No.26564
Game designers should be forced to work with physical models
No.26565
>>26564Or just study historical and HEMA armors for their projects. Limitless inspiration.
Also I remember that most armors in older RPGs like Morrowind and Gothic used to look more or less practical and grounded, discounting outliers like glass armor which always looked goofy as fuck.
No.26566
>>26565sabocat how do you manage to bring up morrowind in every thread
No.26567
>>26565You forgot Bonemold armour
No.26604
I like impratical looking armors,and I'm tired of having to pretend I don't
No.26619
>>26604Based, dunno why people insist on grounded historical design when the devs never intended to do that in the first place. If they make realism a selling point then sure, otherwise it's pretty easy to accept they're taking some stylistic liberties to give armor sets a distinct character.
No.26620
>>26604>>26619Most people like impractical, ornamental armors as long as they're not WoW-esque tiny head between gigantic shoulderpads armor. Functionalism enjoyers are the minority and we have very little representation.
No.26621
>>26620You WILL wear armor that impales you and severely restricts your range of motion
and you WILL NEVER get fully 3D armor and you will be happy
No.26624
>>26620How the hell am I supposed to feel immersed or terrified in the slightest fighting some big dude wearing emo tier levels of overly edgy armour
No.26626
>>26625>why should a fantasy gave care about realismBy that dumbass logic why should writers give a shit about world building in fantasy games. Might as well retcon everything and bs the history and lore of everything in them
No.26628
>>26626Games aren't supposed to be simulations and more realism doesn't automatically make a game better, plus a setting's internal consistency doesn't require the game to be realistic. Steam has a bunch of realistic, grounded medieval games and 99% of them suck ass because the gameplay is terrible.
No.26632
>>26628Kcd, gothic, mordhau, bannerlord, and chivalry have bad gameplay?
No.26641
nothing wrong with unrealistic armors but a lot of higher-tier ones look hideous.
No.33025
Still waiting for a game where the endgame armor isn’t some voodoo ultra dragonbone unobtamium but instead there is a system where buying second-hand or looting random armor and using it gives debuffs because they don’t fit the player properly, so the endgame armor is expensive and stronger because its tailor made for the character’s body.
A size system for clothing would be really interesting and that is only one of those reasons, maybe you play a creature that has four arms and it can only put on corresponding armor with either adequate space to hide your extra limbs or with extra sleeves. Some games have something along those lines already, but sizes of clothing or armor are completely ignored.
Imagine this, instead of developers being forced to push down prices of looted armor, making them unlootable from the enemies or even making those items underpowered for no reason at all just so that progression doesn’t go too fast for the player if they defeat a single strong enemy with good equipment they could make those pieces of armor clunky to work with because they are either sizes too big or too small causing them to be uncomfortable for the player body.
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