I don't "still" play them but I never had the chance to play C&C and I wanna fix that.
If you find its hard to get into, I would play Starcraft 2 to first then play C&C. Its very easy to understand and play, and the multiplayer and the first campaign are both free.
Is Starcraft still South Korea's national sport?
I think it has less to do with that they aren't made anymore and more to do with that they aren't good anymore.
I think LoL is bigger, though they still make up the majority of top Brood War and StarCraft II pros. Even though in the past couple of years the Europeans seem to slowly catching up. We had our first non-Korean to win Katowice just a few weeks ago.>>8134
There kinda hard to make compared to other games and even other strategy games. They take a lot of effort went comes to designing units to make them unique and interesting. There also really hard to balance, which is important if you want your game to be played for esports, for example when StarCraft II came out its multiplayer was incredibly imba, partly due imbalance within the races and partly due to people not knowing what the best way is to play. I took years of Blizzard releasing balance patches and players figuring out the standard play to get StarCraft II to be highly balanced as it is. And even if the game is balanced there must be diversity in strategies to make the game-play fun, and this is especially with games with only one or two factions. And because of all this RTS’s are way less profitable than other genres such as shooters, action adventures, etc. The last big good RTS was StarCraft II which came out in 2010, god that makes me feel old.
I am playing Total War Shogun 2 right now. Not technically real time strategy, it is more turn based strategy, but real time tactics. I think I like games like Total War better because of how it tries to simulate real battles. Starcraft's gameplay focuses on micro, build order, economy maintainance, unit composition, et cetera. It is more like Chess than it is wargaming. Singleplayer is very fun though and I love the universe.
I always expand too fast and get fucked over by realm divide (when I'm on higher difficulties anyway)
It's super fun using guns in that game though and ruthlessly punishing The Last Samurai reactionaries for their hubris.
The trick is to do it Hitler style and build up doomstacks right before you hit realm divide (1 province away) while maintaining friendly borders as much as possible. Once you've fought off the initial assault it's now a breeze even in legendary difficulty.
It's interesting to know that you gotta be the most ruthless dictator possiblecto achieve peace stability and unify Japan. Really makes you think that evil material conditions require evil actions for the sake of survival. Too bad there's no socialist route in these games and break away from the flawed feudal system.
>>8166>Starcraft II can die in a fire.
Whats wrong with StarCraft II?
It's one game deliberately split into three to nickel-and-dime fans, just for starters.
Yes we know video games have shit stories.
I don't know about linux, but you should still be able to play 1.16 on windows 7.
>>8162>Too bad there's no socialist route in these games and break away from the flawed feudal system.
I mean you can always play as Ikko Ikki
1.16 runs fine on Linux with wine last I checked, which was 4 years ago. The harder part is probably getting an install of 1.16.
Wings of liberty is a pretty decent story.
HotS and LotV suffer much from, going to place to get the thing to go to another place, ect. And they both have too many characteriteous. But there not bad enough that they don't warrant a play through. And the missions are pretty good. I would say even better than brood war and StarCraft I. >>8170
StarCraft I and especially Brood War have some of the best stories in all of video gaming.
The voice acting is also good.
tbqh original starcraft and broodwar was better written than warhammer 40k. The way Zerg was depicted is how Lovecraftian horror should be approached in Vidya compared with autism lite that is Chaos or Tyranids.>>8179
Campaign design was on point, I give you that but defending Wings of Liberty's story progression and setup is dishonest (especially after how writers stopped giving a fuck in sequels). Blizzard writers are hacks. They don't know how to progress world line without corruption of protagonists be it warcraft, overwatch, starcraft II, Diablo
StarCraft II multiplayer is way more fun to play and watch then Brood War.>>8181
Yeah StarCraft II, suffered much from letting choose what missions to do in order, rather then being given mission based on handcrafting the story.
The voice acting in all of Blizzard's games are pretty good.
>>8181>better written than warhammer 40k
Whew what an accomplishment.
The only thing I don't like about Brood War is Kerrigan tbh. As a Zerg fan her story disappointed me so. Manipulative my ass, she was just an edgelord.
I think how Arthas handled the Undead Scourge in Warcraft 3 was a way better execution of what they were trying to do with Kerrigan, I feel. I do agree that the Zerg were so well done in Starcraft as a whole.
As an additional note, I was surprised how much I loved the UED campaign, considering Terrans are my least favorite race. It's such a shift, tonal wise. Terran campaign was a bunch of ragtag redneck rebels, the Zerg were a horde, the Protoss were a divided mess, and then you have the UED which are not only unified but extremely competent and ferocious in their execution. It was so engaging their fascist stability slowly crumble in the Koprulu section.
Any good underground RTS? I heard some Russian ones are decent.>>8132
Wait, C&C in general are way less micro intensive that Blizzard games. They’re way easier to get into but are also extremely “balanced” (fucking allied prism cheese).>>8133
LoL basically killed it. That’s why modern blizzard is so intent in trying get into a mobile market and the MOBA genre. Now with all of their RTSs ending and their MOBA dead they only have Overshit now.>>8181>better written than 40k
A five year old can do that. At least GW being scummy as they are don’t have a concrete canon for their shit. Somehow the first game fucked up the scaling of a sci fi universe that put old Rogue Traders to shame.
Purification was and still is as much of a universe breaking idea as hyperdrive ramming in Star Wars. The Zerg was so shit fucking hillbillies hunt them for sports.
I still play SC2.
The problem is that RTS takes too much skill. (serious) to be a top player korean pros have like 300 APM so they're pressing like 10 buttons on their keyboard per second. They did studies that show by age 24/25 you have reached peak performance because after that your reflexes start getting old.
moba -> i liked heroes of the storm, was actually pretty fun. But it kindof came years too late. IF they had made it in like 2010 or something
What are talking about she was the best part of BW. Lieing a d cheating her way to fully take over the zerg. And here voice actress was really good, she sounded a pouty self amused type.
Blizz was legit retarded for not making Heroes of the Storm have all free heroes permanently.
No one is going to choose another moba besides LOL unless you offer a high incentive. DOTA makes all heroes free. Smite makes them all a one time purchase. Blizz could have done either but instead decided to gatekeep 95% of the game's content through a grindy as hell gold system because supposedly they would make more money that way, and then they shut down the game because it wasn't making enough.
There is such a thing as being educated to the point of stupidity - it's called a Master's of Business Administration. I 100% guarantee some dumbass """crunched the numbers""" to create that model and when it failed years later he wasn't even around to be punished for it, or worse, he was promoted.
>>8228>those tiny legs
Lmao. It’s only a matter of time that their cartoonish art style go full Chibi.>>8229
To be fair, most their decision making has been in the hands of activision ever since the merger. I doubt they had any say in the monetization of their games.
early HOTS had quite a few bugs and was stuck in technical alpha for years due to being based on the SC2 engine but being adopted
>>8206>The problem is that RTS takes too much button pressing
Maybe RTS games need a feature that let you record key macros, or user programmable behavior for units.
nah, RTS game that requires micro management of economy is doomed to be shallow in strategy. Human players cannot actively think in complex multidimensional strategy in battle while cat herding workers / buildings / unit production. Usually it's better investment to memorize build order template and execute it flawlessly as in, make sure units you end up with will out dps enemy units in next conflict with minimal intervention. positioning matters but timing is much more important
with timely recon and you rarely see pro SC player deviating from the norm.
RTS games that revolves around area control like CoH or even DoW
rewards players to actually think during battle and tech progression and it ends up resulting in much diverse combat scenarios.
We had that already at some level with Supreme Commander. Two resources, constant economic management, and building size mechs are used as ammunition level chaff infantry. God I love that game.
The best RTS is Wargame, it's just a shame that I fucking suck at it.
Linley Henzell (creator of Dungeon Crawl Stone Soup predecessor) has an unfinished game designed around this concept:https://www.allegro.cc/depot/InvincibleCountermeasure
Warcraft III isn't a good rts because in reality the only hero units matter unlike that of starcraft which does not have hero units.
Wargame not Warcraft.
lol can't read, sorry.
StarCraft, does have a lot of strategy like unit comps and build orders, but it empathizes the real time aspect more than the strategy one. Like how American football has a lot football has lots of strategy but if you way 90lbs you will die.
Not true, older people cannot devote the time to practice because of other responsibilities. If your father gave you a small loan of $10 million to play games for 12 hours a day you could get good just as well as some 12 year old autist.
Both Flash and Byun both developed wrist problems from playing Starcraft so much, I think there might be more but I'm not sure.https://tl.net/forum/brood-war/237041-flash-receives-mri-for-wrist-injuryhttps://tl.net/forum/starcraft-2/566446-super-tournament-2-day-1-byuns-wrist-issues-come-up-again>>8268
Depends on what you mean by good. If your talking pro level then I doubt you will ever reach that. But if dedicate enough time there's a good chance you will get at least to Diamond league and maybe even Masters in Starcraft II, I do not know what that translates to other games, and those guys have around 150 to 200 apm. A lot of apm comes from muscle memory.>>8269
Pros usually practice for around 8 hours a day. Flash had an insane schedule, he had an own personal chef took cook meals for him.>8 hours of sleep>1 hour of free time>The rest either was practicing, eating or using the bathroom
Is there a way to play RTS games without developing wrist problems? Like, using a graphics tablet or such?
to this day I have not mastered the art of reaver
Maru and Thorzain have wrist issues too.
what do RTS players think of MOBAs?
Flickering lights to keep the children occupied that will forever be stuck in balance hell.
On a less acerbic note, I suspect Starcraft fans are less hostile.
Starcraft fan here, couldn't care less about ASSFAGGOTS
Both are fun. As a real gamerfag, I found DotA through the custom games list on WC3.
MOBAs unironically take more skill than Starcraft. First off even in the video the SC person is clicking and camera cycling unnecesarily. Besides hitting hotkeys for production all of that is wasted effort since he's not even in a fight but just trying to look cool by pumping APM. It's literally equivalent to the league player pulling a camp. but disguised with a lot of extra noise. Secondly one of the mottos of SC is macro beats everything. What this means is that you can overcome tactical and strategic mistakes simply by outputting more units than your opponent consistently because units die so fast in-game that micro decisions don't matter as much outside a few exceptions. This essentially means that you have to think much less. SC is known for following build orders and general gameplans but the combination of items and heroes in say DOTA is 1000x more difficult to adapt to and fight against because unlike in SC where you know the enemy race and already know 80% of what he will do with his builds people in MOBAs can sit on secret team compositions and item strats that remain undiscovered for MONTHS because of all the possibilities.
Real niggas 👍👍
Sucking dick unironically takes more skill than ASSFAGGOTS. First off even in the video the MOBA person is clicking and camera cycling unnecesarily. Besides hitting hotkeys for production all of that is wasted effort since he's not even in a fight but just trying to look cool by pumping APM. It's literally equivalent to the anal fingering. but disguised with a lot of extra noise. Secondly one of the mottos of ASSFAGGOTS is macro beats everything. What this means is that you can overcome tactical and strategic mistakes simply by outputting more units than your opponent consistently because units die so fast in-game that micro decisions don't matter as much outside a few exceptions. This essentially means that you have to think much less. ASSFAGGOTS are known for following build orders and general gameplans but the combination of suction and hand movements in say anilingus is 1000x more difficult to adapt to and succeed in because unlike in ASSFAGGOTS where you know the enemy race and already know 80% of what he will do with his builds people in sucking dick can sit on each others faces and gobble schlong that remain undiscovered for MONTHS because of all the possibilities.
To talk about which "requires more skill" is a false proposition to begin with. The skill required is the skill necessary to beat your opponent.
In Starcraft you have the (theoretical) potential to micro every single unit, keep track of every piece of information on the map, keep every production facility working at maximum capacity and so on and so on, which is practically impossible, so you cut corners where you can to maximize your limited human reaction time and attention.
In a moba you can get close to perfect execution in a fight, but the macro and meta decisions here must not be underestimated - there is near unlimited room for improvement and experimentation.
This is now a major feature in Mindustry. I have mixed feelings about it. On the one hand it's pretty deep and neato, on the other it shifts skill
during PvP matches into who's done the most pre-game homework to build or copy and paste the best unit behavior scripts, because there's no way you can program something complex in real time under pressure.
Why are Starcraft lore fags so insane? They basically infest every scifi forums with their fanfic and wanking even though the lore is even somehow worse than Warhammer filled with contrivances.
It's Blizzard that writes half of the lore, I think they have entirely forgotten that Starcraft is a game and instead spend there time in meetings writing the lore and making sure its all consistent.
You should be playing Supreme Commander on FAF >>10366>>10365
Will we ever see a great Command and Conquer game ever?
>>11776>Blizzard <lore consistency
They have practically no one inside to fact check the shit they put out. Ending in their capital ships using auto cannons as weaponry for space combat and hilarious shit like there’s no explanation on how Protoss purification works. They’re worse than even GW because the latter have the gay cop-out of: “EVERYTHING IS CANON!”
Hell the plot for Wings of Liberty was literally retarded, with the possessed Queen of Blades not even bothering to defend Char so her campaign collapsed with only a dozen ships invading the planet and activating the artifact. Heart of the Swarm was no better with Zagara being so dumb that Kerrigan had to explain to her like she’s 5 how to use anti air like Scourges. Every one in the 3 factions having to pass the idiot ball to each other for the story to even work.>>11791
Love that mod but hate the new weeboo heroes they added. I just want my Boris :(
>>11796>Blizzard is bad at lore writing
I didn't say that they were good at it. But it's Blizzard what were you expecting quality? The only thing of quality that they have released in the last 10 years, excluding the StarCraft 2 expansion packs for the gameplay content
is Overwatch and that game is overrated to the fucking moon.
Remember when Raynor had a wife and kids that he loved and cared about?
Because Blizzard sure doesn't
>>11818>Raynor had a wife and kids he cared about.
Heh, he got over their deaths after he fucked Kerrigan during the first campaign of the original Starcraft.
Remember when Zerg infestation is supposed to be a big deal but then a colony of ten marines were able to hold out for years?
Remember when purification is also support be devastating but the Chau Sara immediately got rebuilt in the second game?
Starcraft 2 and command and conquer remastered
wanted to play command and conquer 3- tiberium wars and the kane's wrath shit because those are my childhood games but apparently EA broke the game with later updates long ago. if theres a way for me to pirate an older version do let me know.
they basically nerfed shit because they wanted it to be a le epic skill focused game like starcraft or some shit, as a result fights against AI/in the campaign are straight-up broken. especially places like alexandria where Nod just starts sending waves of tanks, mechs and heavy infantry to assrape you despite not having nearly enough tiberium to throw that much shit at you, meanwhile you run our of money real fast.
Red Alert 2. Still the best 2.5D rts game, Starcraft can suck a dick.
Hey, new Volkov is cool.
And Morales is cool and hot! (never forgetti)
you can hardly blame him. just look at that synth-latex clad piece of psionically sensitive ass. i bet she could one-shot a prostate just as easily as an unsuspecting confederate head.
and that was BEFORE she got her upgrades. no wonder he saw fit to, later on in the saga, sacrifice the lives of thousands of freedom fighters and civilians to get her back - i would too, can you imagine what those electro-powers must be like in bed? her assassin-precise tongue playing with your glans while giving it playful little jolts of pure tantric lightning. and all that goo just oozing out of her like she's a walking naked oil wrestling match waiting to happen. if you're an exhibitionist - and there's an argument to be made that we ALL are - how would you like to have one million pair of eyes telepathically fixated on the two of you as you engage in primal, unfettered lovemaking the like of which has never been seen in the entire history of the koprulu sector? as you climaxed there would be entire broods having epilectic seizures, ultralisks keeling over, nukes going off at random, your mind literally getting blown.
yeah, i'd jump right into that nydus canal without thinking twice.
What are some of the most renowned, genre defining RTS games that you would recommend as must plays?
Total Annihilation and its descendant Supreme Commander. The only game where’s the lore and gameplay are one and the same.>>8133
They dropped that shit for LoL and Dota. It’s one of the reason Blizzard is so salty for loosing on that MOBA cash cow.
blizz in the sc1/wc3 era of 90s and early 2000s was boss at writing
is there a way to download the mod on a pirated game? some, in fact a lot of the cracked versions of the game are defective in one way or another. the "mods" folder is missing.
I'd love to have an earthshattering orgasm in front of millions of people. yeah I get where you're coming from.
Strange, I use the FitGirl repack and the mod runs just fine.>the "mods" folder is missing.
Go into the "Command & Conquer 3 Tiberium Wars" folder in your documents directory and then create a "Mods" folder. Then drop the mod folder into it and launch it through the game icon (make sure you have the -ui argument in the filepath).
Been playing SC1 again recently after discovering it was made free to download and play. It's pretty good, though definitely shows its age in places.
WTF I gotta download it
Last time I played it, I had installed it from an old pirated CD, and it fried my computer.
wait I installed the game on my D drive, should I go there instead of documents or should I still go to documents?
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