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Legacy of the Chinareich Edition

The other one filled up again so I might as well recreate it. For all those interested this is the big thread for all your Hearts of Iron 4 and modding related content, mostly modding because let's be real nobody plays vanilla anymore. Specifically alternate history. From Kaiserreich to The Fire Rises, mods from this shoddy game set in alternate timelines seem to really do numbers. And create serial killers.

So most recently the latest update from vanilla broke every mod's nation selection screen. You simply hate to see it
49 posts and 24 image replies omitted.

wish someone would pickup my buddys OWB mod for chinese remnants

https://hearts-of-iron-4.smods.ru/archives/31921

Trying really hard to like Crisis in the Kremlin but it still aint clicking

>>48238
Civ has been trying to reinvent itself every game so every new entry is divisive, it's true for hoi4 over 3 but paradox nailed exactly who their modern audiences is with it, roleplayers, with the actual strategy elements as a background, with different games that simulate different settings (they also make extensive use of user generated content as a crutch)
Civ7 just dropped the ball.
For another franchise like X, it's because they advertise as space strategy games instead of what they really are, player-centric roleplay universes, that's a markketing failure on that one.

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It's…..it's beautiful

>>48238
HOI4 has much better combat than most other strategy games.



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I'm pretty new to victoria 3, and I'm looking for some advice. What are some fun countries to play as while still being a beginner? Also, what are the best mods I should get?
213 posts and 68 image replies omitted.

https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-188-the-abc-of-communism.1941011/
<Reworked Ideologies

<The stances of the Communist and Vanguardist ideologies have been reworked. Rather than desiring welfare, they would instead like to overthrow the government.


<To work out a clean line between the Communist and Vanguardist ideologies is not an easy task. The distinction between the two is largely a product of post-revolutionary historiography, rather than a clear distinction drawn within the period itself. One must contend with the question of intentionalism vs. circumstantialism – historians’ and political scientists’ attempts to define what is referred to as “Vanguardism” [“Leninism” and its descendents] are coloured by the analysis of an existing political regime, whilst “non-Vanguardism” is characterised largely by works of political theory and reactions to the Soviet political regime from outside a position of power.


<In the end, we decided to distinguish the two based on the conditions they must deal with – Vanguardists arise in countries with low labour productivity [as approximated by GDP per capita] and large peasant populations, where the question of pre-capitalist forms and land reform are immediately relevant, whilst Communists arises in countries with high labour productivity and small peasant populations.


<Vanguardists lack strict stances on Army Model and Bureaucracy, deferring to their Interest Groups on these issues. A Trade Unions Vanguardist will favour upholding Communal Administration and Revolutionary Guard, whilst an Armed Forces Vanguardist will favour abolishing the Revolutionary Guard in favour of a conventional army with Mass Conscription.


<The Social Democrat ideology has been removed, and replaced with the more period-appropriate State Socialist ideology. State Socialists represent the reformist, statist socialist current that historically remained affiliated with the Second International parties in the aftermath of World War I, and is defined by a desire to achieve a socialist economy through ref
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>>48036
Paradoxes took the position of mensheviks-trotskyists - that communism is impossible to build through one state, there needs to be a world revolution. I wonder how much nonsense about "forced inustrialization built on bones and blood" will they put in their game

>>48079
“Workers of of the world unite” is not exclusive to mensheviks-trotskyists.





 

GTA VI TRAILER 2 JUST DROPPED!!!!!
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>>48233
i heard you can even steal them

After seeing the new leak: It would look really good if it came out in 2016, but holy moly they fucked up with the physics. Looks 1 to 1 copied from GTA 5, gameplaywise its outdated by 10 years even 15 years. The dirtbike racing looks straight up ass

>>48242
And yet none of it matters because it will sell 300 million copies regardless of quality.

>>48242
> holy moly they fucked up with the physics. Looks 1 to 1 copied from GTA 5
which itself was a significant downgrade from IV because they wanted to cut back on the realism for the sake of online play

gta online has been basically roblox and/or second life for a while now, genuinely i'm even surprised the ads have been focusing on the main story so much, when it's kinda obvious it's secondary on rockstar's financial plans and the main course is the map itself which is mostly going to be a lobby for roleplayers



 

i watched conhcarnages stream and i went in with limited expectations, But omg it blew me away with the atmosphere, sound design, And the story was intriguing as hell. cant wait to play sept 22.
5 posts omitted.

>>48211
stealth based hide and seek (amnesia, outlast, alien isolation, etc.) where you sit in a corner and wait for 30 seconds for the enemy to complete their patrol routine so you can move forward 1m. The story is pretty bland and the lack of gameplay is so shit that it drags the game down hard

>>48142
Games with realistic graphics will never be scary. You need low poly low resolution smeared textures so you can't tell what the monster looks like and your imagination does work.

>>48224
so you hide your monsters as much as possible to make them super duper mysterious, what's the issue here

like i don't think mosters not being scary is the fault of advanced graphics, but the fault of game designers which lack enough imagination to give the vibe the needed oomph, because it would require inconveniencing the player

>>48226
Maybe we just got older.



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Show off the weapons you've made in videogames; modded or not, you can post them here

these are some of the ones i've made in PAYDAY 2 so far:

>38 Super 1911

>druglord AKM wit the tribalero magazine
>PAWS Patchett 45 Carbine DMR suppressed ofc
>Colt Python 357 with a scope
>Glock 17L 9mm



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of course most /pol/tards side with caser's legion but looking at it almost every single faction is awful one way or the other, The NCR is literally a reboot of America that is in the middle of a manifest destiny, House is a egotistical maniac and probably appeals to Musk bros and Yes man is just a libertarian wet dream
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guyz nvse gonna release ESLs soon

>>48209
I thought they already had esl files? Or is this some new thing?

How come there still isnt any new Fallout game? With success of the TV show, you would guess Bethesda would be jumping at the opportunity to capitalise on the IP.

>>48221
Microsoft is too busy killing their studios to do that
also I heard Obsidian got put on it last time after Avowed and Outer Worlds two shat the bed

I pick legion because it reminds me of ISIS and that makes me happy



 

I hate all of it. The fans, the retarded looking oversized armor. Most of all I hate that it’s heavily focused on the American military. You never get to play as the Russian orcs or anything. No you always play as the US marines. Because it’s meant to be pro us military propaganda. Just like Starship Troopers hides behind fake bullshit “anti war” veil that doesn’t mean anything because it’s still a pro us military movie. Do you get to play as the bugs in the Starship Troopers game? Nope. Yeah it’s all chinlet us military propaganda. Same with that gay Helldivers game.
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>>48187
such a good game; accidentally put 24 hours into it and i only feel like I scratched the surface. Trying to go full iconoclast.

>>48190
I want to go full heretic. Although from what I heard heretic includes the standard selfish evil choices, which I dont find very fun or interesting.

>>48195
wrong the tau are a parody of feudalism not slavery. it's a caste system not a slave system.

>>48217
>it's not feudalism because feudal lords didn't indoctrinate their subjects
aren't you forgetting about the whole divine right of kings, inherently noble bloodlines, and other wonderful lies that feudalism pushed on everyone?


>>48157
No, it wasn't. If you like the Company of Heroes (or Warhammer Dawn of War 2 ) style of RTS its pretty solid. The only problem was there wasn't enough long term support and content. What Ithink undid them is what happens to most RTS devs in the past decades - they decided to focus on competitive PVP tournament garbage first of all. This also doomed Stormgate and many others and that one actually had SC2 style Co-Op from the start but they let it rot etc…but I digress. Comp PVP is only of interest to a handful of hardcore players (and these usually are actively hostile to growing your userbase) whereas campaigns, co-op, custom games and the like are way more desirable, especially for a new game with a new setting

Iron Harvest's setting and story was a unique alt-history WW1 dieselpunk take, but they were working with small kickstarter resources and because they didn't keep growing the playerbase with the aforementioned it didn't get the kind of long term support it could have used. There's a reason that even the Age of Empires series for instance is adding more campaign and co-op stuff and they're doing much better. Iron Harvest isn't bad, but it would have benefited from more campaigns, co-op special missions and standard campaigns etc. Its still worth a play on sale for the campaigns if you like the mechanics/settings, its just a pity it didn't get more.

By comparison, DoW4 has a huge amount of buzz behind it given the interest in all DoW1 and 2, which both had significant DLC and modding expansions alike. We'll see where it goes but I hope for the best.



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I've had this idea in my mind for a few years to make a strategy game about organizing labor unions and worker-owned cooperatives, but I'm not really sure how to make it FUN and RADICALIZING for both KIDS and ADULTS. thoughts?
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me and my bf had the exact same idea but also got already 2 concepts ready for both scenarios

the first game was gonna take place all over the world like XCOM and you fight a bunch of secret organizations and paranormal societies who want to claim power for themselves along an angolan secret agent sent by the "eastern bloc" who is sent to Florida and from there you have to help out allied forces through a neoliberal-fascist east coast, in from Florida to New Orleans and Memphis, full of Voodoo, latinx neonazis, thulean shi and all that edgy shi

and that was only for the first mission.

but then, for the prequel of the game i wanted it to make a more "for all ages" take, so; it takes place in an occupied island where there's an island where children are sent as part of an experiment to have kids have their own society and adults just oversee it.
so the gameplay loop is kinda like Tarkov or STALKER where there's factions of kids from different backgrounds and shi
and most of the lore to the sequel is kinda there but it's mostly implied rather than explicitly written, some sorta "history repeats itself" kinda thing, once as a tragedy, then as a farce, right?
i was mostly inspired by KND and this character i made named Heliogabalus who's a kid who's like a trans kid with no resources, so she just kinda likes to hang with girls and wear dresses and carry a nenuco baby around, but also has a revolver toy to defend herself.

same timeline but different contexts, like i said, "history repeating itself"

but like, we only got so far because whenever i pick up these proyects i get too ambitious and also i forget what my code does because i lose momentum after taking breaks from development…

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>>39408
just make a modern version of Liberal Crime Squad

>>48208
that already exists
https://www.jonathansfox.com/lcs-new-age/
>>48204
that's very interesting anon but that doesn't seem like a co-op or labor union simulator at all. very different from the OP.

>>48204
I can't get over the fact that the character holding the baby have a revolver with an inverted trigger. AI have still a long way to go…

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>>48214

it was meant as a reference because i wanted to draw it emulating Jamie Hewlett style?

but like, learning to emulate his style also involves kinda learning some drawing theory and as a burnout highschool artist i'm not as patient with theory with something i kinda learned to just "do" when i'm bored as much as i do for 3D art which i learned through theory instead… so i'll get to it i just wanted to sorta see it conceptualized already to see if i got more confident on what i wanted to do exactly.



 

Post in this thread every time you play a new game and rate it, I'll start, currently playing Dread Dawn, pretty jank and honestly not that good but I'm desperate for more zombie games to wait until PZ 42 comes out. 6/10.
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>>48182
> To be fair I am running it on Linux through Lutris
You can switch the proton/wine layer with protonup-qt or whatever and try with one of the glorious eggroll branches and see how that works. Probably the difference will be minimal, on demand shader compilation in UE5 is so incredibly shit and makes everything stutter

Restarted Gothic Remake playthrough. Didnt even try to fight anything this time, just running past enemies on my way to Old Camp. It got way too dark before I reached it, and didnt want to risk bumping into something that could one-shot me, so I had to go AFK at a small hunting camp with two hunters in it, waiting until dawn so I could see properly. At the gate I couldnt help myself but to pick the snarky dialogue option with a guard, who attacked me. I tried running away, but got stuck on world geometry or something, character stopped running, and got knocked out and robbed. Lost all of my starting capital and weapons. Later broke my lockpick trying to understand how lockpicking system works. Met an NPC named Mud, who is supposed to be an annoying guy who keeps hanging around you, accidently got him murdered by scavengers when I ventured to explore surrounding wildness.
So my plan right now is to steal what I can, so that I save enough for learning lockpicking skill and some lockpicks, and then rob everyone blind. Might have to first go to Swamp Camp, not sure if there is enough for me to steal in Old Camp right now.

And I am done with my Gothic playthrough. Got murdered by NPC. I dont know why, they should beat you up and loot your stuff, but this random digger just decided to murder me.

>>38141
Played For the Fatherland: Chronicle of Park Chung-hee, legit good, better than all the Ostalgie games IMO, very reminiscent of TNO.

>>48194
Nice find. I game overed almost ASAP but I'll keep at it.
While I'm here, don't play The Guild: Europe 1410 or Transport Fever 3 yet. They need more time in the oven. In the former's case it's just an early access shell of a game and in the latter's, optimization is needed



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Starcraft thread because there wasn’t one
Body short body short body short body short body short body short
https://youtu.be/9eQUtOQXYgQ?is=atZ7WQL5vnAULJJf
https://starcraft.blizzard.com/en-us
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No gameplay vids? It's a worse version of the StarCaft Ghost trailer but people will drool because graphics.

>>48160
Its actually good cinematic trailer. Blizzard used to have reputation for those, I guess people are pleasantly suprised they managed to make something nice after over a decade of garbage that looks straight out of Korean MMO.

>>48160
I learned long ago not to trust blizzard with anything that isn't out yet

>>48161
Blizzard is a sick social experiment in a studio trying to stay alive on their trailer game alone

>>48170
Call of Duty and Diablo alone will keep Blizzard going until the heat death of the universe. Blizzdrones slurp up any slop that's on offer from those those franchises.



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