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What is 6 - 2?

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Has anyone on here played S.T.A.L.K.E.R.?

It's set in post-soviet ukraine, about a cast of "stalkers" searched for artifacts in a mystical chernobyl exclusion zone.
16 posts omitted.

>>45234
Your welcome. Check out nexus for dry wells and long 15. The mods got released and triple the games base map size

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Playing Stalker Anomaly because Stalker 2 is apparently anti-soviet and piece of shit in general

>>45195
I played it for the first time about 6 months ago. Got the "bad" ending and was then too lazy to go back and keep playing for the other endings. It felt like a weird cross between Half Life 1 and Fallout 3. It was very linear, but also kind of "open world." There's factions but it's super easy to permanently piss them off. Duty was on my ass every time I was in the Bar area and I had to save scum and keep killing them until there was a mountain of corpses outside the bar. I didn't like all the backtracking to do side quests, which for me is the main thing I usually do in games like this. I did like the realism of the firefights which was ahead of its time. Guns felt correctly inaccurate from a distance and taking out random unaligned stalkers in their little hideouts was riveting. The anomalies were sometimes interesting but usually really annoying. I found myself selling the artifacts instead of wearing them, because I preferred to have a lot of guns and health packs.

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>>47430
You probably might want to skip Clear Sky if you didn't totally fall in love with the first game, but Call of Pripyat improves upon SoC in almost every aspect, I swear. The basic idea of the game and mostly the engine is the same of course.

While I find your analysis of the game pretty much accurate, I don't even know why but I think STALKER is my favorite game series ever? I've spent 140 hours in SoC alone. I think it's the atmosphere. And mods make the games more open-world so you can waste away days playing

>>47412
Stalker 2 is just trying to ape Metro instead of actually embracing what was good about Stalker



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stuff that you're working on that is game-related

can be mods, games themselves, translations, fanart, or even ideas etc

post about it here

to start off the thread i am working on a mod for Limbus company. Gonna replace a cutscene in the game for Canto VII specifically for Don quixote vs Sancho(Don quixote) with characters from honkai star rail, specifically asat pramad and himeko.

i wasnt motivated to do it since it was a silly idea anda a lot of work but a recent edit on bilibili combining "hero" with some clips motivated me back to it.



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what are some games that you think that insist upon themselves?
8 posts omitted.

Portal 2.

Portal had an ominous atmosphere with Aperture Science largely being a mystery, with it being uncertain whether they were as unethical as the test chambers would suggest or whether it's a result of GlaDOS taking over.
Portal 2 completely destroys that mystery by repeatedly insisting upon itself that Aperture Science was extremely unethical.. but only out of stupidity, then Valve makes Aperture Science a self-insert for their 9001 VR tech demos.

I get they weren't going to get through a much longer game without some kind of story that elaborates on Aperture Science, but the writers made every single aspect of Aperture Science goofy and wacky and lol robots ftw.

And then they had the barefaced cheek, the fucking bollocks, to complain that "the cake is a lie" was overdone, unfunny and had to be excluded from their wackiness.

>>47382
half life 2 no, but definitely the episodes and alyx

All Final Fantasy games. I haven't played a single one which ddn't have a totally ridiculous story. All Persona games too for that matter. 200 fucking hours of high school cringe dialogue simulaton stuffed with the most boring combat system ever made by any human being.
I demand total jap game dev death NOW

>>47378
>What does that mean?

VA-11HALLA, Logic Bombs, Underrail, Colony Ship, Age of decadence, anything made by a /v/irgin.



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The government contracting a private military company, a PMC that is largely made up of 18 year olds who are fresh out of school, under immense crippling debt that they will likely never pay off, in order to send them off to liberate newly enemy occupied territories that have been seized from the state?

Morality is a spook or something.



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>Get musicians and working actors with zero voice acting experience to voice your game
>end up with what's widely considered the best voice-acted game in history.

really makes you think
3 posts omitted.

>>47418
It's specifically an American thing. Even Canadians have better voice acting than Americans.

>>47419
>>47418
Traditionally most American voice actors were TV actors, so they had a wider range in their craft and could give regular performances which could vary in quality depending on the script but sounded much more natural, whereas VA's are mostly comprised of people who have done voice acting mostly for youtube meme projects or other Internet shit

>>47419
This, other countries had decades of dubbing US media under their belt (and japanese for France and Spain, when they found out you could buy anime license for incredibly cheap by the truckload), so professional voice acting has been substantially developed in Europe, whereas to this day the USA just pick celebrities and regular actors to do voice acting.

>>47422
Even my third-world country has quality dubs(they just cast TV actors who actually fit the roles) but the US is stuck between two extremes, big-name celebrities who probably eat up half the budget and youTube e-celebs.

Actors being good at voice acting isnt exactly unexpected, being very closely related to their main job.



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the new call of duty for example, why do people keep buying these capitalist garbage that glorifies war and paints the US as the good guys and everyone else as ~the bad ones~
https://www.youtube.com/watch?v=jLbst85USN8
9 posts and 1 image reply omitted.

Shooty shooty bang bang no thoughts, just consume product.

>>47046
A lot of people don't even care that much about that stuff, they just want to shoot stuff

>>47401
Thats how good psyop works though. People don't come for the propaganda, but they leave with at least their unconscious mind changed.

Honestly, I'd argue that the first three Modern Warfare games, Black Ops and even Infinite Warfare are appreciable because they portray all sides as being filled with violent psychos willing to kill for their cause. The only real difference is that the Americans win in the end, but they're never really presented as morally superior. The remakes on the other hand are frankly crap because they try to inject a sense of moral complexity, but it just doesn't work.

>>47411
Not denying that, just saying that people primarily aren't choosing to play COD because they love CIA propaganda



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press F to pay respects, anti-'movie game', diegetic design, ludonarrative dissonance, scoring systems, games as architecture, 'games as cinema' limits medium, games as commodity, atari 2600, object-oriented ontology, remakes as simulacra, skinner box, hypermediacy, virtual diaramas, rhizome, folk process, kinesthetic empathy, anti-cinema, alien phenomenology, analog accessories, game manuals as ergodic literature, paratextual architecture, lore as narrative, ludic space, magic circle (huizinga), spatial narrative, controller feel, psychogeography, screen as proscenium, ludeme, simulation sickness as gameplay, proprioception, game feel, sound chip, hyperreality, zero-player game, invisible walls, apophenia, alternative physics, key-door adjacency, game-object, smooth/striated, engine grain, Kishotenketsu, skybox as cyclorama, affordance, negative feedback loop, save rooms irl
2 posts omitted.

>>46802
Wtf is "save rooms irl"

bazinga

>>47402
Decoration style with emphasis on candles, wooden crates and old-timey typewriters. Usually soothing background music is listened while drinking red cocktails or taking a nap in such spaces.

>>47399
I can see how "Kishotenketsu" is pretentious if you just mean to say a "story without a villain". The "engine grain" refers to how games made in the same engine tend to look similar, especially if devs don't fiddle much with the defaults, and I think it's an OK word. One must have a super-human sensing for when people are being pretentious if that word triggers something, though I can imagine such a person existing. But "invisible walls" is just self-explanatory. And "sound chip", wtf?

>>47420
doesn't 'sound chip' refer to older consoles that had a dedicated sound card, like the sega genesis' yamaha ym2612?



 

Are you excited about anything game's related lately?
games, mods, etc.

2026-2027 as long as it hasn't been released and it's keeping you on your toes you can post it here.
body isn't too short nor empty
32 posts and 7 image replies omitted.

>>46244
For me its Hell Let Loose Vietnam (get to kill americans as vietcong) and Total War Warhammer 40k.

>>46244
I'm honestly just waiting for the next Sonic game, there's nothing else that really hyped me in the last 1 or 2 years.

gta 6, persona 6, cassette beasts 2002, Fire Emblem: Fortune’s Weave

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>>46734

those are not my games, those are just the top page games with most mods in Nexus :T

>>46736

i remember being really hyped for Skyrim in 2011
then playing it in 2016 and being like "this is just a frozen desert :T"

then i installed a shit ton of sex mods and it was when i realized that i didn't like having sex in videogames, til i started playing as a woman named, you guessed it; "lilith"
but it wasn't as immersive, so i casually tricked my parents into telling me the name i would've had if i had been born a cis female.

And it was "Sabina", and i loved it so much i just legally changed it to it :)

Gears E-Day looks fun



 

the staircase I am in goes on for 467 blocks deep or almost half a kilometer down. It takes minutes to get to the surface from bedrock level.
18 posts and 11 image replies omitted.

proof of concept: it is possible to turn an entire village into a single building using walls

>>41398
I liked this concept so much that I expanded on it. Here is the finished build

>>41200
activate windows go to settings to activate windows

>>41208
>>41209
also better for resources. When you dig out a base you receive resources. When you build up a base you lose resources.

>>41398
I wish minecraft villagers were more interesting and autonomous life dwarf fortress dwarves. I wish they built their own structures, sought to fulfill their own needs, etc.



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Legacy of the Chinareich Edition

The other one filled up again so I might as well recreate it. For all those interested this is the big thread for all your Hearts of Iron 4 and modding related content, mostly modding because let's be real nobody plays vanilla anymore. Specifically alternate history. From Kaiserreich to The Fire Rises, mods from this shoddy game set in alternate timelines seem to really do numbers. And create serial killers.

So most recently the latest update from vanilla broke every mod's nation selection screen. You simply hate to see it
1 post and 1 image reply omitted.

>>47193
i'm bored, who should i play as? in any mod you recommend

>>47214
Not the OP but,

If you are visual novel enjoyer,
TNO - Iberian Union,
If you want more fighting, more war mechanics, and then a story,
EAW - Changelingia
(Or Posada's Hippogriffia / Siren's Hippogriffia )
If you want to larp & have a challenging game
Kaiserredux - German Empire w kaiserredux expert ai mod, its actually difficult fighting the two front war with Communards and Russian Sphere.

Those r what comes to my mind rn.

>>47215
Cheers. Have already played all of those (except KRR but played it in KR, not with expert ai though) but good suggestions.

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Thoughts on map-game-in-development, Espiocracies iteration on event chains? Kind of interested, as event chains have become very stale:
>Technically, it's a kind of advanced event chain, so it has all the usual features of event popups known from other strategy games – trigger conditions, flavor text, clickable decisions, and effects on the game world. The caveat is that they are never triggered automatically; they are launched through a conscious governmental decision (so the Soviets may decide to never launch the blockade).
<Inside, what makes it "advanced" is that the event has a decision tree (a'la dialogue tree) which is traversed in turns by two opposing parties.
>Every decision has defined availability and costs (in terms of state budget, strategic intelligence, military deployment, etc). Once chosen, a decision:
<-directly influences the game world; for instance, "nuclear escalation" means actual progress up the escalation ladder, which may lead all the way to WW3;
<-modifies the event's -100 to +100 score (similar to a "war score");
<-grants a new set of decisions to the other side.

>The point of divergence is won by either side once the score reaches -100/+100, or when the end of the decision tree is reached (in which case the side with no responses left loses the confrontation), or when external circumstances derail the event (eg. the aforementioned WW3). The final outcome implements a wide range of bespoke history-rewriting consequences. For instance, a Soviet victory in West Berlin will cause further Western retreats, delay the establishment of NATO (or significantly weaken NATO if it is already established), damage the image of the current American administration, turn the German population against the West, and so on.

https://store.steampowered.com/news/app/1670650/view/697642648593240744

opinion on errorlog? is he a anti-communist?



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