>>3087>levels and challenges to overcome, goals to complete that are better than the paper-thin bullshit about constructing the rocket.
<do you really need on-rails levels to enjoy a game tho?
didn't answer the question, also:
<the rocket is just a macguffin really. it's about making a well oiled and efficient factory
this is the game's real goal btw which is why the game doesn't end when you launch a rocket
also if there are separate levels then there is invariably a need to compartmentalise the game and justify that by delivering a storyline. in factorio they figured out that compartmentalising factory design such that you are artificially restricted in what you can do (otherwise every level will be the same, which defeats the point of splitting the game into "levels") or you have an arbitrary set goal instead of setting the goals yourself (which is why the campaign was weird with forcing you to rebuild the base endlessly, and the restrictions it placed on you were unfun) is the opposite of what the game is meant to be, and i happen to agree with that myself. maybe it's just not your type of game, but it is absolutely not "bad design".