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File: 1789508454160-6.jpg (70.1 KB, 1024x576, Poopy.JPG)

 

Starcraft thread because there wasn’t one
Body short body short body short body short body short body short
https://youtu.be/9eQUtOQXYgQ?is=atZ7WQL5vnAULJJf
https://starcraft.blizzard.com/en-us
7 posts omitted.

No gameplay vids? It's a worse version of the StarCaft Ghost trailer but people will drool because graphics.

>>48160
Its actually good cinematic trailer. Blizzard used to have reputation for those, I guess people are pleasantly suprised they managed to make something nice after over a decade of garbage that looks straight out of Korean MMO.

>>48160
I learned long ago not to trust blizzard with anything that isn't out yet

>>48161
Blizzard is a sick social experiment in a studio trying to stay alive on their trailer game alone

>>48170
Call of Duty and Diablo alone will keep Blizzard going until the heat death of the universe. Blizzdrones slurp up any slop that's on offer from those those franchises.



 

Post in this thread every time you play a new game and rate it, I'll start, currently playing Dread Dawn, pretty jank and honestly not that good but I'm desperate for more zombie games to wait until PZ 42 comes out. 6/10.
237 posts and 80 image replies omitted.

Just started Gothic Remake. For a game that does not graphically look anything spectacular, it runs like shit. Had to crank all the setting down to lowers to get playable FPS. To be fair I am running it on Linux through Lutris, that might contribute, but UE5, so most likely optimalisation is just bad.

It has permadeath option, which I picked because I did play original game, and though it make make for more interesting gaming experience. Also picked the hardest difficulty. The very first enemy, molerat, killed me in two hits. I fucking hate this. If you are not going to bother balancing your game for higher difficulties, then dont put higher difficulties into your game. Lazily tripling the enemy damage and calling it a day does not make the game more challenging, it makes it shit. Higher difficulty should force player to think outside the box, engage with systems on deeper level, figure out new strategies. New player has no tools for this, the game didnt provide them yet, it didnt even set up expectation of how difficult the difficulty is. I want to restart on hard difficulty again, but I am afraid the only way this will be playable is by cheesing the AI, which is an exact opposite of a challenging gameplay.
For example then I played original I trivialised most of the first chapter by learning acrobatics for increased movement speed, utilising that to pull a group of wargs to guards to clear the way towards orc scout, then pull him towards guards, and looting his axe, which was far more powerful than anything I should be able to get my hands on at that point. But if basic enemies kill me in two hits, melee combat is now completely non-viable, so the only option available is just climb on some rock enemy cant get onto, and pelt them with arrows.

File: 1790371168814-8-0.mp4 (10.88 MB, 640x360, 1.mp4)

File: 1790371168814-5-1.mp4 (11.95 MB, 640x360, videoplayback.mp4)

>>48182
Also I would like to add that opening cinematic is so much shittier in remake.

>>48182
> To be fair I am running it on Linux through Lutris
You can switch the proton/wine layer with protonup-qt or whatever and try with one of the glorious eggroll branches and see how that works. Probably the difference will be minimal, on demand shader compilation in UE5 is so incredibly shit and makes everything stutter

Restarted Gothic Remake playthrough. Didnt even try to fight anything this time, just running past enemies on my way to Old Camp. It got way too dark before I reached it, and didnt want to risk bumping into something that could one-shot me, so I had to go AFK at a small hunting camp with two hunters in it, waiting until dawn so I could see properly. At the gate I couldnt help myself but to pick the snarky dialogue option with a guard, who attacked me. I tried running away, but got stuck on world geometry or something, character stopped running, and got knocked out and robbed. Lost all of my starting capital and weapons. Later broke my lockpick trying to understand how lockpicking system works. Met an NPC named Mud, who is supposed to be an annoying guy who keeps hanging around you, accidently got him murdered by scavengers when I ventured to explore surrounding wildness.
So my plan right now is to steal what I can, so that I save enough for learning lockpicking skill and some lockpicks, and then rob everyone blind. Might have to first go to Swamp Camp, not sure if there is enough for me to steal in Old Camp right now.

And I am done with my Gothic playthrough. Got murdered by NPC. I dont know why, they should beat you up and loot your stuff, but this random digger just decided to murder me.



 

I hate all of it. The fans, the retarded looking oversized armor. Most of all I hate that it’s heavily focused on the American military. You never get to play as the Russian orcs or anything. No you always play as the US marines. Because it’s meant to be pro us military propaganda. Just like Starship Troopers hides behind fake bullshit “anti war” veil that doesn’t mean anything because it’s still a pro us military movie. Do you get to play as the bugs in the Starship Troopers game? Nope. Yeah it’s all chinlet us military propaganda. Same with that gay Helldivers game.
157 posts and 33 image replies omitted.

>>48153
>iron harvest
Oh yeah, the reactionary anti communist game

>>48153
Was Iron Harvest that bad, I heard good things about its campaign. Thats my main hope for DoW4, I dont care for skirmish or multiplayer, I just want an interesting campaign for Chaos.

Got news on when the final Rogue Trader DLC is comming, end of year. Give it three more months for followup patches, half a year unil I can finally play it.

>>48187
such a good game; accidentally put 24 hours into it and i only feel like I scratched the surface. Trying to go full iconoclast.

>>48190
I want to go full heretic. Although from what I heard heretic includes the standard selfish evil choices, which I dont find very fun or interesting.



 

Do you play fg's? What are your favorites? I'm grinding SF6 currently. I'm still shit, slowly getting better. Overall I appreciate the genre, because it's a rare case of 1v1 multiplayer experience, I never liked team games where everyone is just blaming the other players.
25 posts and 18 image replies omitted.

>>47877 (me, posting again about that game because I'm a masochist)
MJ is a character that when crouching is invulnerable to many crouch attacks. But don't worry, everybody has some attacks that work on her lol. Everybody has an overhead and the overhead is… your throw move. Optically this doesn't make sense of course, but gameplay-wise this is actually better than not having an overhead. Blazing Strike is really a 3/10 game that could be a 7/10 with some simple bug fixes. As it is, it feels like a Mugen title and sadly the dev is busy working on the next game instead of fixing this (and his reputation).

>>38427
>melty blood actress again current code.
>Fate/Unlimited Codes
>touhou hisoutensoku
>J-stars victory vs ( 1vs1 with no assist. I am subhuman sorry)

Done.

I like Bloody Roar

Is there actually a single 2D fighting game out there with silhouette-based collision detection? I know 16-bit games of any genre have rectangular boxes all oriented in the same way because of technical limitations, modern games still have those because it's considered good enough and it's tradition.

I suppose with hand-drawn animation frames one can argue that collision zones must exceed the silhouette areas because of implied movement between animation frames. But for 2D gameplay with polygonal graphics and fluid movement this is not an issue. And even with hand-drawn 2D animation with big gaps between frames, more accurate collision detection could be done by computing invisible morph frames with corresponding collision data. The question is: Is there a point to this extra effort, would players even feel the difference? Maybe I was a stupid kid, but back then I did not notice that everything on the SNES was really a rectangle.

Under Night In-Birth II Sys:Celes - Played through this with each of the 23 characters + 1 unlockable boss (launch version sans DLC and balance patches) and I still don't know what the title means. It's fighting in anime style (not cel-shaded polygons, big sprites!), so you got more movement options than a 90s fighting game and everybody got some normal attacks that look like specials or even super moves of a 90s fighting game. You gotta catch your opponent somehow when they are dashing around, so these two gameplay aspects logically go together.

The confusing story is told (or rather alluded to) in the arcade mode's cut-scenes in visual-novel style, fully voiced, with. A lot. Of. Dramatic. Pauses. (I like the voices, especially during fights: The humming of Phonon, Wagner sometimes saying SCHEISSE when hit.) You get thrown into a bigger story that is nearing its end. I read that the prior iteration did have a non-interactive story mode with hours of VN content. Couldn't they have cobbled together a recap for newbies? Hrmpf. Night in Tokyo, opening to another dimension, evil guy tries to bring on the apocalypse. It's all very serious and mature, except for all the anime uwu humor (which I'm mostly OK with) and the guest character from another game who is aware she is a guest character from another game (bit too much for my taste).

All our beloved anime tropes are there: woman with big breasts, pretty boy with wig made of a slain Pikachu etc. The characters not only look diverse from cute to monstrous, there is also much variety in how they feel to play. Chaos controls a beast, Merkava can fly, Carmine has attacks that drain his own life (very cool).

The controls are 3 buttons for light/mid/strong attack + special button for various things (throws, shield, extra movement options, super move). Specials are easy to do Hadoken inputs (and quite often the result is a projectile) and Dragon Punch inputs (and quite often the result is a DP). Except for Vatista, the charge character. Down, down + button is another common input for specials. Holding a button for a bit can also have an effect (Mika hard punch deals more damage, Eltnum angles her shots). You got an ex meter to buff your strong specials. You can pause and look at a list of your specials, which also displays if they got ex properties, if you can do them in the air, and if they have specific follow-up moves. YPost too long. Click here to view the full text.



 

GTA VI TRAILER 2 JUST DROPPED!!!!!
279 posts and 64 image replies omitted.

>>48175
They should've included a Lucia pocket pussy. Lucia's her name right?

>>48176 it actually doesn't, believe it or not!!!
>>48177 man, if it had a Jason dildo and a Lucia pocket pussy then I'd consider it

>>48175
shan't be buying, sir. I shan't. porky might like it though, it gives him something to burn 400 dollars on that isn't socialism. porky would rather buy baubles like this than give you universal healthcare.

>>48178
>it actually doesn't, believe it or not!!!
lmfaoo

>>48175
At that price Lucia better come out of the screen and give me a sloppy toppy.



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Legacy of the Chinareich Edition

The other one filled up again so I might as well recreate it. For all those interested this is the big thread for all your Hearts of Iron 4 and modding related content, mostly modding because let's be real nobody plays vanilla anymore. Specifically alternate history. From Kaiserreich to The Fire Rises, mods from this shoddy game set in alternate timelines seem to really do numbers. And create serial killers.

So most recently the latest update from vanilla broke every mod's nation selection screen. You simply hate to see it
33 posts and 20 image replies omitted.

>>48150
If only it was fun

Error Log

>>48164
>Stalin pfp's
Based

>>48163
what mods for hoi4 are fun tho

>>48181
Old World Blues



 

I was kind of intending this thread to be a storehouse of replies for

<hurrr but who would work without profit motive???? you ever thought about that commie?


where fans have for one reason or another put in a great deal of time and effort to maintain or recreate digital experiences.

For example, I stumbled on some videos for a fan recreation of TIE fighter which, from the clips of it, looks really neat. It seems like video related is a mod based off of another mod for the million year old X-wing Alliance engine. I need to look further into it and see if it's built off of the original game, or its own standalone deal meant to mimic it.

Then there's also Tamriel Reborn that seems like it isn't just a remake of the original, but actually expands on the original Morrowind, I guess to add back in all of the content that had to be cut. Apparently they've been going at it since 2001.

https://www.youtube.com/watch?v=CKyrzZRo-O0

Then there's DOOM, which has just had an insane amount of work done on it and with it since it was released. It's actually pretty amazing to see what people are capable of doing with it after so long.

https://www.youtube.com/watch?v=t3bwKzHEpbA
73 posts and 14 image replies omitted.

>>11168
Yes nerdy hobbyists will spend hours making video games in their free time, but will they go tile roofs or work in a slaughterhouse for fun?

>>48137
>work in a slaughterhouse
dont wanna come across as vEgAn but lowkey no one should be doing that

File: 1790268748166-8.png (465.69 KB, 1725x948, Untitled.png)

uh oh

>>48137
I'd do some roofing for fun ngl.

>>48137
>work in a slaughterhouse for fun
Condition incels into seeing livestock as women and the slaughterhouses will never run out of volunteers!



File: 1790198032190-7.jpg (Spoiler Image,40.75 KB, 460x215, header.jpg)

 

Vic 3 is making a communism dlc, lead dev is reading Marx, engels, Lenin, and even bordiga for research.

Will this be enough to redeem paraslop for creating HOI4?



 

i watched conhcarnages stream and i went in with limited expectations, But omg it blew me away with the atmosphere, sound design, And the story was intriguing as hell. cant wait to play sept 22.

oh shit it's first person! The vibes are indeed viby. many graphics too



 

I feel like we need to discuss why MMOs as a genre were never good, but how they were also fucking amazing. This is all due to when MMOs became a thing.
Most if not all MMOs people actually care about were from the early 2000s. They were all pushing the boundaries of capitalism over video games with either a subscription or whatever the hell is wrong with the korean industry, but, and I must stress this, but…they came out during the ONLY MOMENT they would've been successful.
They were social spaces, social WORLDS in fact, they were by definition larping sims. In an era where that was still a new thing. From 2003-2012, MMOs had THIS as their main wow factor. This is also their only staying power in media ABOUT video games, their sense of community and ability to break barriers…of course, all those external pieces of media also made it about how MMO players were losers, but nontheless, that was why they became a genre.
After social media became a permanent staple of human life, MMOs had practically no point anymore. Most of them were already garbage gameplay wise. This is why we all want classic wow, or classic maple, or the return of wonderking (which, by the way, looks like actual garbage, to my dismay).
We didn't "grow out" of MMOs, that is what idiots with no argument say to shut you up, the WORLD outgrew MMOs, and sadly, we have been conditioned to not be impressed or enamoured.
>what the fuck are you saying OP??
I'm saying what I mean, anon. Maybe I was groomed by this industry to endure capitalism, but DAMN IT, there was a time talking to someone as your personal chibi avatar was cool and FUN! Now it's a fucking bore, I cannot understand why anyone would play an MMO in 2025, almost all of them are bad wow clones.
16 posts and 3 image replies omitted.

>>48102
Idk, I play Albion Online, which is pay2win but in a way that only meaningfully affects guild competition, so as a solo player I dont concern myself with it.

>>45955

Based. Best pvp mmo.

>>48117
Carried by its atmosphere imho. The WoW-style gameplay feels very outdated. Do I really need entire hotbar filled with abilities that boil down to "deal X damage"?

I miss wonderking. The reboot is just a soulless cash grab which breaks my heart. Finally back after so long and its… That
Hell I also loved lost saga.

i want to play la tale s1 again



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