Haven't played it and don't plan to after watching this video. What the slop? They
removed a ton of hookshot interactions and ALL sword interactions with walls.
https://nitter.tiekoetter.com/KloverKlub14/status/2119542816820932629(Sorry, but it is too big too upload. 15 minutes. One claim in the vid is unfair: You clearly still can dive jump, there is a prompt right there on screen, you just don't do it automatically.)
Unlike the creator of this vid I actually like that fights and obstacle hopping got nerfed, as I'm a very clumsy player. I like when games get easier! (If you got a problem with that, fite me IRL and please not in a video game or I'll cry.) That said, the way they went on making it easier in this remake feels really crude, sometimes outright deleting movement of platforms and some attack patterns and removing some time limits instead of just slowing things down a bit. I would have preferred destructible spikes in the Water Temple instead of … even without watching the vid you can probably guess what they did here.
And there was absolutely no need to nerf puzzles. Think about it: With the change in society of everyone today having smartphones we already got an automatic nerf for puzzles in all but the most obscure games. The designers reduced the stress by making fights and obstacles easier and this leaves more brain power for the puzzles. Double nerf. And for people who still remember bits from solving the puzzles in an older iteration of the game, triple nerf. What possesses a game designer to think something must be done in addition to all that to make the puzzles less frustrating?