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 No.26921

Slow progression in older games feels way less brutal than in contemporary ones and I finally understand why. It’s diablo 2s fault, and the reason is balance. Progression based off understanding vs progression based off a players stats is what makes grind feel terrible, in the case of the former the effect is far less severe as you can still progress through the game you play without interruption but for the ladder suddenly the gear you have on you, or your items, or your team if your playing a turn based games becomes everything about the games progression itself and suddenly when that gear isn’t constantly coming the game feels like shit

Diablo warrior didn’t have this problem despite progression being even slower and more painful because it was closer in its setup to a classic rpg, diablo 2 made the original generally more casual and soon after it caused hordes of titles inspired by it to emerge including the even bigger grind fest that is d3 and this cancerous component of game design that used to be ignorable is now what greedier game devs abuse to push micro transactions in the form of boosts and p2w bs in their games

 No.26922

Played this shit for years when I was a kid, only got like lvl 96 max I think. I also made fake websites to download "dupers" which were just Subseven trojans so I could steal people's CD keys/clean out their accounts/format their hard drives. Good times.

 No.26923

File: 1679382416230.png (211.29 KB, 500x438, ClipboardImage.png)

eh

 No.26924

No it didn't, look at early MMOs like Ultima Online or Everquest for example. Everquest took xp from you when you died and Ultima Online was like the wilderness in Runescape except (originally) it covered the entire world so you could just get randomly shit on by some super powered player and lose all the stuff you grinded hours for. And there were a LOT of really shitty RPGs in the 80s/90s that took unreasonable amounts of grinding to beat.

 No.26925

Diablo 2 was the shit, I loved playing it.

 No.26927

No idea what you are talking about.
Even more popular rpgs from the 90s like final fantasy 6 could get kind of grindy.

 No.26932

>Diablo 2 invented grind in gaming
Final Fantasy, Hydlide, Ys…

 No.26977

grinding was always a part of RPGs

 No.27046

>>26977
It became such a problem in TTRPGs, that DMs started doing "milestone levels".
Instead of grinding on rats to level up before the next side quest, you merely get levels by actually roleplaying


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