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 No.27534

Seriously why was it so bad on release? Oh wait I figured out why it was both made on unreal instead of bethesdas creation engine and also only had 2 years of development which for a modern game is satirically low when you need typically 4 - 6 years of development time just to finish anything.

 No.27536

File: 1683233335670.jpg (449.45 KB, 1920x1870, f7b.jpg)

>>27534
>only had 2 years of development which for a modern game is satirically low when you need typically 4 - 6 years of development time just to finish anything.
I'm not sure this was the reason, you know. I've heard it said that this game was supposed to be a live service, and halfway through development that was scrapped; that must have had a serious effect on the game's content. As for the lack of polish, look at Mass Effect Andromeda- that was in development for years, and still ended up a buggy mess.
I think a bigger problem is the law of diminishing returns, or the tendency for the quality of games to decline. Budgets and development time for AAA games have ballooned since the good old days, but at a certain point you will run out of people to sell games to. That's where monetisation comes in, but even that's been done to its utmost now, with microtransactions, lootboxes, DLC, in-game currency, season passes, multiple special editions, merchandising, tie-ins, sponsorships, subscriptions, and probably more. Many of these serve to make games worse as well, which will slowly put more and more of the audience off. It's at the point now where even games that sell millions of copies can be classed as failures by publishers because they didn't make as much money as had been forecast.
This leads me to the prediction that we will reach some crises of game development, in which the contradictions inherent in the games industry will be resolved one way or another. What I'm not too sure of is when this will happen.

 No.27540

>>27534
I thought it was a subtitle of a new TES game, but all it turned out is a shitty Fortnite clone with vampires or whatever. Also the guys who were forced to work on this are Arkane, who made Arx Fatalis, Dark Messiah, Dishonored and Prey which had some of the best first person RPGs I have ever played. Sadly they seem to have been in rather dire straits lately with the third Dishonored game ending up rather mediocre.
Overall, Redfall seems like a mess of bizarre decisions on every point and I think Arkane might get closed over it.

 No.27545

>>27540
akshually it's a shitty l4d clone with a shitty fortnite esque aesthetic

 No.27547

File: 1683244361435.gif (39.98 KB, 277x388, togif-5.gif)

>only had 2 years of development which for a modern game is satirically low when you need typically 4 - 6 years of development time just to finish anything.
AAA game dev is so abysmally unsustainable lmao.

 No.27549

>>27540
They also made deathloop a rougelike castlevania type shooter that did its job of being fun pretty well and even got a perfect from ign in terms of game design and it was pretty fun for me. This game was supposed to be a lot larger but for arkanes development cycle 2 years isn’t gonna cut it

>>27547
I don’t think you realize how hard it is to make AAA games. Outside of marketing budget shenanigans you literally make these games by throwing more people at these projects otherwise you get management issues out of them. Elden ring was developed in 4 years and was under supervision by a high class studio called Bandai Namco and still had issues with content and a boring world. Most modern cod titles including the black ops games take 4-5 years to make but have to be handled by different teams. Tlou2 is a marvel of gaming tech and animation but took nearly a decade to make for only 12 hours of content just do to the sheer manpower and time it took to polish out each and every level on top of working with havok and engine upgrades. I could keep going but you get the point. Games like red fall aren’t games like Celeste, they need time to be fleshed out, alot of time

 No.27550

>>27549
Sorry the campaign is 20-30 hours for tlou2

 No.27551

>>27534
why are western aaa covers so shitty

 No.27561

>>27551
They mostly hastily put these together in the final days of a game's production cycle. In Redfall's case its even worse because the whole thing was hastily put together over the course of like 2 years on a seemingly abysmal budget.

 No.27567

Deathloop was already very bad and now this. Oh well, I liked Arx Fatalis, Dishonored and Prey, but the people that worked on them are probably long gone now.


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