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What is 6 - 2?

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Post in this thread every time you play a new game and rate it, I'll start, currently playing Dread Dawn, pretty jank and honestly not that good but I'm desperate for more zombie games to wait until PZ 42 comes out. 6/10.
215 posts and 79 image replies omitted.

anyway it's clear that GTA's game design is now painfully outdated, it's been 20 years and it has barely changed

I recently played through Mirror's Edge, thought it was kinda cool and was wondering if parkour would be useful for the coming world revolution. We could have a gang of communists and we would call ourselves "The Lenin runners", how cool is that?

>>47594
yeah aerobic condition in general would be really useful for the near future, if only because being fit makes you less likely to get sick, but being able to outrun pursuers and stuff would come in handy i suppose.

>>47567
Over 10 years with no new release does that lol

i just finished cod 5 and it was kinda better than i expected, i thought it would be like every other cod



 

Where find ? I have a dedicated slackware gaming sewtup.

please be nice 2 me

BODYTOOSHORT
BODYTOOSHORT
BODYTOOSHORT
BODYTOOSHORT
BODYTOOSHORT
BODYTOOSHORT
20 posts and 5 image replies omitted.

>>47628
tf2fags are still trying to come up with a non delusional argument for why the game has random gambling critical 300% damage and the most versatile, powerful and third tankiest class doesn't have to aim (soldier), while smash players modded out slipping in Brawl over a decade ago


>>47627
>>47631

the short answer is because VALVe can't make games for shit

they can steall other people's games and add skins to them and that's it

Don't you know it's immoral to hack the casino

>>47632
Actually this is hilariously true. The only exception is the Half-Life series which was their own creation. Every other game Valve made was just done by hiring other people or modders, and throwing money at it until it was complete. Damn that's actually so sad. At least they made a banging storefront.

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>>47639

it's not even that much of an exception when you consider that HL1 was made by mostly developers that left pretty much afterwards, some moved to other studios or retired to a cushy administration role within VALVe where they did nothing but collect paychecks.

not to even mention the fact that HL1 is a glorified Quake mod which still has problems dating back to that engine such as the map rendering limits

HL2 was not even that good, the fact the project was going to be originally so much more and ended up being rushed into a nonsensical tech demo probably caused by the fact that good games like VTMB beat the engine owners to make a REAL game, and the fact they had next to no cybersecurity which caused for them to be "hacked" by a literal child in some europoor shithole which they had to trick into turning himself in with the promise of a job.

their storefront is boosted, backed and dragging years of disgusting practices, collosal fuckups and poor implementation held together by a parasocial cult of personality for an useless fat fuck who probably didn't do a single bit of work in his entire life; and a skin market that was known to be used as money laundering operations in Ukraine, Israel, Russia, Southeast Asia and such.

It's everything wrong with capitalism and it's protestant morality; the literal beast of babylon hid in the coat of the righteous.



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the new call of duty for example, why do people keep buying these capitalist garbage that glorifies war and paints the US as the good guys and everyone else as ~the bad ones~
https://www.youtube.com/watch?v=jLbst85USN8
16 posts and 1 image reply omitted.

>>46979 cod has been slop since fucking black ops 2, but at least games up until cold war had a spine to them and criticized the industrial complex and warmongering, now it's just "hurr hurr let's fight the commies" without a hint of irony or anything, it's mind-numbing garbage made for people like tectone

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>>46979
CoD has been abysmal dogshit post BO2 and its "narrative" took a straight nose dive after Cod 4. I mean, the campaigns for the most part are just over the top schlock and literally is the 1/3rd of the game literally no one cares about. Its like watching porn for the story. Its literally "operator culture" capshit that won't even last a few years of relevance due to being an online only game for the 2/3rds ppl actually give a shit about multiplayer and zombies.

>>47620
COD 4 had a shit campaign as well.
>DURR WE MUST INVADE THE MIDDLE EAST BECAUSE…ONE OF THOSE COUNTRIES IS ALLIED TO RUSSIA
>WE NEED TO INFILTRATE INTO RUSSIA AND INTERVENE IN THEIR CIVIL WAR BECAUSE…WE JUST DO OK????
in retrospect everything to do with ukraine was predicted by cod4 in the sense that westoids are retarded and incapable of stopping their governments and special forces from constantly fucking up other countries

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>>47572
>Also every single CoD villain is basically in the right. Their grievances against the US and NATO are more than justified, but the writers always throw in some “let’s nuke New York” plot point to make them irredeemable.
yes this is the standard trick with all liberal fiction.

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>>47635
Ken Levine lost a Twitter argument to the woke crowd and tried to fix Daisy with retcons through the Burial At Sea DLCs. After Israel is destroyed we'll spare him for being one of the good ones willing to accept constructive criticism. Also his next game (Judas) seems like a spiritual successor to his Bioshock stuff but on a much more expansive/immersive sim scale like Prey, so I'm rooting for it to succeed.



 

What is it with remakes/remasters absolutely ruining the old artstyle?
meow.
meow.
meow.
10 posts and 2 image replies omitted.

>>47387
saw this shit today

>>47609
They're protoss now ?

>>47596
>>47599
It's super generic animu.

>>47623
Which is a good thing.

>>47609
I usually support workers but everyone working for 343 Industries or Microsoft needs to be shot immediately post-revolution without any trial or time wasting procedures. Microsoft for the abomination that they call the Windows operating system, and 343 for blowing through billions of dollars over 15 years making shitty games.



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What happened to call of duty, it kinda became opposite of what it used to be. The games feel completely bloated now and they completely lost that original, classic identity that made the older titles so good.



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From "Mud, Mud, Glorious Mud…", first printed in Micro Adventurer, Sept 1984

https://mud.co.uk/richard/masep84.htm

>ONE OF the features of MUD is that if you type LOG at it, it copies all output to a file so you can peruse it later at your leisure. Hours of endless amusement can be had by looking at other people's LOG files which they have left lying around.


>Consider the plight of two of our very first externals, who played from the USA back in 1980. One of them had been in before, but his friend hadn't, and fortunatdy for us thought you had to LOG into the game to play. This meant all his activities were recorded for posterity, unbeknown to him.


>Also in the game was Niatram, one of the system operators (who can't spell his name backwards). He decided to loom up on this second character, follow him around a bit, then kill him. This he repeated several times, gaining plenty of points in the process. Finally, the newcomer was at his wits' end.


>"Who's this Niatram character?" he asked his friend. "He keeps following me around and killing me!". "Yes, he's done that to me before", came the reply, "I think he may be dungeon generated!" At this point Niatram appeared, and out of despair his victim quit, rather than be killed yet again by this "artificial person".


Truly, a milestone of gamer history. Also

>And, of course, you WILL be able to play on your micro, although not the same way as you do at present. In the current arrangement, you buy (a likely story!) your cassette and run the software on your own machine; when MUD goes commercial you won't be able to get a copy anywhere in the shops. What you will be able to get is some sort of package explaining to you all you ever wanted to know about the game, and access details on how to contact the host computer over some network. You follow these instructions and there you are, in a game with 100 other people, who are also sitting at home playing on the mainframe via their own micros. The only cost is that for the network (telephone, cable or whatever) and around a pound an hour peak times for the game itself.

Post too long. Click here to view the full text.



 

New Gamedev thread. This is thread is only for people who have deved something. Don't post in this thread if you're just an idea bro who has never deved anything in their life.

The engines:
>Unreal
>Unity
>Godot
>Cocos
>etc.

Go pickup one of these engines and start deving. My advice is don't ever get too caught up with reinventing the wheel if your goal is gamedev. Even people who want to "develop their own engine" are using a million frameworks. If you're developing a 3D game, you're going to use a preexisting graphics engine instead of developing one yourself because that would be pointless. You are not going to improve on the graphics engines developed by 1000s of engineers smarter than yourself. It's a lot of advanced trigonometry, I foolishly bought a graphics programming book when I was young and dumb and overly ambitious. There's no point to it.

So basically every game engine works fundamentally in the exact same way. The only difference might be more in the realm of performance handling, but unless you're like a computer genius, that's not even relevant to you. Unreal gives you full access to the source code. If you're so smart you can decipher it and modify it to your heart's content. I recommend real. I'm no programming whiz, but what actually counts:GAMEPLAY PROGRAMMING is very intuitive. It's very easy. If you can write out the rules for a board game, you could easily write those same rules out in code. That's how simple and intuitive gameplay programming is.
41 posts and 24 image replies omitted.

>>44988

a bit more little thingies about the project
we were gonna do simulated voxels til we made the calculations and realized having this many slices of sprites simulating voxels was probably heavier than just using low poly models again and that made me sadge.

so instead i decided to grab the original low poly models of the fishes instead and made a shader and script to randomize the instanced fish colors, it was fun.

can't wait to get to that again, but my bf recently got into a software development job for school practices and he's been showing me how to properly set up and start a project so we can get to our first prototype with everything properly documented and a clear scope of the goalpost so i don't move it again which is a good thing in these early stages of development.

I was really burned out by tech stuff because of my job, so to give it a last go I'm getting in to godot, and for the first time in a while i'm having actually a good time behind my screen.

That's all for now

>>46636
I too can't wait to get off bad screen and work on good screen. Having a demanding tech job ruined the joy of coding for me. I miss my low paying IT job where I'd just code away on personal projects and play roguelikes until I got an email about the printer being down.

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First time posting, just found this board, I'm making a coop shooter about shooting an occupying state yay.
Can anyone educate me on this board? I read the history but is it growing? should it be? Will normal people think I'm based or cringe for posting here?

>>47625
It's a tiny board. If you post good work in progress, it's not cringe, no matter where you post it. If you post shitty work in progress you can cancel the cringe simply by acknowledging the shitty state it is in.



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Not sure if this is the right place, but since this is the gaming tab, I say why not?

Back then, GamerGate was the start of something fresh, something edgy, something that was actually rebellious against both the bourgeois moralisms stifling the internet and the feminist hegemony that no western male could escape from. It was an escape valve, in other words.

But of course, I was wrong as GamerGate later on mestatized into being another wing of the current right-wing hegemonic ChudIntern. Indeed, GamerGate was merely an exercise in online reactionary activism, but we should actually try to analyse it as opposed to dismissing it as chuds being chuds.

It’s won’t give you the kind of analysis that has probably been done to death here, such as the alienation of young men, the rise of white upper-class female idpol and the HR-style managerial culture that preceded online censorship and SJWs’ political correctness, journos forming email groups as part of a coordinated attack on the median gamer, the MSM’s double standards towards female-exclusive spaces vs treating male-only spaces (such as gaming) pathologically, etc…

This is a good summary of the event from a gamergater’s POV: https://wolfsheadonline.com/how-wikipedia-and-molly-white-rewrote-the-history-of-gamergate/

Instead, I’ll say this: The rise of the gooner chuds that you see today is a product of GamerGate, itself being downstream from the left’s rejection of sex-positivity and and pathologisation of any form of assertive male heterosexuality to heed the demands of the feminist bourgeoise that held a stranglehold on the left.

Obviously the online right isn’t really sex-positive as much as being pro-sexual hierarchy and has been the case within the western right since the days of the Nazis and even before then (e.g., Annunzio’s enterprise in Fiume). It’s just that their vision of sexuality makes enough space for male heterosexuality to attract young men (the most revolutionary demographic) into their fold. The left’s response? It’s either dumb Puritanism as shown by puriteens who think Euphoria (that show starring Sydney Sweeney) is rape culture, or bastardised “trad Marxism” about banning porn and prosties cuz muh exploitation even tho Chinese games nowadays are heavily gooned out + the Soviet bloc was lax on non-comPost too long. Click here to view the full text.
80 posts and 9 image replies omitted.

>>47579
You can actively go back to the /v/ or /pol/ archives and see that their tone and focus is that of le epic raid, rather than "ethics in videogame journalism", although some rubes picked it up sincerely. (Without being sincere enough to investigate deeply)

Plus of course the fact /pol/ was the next port of call after leaving /v/ speaks for itself.

I think that yelling slurs in the mic when you find a Streamer is actually praxis as streamers are petit bourgeois parasites

>>46572 gamergate was retarded slop fed to gamers by the non-"woke" bourgeoisie to get people to accept the enshittification of games as not being about corpos, but workers that are easy to fire and replace on a whim. it was pure retardation bro

>>47612 like 80% of modern gamer discourse can just be boiled down to pure retardation, people who enjoy art either end up completely class conscious, total fucking normies, or the dumbest most hollowed out lumpenprole that could ever exist, and i believe lumpenprole barely exist, but in this situation, these types of gamers would be them

gamergate then: psyop to make the left look bad bcus they want to sanitize games, despite the fact it's clearly center-right corporations

gamergate now: rightoids are legitimate subhuman and emulate their own version of woke 1.0 but with themselves as the victims



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Legacy of the Chinareich Edition

The other one filled up again so I might as well recreate it. For all those interested this is the big thread for all your Hearts of Iron 4 and modding related content, mostly modding because let's be real nobody plays vanilla anymore. Specifically alternate history. From Kaiserreich to The Fire Rises, mods from this shoddy game set in alternate timelines seem to really do numbers. And create serial killers.

So most recently the latest update from vanilla broke every mod's nation selection screen. You simply hate to see it
22 posts and 13 image replies omitted.

>>47593
I REQUIRE CONTEXT HAT

>>47593
require context also i only know this retard tried to defend bokoen1 and had a personal vendetta for a TGWR mod that was trolling

>>47595
>>47603
why would you require context, it's pretty obvious this guy is the issue just based on that post alone

>>47604
yeah ive seen the pics and i swear to god a nobody trolls him and he get pissy and make posts about he is being harassed, i probably was banned for saying bokoen1 ban was deserved.

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>>47603
>also i only know this retard tried to defend bokoen1
What bokoen1 said is surely an unrealistic ( had operation unthinkable happened, Red Army would probably be in Paris, the only 2 advantages of Allied militaries would be fighter aircraft count and early nuclear weaponry ) and of course entails a mass slaughter fantasy. But lowk it didn't deserve a permanent ban cuz it is fundementally not very different than a german guy telling the french guy how they crushed them and won in WWII. Bokoen1 just wants his liberal worldview to be dominant under whatever means possible, just like every political movement really… humans do fight for their abstract valuations.



 

What do you think about the word "gamer"? What do you think about people who calls themselves "gamers"? And do you consider yourself one?

>>47597
I don't play games anymore unless its re4 og

I'm too busy making my own project

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I mean you can call someone that reads books a reader, but being a reader isn't seen as in-of-itself an identity like people seem to treat being a gamer as.

I'm only a gamer in-so-far as I play videogames regularly (in bursts but those bursts come pretty consistently) and enjoy seeing them made and played by others, but It's something that only applies to me while I'm engaging with the medium directly / semi-directly.

>>47597
>people
What class are they? What mode of production has produced their atomized social relations and their rejection of class consciousness?
> do you consider yourself one?
There's nothing wrong with being a consumer, but gamers believe in the virtue ethics of consumption as if they are fine craftsmen. They are proud of being the best at sitting inside all day and being a seething degenerate like Asmongold or Hasan. Their belief in "getting good" at games like Dark Souls reflects the neoliberal imperative to "make rational choices so you don't die homeless in the street by failing to jump through the hoops of the healthcare industry". The ideal capitalist subject

>>47600
Readers in that sense are called bookworms.



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