it's the social aspect I think. I get an urge to return to them every so often mostly fueled by nostalgia. but I found a clan of like-minded people which makes me more inclined to log in, cuz if you're soullessly grinding exp or drops without the social aspect which is the MMO part you're going to get burnout once you complete the quest line or whatever.
My guess would be the other stuff that’s tolerable about these games that don’t require multiplayer shit like osrs quests lines actually being really fun and lighthearted or learning the lore of wow through random missions when the team still cared about writing quality for it. Can allow at least appeal to some audience for these games
obviously they are profitable otherwise they wouldn't keep making them
>this time we'll successfully beat WoW at its own game!
they don't have to beat wow though, just get a few thousand paypigs.
Only reason to play MMOs is raiding. It feels good to have a place in a team and contribute to its success. The rest of the average MMO is a tumor eating up all the resources that could be put towards making more and better raid bosses.
Dragon flight rn is pretty fun even without raids
this but for dungeons
The only MMO i felt really mesmerized in was Mabinogi. Mainly because I played it when I was young, but it really interested with how (at the time) it was different from the mmos I'd played before. It had a certain atmosphere to it I can't describe. Nowadays it's just people afking events and buying the latest gacha cash shop item.
I feel like it might be a revenue for money laundering.
Its Second Life for nerdy guys instead of white women
Dude most mmo players are adults in relationships
Most MMORPGs suck but action-MMORPGs are kinda cool. Granted, they can also devolve into a monotonous grindfest but even a monotonous grindfest is bearable if it's actually engaging, though if there's zero difficulty curve then the entire game stinks.>>25728
Why do people play Second Life? It's a mess.
I've never played it, but I guess it's like VRchat but made for civilian grade hardware, but more immediately accessable and rich in known content than JanusXR.
I'm gonna guess they are profitable or the companies would stop running the servers lol.
I mean, playing as uncanny valley humies in a badly-drawn location with glitches and weird collision detection and insanely bad microtransactions isn't something I would consider "fun." VRChat is way better, you can play as a loli in it.
They became an idiosyncratic niche hobby like a kind of 3d DnD or the fantasy genre being a spin off of LOTR
why do people say this when wow isn't even the OG MMO?
Lmao, all the women on the game sound like chain smoking karens but I've only been exposed to the community through trolling vids
I remember the hype for this game was big and I had high hopes but ultimately I would've preferred a kotor 3 seeing what became but I guess it kind of acts as the last online community refuge for legacy star wars.
SL seems like VRchat before VR headsets
Yes basically, though also mixed with a bit of weird libertarian techno-utopianism
>>32362>why do people say this when wow isn't even the OG MMO?
Because WoW had created all the modern conventions of the genre. Do you seriously think companies copy RUNESCAPE
or ULTIMA ONLINE?
EverQuest I can understand but it has fallen into obscurity.
Its just a more sophisticated Worlds.com.>>32370
Yep, there was all this talk from Linden Labs about virtual markets and allowing businesses to hold corporate events in le cyberspace and such shit. Their marketplace was very much a forerunner of the Roblox content trading model in a hindsight, though smattered with techbro "digital capitalist" lingo like you said.
>>32375>Their marketplace was very much a forerunner of the Roblox content trading model in a hindsight
Both of them need to die in a fire for all the shit they've done. Selling basic-ass animations should be punishable by death. At least Valve only sells taunts and weaponry in TF2, these motherfuckers make a penny of literally everything that is in the game. They aren't games, they're what would happen if every individual LEGO piece was sold seperately.
Not only just that, but also exploiting the community for the content to sell while repaying them only in in-game currency. They basically came up with paid mods before Bethesda did.
That's basically what Valve is doing with TF2 tho. The revenue the Workshop creators get is no more than the 5% of the profits TF2's Workshop brings to Valve.
Moreso, Bethesda cooperated with Valve at their first attempt with the same revenue rate. The only reason why the whole mod shop thing went down is because Valve wanted to handily shift the blame onto Bethesda as the modders began to disagree with how shit the payment is and started to withdraw from Steam Workshop.
You could convert Linden dollars back into USD though, that was the whole point.
Unique IPs: 19