>Progression system
The pieces drop faster the longer you play.
>Build variety
The number of piece combinations and placement options means you can customize as you see fit.
>Storytelling
The emergent narrative possibilities are unmatched by any other RPG, as they're restricted to simple dialogue options.
>Choices and consequences
Putting the pieces in suboptimal locations can fuck up your run completely.
>>35075Actually, it's a shortening of "tetramino," a puzzle game Bazhenov based his game on.
>>35077>Russians love their native arts.Lol, no.