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So we are getting both a nu-Doom prequel and Hexen spiritual successor, aren't we?

>prequel
Ugh, that sucks but I guess there wasn't really anywhere else to go.

>>36121
They were clearly setting up for one with all the lore and background details about doomguy's exploits before the nuDOOM games.

looks dope, cant wait

>>36121
dbh where they would go from the end of the doom eternal dlc ?, Doomguy killed the creator of all demons, hell got fucking wiped as a result, they pretty much closed the book in that end.
on a sidenote, i know it would be a nightmare to make but i would love it there was a game like smash bros but with coop for boomer shooters that had all these characters and player made maps, i think it would be cool.

>>36124
>on a sidenote, i know it would be a nightmare to make but i would love it there was a game like smash bros but with coop for boomer shooters that had all these characters and player made maps, i think it would be cool.

once we abolish copyright/money we can make it so. there can just be a handful of modular interchangable games in each genre with nigh-infinite content and the only reason to make a new one would be if it became too technically outdated

>>36121
Yeah, nowhere to go with demons basically beaten for good and Doomguy buried alive again stripped of his divine powers. This one is going to be about the period between Doom 64 and the reboot. Honestly looks awesome, they seem to have upped the enemy count finally and made combat less reliant on pinatas and strict weapon counters unlike Eternal.
>>36124
>smash bros but with coop for boomer shooters
I remember there was that one Zandronum mod that added Duke, Blazkowicz, Marathon guy and some other classic FPS characters as playable, with an addon adding Caleb. Got wind of a continuation of it also, which adds some more characters like Daniel from Painkiller and JC Denton.

>>36124
>a game like smash bros but with coop for boomer shooters
It'd have to be co-op. PvP wouldn't really work because of the asymmetry between the PC and NPCs inherent in these games.
Cool idea though. IDK how you'd balance that given the different playstyles.

>>36134
>they seem to have upped the enemy count finally and made combat less reliant on pinatas and strict weapon counters unlike Eternal.
From what Hugo Martin was saying about where they'd go after Eternal it sounded like they were going to continue the trend of adding complex mechanics and Rock-Paper-Scissors logic. Hopefully not though.

It also looked like they might be ditching the tiny arenas.
Some aspects seem to be ideas they didn't get to work by the release of Ancient Gods, so they teased in that DLC.

looking forward to cv11 making a video about it

Don't really want to give id money after how they treated Mick Gordon. If they're doing that dirty by someone that high profile and well respected, I can't imagine how they're treating the average worker.

>>36162
>after how they treated Mick Gordon
QRD?

>>36165
tl;dr version he got the "screw over the private contractor" treatment while making the music for Doom Eternal, including:
<nonsensical expectations (like writing music for levels that weren't even designed yet)
<rejecting submitted music for not being "good enough" but then using it anyway and not paying him for it
>not paying him in general (for almost a year)
>producing the OST release of the music without him, behind his back, and without his knowledge, but crediting him for it causing him to take the heat for it being poorly done
>Marty Stratton running to r/doom to post a hit piece slandering Gordon as lazy and entitled
>constantly jerked around and lied to by Marty in general
>Zenimax trying to force him to take a settlement on the condition that he would accept the reputational damage and own the sloppy OST release he wasn't even involved with
That's just some of the bigger stuff.
And this is how they treated a guy widely hailed as a visionary who majorly contributed to the success of the previous game. IDK maybe Marty got butthurt from the "they included a game with this album" jokes.

Mick Gordon's full statement, with receipts:
https://medium.com/@mickgordon/my-full-statement-regarding-doom-eternal-5f98266b27ce

>>36166
Damn, what a bunch of assholes. I haven't even played Doom Eternal yet I mostly know it for Gordon' amazing soundtrack, I hope they pay dearly for this.

>>36170
It's probably the most iconic piece of video game music since, what, Snake Eater?

>>36170
Mick Gordon still hasn't been paid for half the game if memory serves, and that's the actual in-game music. He didn't get paid at all for the OST release. Like he said, that's a whole separate product. The in-game music is basically a bunch of modular pieces that get arranged in real-time by an algorithm while you play the game, and the OST is a manual arrangement to try to get the best version of each piece. For the OST release he still made most of those pieces (the same pieces used by the game) but they were arranged and mastered by the sound designer Chad Mossholder IIRC.

>>36172
Yeah and like I said, if they are doing this guy this dirty, how do they treat the rest of the workers? Who else on the project has the name recognition that people would even pay attention if they spoke up about something like this?


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