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 No.26361

I hate this mechanic
I hate seeing it in souls games
I hate seeing it in kh games
I hate seeing it in ARPGs in general and it’s existence is only partially justified in monster hunter where it makes sense

Everywhere else in the genre it’s fucking stupid and the only way to make it as a mechanic not fuck over offensive play is to make weapons that basically kill anything in 1-4 hits. Unsurprisingly this makes trying to make low level builds in games that aren’t called kingdom hearts viable in endgame content fucking atrocious because every enemy in these games basically can just wake up immediately after getting hit and landing a successful hit feels horrible since you might as well be slashing at a wall. Not to mention how much pvp content gets fucked over knowing that in games like elden ring pvp just devolves into projectile, bloodhound step and roll spamming because people are gonna lose immediately after like one whiff punish or a parry. Better off poise as a mechanic in action games only affects the stun actors and players receive after being directly hit without blocking not if they’ll even be put into hitstun at all

 No.26373

File: 1677042944981.png (528.4 KB, 888x500, ClipboardImage.png)

cope

 No.26384


 No.26402

j


Unique IPs: 4

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