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File: 1787700555958-1.jpg (49.22 KB, 460x215, Afterworld_logo.JPG)

 

https://youtu.be/9PU1e7kfkfs?is=pg2tYVlqczFkaQH_
What is the general consensus on this piece of interactive media that takes the form of a post apocalyptic grand strategy game? Hopes? Dreams? Thoughts?
4 posts and 1 image reply omitted.

>>47817
What a baby
>>47821
>Nu Afrika tribes
>New Confederacy tribes
Wtf?

>>47833
Just saying if there was an American apocalypse, there would be southern pride tribes and black power tribes, and that dichotomy would be interesting, but instead we just have generic raiders

File: 1788306632038-2-0.png (3.27 MB, 2048x1211, ClipboardImage.png)

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I think it looks interesting. Think it'll be more RP focused, stripping it down to bands and tribes is a very bold choice. A strategy game from a more anthropological lense. Implementation will probably shit, but it'll be interesting to see regardless, hopefully strong modding, it's on Clausewitz so i suspect so.
They did a lore dump yesterday: https://forum.paradoxplaza.com/forum/developer-diary/afterworld-dev-diary-2-the-afterworld.1940048/
I liked picrel2 its cute.

>>47821
>At the start of Afterworld, the world is on the brink of sudden change. An age of wandering bands is drawing to a close, and an age of clashing empires is about to dawn. Now plants are sprouting in once-barren soil. Scribes are copying out manuals to ancient weaponry. The operational lifespan of generation shelters is drawing to an end, and their seals are unbolting.

<Like 1800s America, Afterworld depicts a period of intense religious revival, where the dominant forms of Christianity are facing challenges from a variety of new faiths. Those faiths may seem strange to modern eyes, but we want them to feel pulpy not goofy. We embrace classic genre tropes with full sincerity. Why would a thoughtful, intelligent person trying to understand the world leave religious offerings at a Rocky Balboa statue? Well, Pop-Cultists aren’t deluded or dumb, they’re practicing a form of ancestor veneration that helps them understand the minds of the Ancients. Several forms of motor cult share a belief in a pantheistic mechanical world-spirit, the Great Motor Turning the Earth, whose gift of combustion teaches humans to be fast and free. They don’t misunderstand what an engine is, they just attribute spiritual significance to it that most of us wouldn’t. And don’t count the Abrahamic faiths out just yet: Baptists, Methodists, Mormons, and other mostly-familiar faiths remain strong in the areas you’d expect, while sects like Solar Christianity and the Revolutionary Catholics seek new paths to God.
I actually think this is potentially an interesting takae on an overwise stale genre, and a decent place from which to critique the lazier aspects of the genre whilst still enjoying them.

>>47959
I bet socialism and communism are going to be entirely absent from any of this of course



 

Do you play fg's? What are your favorites? I'm grinding SF6 currently. I'm still shit, slowly getting better. Overall I appreciate the genre, because it's a rare case of 1v1 multiplayer experience, I never liked team games where everyone is just blaming the other players.
22 posts and 18 image replies omitted.

>>45742
I moved from stick to leverless and the adjustment period (a few days) was way faster than when I went from controller to stick (like 2 weeks). Leverless just feels like the best of playing on controller and stick to me but ymmv.

Playing the 2024 release Blazing Strike (on Switch). VERDICT: JANKY. Behind this is a tiny team, mostly the work of a single person (Mark Minkyu Chung); and it's very impressive for that, but why should I care about that as a player?

Graphics are 2D retro 16-bit style, much more fluid than anything on the SNES or Genesis, getting close to late 90s arcade by SNK or Capcom, but in places rough and inconsistent. Some background details look unfinished and made with different color & resolution constraints than other things. Playfield is widescreen, character portraits and HUD are HD.

Controls: You got four attack buttons, each giving you three variants for stand, crouch, jump (no extra variation for moving forward). Everybody can do two-hit combos with light attacks standing or crouching. Specials are simple to pull off, there are no characters with pretzel inputs or charge specials. You got a super-attack meter that fills up doing attacks (dodged or blocked attacks don't count). You got another meter for a button that lets you move fast and combo more and that meter starts full and automatically replenishes. Moving fast doing light attacks shows some extra animations, but overall the number of attacks per character is below what's typical in a mid-90s fighter. There are not many specials and most specials only have two variants, light and heavy. Some specials require you to be in the air, no special has both a ground and air variant.

IMHO they should have added extra variations for negative-edge inputs (imagine those taking from the opponent's speed meter, just an idea). I get that drawing more animation frames is a pain in the ass, but you don't even need to much of that for variation, you can just fiddle with animation speed, movement arcs, color effects.

Characters aren't flashed out much. There are no taunts or fatalities. Each character has exactly one pre-match intro and one post-fight quote.

Remarkable how janky and irritating the menus are, given how few game options you have. You can set some screen filters, sound settings, timer, controls. There is a difficulty select, but I'm not sure whether it does anything.

There is a training mode which lets you turn hit boxes on and off and select a few enemy behaviors, but you have to set everything before entering the training and can't chanPost too long. Click here to view the full text.

>>47874 (me)
>Finishing this mode unlocks two boss characters, making for a total of 16 characters.
Correction: There is a third boss, Monster (again, you gotta play story mode for seeing that). But that one does not become playable. So 17 characters, of which 16 are playable.

>>47877 (me, posting again about that game because I'm a masochist)
MJ is a character that when crouching is invulnerable to many crouch attacks. But don't worry, everybody has some attacks that work on her lol. Everybody has an overhead and the overhead is… your throw move. Optically this doesn't make sense of course, but gameplay-wise this is actually better than not having an overhead. Blazing Strike is really a 3/10 game that could be a 7/10 with some simple bug fixes. As it is, it feels like a Mugen title and sadly the dev is busy working on the next game instead of fixing this (and his reputation).

>>38427
>melty blood actress again current code.
>Fate/Unlimited Codes
>touhou hisoutensoku
>J-stars victory vs ( 1vs1 with no assist. I am subhuman sorry)

Done.



File: 1776517624412.jpeg (338.57 KB, 1457x1847, IMG_3401.jpeg)

 

Not sure if this is the right place, but since this is the gaming tab, I say why not?

Back then, GamerGate was the start of something fresh, something edgy, something that was actually rebellious against both the bourgeois moralisms stifling the internet and the feminist hegemony that no western male could escape from. It was an escape valve, in other words.

But of course, I was wrong as GamerGate later on mestatized into being another wing of the current right-wing hegemonic ChudIntern. Indeed, GamerGate was merely an exercise in online reactionary activism, but we should actually try to analyse it as opposed to dismissing it as chuds being chuds.

It’s won’t give you the kind of analysis that has probably been done to death here, such as the alienation of young men, the rise of white upper-class female idpol and the HR-style managerial culture that preceded online censorship and SJWs’ political correctness, journos forming email groups as part of a coordinated attack on the median gamer, the MSM’s double standards towards female-exclusive spaces vs treating male-only spaces (such as gaming) pathologically, etc…

This is a good summary of the event from a gamergater’s POV: https://wolfsheadonline.com/how-wikipedia-and-molly-white-rewrote-the-history-of-gamergate/

Instead, I’ll say this: The rise of the gooner chuds that you see today is a product of GamerGate, itself being downstream from the left’s rejection of sex-positivity and and pathologisation of any form of assertive male heterosexuality to heed the demands of the feminist bourgeoise that held a stranglehold on the left.

Obviously the online right isn’t really sex-positive as much as being pro-sexual hierarchy and has been the case within the western right since the days of the Nazis and even before then (e.g., Annunzio’s enterprise in Fiume). It’s just that their vision of sexuality makes enough space for male heterosexuality to attract young men (the most revolutionary demographic) into their fold. The left’s response? It’s either dumb Puritanism as shown by puriteens who think Euphoria (that show starring Sydney Sweeney) is rape culture, or bastardised “trad Marxism” about banning porn and prosties cuz muh exploitation even tho Chinese games nowadays are heavily gooned out + the Soviet bloc was lax on non-comPost too long. Click here to view the full text.
94 posts and 13 image replies omitted.

>>47945
Kinda wish people would make blog articles or like a larp research paper instead of videos sometimes

>>47946
A more paranoid part of me says it's intentional and that there is probably a correlation between video length and agreeability with the conclusion being made. The time and built up emotional investment just makes us more agreeable.

It's a betamoid class war between male gamers and betamale journalists because using influence or money instead of appeal to get laid is betamale. The 4chan gamers called it out and then the feminist mafia joined the war and then turned it into a dirty gender war to protect their beta connections. It's an ugkly world and it's got your baws.

>>47947
eh, maybe? these videos tend to be reiterative, so the repetition is kind of a cheap way to convince people, but mostly i think people who'd watch 6 hours of this shit already agree to an extent with the conclusion and are just in there purchasing validation. also this is the kind of garbage youtube is pushing. no one is actually paying attention, when you see a video past an hour long (which i think is already an excess), then it's intended to be white noise.

>>47951
IDK i just find when you take a step back from the 6 hour video and think about it a bit critically it just seems obvious that yea, a niche cottage industry and its press is going to be pretty pretty small social bubble and media in general is pretty incestuous. Look at political media and how common it is relationships between politicians and their staff and those in the press. And when i thought about her behaviour a bit it just feels like well yea, typical american Mean Girl And Her Clique stereotype. None of it on reflection seems that unusual or special, whilst the inverse of this, the 'ethical [indy games] journalism' is the thing that seems more unrealistic to me, and that he didn't bother to really prove a single example of existing before or after this little drama.



File: 1788503615861-8.png (2.4 MB, 1100x807, consort.png)

 

Why did From Software decide to make Elden Ring about gay incest?

meow.
meow.
meow.

>>47955
the first thing miyazaki asked george rr martin about was the sorts of fetishes he has, and homosexual incest was in the top 5, which is what they bonded over. that's probably the truth of it anyway.

Because heterosexual incest would be gay



 

GTA VI TRAILER 2 JUST DROPPED!!!!!
259 posts and 61 image replies omitted.

>>47941
>>47942
>everyone who mocks my imaginary GF simulator is an incel, a chud and never kissed a girl
>a person wasting his partner's time by asking for his opinion to dismiss it outright is symbolic for the deep and true love they feel for each other
>this is groundbreaking, ney, VISIONARY. the billion dollar stock exchange traded entertainment company is revolutionizing gaming
you guys are caricatures

>>47943
>you guys are caricatures
probably because you are making up strawmen because you are incapable of comprehending simple concepts

>>47943
Just say you hacer never felt the warmth of a woman in your life bro

It's hard for me to get excited knowing the PC release is probably a year away and will be full of hackers but, with the return of the weight and muscle systems, I'm looking forward to minmaxing Lucia's ass.

>>47953
this reminds me the woman they picked to showcase the mocap has crazy assets



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Legacy of the Chinareich Edition

The other one filled up again so I might as well recreate it. For all those interested this is the big thread for all your Hearts of Iron 4 and modding related content, mostly modding because let's be real nobody plays vanilla anymore. Specifically alternate history. From Kaiserreich to The Fire Rises, mods from this shoddy game set in alternate timelines seem to really do numbers. And create serial killers.

So most recently the latest update from vanilla broke every mod's nation selection screen. You simply hate to see it
25 posts and 13 image replies omitted.

>>47604
yeah ive seen the pics and i swear to god a nobody trolls him and he get pissy and make posts about he is being harassed, i probably was banned for saying bokoen1 ban was deserved.

File: 1786725768253-1.webp (22.09 KB, 640x340, bokoen1verdict.webp)

>>47603
>also i only know this retard tried to defend bokoen1
What bokoen1 said is surely an unrealistic ( had operation unthinkable happened, Red Army would probably be in Paris, the only 2 advantages of Allied militaries would be fighter aircraft count and early nuclear weaponry ) and of course entails a mass slaughter fantasy. But lowk it didn't deserve a permanent ban cuz it is fundementally not very different than a german guy telling the french guy how they crushed them and won in WWII. Bokoen1 just wants his liberal worldview to be dominant under whatever means possible, just like every political movement really… humans do fight for their abstract valuations.

TWR larpfest ended


>>47948
Wow. He looks like he got on the SSRI's, god damn.
Always seemed like he was a little bit less deranged than the rest of these freaks but that's not saying a lot.



File: 1787059663228-0.png (7.96 KB, 186x271, cod4.png)

 

What happened to call of duty, it kinda became opposite of what it used to be. The games feel completely bloated now and they completely lost that original, classic identity that made the older titles so good.
10 posts omitted.

>>47854
When did it have time for that when it was breathlessly lionizing nato militarism


>>47913
Sorry, did you maybe intend to post another clip, or were you trying to support my point?

>>47652
the first cod didn't have a normandy scene. you start as a paratrooper behind german lines. speaking of cod1, it had a relatively neutral depiction of the soviet union, it was the expansion that added the ridiculous propaganda, like not giving you a rifle and having to pick one up from the dead

>>47937
>the first cod didn't have a normandy scene. you start as a paratrooper behind german lines

Trading one spielberg slop for the other



 

every server i have to share with american players they're either cheating, trolling, immediately detaching themselves off the game whenever someone tries to take it serious, literally being too high off their fucking brains to even know where they are, or just downright begging for attention with racist rants or in the case of queers, just turning the whole server into ERP

and the most "hardcore oldfag" gamers spend more time complaining about videogames than playing them

so what is even going on with americans and videogames?
6 posts and 3 image replies omitted.

>>47919
Is there more of that comic?

Probably not, all they do is whine about the mere sight of a queer couple

>>47924
You're not doing it right

>>47925
I have no idea, maybe image searching would help though.

>>47797

tbf the only russian cheaters i've found are also in NA boosting kids from Florida
or just downright diasporoids, but that's not only for russians, atp whenever i see a diasporoid i'm almost sure they're cheating, and about 80% of the time i'm god damn right.



File: 1783437460930-6-0.png (292.1 KB, 720x480, blade runner.png)

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File: 1783437460930-3-2.png (124.87 KB, 1920x1080, beneath a steel sky.png)

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File: 1783437460930-1-4.jpg (966.67 KB, 1500x1785, concept art.jpg)

 

Are there any modern games that actually get the cyberpunk aesthetic right?

Cyberpunk 2077 looks pretty great during the night cycle, but during the day it becomes clear and sunny and looks more like gritty Futurama than cyberpunk.
8 posts and 4 image replies omitted.

>>47813
one flaw is in this screenshot. for example none of the saved dialogue besides FILL SUCKZ is valid dialogue. non-valid dialogue drops your "health" and characters respond as if youre talking crazy. it would be fucking amazing if every character could respond to most stuff like this but i also know it would be a ton of work. decent effort for 5-6 person team even though it is pretty barebones. 6/10 but would recommend at least one playthrough

>>47814
mainly bc id like to see more work put into the game. its fun but the dialogue only lets you say so much it might as well be linear.

>>47814
>but i also know it would be a ton of work
seems like the ideal use case for an LLM, like just match an NPC with a dialogue and sent it to an LLM to pre-generate all lines lol, like they're meant to be throwaway lines for invalid options, who cares if they're a bit shitty

>>47835
couldnt you make an infinite loop of saved dialogue tho? although that could be a game over conditional where you get filled with so much ai slop you blue screen and cum and die

>>47889
>couldnt you make an infinite loop
why would it be infinite? the wrong dialogue options don't need to branch, you're launching what's effectively a non-sequitur, and it seems the characters already understand that you are an automaton unable of conversation, so a single refusal answer is kind of enough, just personalized enough for the situation where it seems organic. You don't even need to embed the LLM, just generate them beforehand.



File: 1782888017768-1.jpg (36.05 KB, 960x540, underpants.jpg)

 

I think Undertale's routes perfectly encapsulate the left/right political axis, and I don't just mean the surface level "good = left, evil = right".

The Pacifist Route embodies leftism at it's core: doing what's right even while the world around you basks in indifference. Sticking to your values even when you could make things easier by ignoring them. Working hard to make things better for everyone even while they punish you for it at every turn.

Conversely, the Genocide Route embodies the right wing: going out of your way to make things worse for everyone, far beyond what benefits you. Being willing to make yourself miserable just to bring others down with you. Fighting endlessly to snuff out a resistance to your own eradication.

And the Neutral Route of course represents liberals, centrists. Indifferent to everything around them, they simply do whatever benefits them. No values, no purpose, simply cruising through life without a thought. Sure, they might *try* not to do wrong at first, but once it starts to be an inconvenience it stops being worth the trouble; the lives and happiness of people you barely know don't really matter that much one way or the other.

Truly a masterclass of political commentary, bravo Toby.
6 posts and 1 image reply omitted.

>>47320
>leftism is when good values and rightism is when making things worse
Thats pretty much correct.

>>47340
But much of the "historically progressive" things have been declared evil: slavery, genocide of natives, enclosure, child labor, the early industrial system, Manifest Destiny, and the British conquest of India.

>>47345
Capitalism is progressive vis a vis feudalism, doesn't mean that it is right now

>>47291
Pacifist is normgroid nonsense, pandering to a race of child murderers so they can potentially live out their blood & soil fantasies on the surface, while turning Flowey (the best character in the game who actually understands the world) into a deeply forgettable crybaby who does nothing with the knowledge he's earned. And there's a high chance it gets reverted anyways.

Genocide is actually understanding the world for what it is, an endless cycle of predictable actions by flawed creatures, which you can break by stamping your will onto this world, even if it forces you to make horrible decisions against your morality. Of course, this makes Genocide sound way more compelling than it actually is, as Toby decided to fuck it up by shoehorning Chara in and subsequently pushing all of the character's agency onto Chara. Fun!

If you want to talk about left/right dichotomy (even though it means nothing), there's a case to be had that pacifist is right-wing in its preservation of useless relations simply because, while genocide is actually left-wing in its destruction of the old order and the construction of a new, better world (as lvl20 allows for world creation a la Chara). Pedantics and whatnot.

>and I don't just mean the surface level "good = left, evil = right".
that's literally what you're doing THOUGH. the other anon is right, undertale makes no sense if you think about it past the lil goober moralism. why do these critters even want to go above ground, a child armed with a shoe can utterly break the very essence of their being. even the king and his personal guard are no match. and they're so resentful their entire world revolves around building a doomsday weapon against mankind using dead children and their own re-animated corpses. asgore is like a retarded oppenheimer what the fuck. like it bothers me how untenable undertale is a setting for larger themes, it falls into little pieces if you think about it too much.



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