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File: 1608525608203.jpeg (65.32 KB, 640x640, EObyZDVWoAAL1iB.jpeg)

 No.2062[Last 50 Posts]

Post about drawing and painting and related
>>

 No.2063

I'm terrible at drawing how do I keep myself from being demonivated and how do I not feel like shit when drawing?

Also my paste chalk I got for Christmas but only recently opened had broken sticks in them.
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 No.2065

File: 1608525608401.png (81.18 KB, 800x578, DunmerLadyThing.png)

>>2062
I been trying to learn how to draw from no experience rather recently.
The goal is to make hentai
This is shite, but it's where I'm at rn in terms of skill
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 No.2067

>>2062
Taking an art class at college?

>>2063
Practice makes perfect. Drawing improvement takes a lot of time and work. SO dedicate at least an hour to repeating basic shape drawing until a circle, square, cube etc. can be drawn casually.
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 No.2079

>>2067
>Taking an art class at college?
No they dont have extracurricular classes and I have nearly graduated anyway.
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 No.2080

File: 1608525609998.png (1.31 MB, 1024x1024, rebolusion.png)

what ya think? anyone can tell me where I can start doing this professionally?
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 No.2092

File: 1608525611341.jpg (26.58 KB, 379x321, fight choreography.jpg)

>>2080
Yeah, to be honest, I'd start with just drawing a basic human first. Or more importantly take the advice in >>2067 and master basic line and shape drawing before moving on to people and animals (by shifting people into shapes and transitioning. you also want to use a semi-hard to soft pencil like 2B or HB (or even H) and draw outlines like pic related before erasing extra lines and adding detail.
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 No.2162

File: 1608525617328.png (1.74 MB, 1024x1035, skeletal_march.png)

>>2092
this better?
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 No.2166

>>2162
Where is the camera supposed to be positioned (what is its height) and what angle is it pointing in the Y-axis? If the camera view is angled parallel to the ground and its height is the torso of those skeletons, then you made the horizon too low and it should be around the torso, not their shins. If the camera view is supposed to be angled upwards (above parallel to the ground) then you made the skeletons too flat (not drawn in perspective projection, i.e., they dont look 3D).

Two-point perspective (Drawing with Jacque Fresco 6)
https://www.youtube.com/watch?v=EGe18RGp2pA

How to Draw in Perspective for Beginners (by Art of Wei)
https://www.youtube.com/watch?v=Xn_0wEwZNEU

Difference between Orthographic Projection and Perspective Projection (by Clan MacCAD)
https://www.youtube.com/watch?v=2YtdGVzDFkw

How to Draw People in Perspective (by Circle Line Art School)
https://www.youtube.com/watch?v=yIBgJgBvga8

PERSPECTIVE DRAWING 01 - THE BASICS - Horizon Line, Vanishing Points 1,2 & 3
https://www.youtube.com/watch?v=ePv-9mVnTVk

PERSPECTIVE BASICS I: One, Two, and Three Point Perspective
https://www.youtube.com/watch?v=nAlCyQqEZSU

How To Draw ANY SCENE in PERSPECTIVE - Tutorial
https://www.youtube.com/watch?v=LMB14YjZxC0
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 No.2180

File: 1608525619170.jpg (29.63 KB, 680x544, 902.jpg)

>>2080
>>2162
very nice drawings
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 No.2182

>>2178
>Teaching kids how to draw
don't make fun of me dickhead!
>>2180
thanks
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 No.2185

>>2182
>not watching kid’s drawing tutorials
It’s for grasping the basics man. There’s no ridicule there. Also the two pics show a very marked improvement, good job.
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 No.2209

>>2062
i can draw but dont know how to put it on the internet
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 No.2212

>>2209
scanner
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 No.2247

>>2062
I'm going to crit Wojak's gear choice.

>standing pad up by itself

Get a bookstand. You can prop up your tablet too.

>Loomis

I know nobody actually buys the books, but having gone through 5-6 authors I don't know why they are such a meme either. Figure Drawing for All It's Worth is not a gentle introduction, and Fun with a Pencil is too vague. Wojak should pirate Vilppu's Drawing Manual.

>Sandpaper block

>Expensive(?) pencils
>Putty eraser
All of these point towards mastering pencil rendering, but why get a tablet then?

This is reaching/projecting, but I feel like someone on /ic/ told Wojak not to draw anime, and he absorbed their screaming to preserve his self-esteem, but never managed to resolve the contradictions between his artistic goals and using a weirdly-sharpened pencil to do online life drawing sessions in his damp suburban bedroom. With that premise in mind,

>Sandpaper block

Holding his extremely sharp pencil sideways probably hurt Wojak's wrist, which is why he's crying.

>Putty eraser

It makes a hilarious noise and is good for autistically refining pencil shadows. You can also use it to lighten underdrawings, but you're better off buying a scan printer and doing it digitally. Anyway, given that he has a tablet, it might be best for him to focus on painting.

>Blind graphics tablet

This is demotivation incarnate. Save up for a real one.
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 No.2248

File: 1608525625705.jpg (12.43 KB, 192x286, when will the government s….jpg)

>>2247
I have one of those cheap tablets :(

I can't justify the expense of a costly one when I'll never actually do any drawing due to mental illness and lack of willpower (see depression topic)
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 No.2249

File: 1608525625808.jpg (574.41 KB, 1333x1000, IMG_20200129_232725.jpg)

>>2248
I don't think there is any hobby that is worse for depression than drawing. There's no other way to disappoint yourself more frequently and totally. It doesn't go away as you get better; your standards just get higher and then you cut off your fucking ear.
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 No.2250

>>2249
If I could draw anything that looked nearly like that though I would be happy. At least I think so. But of course you're right, as your standards rise you just get more and more dissatisfied, but that could be said for all creative pursuits surely.
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 No.2251

File: 1608525626014.png (4.03 MB, 2100x1500, Alunya over 4stag colored.png)

Here's something I drew. Also, something I would like to know is how to improve drawing chibis
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 No.2252

>>2248
Buy a paper album
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 No.2253

File: 1608525626480-0.png (865.57 KB, 867x1006, __tatsuta_kantai_collectio….png)

File: 1608525626480-1.png (1.21 MB, 1760x1454, 69048188_p0.png)

File: 1608525626480-2.pdf (17.03 MB, Perspective_Made_Easy.pdf)

Reposting from the GET /leftytrash/ thread concerning how light (shading) works:

When light hits a surface (from whatever source it emanates from) it cannot hit all of the surface of the object at once (at least not at full intensity like a torch or the sun).
The area of the object that isn't hit by the light forms a shadow, the colour and value of which is instead influenced by other, weaker light sources.
This is why white surfaces in anime often use a shaded by a tone of blue, because the weaker light that that is filtered by the blue atmosphere is that which fills the shadow created by the most powerful natural light source in any outdoor scene, that being the sun's light.
The transition between the light and shadow is either sharp or soft depending both on the surface of the object or intensity of the light.
On a sunny day or with a torch, you'll get sharp shadows whilst on rainy days or torches with an obscurer, they'll be soft.
Also, if an object has a flat face with sharp edges, like a cube, the difference between one face and another will be razor sharp whilst a round object, like boobs, will be softer and have move transitional shades from light to darkness.

This can get rather complex, but check out James Guerney's books and Alla Prima by Richard Schmitt. They'll get you on the right track.
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 No.2272

File: 1608525628905.png (374.03 KB, 636x1000, sporty anarcho-monarchist ….png)

>>2248
It's fine to abandon the tablet for a while. Despite what I said about autism, I still think pencil and paper is the sword and board of drawing.

Even with a display tablet, I find there's this weird loss of feedback and context, and zooming in becomes a necessity rather than an option. And things start to look wonky when you lean into the paper.

>>2251
Okay, maybe Fun with a Pencil would be a good book. I don't know about chibis specficially, but the thing with these simple characters is to learn to place really basic 3d shapes in space.

Also look at the Made in Abyss manga. It's more loli/shota than chibi, but the highly simplified characters seem to pop out of the page.
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 No.2284

>>2247
>This is demotivation incarnate. Save up for a real one
Using a blind tablet is no different from using a video game controller if you're not a fuckin sperg.
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 No.2298

>>2212
i dont own a scanner
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 No.2299

>>2298
Go to the library lol.
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 No.2325

File: 1608525633840.jpg (118.74 KB, 736x968, 5f2a5d5fa1f83a7466b08eb14d….jpg)

>Applied the Hegelian dialectic to drawing
>Drew people like buildings
>Bashed Loomis in writing

How was Gottfried Bammes so based?
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 No.2344

>>2325
Looks like joint bones
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 No.2350

I am practicing but it's still hard. Faces I draw look completely off and I can't quit place the features as forms yet, I have trouble figuring out how the forms will look.

The main problem now though is that I have trouble reading angles on pages. There are some pictures of heads where my mind is constantly jumping back and forth between then looking up and looking down, when the head is at a tilt.

Hopefully it will improve soon.
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 No.2351

>>2350
One thing that helped me a LOT with this was drawing skulls!
It helps you get the anatomy of the face right if you know where all the underlying parts are supposed to be. (Eye/nose sockets, the eyebrow ridge of the skull, how the teeth sit in the skull, etc) That should, in turn, help you with head angles, especially if you were to draw skulls at different angles too.
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 No.2352

>>2325
>Gottfried Bammes
More details please, this is intrigueing
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 No.2354

File: 1608525636514-0.jpg (2.28 MB, 3264x1836, 20200224_161623.jpg)

File: 1608525636514-1.jpg (1.94 MB, 3264x1836, 20200224_161651.jpg)

Thoughts?
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 No.2360

>>2063
Just keep practicing and you'll be all good. Unironic tip for you, try with hentai as hentai can actually help you improve your anatomy.
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 No.2364

>>2354
Kropotkin looks like he's seen some shit. If that's what you were going for, you did a good job.

As for the other drawing, the fucked-up horse looks pretty decent. I like the ribs on that guy. For drawing characters from imagination, there's unfortunately no shortcut but studying. At this stage you'll want to learn to construct dudes out of cylinders and shit, make your characters have volume without adding any detail.
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 No.2365

>>2364
thanks anon
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 No.2366

>>2352
He wrote the most longwinded figure drawing book I can think of (Die Gestalt des Menschen).

It is still probably best book for learning anatomy from a construction drawing perspective, with very clear diagrams and insertion/origin tables for muscles. The book also has a lot of text, much of it useful (describing the purpose and mechanics of body parts) but also a ton of spicy hot takes about drawing.

I actually got the hard copy since I couldn't find the PDF in English (AFAIK there is one floating around in German). The first chapter looked cool as fuck before I could understand it, but it's mostly him describing his teaching methods, stressing the importance of a naturalistic/non-idealizing approach to anatomy, and alternately praising/shitting on other artists. It is still a fantastic book, though.
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 No.2368

>>2366
>importance of a naturalistic/non-idealizing approach to anatomy
Ah so essentially Leonardo's and Michelangelo's teachings modernized… interesting
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 No.2369

File: 1608525637987.jpg (2.57 MB, 3264x1836, 20200226_235213.jpg)

>>2354
thoughts?
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 No.2370

>>2369
Quite good in my opinion. The suits are a bit more bulky IRL but that's a nitpick. You might want to practised drawing stars, but that's not important. If you color it and really black-out 'Space', it'll be a good OC work.
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 No.2371

>>2370
thanks anon,i agree on the star part now you mention it,i can improve it and black it out,the suits are not that bulky because this is supposed to happen in the future (the flag i drew obviously doesn't exist)
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 No.2372

>>2371
if you care the flag is supposed to be anarchist,the bird/phoenix represents the people,the black the endless sky,freedom and anarchism,the red the flame the phoenix rises from and the communism that will lead us to the freedom/sky
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 No.2373

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 No.2375

File: 1608525638675-0.jpg (2.04 MB, 3264x1836, 20200227_203150.jpg)

File: 1608525638675-1.jpg (1.9 MB, 3264x1836, 20200227_203147.jpg)

>>2373
Took about 2 hours but I finished it
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 No.2376

>>2375
Good job. Looks good. I'd just raise the brightness of the pic-scans.
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 No.2377

File: 1608525638939.jpg (2.18 MB, 3264x1836, 20200228_013810.jpg)

>>2376
Fixed it,if anyone ever wants me to make something specific I'm open for that
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 No.2378

>>2377
Fucking awesome, very good job. Get access to a scanner asap! You might be able to get a cheap second hand one. Almost all new printers come with scanners and people cycle a lot through printers for some reason.
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 No.2381

File: 1608525639365-0.jpg (2.52 MB, 3264x1836, 20200228_231958.jpg)

File: 1608525639365-1.jpg (2.47 MB, 3264x1836, 20200228_232208.jpg)

Posadist gang
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 No.2400

File: 1608525641727.jpg (1.99 MB, 3264x1836, 20200229_151813.jpg)

Made a poem with this one
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 No.2401

>>2400
"their many kinds of parasites,creatures who go round,till they find you and suck you out

you see the small pest,you dont feel your best

that bloodsucker is not very nice,but the doctor might help…..for a price

you feel your veins and wallet getting light,you go to your boss,giving you a raise he might

he wants you to work more,you feel the parasite sucking to your core

you make the company a dollar,they give you a dime,sadly your all out of time

your dying as you realize this wasn't the first time you and a parasite met,the entire time….

IT WAS YOUR BOSS ABOVE YOUR HEAD


remember kids,the true monsters are not the ones that look like it,their the people spending all their wealth to look like saint while people around him die
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 No.2402

>>2401
its based on this song i heard today,its a good song

https://www.youtube.com/watch?v=UM6wrV0VLL4
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 No.2403

>>2400
this is the first time i did one of these 'poem drawings',should i do more?
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 No.2404

>>

 No.2405

>>2404
did you like it?
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 No.2407

>>2405
Yeah :)
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 No.2408

>>2407
thanks anon
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 No.2413

Okay, I've just ordered an art tablet for my PC. How does I scribble dongs?
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 No.2428

File: 1608525644318.jpg (231.33 KB, 627x502, FlamboyantUnderstatedGelad….jpg)

I wanna get into drawing lewd things. Besides basic shapes and anatomy, where do I start in terms of drawing and what should I look for in terms of reference?
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 No.2437

>>2428
one piece of general advice i can give you is that even if you want to draw hentai or something its always better to first know how real humans look like,you know,know the rules before you break them,but you probably already know that so sorry if i cant really help you,i never actually drew lewds
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 No.2438

>>2428
Draw from life as much as possible. It forces you to use more of your brain figuring out how to represent shapes, and it gives you an actual 3D reference where you can see the detail and complexity of the shapes.

You may be able to find an opportunity to do figure drawing near you.
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 No.2443

File: 1608525645983.png (416.82 KB, 796x1000, easygoing american gf.png)

>>2428
The gestures you find in lewds are often not found anywhere else. If you want the really premium ref, you might end up drawing from PornHub or something.
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 No.2454

File: 1608525646925.jpg (575.19 KB, 686x4379, 5gkdUo2di_hzlUubZJYQa17elL….jpg)

>>2437
>>2438
Should have probably been clearer on what I was looking for and what my existing skillset is.

All of this is already general knowledge to me since I'm a graphics art student and shape/pose drawing and drawing from real life examples are like some of the first things we learned in class, I was looking info specifically related to drawing porn, how to actually make what I draw appeasing to the viewer's eye and avoid common mistakes that people make when trying to make lewd material etc. Just as an example, I recently found pic related on a subreddit about common anatomy mistakes and it helped enlighten me about how ridiculous a certain hentai trope relating to a woman's cervix actually is and how you should try to avoid it if you don't want to make any viewers with a grasp of how the female body works cringe.

>>2443
This seems like good advice, so I'll look into this. Thanks for the suggestion fam.
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 No.2456

>>2454
>if you don't want to make any viewers with a grasp of how the female body works cringe.
The people drawing cervical penetration know that's not how it works, the same way that people drawing over the top inflation porn know that's not how it works. It's a goofy trope for fetish purposes. The problem is people not realizing that's what it is and thinking it's normal to "hit the back walls."
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 No.2458

>>2454
>I'm a graphics art student

You already know way more then me then,so I'll just shut up

>drawing from real life examples


Like nude models?if yes,I heard this is always disappointing to actually experience because they take people of all shapes and sizes,is this true and to what extend?do they at least have some attractive women to work with?
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 No.2459

>>2454
The thing you posted is shit and applies real world logic to fantasy. Drop it, it's nonsense; do whatever wacky bullshit your heart desires.
Instructional images/serials like that are almost always reductive and needlessly constraining. Read the lit or do a master study instead.

First off, two things:
There is no easy answer or method for what you are asking. There is no "do this to make something beautiful". You will have to figure that shit out as you go. This extends to my recommendations, or any reading on art. They contain techniques and methods, that are useful to achieve a result, but are not law.
Two, there is no "advanced" mechanical art theory. The baseline is the theory. However, that baseline is very, very broad and encompasses everything from anatomy, to colour theory, to material studies, and so on. What you have been introduced to is the extend of the playing field. Now you have to master it.

The only hard rule I can give you for smut is anatomy. Tons of it, even (especially) if you end up simplifying it. That is, you need a VISUAL memory of contours, which is given by bones, muscles, etc. The shit you have been thought.
Other than that a general knowledge of human anatomy (where organs are at, like you posted) is useful but not required. Cheating is always better if it is more efficient or more appealing.
Check out Michael Hamptons Figure Drawing - Design and Invention, and I can recommend Stephen Rogers Pecks Atlas of Human Anatomy for the Artist as a general reference. It's possible the former doesn't work for you, so note down Gottfried Bammes' The Artist's Guide to Human Anatomy and Michael D. Mattesi Force - Dynamic Life Drawing for Animators. I'd caution against Burne Hogarths writing on anatomy, though they're an interesting read if not very useful practically.

Also teach yourself animation if you haven't yet, as the understanding of motion it will give is invaluable. Fucking necessarily involves motion, and knowing how to make that look appealing is tantamount.
Take a look at Preston Blairs Cartoon Animation and Richard Williams The Animator's Survival Kit. Don Bluths The Art of Storyboard and Marcos Mateau-Mestres Framed Ink are more tangential, but still recommended, particularly if you end up making panels (which you will).

None of these will teach you how to make something beautiful. That is all you. Therefore draw, paint, and above all steal from works that appeal to you. Only you can add beauty to a work.
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 No.2460

File: 1608525647518.png (732.94 KB, 1300x900, Étienne.png)

>>2458
>Like nude models?if yes,I heard this is always disappointing to actually experience because they take people of all shapes and sizes,is this true and to what extend?do they at least have some attractive women to work with?
No nude models. Its more like at the start of the lesson (and this was during the first character design course, we're on our second one now) the teacher will do several poses and we have anywhere from thirty seconds to a full fifteen minutes to try and draw a sketch the best we can with a pencil and a paper notebook. Its supposed to be for training your eye to focus on getting the most important details right first when drawing a body. There was only like one time we had an actual model come visit and she didn't do any kind of nude poses. I'm not in like a dedicated art school or anything, its a university of applied sciences with my specific degree being one heavily focused on game graphics and how to make them. So, most of the reference we get is from the internet and by going outside to scribble stuff in a sketchbook and taking photos. Hopefully this sated your curiosity.
>>2459
Thank you based effortposter.
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 No.2461

File: 1608525647736.gif (876.33 KB, 416x410, 1361029668538.gif)

>No nude models. Its more like at the start of the lesson (and this was during the first character design course, we're on our second one now) the teacher will do several poses and we have anywhere from thirty seconds to a full fifteen minutes to try and draw a sketch the best we can with a pencil and a paper notebook. Its supposed to be for training your eye to focus on getting the most important details right first when drawing a body. There was only like one time we had an actual model come visit and she didn't do any kind of nude poses.
Also, what part of graphics are you under? Internal, asset handling, whatever wacky auxiliary shit they teach nowadays?
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 No.2464

>>2459
>Instructional images/serials like that are almost always reductive and needlessly constraining.

I have always felt this but could not put it in words. Main thing I would add is to be careful with the mannequin-style infographics (you know the sort).

>Michael Hamptons Figure Drawing - Design and Invention


I agree with this recommendation. I studied from it for a few months while I was starting out. The simplifications did not click for me but were a good starting point. My anatomy ref was and still is Bammes' Complete Guide to Anatomy for Artists & Illustrators (the thick chungus one).

I've been meaning to check out Hogarth if only for the more zen/esoteric shit (gestural 'rhythms' and so on). Problem is that I couldn't find a full PDF of his stuff last time I checked.
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 No.2465

File: 1608525648133-0.png (1.78 MB, 1920x1080, House_render.png)

File: 1608525648134-1.png (1.31 MB, 1920x1080, Stationary_Gun_Render.png)

File: 1608525648134-2.png (1.03 MB, 1920x1080, Shotgun_Render.png)

>>2461
>Also, what part of graphics are you under?
Not sure what you mean by this, but the courses I've participated in so far have been:
>2D Background Design
>2D Character Design
>Introduction to 3D Modelling
>Vector Graphics
>Project Studies 1 (in which I made tilemaps for a isometric 2D hack-n-slash game)
>Project Studies 2 (in which I also made tilemaps for a 2D game but this time it was an Angry Birds clone with vikings instead of birds)
>3D Modelling and Texturing 1
>English Language Course
>A week-long intensive 2D animation course
>WWW & The Internet (basically make your own webpage the course, it was a really badly executed and useless course imo with the guy running it doing fuck all in terms of actual teaching)
With my current courses being:
>Another English Course
>Portfolio Practice
>3D Character Modelling
>3D Animation
>Game Testing
>3D Modelling and Texturing 2
>Project Studies 3 (in which I make 3D assets and animations for said assets, pics related. Me and one other guy are wholly responsible for all the 3D assets in the project with him making character models while I make environmental assets and weapon models, the other two artists in the project group make the 2D assets such as UI and textures with the remaining four members all being coders, including the producer. The end product is supposed to be an FPS where you defend your homestead from invading gnomes and other mythical creatures.)
I've learned to use 3DS Max, Adobe Illustrator & Photoshop, Blender(self-taught) in terms of tools during this time.

Hopefully this answered your question.
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 No.2466

>>2464
Gonna caution against following Bammes as strictly as you have, assuming you're the thicc poster. The looser you can draw, the better of an artist you are. Took me years and years to realize that.

>>2465
Ah, you're doing asset production? You mentioned you were studying at a technical institute, so I figured you were studying graphics code (can't have enough of those).
If you want into the smut business, beyond just drawing whatever your heart desires, get serious about modelling. It's a billion times easier to make 3D scenes than hand drawning 2D ones, and with a little bit of programming knowledge you can fill niches like the lewd life sim hole.

We should exchange info at some point. Busy for the foreseeable future, though.
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 No.2467

>>2466
Flubbed: 3D production is faster, not easier.
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 No.2468

File: 1608525648593.png (740.47 KB, 1000x1560, chubby anprim gf.png)

>>2466
>assuming you're the thicc poster
Spot on! I've only started doing quick sketches a few months ago, which is admittedly really fucking dumb of me. I was never able to get the balance/dynamics right when working slowly, so as a crutch I'd do lots of cowboy shots and so on. I only got bored of it after like a year, so it's indeed possible to spend ages and ages in that kind of analytic rut.
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 No.2469

>>2443
>no neck
>no posterior median furrow (vertical line/groove on back), fat people still have it even if it's more subtle
>foreshortening/depth is off, try correcting elbows with the coil technique
>shading delineation makes little sense
>way too many strands and too much shading on hair for a sketch phase, have fun never being able to accurately transfer it to lineart and colouring phases and whining later on about how your lineart doesn't look as good as your sketches
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 No.2470

>>2469
Don't post when you have no understanding or experience of visual art, thank you.
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 No.2471

File: 1608525648872.png (1.06 MB, 1920x1080, WIP Nugget.png)

>>2466
One of the things I actually like drawing and modelling the most is guns and when specialization was mentioned during one of the lessons I was thinking of specializing in weapons (not that you can't make sexy art with weapons, girls and guns go together as well as bacon and jam)

Pic related is the second planned weapon for the player to carry in the game. Its still pretty heavily a work in progress since I haven't actually finished making the receiver or bolt yet and everything else still requires polishing (the stock is still very blocky, the sight has not been completely modeled yet etc.) and optimization. Our polycount limit is about 800 max per object and I've gone past that by about a 1000. It of course could be argued that since the player will be looking at their weapon quite a lot it should look nice but its gonna put a dent on performance on shittier PCs especially since I don't know if we'll even have any adjustable graphics settings in the release version. One easy place to optimize rn would be to not model the barrel separately and instead just make it an extrusion on both ends of the stock.
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 No.2472

>>2471
>One of the things I actually like drawing and modelling the most is guns and when specialization was mentioned during one of the lessons I was thinking of specializing in weapons
Cool beans! I don't know if this is still the case, but animators were hotly sought after ~4 years ago.
Loosely related: check out the Doom community if you haven't yet, particularly the zdoom forums and Realm667. They love that shit and the community at large is shockingly friendly. You can also dip your toe in video game programming through zscript, if you so desire.
>>

 No.2473

>>2470
you first
>>

 No.2485

File: 1608525650284.png (1.09 MB, 900x1500, Jucika In The Army.png)

Reposting my first attempt at Jucika artwork from /GET/'s /leftytrash/ thread.
>>

 No.2486

>>2485
Dont combine hard thick outline work with unsharp shading lines, also reduce the thickness of your linework a bit.
>>

 No.2487

File: 1608525650613.jpg (10.13 KB, 300x300, 02d.jpg)

>>2486
>Dont combine hard thick outline work with unsharp shading lines
So should I choose either or then? I kinda went with both because I wanted some things to be more pronounced than others but I guess that didn't really work out in the end.
>also reduce the thickness of your linework a bit
Would it be fine if it was half the current thickness? I'm working with a 8px brush most of the time when doing the linework.
>>

 No.2488

File: 1608525650717.png (30.21 KB, 960x960, vlady_yes_bigcrop.png)

>>2487
You don't have to blur any lines like you do in your work.
Lines as an artistic technique are meant to abstract and simplify the point at which one form cuts out of another, no outline really exists in reality, it's prevalence it only due to it being a very base representation of how the mind processes visual information.

Unless you're doing it deliberately for effect such as implying depth of field or the speed of an object, it's unnecessary and makes you work look unnecessarily messy.

Also, I would personally recommend reducing the width of your lines if you want to go for a anime look.
The exact numbers don't matter, just try to match whatever you want your work to look like and work from there.


Last point; The most important thing I can recommend you do to improve your art now is to build experience with using the different parts of your arm.
In short, use your fingertips for tiny lines, your wrists for medium-scale lines and your whole arm for large, canvas-sized lines.
I don't have any further resources on hand, but you can probably find more stuff on this through searching for it online.
Just try to do some straight lines on a blank piece of paper or canvas using said parts of your arm for each respective length. That is what gives you 'clean' lines along with being able to construct your form in three-dimensions in your own head.

Good luck, stranger.
>>

 No.2492

>>2486
You can combine hard and soft lines fine. It's not an obstacle. The problem with pic related is misapplying them. Soft is transitions, where as hard is for edges. And even that isn't a hard rule and can be stretched to get inventive results.

>>2488
>Lines as an artistic technique are meant to abstract and simplify the point at which one form cuts out of another, no outline really exists in reality,
This wording comes from James Gurney if I remember correctly, who's otherwise very much worth engaging with, but here is talking nonsense. Not because the statement is technically wrong (indeed, contours exist only in perception), but because it is irrelevant to the creative process. Edges are a vital component to visual narration, and appear all over the place. Richard Schmid in Alla Prima gives more useful insight in lines, edges, and shapes.

Not to mention this assumes physical realism as desirable, which is controversial to say the least.

>Also, I would personally recommend reducing the width of your lines if you want to go for a anime look.

Moé, like any cartoon, is flexible. Line thickness is neither here nor there, as your own included image proves. It's an aesthetic judgement, best made by the artist individually.

>In short, use your fingertips for tiny lines, your wrists for medium-scale lines and your whole arm for large, canvas-sized lines. I don't have any further resources on hand, but you can probably find more stuff on this through searching for it online.

Using your entire arm is common advice for beginning students, so they learn to maximize the physical canvas and overcome meekness but I've never heard of this gradation though and on the face of it am hostile to it. Where did you get this?
It doesn't really matter here, though as in digital you only need your wrist and at most your upper arm.

Clean lines don't exist. Only straight and curved.
>>

 No.2505

>>2492
Lines litterally do not exist in real life. There is no line in the edge of a form, real life isn't like borderlands. There is only places where a form ends in space revealing another one behind it. Nowhere is there lines on edges of forms.

Lines are an abstraction created in our minds to represent objects.
>>

 No.2506

File: 1608525652625-0.jpg (187.92 KB, 631x631, Richard-Schmid-(detail).jpg)

File: 1608525652625-1.jpg (127.26 KB, 704x777, William-Adolphe-Bouguereau….jpg)

File: 1608525652625-2.jpg (169.61 KB, 768x768, Yves-Tanguy---Through-Bird….jpg)

>>2505
>Lines litterally do not exist in real life
This isn't in contention and I affirmed it:
&ltcontours exist only in perception
It is, however, not relevant for the creative process. Physical realism doesn't result in figurative results, mimetic or otherwise. Your statement here:
>Lines are an abstraction created in our minds to represent objects.
Is also confused. Contours stem from perception, and they're not abstractions. They also don't represent objects, it doesn't mirror the thing, but are a result of light transitions. What you in painting would abstract to shapes (which can have lines).

>Nowhere is there lines on edges of forms.

With regards to the creative process this statement is absurd: contours are everywhere. Observe.
And this isn't even pointing towards monochromatic or cartoon works, where lines in all forms are ubiquitous. The placement of lines is a creative decision, not a law.
>>

 No.2507

File: 1608525652848.jpg (30.55 KB, 406x406, Miquel-Arenillas---Edgar.jpg)

>>2506
And this one.
>>

 No.2639

>>2249
This. The same goes with making music.
>>

 No.2706

File: 1608525671962.jpg (2.25 MB, 3264x1836, 20200316_222800.jpg)

>>2401
I made a new thing, thoughts?
>>

 No.2708

>>2706
>what is says:

BURN THE RICH

Their once was a man, Called Nestor he would claim, Didn't have a roof or penny to his name

Forced to eat rats, To get a job he was to poor, Had to compete with cats, Under a foreign floor

3 years ago he became this way, When exactly is hard to say, Somewhere between April and May

He and his wife had to flee when they heard the landlords call, But each other then they lost, then Nestor found the landlords house by fall, now he could live free of cost if he also stole from the mall

so under the rich mans house he hides,endures the hatred and rat bites

but then he saw trough a hole trough the floor his wife dressed as a whore, as she sold her body to the landlords will Nestor snapped, he was ready to kill

the horny pig saw a fire and felt pain in his back, Nestor will burn everything red till its ash black, he came from the floor so the pig would not breath anymore

thoughts trough his mind as a madman trough a maze, the blood was as red as his face, and as he realizes the poor's might he perishes in the flames light
>>

 No.2915

File: 1608525689979.png (27.86 KB, 1152x648, sup.png)

fist tiem posting ples be kind
>>

 No.3024

What's the SICP of drawing?
>>

 No.3027

>>2915
the first one has anorexia and the second a brick for a head
>>

 No.3032

>>3024
Drawing on the Right Side of the Brain
>>

 No.3036

>>3027
i am utterly shell shocked right now
how could you say these things
>>

 No.3202

File: 1608525714629.gif (43.13 KB, 650x478, 2D7BB19D-B93C-4F91-AB6C-8B….gif)

>>2915
Start learning to sketch. Who knows maybe your doodle can become the only representation of a person or event in the future.
>>

 No.3281

File: 1608525721897.png (2.24 KB, 211x243, man1.png)

Thoughts on how I can improve?
>>

 No.3283

Doxxing myself because fuck it. Please no firebomb me.

https://rpetkeportfolio.wordpress.com/
>>

 No.3285

Also drew this meme.

https://www.youtube.com/watch?v=DAzZvQSmFXY

>>2080
>>2162
Very nice, I like both of them a lot. Don't listen to >>2092 unless you want to draw super realistic stuff. There's plenty of realist art our there. Draw whatever makes you happy.

>>2249
Maybe if you treat art as a mere skill rather than a mode of expression and catharsis. Try not to be so judgemental towards yourself and just have fun! You'll keep getting better as long as you keep drawing. Critique is useful but the point of art isn't to "get gud".
>>

 No.3287

File: 1608525722344.png (198.14 KB, 570x885, advice.png)

>>3281
What software did you use for this? If it's MS Paint, that's your first problem. Pirate Photoshop or download Krita: https://krita.org/en/ If you're a beginner you can't draw anything complex, much less a human form, without sketching the big forms first and putting a layer on top of that for line work. I'd recommend 3 layers, ideally: 1. Loosely sketch broad shapes with indications on where facial features and other details go, paying particular attention to the volume of the shapes, 2. Loosely sketch finer details, and 3. Final clean, precise line work.

This drawing itself doesn't look too bad honestly, I've seen MUCH worse. You at least have a sense of how the facial features sit on the skull. Just make sure that when you sketch out the big shapes like the sphere for the head, your guidelines should follow the contour of the shape. Does that make sense? I don't teach people art much. Here's an image that hopefully explains some of what I mean. I hope this helps! Please keep at it anon!
>>

 No.3383

>>3287
Thanks. I use Paint.net to draw this. Thinking of converting to GIMP in the future, however.
>>

 No.3385

I used to draw a bit back in high school, thinking about maybe picking it back up to eventually make comics or video game art, what kind of gear would you recommend? Just drawing on paper and scanning it in? Or maybe a tablet?
>>

 No.3395

>>3383
Try krita. Its made for drawing unlike GIMP, which is aids.
>>

 No.3396

>>3385
Pencil + paper to get back into it.
Once you have done it for a while and know you wanna take it to the next level, buy a tablet.
>>

 No.3398

>>3385
Depends on if you want to work in digital or analogue. Digital is nowadays most often used for comics and concept art ("video game art"). Don't do video game concept art professionally though, it'll suck your life force straight from your eye holes.
That is assuming you mean those neat sketches and scenes artists make before a video game goes into production. Asset production (textures) and technical art (UI, fx) are an entirely different ball game (though very much worth going into and might actually net you a job unlike the first two).

>>3383
Use Krita, or make use of the "free" market and get photoshop CS6. Coral Painter is regularly on sale and better than both for simulating analogue (if that is what you want, it lacks image editing features).
>>

 No.3438

>>3398
I guess I'd like to get into asset production and technical art as well then.
>>

 No.3444

File: 1608525736696-0.png (1.38 MB, 3000x3120, My husband is so handsome.png)

File: 1608525736696-1.jpg (288.09 KB, 1131x1231, Арт модель-7-1.jpg)

So, after a year and a half long depression and only 6 sketches, I am trying to get back into art. 2 days ago I joined a couple of art communities where people try to draw each day and compete with each other, I already made 1 sketch for every day that passed since then and I want to keep it up.
>>3385
You don't need tablet if you don't know how to draw. Can't draw IRL = can't draw with tablet
>>

 No.3488

>>

 No.3489

>>3488
He's doing an "art contest"? Making artists produce free work to """"earn"""" a commission. What a fucking pile of garbage.
>>

 No.3490

>>3489
Do you think we could mobilize enough people to flood the submissions with poorly drawn penises?
>>

 No.3497

>>3490
Best bet is probably the Chapo sub.
>>

 No.3499

I come bringing art resources, I got a bunch.
Andrew Loomis' books - https://www.alexhays.com/loomis/
Perspective Made Easy - https://b-ok.cc/book/566230/84db88
How To Draw (Scott Robertson) - https://b-ok.cc/book/2725857/2c0d5b
Vilppu Drawing Manual (Glenn Vilppu)- https://b-ok.cc/book/702216/2a6966
Figure Drawing Design & Invention (Michael Hampton)- https://b-ok.cc/book/888363/00a7ec
Analytical Figure Drawing course (Michael Hampton - goes very well with the book) - https://mega.nz/#F!8qA2FLDQ!9ADn1WRz-YcH7H9M3i11dg
And then there's this 1TB torrent that 4chan's /ic/ made a while back, lots of useful stuff in there, including the stuff up above: magnet:?xt=urn:btih:0aebc0f02e6c179b62e04c69af3e5adee3abee12&dn=IC-STUDY
>>

 No.3510

>>3499
thx comrade
>>

 No.3514

>>3497
https://www.reddit.com/r/ChapoTrapHouse/comments/fx10pv/lobsterman_is_accepting_submissions_for_book/

Fuck chapo and fuck reddit but I guess if that's what it takes. Can anyone with a reddit account please go upboot so it gets seen?
>>

 No.3517

File: 1608525742764-0.jpg (556.53 KB, 1498x1998, foto_no_exif (1).jpg)

File: 1608525742764-1.jpg (529.04 KB, 1998x1498, foto_no_exif.jpg)

R8 my 1 - 2 minute gestures
>>

 No.3518

>>3444
Nice drawings. How long you been at it?
>>

 No.3557

File: 1608525745902-0.png (672.11 KB, 1200x960, Череп-2.png)

File: 1608525745902-1.jpg (161.38 KB, 1000x1133, Портрет--values-study-1.jpg)

File: 1608525745902-2.jpg (725.02 KB, 1500x1500, Гестуры.jpg)

>>3518
Thank you. It doesn't matter how long because I didn't draw daily or weekly, even before I became incredibly suicidal and bedridden there were MONTHS when I did not draw. But now I draw pretty much every day at least 4 hours a day, I didn't skip a single day since I joined that art community (6 days) and I am feeling that I can keep going like that. Here are my first attempt to make a digital painting + my values study, both of them were made a couple of days ago. Right now I am working on a really huge challenge inside of that community, I am supposed to draw a storyboard for a music video (something along the lines of this video https://www.youtube.com/watch?v=_z7YWIshHtE ), today I drew panels for the first 0:28 sec out of the required 5:30, I will drop it by the end of the challenge, 1st June.
>>

 No.3560

>>3517
I don't know about critting gestures, these things are somewhat personal. Sometimes people with horrible scraggly gestures can pull a good illustration out of it.

Personally I like to play up the overlaps and anatomical asymmetry where possible (thigh goes forward, calf goes backward–the tibia is nearly straight but a lot of artists bank it deep, especially weebs). Having an asymmetrical limb design also takes some uncertainty out of the drawing and saves time (i.e. avoid negotiating the symmetrical "blob limb" where possible) but be sure to catch the taper at the joints.

One thing to try is imagining a rectangular cross section for your limbs, and doing the wrapping lines and connections accordingly. I get that from Ethan Becker screaming about cylinders on YouTube, but Vilppu's Drawing Manual has a chapter where he demonstrates this style.
>>

 No.3590

>>3557
>But now I draw pretty much every day at least 4 hours a day
god damn where do yuo find the time?
>>

 No.3601

File: 1608525749783.png (13.51 KB, 400x400, 674747.png)

>>3590
Half of Europe + North America is sitting at home because of COVID shutdown. Plus I was a NEET for very long time before that, the only constraint I face is my mental health which is affected by my bad living conditions. Some artists on 4chan's /ic/ are bold enough to have a 8h a day drawing schedule but I find it incredibly tiring and soul crushing. To get real good in drawing you have to treat it seriously, it's very time consuming and you should treat it as getting a degree, you either go all in for years or you are doomed to be a hobbyist tier artist or a weeb, cuz weebs don't have to study anatomy and values (values in painting allow you to make realistic paintings while weebs can replace it with simple comicbook-like shading, like in this pic). Lots of famous weebs don't even bother to draw detailed hands, feet or muscular bodies, some, like Ilya Kuvshinov ( https://www.artstation.com/kuvshinov_ilya ), avoid full-body drawings alltogether and simply paint their flat generic animu girls 24/7
>>

 No.3602

>>3601
Keep up the good work anon
>>

 No.3608

>>3601
I don't really got time to get a degree besides also having a full time job man.
But thank, you motivated me to at least draw for one hour again today.
I would be able to do 8 hours if I didn't have anything else to do.
>>

 No.3609

>>3608
Also god damn why is /ic/ so fucking toxic god damn.
That place isnt constructive at all. How the fuck is the quality of threads so low and why are people just putting each other down and shouting "learn muh fundies" or "fuck proko"?
>>

 No.3610

File: 1608525750628.png (2.15 MB, 2048x2048, ArtSilenceSkinSweep.png)

>>3601
I can't fault your dedication, just remember to draw something fun once in a while (injecting memes and toilet humor into studies doesn't really count for this, and contests personally make me anxious– I mean for e.g. personal character design work that you're passionate about).

I find that weeb art from Japan itself has started to stagnate and the best these days comes from Chinese weebs, who tend to have wider faculties in rendering and environment design. Thanks, Deng!
>>

 No.3654

>>3609
I visited Russian, Ukrainian, English language imagebards but 4chan is the most toxic of them all, and /ic/ is the most agressive board I have ever seen. I saw even god-tier artists being shittalked there, you are not good enough for them unless you belong to top 5% artists. They call each other crabs because 1) they can't draw 2) put crabs in a bucket and no one will escape it simply because they attempt to pull each other down. This guy was posting on /ic/ at some point and the people were ridiculing him for his skill https://www.artstation.com/firez
Many such cases. Sad!

>>3610
Fun is subjective, it does count for fun if one starts thinking so.
>>

 No.3656

File: 1608525754748.png (324.69 KB, 480x716, 1477499145830.png)

>>3609
I've not visited /ic/ in forever for obvious reasons, but it doesn't surprise me in their 4channic contrarianism that they'd come to hate Proko. It's so fucking idiotic yet completely in character.
>>

 No.3670

>>2062
I used to love drawing but my perspective and ratio of landscape are Hitler-tier. How do I fix this?
>>

 No.3671

>>3670
Drawabox.com

Also join the discord

>>3656
Some guy said
>He is only good at referential realism
Like bruh what. Isn't that the whole thing he teaches?
>>

 No.3710

File: 1608525759547.png (6.97 MB, 4431x2616, boy.png)

bump
>>>/GET/65085
>>

 No.3713

>>3710
Cute
>>

 No.3769

File: 1608525765388.jpg (250.63 KB, 800x1050, Портрет-values-03-Бухарин-….jpg)

Proceed to the nearest rape center to let comrade Bukharin explain you how exploitation of the proletariat happens.
I am incredibly happy with the result, I am leapfrogging my progresss in painting and growing stronger every day
>>

 No.3772

>>3769
Oh shit as a thumbnail i thought i twas just a photo.
naisu
>>

 No.3780

>>3710
Fuck off with your trans shilling
>>

 No.3781

File: 1608525766273-0.png (1.58 MB, 740x4868, drawing a butt.png)

File: 1608525766273-1.jpg (220.51 KB, 850x850, drawing breasts.jpg)

File: 1608525766273-2.jpg (101.08 KB, 747x1069, hip squat tilt.jpg)

>>2428
Some guides
>>

 No.3782

File: 1608525766493.jpg (41.63 KB, 411x648, 38e5bb8b2f9fcc3c4278b02426….jpg)

>>3285
>Don't listen to >>2092 unless you want to draw super realistic stuff.
Nigga you pickin' a fight? How is basic anatomical eveness "super-realistic"? That's like saying Naruto or Dragon Ball Z looks super realistic.
>>

 No.3783

>>3285
>Draw whatever makes you happy.
While that isn't untrue, you also can't approach drawings like anything you scratch onto paper is great, otherwise you never self-improve. Sure, don't beat yourself up over a bad proportion, but that doesn't mean you should sugar-coat it either.
>>

 No.3787

>>3780
Stop being such a fag
>>

 No.3788

>>3782
Fair enough. I didn't mean "super realistic"… the point is that I like what the poster was drawing and I don't think he necessarily needs to do a bunch of form work before he can draw full color stuff like what he is doing. If he wants to make it MORE realistic then yeah he should work on form like you are suggesting.

>>3783
Yeah I think critique is valuable. I have sorta moved away from these sorts of objective measures though. Realistic art is kinda easy to find so I honestly value stuff that is kinda strange and disjointed more. Maybe that's just my taste though.
>>

 No.3791

>>3788
> Realistic art is kinda easy to find so I honestly value stuff that is kinda strange and disjointed more.
Non-realistic art is still rooted in realism. Remember that non-realistic art is subversion or exaggeration of reality, so knowing how realism work is essential.
>>

 No.3793

>>3791
You have to be somewhat careful with what "realism" means and how this translates into a learning process. When I was on 4/a/ a really common factoidal advice was "learn realism and then simplify". There's got to be at least one person who took this as advice to learn cartooning via gridding or sight-size. I know someone who's doing this right now, just waiting for him to burn out.
>>

 No.3794

>>3793
Yeah I agree.

>>3791
No, not necessarily.
>>

 No.3796

>>3791
>Non-realistic art is still rooted in realism. Remember that non-realistic art is subversion or exaggeration of reality, so knowing how realism work is essential.
Do I know how realism works? Yes. Am I glad I spent as many hours as I did drawing still lifes and human forms? I guess it was fun. Is it relevant to the art I do now? Yeah, pretty frequently. Could I still make art that expressed what I want to express without having done all this realism work? Absolutely. Art is about expressing something, not just capturing a certain style or image. You gotta be able to get beyond studies in x y and z imo. The conceptual underpinnings to me are more important than any stylistic convention.
>>

 No.3797

>>3796
>Art is about expressing something, not just capturing a certain style or image
ok postmodernist
>>

 No.3799

File: 1608525767756.png (218.62 KB, 320x613, ic maestro.png)

Is it bad that I wish there were an "art skill" level beside every poster's name here? You really never know whether people spouting this or that advice are capable of producing good art or not. They could just be talking straight out their ass with an overinflated ego.

I don't believe you can give truly good advice unless you're actually a good artist, especially the kind of broad sweeping statements being made here to beginners.

It was the same with /ic/. Posters would admonish one another for whatever reason and then they post their art and it looks like this.
>>

 No.3800

>>3799
Art skill =/= Understanding
Some of the best artists are poor at describing the correct techniques. Some of the most mediocre are great at teaching. It is very rare for someone to be both.
>>3797
That's not post-modern you idiot, any artist of the past will say the same. The difference is whether the expression is done with talent or not. That's what makes modern art shit. It doesn't express anything on either technical or other levels but the "artists" claim it does

>>3799
>they post their art and it looks like this
That's not a terrible drawing for an initiate though
>4chan
This isn't 4chan and as a former /ic/ lurker, the suggestions here are nothing like that, if anything they're fairly constructive, along the lines of - practise basic proportions and poses before rushing ahead.
>>

 No.3802

>>3800
>Some of the most mediocre are great at teaching.
I can't agree with this. How on earth can you teach something you cannot do yourself? You wouldn't expect a university to hire a programming professor who couldn't code well, a music teacher who isn't a good musician, or a math teacher who couldn't do math well. Why is it suddenly a different standard for art? I simply can't take the advice of a mediocre artist seriously.
>That's not a terrible drawing for an initiate though
It's not a great drawing for someone who is giving advice to others. I would not take anything this person says seriously.
>if anything they're fairly constructive, along the lines of - practise basic proportions and poses before rushing ahead.
Maybe for now it is… I guess I was conflating this thread with another art critique post on this website cause I can't find it now.
>>

 No.3803

>>3802
Oh and fwiw I think sports/athlete coaches are different in this respect, because they'd also have to be physically fit enough to perform. But I'd expect them to have had some decent success as a younger person.
>>

 No.3804

>>3802
Which board was it on?
>>

 No.3805

>>3804
Sorry, I realize now that my projecting about that post I saw and spending too much time on /ic/ resulted in my above rant where I look like a total asshole in the context of this thread alone. My apologies, just ignore my previous posts.
>>

 No.3806

>>3799
>Huh duh you have to be good at something to teach it
What a childish view of education. To teach is a skill all of its own. That’s why people in art schools are rarely better than the successful artists. While on the other hand, the natural like Picasso or Van Gogh hated teaching.
>>

 No.3808

>>3806
>That’s why people in art schools are rarely better than the successful artists.
By people, do you mean the teachers or the students?
If it's the teachers you mean, I agree, but not for the reason you stated. I think it's because most art schools are just a giant scam to make money and they just hire whoever is willing to teach art.
There are plenty of good art teachers who are also good teachers, like on Schoolism for example, or people who were previously successful in the indistry and now do workshops like Steve Ahn. Those are the people who you should be taking art advice from.
>>

 No.3809

File: 1608525768529.jpg (315.35 KB, 1080x930, veye.jpg)

>>3797
>ok postmodernist
What I am espousing is a pretty distinctively modern (ie avant garde) conception of aesthetics, not post-modern. You can even find precedent for this idea before the modern era.

>>3799
>Is it bad that I wish there were an "art skill" level beside every poster's name here? You really never know whether people spouting this or that advice are capable of producing good art or not. They could just be talking straight out their ass with an overinflated ego.
I am the person you have where arguing with earlier. Not the recent posts but you know, the guy who made the post you where originally upset over. You're welcome to critique my drawings if you'd like. I linked my portfolio from highschool >>3283 I don't have a particularly high opinion of any of those drawings, but it's not really my medium to begin with. Much more into art forms that combine many elements (namely musical theater).

>I don't believe you can give truly good advice unless you're actually a good artist, especially the kind of broad sweeping statements being made here to beginners.

I do not agree whatsoever. I am good at piano, trash at teaching it. Bad at math, but good at teaching it. Being able to teach something is not the same skill as being good at that thing. It has more to do with conceptual understanding and patience then it does with skill level.
>>

 No.3810

>>3808
Fuck, made a typo, that should say: "there are plenty of good artists who are also good art teachers".
>>3809
No you're not the person I was originally thinking of, it's a namefag poster. I found the post I was thinking about but I don't want to link it and call him out because that would be quite dickish. I'm still making an effort not to be an asshole here but I maintain my original position.
>It has more to do with conceptual understanding and patience then it does with skill level.
If that were true, then what exactly is preventing a good art teacher, who as you say, has the conceptual understanding to become a good artist and train others, from using that understanding on himself and also becoming a great artist?
>>

 No.3811

>>3810
>from using that understanding on himself and also becoming a great artist?
Discipline and free time.
>>

 No.3812

…also there are limitations related to fine motor ability which can be immutable in some cases.
>>

 No.3813

also you are assuming that everyone WANTS to be a great artist in the sense of being technically proficient. This is simply not the case.
>>

 No.3814

>>3811
>>3813

I've replied to these two posts on this other thread I made so I don't derail this thread any further:

>>>/edu/1095


I hope we can continue this interesting discussion there so we don't clutter this thread for people trying to learn to draw.
>>

 No.3816

>>3802
> a programming professor who couldn't code well, a music teacher who isn't a good musician, or a math teacher who couldn't do math
Because art is visual. Even a man with no hands can comprehend the concept of countours and lines and shading and proportion. As the saying goes, those who cannot do, teach.
>>

 No.3817

>>3802
>You wouldn't expect a university to hire a programming professor who couldn't code well,
Most people in the academia are not that good programmers. They are hired for doing research, not for producing code to be put in museums.
> a music teacher who isn't a good musician,
What makes a musician? They could be teaching theory, history, songwriting, etc. just fine without ever touching an instrument.
> or a math teacher who couldn't do math well.
Again, they are mostly hired to do research in their narrow field, but might be tasked to teach an introductory course in another field that they might not be that good. Maths is incredibly complex and I am sceptical of how much transfer is there at this level.
>>

 No.3819

>>3802
>You wouldn't expect a university to hire a programming professor who couldn't code well
Oh boy do I have news for you
>>

 No.3820

>>3819
This.
>>

 No.3828

File: 1608525770024.jpg (24.19 KB, 612x642, how to do appul.JPG)

Okay, so since i got depressed and stopped drawing again, i wanted to get back into by doing something easy. An apple seemed easy enough. Well, this is how far i got. I am now again at the breaking point for me. I want to do shading and putting highlights etc. to make it look more interesting, put down more details to make it look like an apple i'd want to bite into. Not drops of water or anything too fancy, but some reflection and little spots etc.
However, i have no idea where to even begin with the next step. I watched some shading tutorial by born-to-die but somehow it doesn't click. I don't really understand what he's doing. And when i make attempts the apple looks shit. No idea what brush to pick, no idea if i can set highlights with just going with low density and painting white over parts…
it just looks weird and even if that were the first step, i just have no orientation where to go with it.
Sorry for the rant.
Question is: How to make appel look better for dumbfucks that can't into studying too hard?
>>

 No.3839

File: 1608525771013-0.jpg (17.02 KB, 500x500, 1197.jpg)

File: 1608525771013-1.png (18.46 KB, 374x402, 3978.png)

File: 1608525771013-2.png (42.67 KB, 259x300, 1272.png)

>>3828
just google apple and compare what they did differently, theres countless of these with varying styles and levels of detail
>>

 No.3840

>>3839
it all just looks off too me and isn't enough
but then again, that's also way past what i can actually do
oh well
>>

 No.3851

>>3828
Do you want to just draw an apple (or learn one trick that only works once)? Or do you want to learn how to draw any apple (and pretty much all other things)?

If you just want to draw an apple, find a photo of an apply and copy the edges and copy the shading.
>>

 No.3877

File: 1608525774932.jpg (103.76 KB, 1366x768, stuff.jpg)

MAKE ANIME AND MANGA
>>

 No.3882

>>3877
I realize you need specialized software for animation, but what's the advantage of CSP over Pirateshop for illustration?
>>

 No.3901

>>3883
What a time to be alive, you can just use the same software giant anime companies use, for free.
This is what communism looks like.
>>

 No.3976

bump
>>

 No.3981

>>3882
photoshops more of an image editing program than a painting/sketching program

>>3883
krita's good but they really need to add a "free memory" / "garbage collection" button somewhere, it's annoying how you have to close and reopen krita to free the unnecessary GBs of memory usage it builds up, not everyone has 32gb of ram
>>

 No.4064

File: 1608525793222-0.jpg (811.95 KB, 1400x1540, Clorox-1.jpg)

File: 1608525793222-1.jpg (434.1 KB, 1080x1440, XXXZinovion.jpg)

File: 1608525793222-2.jpg (1.35 MB, 3000x4200, Полный-рост-study-values-0….jpg)

So, I was reading my Twitter and suddenly I see a video where Trump proposes his supporters to drink bleach to save themselves from Corona. Made a quick sketch on this topic + made some progress during the previous weeks
>>

 No.4079

>>4064
Nice work, though the third pic has the right tit a bit too small, even taking into account perspective.
>>

 No.4245

File: 1608525809568.jpg (2.31 MB, 3264x1836, 20200501_115927.jpg)

Philip mainlander
>>

 No.4272

Going sort of strongish on drawing the past few days. Doing a ton of construction exercises and getting a little bit better every time.

>>4064
kek nice man
>>

 No.4285

Drawing lewd material is against the state.
All of you would be sent to the gulag
>>

 No.4286

>>4285
gulag deez nuts
>>

 No.4295

Oh just found this thread. I'm a huge paint eating retard, if anybody wants tips on acrylic, oil painting, casine or tempera and shit. I can maybe help if anybody's trying to get into making canvas shit.
>>

 No.4296

File: 1608525813813.jpg (338.22 KB, 1702x1826, self_portrait.JPG)

>>

 No.4575

File: 1608525840292-0.jpg (14.82 KB, 445x331, 1589197610352.jpg)

File: 1608525840292-1.jpg (28.91 KB, 694x442, 1589197733112.jpg)

>>3828
Practice shading (value) on a sphere.
https://www.thedrawingsource.com/shading-a-sphere.html

After that you apply what you learn according the shapes of the apple. Since apples are mostly round, it shouldn't be that difficult to transition from a sphere.
>>

 No.4609

>>4296
>self_portrait.JPG
Huh, since when did Gringotts allow its employees to use the internet?
>>

 No.4618

File: 1608525845886-0.jpg (102.29 KB, 1300x889, 1589282114586.jpg)

File: 1608525845886-1.jpg (2.16 MB, 1000x1521, 66373122_p8.jpg)

Has anybody else noticed this weird trend by Japanese artists of drawing abandoned classrooms taken over by nature? Cool but also a bit eerie when I noticed.
>>

 No.4621

>>4618
What can I say? Urbex and the aesthetics of decay have a basic appeal especially to city dwellers. On the other hand, school is a locus of better times to newly-adult animefags. Combine them and you've got your trend.
>>

 No.4885

Deviant Art Eclipse is horrendously shite.
>>

 No.4939

Still drawing.
Its hard but fun. Ive finally gotten over the mental block to just start drawing for fun no matter how shit it is and ive never felt as happy as i did in over a year.
>>

 No.4967

>>4939
Happy for you anon. Sometimes we forget what got us into drawing in the first place.
>>

 No.4970

File: 1608525883861.jpg (64.27 KB, 767x813, 1584562197787.jpg)

You suck at drawing
Only thing you are getting practice of is procastination
kys
>>

 No.4986

>>2428
this reminds me, back when we couldn't afford internet, once when I felt really desperate, I just went to the toilet with a pencil and draw lewd stuff on toilet paper to masturbate.
>>

 No.4988

>>4885
>still using dA

>>4970
>Only thing you are getting practice of is procastination
I-I mean, he's right… :(
>>

 No.4993

>>4988
&ltbe casul
&ltdraw shit for fun and store it on DA and have a account to see hidden content
&lthave a set of favorites of well-made drawings and art
>"hurr u still use DA?"
Fuck off
Also DA complaint thread here: https://boards.4chan.org/trash/thread/30376494
>>

 No.5009

File: 1608525888112-0.jpg (1.51 MB, 3264x2448, IMG_0638.JPG)

File: 1608525888112-1.jpg (1.23 MB, 3264x2448, IMG_0616.JPG)

File: 1608525888112-2.jpg (1.18 MB, 3264x2448, IMG_0617.JPG)

Dreams symbols
>>

 No.5011

>>5009
Do you guys really see that weird shit in your dreams
Like 4/5 times i just see normal shit that could semi-happen in real life
>>

 No.5013

>>5011
Learn to lucid dream, and keep journals. You'll see all kinds of weird shit and be able to recall it with absolute clarity, as if it actually happened.
>>

 No.5016

File: 1608525888964.jpg (198.96 KB, 450x2820, The perfect crime not oc o….jpg)

>>

 No.5037

>>5011
I dreamed i cut myself open all the way around with a razorblade.
Before that i dreamed the entirety of the inside of my mouth was covered in pulsing puss popping zits

I wish i had normal dreams. If i animated my constant feverdreams i could probably get a youtube channel off the ground doing it.
>>

 No.5090

man i wish i could symbol-draw
everyone's so big on being able to draw properly, like being able to actually be a viable artist. i'd settle for being a marginally better artist than literal children, but while i could probably beat them in some technical ways (hey, i can draw a cube. usually.) they draw a dog and you think "cute dog with disproportionate legs and no perspective", i draw a dog and you go "is it a horse drawn by a man who lost his arms in a threshing machine accident?"

this wasn't supposed to be a depressing blogpost btw. i guess i'm angling for ways to suck less at symbolic drawing? most art advice is for people with higher aims than mine. for people who have a real need to draw, rather than just wanting to have the same fun doodling that they did as a child.
>>

 No.5091

>>5037
>>5011
>>5009
What is with this recent dream derailment?
>>

 No.5096

>>5090
I think people usually recommend this book "Drawing on the Right Side of the Brain" for training someone to be a better observer and thus better at symbolic drawing. I uploaded it for you here: https://mega.nz/file/fIhVWKjI#pYv8xrKgJQW5CHTCAoLWRUUv8iNOK8af0-jmH3BKjb0
I've read excerpts from it and the methods used seem like they can help you with what you want.

I've also read of a good and interesting exercise that's similar to those methods and may help you:
1. Draw a shrimp. A shrimp, because, most people do not know how to draw one outright, but everyone has seen them. You are forbidden from looking at any reference images of shrimps at this step.
2. Google shrimp pics, trace one or two.
3. Copy some shrimp pics directly without tracing.
4. Using those same pics as reference, use them to draw the shrimp in a different pose or angle.
5. Draw a shrimp again, without any reference. Compare to your original drawing, and as you repeat this process with different subject matters, you will learn where you tend to make incorrect assumptions about reality, so you can watch out for those assumptions when drawing other things.
It's like an exercise to learn how your own, individual artistic mind works.
>>

 No.5270

File: 1608525918704-0.jpg (2.26 MB, 3249x4470, foto_no_exif(1).jpg)

File: 1608525918704-1.png (5.65 MB, 1521x1586, fRHjKNZrvQXXmxItOlsAscLc.png)

I tried to draw tankiegirl
>>

 No.5271

>>5270
Not bd actually, just needs a bit larger head top. You made the lips well but too big while the nose is too small, however you've gotten the look down for the most part.
>>

 No.5320

https://twitter.com/cartoonbrew/status/1270093881632325633
The comments keep bitching about asking artists permission on republishing tweets and that is utter idiocy. If you don't want your posts to be public you put them on a private feed. Public info is free to use for jounalists.
https://www.cartoonbrew.com/artist-rights/animation-artists-reveal-salary-disparities-with-animationpaidme-hashtag-193034.html
>>

 No.5322

>>5320
holy FUCK there are some truly AWFUL artists that make a lot of money.

https://www.instagram.com/kaitsnod/
^ this person makes $115k/yr

https://olivewelsh.com/
^ this person makes $100k/yr

https://izaart.tumblr.com/
^ this person makes $115k/yr

I know starving artists that blow these people out of the water… really makes me feel sad that my friends are barely able to make a living when these people make like four times the average salary in the US. I guess financial success really is all about luck and who you know. I thought that universal rule wasn't entirely true for artists (sans "modern art" that porkies use for money laundering) but… it appears I was quite mistaken.

Imagine if jobs went to those most talented and qualified to do them. what a concept. let's also get rid of the unspoken requirement in the animation industry where you're required to take out $200k of loans to get some shitty art degree while we're at it.
>>

 No.5325

/ic/ is just a bunch of tumblr fags.
Why are they all so pretentious?
>>

 No.5332

Wish I'd done art classes as a teenager so I could've honed my skills and maybe developed into an artist. I used to love drawing. Occasionally I can make something kinda neat but it's still basically the type of scribbles you see in used text books. I just don't have motivation anymore.
>>

 No.5333

>>5271
Yeah i noted the lips too. I also fucked up the teeth. I will keep in mind the need for a larger head top.
>>

 No.5334

>>5320
Just delete your tweet if you dont want people to know how much you make. He used an include, not a screenshot. Bunch of dumbfucks. Twitter isnt a private chat.
>>

 No.5336

>>5332
>art classes as a teenager
Don't worry bout that, unless you're like 30 years old, chances are your art classes wouldn't have taught you a thing until college level.

>>5322
>AWFUL artists that make a lot of money.
There is some scandinavian fuck who stuck a paintbrush up his ass and painted a massive canvas with his ass and gets paid with public funding, 4 million dollars so far.
https://nationalfile.com/norway-artist-who-spray-paints-with-anus-receives-4m-in-public-funds/
>>

 No.5345

>>5336
What the fuck? nords are even more fucked up than I thought.

I'm still willing to bet it's some money laundering scheme.
>>

 No.5379

File: 1608525930375.jpg (502.82 KB, 975x1050, Black Lives Matter-1.jpg)

What do you think? I will try to color it and if the picture on the most viral political event of 2020 won't attract me any followers, I will give up political drawings for a while and start drawing for fandoms.
>>

 No.5383

>>5379
The picture confused me a bit. Or at least, the text does.

Perhaps do something more straightforward like "workers unite against tyranny"
>>

 No.5396

>>5383
"""Workers""" are not trending, this is not the 19th century and the American working class does not give as much shit about class as about their constitution or political "freedom". The American protests is the most popular political event in 2020 and drawing same tired stuff on the class struggle right now is a bad marketing move. It's not like there's a wide audience for political caricatures, and the idea of drawing on outdated political ideas would doom to obscurity even the best artists.
>>

 No.5398

>>5396
>"""Workers""" are not trending,
And "For Whom the Bell Tolls" is? Are you joking? I love Hemingway, but I'll bet money on most American Youth not knowing or remembering who he is outside of Old Man and the Sea, let alone reading and knowing such a phrase. Would you like to reference Jack London too? Honestly man, pick a better argument against using "workers" than that.
>>

 No.5418

File: 1608525934818.png (807 KB, 1546x1080, karl nicholson.png)

>>5379
push the expression of the man on the right, looks too neutral.

this might resolve itself when you start painting, but the area around the baton is pretty confusing. make sure to clarify the overlaps to hell and back, maybe even choose their race so that white overlaps black and vice versa.
>>

 No.5501

>>3781
how to a damn draw fine ass
>>

 No.5502

File: 1608525943999.jpg (620.46 KB, 4128x3096, Cuddling With Sakuyamon.jpg)

I'm starting to learn how to digital draw and stuff, I been trying to the lineart stuff but I don't know how to make it look good, so I'm sticking to the "painting" method.
This is what I'm working on currently, a digital version of an old drawing I made.
>>

 No.5506

File: 1608525944498.jpeg (26.25 KB, 474x350, external-content.duckduck….jpeg)

How does he do it bunkerchan? how is he so good?
>>

 No.5514

>>5506
Insane amounts of practice, drawing hours upon hours every single day.
>>

 No.5527

>>5506
He's basically an autist that does nothing but draw
>>

 No.5528

>>5506
Who's he?
>>

 No.5529

File: 1608525946687.jpg (3.86 MB, 4165x6112, spoonfeeding.jpg)

>>5528
Kim Jung-Gi
>>

 No.5530

>>5506
Literally who?
>>

 No.5539

>>5506
He litterally drew hours each day since he was 6.
He used the power of autism for something that isnt video games.
>>

 No.5540

>>5530
>>5528
A Korean dude who spend so much time drawing he can draw super complex realistic stuff straight up without doing any predrawing.
https://www.youtube.com/watch?v=MGbvhyTZXfs
>>

 No.5541

File: 1608525948082.png (462.58 KB, 788x1144, CaDdQDZW0AE_COg.png)

>>5540
That's fucking impressive.
For my tastes tho, less is more.
>>

 No.5543

Another insane example of hardwork and talent in the form of Rajacenna van Dam who draws 2 different portraits simultaneously

https://digg.com/video/rajacenna-draws-two-portraits-at-once
>>

 No.5544

>>5540
damn should I just kill myself?
>>

 No.5545

>>5506
All I know about him was in this video
https://youtu.be/FxoTwEdbbgQ
>>

 No.5546

>>5544
Why?
Get a grip of yourself. If you wanna go for a run or get good at running so you expect to become Usain bolt? Do you expect to be the next Leonardo da Vinci? The next Gordon Ramsey? The next Albert Einstein?
You don't have to be the best in the world to create amazing things and contribute to your life and to society. Get this capitalist competition mindset out of your head.
>>

 No.5695

File: 1608525965453-0.jpg (1.18 MB, 600x1200, Samurai-1.jpg)

File: 1608525965453-1.jpg (1.25 MB, 1000x2375, Justice League.jpg)

File: 1608525965453-2.png (542.28 KB, 610x748, Misty the Rapist.png)

Grinding. I don't have much to brag about, I really want to start drawing for money but I have to improve my painting skills but I experience immense fear whenever I start painting with colors. Plus trying to imitate oil paintings while working without references is incredibly hard and fear paralyzes me… The only good paintings I have were done with references and God knows how much time I will spend trying to learn how to paint properly. The 3rd pic was one of the last unfinished paintings without refs and it along with some other unpleasant events broke my will.
>>

 No.5731

I am drawing every gesture in boxes and from 3 angles to shock-therapy my imagination and slowly transform into KJG
>>

 No.5732

File: 1608525969244.png (1.39 MB, 1350x2000, gesture_new.png)

>>

 No.5856

File: 1608525984259.jpg (2.45 MB, 3264x1836, 20200630_152758.jpg)

I made something, thoughts?
>>

 No.5859

File: 1608525984674.jpg (196.92 KB, 1551x2000, upsidedown.jpg)

>>5856
I like it. Some criticism though is to work on your symbol drawing especially for the eyes. I think you're drawing what you think you see rather than what you actually see. Learning the anatomy of the eye(and the skull in general) would help, but best thing to do is slow down and analyze what youre drawing.
A popular exercise for improving observation is to draw pic related upside down. As you draw try to avoid thinking about drawing the arm or drawing the eye. Instead think about the lines,angles, and shapes of the drawing.
>>

 No.5871

>>5732
Jesus Christ that looks difficult.
>>

 No.5984

File: 1608526001310.png (5.32 KB, 311x311, hfiagush9a4whgnkjsdbn a.png)

>>

 No.6016

File: 1608526005086-0.jpg (137.25 KB, 793x850, Берфин-1-экспериментальная.jpg)

File: 1608526005086-1.jpg (1.25 MB, 1000x2375, Justice League.jpg)

File: 1608526005086-2.jpg (315.35 KB, 1050x825, Makoto Makimura-1.jpg)

Drew a portrait of gf as a gift for her birthday today, the girl was ecstatic. I know that the portrait is muddy because I still struggle with brushwork and use too soft brushes.
>>

 No.6328

File: 1608526043510-0.png (624.65 KB, 755x904, 247e15ae2a3b29e9dd27292828….png)

File: 1608526043510-1.png (329.04 KB, 1026x703, 1574393198568.png)

File: 1608526043510-2.png (41.29 KB, 675x480, anime face.png)

'nime face
>>

 No.6379

File: 1608526049688-0.jpg (146.55 KB, 736x947, 1593646384707.jpg)

File: 1608526049688-1.jpg (138.67 KB, 736x1070, 1593646457740.jpg)

File: 1608526049688-2.jpg (399.86 KB, 1490x2048, 1593646524644.jpg)

Hand guides
>>

 No.6478

File: 1608526067263.png (762.26 KB, 1120x1034, Helltaker-miniature-versio….png)

I drew Helltaker porn fanart (it's a very short puzzle/bullet hell game where you assemble a harem full of demon girls, you can download it [b]FOR FREE[/b] on Steam) and got a couple of people curious whether I will make more Helltaker stuff, which I was going to make anyway because Helltaker is the biggest albeit declining trend in the West right now. I also colored it using ONLY lasso and [b]gradient tool[/b], which is a bit surprising for me, I did not know you can make coloring this good and fast with simple gradients. It was the most useful day of my life because I also learned how to make the character's full white eyes shine and I now know that with Gaussian blur the quality of your line art will reach the heavens.
>>

 No.6484

>>5859
okay thanks
>>

 No.6571

File: 1608526076678.jpg (163.67 KB, 1182x854, horny accident.jpg)

>>6478
D-did you make pic related?
>>

 No.6636

File: 1608526084159-0.jpg (258.24 KB, 900x1050, Helltaker-2-WIP-I--am-bout….jpg)

File: 1608526084159-1.jpg (541.83 KB, 1000x1167, Helltaker-2-colored-I--am-….jpg)

File: 1608526084159-2.jpg (644.96 KB, 1000x1167, Helltaker-2-I--am-boutta-d….jpg)

Drew something new on Helltaker. You can check out the results of my lessons about Gaussian blur. Unfortunately, I spent a lot of effort on this and the previous drawing but the result was… lackluster. I used DeviantArt, Tumblr, Pixiv, Twitter, Instagram and tons of tags on each platform, it didn't attract me many likes nor followers. It's depressing when you waste hours drawing something, it brings you 2-3 likes (not even retweets or followers) and then you look up at the weaker artists getting lots of attention.

>>6571
Nah, haven't seen it before but I like this picture and the text
>>

 No.6637

File: 1608526084387.png (529.77 KB, 1200x582, Rouge Devils, Tigers, or Q….png)

Don't ask why, but my toaster can only handle MSpaint.

I'm trying to use these preexisting designs to make three logos/stencils[?] that represent said animals below.

The colour pallet would need to be swapped with Red and black, while possibly keeping the yellow and white. Blue might be possible, but I don't know if I can screen print that many fucking colours on my budget :\

Any suggestions, or if some more skilled/pro anon wants to mess around with them please feel free because I've got no experience or talent in this department…
>>

 No.6638

>>6637
That would probably go more in the Graphic Design/flag thread
>>

 No.6641

>>6638
ah, thanks…
>>

 No.6668

>>2458 from my experience it's mostly old people, both men and women. But don't let that discourage you, drawing from nude models no matter the body type is very helpful.

And as a sidenote, older people often have more interesting forms to draw and so give you a wider experience of what you are able to draw
>>

 No.6670

>>6636
I believe there's a treshold of both technical ability and the intellectual qualities in art until which outside audience will lack an unconditional interest in your art. You haven't reached either yet, keep working.
>>

 No.6833

>>6016
shes cute, anon
>>

 No.6850

File: 1608526104970.png (2.2 MB, 1080x1517, Kamina and Gatsu - brushpe….png)

I drew'd
>>

 No.6936

File: 1608526117131.jpg (2.8 MB, 3264x1836, 20200721_180127.jpg)

Thoughts?
>>

 No.6937

>>6850
HAI YAI/10

>>6936
Romantic Melancholy.
>>

 No.6951

>>6936
Is that Malatesta?
>>

 No.6955

>>

 No.6983

>>6955
nice
>>

 No.6999

>>6936
Nice, main feedback would be the eyes and nose are off.
>>

 No.7625

do real drawfags copy paste mirrored parts, let's say hand or foot or eyes?
is this legitimate for the sketching phase?
>>

 No.7626

>>7625
No, and no.
>>

 No.7628

>>7625
That's only going to be useful for symmetrical characters holding a symmetrical pose, and it's going to do nothing but slow your development, as only (perfect) practice makes [i]perfect[/i] better. Using copy pasted stuff as place holder or reference is one thing. Perhaps for highly repetitive details, but it's certainly not good practice for learning how to draw a human, even if you're going for a really abstract cartoon/anime look.
>>

 No.7630

>>7628
cont.
Also, it tends to look particularly unnatural if a person is drawn100% symmetrical. There's a sort golden ratio for human symmetry that's between an AI's inhuman idea of the perfect man, and a character bordering on deformed. But don't give up, or think that it's your own inability to draw well, because it takes most people years before they can draw a person convincingly. Have you ever thought of how complex the human body is? The face, even when simplified, has hundreds of different planes in a subtle but confusing arrangement. Drawing a hand, is almost like having to draw half of spider. We have bendy back bones that can twist and lean and scrunch up, and when unclothed our muscles aren't hidden by scruffy hair, but the bodily mechanics fully visible to an observer. Add to this the fact that we are probably more familiar with the human body than just about anything else (due to having to live within one) so we are more likely to spot something that is off, than we would with a drawing of something less familiar. But thankfully, where ever you go, you bring a model along with you, that being yourself. The hand and face are complicated, but you only have to look infront of you, or in a mirror, to practice the two most complicated parts of the body. Also check out a few youtube tutorials. Ethan Becker has great fundamentals in a funny (to me at least) and bite sized format, Proko is a good one for more detailed instruction at an intermediate/advanced level, and The Drawing Database has all your artisto autismo needs covered in excruciating detail.
>>

 No.7631

>>7630
Adding to that, abosolutely check out and copy russian academists.
There's also an NMA course called "Russian Academic Drawing Approach" on cgpeers, might be of interest to you all.
Does anyone know how to quickly share heavy pdf files?
>>

 No.7716

File: 1608526194492-0.jpg (63.44 KB, 679x887, IMG_20200721_220000.jpg)

File: 1608526194492-1.jpg (55.62 KB, 480x1131, IMG_20200718_234716.jpg)

here is art, plz criticize
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 No.8698

File: 1608526352209-0.jpg (326.57 KB, 720x1440, Corrupted Request SFW edit….jpg)

File: 1608526352209-1.jpg (423.6 KB, 1200x880, Beelzebub-1 Helltaker.jpg)

Made something. It was a request, and I'm not a fan of requests. Years ago, I was eager to complete all the requests in the art threads, but over time I realized how poorly people asking for requests appreciate the time of artists. Are you ready to spend a few hours chopping wood /making soup for a stranger? I got the feeling that many people who request something treat their own requests as if they themselves don't really need it, and they just """help""" artists with their ideas. As result, I came to the conclusion that commissions reflect interest much better than requests. If a person needs something so much that he already wants to pay, then certainly this is not an ordinary desire to get free stuff just because you can. The fulfillment of requests helps to create a mentality where drawings are worthless, like the time of the enslaved artists.
>>7716
Too many mistakes, you have years of training ahead
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 No.8703

>>8698
BOBS
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 No.8714

>>8698
Looks pretty decent
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 No.8726

File: 1608526356820-0.jpg (3.46 MB, 3456x4608, image1.jpg)

File: 1608526356820-1.gif (16.35 KB, 200x200, chat-cig.gif)

File: 1608526356820-2.png (5.04 KB, 540x630, qifh.png)

I've been drawing for several years as a hobby I never took seriously (absolutely no live models except myself) but I might want to get back to it for a vidya project.
Also is it the place for pixel art? I've never done a lot of it before.
>>

 No.8729

>>8726
Interesting stylization, I like how it is similar to French and other European designs in their animations.
>>

 No.8749

>>8698
Thanks man
>>

 No.8764

>>8729
Thanks! I'm euro so that might explain that. Lately french animation has been improving a lot, thanks to new studios.
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 No.8809

File: 1608526367180.jpg (41.48 KB, 500x500, 81gK57YwdVL._SS500_.jpg)

>>

 No.8869

File: 1608526374843.png (316.2 KB, 1000x770, 15904893136390.png)

tfw igmi
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 No.9028

File: 1608526395632.gif (1.5 MB, 700x595, Lambdadelta goes to space.gif)

Lambdadelta goes to the only place that has not been corrupted by capitalism… SPACE! I am IMPROOOOVING and I am happy with results, I struck some golden nuggets and managed to earn followers and 40 retweets for this work versus the old 0-2 per post. Now I just have to prove the people that I can make more stuff like that. I wish I could afford Spine, which is impossible to pirate and the permanent license costs around $300… I am animating in Live2D and I am not very satisfied with the programm.
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 No.9034

>>9028
That's clean and nice, great job!
>>

 No.9045

So correct me if I'm wrong, but most art autists consider realism to be peak art? I constantly see professionals whining about amateurs bringing down the salaries and quality level in the field for everyone.
>>

 No.9046

>>9045
Oversupply causes competing workers to dump their salaries, same process as in every other commodity production. Maybe in the furry scene novice artists charging pennies ruffles some feathers, but the established and top notch artists aren't really affected by that because people commissioning them know what they're looking for.
>>

 No.9051

>>9045
No, most digital artists work in semi-realism, like Ilya Kuvshinov, Ruan Jia or Sakimichan, because pure realism is not only rarely cute (the most important factor in appealling to wide demographics) but is also very hard to learn and produce.
>amateurs bringing down the salaries and quality level in the field for everyone.
Amateurs don't bring down the prices on works of people above them, you need skills to compete with professionals. 3rd worlders do, whether they are pro or not, because they have lower costs of living and don't need to earn as much to survive, thus they can dump prices in an attempt to gain greater share of the market (more commissions). In the end, it works exactly like perfect free market does: the uncompetetive suppliers (artists from rich countries) can't charge more than 3rd world artists and they can't survive doing art unless they are really good, thus they are forced out of business and have to find a real life job. It could sound cruel but in fact it is absolutely just because it benefits the most productive agents (3rd world artists who produce as much the 1st world but consume much less) and it benefits the consumers. In art there's no possible monopoly artifically restricting competition, the uncompetitive and unproductive artists are punished by free market without intervention from 3rd side.
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 No.9053

>>9051
But if the first world artists aren't producing less and lesser quality but merely have a higher cost of living, then how is it fair? It's 'just' the same as outsorcing other industries' jobs, for the same reasons. Economic imperialism. And cute is not the only quality that is sought for in art.
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 No.9054

>>9053
It is fair because the first world artists produce the goods of the [b]same quality[/b] as 3rd world artists, while consuming [b]more[/b] goods than them (which is reflected in the quality of living, the costs of living and the high purchasing power of the average 1st world citizen). You don't provide more valuable goods by mere fact you were born in the US. Would you support an American factory that requires input of 300t a steel a month just to produce 100 cars, while a foreign factory produces the same amount of cars but requires input no more than only 100 tons of steel?
>It's 'just' the same as outsorcing other industries' jobs, for the same reasons.
Yes, it is the same. And it is good, this outsourscing kills uncompetetive jobs. You want 1st world artists to consume more simply by the right of blood, not because they actually can produce something valuable. There's no exploitation in art, no boss to take your surplus value, everything goes to the workers. You are not entitled to earn $2000 simply because you were born in the US, you have to produce goods worth $2000 and in art the goods are cheap because the market is working really well, the free trade flourishes and there are very comfortable conditions for high skill specialization in programming, translation of art for 3rd worlders, unlike the real world market where we have tariffs, costs or transportation, monopolies and various restrictions distorting the market, thus making goods from other countries less competitive.
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 No.9055

>>9054
I live in one of those third world countries, in fact. One of those that produces most artists. Comparing artists to factories is obscene, what is the input exactly, food? What data do you have that third world artists eat less than first world, somehow I do not think human calorie needs differ from country to country. But if we put it this way, there are two inputs, first is mental,- life experience, nature and surroundings impressions, consumed media, and imagination, subconciousness working to transmute it all together into something new. Second is material, in case of tactile media artists it's paints, pencils, chalk, canvas, paper; in case of digital media artists it's whatever their input devices and electricity to make them run,- so those are the means of production. And between any two comparable artists, those are exactly or almost exactly the same, no matter the world. Exploitation is unjust no matter which way you turn it. And the benefit of the customers gained this way is also unjust. Paying rates firstworlders would starve for to third world artists is as unjust as paying third world factory workers comparably. And it does not constitute to better art.
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 No.9056

File: 1608526399167-0.png (72.88 KB, 595x636, Food.png)

File: 1608526399167-1.png (72.24 KB, 759x499, Food-4.PNG)

File: 1608526399167-2.png (39.14 KB, 649x381, Food-2.png)

>>9055
I live in Ukraine, which is poorer than any North African country and economically closer to India than Romania or Russia.
> Comparing artists to factories is obscene, what is the input exactly, food?
Goods. Any goods. You don't spend your salary on food only, do you? When the American workers were pissed off about the factory jobs going away to East Asia, they weren't crying about lack of food, because the food insecurity is not a problem in rich countries and even in poor countries it's not widespread, unless you are from Africa. If the American workers were concerned with food security only, they wouldn't need higher purchasing power, they would be satisfied with basic jobs in service sectors, but they are greedy, just like the people from 3rd world countries, they want to afford an apartment in one of the most popular countries in the world, they want food that went through countless production quality inspections, they want cars, phones, Internet, electronics, clothes, etc. Average American consumes a lot and doesn't notice that because he is used to it, he lives in the prosperous society where a Black low class worker in declining detroit has higher purchasing power than an average Ukrainian factory worker, when an individual fulfills his food requirements he doesn't settle on that, he wants more. So, why an American greedy bastard should get more by the fact of his existence, if another greedy bastard does [b]the same[/b] and consumes [b]less?[/b].
>Exploitation is unjust no matter which way you turn it. And the benefit of the customers gained this way is also unjust. Paying rates firstworlders would starve for to third world artists is as unjust as paying third world factory workers comparably. And it does not constitute to better art.
There's no exploitation in paying free market prices, the price is not determined by monopolistic forces limiting your options but by the input costs multiplied by demand. By your logic, if only I could move to the US, I would automatically acquire a right to charge $100 for my work. So, I am, indeed, entitled to X amount of goods depending on the place where I was born? You propose to establish a restriction that would overhelmingly benefit the 1st world artists and harm the productive workers from poorer countries offering the same services?
Justice is when you produce as much as you consume. The American artists don't produce as much as they want to consume, they want to consume as much as an average 1st worlder does but they can't produce that amount because for once they have to face perfectly free market competition where 3rd worlds get comparative advantage. Consuming more because you were born in the US is not "just", we would face the same field leveling in the real world if only markets were working there as good as they do in the web.
>>

 No.9057

>>9056
>>9056
>Justice is when you produce as much as you consume.
An american workers do not? Labor productivity is at an all time high, it's massive, yet no rise in wages anywhere reflected that. And what is the exchange rate of art to physical goods exactly? How do you determine that? Producing as much art (a good with a highly variable value for which lvt simply cannot be applied as is) as much as physical goods you want to consume is nonsensical. That theory, which also stated that under capitalism and the free market no productive workers ANYWHERE receive in compensation as much as they produce, not even nearly. And which also happens one of the main grievances of communists. Я из России в свою очередь. Жаль за то что случилось с вами после 2014. Кажется ты под впечатлением что в америке все живут как боги, наверное за 6 лет и при том что ты находишься на этой доске оно должно было повыветриться. Как и то что большинство художников раньше там, или где бы то ни было жили припеваючи.
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 No.9058

>>9057
I deleted my wall of text to fix the typos and forgot to save it. Whatever, typing this much at 1 hour after midnight is very tiring.
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 No.9059

>>9056
This is correct. I would also add to this that America has a massive trade deficit, it imports a lot of goods on top and has far less production.
t. Third-worlder-worse-off-than-Ukraine

>>9057
I think it has mainly to do with outsourcing a lot of their labour as well. Their levels of consumption definitely do not match their production.
>>

 No.9060

>>9056
>Food
Как Сёмин говорит, "Сытая бедность"
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 No.9061

>>9045
>most art autists consider realism to be peak art
No. It is the peak of Art TECHNIQUE, but in and of itself is not Art, which is why Pablo Picasso is an artist while some faggot making hyper-realistic shit is not. Art has subjective and objective qualities, its is not an absolute
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 No.9062

>>9058
I don't want to continue the argument anyway.
>>

 No.9583

Sup. I havent posted in ages but bump i guess.
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 No.9584

>>8698
shit critique tbh
>>

 No.9585

File: 1608526473386.jpeg (419.57 KB, 1280x913, WhatsApp Image 2020-09-03….jpeg)

what do you think of my work, comrades ? It's inspired by pagan esthetics, that I relate to the idea of "luxurious communism" praised by french economist and philosopher Frédéric Lordon.
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 No.9586

>>9585
Hey thats pretty good. The rocks beneath the guy shows a great understanding of perspective, what i would do differently is the following.
An obvious area where you can see is in the back of the lion. The way you applied the brushstrokes horizontally flattens the dimensionality of it, since the stripes of the colour add to its implied form. I would try to apply your colouring in a way such that the pattern created by the strokes follows and emphasizes the volume of it.

Adding a bit of the shadow linework that you have on the arms and legs of the man to the lion, specifically the underbelly, would also greatly enhance its volume, rather than leaving it as a flat coloured field. Doing this would also lessen the impact of the strokes of the colouring strokes i talked about above.
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 No.9589

>>9585
Seems to be inspired by Mexican artstyle, quite nice!
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 No.9615

>>9585
Très sympa
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 No.9785

File: 1608526495102.jpeg (3.46 MB, 2523x3784, IMG_20200906_083702-01-01….jpeg)

help me I made my drawing too sexy.

I wanted to do something that was the Renaissance-vibe: hunky men with great abs falling over and being dramatic. These guys are meant to be helping carry the middle one but it just looks like they're anal sexing.

I don't really care for any critique on my technique I'm just interested if anyone can think of what I could alter to make this picture look less like porn? Coincidentally it would be the 69th picture on my blog but I didn't want it to be that forward.

Also I've titled it The Horny Boys and no I won't consider changing that.
>>

 No.9791

>>9785
Jerk off BEFORE you draw muscled men.
>The Horny Boys
Kek what a double-entendre
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 No.9892

File: 1608526505965.png (718.34 KB, 3000x3000, coom.png)

Don't worry, I'm aware this is shite.
Does it at least succeed at being mildly uncomfortable?
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 No.9893

>>9892
1) It's better than wojak shit
2) Yes it is uncomfortable
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 No.9898

>>9785
It's great as is IMO. But you could move the top (lol) guy to the left a lot and have him arch to the right.
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 No.9899

>>9892
Yes, especially the eyes, something uncanny about them.
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 No.9900

>>9892
un 'señor sentimental' excepcional
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 No.9912

File: 1608526508134.jpeg (2.41 MB, 2523x3784, IMG_20200906_083702-01-01….jpeg)

>>9791
>>9898

Does this say "family-friendly! invite your kids" or something?
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 No.9914

>>9785
You could draw an erect cock on the guy behind to show that it can't be in the ass of the guy in front of him.
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 No.9922

>>9900
él stá llamata
[b]chisterr[/b]
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 No.9957

File: 1608526512534-0.jpg (2.75 MB, 4160x2336, 20200912_182239.jpg)

File: 1608526512534-1.jpg (3.29 MB, 4160x2336, 20200912_163657.jpg)

File: 1608526512534-2.jpg (2.85 MB, 4160x2336, 20200314_195517.jpg)

So hey lads, kind off an artfag here. I've been trying to draw portraits and full bodies and shit, I've uploaded some of my work. What do you think of it?
To be honest I think sometimes the expressions I make are kinda weird, and I also need to practice more shadowing and probably proportions. But what do you think other drawing enthusiasts?
>>

 No.9961

>>9957
Pretty decent dude. I really like your Marx portrait. How long you been drawing?
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 No.9976

>>9957
Marx portrait is great and your expressions are not bad at all (I am shit at faces so maybe not the best judge.)

The middle female portrait could use some work on the outside shape of the hair. Easiest way to fix it for now would be to flip the drawing in Photoshop and muck about with the liquify tool, try to make it flow as best you can.

You are going to need to study basic (the ankle bone connects to the leg bone…) anatomy for your full bodies. e.g. the tiddie definitely does not run up to the neck like that. Tiddies are the fat of the pectoral muscle and that stops at the clavicle.

>>9785
Loincloths for all of them
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 No.9983

>>9957
Basically what >>9976 said. I really like Chris Hong's portrait tutorial on skillshare. You can just make a trial account with a throw away email if you don't have the money to buy a subscription. And studying Anatomy definitely helps. I think most basic books are good and I'd see what your local library has. I found the one by Michael Hampton to be pretty good. Gl anon you're doing well.

>>16111

This is pretty good.
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 No.9990

>>16119
d-do you have any cute anime girls anon?
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 No.9997

>>16129
got any normal girls?
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 No.10013

Is it possible to be a digital drawfag without a tablet?
>>

 No.10016

>>10013
Hiroyuki Mitsume Takahashi draws everything with vector graphics and a mouse, but he also seems to have more than one form of autism. If that's not your style, it's easy to drop simple colors and corrections on a scanned drawing without even touching a tablet.

3DCG is also usually done with a mouse, but that's probably not what you want.
>>

 No.10038

>>9961
Thanks man :^). And well, drawing in general since I was a child, but trying to make portraits and trying to draw full bodies like since 2018.

>>9976
Also thanks for your feedback, I actually have some books about the human body and how to draw it by parts (Force by Michael d. Mattesi comes to mind) but to be honest it's quite hard to me, and I guess and need lots of more practice.

>>9983
And gonna check that! Thanks anon.
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 No.10043

File: 1608526521530.jpg (355.84 KB, 1000x733, 1355687802.xanthesstash_ra….jpg)

COLOR request
>Wall: https://previews.123rf.com/images/thanmano/thanmano1506/thanmano150600021/41099339-old-brick-wall-and-plaster-peel-off-texture-and-background.jpg
>PPSh-41: https://i.imgur.com/ccqKs5e.jpg
>Soviet Belt: the buckle is brass and the rest is dark brown leather
>Telnyashka and wolf: light blue and white stripes and Grey wolf fur.
>The knife is stainless steel. pants are greyish green. The letters on the wall are blood red.
>>

 No.10147

File: 1608526533749.png (1.34 MB, 1396x1024, 222.png)

>>

 No.10151

>>16317
>>10147
Good work and thanks for the color job.
>>

 No.10156

>>10151
No problem. I'm not the first poster though.
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 No.10204

File: 1608526539713.png (288.06 KB, 675x775, Goth couple.png)

I been working one my frist lewd pic for a while now, using a mouse because my tablet broke, my question is, aside from the janky line work, those this look good? I kinda struggle a bit with the hair and the skin tones.
>>

 No.10205

>>10156
Oh. I wonder who that was then and why they deleted those other drawings
>>

 No.10468

>>10204
I know you've finished this already but I wanted to tell you that I can't see her face lmao
Use some lighting on her skin in the shape of fine lines and also some intermediate shades elsewhere I guess (which only have to be light enough to be able to see the lines), otherwise it's difficult to look at because you can't tell the shapes on her body apart. I think the dark color you're using right now should be used for shadows, which is sometimes necessary for things that are actually that dark, such as super-dark skin and hair and black clothes. In real life, you can still distinguish between the features of people with the darkest skin due to natural lighting, so look at photos for reference.

Her index finger looks a bit longer than the middle finger, it should be shortened. Maybe her head is also too small or her chin/jawline should be lower (I can't tell using this unfinished version but I noticed in the final pic), or it could be the choker (too high up on the neck in my opinion) that makes it look weird.

>>10147
Did you use a website to colorize this?

>>10013
>Step 1: sketch on paper
>Step 2: scan
>Step 3: trace over sketch with vector lines
Or:
&ltStep 1: do the line art on paper
&ltStep 2: scan and adjust
&ltStep 3: vectorize or touch up and color
With both options you can apply all kinds of effects to your lines and colors that you could easily achieve with just a stroke on your tablet, but it takes 1000 times as long.

Alternatively, become a pixel artist (really good option in my opinion. Pixels and animated sprites are the coolest shit ever and you don't necessarily have to stick to small sprites; pixel artists who draw large pictures are rare from what I've seen.)

>>9957
>To be honest I think sometimes the expressions I make are kinda weird
I wouldn't say it's the expressions (in fact I like your preference for that kind of "serious" lips), just the basic proportions of the faces you draw. for example, in your original artworks the space between the nose and mouth is too big, even more than the space between the mouth and chin, and that's probably because you like to detail the philtrum. Try shortening it next time. Also, pay attention at what point the nose becomes narrower. As the other anon said, you need to work on the hair, because in the second picture a bad hair shape (not just outer) is a bad frame for the face.
>>

 No.10472

>>9051
> 3rd worlders do, whether they are pro or not, because they have lower costs of living and don't need to earn as much to survive
that's why as a 3rd worlder I exploit rich Americans by charging the same amount in dollars as an American artist of my skill level would. 50 dollars become 1000 pesos.

But in all seriousness,
>>9045
I think amateur artists actually tend to undervalue their own work. They also generally think that charging less will get them more clients.

Realism is, of course, one of the most difficult things to learn when it comes to art. Naturally many non-artists also consider it to be the highest form of art (why? there's cameras and editing software for that), while "serious" artists consider it a skill that proves that you're a "real" artist (so you don't necessarily have to do realism exclusively, but being able to draw it means you're good in their eyes). And to be honest it also influences your understanding of shapes, allowing you to better portray what's in your mind close to how you picture it (obviously most of the time we imagine things based on reality, unless we explicitly try to come up with something that is not, in which case you don't need to understand how to depict the real world), so I'd say there's some validity to that mentality.

>>9051
>No, most digital artists work in semi-realism, like Ilya Kuvshinov, Ruan Jia or Sakimichan, because pure realism is not only rarely cute (the most important factor in appealling to wide demographics) but is also very hard to learn and produce.
The fact that that's the most popular and profitable type of art doesn't mean that it's what's considered "peak art" by artists.

>>9028
>I wish I could afford Spine
It's the first time I've read about it. Why is Live2D not good enough for you? There was also E-mote but I think it works different from Live2D, although it has similar results, and everyone seems to have forgotten about it, but I managed to pirate it once.
>>

 No.10505

Not specifically related to this thread but does anyone have any good videos, infographics etc. for potential stencil artists for street praxis?
>>

 No.10524

Not sure if this is the right thread however…

I am trying to help supply a local group of street artists who I've convinced to create some agiprop graffiti.

But.

The condition was I equip them with any gear because they don't want "their prints" on them.

I'm aware of fire extinguishers (though water ones are hard to find where I am, and they too big anyway), paint bombs made from light globes, and something called a mop?

What else can I give them to aid in the effort?

>why aren't you doing it yourself


Because I'm in a wheelchair. Kinda makes reaching rooftops a bit hard *comrade*.
>>

 No.10527

>>10524
A mop is like an extra extra large marker. They're insanely fun to use and super easy to conceal; perfect for quick tags on public transit. You can even make one at home; just google "nyc mop" and "mop marker"
>>

 No.10547

>>10527
nice desu
thank you
>>

 No.10549

>>10505
I saw a tutorial in the USA riot thread back in June but I'm not sure I saved it. Gotta ask ther
>>

 No.10688

File: 1608526599973.png (2.84 MB, 732x3224, Stencils.png)

>>10505
Actually I just found it saved in the wrong folder. Sorry for delivering late.
>>

 No.11157

>>2062
Anybody know any good tables or stools for still-life drawing? I don't know wtf to get. Trying to set up something for myself in my own home but I don't know where to start
>>

 No.11375

Sadly, I can only draw sexy Resident Evil monsters.
>>

 No.11380

>>11375
That's not exactly an easy feat TBH
>>

 No.11384

>>10688
Do you have first part?
>>

 No.11388

>>11384
Nope, sorry. I don't even remember if the post had the first part.
>>

 No.11389

File: 1608526690346.png (1.15 MB, 992x2712, stencils part 1.png)

>>11384
Ok, I found it on the /k/ archive. Here you are, anon
>>

 No.11408

File: 1608526693089-0.jpg (184.73 KB, 1079x1083, 20201022_003749.jpg)

File: 1608526693089-1.jpg (209.49 KB, 1653x2048, 20201022_003710.jpg)

File: 1608526693089-2.jpg (450.46 KB, 1633x2048, 20201022_003844.jpg)

I've been trying to make a career as a freelance artist for almost 6 months now. I quit my soul sucking insurance job to give it a shot. I am trying to draw furry pinups as I heard it's profitable. So far I am poor asf and haven't gotten a single comission. Any tips? I post on reddit, twitter, instagram, sometimes newgrounds. Where else should I post? I try to draw two full renders per week and the rest of the time I do studies.
>>

 No.11409

>>11408
Keep at it fren :)
Nice work btw
>>

 No.11412

>>11408
Anon, I'm sorry to say but this is just too mediocre to have a chance at being lucrative. Even in furry you will see hundreds of really competent artists going even for the most vile themes and not always succeeding beyond subsistence on commissions and then burn out because commission work is exhausting.
>>

 No.11414

File: 1608526693891.jpg (449.79 KB, 1400x787, YCH prices capitalism.jpg)

>>11408
Not into sexy furries, but nice work but you'll hve to really do some R and D and advertise yourself and a patreon (or something like that). The only thing that you may have to deal with is having to do full out nude pinups or porn if you want to only do these kinds of works, though you can easily hide this with keeping it private and/or on Furaffinity

>>11412
Are you kidding? I've seen worse furries who charge (and get) hundreds of dollars for something more mediocre than those, pic related.
>>

 No.11415

>>11408
On reddit you can upvote yourself, just be sure to use proxies for the upvotes and put a bunch on each proxy. You'll get banned doing it on your own IP.
>>

 No.11416

>>11414
Well, I was under the impression that there's thousands upon thousands of people there who draw like that or about like that, and when I visit their pages it's always such a miserly sight. Just look at the frontpage or forums' art sales section. The ones who are worse and make bank are mostly just happened to be there earlier. Picrelated seems to be better at construction and perspective even in this rough tbh. The example of someone to look up to if you want to succeed on fa in 2020 is someone like hriscia or reykat. Or Miles DF if you have lower standards.
>>

 No.11424

How long does it take to leanrn how to draw furry porn, and how much do you make, I'm failing my college clases so I'm thinking about doing it.
>>

 No.11425

>>11408
those pictures look like it's a unique style and very bright, if you can find a niche for bright pictures then you could find a job, try dming your work to ecelebs to try to get exposure
>>

 No.11427

>>11412
Oh I know I'm not as good as other furry artists yet, that is a work in progress. When I started this I had no idea how long it would take for my skills to improve, and it's been a slow process. I watch videos on youtube, skillshare, anatomy books, but I don't think it's quite the same as going to art school. I do want to get better but right now all I can do is post art that is at the skill level I'm at. I have seen other artists on twitter who are selling commissions at the same or slightly better skill level than me.
>>11414
I do draw porn actually, I just didn't want to post porn here. There is a certain level of burnout for myself personally drawing copious amounts of porn.
>>

 No.11429

>>11427
Try posting your art of furafinity or inkbunny and offer people "cheep commissions" for a month or so that are cheeper then most commissions to gain a following.
>>

 No.11432

>>11427
Sure, I wish you all the best, just thought it foolhardy to quit a dayjob at this level. Indeed, a proper artschool is a much better boon to your skill if only for the sake of there being people to yell and pressure you into discipline, and a much more structurized education. That said, I suggest checking out content on New Masters Academy, there's some good stuff on CGPeers from there. In particular, "Complete russian academic drawing approach" and "Renaissance figure drawing", I think you could benefit from observing more classical approaches. And also, those artists' relative success has likely little to do with their skill level.
>>

 No.11433

>>11425
And oh god don't actually pester popular artists with advertising requests
>>

 No.11434

>>11432
I can see how you would think that! I should clarify that it wasn't the only reason, I was dealing with a disability as well and mental health problems after my daughter died. Of course now with Covid there isn't much options for supplemental income now.
>>

 No.11435

>>11432
>Indeed, a proper artschool is a much better boon to your skill if only for the sake of there being people to yell and pressure you into discipline, and a much more structurized education.
art school is a scam, anything taught their can be found online and without paying forty grand a year
>>

 No.11437

>>11435
I mean a real one, like a russian or a chinese academic school. You won't get to the level of a Repin graduate from fucking proko.
>>

 No.11438

>>11435
>>11437
And also, you can't discard the value of being in a community around people that are interested in the same things as you and are similarly motivated, it's a specific atmosphere that's very conductive.
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 No.11442

>>11438
>And also, you can't discard the value of being in a community around people that are interested in the same things as you and are similarly motivated
I'm in college rn, it's the lonlyst place on Earth, thinking of dropping out
>>

 No.11445

>>11437
I am trying out The New Masters Academy. Will report back when I get gud.
>>

 No.11447

>>

 No.11450

>>11442
Art college?
>>

 No.11451

What they need is not college, or just online communities, but an atelier school.

Basically an actual artist's studio that they happen to offer classes periodically out of.

Just be prepared for no bullshit and to leave your ego at the door.
>>

 No.11457

Damn this thread is active suddenly.

Im just drawing on my own using tutorials and a mature (as in, theres no fucking tumblr tier kiddos, just serious adults ranging from beginners to medium skill), and im enjoying it.
I can't afford to do another 4 years of art school / atelier after already having done a degree in a STEM field.
Getting a little better every day, but wish i would get better faster.
>>

 No.11458

>>11429
Commisions do not generate a following, following generates commisions.
Youre better off making a ton of stuff you want to make to show off your skills and post it, rather than underprice yourself.
>>

 No.11462

>>11450
university
>>

 No.11570

>>11451
This. There's a huge difference between an "art school" an an atelier.
>>

 No.11571

>>11570
>>11451
Art schools in Russia what I spoke of are functionally the same as ateliers, except they have multiple pedagogues with multiple disciplines and a formal curriculum on the side, that's why I brought them up. I'd say they give a more complete artistic education since in the atelier you're left to your own devices mostly.
>>

 No.11586

>>11457
>this thread is active suddenly.
No it's pretty active often, it just has fluxes of activity and non-activity, same as most of the bigger threads on this board.
>>

 No.11587

>>11427
>I just didn't want to post porn here
Make Furaffinity account and post it here, we don't judge unless you're making some WhiteKitten tier shit.
>>

 No.11982

File: 1608526766549.jpg (24.29 KB, 400x400, OxKBh4pr_400x400.jpg)

can someone drw hunter biden fucking fivey fox in the ass
>>

 No.11985

File: 1608526767013.jpg (2.26 MB, 4208x2368, IMAG0188.jpg)

>>2062
rate my obsessive autistic doodling. im into the artform normal people would call graffiti
>>

 No.12071

Yo! Does anyone have any resources about anatomy? I really want to get into it
>>

 No.12077

>>18576
>cartoonshit
You're a fucking retard have you ever opened an art book? All of the things posted are featured in such books.
>>

 No.12248

>>12071
Just look up medical diagrams of what you want to study break it down, then take tutorials as additional material (proko is pretty good and feee for anatomy) to take whatever works for you to break it down into simple forms, and just find a lot of reference photos and practice reconstructing them, in a different perspective if you can for extra practice.
>>

 No.12249

>>12248
(In the end the best anatomy study is the one you do yourself)
>>

 No.13485

I want to record and post the process of a porn animation I'm doing, which porn site is the least shitty for that sorta stuff? Don't wanna support PornHub in any way, I was thinking of Xvideos maybe since I don't know a lot of sites. I don't like Twitter for porn archiving purposes. Maybe a booru?
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 No.13488

File: 1608526960014.gif (358.05 KB, 450x359, 1606034818561.gif)

>>18572
>>

 No.13534

>>13485
whatever you do anon please get back to us with a link!
>>

 No.13535

does anyone know how to find schoolism.com lessons for free online? I want to go through one of the lessons but I don't have $300 for a subscription
>>

 No.13581

>>5527
I'm envious of autists. I've got ADHD but my hyperfocus only happens when I'm doing the most useless shit.
>>

 No.13585

>>

 No.13586

File: 1608526973143.png (2.54 MB, 3225x3082, 9439d7a2a0b3849c85cec1f0bb….png)

Could someone draw Grace-chan mind-broken out of her monarchist thougt by Alunya's futa cock?
Thanks
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 No.13595

File: 1608526974300.jpeg (34.83 KB, 564x705, 6e783427.jpeg)

>>13585
i don't have an account for that site :(
>>

 No.13691

Maybe I will finally post some stuff for leftypol here
But I don't know what I should draw
>>

 No.13694

>>13691
commie tiddies and socialist ass
>>

 No.13700

>>13586
>futa cock.
isn't alunya a girl?
>>

 No.13701

>>13691
partizan Rodina throwing chetnik Grace into a pit
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 No.13702

File: 1609953556194-0.jpg (245.5 KB, 1500x1125, Lilith Manufacturing.jpg)

File: 1609953556194-1.jpg (119.91 KB, 844x1125, Lilith Manufacturing sketc….jpg)

I been practicing my line strokes for a bit now and while I think it looks fine on smaller paper, in more bigger ones iI think it could do some improving, but I don't know exactly where to start.
>pic related what I'm currently working on and it's sketch
>>

 No.13703

>>13702
Really cool, and bigger paper allow to mask mistakes with more ease, just continue practicing on it
>>

 No.13704

I downloaded ibisPaint X on my phone to sketch some porn and then import it to Clip Studio Paint, so far it's decent but it's also my first time trying to draw on a phone with my fingers
>>

 No.13705

>>13702
>For I
>Am already saved
>>

 No.13736

File: 1610413411805-0.jpg (315 KB, 1125x843, Lilith Manufacturing_finis….jpg)

File: 1610413411805-1.jpg (301.56 KB, 1082x720, Lilith Manufacturing_photo….jpg)

>>13702
Im perpetually stuck on early 2000's emo scene and I am not leaving.
[spoiler]Lmao, this took longer than I though (my laziness didn't help either)[/spoiler]
Also, was a good phone scanner? I downloaded Photoscan and give it a retouch on my phone, but I don't like the finish product as it fucks with the colors in a non-fun way.

>>13703
Thanks and yeah it kinda does, but I still need to get used too as I usually draw in much more smaller paper.
>>

 No.13740

>>13736
Getting some metal band vibes
>>

 No.13765

>>13740
In a good way or a bad one?
>>

 No.13775

File: 1610730592082.mp4 (29.2 MB, 1440x1080, IMG_0629.mp4)

Character for a leftist fantasy story I wanna write, thoughts?
>>

 No.13777

>>13765
Not him but good

>>13775
I like the design (including the palette), and the face, but you gotta work on your shading, it's too soft IMO. Remember the direction of light at all times, and stick more to the drawing like for example, the shading on the left shoulder strap is inconsistent with the shape of that piece. What you were doing with the hair at 3:11 was pretty good, but the thing you did afterwards left the shading on the hair feeling flat and inconsistent with the shading style on the clothes which has more detail (maybe you got frustrated? I know that feel). I also think you gotta work a bit more on the folds and creases on clothes, but you seem to be getting the hang of it.

A little tip: for symmetrical things such as badges, if your software has the feature, you can use a symmetry/mirror/kaleidoscope ruler divided into more than 2 parts. Here's some tutorial I found for Clip Studio Paint: https://www.youtube.com/watch?v=BOX5xXdJVH4
Here's one for ibisPaint:
https://ibispaint.com/lecture/index.jsp?no=48

Aso, what program did you use to record that?
>>

 No.13787

>>13777
Thanks for the advice! I know I need to keep practicing! I actually didn’t get frustrated making this lol, I’m just very new to digital painting and am pretty new to coloring and shading my work in general. Usually I would just do sketches for fun, but since I want to actually write and am already in my 20s I’m trying to learn digital painting and coloring ASAP

Really I know I just need to practice diligently, though that requires keeping up my motivation to paint
>>

 No.13788

>>13777
Also I recorded the video via Procreate, apparently it records all your work automatically as you draw
>>

 No.13866

File: 1611420134709.jpg (1.14 MB, 1536x2048, EFzZmaOUwAABROh.jpg)

>>

 No.13893

>tfw have horrible hand coordination

Can i still do pixel art if i practice really hard and put in the effort? It is something i really enjoy and would appreciate anyone who could post resources on how to get started and how to eventually get better at it.
>>

 No.13902

File: 1611705254633-0.png (17.14 KB, 320x400, Killer in Pink.png)

File: 1611705254633-1.png (26.35 KB, 675x775, Broken Mannequin(blue vers….png)

File: 1611705254633-2.png (8.07 KB, 320x600, Alien boy.png)

>>13893
>Can i still do pixel art if i practice really hard and put in the effort?
Yeah, after my tablet went kaput, I decided to do some of it, since the only thing I have is a mouse and paper
>pic related some of my past works

>Resources

I like to watch some random speed pixel art drawings to get an idea of what I should be doing, but I'm subcribe to a few that do tutorials and stuff.
https://www.youtube.com/channel/UCC26K7LTSrJK0BPAUyyvtQg
https://www.youtube.com/channel/UC08QfQDLAd9D7aYPFgBUIng
>>

 No.14092

File: 1612443980821-0.gif (2.98 MB, 712x900, Beatrice kills the crab op….gif)

File: 1612443980821-1.gif (2.55 MB, 816x904, Aphrodite NSFW optimized.gif)

File: 1612443980821-2.gif (2.66 MB, 855x870, Zagreus OPTIMIZED.gif)

File: 1612443980821-3.gif (2.74 MB, 932x1092, Rika Let It Snow VERY SHIT….gif)

Am I the only being blocked from access to Bunkerchan because Kaspersky identifies it as as malware?
>>10472
Live2D doesn't support graphic effects, Cyrillic script (it changes any Cyrillic text into the "#`141%$" runes), you can't change the language in menu and I was very disatisfied with the gif conversion which produced EXTREMELY heavy gifs and was freezing my laptop in the process. I learned Adobe After Effects but my laptop is so 10 years old and it was medicore even back then, rendering takes me hours because of that. I produced some gifs that took me LOTS of time but didn't attract much attention on media, I received 0 commissions and a guy that pretended to be my first commissioner scammed me for a free sketch… I wanted to be a good guy and charge only AFTER he approves of the sketch, unlike other artists who charge upfront, but being exploited for my kindness is very unpleasant. Later I saw him on 4chan's /aco/ acknolwedging that he scammed me and saying that I have unique and interesting style.

I need money now and I don't have much time left to improve my skills, so I try to go into furry in hope that I will acquire commissions. PayPal also doesn't work in Ukraine, which adds me more headache and insecurity about my own future. I started doing frame-by-frame animation because gifs like that can be produced by me within a single day while the painted works were taking a week or more and brought me around 10 likes each, with the Beatrice and Lambdadelta being only exceptions. I did 5 animated colored gifs and only 2 of them succeed while 3 backfired and didn't bring any followers.I don't want to spend a week of my life creating a drawing that brings less than 10 likes, 0 retweets and 0 commissions, I don't have a family to bankroll me and I need to earn money (which I can't earn in improverished Ukraine) to visit my gf living in a neighbouring country.
>>

 No.14093

File: 1612444309962-0.mp4 (Spoiler Image, 1.57 MB, 786x1000, Chad Furry NSFW no clothes.mp4)

File: 1612444309962-1.gif (Spoiler Image, 746.71 KB, 600x450, Good boy.gif)

File: 1612444309962-2.gif (1.04 MB, 650x488, Killjoy.gif)

>>14092
This is the furry stuff I tried to do. After it failed, I tried to adapt and find a way to produce decent looking works that don't take multiple days. I decided to go into frame-by-frame gifs without coloring (earlier I was using special animation program instead of frame-by-frame animation) because ironically frame by-frame animation takes me less time than my painted works that you see in my posts. The "good boy" gif was my first frame-by-frame animation I have ever done and the "killjoy" was the second and the last one. Each took me only a day to produce while Beatrice took 9 days and genderbend Zagreus (3rd gif, the girl with a sword) took around the same and didn't bring any attention.
>>

 No.14098

>>14093
>After it failed
I was just about to ask if you've tried uploading your stuff to e621. It looks like someone else already posted your gif, and it's quite popular. (I'm assuming you weren't the one who posted it, since I thought that you considered that it failed because it didn't get any traction on Twitter. Also you can't see who's the uploader, I think)
https://e621.net/posts/2596105?q=kapchynskyi

I'd say use this to your advantage, make an account and start posting your new animations there. You'll probably get some commissions faster that way. Twitter is pretty shit for art promotion (any social media is, imo) especially if you're new and have no followers. But on a booru site, and especially a furry booru, where people can quickly find the exact content that gets them off thanks to a complex tagging system, and art is neatly organized per character, it's much easier to get a big audience and find potential clients, even when nobody knows about you. After all, you get much more visibility on a specialized art site used daily by that specific and massive fanbase, than on a social media platform used for all kinds of random purposes.

I'd suggest ditching Twitter altogether at least for furry porn, although if it doesn't take you much effort you can keep updating both platforms (you could still gain a following there as do many porn and SFW artists). Personally I'm not a furry but once in a blue moon I'll go to e621 to fap to some animations, so I'm a bit familiar with the site. Many artists themselves post their stuff on there and many of their works are commissions. If you search the "conditional_dnp" tag you'll find examples of artists or commissioners who post their own stuff. With your output and high artistic skill, and with animations that are a little bit more finished than this one (what matters in animated porn is the smoothness after all), you could become popular.
>>

 No.14107

>>14098
Hm, thanks, what a pleasant surprise! I didn't upload it. I guess there's some demand for that kind of gif, I will go back to producing them. I have some ideas on how to make them look better, I can put more effort now. That furry gif was only a slideshow to test how frame-by-frame works in Clip Studio Paint.
>>

 No.14264

File: 1613628654971.jpg (1.89 MB, 1691x1742, OOOOOOOOOOOOOOOOOO.jpg)

Y'ALL BETTER SUPPORT OUR LURKING ARTISTES!
>>

 No.14268

>>14264
BASED
>>

 No.14289

as someone who was considered “good at drawing” in grade school but never pursued it professionally where should I start? I am probably newspaper comic strip tier in terms of skill level if I has to guess.
>>

 No.14290

>>14289
Post whatever comes to your mind at any platform you don't mind using would be a good start.
>>

 No.14298

>>13866
Did you draw that? that looks sicccc!
>>

 No.14299

>>14264
how is commission material generally copyrighted? is it polite to request (cleaned) original sketch for production of meme material purpose if I don't sell t-shirts out of it?
>>

 No.14301

File: 1613797682848.jpg (4.12 MB, 3330x4000, 1613797348320.jpg)

>>14298
Not the guy who provided that resource but the answer is Max Klinger drew that. if you like that you might like other lithographers from the decadence movement.
>>

 No.14305

>draw regular non-sexual art intended to give me more followers
>it's bland shit that looks like a 10 year old's deviantart fanart
<finish that porn I was drawing for myself a while ago
<it's the best thing I've done in months
>>

 No.14312

File: 1613889800145-0.jpg (423.87 KB, 2000x3000, Commission-1.jpg)

File: 1613889800145-1.mp4 (28.66 MB, 600x600, Battler JoJo short mus.mp4)

>>14264
My first "commission" I ever did was from /aco/, a dude asked me to draw his OC. I wanted to be a good guy and drew him a sketch before charging him money, so he ended up scamming me by approving the sketch, giving me a greenlight and then simply ghosting me. My mistake was saying in the 1st post that I am a noob, he took advantage of that and correctly guessed that I won't charge money before doing sketch. He never intended to pay, of course. The 1st pic is the sketch I did for him.

The 2nd mp4 brought me 350 retweets. Unfortunately some people were turned off and didn't follow me because my feed is full of me doing stuff for various fandoms, furry including, so I didn't benefit much from a blow up. Lesson learned, I change artstyle and topics too often, it's hard to predict what will I produce. It's a pity because on one hand I want money and audience but for money you need lewd furries while for big audience you need memey-SFW art.
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 No.14313

File: 1613892812107.jpg (121.01 KB, 960x720, Get a life.jpg)

>>14305
>be 14
>get obsessive about a cartoon, discover chatroom, discover dA
>make fan art, came 2nd in a monthly fandom competition
>become casual friends with a (16yo?), Ramirez, who was more experienced and famous in the community for making decent art (came first in that competition)
>open up for free requests because thats what people did and I wanted attention
>one of them ('Wolf') wants comic about the mother designated-waifu character magically becoming small like a kid again
>start drawing it
>get two pages in and start posting, it already has a storyline with drama, irony and humor. It's a lot of effort but I like it.
>Ramirez messages me
>"Did 'Wolf' ask you to make that comic?"
>yes
>"He asked me to make the exact same comic. Check out his gallery."
>it's all sizeplay of that character and her daughter, dozens or hundreds of requests of this stuff
this was my first exposure to SFW fetishfags on dA and as a young teenager I was creeped out, so I just stopped drawing the comic
naturally they sent me a message or two asking if I was still drawing it and I ignored them and started drawing other stuff

>log in after three years to upload a shitpost to my old gallery
>mffw new reply from Fox, sent two weeks ago: "are you still drawing this?"
>>

 No.14314

File: 1613902232818.png (2.46 MB, 1500x784, fox-reynard-royal-10.png)

What time do you guys normally draw?
>>

 No.14315

>>14312
>Lesson learned, I change artstyle and topics too often, it's hard to predict what will I produce
Have you tried having several specialized accounts for differents artstyles/ subjects?
Because i recall some videasts doing that when they try something that strays a lot frtheir original concepts, because the people who watch them "expect" a certain concept from the channel they subscribed to. Kinda like you come to a fruits store then all of a suden it became a delicatessen. Consequence of commodification of art and the like i guess.
>>

 No.14317

>>9785
why does the middle one have down syndrome?
>>

 No.14319

>>14264
It would make gaining followers extremely hard. You can't post often enough on each profile to gain decent following. Several profiles can be good only when you are already well known and can convert people from main profile, otherwise you have to promote the other accounts as hard as the 1st one never leaving any profile too empty for too long.
>>

 No.14347

>>14314
If it's on stream, it's usually in the evening. If it's porn, late night-early morning
>>

 No.14439

File: 1614707199121-0.jpeg (23.11 KB, 720x1280, 1.jpeg)

File: 1614707199121-1.jpeg (34.31 KB, 720x1280, 2.jpeg)

File: 1614707199121-2.jpeg (43.77 KB, 720x1280, 3.jpeg)

so here is a strage ass drawing that Iam making for a tattoo
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 No.14440

File: 1614714749607-0.jpeg (95.95 KB, 720x1142, 4.jpeg)

File: 1614714749607-1.jpeg (93.81 KB, 621x968, 5.jpeg)

File: 1614714749607-2.jpeg (98.45 KB, 559x928, 6.jpeg)

>>

 No.14441

File: 1614715065616-0.jpg (99.34 KB, 720x1280, 7.jpg)

File: 1614715065616-1.jpg (169.06 KB, 720x1280, 8.jpg)

>>14440
there it is, I tried to convert it to jpeg but I must have failed miserably, anyway I'm thinking about tattooing this nonsense.
>>

 No.14442

>>14441
Are you doing the tattoo or getting the tattoo?
>>

 No.14443

File: 1614719655932.gif (1.91 MB, 350x263, f3b739b4f75fb6971a4455b018….gif)

>>14442
one of my friends gonna get it, shit internal joke.
If someone can paint it for me go ahead.
>>

 No.14444

>>3839
>learn to draw from other drawings
Bad bad bad advice. You will not learn how to translate the real thing into an image this way and you will likely copy their mistakes. Use IRL references when possible and photo/video references otherwise.
>>

 No.14445

>>14314
I share a laptop with my brother, so when he's not using it.
>>

 No.14446

>>14441
>>14440
>>14439
It's an interesting design, good stuff.
>>

 No.14454

>>14315
Yeah, this. People don't follow the artists, they follow a specific subject and/or artstyle, they don't really care about the person behind the art and their development.

>>14319
There are successful artists who separate their normal art from their porn in different accounts. Some of them don't ever acknowledge their other identity in public, although it seems that most don't go to those lenghts (don't have separate identities, just accounts).
>>

 No.14455

>>14454
>although it seems that most don't go to those lenghts
Well there's no way to really know, but it seems to me that a minority link their accounts together, given how regularly porn artists drop off the face of the earth and how many of them put out nothing but porn.
>>

 No.14465

File: 1614901307156.gif (185.76 KB, 560x436, Barbara Pit sketch.gif)

>>13701
I always intended to draw this suggestion but only felt like actually working on it today, in animated form (Rodina would kick Grace into the pit). I want to learn to animate, and this is the first time I've tried to make such a dynamic animation (usually it's just facial expressions). It was really fun, but tiring. Might continue tomorrow.

>>14455
I was thinking of Twitter artists who link to their NSFW profile in their bio, but I suppose that's different after all. I do have to keep two identities completely separate though, but I fear that if I become popular someone
will be able to make the connection.
>>

 No.14466

File: 1614901953965-0.png (Spoiler Image, 196.51 KB, 720x560, polface and gf sketch.png)

File: 1614901953965-1.png (Spoiler Image, 172.97 KB, 720x560, polface gf 2.png)

Pic 1 is just a quick sketch, pic 2 is going to be the finished drawing (and the face is more accurate).
I forgot how to draw a Nazi uniform.

>>14465
Haha now that I think about it, it is pretty shit. Now this is the part where I regret posting it in this state.
>>

 No.14477

File: 1614915343115.png (42.56 KB, 928x936, Alunyas motivation1.png)

I made an Alunya
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 No.14484

File: 1614939416849.jpg (47.83 KB, 933x707, [email protected]….jpg)

>>

 No.14493

File: 1614976857816.gif (308.02 KB, 220x212, iamimmunetoyourfaggotry.gif)

>>14466
Lol good OC

>>14484
Pic related
>>

 No.14580

File: 1615698676401.png (69.95 KB, 291x613, CShusbando.png)

I've lost practice, but would appreciate feedback on the anatomy
(This is a character I'm making)
>>

 No.14583

>>14580
i'm not an artfag so i can't really crit you, but i will say this: if this is you out of practice, you in practice must be pretty ace
you did forget the dick though
>>

 No.14584

>>14477
Very nice
>>

 No.14585

File: 1615760060397.png (109.25 KB, 576x489, ClipboardImage.png)

>>14583
Well thank you, but I think my older stuff looked more consistent and/or dynamic despite serious anatomy flaws. Maybe I'm just underestimating myself though
>you did forget the dick
This is not supposed to be porn, just drawing his body before the clothes (and I've realized that doing that makes drawing the clothes more tedious for some reason). I'd only draw the penis if he was going to be naked
>>

 No.14611

Sort of doxxing myself but I want to know if I'm making something decent and don't trust anyone in my life. I've been making a sort of SciFi illustrated poem thing - I wasn't sure whether to put it in a writing thread or an art thread but people were nice about my accidentally sexy drawing I posted here before.

I've only got the prologue and first chapter into the initial draft phase so various images are placeholders and some stanzas will definitely be replaced/improved. I'm more curious in overall reactions and thoughts rather than specific critiques.

inivekin.github.io/amonac

A lot of the poetry is pretty superficial but there are some parts I'm tempted to feel really proud about.
>>

 No.14613

>>14611
That's actually really quite good anon. Keep it up!
>>

 No.14615

ngmi
>>

 No.14623

File: 1615927732820-0.jpg (53.01 KB, 428x376, EeQh5WeWAAIuXxw (2).jpg)

File: 1615927732820-1.jpg (82.28 KB, 549x1075, EeQipADWsAEv1ka.jpg)

File: 1615927732820-2.png (334.3 KB, 926x816, EeQiVIRWkAA6LXw.png)

File: 1615927732820-3.jpg (376.33 KB, 1317x1052, EeQjCRRXYAUl7SG.jpg)

File: 1615927732820-4.jpg (15 KB, 270x178, EeVYFjKWoAAS-nw.jpg)

Don't mind me I'm just sharing these dope sketches made by Engels
>>

 No.14626

File: 1615933325439.png (546.94 KB, 3024x1014, ironics-and-rain-capes.png)

>>14613
Thanks, that makes it feel less likely I'm deluding myself about it being alright.

I am having trouble feeling efficient at doing vector art. Does anyone in this thread use Inkscape much? How did you learn?
>>

 No.14628

>>14626
That's quite good. No, you're not deluding yourself.

It's been years since I last used Inkscape, but I mostly used it to draw ponies, I learned to use Inkscape with tutorials on how to draw them back in the day
Personally, doing vector art is not my style because I'm too invested in regular drawing and lack patience. But I know first-hand the massive potential there is in it.
>>

 No.14633

File: 1615970914411-0.png (598.84 KB, 1920x1370, spaceman-falling.png)

File: 1615970914411-1.png (555.37 KB, 3800x2534, spaceman-falling-orig.png)

File: 1615970914411-2.gif (7.42 MB, 720x405, spaceman_pulled_back_trans….gif)

File: 1615970914411-3.png (630.42 KB, 934x1862, woman-with-basket-of-wires.png)

File: 1615970914411-4.jpg (652.75 KB, 2285x3428, woman-with-basket-of-wires….jpg)

>>14628

I agree with you a lot about not having the patience. A lot of the vector stuff I do is originally done in pencil drawings.

For example the spaceman re-entry one I passed it through a gaussian blur and oilify filter (waterpixels is also a good filter for this) in gimp then used Inkscape's trace bitmap feature and then a lot of manual clean up of the nodes.

For the woman with a basket of wires I just manually traced it out in Inkscape myself from the drawing I did originally.

The spaceman pulled back one is a frame from a little animation I made in blender with a custom plugin I made for the grease pencil cloth sim. It is one of the few things originally done with vectors but in blender instead of inkscape (which I couldn't export as svg so I used the bitmap trace feature again).

Inkscape does a lot of things to make it easier but I still find it hard to make something good from nothing in it.
>>

 No.14654

File: 1616049901935.gif (294.03 KB, 528x496, Barbara Pit.gif)

>>14465
fixed the timing somewhat
>>

 No.14739

anyone here do commissions
>>

 No.14740

>>14626
That's really cool.
>>14633
niicee good job anon.
>>14654
it does move better. I can feel the force.
>>

 No.14741

>>14739
We do have artists that take commissions. I don't know how active they are right now though. You can find them on twitter for sure, but I don't know their names.
>>

 No.14744

>>14741 hope one of em sees this
>>

 No.14745

>>14739
>>14744
You're the guy from the furry thread right? I think there are better artists than me here, and I'm always afraid of sharing my info (or it being leaked) on anonymous sites, but I do trust this site more. What did you want?
>>

 No.14747

File: 1616550461357-0.png (43.94 KB, 500x337, ClipboardImage.png)

File: 1616550461357-1.png (202.8 KB, 1000x1000, ClipboardImage.png)

File: 1616550461357-2.png (200.29 KB, 1000x1000, ClipboardImage.png)

File: 1616550461357-3.png (188.06 KB, 553x960, ClipboardImage.png)

File: 1616550461357-4.png (374.41 KB, 612x900, ClipboardImage.png)

For all the fat fetishists on this site like me, I'm sharing this blog I found for drawing references and tutorials. (There's also some guides for other things like lighting)
https://fat-art-refs.tumblr.com/
>>

 No.14751

>>14747
looking for artists to commission (not rn tho) once i get a job it can be furry human anything really but i appreciate the reply
>>

 No.14753

>>14751
Well, in that case, there's at least 3 anons that I can think of who do comissions, including me. The other two are:
>>14264
>>14092

>>14299
I think it depends on the artist, you could ask them before deciding to commission them
>>

 No.14755

File: 1616555001284-0.jpeg (28.85 KB, 720x1280, a.jpeg)

File: 1616555001284-1.jpeg (34.6 KB, 720x1280, b.jpeg)

File: 1616555001284-2.jpeg (38.34 KB, 720x1280, c.jpeg)

>>14443
here is the new girl I'm making
>>

 No.14756

>>14755
I have a problem drawing hands, any good advise?
>>

 No.14757

>>14753
appreciate it
>>

 No.14758

File: 1616559577457-0.png (861.71 KB, 866x1390, ClipboardImage.png)

File: 1616559577457-1.png (865.19 KB, 1300x856, ClipboardImage.png)

File: 1616559577457-2.png (1.17 MB, 1300x1076, ClipboardImage.png)

File: 1616559577457-3.png (690.04 KB, 780x1300, ClipboardImage.png)

File: 1616559577457-4.png (279.32 KB, 612x426, ClipboardImage.png)

>>14756
Make the right hand more clearly distinct from the arm, use your own hand as reference,
Try to simplify the shapes, making the hand a bit more square-looking and using sharper edges (that hand looks too soft right now)
For the left hand, make it bigger (as wide as the right hand), and look at references like these.

>>14757
np man
>>

 No.14759

File: 1616559758979.jpg (34.85 KB, 330x219, unnamed.jpg)

I've been told drawing realistic hands is the sign of a good artist
>>

 No.14760

>>14758
oh yea, the reason why I told you to look at those pictures is that you forgot to define the knuckles.
>>

 No.14761

File: 1616561400189.png (610.61 KB, 658x800, ClipboardImage.png)

>>14759
I think so too. Pic related, at first I thought this was an average Tumblr artist but then I looked at the hand. It's not perfect and looks very rough but it's much more accurate than most amateur artists can do, you can tell this person understands how to draw hands. (Source is gotnojob and if you look at their most recent art you'll see they're really good at drawing and painting.)
>>

 No.14762

File: 1616563128085.png (653.2 KB, 920x1183, ClipboardImage.png)

>>14760
>>14758
Also, consider the "missing wrist"
>>

 No.14787

File: 1616666800202.png (Spoiler Image, 102.93 KB, 700x700, kiss.png)

I accidentally saved the file after I had erased all those parts.
>>

 No.14820

File: 1616770588632.png (Spoiler Image, 735.71 KB, 1063x593, god i wish that were me.png)

>>14747
>For all the fat fetishists on this site
haha what are you talking about heh
>>

 No.14822

A pretty neat step-by-step tutorial for city backgrounds using perspective rulers.

>>14820
You're welcome my dear anon
>>

 No.14823

>>14822
Sorry, forgot video
>>

 No.14826

File: 1616816434819-0.jpg (93.73 KB, 720x1280, dasfs.jpg)

File: 1616816434819-1.jpg (107.45 KB, 720x1280, asdas.jpg)

>>14755
here is some of my old shit, what do you guys think?
>>

 No.14827

>>14826
They're colorful and pretty cool, I like the designs, but on the other hand the drawings are too small and the hands are weird, among other things.
>>

 No.14828

>>14820
I need the source for this so I can study drawing and stuff
>>

 No.14829

File: 1616819373991.png (48.96 KB, 616x308, ClipboardImage.png)

>>14820
>>14828
>Yandex is the only one that gets results
Wtf Yandex poggers?
>>

 No.14830

>>14828
It was discussed here
>>>/anime/6407

>>14829
Oh, so that's what they meant when they said SauceNAO doesn't work. It's unable to find the source for cropped images unlike Yandex.
>>

 No.14831

>>14830
Ironically I wouldn't have thought to check Yandex if it hadn't appeared as the last option on saucenao lol
>>

 No.14838

File: 1616845863118.jpg (Spoiler Image, 272.91 KB, 2048x1166, IMG_0110.jpg)

real fatposting hours
>>

 No.14840

>>14827
>and the hands are weird
hands, my greatest enemy
>>

 No.14842

>>14840
Make bigger drawings and use your hands as reference
>>

 No.14846

File: 1616898591371-0.gif (106.24 KB, 600x450, Legosi Beastars-1.gif)

File: 1616898591371-1.gif (182.15 KB, 800x605, Beastars Louis-3.gif)

Drawing furry and stuff. Feeling quite depressed due to real life problems, so feel the strong urge to escape from everything and read political papers or play games.
>>

 No.14849

>>14846
Cute! Though I don't really get the appeal of Louis. Legosi is cuter shipped with that Golden Retriever if you wanna make him gay.
>>

 No.14860

File: 1616965678577.jpg (28.83 KB, 400x315, a50f94246682925c91140eb80e….jpg)

>>14842
give me some character so I can draw something lewd, never asked for this so the quality may vary, I am not a professional in the "area".
>>

 No.14862

>>14860
Draw Leftcom cat
>>

 No.14868

File: 1617011753644.jpg (Spoiler Image, 168.64 KB, 370x500, Engels art.jpg)

>>14623
You forgot this one
>>

 No.14884

File: 1617117054773-0.jpg (393.01 KB, 638x1084, Beastars Gouhin.jpg)

You may not like it but this is what peak performance looks like.
>>

 No.14885

File: 1617127309375.png (2.9 MB, 5000x5000, Official Board Tan Charact….png)

>>14860
Draw Tania
>>

 No.14886

File: 1617135360940.jpg (109.52 KB, 552x364, 1526581578365.jpg)

>>14862
>>14885
just need to put some of my shit in order and than I will start drawing
>>

 No.14902

>>14846
>>14884
Not bad at all, I like how you draw these characters, the first two I'd already seen on e621
Hopefully things get better for you soon, comrade.
>>

 No.14903

File: 1617238247894.png (190.62 KB, 1200x675, ClipboardImage.png)

>>14885
>Ages:, 10, 13
>>

 No.14905

>>14903
Ulyana was also a character in the visual novel Beskonechnoe Leto/Everlasting Summer but I'm kind of a newfag so I'm not sure if she was already the board's mascot before it came out.
>>

 No.14957

>>14903
Y'you didn't *feel* things for them did you, Anon?
>>

 No.14959

>>14903
They're pixels on a screen anon, chill
>>

 No.14963

>>14957
No, I was afraid others did.
>>

 No.15051

Color tutorial by Naoki Saito (an official Pokémon TCG artist)
>>

 No.15052

>>15051
(I should add that it's perfectly subtitled in English)
>>

 No.15104

File: 1618283127592.pdf (67.5 KB, 232x300, pricing advice twitter thr….pdf)

For all you commissionlets out there :3
>>

 No.15106

>>15104
HOLY SHIT thank you comrade!!
>>

 No.15339

File: 1619932104098.png (1.28 MB, 3508x2087, ClipboardImage.png)

Bump
Apparently based Hardkoba drew this when that ghoul Phillip died.
>>

 No.15340

File: 1619954850472-0.jpeg (Spoiler Image, 2.28 MB, 4000x4000, EB1B134B-0323-4D7C-8AA3-5….jpeg)

File: 1619954850472-1.jpeg (Spoiler Image, 1.96 MB, 4000x4000, F0644674-ED12-4F92-9D0B-5….jpeg)

Is porn allowed in /hobby/? I like drawing pornstars because I wish I could touch them.
One of these is NSFW, other is my regular art, made for this Youtube series that’s developing a evolutionary history for a speculative alien planet
>>

 No.15342

How the fuck do I draw comics? I'm trying to make one that's about 10 pages long (it's porn) but I cannot get past the 3rd page, and I'm only sketching it, coming up with ideas for each panel/the pacing as I draw them.

>>15340
Yes, it seems to be allowed. Your pornstar drawing looks a bit creepy imo but I guess it's not bad.
I think I remember your style from some YouTube video.
>>

 No.15397

>that like to dislike ratio
feel bad for the guy
>>

 No.15398

>>15397
Anyway, here's a video on how to draw refraction of light. Been trying to draw more realistic looking glasses, but I didn't expect to have to use math. Oh well.
>>

 No.15399

>>15398
forgot link

also bonus CSP tutorial for refraction and reflection
https://tips.clip-studio.com/en-us/articles/3384
>>

 No.15453

>>15340
I've been watching that series.looking forward to see your art in it.
>>

 No.15470

File: 1620302273606-0.gif (Spoiler Image, 1.03 MB, 600x496, ezgif.com-gif-maker (21).gif)

File: 1620302273606-1.png (Spoiler Image, 382.89 KB, 1260x1120, Hawaii request.png)

File: 1620302273606-2.gif (Spoiler Image, 5.72 MB, 512x512, Legosi-sticker-colour-alt-….gif)

>>14902
It did get better, right now I have a $120 commission waiting for me, some girl wants her bunny boy drawn like my old portrait of Beatrice >>14092. It's not free money though, this amount of detail takes a lot of effort and time, I think it will take a week to finish her boy. I am happy because Art Nouveau my favorite style and I had to abandon it because the amount of effort per likes/retweets was unfavorable to me, plus people would rather commission porn than detailed SFW illustrations.

I also started working on a sticker of Legosi from Beastars for a Telegram competition but had to abandon it due to technical problems with Telegram
>>

 No.15610

File: 1620809741163-0.jpg (678.3 KB, 1435x770, Ahsoka CHROMATIC ABERRATIO….jpg)

File: 1620809741163-1.png (35.46 KB, 320x386, Bunny boy pose2.png)

File: 1620809741163-2.png (40.84 KB, 393x593, Bunny boy pose1.png)

File: 1620809741163-3.png (196.08 KB, 545x642, Bunny boy background.png)

>>15470
I also finished another $25 commission (1st pic) and got a $88 order for 1 second of animation a the main character of Liza: The Joyful sucking mean dick. Things look increasingly good for me because now I earn above Ukrainian minimum wage.
The last 3 pics are the sketches for my $120 commission.

I don't like all this superficial economy and the content generating media whores like me. Instead of focusing on real life needs, lots of money are fueled into entirely useless projects. Does humanity benefit from Facebook, Twitter and YouTube? It doesn't, and yet lots of useless media leeches, artists including, profit from it. We don't need another YouTube star or Instawhore, yet digital goods take ever increasing share of the world's economy while such things as malaria, malnutrition and countless diseases remain alive and well. The surplus value the world generates is spent on maintaining those useless Web apps, programmers and countless other digital professions instead.
>>

 No.15618

>>15470
that ass
is phatt
>>

 No.15620

>>15339
Love this
>>

 No.15621

>>15470
>>15610
Holy shit, I knew things would get better for you. That's awesome that you managed to earn above minimum wage.

Yeah, as an artist I also feel some kind of disgust that so much money is wasted on drawings and other useless things. But I try to justify myself thinking that I need money to survive too (and I'm not rich at all). My father, a communist, knows that as well.
>>

 No.15626

File: 1620863769807.png (3.2 MB, 2668x4082, CD02128E-CD0D-48BD-9FD4-63….png)

>>15610
>Came back to the thread after a while
>Most anons actually improve their style tremendously
Well consider me impressed. Are we on the cusp of good drawfag OCs again?
>>

 No.15631

>>15626
I wish, but it doesn't seem like most people in this thread have plans to make leftypol OC.
>>

 No.15652

File: 1620983430757.png (787.79 KB, 1066x742, arucelli.png)

Oi, here is a near-endless well of visual reference for pretty much everything, all neatly organized folder-by-folder:

https://www.pinterest.ca/arucelli/
>>

 No.15653

File: 1620983639788.txt (1.31 KB, comic tipz.txt)

>>15342

From Twitter:

I've worked on comics a long time. Here's some tips:

Never design anything you're not willing to draw a hundred more times.

Word balloon placement is more important than drawing skills.

Not every panel needs a background.

Characters speaking in a panel mouths should be open.When you sketch layout your page, include your dialog and sound fx.

People really do notice if you copy and paste your panels.

Color comics sell better.

Your panel borders should be obvious.

Do your best to place characters in a panel into the order that they are speaking.Use dynamic perspective to heighten drama of a panel. Leave it out if a panel doesn't need it.

Word balloon tails should point at the mouths of the speaker.

If you don't need dynamic panel shapes, don't use them. Prioritize being able to read the page clearly.

Clarity is key.If you flip your canvas a lot, mark which arms are right and left.

People appreciate their favorite character in a crowd shot, preferably doing something unique to them. But don't overload on crowd shots. Every crowd or group scene increases your workload a hundred times over.

Also getting words to fit neatly in a speech balloon with just the right amount of space around the words is a subtle magic.

Also words on a comic page always seem to take up like, 5 times more space than I think they will.
>>

 No.15654

File: 1620983725399.png (155.13 KB, 1074x763, lospec.png)

Here's some sprite art resources for anyone interested in that!

https://lospec.com/
>>

 No.15707

File: 1621264689231-0.jpg (668.92 KB, 1093x614, Small bombs in the food, t….jpg)

File: 1621264689231-1.png (264.61 KB, 664x554, Bunny boy painting4.png)

File: 1621264689231-2.png (202.71 KB, 707x599, Bunny boy abs3.png)

Did a lil Umineko No Naku Koro Ni meme, edit of the famous shot from the Invincible TV series. Also, have been working on my commission, became obsessed with realism and went overboard with details in the 2rd pic. Had to redo it and made the torso into the 3nd one.
>>15626
I can draw something later.
>>

 No.15714

>>15652
>>15653
>>15654
Wow, thanks a lot anon. I'm the one who was asking for help with comics. But the other stuff is also gonna be useful.

>>15707
Man, I wish I could paint and draw bodies like that. I need to get off my ass and stop procrastinating.
>>

 No.15755

Treasure Trove here, and fun site to boot:
https://artideasgenerator.com/resource.php
>>

 No.15982

File: 1622048282611-0.gif (Spoiler Image, 3.71 MB, 700x1030, Bunny Boy OPTIMIZED.gif)

File: 1622048282611-1.gif (Spoiler Image, 397.2 KB, 650x550, Lisa the Joyful.gif)

File: 1622048282611-2.jpg (Spoiler Image, 166.43 KB, 900x800, Umineko something somethin….jpg)

>>15707
Finished Bunny boy and Lisa the Joyful bj frame-by-frame animation commission, got new Artemis from Hades commission + sketched Bernkastel from Umineko trying to learn new expressions
>>

 No.15984

>>15982
h-hot
>>

 No.15988

File: 1622084924087.gif (274.67 KB, 1280x397, image-asset.gif)

Method: Check Values: Ctrl+Y
http://www.artofscholes.com/checkingvalues

>Fortunately there is an elegant method of achieving a more accurate Value analysis with only two keys, CTRL+Y, (the shortcut for Proof Colors). If you've tried it just now, chances are your image has shifted into the default CYMK colorspace and if you're like me you may have accidentally activated this shortcut in the past instead of Ctrl+T (Transform) and understandably been annoyed at the result. Once you've set up this tool as instructed below you'll find this annoying slip is your new, if sometimes unexpected, ally.


>Menu > View > Proof Setup > Device to Simulate - Working Gray > OK. Keyboard shortcut Ctrl+Y will now preview a more accurate Value Check.
>>

 No.16038

File: 1622272656692-0.jpg (Spoiler Image, 584.99 KB, 1273x1028, Artemis colour pale censor….jpg)

File: 1622272656692-1.jpg (Spoiler Image, 538.87 KB, 1273x1028, Artemis colour pale.jpg)

File: 1622272656692-2.jpg (Spoiler Image, 97.57 KB, 720x1280, Chocolate for grandma.jpg)

>>16035
Good study. Never understood how the hell you are supposed to paint hair.

$250, it's quite good given that average monthly wage in Ukraine is $400 a month and if I keep drawing I can surpass that mark. Certainly much less stress than on normal job. This Artemis line art commission with basic flat colour brought me $45 for example and I have 3 other sketch commissions in queue, $25 each one or $75 in total. I come from an underclass family and both of my parents are unemployed, so what I am getting right now is very good. It would be very hard to survive for my family if it weren't for me. I also regularly buy gifts for 72yo mom of my stepdad, she is living in crushing poverty just like us but she also has to work to support the brother of my stepdad, a 49yo unemployed drunkard. The grandma didn't eat ice cream and chocolate for half a year. I feel embarrassed that a 72yo woman is working to support her family while my useless whore of a mother spent last 7 years being a couch potato, watching TV, drinking and smocking 24/7. If it weren't for mom, we wouldn't be in deep debt. Thankfully the times are changing now.
>>

 No.16041

>>2454
>how to actually make what I draw appeasing to the viewer's eye and avoid common mistakes that people make when trying to make lewd material etc.
lol just draw whatever makes you horny
>>

 No.16056

File: 1622360599261.png (27.44 KB, 573x573, grunt.png)

Hey all!

Just wanted to check in and say i'm proud of everyone here who has committed themselves to improving their art and achieving whatever goals they set for themselves.

And for everyone who thinks they aren't good enough and can't make it to be both making work they like and making money off of it, I don't think I can either!
Every single day I question my ability and am unsure of myself in everything I do, but I keep doing it despite the doubt, and i'm here now; making art I like and making some money off of it. So, if you feel this stuff is what you want to do, just keep going, be conscious of your flaws and work through them with your head and your hands.
It took me about 5 years of dedicated study and practice to get to where I was when I started posting art on GET and leftypol, this stuff isn't easy or quick, so don't sweat it!

Also, shoutouts to this anon in particular >>16038 , your doing great and making the best out of a bad situation!

Dasvidanya~!

P.S. Draw a political-catgirl whydontcha!
>>

 No.16075

File: 1622428817627.jpg (2.21 MB, 1941x1941, 1615991041893.jpg)

>>16056
THANK YOU BASED KOBA
>>

 No.16082

>>16035
why delete? it was a nice painting
>>

 No.16170

Folder with several Japanese art tutorial books:
/folder/H1QhyYLK#DR1-K41Y-9ufyuMp3tYmFw

Contents:
>Drawing poses with movement (Male character edition)
>Drawing poses with movement (Sexy character edition)
>How to draw men with muscle
>How to draw men's hips
>Drawing with digital tools
>How to draw young boys ("shotas")
>Let's Make Character CG Illustration Technique Vol.9
>How to draw slightly sexy girls
>>

 No.16189

>>16170
>no how to draw chubbs
trash
but thanks anyway
>>

 No.16193

>>16189
I know, I've been looking for a book like that or something, but all I can find are references and tutorials from a few people on various sites. Basically all I've found so far I've already posted here.

I was actually only looking for the "How to draw Ojisan" book (which I forgot to mention, oops).
>>

 No.16254

>>16189
>no how to draw chubbs
Desperately eed something for this tbh
>>

 No.16267

>>16254
Have you seen >>14747
>>

 No.16278

File: 1623007282659.png (315.76 KB, 933x966, ladeeznuts.png)

>>16170
>How to draw slightly sexy girls
Unusually modest for stuff like this
>>

 No.16282

>>16278
That's an awesome big booba vampire
>>

 No.16285

>developed carpal tunnel syndrome
ngmi
>>

 No.16343

>>16285
how do prevent it?

are those hand streches really enough to prevent
>>

 No.16362

>>15707
Quick question, do you have any tutorials to get that realistic look of the flesh/cloth texture?
>>

 No.16389

File: 1623416184466.jpg (36.91 KB, 787x841, 1612742625216.jpg)

>>

 No.16414

>>16389
i wish i was that frog bros…
>>

 No.16416

>>16414
Then draw yourself as the frog :-)
>>

 No.16446

Any people from /ic/ here that could explain to me who Nosebro is, please? I read someone's art being called "Nosebro face" but I don't know what that means.
>>

 No.16487

>>16362
https://www.youtube.com/watch?v=zC3OxonJcXQ
>>16446
Some namefag with intermediate skill, he has his own Discord server, I spent there around a week and left it because some people disliked communist symbols in my avatar.
It doesn't mean anything, his faces are neither bad nor spectacular.
>>

 No.16563

File: 1623954477182.jpg (235.8 KB, 800x800, 1618193981545.jpg)

Give me some characters to draw. I'm sad and bored
>>

 No.16565

>>16563
would you draw a misato for me
>>

 No.16566

>>16565
>misato
I'll try
>>

 No.16567

>>16566
great
>>

 No.16569

File: 1623956789375.png (200.68 KB, 722x656, beachgirl.png)

>>16563
can you draw her ?
>>

 No.16589

>>16563
Draw the anime in your pic
>>

 No.16698

>>16567
I'll post later today, I'm going through some shit
I'm doing it on paper
>>

 No.16699

>>16569
*Licks lips*
Ayo who dat shawty?
>>

 No.16710

File: 1624136840766.png (1.62 MB, 1100x1075, girl.png)

>>16569
(I'm not the anon who you asked to draw this lady but I thought it would be a fun pic to draw)

I think I accidentally made her way too thin though…. was in a hurry because I'm procrastinating on homework
>>

 No.16713

>>16710
Not too bad but I think you screwed up on those thigh proportions. One looks bigger than the other beyond what perspective would do.
>>

 No.16716

>>16710
haha n-now make the booba bigger
>>

 No.16717

>>16716
STOP CORRUPTING HIM
>>

 No.16743

>>16710
Notbad, I guess. I like the background.
>>

 No.16754

>>16710
Yeah you made her a bit too skinny, but it's a really excellent drawing, you have great skill.
>>

 No.16763

File: 1624216034873-0.jpg (560.95 KB, 1280x720, misato 1.jpg)

File: 1624216034873-1.png (112.47 KB, 360x360, Misato_Katsuragi_NGE_Illus….png)

>>

 No.16764

>>16763

I tried my best but it still looks very different from the original.
>>

 No.16777

>>16764
>>16763
very nice anon
I will put it in my collection
>>

 No.16795

>>16764
With correct shading that could be a great vapourwave cover. Nice job drawanon.
>>

 No.16800

File: 1624291778414.png (142.42 KB, 860x756, f58779a504ecac8c50ad32ffc9….png)

>>16795
>>16777
thanks guys!
>>

 No.16801

how do i get good at mouse drawing bros
>>

 No.16808

>>16801
Start doing pixel art or vector art
>>

 No.16820

>>16801
Show us some of the mice you have drawn
>>

 No.16822

File: 1624352587434.jpg (83.89 KB, 1400x700, E2zfYY5XIAAAzEZ.jpg)

>>16820
never change anon
>>

 No.16848

>>16801
why the fuck would you ever do that to yourself?

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