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/tech/ - Technology

"Technology reveals the active relation of man to nature" - Karl Marx
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 No.16021

They're desperately trying to come up with any angle for VR that isn't video games. How Meta thinks of VR makes me think about all those tiktok accounts that are like you shouldn't spend ur free time enjoying things, u should be doing Google surveys so that u can afford a lambo.
With all the stuff you can do in VR, the best that Meta's marketing team can come up with is "you can look at really high res images".

 No.16023

File: 1658962356062-0.jpg (25.97 KB, 480x360, VR-ChatEAC.jpg)

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VRChat is is having a meltdown right now because the devs put in anti-cheat even though most users haven't used vanilla VRChat in years. It has been review bombed and talk of an exodus to Neos and ChilloutVR though what is really needed is an open source alternative.

 No.16044

Even Microsoft had a cool pitch for AR being used for engineering and design, speaks to the utter conceptual bankruptcy of Meta if even _Microsoft_ is more creative

 No.16045

>>16021
I thought VR was a cool idea, and you could go to a VR-booth that had a full simulation suite.
The suite would include VR-goggles plus an acceleration harness with force feedback for your arms and legs as well as wind, smell and temperature simulation.
You could rent a simulation-suite by the hour to do impossible stuff like low gravity cliff diving on the moon.

Then the vision got smaller, you would only get a walking simulator (a big smooth pan plus a pair of shuffle shoes) with a retention-arm that held you in place and two simple motion controllers for your hands. And it would be like an expensive gaming set up. This was still interesting, because you could use the gaming-VR-goggles as a poor-mans giant multi-monitor.

Then the Zuck bought one of the most promising open-source vr tech companies, made it closed source, and then the vision got even smaller and much creepier.
Now it's supposed to become a surveillance capitalism reality-overlay with meta-friends and maximum obnoxiousness advertisement, and for good measure a virtual-real-estate scam.

I think if we want to have 3d stuff, we just have to go back to parallax occlusion displays, those were easier to implement technologically and didn't need any glasses.
The effect was less dramatic than VR but still nice.

 No.16046

File: 1659051558367-0.webm (8.43 MB, 640x360, NeosVR.webm)

File: 1659051558367-1.png (1.11 MB, 1092x614, FacebookHorizon.png)

>>16045
Zuck's Horizon is really not a good example of the tech where their default avatars don't even have legs. What is really holding VR back is you have walled fiefdoms (VRChat, Neos and Chillout) as there is no client that can hop between platforms and you have to convert your assets if you want to port your models from one system to another. Plus users still are at the mercy of the capitalist owners of the platforms. This on top of VR sets not being cheap.

 No.16047

>>16046
Lol Zuck didn't want to pay for leg animations ?
If they make everybody float in the air, why not just leave the legs and make everybody glide above the floor like a grand-master wizard.

>What is really holding VR back is you have walled fiefdoms

Yeah i just looked at a few videos of Horizon, seems really dull.
I guess we wait 20 years for the interoperable free-open-source version.

 No.16059

You know there's something wrong with modern VR when it still hasn't surpassed a chat room from the 90s.

 No.16071

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File: 1659120584376-2.png (2.55 MB, 1920x1080, Neos-Procedure-11.png)

>>16059
NeosVR is closer to ActiveWorlds where you have in game devtools yet Neos tool set is far more advanced due to being two decades newer.

 No.16088

>>16046
this new way of scamming people is fucking hilarious, we're hitting parasitism levels we didn't think were possible to raise the rate of profit

 No.16089

File: 1659191436506.jpeg (22.91 KB, 474x248, th-2546457870.jpeg)

You know it's going to be a land grab - anyone remember that Kickstarter MMO Shroud of the Avatar? It was haves and have nots. They're already talking about brand name clothing you can buy in these things. I hate being a old cranky bastard about tech but you can smell it from here - this one's not about fun or productivity.

 No.16151

>>16089
I see it more a sterile corporate friendly version of VR driving out the hobbyists that were making worlds just because they like to. I am scared over how corporations see the tech as they don't view the user as also a developer but just a consumer.

 No.16153

>>16023
i figured the people running around as "intellectual property" could only last so long

 No.16154

File: 1659553864585.png (1.42 MB, 1920x1080, ProtogenRadioShack.png)

>>16153
I fear more then that. With the death of Geocities and Fortunecities it wasn't just fan sites that went away but the vast majority of DIY websites. It wouldn't be surprised in the future you'd have popular VR worlds were one can't upload your own content.

 No.16160

>>16059
A lot of it still has to do with the hardware and companies developing them. It's clear that Meta's interest in VR is purely advertising driven; the same could be said for all of Big Tech. They wanna skip the expensive enterprise solutions phase of the industry and go straight to cultivating new consumers. I'd love to buy an off the shelf HMD with pass through cameras, boot straight in to a VR desktop environment and start sculpting in Blender on a modest workstation PC. But afaik that's just not his Meta's (or anyone's) vision for The Metaverse


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