to the community through trolling vids

 No.32364

>>32331
I remember the hype for this game was big and I had high hopes but ultimately I would've preferred a kotor 3 seeing what became but I guess it kind of acts as the last online community refuge for legacy star wars.

 No.32365

>>32332
SL seems like VRchat before VR headsets

 No.32370

>>32365
Yes basically, though also mixed with a bit of weird libertarian techno-utopianism

 No.32374

>>32362
>why do people say this when wow isn't even the OG MMO?
Because WoW had created all the modern conventions of the genre. Do you seriously think companies copy RUNESCAPE or ULTIMA ONLINE? EverQuest I can understand but it has fallen into obscurity.

 No.32375

>>32365
Its just a more sophisticated Worlds.com.
>>32370
Yep, there was all this talk from Linden Labs about virtual markets and allowing businesses to hold corporate events in le cyberspace and such shit. Their marketplace was very much a forerunner of the Roblox content trading model in a hindsight, though smattered with techbro "digital capitalist" lingo like you said.

 No.32377

>>32375
>Their marketplace was very much a forerunner of the Roblox content trading model in a hindsight
Both of them need to die in a fire for all the shit they've done. Selling basic-ass animations should be punishable by death. At least Valve only sells taunts and weaponry in TF2, these motherfuckers make a penny of literally everything that is in the game. They aren't games, they're what would happen if every individual LEGO piece was sold seperately.

 No.32378

>>32377
Not only just that, but also exploiting the community for the content to sell while repaying them only in in-game currency. They basically came up with paid mods before Bethesda did.

 No.32379

>>32378
That's basically what Valve is doing with TF2 tho. The revenue the Workshop creators get is no more than the 5% of the profits TF2's Workshop brings to Valve.

 No.32381

>>32379
Moreso, Bethesda cooperated with Valve at their first attempt with the same revenue rate. The only reason why the whole mod shop thing went down is because Valve wanted to handily shift the blame onto Bethesda as the modders began to disagree with how shit the payment is and started to withdraw from Steam Workshop.

 No.32382

>>32378
You could convert Linden dollars back into USD though, that was the whole point.


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