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File: 1608525759212-1.gif (125.93 KB, 256x256, Hammer&Sickle.gif)

 No.3707

Any of you like modeling in blender?
I'm really amateurish at it but I recently made these two and felt like sharing them somewhere. and what better place to share than on lefty pol.

 No.3708

FUKKEN SAVED!

 No.3747

File: 1608525762936.gif (6.12 MB, 512x512, super_cool_badge-1.gif)

higher definition for the badge

 No.3767

File: 1608525764768-0.png (1.06 MB, 1920x1080, Rifle Render.png)

File: 1608525764768-2.mp4 (3.59 MB, 1920x1080, Bolt Cycle.mp4)

>>3707
I've made some low-poly models and animations for those models during the development of the game project that me and my team are working on as part of our curriculum. Hadn't really used Blender before this project since the first two courses of 3d modelling were taught in 3ds Max.

 No.3792

>>3767
the models look great, but I'm not a big fan of this textureless, flat shaded artstyle.

 No.10385

>>3747
the model itself seems fine, i've never worked with blender so i'm not exactly sure how cycles works but you definitely need to introduce surface imperfections and at least a bump map. it looks too smooth right now.

 No.10454

>>10385
there's supposed to be normal maps and roughness maps on it but clearly it barely makes any difference.
>introduce surface imperfections.
If you have any that aren't going over the top, share, them please, I still want the thing to look shiny and clean.

 No.10456

File: 1608526568130-1.gif (3.02 MB, 512x512, cool_comstar_evee.gif)

two more renders, got rid of the roughness map and decreased the roughness untill it shined properly

 No.10458

File: 1608526568441.png (2.92 MB, 512x512, super_cool_badge-1.png)

>animation thread
>still using decrepit inefficient GIFs
Anon, I…


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