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File: 1613760948120-0.jpg (29.52 KB, 460x215, header.jpg)

File: 1613760948120-1.jpg (359.66 KB, 1920x1080, ss_d17109fbe930ee58c854aef….jpg)

File: 1613760948120-2.jpg (312.31 KB, 1920x1080, ss_c9ea4278bbe496806dcda47….jpg)

File: 1613760948120-3.jpg (474.13 KB, 1920x1080, ss_cec775dbaf1df8223c79cc1….jpg)

File: 1613760948120-4.jpg (274.58 KB, 1920x1080, ss_3e9d8ecff6abd9fff6e0e63….jpg)

 No.7733

Made by our favorite game developers, Kremlingames, the game will have you take on managing your own fictional country (called "Republic") right after the aftermath of the collapse of the Soviet Union between 1992 and 2004. Diverting from the previous games' path, you will play not as the country's president, but as the leader of a party of your choosing. This means that you will be able to play as the opposition for the first time in a Kremlingames product.

You will get to shape the personality, sex and background of your party's leader as well as to be able to choose between seven different parties:
>the liberals
>the conservatives
>the social-democrats
>the "socialists"
>the communists
>the nazbols
>the fascists
Each of these parties are then divided between three different factions vying for power. You can go for a reformist or revolutionary path as the communists.
There are many other features, such as interactions with foreign powers, regional separatism, international integration, etc… I'm pretty intrigued by it tbh, I hope it won't be as hard and save-scummy as their previous games. It seems to be a better version of what Suzerain aims to be.


The game will release on tuesday the 23th.
>>

 No.7734

>spreadsheet simulator
Sounds real fun. You do realize, anon, that games can be good without mentioning your favorite brand of politics right?
>>

 No.7736

>>7735
Your point being?
>>

 No.7738

>>7734
Didn't your mother ever tell you 'if you can't think of anything nice to say, just don't say anything'?
>>

 No.7740

>>7738
No, but Marx told me to never fear the ruthless critique of all that exists.
>>

 No.7742

>>7740
>ruthless critique of all that exists.
The game isn't out.
Marx would call you a utopian for trying to imagine a future that hasn't arrived yet.
>>

 No.7743

ohhh shit im hype

>>7734
i will admit kremlingames are extremely autistic and would rarely recommend them to anybody but i do love autistic CYOA political sims and these games also do give you some neat glimpses of socialist history and politics
>>

 No.7744

>>7734
You know, just because the game is not as braindead as Touhou, Call of Duty or whatever type of retarded crap you play doesn't mean it's an autistic spreadsheet simulator. Git gud or gtfo

>>7743
They aren't that autistic to be honest, China: Mao's Legacy is arguably their best game yet because every indicators is more or less easy to manage. Same with Ostalgie: The Berlin Wall, the buildings gives you an indication of which modifiers they will impact so you can easily plan your game.
Crisis in the Kremlin however is an absolute mess of a game, and despite the scope being way more interesting than the other two for my tastes, I've never managed to play a game after 1987. There is literally 0 indication of what each sector you fund does, I've even tried to read the guides but I still have problems with raising a good service sector and maintaining the luxury level.
>>

 No.7746

>>7734
>implying spreadsheets aren’t fun
Get out with that shit taste fam.
>>

 No.7765

>>7744
>I've never managed to play a game after 1987.
I got to 1993 or so, until the cuts I had to make for the military budget triggered a hardliner coup, though most SSRs had seceded by then.
Before that I could appease both factions, by liberalizing the media, improving working conditions and "furthering democracy", while suppressing any market reforms.
I focused mainly on agriculture and transport, allocated <10 points and leisure to environment protection, cut back on imports, military and burocracy and otherwise went with the requirements.
It generally helped me to pool points into civil and space r&d.
>>

 No.7766

>>7744
>There is literally 0 indication of what each sector you fund does
If you mean in the budget, then lmao, can you not read and compare with the stat screen? If in general what having a sector funded or not does, then yea, that is pretty shitty, but 95% of the time its obvious, it either bumps research, buys off a certain faction from getting pissy or prevents bad stuff from happening, eg economic collapse. Only one that isn't really clear is the consumer tech funding, which also turns out to be the one you have to gigapump to get a functional budget.

>raising a good service sector and maintaining the luxury level.

Long time since I played it, but as far as I recall 150-200 in service solves it for the early game, and you just get some luxury imports.

>Only got to 87

Lemme guess, you run out of funds? You need to open trade with your sphere friends and boost consumer tech. In time you begin to print money.

>>7765
>Mixed between reformists and hardliners
You done goofed at the start. You need to go full hardliner at the start, which lets you purge the reformists in the first, and the moderates in the second congress. After that you just cockblock Yeltsin and thats it.
>>

 No.7773

>>7766
It seems like there's no possibility in CIK to go democratic socialist, ie to reform the political sphere and not the economy, which kind of sucks.
>>

 No.7775

>>7773
Well, there is a way. For one, you can go reformsit (and loose), which makes sense. Its 1985 USSR, the demsocs are all reformists. However there is another way - you have to grab the power and transform USSR into a tinpot dictatorship. If you do this, you are free from the factions limiting your laws, meaning that you can mix between the hardliner economics and reformist social policy, and eventually Democritus yourself from power.
>>

 No.7776

>>7775 (me)
*Cincinnatus not Democritus
>>

 No.7777

>>7775
Those both seem like shitty options, I just don't like to be told that it's impossible to have political reform without completely selling out to the west and implementing full shock doctrine
>>

 No.7782

File: 1614142986841.jpg (11.91 KB, 350x350, Slavery.jpg)

>>7781
>Steam
>>

 No.7783

>>7781
How the fuck do you play this shit? It's borderline incomprehensible, I have no idea what's going on.
>>

 No.7784

>>7781
>no torrent
Are you fags even communist?
>>

 No.7785

>>7784
Zoomers don't know how to torrent. There was some dumb zoomer on bunkerchan last year who tried to install utorrent and got a virus.
>>

 No.7786

>>7785
How is that even possible? All you have to do is to throw some 'weird' link or 'weird' file into some 'weird' browser and it just werks, decimating potential profits of gaym publishers making them seethe.
>>

 No.7787

Ooga booga where find safe crack
>>

 No.7788

>>7787
>>7784
Lumpenfag will be the first to be put against the wall after the revolution

>>7785
Based, fuck lumpen
>>

 No.7789

>>7788
Hello, kremlincuck. Did you ever think about what would you get for producing such bug-ridden useless fantasy garbage and requring monies for that when the succialism comes? That is called sabotage.
>>

 No.7798

>why am i losing party unity
>what does it mean to centralize and how can i do it
>where can i see the effects of implementing policies in my department
>what is going on
>what does half of this mean

oh yeah, its Kremlingames.
>>

 No.7799

>>7798
but seriously this games pretty neat so far i just have no idea how to play, and i was pretty good at Mao's Legacy and Ostalgie
>>

 No.7800

>>7785
>>7786
Kek, because I accidentally linked him to the bittorrent download instead of qbittorrent and he installed it with loads of adware and shit.
>>

 No.7813

>>7799
It truly boggles the mind how the already appalling useability of Kremlingames has regressed even further
>>

 No.7814

>>7799
They are terrible at making user interfaces

Unique IPs: 14

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