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What is 6 - 2?

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Has anyone on here played S.T.A.L.K.E.R.?

It's set in post-soviet ukraine, about a cast of "stalkers" searched for artifacts in a mystical chernobyl exclusion zone.
13 posts omitted.

>>45210
those are called miracles in the bible, bestie

>>45230
Yes, and the mod did work surprisingly well. I just cannot take the amount of crashing issues I initially had with it. The issue got fixed, but I still don’t want to release the mod regardless because there’s two major mods for NV that are came out

Long 15 and dry wells together effectively tripled the size of the games map. There’s other worldspace mods that affect that games issues with its map size which combined quintuple the maps size. I feel that introducing more worldspace mods is overkill at that point.

>>45233
My curiosity and pattern recognitionisms have been satisfied, thank you

>>45234
Your welcome. Check out nexus for dry wells and long 15. The mods got released and triple the games base map size

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Playing Stalker Anomaly because Stalker 2 is apparently anti-soviet and piece of shit in general



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the new call of duty for example, why do people keep buying these capitalist garbage that glorifies war and paints the US as the good guys and everyone else as ~the bad ones~
https://www.youtube.com/watch?v=jLbst85USN8
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>>46981
Shortest leftists meme

>>47125
can't read award

Shooty shooty bang bang no thoughts, just consume product.

>>47046
A lot of people don't even care that much about that stuff, they just want to shoot stuff

>>47401
Thats how good psyop works though. People don't come for the propaganda, but they leave with at least their unconscious mind changed.



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press F to pay respects, anti-'movie game', diegetic design, ludonarrative dissonance, scoring systems, games as architecture, 'games as cinema' limits medium, games as commodity, atari 2600, object-oriented ontology, remakes as simulacra, skinner box, hypermediacy, virtual diaramas, rhizome, folk process, kinesthetic empathy, anti-cinema, alien phenomenology, analog accessories, game manuals as ergodic literature, paratextual architecture, lore as narrative, ludic space, magic circle (huizinga), spatial narrative, controller feel, psychogeography, screen as proscenium, ludeme, simulation sickness as gameplay, proprioception, game feel, sound chip, hyperreality, zero-player game, invisible walls, apophenia, alternative physics, key-door adjacency, game-object, smooth/striated, engine grain, Kishotenketsu, skybox as cyclorama, affordance, negative feedback loop, save rooms irl

i don't understand if this meme is against or in favor of these things

>>46862
I think OP is doing a mockery of pretentious essayists who use big words instead of actually saying anything.

>>46802
Wtf is "save rooms irl"

bazinga

>>47402
Decoration style with emphasis on candles, wooden crates and old-timey typewriters. Usually soothing background music is listened while drinking red cocktails or taking a nap in such spaces.



 

the staircase I am in goes on for 467 blocks deep or almost half a kilometer down. It takes minutes to get to the surface from bedrock level.
18 posts and 11 image replies omitted.

proof of concept: it is possible to turn an entire village into a single building using walls

>>41398
I liked this concept so much that I expanded on it. Here is the finished build

>>41200
activate windows go to settings to activate windows

>>41208
>>41209
also better for resources. When you dig out a base you receive resources. When you build up a base you lose resources.

>>41398
I wish minecraft villagers were more interesting and autonomous life dwarf fortress dwarves. I wish they built their own structures, sought to fulfill their own needs, etc.



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Legacy of the Chinareich Edition

The other one filled up again so I might as well recreate it. For all those interested this is the big thread for all your Hearts of Iron 4 and modding related content, mostly modding because let's be real nobody plays vanilla anymore. Specifically alternate history. From Kaiserreich to The Fire Rises, mods from this shoddy game set in alternate timelines seem to really do numbers. And create serial killers.

So most recently the latest update from vanilla broke every mod's nation selection screen. You simply hate to see it
1 post and 1 image reply omitted.

>>47193
i'm bored, who should i play as? in any mod you recommend

>>47214
Not the OP but,

If you are visual novel enjoyer,
TNO - Iberian Union,
If you want more fighting, more war mechanics, and then a story,
EAW - Changelingia
(Or Posada's Hippogriffia / Siren's Hippogriffia )
If you want to larp & have a challenging game
Kaiserredux - German Empire w kaiserredux expert ai mod, its actually difficult fighting the two front war with Communards and Russian Sphere.

Those r what comes to my mind rn.

>>47215
Cheers. Have already played all of those (except KRR but played it in KR, not with expert ai though) but good suggestions.

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Thoughts on map-game-in-development, Espiocracies iteration on event chains? Kind of interested, as event chains have become very stale:
>Technically, it's a kind of advanced event chain, so it has all the usual features of event popups known from other strategy games – trigger conditions, flavor text, clickable decisions, and effects on the game world. The caveat is that they are never triggered automatically; they are launched through a conscious governmental decision (so the Soviets may decide to never launch the blockade).
<Inside, what makes it "advanced" is that the event has a decision tree (a'la dialogue tree) which is traversed in turns by two opposing parties.
>Every decision has defined availability and costs (in terms of state budget, strategic intelligence, military deployment, etc). Once chosen, a decision:
<-directly influences the game world; for instance, "nuclear escalation" means actual progress up the escalation ladder, which may lead all the way to WW3;
<-modifies the event's -100 to +100 score (similar to a "war score");
<-grants a new set of decisions to the other side.

>The point of divergence is won by either side once the score reaches -100/+100, or when the end of the decision tree is reached (in which case the side with no responses left loses the confrontation), or when external circumstances derail the event (eg. the aforementioned WW3). The final outcome implements a wide range of bespoke history-rewriting consequences. For instance, a Soviet victory in West Berlin will cause further Western retreats, delay the establishment of NATO (or significantly weaken NATO if it is already established), damage the image of the current American administration, turn the German population against the West, and so on.

https://store.steampowered.com/news/app/1670650/view/697642648593240744

opinion on errorlog? is he a anti-communist?



 

What is it with remakes/remasters absolutely ruining the old artstyle?
meow.
meow.
meow.
1 post omitted.

>>47387
Because nobody making them gives a fuck

>2010
This was the peak "gritty" hype era where every game tried to be hardcore and realistic aka throw a brown filter on everything. Billions of shooter games were made during this time so the Xenoblade devs tried to go for a more grounded art style.
>2020
Anime has become so mainstream and popular that the Xenoblade devs can happily go back to making anime slop art like every jap game dev aspires to.

remakes/remasters are generally made by different people who don't have access to original project files like concept art, series bible, etc

My take is that remasters revolve around the assumption that people will re-buy games they’ve already played for full price because they’re dumb slop consumers who are easily pleased with the phrase “updated graphics” as tru gam3rz are.

Therefore the art style must be discarded in favour of some generic bloom shader (probably out of the box with Unreal engine) that is *technically* superior and can provide a description listing off all the graphics tech acronyms it provides.

If you used modern rendering technology to provide the same art style, the game would just look the same, you’d genuinely have to care what the graphics tech acronyms actually mean and try to have an appreciation for the resulting minor differences. Whereas “woah holy shit I can see Las Venturas from Los Santos! We’ve come so far lil bro” genuinely does shift units.

>>47387
thats why



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Welcome, comrades! Here we discuss everything Sonic the Hedgehog.

/lsthg/ #1 - Free as the Wind Edition

NEWS
>Sonic Racing: CrossWorlds - Accolades Trailer
https://youtu.be/C6BSu_x0gcE

>Sonic Rumble arrives this November

https://x.com/Sonic_Rumble/status/1978491359452364988

>Sonic the Hedgehog 4 to release on March 19, 2027

https://variety.com/2025/film/news/sonic-4-release-date-march-2027-1236280697/

RECENT SEGASONIC GAMES
Post too long. Click here to view the full text.
16 posts and 3 image replies omitted.

>>45171
Sally was a princess but at the same time Archie had a lot more context around it, especially with the state of the world (the mobians were mostly fresh out of their version of the stone age), Sally and Elias' opposition and resentment to their own roles and the concept of being royalty.

A lot of nu sonic fans (especially the ones who have cropped up around 'that' twitter circle) I don't consider real fans. They have no appreciation for the subtle writing and themes in the early sonic games or the overt themes of Archie. They're parasites who have no place in the fandom

Luckily they are the extreme minority and it seems a lot of the younger alpha/gen z fans are intelligent enough to understand and agree with the environmentalist/anti-technofascism themes of Sonic. The fandom is probably one of the only worthwhile ones in terms of cultural output and personal beliefs.

>>45171
two things come to mind: speaking strictly on environmentalism, it was all the rage during the late 80s and throughout the 90s, likely because we had reached "the end of history" and everyone was convinced that all it took to save the planet from moneygrubbing industrialists was conscious liberalism. not a single soul believes that today unless you're particularly retarded or an atlanticist (but i repeat myself), so environmentalism was dropped out of everything once the link between capital and environmental destruction became obvious to everyone, no more captain planet, no more x-men or gi joe PSAs at the end of every episode telling you not to litter, and no sonic that speaks for the trees.

second, the early games worked because it relied on narrative simplicity. this guy is the evil industrialist, and then sonic is a real rebel, tuned to what's cool and what's cool is environmentalism. if you squint he looks like he wears air jordans, that's how cool he is. he's like the lorax if the lorax wasn't a preachy fuck. very easy to parse. the minute you have like the president or three later agencies trying to add political nuance, everything becomes shit. it doesnt work and it has never worked (unless you completely rework the universe but i argue the comics arent really sonic anymore but something else entirely) i cant even fault it for it having monarchy apologia. 06 reached lows so remarkably low that it was unable to even deliver a coherent story, let alone an understandable subtext, i mean it feels like the story was more interested in sonic wanting wanting to fuck, and what represents libidinous fantasies more than wanting to fuck a virginally pure holy madonna, you think it's a coincidence that all the sonic fetish stuff balooned after that? no! everyone's unconscious understood the message, sonic is a fuck beast, he fucked even the virgin mary. there's nothing holy anymore.

>>45183 (me)
this is just to say, sonic, being a marketable company mascot, it's not its own entity. it's always been a figure designed by council, emerging from the zeitgeist like some swamp creature. sonic was an environmentalist because it was cool at the time, and he became an enemy/collaborator of a literal deep state because in 2001 the american mind had melted after 9/11. now sonic persists in its eternal twilight, past its intended demise, vacillating between imaginary sexual object for the absolutely deranged, and nostalgia bait. it is what it is.

>>45182
Sonic nazis know their favorite franchise is woke and they hate it. Just like UT/DR (Chuddy Fox copers) nazis or even TADC nazis (Trans Jax deniers). They hate the fact they enjoy something woke and they hate themselves for it, so they actively try to deny the franchise is woke and gaslight everyone into ignoring it's themes. That's why we have people in that Sonic Would Love Us group formed by people like Krack, Richard "Diaper Boy" Kuta, Psyco the Coon or the Homophobe duo (AwesomeTime and PurpDerp) harrassing and stalking every LGBT person in the fandom while playing the victim card, when they get called out for it, only to resort to shittier tactics than any of the people they claim are "attacking" them. It's clear just calling them out doesn't work because it just ends with good people getting doxxed and harrassed. If we really want to keep the fandom clean we need to make them shit their pants. Just saying.

>>45125
Archie is a mixed big, the general consensus is that the comic was mostly shit until Ian Flynn picked up the pencil, and there's more diehard fans who think the comic went to shit when Ian Flynn picked up the pencil. I however thing that Archie, just like the games, is a mixed bag throughout. There's good Penders/Bollers stories and there's bad Flynn stories, but there's also good Flynn stories and shitty Penders/Bollers stories. Though lumping Pneders and Bollers is unfair because Bollers is a better writter and person than Penders. Fleetway clears Archie, though.



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it brings me no pleasure to announce this, but it's peak. the furry twink has done it again. total tumblr teen victory. i can't sleep at night and my life is irrevocably changed.
171 posts and 41 image replies omitted.

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I loved Undertale back in the day but I can't bring myself to care about this. I don't even doubt that it's good. Ship just sailed. Right time right place yadda yadda

<we're gonna need Moses if it keeps flooding like this

>>47333
as someone who was huge into homestuck when i was a teen (that's the only age you're allowed to read homestuck at) but has never played undertale/deltarune i feel like how magic johnson must feel in that i caught that infection pretty early on and by all means i should've succumbed to the disease but, by the grace of god, i didn't…

>>47326
He would never

Baffled by the positive reception of chapter 5.
(Almost) nothing of note happened. Dialogue was cringeworthy. Jokes were more misses than hits. References for references sake. Flat characters incorporated as round characters. Waaay too long.
Seen some buzz around this or that being unexpected, but something being unexpected is not itself a good thing. The secret boss seems a good example of this (regardless of the character or fight itself).

What do chapter 5 enjoyers see what I am missing?

>>47281
>saw this image in a certain 4chan thread
wait wtf are the threads more connected than i thought



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what are some games that you think that insist upon themselves?
6 posts omitted.

>>47381
>And the souls likes as well, with tons of content being hidden by obscure choices
Thats not pretentious though, thats trying to make use of its multiplayer system. Its hidden only if you play single player (in itself a bad design choice imho, but thats a different conversation).
I would say pretentious games are the ones who are pretending to be something they are not (duh). Like already mentioned David Cage games want to be a though provoking experiences with innovative gameplay, but instead end up a video game versions of Neil Breen movie. Or FPS games which advetise themselves hardcore old school boomer shooters, but have very superficial understanding of those games, and instead you get generic Painkiller clone with not enough pixels.

>>47376
Undertale and (Almost) every game Sony published since The Last of Us.

Portal 2.

Portal had an ominous atmosphere with Aperture Science largely being a mystery, with it being uncertain whether they were as unethical as the test chambers would suggest or whether it's a result of GlaDOS taking over.
Portal 2 completely destroys that mystery by repeatedly insisting upon itself that Aperture Science was extremely unethical.. but only out of stupidity, then Valve makes Aperture Science a self-insert for their 9001 VR tech demos.

I get they weren't going to get through a much longer game without some kind of story that elaborates on Aperture Science, but the writers made every single aspect of Aperture Science goofy and wacky and lol robots ftw.

And then they had the barefaced cheek, the fucking bollocks, to complain that "the cake is a lie" was overdone, unfunny and had to be excluded from their wackiness.

>>47382
half life 2 no, but definitely the episodes and alyx

All Final Fantasy games. I haven't played a single one which ddn't have a totally ridiculous story. All Persona games too for that matter. 200 fucking hours of high school cringe dialogue simulaton stuffed with the most boring combat system ever made by any human being.
I demand total jap game dev death NOW



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Are there any modern games that actually get the cyberpunk aesthetic right?

Cyberpunk 2077 looks pretty great during the night cycle, but during the day it becomes clear and sunny and looks more like gritty Futurama than cyberpunk.
1 post omitted.

I think Cyberpunk 2077 looks better at day than it does at night

there's a LUT mod for cyberpunk 2077 or whatever that lets you tone down saturation which makes it look a lot like your third image and less like los angeles. in fact cyberpunk 2077 is hands down the best rendering of a cyberpunk city ever made for a video game, too bad the game itself is so fucking shit.

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Cloudpunk is really the only game i've seen capture cyberpunk urban sprawl/arcology at anywhere near the correct scale. The sequel is going to be a lifesim, and largely ditch the voxel graphics, so it could either turn out great or completely disappointing in that aspect.

>>47361
pure kino

low bit depth retro colour palette in this game, very grey and concrete levels but they also had these sunny dirty grassy areas in syndicate (1993), doesn't have the neon design and 3d lighting aesthetic of cloudpunk.



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