No.27911
>>27910Personally I feel morrowind and Skyrim leaned way to heavily on their rpg mechanics thus breaking each games progression and sense of realism needed to promote immersion in the lands of Tamriel.
No.27914
Not a fan of TES series, cuz Bethesda design philosophy, but leveling skills by using them is such an immersive, roleplay friendly and obvious thing. You like certain playstyle, or certain character build, and you progress through it by just playing it. Genius. Makes me wonder why most RPGs keep sticking to standard "stab 500 goblins to get better at oration" approach. I really dislike it because I dont like playing a murderhobo, I like roleplaying, in particular I like to avoid hurting animals in games, but XP-for-kill mechanic incentivizes towards becoming one man extinction event. Which as a rule carries no moral weight, game portrays you as a hero even though you are effectively some kind of life-force vampire, murdering everything around you top get stronger. Undertale genocide run is just default setting of wast majority of RPGs.
No.27941
Just getting back into the series and SPID and KID for Skyrim has been a godsend for follower mods, paired with Nether's Follower Framework you can have a full party that levels with you and gets perks as they level. I've been distributing perks and spells to NPCs too and it's a ton of fun, mages are way scarier now and will actively banish/turn your summons. Walking into a mage dungeon is pandemonium, there's constant explosions and you need to stack resists to have a chance of surviving. I'll have to make AI packages so they use fear/fury effects properly, and maybe set up ASIS to increase spawns or just hand-place some more enemies with group utility skills so they aren't steamrolled when my party gets better equipped.
No.27942
Did anyone else get hard filtered by the Oblivion gates? I was young when that game dropped and it took me years and years to beat it because my playthroughs would end after getting lost in the Daedric planes.
No.27944
>>27942I always avoided the main story because I hated NPCs getting killed and the mobs only got deadlier the longer you put it off, so I didn't beat the game until last year.
No.27945
>>27942nah, if anything young me just stacked resists/athletics and hard skipped 99% of the getting to towers thru the bridge puzzles by literally just yeeting myself too the towers locations lol
No.27947
>>27946It’s such a shame that bethesdas devs didn’t have enough assets to fully flesh out the oblivion dimension. So much of the region contains copy pasted assets :(
No.27948
So mods included, which TES would you say is the best? I played Morrowind and Skyrim for quite a lot, but never finished them. Oblivion made me drop it the moment I got into Imperial City and had to deal with the dialogue system, but I am thinking of giving it another try, but idk, dont want to spend a week modding it and then immediately drop it again.
No.27949
>>27948morrowind by far, gives the player the most agency
No.27958
>>27948You can get mods for oblivion that make the dialogue options give a better idea about what you're going to say
No.27959
>>27948Games are basically the same wether or not they get modded. Just play the release that works the best for you
No.28058
>>27948Finished Morrowind before the current userbase was born. Played the rest afterwards.
If I was pressed I'd say:
Morrowind > Daggerfall > Redguard > Arena > Battlespire > Skyrim > Oblivion
(I haven't played the mobile games)
however, it's worth noting that Skyrim and Oblivion are uniquely awful in their own ways. The only saving grace Oblivion has is that it at least alludes to the Colovian high culture and Nibenese intrigue.
I will NEVER forgive that cunt for ruining the lesser aedra and dragons in particular.
Reject Bethesda, embrace Team Rebuild Tamriel.
No.28065
>>28058Have you played any of the pre-Morrowind titles some time in the last two decades? They havent aged well.
No.28066
OpenMW is a beautiful vanilla mod, I love seeing the original game, looks great simply by using a fresh engine with far draw distance.
>>27911Morrowind is about awakening to your godlike powers, it fits
No.28067
remember to honor the Sixth house and the tribe unmourned
No.28072
Morrowind - Great. One of the games I never uninstall. No need to say much about it.
Oblivion - a shit, but a fun shit. Mechanically it's really bad. Also, the worst scenery ever, fuck this shit. I do like the quests, the voice acting and of course Shivering Isles.
Skyrim - cut out even more shit, while not being as retarded of a system as Oblivion. I kinda like it, but I only managed to finish it once. Still haven't beaten the Solstheim dlc. Very nice nature and overall atmosphere. Less funny than Oblivion.
No.28074
>>28065The features you are alluding to miss have long since been added by excellent projects like daggerfall unity.
Criticizing a game for perceived antiquities is trite critique. Here especially, considering Oblivion plays worse regardless. Arena has terrible writing granted, though about as bad as Skyrim gets.
No.28076
>>28058I don't think Redguard and Battlespire can really be compared to the other games, and saying either of them is better than Oblivion or Skyrim is ridiculous.
>ruining the lesser aedra and dragons in particularWhat changes did you dislike? ESO has some ehlnofey characters in one of the High Rock and Valenwood zones iirc.
>>28074My main issue with Arena is that end-game fights turn into the same potion-chugging battles of attrition as in the later titles. The last dungeon specifically is a slog because they filled it with liches and called it a day.
No.28101
>>27910Only chinlets like medieval fantasy rpgs
Real communist like futuristic scy-fy ones
No.28104
>>28102It's just a mediocre game in all aspects, with half baked itemization. I also remember being able to max quite a lot of skills, like it was impossible to not become a jack of all trades.
No.28105
>>28102I am fervently unqualified to say anything about cgi but I have a term I like to call natural contrast. Basically it’s the idea that the colour variation of most levels should general adhere strongly to a single colour at a time because most of the light is coming only from one source whose frequency naturally shouldn’t change(unless it’s like exciting a material but even then you don’t need to go that deep with graphics).
When natural contrast is prioritized sets look boring but not visually overloading to the player but when it’s ignored it’s very distracting
No.28110
>>28066They basically remade the Morrowind engine from its precursor without any of Bethesda's original source code. Best of all, it is somehow even more stable and extensible than the original, especially with the shader and script support in recent versions and upcoming dehardcoding of gameplay mechanics as well as support for .bsa and .nif formats of future games.
Btw, if anyone wants a point to get started with OpenMW, there is modding-openmw.com that got various modlists for either quick modding, complete overhaul of the game or simply a better looking vanilla experience.
>>28058Also do not forget how they cut down the varieties of Daedra in Skyrim. Not including Scamps and Hungers is a downright criminal offense.
No.28112
>>28111Enemy model variations.
Bethesda has a thing for faking diverse enemies through procedural algorithms
No.28115
>>27914>Makes me wonder why most RPGs keep sticking to standard "stab 500 goblins to get better at oration" approachOne benefit of skill point buying systems is you have much finer control over the growth of your character and don't need to take time away from actual gameplay grinding out a single skill (although players might end up grinding character levels rather than individual skill levels regardless). It's particularly hard to raise skills like mercantile or, in Daggerfall, passive skills like medical or languages in a way where they'll keep up with the rest of the player's skills, so more often than not they end up on the chopping block/merged with other skills in later games to fit with usage-based leveling mechanics. Adding in skill trainers can help somewhat and cut down on grinding but it defeats the whole point of needing to use skills to level up, it's just point buying but as a money sink.
In the future I hope they use some kind of hybrid model where you can allocate perks by using the skill as normal and leveling up, or by completing quests and earning perks/levels which you can distribute as you see fit.
I feel like character/skill level-based progression is sorta dated now but any other system I can think of basically reinvents it. You either end up perpetually short on perks or as a jack of all trades able to unlock everything. Or maybe they could take a page out of Runescape's book by deriving character level from combat skills only, but now I'm getting way off topic. No.28116
>>28110based free software gaming enjoyer
OpenMW could be a good basis for more action RPG, much like how the Quake engines are still used for lots of games, even commercial ones (licensed freely, at least the code)
No.28118
I’ll be honest. I don’t like it, not for what it represented for its time but for what it is today. Daggerfall is an unfinished game by todays standards, not for its graphics but for its content. The world is one of the largest open worlds but there’s very little reason to explore any of it, it’s dungeons use copy pasted assets with little sign of puzzle solving or storytelling aspects to them(the ladder is fine by itself but the former does make exploring these labyrinths really repetitive). There’s no naturally occurring mob spawns anywhere or even roads meaning you won’t find any enemies in the wilderness or NPCs you can talk to making the open world completely barren all stacked on top of no unique structures or inside of small towns, “caves” and dungeons
Obviously there’s mods to fix these aspects of daggerfall through the unity ported version which I’m planning to learn to mod myself with all the assets I’ve made through blender but for now, this game is really disappointing for me after oblivion
No.28119
>>28111Join:
https://www.tamriel-rebuilt.org/ and their dicksword
They'll give you plenty to do.
No.28121
Daggerfall… home.
>>28118It's helpful to know what you're in for when playing Daggerfall, I'd compare it more to Dwarf Fortress adventure mode than the later titles in the series: the adventuring is much more self-directed and slower paced and the world design means you won't just chance upon interesting locations while exploring. Most of the worldbuilding is done through books rather than factions and quests so there isn't a lot of storytelling or intrigue to hook players who like that sort of thing. Dungeons are generated procedurally in blocks, which is why they can feel samey and easy to get lost in. It's not for everyone but I like it a lot, it's a strict improvement over Arena and I come back to it more than I do Oblivion, plus the mods in the last few years have been great both for quality of life and replayability.
No.28171
Why do people care about the "lore" of these games so much? They're so cookie-cutter. It's the questlines and characters that make them appealing.
No.28216
>>28171That's conflating the fluff in the games with all the supplemental world building (which at this point has become its own beast and has been for a while). The Wheel is I, reach heaven by violence, WELCOME TO THE HOUSE OF WE, etc.
No.28217
>>28216Also, would be remiss of me to not mention that some of TES' best ideas come from RuneQuest, which is also great though I prefer Kirkbride's and Kuhlmanns prose myself.
Anyway, that as a sincere answer to your bait question. Satisfied? Learned something?
No.28220
It's interesting that the series survived where so many western CRPGs (and the game studios that made them) died or faded away all around the same time in the late 90s/early 2000s: Wizardry, Ultima, Might & Magic, Bard's Tale, hell even Fallout which was resurrected by Bethesda themselves. The ones that DID survive like Bethesda and Bioware fully embraced more action-oriented real-time combat and consoles. There doesn't seem to have been a similar reckoning in Japan, I wonder what caused it.
>>28171In-game lorebooks probably get people interested, and the lore has had multiple writers and influences over its almost 30 years of existence. Plus Kirkbride's writing (both in-game and in quasi-official sources like the imperial library) is so strange for a lot of people that they end up digging deeper to find out more. The 36 Sermons are pretty much straight from Crowley/Thelema and he apparently believes in and practices gnostic mysticism stuff. In pic related he's cautioning someone against reading one of his imperial library posts too carelessly because it's magical.
No.28262
>>28220 (me)
I was reading more into it and I guess there was a wave of consolidations around that period that saw a ton of studios go under or get acquired for their IP and dissolved by bigger players. There's an interview from 1998 with one of the founders of Sir-Tech (the company behind Wizardry) as it was partially shutting down, in which he said the level of investment and negotiating power needed to create and market new titles was increasingly out of reach for mid-size companies, he even mentions Bethesda in particular as one he expects to go under in the near future. Bethesda founded Zenimax the next year and probably got enough money to stay afloat from that, and ended up with a lot of well-connected people on its board of directors like Donald Trump's brother, Robert.
Full interview if anyone else finds it interesting:
https://www.ign.com/articles/1998/10/16/sir-techs-last-words No.29394
>>29354I definitely prefer Simon's to EnaiSiaion's stuff, the latter is just way too out there for me. SPERG is nice and simple too.
Requiem is sort of in a league of its own, development is going along at a glacial pace and just getting everything to work is a pain in the ass. There are so many different versions and tools needed out there for all the different modpacks (Wildlander, Serenity 2, etc) that it's easier to just use Wabbajack at this point rather than trying to put it together yourself. I appreciate what they were going for but it takes a while to get your character decent and I can't keep interested after level 20 or so when it loses the challenge. And it's a shame that so many of their features are tied into the overhaul, a lot of their extra spells are cool and I wish they could be easily used without Requiem.
No.29395
>>29354To me skyrim doesn’t need an overhaul of its systems it needs balance and a lot more levels to justify the size of its map
No.29397
Also, OpenMW 0.48.0 has gone stable:
https://openmw.org/2023/openmw-0-48-0-released/Lets see what will come out of it. The Lua script engine thing is pretty lit, as is the built-in post-processing/shader thing. Not as powerful as MGE/MWSE yet, but very close to leveling the field and some MWSE mods might be ported over to it soon.
No.29398
>>29397OpenMW-lua isn't anything to write home about yet. Even says so in the release article. The lack of a video is going to hurt them, much like TR reports going from monthly to bimonthly is hurting that project.
>Not as powerful as MGE/MWSEOpenMW is already "more powerful". OpenMW-lua specifically doesn't have
feature parity with MWSE.
>very close to leveling the field (with MWSE)lol. Here's a tip: don't write so much about shit you don't understand. You could've just posted the article with something along the lines of "Neat, there's a new version of OpenMW!" Would have spared your face from the egg.
No.29409
>>29399Appreciate the reply, that took guts.
I agree. OpenMW benefits from an inherently better position over wrappers/injectors. It really is only a question of *when* it will take off in the mod scene. See also TR (and by extension PT) waiting on cell based water height (among other things).
No.31151
>>31150Relatedly Kurt Kuhlmann has apparently been let go by Bethesda and not of his own initiative according to MK, also TESVI apparently has no plot written so far and is likely to be doomed with Kurt having been the last hope for TES lore and good writing for it.
No.31152
>>31151Well fuck. I guess that makes ESO the torchbearer for lore now. This truly is the darkest timeline.
No.31153
>>31150the name 'elswyr' makes me want to kill myself
No.31155
>>31151Starfield lead writer got laid off just after the release so I am not surprised now tbh. They clearly do not even care about the lore anymore as can be seen with BGS releasing a Fallout Shelter clone with a painfully generic fantasy aesthetic.
>>31153Someone in the team really does not like cat people. Pellitine is not much better tho and registers with cat toilet filler for me.
No.31193
>>28222could be gemmy, but poorly executed
No.31559
>>31552does he have bible black on his pc?
No.31562
>>31559he probably has a few copies of the lusty argonian maid laying around, and some chokeweed/marshweed to make him horny for argonians
No.32405
elder scrolls 6 is going to cause a massive wave of steppe-ass white boys. went through a bethesda art directors pinterest and i saw so many ian connor pictures, errolson pictures, and pictures of rick owen lug tractor boots i am speechless
https://www.pinterest.com/raylgun/ No.32616
>>32611Damn, that could have been pretty cool. Sucks that Bethesda screwed them over.
No.32661
i honestly can't tell if all the Deep Lore™ of Elder Scrolls is brilliant or incoherent rambling, maybe both
No.32662
>>32661both. they used to have some great writer in bethesda who tried to make sense of the lore but he isnt working there anymore sadly
No.32663
>>32661>the lore is incoherent ramblingso just like real life lore
No.32664
>>32661I do not know of any other games that both have a detailed world like this that is both coherent and retains enough mystery for the players to write their own stuff around. D&D-ish on surface, yet more and more divergent from conventional fantasy the more you dig into it, like the sun actually being a hole in reality from which magic seeps into Mundus that is gradually shrinking, or Talos being actually a composite of three people. Most of the lore is written in a manner where certain events are described from different biased perspectives, so deciding on what might be the truth is up to you.
No.32734
>>32733This is the best take away you can have, and I am happy you see it that way.
(We've already had this exchange in the other thread. c:) No.32752
>>32737Take extensive notes. Even if this project will go under (and chances are it will, failure is mandatory for learning), you are likely able to use ideas and concepts in other projects. I'd tell you to keep the scale small, but I'm terrible with that myself so just focus on doing shit instead :)
No.32798
>>32664it's super cool but reading some of the Kirkbride stuff just melts my brain lmao.
No.32869
Daggerfall Unity 1.0 came out.
No.32877
>>32876
How so compared to Morrowind's slavery apologia?
No.32878
>>32877Depicting slavery within a game is not the same thing as apologizing for slavery. Morrowind explicitly made the dunmer look like dickheads for keeping khajiit or argonian slaves. It was a pretty progressive game for its time and it did a good job of making sure you the player knew that slavery was bad.
No.32879
>>32878It was a theme park, shallow depiction of slavery that only made most people think it is okay because they enslave literal animals.
No.32881
>>32869Awesome, I never had problems with bugs or crashes but it's great that they're confident with a stable release. I've been meaning to try it with mods, now seems as good a time as any.
No.32890
>>32877>>32879There's an abolition faction that is PAINFULLY clearly made out to be the good guys. What are you talking about.
No.32893
>>32890This does not change dichotomy that the only alternative to the imperial invaders is letting the dark elves continue their slavery.
No.32896
>>32893The abolitionists are dunmeri. The imperial ties you allude to are circumstantial, and inherited from the Hlaalu-Empire relationship.
The slavery dichotomy isn't even "yay" vs "nay", but naked chattel slavery (Telvanni, Dres) vs indentured servitude and serfdom (Hlaalu, Velothi).
No.33026
>>33023But I like stacking arrows in DNA spirals :(
No.33031
>>33026I feel like the mod should have a way to freeze placed items in place, or items should be freezed in place unless picked up or hit by weapon or spell. That would be good both for players setting up scenes and for the game performance.
No.33033
has openmw attracted any good writers? has anybody made any cool quests for the game?
why don't modders ever make cool new levels and quests and shit like that for games?
No.33034
>>33033Check out MelchiorDahrk's mods for starters, like Secrets of the Crystal City and the Imperial Mananaut one. Also there just happened to be a wave of good OpenMW-compatible quest mods recently, so just lurk around Nexus.
No.33036
>>33033I dunno man, maybe take a fucking gander at the popular mods before you start making wild claims.
What a dumb fucking post.
No.33064
>>330532011 (Skyrim) was 12 years after 1999. 2024 is 13 years after 2011. Skyrim's release is closer to the 90s than to today.
Btw Morrowind and Oblivion came out between Skyrim and the 90s and only TESO has come out since Skyrim and today.
No.33068
>>33064started playing eso recently, it's ok. lots of new content I've never seen before. I'm still trying to figure out how I'll make my build, but in general it's going well.
No.33071
>>33068I wanted to have a go at it to see their version of Elsweyr, but apparently that questline is paid,and honestly from what I have seen they did not do good job at portraying the province. The cultural conflict between nomadic.northern and sedentary southern Khajiit is one of the interesting parts of their lore and ESO seems to sideline it heavily in favor of a dragons, Jagar Tharn's grandgrandma and cat daedra outbreaks. I am also not a fan of the game's rather boring art direction that looks like a crappy in-between of Skyrim and Oblivion to me, but sure the old SWTOR adds into it too.
As a heads up regarding my project thing, I am currently practicing my drawing skills and trying to pull myself to make a concept art library for it and anything else I would plan or would like to contribute to.
No.33083
>hmmm, I wonder why they're called argonians, maybe it has to do with argon
>look up the etymology of argon
>Modern Latin, from Greek argon, neuter of argos "lazy, idle, not working the ground, living without labor," from a- "without" (see a- (3)) + ergon "work"
What did Todd mean by this?
No.33084
>>33071that's nice art (if you did it)
No.33087
>>33071>paid contentTrue, but I've also heard you can exchange game currency/items for store currency with other players to buy dlcs and circumvent actually paying. I plan to join one of those groups eventually to get the right content to complete my class.
No.33089
>>27910>Elder ScrollsLiterally far-right coded
No.33095
>>33090It's a far-right coded series, the entire plot is literally about race wars, with the hooomans (obviously the white ppl) being portraited as the good guys despite being the only ones who commited genocides
No.33096
>>33095In short, it's garbage, DnD is much better
No.33098
>>33095>with the hooomans (obviously the white ppl) being portraited as the good guyslol
No.33101
>>33095Not sure if you are serious with your assessment, but…
The thing is that the.humans being portrayed as good guys here is acknowledged even in-universe as the works of Imperial hegemony while also showing multiple points of view on every major backstory event (just check out Battle for the Red Mountain lol). None of races in this setting is really inherently good or evil nor there is a rigid alignment system that keeps them in that way unlike D&D that you mention. Most of the ethnic conflicts happening in the series come off more as result of societal elites vying for more power, wealth or following some ideology than result of the supremacist ideologies being true, which for me is already better than most other fantasy universes that barely flesh out their peoples and do not bother with writing multiple PoV story pieces.
No.33110
>>33109 (me)
Also the shock cloak spell with associated perks is great for a melee character, it effectively reduces every enemy's health pool by 15% via disintegration and the range increases massively when dual cast and using buffs.
No.33114
>>33113Requiem works well for turning your game into hell with minimum hassle, yeah. Not exactly friendly with other gameplay and content mods without patches, but might be just the thing for you.
No.33115
>>33113Depending on what you mean by actual RPG, Requiem should be fine. It doesn't change the bad storylines from vanilla but it does add better character progression. Only thing I don't like is there's a lot of game knowledge you need to know up front to build your character properly. It does require a bit of work to set up and tweak to your own tastes plus there are a lot of mods/patches for it (like 3Tweaks and Expanded Grimoire) that are worth using. It's a major overhaul so any mods will either need to be made specifically for Requiem or have patches to work properly with it. Other than Requiem I also enjoy SimonRim (although it's about 20 mods under one umbrella), it's more like vanilla+ than an overhaul but adds a lot of build variety and flavor to the game.
If you don't want to bother with hunting down mods and patching them you can use a premade modlist with Wabbajack:
https://www.wabbajack.org/The only downside with using Wabbajack is if you don't pay for Nexus you'll be stuck clicking "download" for a while depending on the modlist size (from one hour to many hours), but after it's done you're good to go. There was a good one for Requiem called Serenity 2 but it doesn't look like it's available anymore. I've also heard good things about Wildlander but haven't tried it, nor have I tried any of the SimonRim modlists.
No.33116
>>33115I mean adding some sort of depth and meaningfulness to the progression, instead of Bethesdas "do anything, go anywhere, everything is the same". As for the main quest, I am just going to install Alternate Start mod, and roleplay a wizard sellsword.
No.33117
>>33116Oh yeah, you'll probably like it then. My only advice is if you choose the prisoner start from the mod make sure you spend one of your first 3 perks in lockpicking or you won't be able to leave the cell lol
No.33118
>>33116>>33117I prefer Skyrim Unbound since it does not even tie your start to being a prisoner and gives more character creation options like vampire/werewolf status, starting faction, gold and items, ability to use shouts and absorb dragon souls etc. Good compatibility with mods too.
No.33153
>>33152Instead of modding Oblivion just go full steam ahead and install Nehrim as well.
No.33154
>>33153I tried, but really didnt like it. Dont even remember why, but I think it just lacked meaningful interactions with NPCs, I remember it being very dungeon-crawly.
No.33159
>>33152This one gives you a +5 bonus no matter what whenever you level up:
https://www.nexusmods.com/oblivion/mods/2691When I play Morrowind I like using a mod that just has attributes increase naturally as you increase related skills, but I've never tried the Oblivion equivalents so I dunno if they work or not.
You should also get a mod that reworks the ridiculous level scaling. I tried this one a while ago and it was good:
https://www.nexusmods.com/oblivion/mods/49194 No.33160
>>33152Maskar's Oblivion Overhaul kind of deals with the leveling if I recall correctly. Can be also be safely combined with Oscuro's Oblivion Overhaul, a earlier mod with similar aims.
https://www.nexusmods.com/oblivion/mods/42780https://www.nexusmods.com/oblivion/mods/46199Also can suggest looking into the Ascension mod.
https://www.nexusmods.com/oblivion/mods/50237Make sure to use Wrye Bash after installing these mods to eliminate any possible conflicts through merging the conflicting changes into a patch .esp.
No.33162
>>33161Not opposed to it outright, there's supposed to be countless Daedric Princes hanging around who don't really care about Nirn. Depending on how the story pans out maybe it'll be a good addition, but I doubt it. From what little I know there's hints of a multiverse, and fuck that.
No.33169
>>33161Does "TESO writers should individually be made to put their hands inside a steel wrangler" fall under "I'm glad TESO isn't canon"?
No.33373
>>33371Most things in that image being dead are Todd revisions.
No.33376
>>33371Because it was when human filth (settler colonizers) started to invade and infest Tamriel
No.33377
>>33375Imga are still around. The Akaviri of all forms are still around, including the Tsaesci heading the Blades.
Falmer are a Todd-era invention and therefore irrelevant.
Black March inclusion is just idiotic in general. Might as well include the whole continent at that point.
Reject Todd revisionism, embrace C0DA canon.
No.33378
>>33377>Black March inclusion is just idiotic in generalLilmothiit, Kothringi, Orma, Horwalli, Yespest, and Barsaebic Ayleids all lived in Black Marsh but everyone except Argonians died or left, most of them without any explanation.
No.33380
>>33377>Falmer are a Todd-era invention and therefore irrelevant. What are you smoking man? They have been part of the setting since Daggerfall and Bloodmoon.
https://www.imperial-library.info/content/king-edward-part-x<"Such shy folk … I tried," Lucky faltered. "I did try. The ice elves were very hard to find, and not that friendly when I did find them."https://en.uesp.net/wiki/Bloodmoon:In_Search_of_the_FalmerSkyrim only introduced the dumb idea of them being turned into literal CHVDs by the Dwemer.
>Black March inclusion is just idiotic in general. Might as well include the whole continent at that point.Well they did include the whole continent already and shat all over the lore to the point that UESP and even Imperial Library are not really reliable anymore if you consciously look to reject all of the shitty new lore.
>>33378Half of that is ESO bullshit and half of that is anti-Argonian slander to pin the blame for the extermination of Lilmothiit and other natives of Imperial-occupied parts of Black Marsh on them.
No.33384
>>33378The not retarded ones are either MIA, or still around just not recently recorded.
Reject Todd revisionism.
>>33380The King Edward series is of dubious canonicity. Assuming it is veracious: the ice elves and snow elves are not the same thing. Specifically, the elves of the Fall of the Snow prince are implied to be a native culture of Solstheim that first empire men retroactively grouped with their mythical ice elves. It's a propaganda piece. Note the quests suggestion that the "Falmer" and "Riekling" are the same - it is not incidental.
I did forget Morrowind coined the term Falmer though, so my bad.
>shat all over the lore to the point that UESP and even Imperial Library are not really reliable anymore if you consciously look to reject all of the shitty new lore.I have observed this too. The UESP has gotten significantly worse after the Morrowind faction of the staff gave up.
Luckily, the Project Tamriel team has their own wiki which is supposed to include non-stupid lore and their own additions.
https://wiki.project-tamriel.com/wiki/Main_PageStill pretty thin, but it has pages on the Masser colonies.
>Well they did include the whole continent already fair lol
No.34222
the elder scrolls series turned 30 today
No.34230
>>27910Honestly I like skyrim the best. Morrowind is a pain to get into so I never did. Oblivion is good I still don't feel as immersed as I do in skyrim. I don't play with mods either. I also play on switch.
No.34235
>>34231I mean, it's just their preference. what's the issue with that? Although prefering vanilla Skyrim is kinda weird.
No.34236
>>34231NTA but the leveling system alone makes vanilla Morrowind and Oblivion almost unplayable.
No.34237
>>34236>consoles: good ports>PC: good modsDamn it, I dunno which one is better anymore.
No.34239
First for OpenMW VR is very good.
>>34236>OblivionPossible to underlevel, but difficult
>MorrowindYou have to be retarded to fuck it up with so much static stuff in the world. Halo kiddies who got it with their xbox hueg console could handle it.
No.34265
>>34239I dont mean unplayable as in hard, Morrowind if anything has exact opposite problem, there are so many ways to break the game player will inevitably do it just by accident. But I like roleplaying, and the leveling in those games is overly complicated, unintuitive, and encourages power-gaming.
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