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>be me
>as a kid I always wanted to try game dev
>tried it out a couple of times throughout my life
>never do it consistently
>this year I tried pico8 because of a youtube video
>made a cookie clicker clone, pretty proud of it
>dont do any gamedev shit for like 5 months
>brackey's game jam this august
>managed to sit my ass on godot for a week after work and cranked out a simple first person game even with handicap (full-time wagie)
>barely did game dev shit since
>I feel guilty for not nourishing this hobby
>it feels cyclical and like inspiration just hits me, but when I don't feel motivated I feel like something's fucking wrong with me
>friend with more game dev experience tells me she's the same and it's normal

idk I just feel like I am not fucking normal, I hate the fact that my motivation can just…go
Post too long. Click here to view the full text.

File: 1763130164954.jpeg (172.7 KB, 1920x1080, eure8rrhibtf1.jpeg)

I'm like this with renders, suppose it's normal. I always have at least one idea floating in my head, but I don't always feel like getting started.
But getting started *is* the hardest part, once I overcome that it just flows

>>44914

at times I even manage to get started but then if shit doesn't look how I imagined (I also do 3D art) I get frustrated

worst part is that I KNOW art looks shitty when it's still in progress. I am CONSCIOUSLY aware of this, and yet I still get frustrated



 

>updated Steam Controller
>Steam Machine
>updated Index now called Steam Frame

So they're making a console but they are calling the machine and frame "PC" because they run steam OS, and calling it an "open ecosystem."
17 posts and 3 image replies omitted.

>>44893
Alternatively, color it orange instead of bland dark grey.

File: 1763099746494-0.webp (35.66 KB, 1200x1200, wii.webp)

>>44893
>>44895
g*mers are trying hard not to look like manchildren and Wii chic is out!

>>44907
>chic
thats nowadays known as "millennial gray" lol

>>44908
i was refering more to it being the logical conclusion of the NES philosophy of looking like a home computer. it strongly resembles a more sleek dvd player. i think considering this, the stark white case and prominent dvd slot are actually a nice touch, while the potruding buttons and rectangular case safe it from looking like an apple blob.

>>44878

>2021

>steam deck revealed
>"ew that layout looks ugly"
>anyone who actually fucking held one attested that it's pretty well designed
>2025
>steam controller 2 made with input parity with the steam deck
>"ew that layout looks ugly"



 

I did not care for it.

The gameplay loop is fun and the graphics are cool enough; the story and Borderlands-tier dialogue aren't.

Body is still too short or empty, are you kidding me? What more do you want me to write here? I don't have anything else to say. Is this long enough? Can I just submit this post already? Come on, man.
7 posts and 1 image reply omitted.

>>44887
One thing that confused me was that the way episodes are structured makes it seem like each takes place in a single day, one after another, so the etire story is told over a course of little more than a week. But appereantly no, by the end of the game Robert was supposed to work dispatch for months, which might be some sort of explanation for why Z-team suddenly cares for doing things by the book? But yeah, its bullshit, there was no rapport between them and Chase. Invisigal is the only one we ever see him interact with, and all those are him being a dick to her. This game attemping to conjure up drama always falls flat. The same goes for the forced firing of team member in episode 3, it completely torpedoes team morale, exact opposite of its stated goal, but the game never gives you even as much as a single dialogue option to protest.
Oh and the ending of course, when Shroud holds your dog hostage, as if you dont have a guys standing around who can move at supersonic speed, punch his lights out and carry Beef to safety in half a second.
Those are the three big moments that stand out as particularly badly written.
Given the commercial success of the game, hopefully the devs will be able and willing to give it an actual gameplay and plot branching in season 2.


Blue pill me on this, do your choices really matter besides the romance?

Well I liked it… But also been shitposting on /v/ like I used to because of it.
>>44882
I'm a blonde blazer glazer.




File: 1634745931933.png (Spoiler Image,103.6 KB, 500x544, ClipboardImage.png)

 

of course most /pol/tards side with caser's legion but looking at it almost every single faction is awful one way or the other, The NCR is literally a reboot of America that is in the middle of a manifest destiny, House is a egotistical maniac and probably appeals to Musk bros and Yes man is just a libertarian wet dream
513 posts and 113 image replies omitted.

File: 1763070571079.jpg (81.49 KB, 1170x913, 1731631340691400.jpg)

>>44900
I watched it just now, seems pretty good
Looks like House got the platinum chip

>>44900

why doesnt house look like a dry churro anymore?

>>44902
oh yeah they fucked up by having the face move

File: 1763091194621.png (395.97 KB, 640x480, ClipboardImage.png)

>>44903

i meant this

last time i saw him he looked like an old asparagus and he magically became young again?

>>44904
The scenes when hes young are like flashback scenes to before the war



File: 1762961577885.png (23.4 KB, 480x270, ClipboardImage.png)

 

Can anyone give me advice on how to programme a game? For my entire life I have been completely repulsed by anything STEM and I could not learn Python even when I was in a programmer friend group growing up. I am autistic in a way where I can't really understand this stuff at all. On top of this, I am completely incapable of being an artist, I tried at school but I could never learn things like perspective.

Is there any way I could try making a game? I have done modding before but I only had to mess with a little bit of code there which the community basically told me what to do, I didn't understand the code I just changed it (slightly). I am 100% sure I could make a great game and I have the perseverence to see it through, I just can't actually do the technical parts of it.

Tbh I don't understand why so many people make video games instead of books, because its so much easier to write a book, all you have to do is sit down and write, while for a video game you have to learn all this weird shit basically that I am too retarded for.
12 posts and 1 image reply omitted.

File: 1762976833758.pdf (18.62 MB, 193x255, Land_of_Lisp.pdf)

>>44853
It's written to be easy to grasp so even kids can understand it, but the theoretical concepts it tries to teach are by no means simple. You can look at Land of Lisp for something a bit more pratical and game-oriented.
>>44859
>maybe a first person exploration / boomer shooter / horror where the enemies could be 2D.
For anything 3D you would either need an icky behemoth of a framework like Unity, or roll your own with a substantial amount of computer graphics and linear algebra knowledge as a prerequisite. 2D and especially tile-based games are far easier though. SDL2 has bindings for a lot of different languages, so if you can wrap your head around how the rendering pipeline works, you can use it from pretty much any programming environment.
>>44855
Sir, this is an MLM transfem board. We don't support femboys or other any other form of homofascism.

>>44864
I think I'll try Unreal or Unity for now but I will read these books as well in order to give me a theoretical understanding of the field.

>>44864
The Little Schemer was not written for kids, it was written for adults:
> In fact , The Little Schemer is based on lecture notes from a two-week "quickie" introduction to Scheme for students with no previous programming experience and an admitted dislike for anything mathematical . Many of these students were preparing for careers in public affairs.

>>44866
>students with no previous programming experience and an admitted dislike for anything mathematical
Maybe the two aren't as different as you would think. Let's say a sufficiently smart kid (12-18) would probably get it, lest we summon newgene.

File: 1763069990448.jpg (26.47 KB, 567x505, images.jpg)

If you know how programming works but not the language use ChatGPT and tutorials to code shitty scripts but by god DO READ THE CODE
If you ask, it will also comment the code and tell you with detail how it reads
Give it any error log you find and how to fix it manually
After a week or so of doing this you'll more or less be able to read/write some code.
Beware vibe coding tho (not reading the code) if you start falling asleep and realize you're just copying and pasting code stop and try again when you're more focused and can get a better grasp of the code

That's what has worked for me at least.
Easiest way I've found for me to start with Python and C#, for Godot and Unity respectively.



File: 1762699050476.jpg (477.39 KB, 1680x1050, 12b234112b.jpg)

 

Primitive Society Simulator is a historical society-building game that lets players guide a prehistoric tribe from a simple communal existence to a stratified civilization. It begins in an egalitarian “primitive communist” stage, where resources, labor, and tools are shared, and there is little distinction between individuals. As the tribe develops agriculture, metalworking, and trade, it begins to produce surpluses, allowing some members to specialize as craftsmen, warriors, or leaders.

This specialization gradually introduces inequality: leaders accumulate authority, private property appears, and social ranks emerge. The game models this shift through systems like organization hierarchies, diplomacy, and class-based housing. Over time, patriarchal families, inheritance, and noble titles develop, solidifying class divisions. In this way, Primitive Society Simulator portrays the long historical transformation from communal, cooperative tribes into societies defined by hierarchy, property, and power.

https://store.steampowered.com/news/app/1876880/view/530981557607858282?l=english
12 posts and 7 image replies omitted.

>>44835
>In real world context patriarchal societies would be more violent and aggressive towards other tribes (lack of women as owned property being a huge factor) that will cause, in the long run, less aggressive tribes to be enslaved and integrated into the more aggressive tribes.
This is not going to translate well into the game. A flaw virtually all strategy games which attempt to simulate real societies share, you dont have a tribe/nation/state composed out of individual humans, but a hive ruled by the player as an overmind.

>(Design in Progress) Matriarchal Society

>Historically, and even today, it exists.
That is wrong though, there arent and never were any matriarchal societies. Matrilineal, not matriarchal.

>>44839
>Is the game any good?
Its a nice civilization / city building sim with class society focus. The game is still in early access but its updated regularly.
>The reviews on steam make it out like the dev is a bit insane.
The devs are Chinese, very polite and use Engels as source material for game design. Some users are mad thats its not a berry picking simulator anymore without clear goals as the game has been updates alot from the original version.

>>44841
>you dont have a tribe/nation/state composed out of individual humans, but a hive ruled by the player as an overmind.
The tribesmen move independently after telling what task their specific trade will perform. They make love and babies without me doing anything.
Still I spend a lot of time tweaking whats important and what isnt so the village runs smoothly.
>That is wrong though, there arent and never were any matriarchal societies. Matrilineal, not matriarchal.
Wrong.

>>44844
I am not talking about degree of micromanagement, but that individual NPCs are not independent agents seeking their own goals, merely drones under players control. Meaning all the "social" interactions happen between tribes, but never within them, which obviously bends the historical simulation. Its like how in Victoria 2 everybody plays as a communist by default, and why Victoria 3 gave up on implementing any sort of non-player commanded economy, because the player isnt anything that would exist in real society, you arent the ruler of a nation, but nation itself.

>Wrong.

Give me example

Oh I thought this game was a civ builder where you are all real people trying to make a tribe work



 

How are we feeling about it?

I am cautiously optimistic from the all the gameplay footage released. It genuinely looks like it will be a fun multifaceted game.
61 posts and 4 image replies omitted.

>>44804
You're not missing anything

I went and tried Ambennar for EUIV, pretty nice total conversion fantasy mod with an interesting lore, loads of stocked mission trees and new mechanics, I recommend.
>>44778
"Manaslop" really coins the thing lol

Least interesting era in the Paradox map painter genre.

OP here.

So I played a bit nyself, and I want to echo >>44766 : The UI is horrendous. I think probably the worst offender are (in no particular order) road building, buildings interface, goods balances & production methods.

Its a nightmare trying to figure out what goods are used as inputs for what outputs for instance. And you have to click and drag to build roads every time you want to connect to a different adjacent province (instead of having a (number of adjacent roads build)/(number of possible total adjacent connections) ratio.

Definitely could also use a vicky 3 style building list for the country, to keep track of how many of a given building type of built in each location.

I honestly think, beside bug fixing, the ui needs the most work, even ahead of balancing, accuracy* & content. (*Like communal lands giving 20 decentralization but no progress towards communalism. Extremely wierd)

>>42775
Is too complicated and made to cater to turboautists, I'll stick with eu4



File: 1762895942082.png (1.04 MB, 1160x480, video-game-crash.png)

 

>In 1983 the video game industry crashed, plunging from an estimated global market value of $42 billion in 1982 to only $14 billion in 1985. It was catastrophic for what had seemed an unstoppable industry and, like most economic crashes, spawned many myths about its causes and outcomes.

>The popular imagination blames the crash on a combination of poor-quality games (most famously, E.T. the Extra-Terrestrial), the rise of home computers, and the increasing number of video game consoles for consumers to choose from. These myths have largely been accepted and perpetuated by historians, social media personalities and popular culture.


>Fast forward to 2025 and the video game industry seems to be going through another crash. Just this year alone, according to the website GamingLayoffs.com, the industry collectively has laid off 3,563 game developers. Gaming website Kotaku reports that Virtuous Ltd, the studio behind one of the biggest successes of the year with The Elder Scrolls: Oblivion Remastered, is laying off three hundred employees.


>What the crash of 1983 and the ongoing crash of 2025 have in common is that in both cases, most media, historians and social media influencers have muddied the waters on the cause and source of the crisis.


>In a way, the gaming industry is a canary in the capitalist coal mine. Video games are a sort of luxury goods – nobody ever died from not being able to play Donkey Kong Country or failing to grab the latest Call of Duty game. What this means in practice is that the capitalists who own and run the industry can be as greedy and rapacious as possible, above and beyond what they think they can get away with in more “serious” industries.


>Going back to 1983, Atari’s home version of Pac-Man – considered one of the worst games ever made – still managed to sell a total of seven million copies. Subjectively that’s an eye watering sum of units to sell; objectively it was the highest selling game the Atari console would ever sell. But despite this, Pac-Man for the Atari 2600 console reveals one of the unspoken truths about capitalism: it’s not enough to be successful. While Pac-Man sold seven million units, the corporate executives had banked on selling twelve million – that target would have required every single Atari
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>two takes/rockstar fired over 40 of its employees over "gross misconduct" but also allegedly attempting to unionize since the working conditions and secrecy became too much
>due to this new shortage the game officially delayed to november 2026
>protests eruptin
i fuckin knew it
4 posts omitted.

>protests erupt
Because some crusty ass video game was delay?

GTA 6 was going to suck anyways

File: 1762736326937.png (600.66 KB, 1080x1667, Union busting.png)

>>44821
I think it's just hard to continue a series of games that was known to be great for satirizing, among other things, the corporate america Rockstar grew to be.

It's interesting to note that in GTA IV you murder union leaders during a mission to break their strike so you rapper buddy can do a favor to real estate pork.And of course R* made them linked to the mob and throwing racist insults at you so you wouldn't feel too bad doing it.

>>44819
Monkey want cattle entertainment, monkey disregard everything else

>>44822
>It's interesting to note that in GTA IV you murder union leaders during a mission to break their strike so you rapper buddy can do a favor to real estate pork.And of course R* made them linked to the mob and throwing racist insults at you so you wouldn't feel too bad doing it.
everyone knows in GTA you play as the bad guys



 

Are gacha games another part of why a lot of young men are reactionaries? It seems like gacha gaming in general seems to be something that is supported in a lot of right-wing nations and even in China the gamers who like gacha games tend to be rather right-wing. Is this a chicken or the egg scenario though?
63 posts and 15 image replies omitted.


>>44730
>pron afictiondion
>>44732
>cartoons are always white people and if you disagree your the racist one
Is hisggy diigy

>>44534
>Are gacha games another part of why a lot of young men are reactionaries?
No. Seems like a gambling addict problem instead.

New genshin update just dropped

>>44823
Based alert



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