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/games/ - Games

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File: 1608527962823.png (1.42 MB, 1920x1080, BMS.png)


>Downloads and guides on how to start

>What is BMS?

BMS (Be-Music Source) is a file format for rhythm games, devised by Urao Yane in 1998. The format was originally developed as a format specific for a simulator of the game Beatmania by KONAMI, and currently the term BMS is widely used to describe the whole Beatmania simulating game system.

>Why should I care?

1) It's the best fucking rhythm game out there. All the songs available are made specifically for the game and keynoted, so when you press a button, the sound actually plays unlike games like Osu! or other Mania games.
2) There's an insane amount of content. The "game" has been going around for over 20 years, with artists famous in other rhythm games getting their start in this format. While the skill ceiling is baffling, there's just as much content available for beginners and intermediate players as well.
3) It is a picture of what post-capitalist gaming could look like. Everything is made and distributed entirely for free, with events like "The BMS of Fighters" encouraging collaboration and cooperation between artists. There are very, very, very few concessions made in the name of capitalism, the game can be brutally hard or esoteric in song design without worry of having to appeal to a market. While controllers for the game do exist, if you want to play with keyboard, you'll probably have an easier time than if you blew $200 on a Beatmania con.

>What are some examples of gameplay?

(Note: because there are multiple clients to play these songs on, and skins are fully customizable, looks may vary from video to video)

> Musica de Aves


>Sea Breeze Memory


>This is ma Kingdom (5key)


Last Feud ~the Period~


Never understood the appeal of rhythm games. To me they seem like the most bland examples of rote memorization imaginable. Something that's rightfully slammed in any other game genre.


I used to play a lot of Jubeat on a legit arcade and some Osu! and it makes me want to get back into ryhtm games. Rythm games, like a lot of arcade games, seem to be seized back from devs a lot (like custom controllers, there are a lot of tutorials on how to make your own Jubeat launchpad) in the West at least, where those games are rare.

It's like learning an instrument but for weebs.


I feel like they're only good if you have to exercise during them ala Beat Saber or DDR. Then it's actually a test of physical skill rather than button pressing.

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