No.26922
Played this shit for years when I was a kid, only got like lvl 96 max I think. I also made fake websites to download "dupers" which were just Subseven trojans so I could steal people's CD keys/clean out their accounts/format their hard drives. Good times.
No.26924
No it didn't, look at early MMOs like Ultima Online or Everquest for example. Everquest took xp from you when you died and Ultima Online was like the wilderness in Runescape except (originally) it covered the entire world so you could just get randomly shit on by some super powered player and lose all the stuff you grinded hours for. And there were a LOT of really shitty RPGs in the 80s/90s that took unreasonable amounts of grinding to beat.
No.26925
Diablo 2 was the shit, I loved playing it.
No.26927
No idea what you are talking about.
Even more popular rpgs from the 90s like final fantasy 6 could get kind of grindy.
No.26932
>Diablo 2 invented grind in gaming
Final Fantasy, Hydlide, Ys…
No.26977
grinding was always a part of RPGs
No.27046
>>26977It became such a problem in TTRPGs, that DMs started doing "milestone levels".
Instead of grinding on rats to level up before the next side quest, you merely get levels by actually roleplaying