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GTA VI TRAILER 2 JUST DROPPED!!!!!
217 posts and 58 image replies omitted.

I'm not kidding when I say that this game is going to be the first experience with dating a woman for millions of young males.
Oh well, better than your first gf being a Persona character I guess.

>>47878
Also for many not so young men

>>47878
Maybe I should get this game… will it run on GNU/Linux?

>>47880
I got a non-pirated copy of RDR2 to run on Linux with Proton… but only the offline campaign. Never got online to run…

>>47881
(I only mention this because GTA VI uses the same engine as RDR 2… albeit with several years of development)



File: 1782888017768-1.jpg (36.05 KB, 960x540, underpants.jpg)

 

I think Undertale's routes perfectly encapsulate the left/right political axis, and I don't just mean the surface level "good = left, evil = right".

The Pacifist Route embodies leftism at it's core: doing what's right even while the world around you basks in indifference. Sticking to your values even when you could make things easier by ignoring them. Working hard to make things better for everyone even while they punish you for it at every turn.

Conversely, the Genocide Route embodies the right wing: going out of your way to make things worse for everyone, far beyond what benefits you. Being willing to make yourself miserable just to bring others down with you. Fighting endlessly to snuff out a resistance to your own eradication.

And the Neutral Route of course represents liberals, centrists. Indifferent to everything around them, they simply do whatever benefits them. No values, no purpose, simply cruising through life without a thought. Sure, they might *try* not to do wrong at first, but once it starts to be an inconvenience it stops being worth the trouble; the lives and happiness of people you barely know don't really matter that much one way or the other.

Truly a masterclass of political commentary, bravo Toby.
6 posts and 1 image reply omitted.

>>47320
>leftism is when good values and rightism is when making things worse
Thats pretty much correct.

>>47340
But much of the "historically progressive" things have been declared evil: slavery, genocide of natives, enclosure, child labor, the early industrial system, Manifest Destiny, and the British conquest of India.

>>47345
Capitalism is progressive vis a vis feudalism, doesn't mean that it is right now

>>47291
Pacifist is normgroid nonsense, pandering to a race of child murderers so they can potentially live out their blood & soil fantasies on the surface, while turning Flowey (the best character in the game who actually understands the world) into a deeply forgettable crybaby who does nothing with the knowledge he's earned. And there's a high chance it gets reverted anyways.

Genocide is actually understanding the world for what it is, an endless cycle of predictable actions by flawed creatures, which you can break by stamping your will onto this world, even if it forces you to make horrible decisions against your morality. Of course, this makes Genocide sound way more compelling than it actually is, as Toby decided to fuck it up by shoehorning Chara in and subsequently pushing all of the character's agency onto Chara. Fun!

If you want to talk about left/right dichotomy (even though it means nothing), there's a case to be had that pacifist is right-wing in its preservation of useless relations simply because, while genocide is actually left-wing in its destruction of the old order and the construction of a new, better world (as lvl20 allows for world creation a la Chara). Pedantics and whatnot.

>and I don't just mean the surface level "good = left, evil = right".
that's literally what you're doing THOUGH. the other anon is right, undertale makes no sense if you think about it past the lil goober moralism. why do these critters even want to go above ground, a child armed with a shoe can utterly break the very essence of their being. even the king and his personal guard are no match. and they're so resentful their entire world revolves around building a doomsday weapon against mankind using dead children and their own re-animated corpses. asgore is like a retarded oppenheimer what the fuck. like it bothers me how untenable undertale is a setting for larger themes, it falls into little pieces if you think about it too much.



 

Do you play fg's? What are your favorites? I'm grinding SF6 currently. I'm still shit, slowly getting better. Overall I appreciate the genre, because it's a rare case of 1v1 multiplayer experience, I never liked team games where everyone is just blaming the other players.
20 posts and 17 image replies omitted.

File: 1769582832547.webp (24.62 KB, 1024x754, 145266376.jpg.webp)

>>45742
After my hands started going out from using pad in Tekken, I looked into stick. Every lever stick I used I couldn't get a hang of. Eventually I got a leverless, but its essentially just a mechanical keyboard in a nice layout

>>43719
You can only play as Chinese characters
I was going to include Russians but Zangief worships Gorbachev

>>45742
I moved from stick to leverless and the adjustment period (a few days) was way faster than when I went from controller to stick (like 2 weeks). Leverless just feels like the best of playing on controller and stick to me but ymmv.

Playing the 2024 release Blazing Strike (on Switch). VERDICT: JANKY. Behind this is a tiny team, mostly the work of a single person (Mark Minkyu Chung); and it's very impressive for that, but why should I care about that as a player?

Graphics are 2D retro 16-bit style, much more fluid than anything on the SNES or Genesis, getting close to late 90s arcade by SNK or Capcom, but in places rough and inconsistent. Some background details look unfinished and made with different color & resolution constraints than other things. Playfield is widescreen, character portraits and HUD are HD.

Controls: You got four attack buttons, each giving you three variants for stand, crouch, jump (no extra variation for moving forward). Everybody can do two-hit combos with light attacks standing or crouching. Specials are simple to pull off, there are no characters with pretzel inputs or charge specials. You got a super-attack meter that fills up doing attacks (dodged or blocked attacks don't count). You got another meter for a button that lets you move fast and combo more and that meter starts full and automatically replenishes. Moving fast doing light attacks shows some extra animations, but overall the number of attacks per character is below what's typical in a mid-90s fighter. There are not many specials and most specials only have two variants, light and heavy. Some specials require you to be in the air, no special has both a ground and air variant.

IMHO they should have added extra variations for negative-edge inputs (imagine those taking from the opponent's speed meter, just an idea). I get that drawing more animation frames is a pain in the ass, but you don't even need to much of that for variation, you can just fiddle with animation speed, movement arcs, color effects.

Characters aren't flashed out much. There are no taunts or fatalities. Each character has exactly one pre-match intro and one post-fight quote.

Remarkable how janky and irritating the menus are, given how few game options you have. You can set some screen filters, sound settings, timer, controls. There is a difficulty select, but I'm not sure whether it does anything.

There is a training mode which lets you turn hit boxes on and off and select a few enemy behaviors, but you have to set everything before entering the training and can't chanPost too long. Click here to view the full text.

>>47874 (me)
>Finishing this mode unlocks two boss characters, making for a total of 16 characters.
Correction: There is a third boss, Monster (again, you gotta play story mode for seeing that). But that one does not become playable. So 17 characters, of which 16 are playable.



File: 1787059663228-0.png (7.96 KB, 186x271, cod4.png)

 

What happened to call of duty, it kinda became opposite of what it used to be. The games feel completely bloated now and they completely lost that original, classic identity that made the older titles so good.
6 posts omitted.

Im telling you

Nowadays modern cod is meant for children if you pay close attention to it you can see it

>>47792
>if you pay close attention

>>47636
Anyone remember that CoD4 had an anti-war message?

>>47854
When did it have time for that when it was breathlessly lionizing nato militarism



File: 1787700555958-1.jpg (49.22 KB, 460x215, Afterworld_logo.JPG)

 

https://youtu.be/9PU1e7kfkfs?is=pg2tYVlqczFkaQH_
What is the general consensus on this piece of interactive media that takes the form of a post apocalyptic grand strategy game? Hopes? Dreams? Thoughts?
1 post and 1 image reply omitted.

>>47817
What a fucking pussy

>>47817
This sounds like a very annoyingly polite version of those Eastern Europeans that get butthurt about Kislev.

But the whole point of these more fantastical or speculative settings is to be "played out." The point is, at least on the surface level, less about doing something new and more about letting players play as their favorite character or faction from a related medium. Warhammer 40k is bigger than its ever been, and it's basically just an amalgamation of different popular sci-fi franchises. The same goes with Warhammer Fantasy and Warcraft, they're basically big amalgamations of popular fantasy. Stellaris was this too, being designed (at least initially) to play your favorite sci-fi civilization from your favorite sci-fi setting, and a bunch of the DLC is literally just shoving in popular sci-fi references. The Leviathans DLC pack literally has Babylon 5 in it while Overlord is rather blatantly a Dune space feudalism DLC.

So, it doesn't really surprise me that this is the direction that they're going with the post-apocalyptic game. If anything, the surprising thing is that we now have enough post-apocalyptic media for it to have its own "kitchen sink" setting.

>>47820
I mean I don't agree that the setting of "space empires" is anywhere near as specific as "post apocalyptic America where people cover themselves in jagged metal for no apparent reason and people still live surrounded by garbage and in destroyed ruins because apparently nobody thought to actually build new structures that aren't made out of garbage or even just pick up the trash around their living area and put it in a hole or just in a pile somewhere else".

I understand that this is an intentional strategy because they think it will appeal to the mainstream and get the most sales, well maybe they're right but it's still lame and creatively bankrupt. There's been a lot of negative feedback about these aspects of the game specifically. Even if they absolutely have to set it in the USA, they could at least have come up with their own visual style and tone instead of just going straight mad max. It's also really silly because the actual game footage is like 80% dense forests, not scorched desert, so they're not even actually committing to the mad max everything is ruins aesthetic, so why did they make it their cover art?

I just wish that the game was kind of a bit more mature and grounded, and dare I say even realistic. Also that there were actual regional cultures, like there should be Nu Afrika tribes and New Confederacy tribes and so on, actually reflect the culture of America, but no, instead it's either generic "we must rebuild America exactly as it was before" or "lol lmao we're just crazy raiders that wanna eat people, somehow we're not just going up immediately collapse in on ourselves"

>>47817
What a baby
>>47821
>Nu Afrika tribes
>New Confederacy tribes
Wtf?

>>47833
Just saying if there was an American apocalypse, there would be southern pride tribes and black power tribes, and that dichotomy would be interesting, but instead we just have generic raiders



File: 1744964045345.jpg (10.21 KB, 217x232, 1352582721617.jpg)

 

DOOM THREAD / RETRO FPS THREAD - Last thread: https://boards.4chan.org/vr/thread/11698643 (RIP)

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
Post too long. Click here to view the full text.
29 posts and 14 image replies omitted.

File: 1774844163053.png (1.7 MB, 1200x675, ClipboardImage.png)

What do you think of ultrakill layer 8. I liked it a lot, hakita is an ambitious little dude. I don't care that it is aesthetically derivative of inception or dr strange or whatever, I like any game that does this stupid non-euclidean crap

Doom as an Interface for Process Management

https://www.cs.unm.edu/~dlchao/flake/doom/chi/chi.html

<ABSTRACT


>This paper explores a novel interface to a system administration task. Instead of creating an interface de novo for the task, the author modified a popular computer game, Doom, to perform useful work. The game was chosen for its appeal to the target audience of system administrators. The implementation described is not a mature application, but it illustrates important points about user interfaces and our relationship with computers. The application relies on a computer game vernacular rather than the simulations of physical reality found in typical navigable virtual environments. Using a computer game vocabulary may broaden an application's audience by providing an intuitive environment for children and non-technical users. In addition, the application highlights the adversarial relationships that exist in a computer and suggests a new resource allocation scheme.


File: 1787853707164-5.png (575.76 KB, 1080x864, ClipboardImage.png)

now make fsn but in doom

>>47834
That'd be kinda cool



File: 1783437460930-6-0.png (292.1 KB, 720x480, blade runner.png)

File: 1783437460930-3-1.jpg (93.66 KB, 1934x794, blade runner2.jpg)

File: 1783437460930-3-2.png (124.87 KB, 1920x1080, beneath a steel sky.png)

File: 1783437460930-2-3.png (3.41 MB, 1920x1040, ghost in the shell.png)

File: 1783437460930-1-4.jpg (966.67 KB, 1500x1785, concept art.jpg)

 

Are there any modern games that actually get the cyberpunk aesthetic right?

Cyberpunk 2077 looks pretty great during the night cycle, but during the day it becomes clear and sunny and looks more like gritty Futurama than cyberpunk.
6 posts and 3 image replies omitted.

>>47361
this is how Bukharin's USSR would look like right now if stalinoids had not ruined everything

File: 1787710587400-5.jpeg (743.26 KB, 1920x1080, IMG_1925.jpeg)

its more cruelty squad esque, although the game creator themselves came up with the term cyberpuke, which encompasses all the cruelty squad-likes that have been made, which i think is pretty genius.
anyways ur a fleshbag automaton/slave that can only repeat what other people have said to you. pretty unique gimmick that i wish the game did morw with but pretty fun game. approx 2ish hours.

called how 2 kill a fly or h2kaf

>>47813
one flaw is in this screenshot. for example none of the saved dialogue besides FILL SUCKZ is valid dialogue. non-valid dialogue drops your "health" and characters respond as if youre talking crazy. it would be fucking amazing if every character could respond to most stuff like this but i also know it would be a ton of work. decent effort for 5-6 person team even though it is pretty barebones. 6/10 but would recommend at least one playthrough

>>47814
mainly bc id like to see more work put into the game. its fun but the dialogue only lets you say so much it might as well be linear.

>>47814
>but i also know it would be a ton of work
seems like the ideal use case for an LLM, like just match an NPC with a dialogue and sent it to an LLM to pre-generate all lines lol, like they're meant to be throwaway lines for invalid options, who cares if they're a bit shitty



 

I hate all of it. The fans, the retarded looking oversized armor. Most of all I hate that it’s heavily focused on the American military. You never get to play as the Russian orcs or anything. No you always play as the US marines. Because it’s meant to be pro us military propaganda. Just like Starship Troopers hides behind fake bullshit “anti war” veil that doesn’t mean anything because it’s still a pro us military movie. Do you get to play as the bugs in the Starship Troopers game? Nope. Yeah it’s all chinlet us military propaganda. Same with that gay Helldivers game.
146 posts and 32 image replies omitted.

>>47819
I think that's mostly because Warhammer 40k fans concentrate their knowledge of the Xeelee Sequence on the Interim Coalition of Governance, which in all fairness is probably the most evil and overpowered human government in all of fiction. But to my knowledge they only really feature in one or two books and are ultimately just a small part of the overall story

>>47762
>My guy, you kill untold TRILLIONS of people not even counting the innumerable alien species you genocide for the crime of not being human

Did you read the whole story? The priest he's debating literally calls him out on how his campaigns on earth alone have basically made him the biggest mass murderer in history and asks him how he could possibly condemn organized religion for being violent when he's pulling this bullshit, and the Emperor literally just responds "the difference is that I know I'm right". Even there it's made pretty clear that the Emperor is a tautological hypocrite convinced his way and only his way can save humanity no matter how many people he has to kill

>>47823
Yeah, the entire point of the book is that the emperor is a egotistical shit head, even the tts meme series called him out on it

>>47823
But he is right isn't he? If he hadn't conquered the galaxy, made the space marines, etc humanity would be brown bread by now

>>47822
Yeah. The thing is Baxter is a Hobbsian who thinks that class societies need to exist and he is has a negative view of human nature and doesn't like revolution unless it is a science revolution. So he is a cringe lib. But also he does think woke science and reason will save the day and humans will try to kill all the gods. He's a sci-fi writer and his setting doesn't really fit with 40k which is not sci-fi at all.



File: 1787445078340-6.png (496.57 KB, 1184x503, ClipboardImage.png)

 

>Ask the question "Could the SPD stop the Nazi party?"
>Develop a game with nearly 80 branching paths in the timeline for the player to explore
>The Nazis still comes to power, Germany creates Mecha-Hitler at the end of the war, and the United States gets nuked no matter what decision you take

Looks cool I'm gonna try it out.

>Try to "save german democracy" larp game
<Appoints paul levi instead, allies with the KPD, form a united front agaisnt nazis, demolish hindeburg and schleischer, and form the SED instead.

>>47760
How do I put Rosa and Karl in power?

>You are the Social Democratic Party of Germany in 1928
I would have fled the country tbh.
>>47804
Paul Levi died in 1930. Successor?
>>47806
Rosa Luxemburg and Karl Liebknecht died in 1919.



 

Post in this thread every time you play a new game and rate it, I'll start, currently playing Dread Dawn, pretty jank and honestly not that good but I'm desperate for more zombie games to wait until PZ 42 comes out. 6/10.
229 posts and 79 image replies omitted.

>>47779
>I think this point would be missed if they made active politics the goal of the game
Nah, the game endorses plenty of politics. Only in the mind of its liberal writers is it not political. There is literally a dialogue between jill and her boss somewhere about the lax laws in night city enabling extensive human experimentation and it's said this led to better healthcare being than anywhere else despite private ownership; pure lolbert wank!

>>47799
Anon, where does "active politics being the goal of the game" mean that there is "no politics"?

I don't think it's contradictory at all regarding your point about lax laws. You *could* have better healthcare in terms of technological advancement by way of human experimentation + private healthcare, but just as much you'd live in $40 ramen corrupt society with ridiculous rent. There is no reason to believe this is an endorsement of said society as much as it's world building.

I finished Demon's Souls and now I'm playing Bloodborne on shadPS4 since you can do that now, it plays really good, but I dunno, even though this game is more demons souls than the other souls games, I think from soft never quite managed to do whatever they managed to do in DeS. My final game to complete my FromSoft cycle is probably going to be Shadow Tower Abyss, since it seems like it shares lots of aesthetic DNA with DeS

File: 1787629623559-5.jpg (48.64 KB, 460x215, h2kaf.jpg)

how 2 kill a fly

self-dubbed(by the author) as cyberpuke aesthetic.

short-ish game. approximately 1.5 hours. a little gimmicky but overall pretty fun with quirky characters. if you get tired of the main gimmick(which you might, but its still worth experimenting with), there's an assisted mode that highlights relevant text. the main gimmick is you're a flesh automaton slave who can only repeat what has been said to you. So if a guy says FILL SUCKZ to you, then you can say FILL SUCKZ to the next guy. Wish you could say more shit to people as otherwise its a straight forward puzzle game using context clues to figure out what to say to people. 6/10 game but was fun

>>47803
>self-dubbed(by the author) as cyberpuke aesthetic.
damn so cruelty squad is so influential it's now inspiring small aesthetic currents



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