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/leftypol/ - Leftist Politically Incorrect

"The anons of the past have only shitposted on the Internets about the world, in various ways. The point, however, is to change it."
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 No.665400[Last 50 Posts]

The metaverse is all the rage these days.
People are talking about virtual reality and even hooking up shit into your brain to simulate virtual reality.
It seems like a desperate attempt to create profits.
Instead of building useful stuff we're building digital funko pops in the form of virtual land and nfts.
Real land for me virtual land for you it seems.
That's late stage capitalism for you.

 No.665409

you might find this essay by graeber interesting
https://thebaffler.com/salvos/of-flying-cars-and-the-declining-rate-of-profit

>Where, in short, are the flying cars? Where are the force fields, tractor beams, teleportation pods, antigravity sleds, tricorders, immortality drugs, colonies on Mars, and all the other technological wonders any child growing up in the mid-to-late twentieth century assumed would exist by now? Even those inventions that seemed ready to emerge—like cloning or cryogenics—ended up betraying their lofty promises. What happened to them?

>Recalling the clumsy special effects typical of fifties sci-fi films, I kept thinking how impressed a fifties audience would have been if they’d known what we could do by now—only to realize, “Actually, no. They wouldn’t be impressed at all, would they? They thought we’d be doing this kind of thing by now. Not just figuring out more sophisticated ways to simulate it.”
>That last word—simulate—is key. The technologies that have advanced since the seventies are mainly either medical technologies or information technologies—largely, technologies of simulation. They are technologies of what Jean Baudrillard and Umberto Eco called the “hyper-real,” the ability to make imitations that are more realistic than originals. The postmodern sensibility, the feeling that we had somehow broken into an unprecedented new historical period in which we understood that there is nothing new; that grand historical narratives of progress and liberation were meaningless; that everything now was simulation, ironic repetition, fragmentation, and pastiche—all this makes sense in a technological environment in which the only breakthroughs were those that made it easier to create, transfer, and rearrange virtual projections of things that either already existed, or, we came to realize, never would.

 No.665420

>People are talking about
How many "people"? How big of a percentage of human population on earth talk about VR a lot in their lives out of genuine interest? You seeing so much VR talk and thinking it's "all the rage" is just marketing working.
There's not much genuine demand for this shit and it's being manufactured, and you making threads like these is helping that.

 No.665421

>>665400
the next/current stage is neurocapitalism

"On the one hand, there is real discovery with a material brain - affects are enmeshed with concepts, opening up sense making to the relational capacities that brains inhabit and the formation of 'synaptic selves', but on the other hand, we need to grasp that sensory environments are affective atmospheres subjected to affective capitalism or neurocapitalism, - pre-primed affective atmospheres that route around the problem of cognition and appeal directly to moods"
Tony Sampson - The Assemblage Brain

 No.665427

>>665421
>neurocapitalism
Ohhh, that's a beautiful buzzword, definitely gonna bring it up on the next investor meeting to pretend something fundamentally new is being created so they give us money

 No.665431

Another techy buzzword to market a shitty even more regulated version of VRchat. The presentation seems like FedBook trying its best to force something boring with a creepy bent down the average consumer’s throat. Even the biggest normies aren’t having any of it.

 No.665432

>>665400
>The metaverse is all the rage these days.
is it really ?
if it is, how much of that is genuine, and how much is artificially generated corporate hype ?
How does it compare to something like idk fidget spinners ? It seems like that was more popular.

>Instead of building useful stuff we're building digital funko pops

to be fair they seem to be developing head mounted screens, which probably have some uses

>Real land for me virtual land for you it seems.

You could go all philosophical and say that capitalism is trying to build a digital extension of it self to try to overcome the limitations of material reality. But that would give you a false impression that virtual reality was immaterial, without a resource and energy foot print. All this stuff runs on a insane amounts of server farms, that all have to be build and replaced or expanded every few years. In order to run all these servers you need huge amounts of electricity and a huge amount of cooling water, frequently in areas that already have water supply problems.

All things considered it's not really all that different from video games, except that maybe proper video games might be more fun. If you want to live in a virtual reality, it's probably better to wait for games you can run on a computer box you can put on your desk.

 No.665433

More nonsense tech shit that will be defeated by climate change anyway

 No.665444

I honestly thought the metaverse was going to be mentioned once or twice as a distraction and we never hear about again but you're right they are going full stream ahead to find new avenues of profit.

 No.665446

>>665444
If that wasn’t a joke this nigha unironically deserves to be publicly hanged

 No.665478

>>665400
in which country?

 No.665502

Damn zucks marketing grift is going well I see. Why the fuck do people care about a new shitty be game?

 No.665504


 No.665554

VR is neat but I don't know anyone seriously appreciating the "metaverse" outside of like, cryptobro retards that nobody takes seriously.

 No.665561

>>665554
Yeah, it's never gonna be anything more than a toy for people to play games on.

 No.665566

The metaverse will probably just end up as another disppointing big tech gimmick like google glasses.

Video games, simulation and immersion is not exciting anymore and people's interest in IT has been on a decline for years.

In a year or 2 no one will remember it but zuckerborg will still make a ton of money out of it through investors.

 No.665570

>>665566
Vidya is still good, it’s just that they used up most of the good ideas, tech isn’t advanced enough for other good ideas, and profit motive prevents anything creative
Basically, vidya is probably going to have a crash again

 No.665575

>>665504
Do people not realize VRChat already does what Facebook Horizon aims for? Even then the Internet makes how Facebook pitches the metaverse laughable as we already know how people would use it for it takes off.

 No.665577

>>665400
>Metaverse
No thanks, porky.
>>665575
>VR Chat
No thanks, porky.

 No.665580

>>665409
technological development was plateau'd by neoliberal austerity
anyways, who cares about the promises of pop science anyways
also this >>665420
this thread is just vapid middle class whining

 No.665728

The whole new wave of speculative "futuristic" derivatives is basically just a new age equivalent of the wild west. It is literally just a big band of scammers, prospectors and true-believer dipshits who will get fleeced to death by the first two. No one (who is mentally healthy) believes any of these shitty auto-generated "artworks" or digital metaverse real estate holds any value. There is a somewhat sizeable pool of absolute imbeciles brainrotten due to the internet who unironically think that owning a bored ape is the sickest shit, but they are a minority, the majority are the scammers who speculate on these derivatives, or prospectors who dig for gold by making them, all with the hopes that they will sell off these valueless pieces of shit to someone dumber than them and cash out. Let's take the Buckbreaking NFT's for example, just what a perfect goldrush scam that is! I love it! Everyone realizes how ridiculous they are, but no one really wants to actually buy one outside of some total whales. But this also means that a lot of people will make the bet that the Buckbreaking NFT will increase in value, so they buy it as a "smart" investment. However the problem arises from the fact that no one fucking wants these things, just a miniscule market, most of whom won't even be willing to pay for the eventually inflated price. So that is why I am, right fucking now, making my bet that this whole digital "property" thing will burst like a giant fucking bubble. More and more speculative NFT shit is made every day. More and more prospectors are brewing up their own shitcoins or bored apes. More and more celebrities attempt to cash in on their brand recognition through this. At some point this whole shitshow will fucking burst, not to mention the eventual government regulation stepping in. So yes, for now it is wild west, but its getting flooded now and it will implode on it self.

 No.665733

It's the pinnacle of the misallocation of capital and proof that capitalism is irrational in its allocation of resources. The billions that will be poured into it in investment funds should be used to address material needs. Not some fantasy illusion world that will plunge people even deeper into a world of sedative distraction. It's absurd.

 No.665737

>>665728
>eventual government regulation stepping in
Kinda hope this never happens, as the crash would be worse and thereby funnier if there is no regulation.

 No.665767

>>665400
The metaverse is just a shitty version of VRChat. Facebook employees are lazy and incompetent so they will maximize the ratio of profit over effort.

 No.665816

>>665580
Nobody cares about Metaverse, nobody even knows what it is aside from a vague impression Facebook is trying to create a retarded, low-tech version of the Matrix. Basically Google’s project from years ago with the AR glasses. But the Quest 2 is making VR gaming more common, especially after the sales explosion of late 2021. But the “futuristic” trappings of it are kind of absurd. I have a Quest 2. As a stand-alone device it might as well be similar to owning a Wii in the sense that I can totally see the mass appeal of it as a more active gaming device. It’s also kind of like the appeal of DDR or something. Being physically engaged by games feels more real somehow, not REAL real, but in the sense that it almost feels like in a game like Gorilla Tag or something (which is filled with children, but I digress) you actually feel more like you’re playing tag than if you were just playing a normal PC game. You sweat and start to breath heavy and panic when someone is getting close to you and you stumble in the game. Shooting games feel kind of like playing laser tag as a kid. It just feels very engaging, I get why VR could easily take off, especially with spastic kids that want that level of physical activity.

But that’s for video games. This dream that people want to use VR or AR for everything else, I still don’t see it. They’re trying so hard to make something small in form factor under the belief everyone will buy a unit and wear it all the time or something. I think they’ll run into the Google Glass issue. People see this stuff as weird.

 No.666051

I can't wait for the Metaverse to make VR mainstream and bring down the prices on gpus and such. Yeah, yeah I'll click through your indoctrination shit just give me a cheaper gaming rig. And get on that life extending sci-fi crap. The sooner it hitds billionaires the sooner it can be made consumer tech. Come on.

 No.666105

>>666051
>I can't wait for the Metaverse to make VR mainstream and bring down the prices on gpus and such.
They're going to buy up all the gpus and put it into data centers and make you stream it.
>And get on that life extending sci-fi crap. The sooner it hitds billionaires the sooner it can be made consumer tech
They privatized healthcare so they could deny access to an ever growing amount of people, what makes you think they ever would give you scifi longevity medicine ?
What makes you think they have any ?

 No.666121

>>666105
>They're going to buy up all the gpus and put it into data centers and make you stream it.
The lag would make everyone motion sick, already you need a strong GTX 10 series with a strong CPU with lots of cache to keep up with the 1440p at 120 FPS for each eye and even then VR games can't do anything fancy like dynamic shadows as that would a professional 3D workstation to not look like a laggy mess.

 No.666127

>>666121
brah ppl unironically think computing is actually a cloud in the sky and not dependent on hardware because of marketing like this

 No.666150

>>665816
>
But that’s for video games. This dream that people want to use VR or AR for everything else, I still don’t see it. They’re trying so hard to make something small in form factor under the belief everyone will buy a unit and wear it all the time or something. I think they’ll run into the Google Glass issue. People see this stuff as weird.
I have met literally zero people who want to get bombarded with ads in their always-on AR glasses

 No.666185

>>666121
>The lag would make everyone motion sick
Saved by the speed of light meandering at a slow pace of 300.000 kps, the universe putting up a speed limit that blocks porkies from hoarding all the chips in their data centers. Lets hope you're right. Facebook's business model is being a corporate monopoly after-all, they're looking for monopoly rent, not bringing gpus to the masses. I'm still mad for that anon looking up to capitalists, hoping they will fix shit for the little guy, it's so delusional.

 No.666203

>>665400
Ok, some IMO points here:
-they (ruling class) want to push the idea that it is equivalent to the real world (it is not, it will never be). Backed talking points: Devs (streaming series), NYP article about "women being groped and it is repulsive" lmao, shit no one here not, etc
-they want to be the first on it. There is already "Ph.D. in groping in metaverse" in U.S. elite universities, so they want to be before everyone else in the niche they are creating in technology.

I see the metaverse and virtual reality as some sort of try internet thing, or industrial revolution thing where they can be above everyone else, while they sell the idea of it is important and matches reality so you can sell your soul for them.

 No.666253

Going to post an essay I'm working on. It's unfinished so bear that in mind. Because I am not interested in credit or compensation but the truth and the fate of the world I am posting it anonymously in its entirety . Hopefully someone finds it insightful

### Against the Metaverse: An Analysis

The Metaverse is all the rage. Investors are buzzing. The media is chiming. Humanity—so goes the hype—stands on the precipice of yet another profound technological transformation. Every aspect of life will be unsettled, reality and dream will intertwine. And money and attention will go where it shouldn’t.

Meanwhile, the world is burning. The past decade has seen unparalleled wildfires from Greece to Australia. The real world shrinks more and more every day. Whether it is from pandemic stay at home mandates, or from the digital pull of smartphones narrowing consciousness down to a screen, or the gradual and perhaps inevitable creep of polluted land. The earth, and society, is in a state of terrible neglect. Now the sheen of virtual joy to cover up this depressing reality is on offer. But the shrinking world will not go anywhere. It will only tighten until it becomes a noose. And it will be physical minds and bodies, not make-believe virtual avatars into which those minds and bodies misplace their time and energy, that will suffer.

What needs explaining is the deeper significance of the metaverse, the political, social, economic, and psychological implications. It is too easy to be dazzled by the shiny and new, to see a technological advance, whatever its provenance, the intents behind it, or its nature, as fundamentally auspicious or at least exciting. In truth, the history of technology shows that for every benefit there is at least one corresponding harm, and there is no known calculus by which to judge whether the harm or good outweighs the other.

The thesis presented here is a quite simple and common sense one. It does not require complex or theoretical language to express. It is simply the obvious claim that it is a bad idea to invest tremendous amounts of time, energy and money into the imaginary and distracting, to push further into detachment, when reality desperately needs addressing.

Various estimates of the investment potential of the metaverse have been proposed. They generally range in the many billions to some trillions. For comparison, a much fought for spending bill in the American congress to renovate the ailing infrastructure of the country is closer to the bounds of the lowest estimates. There is something almost unconscionable about leaping further into technological illusion when so much is rotting in the real world.

It might be said that the basic point being made is a no-fun allowed argument against entertainment in general. That we should puritanically prioritize raw utilitarianism and make for ourselves a purely functional, dry world of tools. Not so. Entertainment can bring joy or can even be the antitoxin to life’s emotional poisons. Yet there is a particular violence, an aggressiveness and audaciousness to the metaverse in its potential to disorient and disfigure. Its damages threaten to be almost philosophical, ontological or epistemological; they risk undermining and upsetting basic premises of perception.

Young people are already confused and in disarray. Psychologists have documented it. Rising teen depression, body image issues, creeping loneliness, all directly implicating technology as the primary cause of psychosocial disruption . It’s a digital culture of cheap substitutes, false images, and quick-vanishing empty pleasures. It is these young people who are poised to be utterly consumed by the metaverse. Their entire souls, to put it dramatically, are to be sacrificed to a mad experiment which is being gleefully anticipated without a second thought.

Even if the metaverse will result in some positive developments, it can’t be all good. After reviewing the internet and comparing hopes with actual outcomes there is no way to expect only promise from the metaverse. After witnessing the utter cultural destabilization caused by social media, the idea of doubling up on such disorder, expanding it to absolute dimensions, is just insane.

There’s an even more insidious if subtle aspect to the metaverse. It could kill the imagination by rendering it obsolete. Imagination colors in the absence of stimuli by outwardly projecting the mind’s own inner vision in place of it. Imagination, says the philosopher Arthur Schopenhauer,

is strong… when that particular function of the brain which enables \[it] to observe is roused to activity without any necessary excitement of the sense. Accordingly, we find that imagination is active just in proportion as our sense are not excited by external objects. A long period of solitude, whether in prison or in a sick room; quiet, twilight, darkness-these are the things that promote its activity; and under their influence it comes into play of itself.

Children have their own natural metaverse, they see cartoon characters, fairies, and hobgoblins hiding behind rocks and dancing in the forest. Deprived of the need to imagine because they have been given a technological substitute they will be thrust into miserable mental poverty. Already the young have been deprived of normal social development, and it seems particularly cruel to rob them of that most sacred aspect of childhood, imagination.

Such a harsh take on the very idea of the metaverse might come across as too uncharitable, or perhaps even paranoid. But the fact is that social media has been around as a dominant cultural force for more than a decade. We have data about what it does to people and their mental health. If Web 2.0 was about conforming the real world to cyberspace and making it more connected and accessible, Web 3.0 is the overt infection of the physical by the virtual. It’s only plausible to assume that even more brazen social experiments in technology will cause all manner of unanticipated disturbances. It is rational to exercise caution.

There may surely be positive benefits of the metaverse, just as there has been social media and digital technologies in general. Perhaps even vast benefits. Complexities of such scale hardly ever result in pure benefit or detriment. Technology in some sense is fundamentally grey in the essence of its value, as dependent on what it is as much as how it is used. But the people building this technology do not have humanity’s best interests at heart. They seek to make profits. And they have proven themselves ruthlessly committed to that goal at whatever the social and psychological costs.

Digital tech is thought to be lightweight in its environmental burdens. It does not require factories that billow out smog, at least not directly, nor petrol or mounds of coal. Yet there is a different kind of environment apposed to this “hard” environment, the “soft” psychosocial environment of people and their mental spaces. And it is this human ecology which is polluted by social media. Whether it is by trolling and hate speech, body image issues, bullying, misinformation, or mass delusion, social media emits a toxic effluence. The only difference is that we are not accustomed to thinking of data and content as things or people as an ecosystem, though it’s not only an apt analogy but a literal comparison. The metaverse is poised to vastly increase info-pollution, spraying graffiti on the mind and senses with holographic advertisements, blend illusion with reality, fundamentally falsify the objects of cognition.
Is the way things are in the world today could benefit from more noise, more signal distortion , more barriers to clarity and unity of thoughts and perceptions?

Should we not instead return to the world as it is in itself, without digital intermediaries or virtual adulterations, to restore a more healthful relationship to it? Do we want our minds stolen?

 No.666263

>>666253
Is it possible, ontologically, to escape the influence of the virtual, or of the symbolic/imaginary, as a means of intelligibility structuration?

 No.666279

>>666253
This is a decent essay however i have some criticisms:
>the history of technology shows that for every benefit there is at least one corresponding harm
that's nonsense, there is no rule that says beneficial technology must come with harms.

Ideologically speaking you are ignoring class, the problems with technology almost never are really technological, it's usually about who controls it. You should blame the capitalist class for what they are doing to the minds of children, it's not a side effect of technology. This is a ruling class destroying children. Ideologically you are doing capitalist realism, and you shouldn't.

You are also indirectly predicting that the vr-facebook will actually be very influential, and that's not really that likely, at the moment it looks more like it's a lot of hype and marketing buzz.

>Should we not instead return to the world as it is in itself, without digital intermediaries or virtual adulterations, to restore a more healthful relationship to it? Do we want our minds stolen?

The question isn't really whether or not we use digital intermediaries, it's quite useful stuff. The question is whether or not we control it. Digital technology isn't stealing our minds, the capitalist are stealing control over our digital technology

 No.666282

File: 1640827579321.jpg (102.09 KB, 735x660, 1639957275200.jpg)

I remember in the 90s.
Everyone was so excited about the concept of virtual reality.
Now, thanks to corporate domination it feels more like a prison than a fun experience or way to pass the time with friends.

The internet is functionally the same way. Keep people on it, consuming as much as possible. There's little reason to believe that VR will be any different.

 No.666287

>>666282
>The internet is functionally the same way. Keep people on it, consuming as much as possible. There's little reason to believe that VR will be any different.
The internet used to be a really fun tech though. It's wonderful being able to talk with someone on the other side of the globe, be able to see people's personal pages which showed off their personality, be able to quickly get medical data, etc. The real issue started when advertising came to the net and basically turmed the whole internet in 6 big sites who try their hardest to lower your attention span. Without that though, the internet is amazing.

 No.666314

>>666287
That's why we have to fight to preserve that spirit of the internet. Through the Free software foundation and the FOSS ideology we can preserve that We need bet neutrality back as well .. I know normally the liberal idealist approach is shunned here in this board but net neutrality is what kept NFTs at bay and now it's gone.

 No.666322

>>666314
Foss is great for personal software, but for the internet I don't think it does so much. The internet already is build as a free and open system. If we wanted we don't even need any forums to communicate, we can just send messages peer to peer. What I feel the internet really needs is some easy way for the average person to have a service to socialize and share their content, without relying on big tech for that. That kinda does exist, but no one has yet packaged it in easy to use package that doesn't attract conspiracy schizo's.

 No.666349

>>666322
FOSS is literally the standard that needs to exist in order to keep the internet free, lol. P2P is not good for certain things like HTTP is not good for certain things. Every protocol has different things that it does. P2P could not sustain the internet like HTTP does today. Not even close. Have you ever used FreeNode? P2p could never functionally work on something like youtube. Bittorrent is far better but bit-torrent isn't good for security and is still slow as hell compared to HTTP. Streaming isn't super feasible on it. Have you ever tried to watch something on peertube?

HTTP was that, but, the protocol has been monoplized. There's alternatives that put road blocks on such things and plenty of smaller websites like this one and its sister boards, but, ultimately it's the nature of capitalism and the proprietary software that have allowed things to reach this point.

 No.666359

File: 1640831634058-0.jpg (501.61 KB, 1920x1080, NeosVR.jpg)

File: 1640831634058-1.jpg (105.63 KB, 1280x720, RitualNeo-AmpWave.jpg)

File: 1640831634058-2.png (1.11 MB, 1092x614, FacebookHorizon.png)

File: 1640831634058-3.jpg (255.1 KB, 1920x1080, MicrosoftIgnite.jpg)

>>666185
I agree with your essay except, I don't think the metaverse will kill imagination any more then the early Internet did. The forms it already takes (VRChat and Neos) pushes people to learn Blender to make a custom avatar and Unity to make their own map. This is one reason why those already on VR laughs at Facebooks and Microsoft's attempt as who wants to be "normal" humans (without legs) instead of being anything by learning how to 3D model.

 No.666375

>>666349
But thinking a new protocol would free the internet is "utopian", cause the internet is not centralized because of the protocols it uses. It's centralized because companies made it easy to use for the masses while relying on their services, which gave them immense power. The problem that needs to be solved is not of a new protocol, but a service that's decentralized. That can be made using HTTP, and even should be seeing how supported it is.

 No.666376

>>666359
You're talking about "creativity" not imagination. VR means things are virtually realized, not left to the imagination. In the sense of masturbating to porn vs. masturbating to your daydreams.
And I don't see much of creativity brought about by the internet either, it's rather the opposite: the internet caused most people to be overly socialized and integrated.

 No.666393

>>666376
Things are not instantly realized, Blender doesn't just poof 3D models into existence, same with making worlds in Unity for Neos and VRChat, that is the pipeline one has to take if they want to create content for those platforms. By your logic artists lack imagination as that is creativity as things become realized on their canvas. As for the Internet itself it is laughable to think the Internet makes people integrated, everyone is in their own group of cliques with there not being any hegemonic Internet culture, with the Internet doing the opposite of atomizing people.

 No.667020

>>666359
Where the fuck are their legs?

 No.667038

Escapism will only become more and more common as the world worsens. Why care about exploitation when you can spend 8 hours a day fucking your virtual waifu and live in a Minecraft world.

 No.667064


 No.667259

>>667020
Animating legs is hard since you not only have to have a walk cycle but get them to step on stuff like stairs. Normal people just git gud when dealing with 3D models but we are talking about Microsoft and Facebook.

 No.667270

It is being pushed really hard, but I think it will flop. The only people who want this are gamers and the worst types of consoomers. My concern is with people being "incentivized" (read: coerced) into using it more and more. The day we need VR/AR to go about our daily lives is the day I go full primitivist.

 No.667271

>>667259
>Normal people just git gud when dealing with 3D models but we are talking about Microsoft and Facebook
fucking lol

 No.667410

>>665400
>The metaverse is all the rage these days.
>People are talking about virtual reality and even hooking up shit into your brain to simulate virtual reality.
So glad I stay away from normalfags because I've literally never seen anyone talk about this shit a few days after the announcement.

 No.667413

>>667410
I assure you normalfags don't talk or think about "metaverse" either.

 No.668088

>>667410
Normalchads don't bother with this clear scam project. Zuck will lose a shit ton of money with this retarded investment, or maybe not since NFT bros seem to like it

 No.668127

>>668088
At best it will follow the Second Life bubble yet Second Life only real competition was Active Worlds that subscription prices caused its user base to stagnate. Facebook will be up against VRChat and Neos with Facebook not seeming to understand the VR demographic given how they announced it and talking about AI to create a human 3D model through your camera when in VRChat and Neos its user base wants to be anyone but themselves.

 No.668132

File: 1640968586583.png (193.13 KB, 549x867, occulus.png)

VR will become more popular, but i think the whole metaverse thing will be a flop

 No.668136

>>668132
What's the point of vr if you are running it at low resolutions at low frame rates. I'm kinda surprised it is still popular.

 No.668138

also faceburgs metaverse seems to be based off boring human avatars, when anime and furry freaks want to make custom avatars, this seems like the downfall of it

 No.669014

>>667020
legs are ableist, comrxde…

 No.669400

>>668138
Zuck seems focused on recreation of the office environment in VR rather then what people actually use VR for.

 No.669428

>>665444
Rarely have I seen a more punchable face.

 No.669517

>>668138
>>669400
bro what the fuck is this
Zucc is a fucking retard
There is no advantage to fucking strapping your monitor to your face for the sake of having something that has no real practical advantage over a video confrence aside from "feeling present".

In fact this is a significant downgrade because it's hard to do other things like, i dunno, drink fucking water while in a meeting while you're wearing a kilo of plastic strapped over your fucking eyes

 No.669542

>>669517
I think it could be useful in theory, if expanded way beyond the realm of emulating a typical office environment. With good hand sensors you could theoretically quickly and easily create complex concept representations in a 3D space, even if you have no art/drawing ability.

And future goggles will be lightweight enough that you can probably toggle the screen on and off so you can use them as regular glasses if you want and can drink or eat without having to take them off.

I think the hardware and software too immature right now for them to be very useful for meetings, but it'll probably be the future of meetings within a few decades. Seems like they may be trying to push this too soon.

 No.669549

File: 1641064510168-0.jpg (81.52 KB, 1422x797, tilt-brush.jpg)

>>669542
>With good hand sensors you could theoretically quickly and easily create complex concept representations in a 3D space, even if you have no art/drawing ability.
Google already did it and in a far better on console hardware + VR.

 No.669563

>>669542
I didn't say "what is the point of VR" I asked what the fuck is the point of Zucc's retarded Metaverse.

 No.669608

File: 1641068465804.jpg (107.5 KB, 570x760, vr1993.jpg)

WagglanReality will succeed any day now.

 No.669617

>>669608
It has far the most part, the only stumbling block is the reliability and cost. We've come a long way from the Virtuality arcade machines of the early 1990s.

 No.669629

>>669563
>I asked what the fuck is the point of Zucc's retarded Metaverse.
Zuck is a monopoly capitalist, he wants monopoly rent or super profits, so think along that line.

 No.669634

Nice feet

 No.685198

File: 1641825385939-1.mp4 (37.51 MB, 960x540, WalmartVR.mp4)

What is the point? You put on VR to shop at WalMart and they talk about your vehicle but your in VR so your vehicle would be at your home as your are. They even say "virtually pick up products" so what you are picking up is virtual but you want real commodites and you want a real oil change for your car.

 No.685204

>>685198
>Bourgs actually thinking someone will put on the vr headset with all that entails, pick a place to go in vr, go to walmart, and experience in vr going to the market.
>Instead of just using an amazon like webpage without putting with all that bullshit.
>Or going IRL.
How come bourgs have that need to invent already existing things, but more complicated?
Like, this happens all the time on the tech industry.

 No.685411

>metaverse

 No.685416

>>685198
its going to take twice as long to do your shopping in VR than going into the shop, with all the animations, not to mention the computer will probably crash halfway through

 No.685422

>>685204
bourgs think people enjoy the experience of going to their shitty Walmart stores and think VR can provide that.
It really goes to show how out of touch they are.

 No.686277

Don't lose sight of how dangerous this can be. If they're successful in moving the majority of human to human communication on there they will surely develop alogos that read what you discuss to serve you targeted ads and they'd surely use it against us

 No.686283

File: 1641871029018.mp4 (20.45 MB, 640x360, VirtualLandBoom _ WSJ.mp4)

>>685204
I want to know why they can't get past the Active Worlds and Second Life model. Why do they insist on one big map rather then just having the metaverse work like the Internet were people just go to where they want to go and location is meaningless?

 No.686287

Literally how is this different from a videogame

 No.686288

>>686287
It's completely unfun and boring.

 No.686295

File: 1641871761548.webm (8.43 MB, 640x360, NeosVR.webm)


 No.686327

>>686283
Because he Metaverse is supposed to be one big "on brand" virtual shopping mall where everything is optimized to make you spend money through microtransactions. It's meant to capture people's identity in the way social media did but forums did not, but in VR. If it's all perceived to be a big space, hoever the actual implementation works, all other more compartmentalized platforms are perceived as more limited and become subject to FoMO(Fear Of Missing Out) and with how VR requires an investment, people flock to the one "bigger", "more complete" and backed by FacebookMeta.

 No.686348

>>686283
>digital property in metaverse
I don't get it? It's a virtual space. They are not limited by a 2D surface like land IRL. They can have however much space they want. They can compress and stretch things however they want. Each person could have their own custom virtual boulevard that has a customized set of locations that sync up with anybody else there when you enter that space (or an adjacent one). They are in a virtual world and not taking advantage of the technology at all.

 No.686387

>>686327
Yet even in Second Life most people use the teleport function to just jump to where they want to go. The large map actually makes vehicles meaningless because of navigating around private lots. Meanwhile in the VR platforms that are just many self-contained worlds this is not a problem since rest rest of the platform doesn't exist till the user jumps to them, thus if you want to race you just load up a racing word that lay out was designed by whoever did the map and you even have tricks like looping edges thus a endless track if you want.

 No.686455

>>669400
ROFL. Is that supposed to be a taste of what it may be like? Is that what he means by feeling present? Poorly animated avatars of people you know moving spastically? Can't wait to see this dumb shit crash and burn.

 No.686461

>>686348
That's right you don't get it.
Normalfags have only ever accessed the internet though the limitations of corporate portals. The limits were already firmly in place when they arrived. They were never exposed to the inherently accelerationist real internet.
They definitely don't see these developments as limiting, a downgrade, regression, or subversion of what came before. Anything is better than nothing.

 No.686465

Oh yeah and they like it. It's not that they're bluepilled and if only they wised up they could escape the matrix …
No they love that shit. I've talked to enough iCucks to know that they love artificial scarcity. They like to know their place in the system and be in that place.

 No.686874

>>686461
So they don't know VRChat and Neos exists? They don't know that we now have counter-examples showing how stupid it is to make a monolithic map? That if you give users tools and access then they can create games onto themselves within the metaverse?

 No.686901

>>665400
My thoughts exactly.

 No.686927

>>686283
How trollable is this shit?
Like, can I buy land specifically to start a commune and overthrow the digital bourgeoisie, or are there digital cops?

 No.686933

>>686277
They would have to really funnel people into it by force.
Most people hate this shit irl let alone in the virtual world.

 No.686943

>>686874
Farmville/Candy Crush/Farm Hero >>> All of Newgrounds

 No.687490

File: 1641946564062.webm (10.6 MB, 1280x720, HorizonHome.webm)

>>686943
Do you think people to pay 1k on a VR setup for an experience not even on par with what Playstation Home was on the PS3? The people that play games like Farmville, Candy Crush and Farm Hero as also the people that are happy using a potato PC.

 No.687752

>>686943
Not really, but since the corporations killed Flash, shitty phone and steam games for 5.99 have replaced free content for the people.

 No.687935

>>686874
>>687490
Oh god it's so shit. How is it so shit?
It's like technological progress actually runs backwards.

 No.687936

>>686943
Well that's just flat out untrue.

 No.687971

File: 1641973136016.png (790.21 KB, 661x917, ClipboardImage.png)

>>687490
It's a matter of time, if it's already not the case, for integrated GPU's on the cheaper side to handle VR. The gear itself will be either subsidized or sold at a massive loss, since it seems Meta is committing to this bit, and the profit is on becoming the Facebook of VR and selling microtransactions.It's the recurring payments and market share that matters. Once they have become the dominant force in the nascent VR market , maybe alongside a few other Big Tech competitors, they have achieved what every GaaS strives for, a permanent cubicle microtransaction farm of normies to last forevermore, that never gets outdated and has no (wildcard)competition. A government sanctioned cartel of "social" platforms to psychologically abuse you for consumerist or mercenary profit, now in VR.

Meta(maybe some other VR pusher) will eventually, sooner than later, soft-merge with the US government and get subsidized distribution of their VR stuff to educational institutions. From then a sort of soft endorsement of the tech will stem from governments and a wave of subsidies with "educational" and "therapeutic" pretexts will massively drive down the cost of VR gear.

Microtransactions, subscriptions and psychologically manipulations to assign value to digital goods with the help of control over "social platforms" is the way of profit and, same as GaaS seemed back then like an obscene model for the absolute bottom feeders, same as the Facebook pay to wait games once seemed like a temporary quick exploit on normies, same as the e-gambling once looked like a quick trap for boomers, same as woke king of the hill antics once was a phase of identity seeking tweens on Tumblr, same as nobody would buy overpriced IPhones, profit will be sought at the cost of whatever dystopian consequences, no matter how absurd in the face of reason.

The sooner you realize that capitalists have you by the brain, the better.

 No.687973

>>687971
Exactly. What people downplaying the present technological appositeness of this prototype fail to account for is prudence: Sure it's unimpressive now, but it requires either naivety or obstinance to not understand that furtherance is only a matter of DUE TIME.

The metaverse signifies something bigger, an imminent, paradigmatic change in life's arrangements; something which will arise even if the metaverse itself fails to immediately ramify this.

 No.687992

>>687971

>The sooner you realize that capitalists have you by the brain, the better.


Should we just launch the nukes now and end capitalism at this point? I seriously am starting to think that Posadas was right.

 No.687998

So make virtual communist society so people can be despooked on what it would be like actualized.

 No.688013

>>687998
No chance. VR will be the most intense capitalist realism the world has ever seen.

 No.688098

>>687973
>The metaverse signifies something bigger, an imminent, paradigmatic change
All the markerting buzzwords
Fucking facebook shills trying to create hype for this stillbirth

 No.688119

>>688098
Except for the part where the change in question isn't something worth marketing. This imminence is something to dread, not laud.

 No.688162

>>688119
>This imminence
Stop trying to make this a thing you fucking shill. There is nothing in it for the users other than the novelty of fucking around with a VR headset for a few weeks. Phone screens are a worse experience but they are good enough, and there is no compelling function in the zuckverse to justify the extra steps of putting on goggles. Any amount of research would tell you people really dislike putting stuff on their face, that's why they pay a premium for extra light and rimless glasses or put up with the hassle of contact lenses that involves stabbing your self in the eye with your finger twice a day while forcefully spreading your eyelids apart, and regularly having itchy eyes when you forgot to take out the contacts over night. All that pain just to not have a thing on the face. People got really upset about not seeing full faces because of antiviral masks, imagine how much irritation blocking out eyes will cause. Most people have not tried out VR, and there is a huge unknown of how much of the population will be able to tolerate it. VR goggles will find their uses, but it's not going to usher in a new society where ideology is materialized into a piece of technology.

 No.688193

>>688162
>Still perceiving me as a shill and seething over it, instead of understanding that I'm the literal opposite lmao

you are a fucking retard, neck

 No.688197

File: 1641990054681.png (1.12 MB, 680x1090, ClipboardImage.png)

>>688162
nta

Meta is inconsequential, it may very well be investor bait with rebranding on the side. It's the concept of normalized VR(and later AR) as a part of human experience enclosed. That's the big deal how, with the help of psychology and the internet, capitalists have enclosed more and more of people's experience of their environment and each other and sold it back through "social" and mass media. It's a two pronged offensive where more human experience is enclosed and also made more deceptive as technology permits to analyze and each user's experience in greater detail.

VR/AR whoever makes it mainstream is a further encroaching on the human experience that , although gimmicky before wide adoption, represents a big declaration of intent. It's not games or gossip or news or emotional highs or entertainment or politics or psyops or surveillance or anything else but that capitalists are actually contemplating that it can all be packaged into a shitty all encompassing escapist fantasy with just enough reality in it for people to trust it. Not live in it, just become invested enough that it can worm itself into the rest of a person like social media has done, but with greater capacity to absorb your experience and expand to other areas.

It doesn't matter if the Metaverse fails, the same way it didn't matter when Digg failed or Myspace failed because Reddit and Facebook were molded into the same ideas. And became the schizo nightmare scenarios that no boomer magnet or soyboy platform could ever become. Everyone was sure all the techbro platforms that now dominate the internet and shape reality in the service of glowies were just another bubble.

I'm just saying that let's not underestimate Porky's ability to bring dystopian shit into reality. That they have the intent is cause enough for alarm.

 No.688203

Zuckerberg wishes that normies will adapt to wearing a sweaty mask for 36 hours per day, but they never will. They like phones.

 No.688216

File: 1641991898617.mp4 (6.6 MB, 300x360, d796vurwjua81.mp4)

>>688203
but what if… girlfriend?

 No.688219

>>688193
>Still perceiving me as a shill
because you are predicting against the odds that the zuckverse will be a thing, it's irrelevant that you attach a scathing criticism on top of that. Negative advertisement works as well as positive advertisement.

>>688197
>Everyone was sure all the techbro platforms that now dominate the internet and shape reality in the service of glowies were just another bubble.
Because that's what they are, these predictions aren't wrong, surveillance capitalism is a bubble because it disenfranchises people through surveillance and data about powerless disenfranchised people becomes valueless.
>I'm just saying that let's not underestimate Porky's ability to bring dystopian shit into reality. That they have the intent is cause enough for alarm.
There is diminishing returns and increasing costs preventing further advancement into this direction. The premise you have is that it's like drugs , but societies far more impotent than ours have reliably been able to break that. It is easier to make chemicals than vr-worlds and the mental hold of chemicals is far more powerful.

 No.688222

>>688216
>the primary "function" of the girlfriend is to feed you a food cube
must be a Japanese thing

 No.688323

File: 1642000008535.mp4 (13.33 MB, 1280x720, Shader Fes 2021.mp4)

>>687935
The time trial world in VRChat is low poly to keep a good frame rate while racing. Shader Fes is VRChat world that shows off effects. Facebook Horizons is shit because Facebook has always been shit.


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