No.26169
DS2 actually evolved the Souls formula while Bloodborne drifted a bit too far from it and DS3 was mostly a mindless copy of DS1 with Bloodborne-ish elements thrown in. Where DS3 was falling back on a shield-heavy playstyle, Dark Souls 2 added systems like power stancing or stat-boosting offhands which incentivized using tools and equipment other than shields in your offhand. Where seemingly every other Souls game has a seemingly irrelevant dump stat, Dark Souls 2 makes it so the "dump stat" is actually pretty useful (in giving extra i-frames) so you can have a wider window for dodging if you aren't good at it. DS2 was the last Souls game to also have a half-decent poise mechanic which made heavy armor more useful, had a lot of super-armor during attacks which made heavier weapons more useful, and just overall had the most diverse range of viable weapons to use in the game - anything from daggers to swords to sabers to greatswords to axes to clubs to darth maul ass dual-blades, while every other Souls game has either very few weapons or the sandbox is restricted to a few viable weapons. It also never really buffed or nerfed any playstyle (save for miracles but that was a casting time glitch) while other Souls games were constantly meddling with the meta.
DS2 was legitimately the peak of Souls games and still retains a decently large playerbase to this day for good reason, it learned the lessons from DS1 and decided to radically innovate as a result, and even after a rapid (and imho, undeserved) fan backlash they stuck to their guns and pushed through into making 3 great DLCs and a remastered edition that actually remastered shit instead of being a glorified re-release. The only thing I can fault it with is not keeping some of the fun esoteric mechanics from 1 like Gravelording, instead watering them down and restricting them to certain locations.
No.26170
>>26169>Where DS3 was falling back on a shield-heavy playstylePffftahahaha. Way off man, dark souls 3 is a rolling game not an action game. Watch any footage of pvp or boss fights have the time it’s just one or more idiots spamming the dodge key and mashing estus flasks because consuming them has even less endlag than in ds1 it was fucking horrible. At least in ds2 having to use healing items including life gems was synonymous with being fucking dead since the endlag for them was on par with the endlag for estus in ds1 and for ordinary flasks you’d be an idiot to use them without successfully dodging first
No.26173
>>26169The only thing DS2 is good at is having the best UGS mechanics out of every souls game and that's mostly because every fucking enemy in the game gets stunned in one hit except for the grunts in Shulva, Besides that ADP is one of the worst decisions ever made in any of the souls games, this game encourages turtling a lot, and the game difficulty is completetely lopsided; Heide and Lost Bastille are brutal to the point where the game has to feature unlimited purchasable life gems, likely because their test players kept getting stuck at that point in the game. That's the saddest way to fix an obvious issue, and life gems end up breaking the rest of the game because there's no reason to not pop one each time the player takes ANY kind of damage, especially when they become so affordable you can stock 99 from just the souls that remain after leveling up. There's also so many throwaway areas and uninspired shit bosses it's baffling, the expansions (which are very good) felt like an apology for sucking so much at designing anything interesting in the main game. Honestly the weakest entry out of the souls games. Despite me enjoying it very much, it's also the one I feel less compelled to replay.
No.26175
>>26173> that's mostly because every fucking enemy in the game gets stunned in one hit except for the grunts in ShulvaThat’s kind of a necessary evil to give shitloads of enemies armour behind their attacks dude. If that wasn’t there you could stun lock nearly every enemy ingame and if every enemy had the option to block and dodge like the player then you wouldn’t have as much diversity in what you fight against. This is true for the rest of the souls series dark souls or not
> ADP is one of the worst decisions ever made in any of the souls gamesCorrect
> this game encourages turtling a lot, and the game difficulty is completetely lopsided;Nearly every souls game is passive. However yes the difficulty actually decreases as you progress mainly because a lot of the combat is slow to an almost turn based level meaning most fights can end up either defaulting into an experienced player relying on super flow charty styles of combat or exploiting the games meta with item and estus spam to cheese fights.although other souls games have this in ds2 it’s more noticeable as the game is designed to feel harder than the rest of the games
>everything elseYeah it’s correct. I’m not gonna say anything more
No.26177
u right Dark Sprite 2 is one of the best and most influential albums of the 21st century. Future was super ahead of his time at that moment and his style of psychedelic maximalist atlanta trap is the bedrock of most rap today
truly a monumental artistic acheivement
https://www.youtube.com/watch?v=jOLfUwgYYaMhttps://www.youtube.com/watch?v=AuaXmo12hAc No.26182
>>26177pretty sure it's Dirty Sprite tho
No.26183
>>26182damn I always thought it was Dirty Souls 2 and Dark Sprite 2 more ya know
No.26184
>>26173>this game encourages turtling a lotlol wut? DS2 was the game to encourage turtling the least, it was way more viable in 1.
Lifegems are also just nice because they are impractical in combat but can heal chip damage outside of it, using them excessively is basically just a "I'm shit at the game" tax but with a viable backup (estus flasks) so its not Demon Souls levels of ass. It basically fills the niche of miracle spells like regeneration, just costing money instead.
No.26207
Dark Souls 2 GANG rise up. I love DS1 and DS2 (and DS3 but only parts of it).
No.26208
>>26207yeah I replayed ds3 and it kinda sucks for 60% of it.
Ds3<Ds2=Ds1<Elden Ring<<<<<<<<<Sekiro