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File: 1787700555958-1.jpg (49.22 KB, 460x215, Afterworld_logo.JPG)

 

https://youtu.be/9PU1e7kfkfs?is=pg2tYVlqczFkaQH_
What is the general consensus on this piece of interactive media that takes the form of a post apocalyptic grand strategy game? Hopes? Dreams? Thoughts?

File: 1787754998525-0.png (100.13 KB, 1200x462, 1787695350794-0-0.png)

>>47808
I'll probably play and enjoy it but it's so lame they decided to go for the super fucking played out mad max/fallout raider aesthetic and set it in America. Looks generic as shit, no faction is gonna have any cultural connection to anything.

But it has produced some very funny reactions from Canadians (bro try living in the middle east)

>>47817
What a fucking pussy

>>47817
This sounds like a very annoyingly polite version of those Eastern Europeans that get butthurt about Kislev.

But the whole point of these more fantastical or speculative settings is to be "played out." The point is, at least on the surface level, less about doing something new and more about letting players play as their favorite character or faction from a related medium. Warhammer 40k is bigger than its ever been, and it's basically just an amalgamation of different popular sci-fi franchises. The same goes with Warhammer Fantasy and Warcraft, they're basically big amalgamations of popular fantasy. Stellaris was this too, being designed (at least initially) to play your favorite sci-fi civilization from your favorite sci-fi setting, and a bunch of the DLC is literally just shoving in popular sci-fi references. The Leviathans DLC pack literally has Babylon 5 in it while Overlord is rather blatantly a Dune space feudalism DLC.

So, it doesn't really surprise me that this is the direction that they're going with the post-apocalyptic game. If anything, the surprising thing is that we now have enough post-apocalyptic media for it to have its own "kitchen sink" setting.

>>47820
I mean I don't agree that the setting of "space empires" is anywhere near as specific as "post apocalyptic America where people cover themselves in jagged metal for no apparent reason and people still live surrounded by garbage and in destroyed ruins because apparently nobody thought to actually build new structures that aren't made out of garbage or even just pick up the trash around their living area and put it in a hole or just in a pile somewhere else".

I understand that this is an intentional strategy because they think it will appeal to the mainstream and get the most sales, well maybe they're right but it's still lame and creatively bankrupt. There's been a lot of negative feedback about these aspects of the game specifically. Even if they absolutely have to set it in the USA, they could at least have come up with their own visual style and tone instead of just going straight mad max. It's also really silly because the actual game footage is like 80% dense forests, not scorched desert, so they're not even actually committing to the mad max everything is ruins aesthetic, so why did they make it their cover art?

I just wish that the game was kind of a bit more mature and grounded, and dare I say even realistic. Also that there were actual regional cultures, like there should be Nu Afrika tribes and New Confederacy tribes and so on, actually reflect the culture of America, but no, instead it's either generic "we must rebuild America exactly as it was before" or "lol lmao we're just crazy raiders that wanna eat people, somehow we're not just going up immediately collapse in on ourselves"



 

I hate all of it. The fans, the retarded looking oversized armor. Most of all I hate that it’s heavily focused on the American military. You never get to play as the Russian orcs or anything. No you always play as the US marines. Because it’s meant to be pro us military propaganda. Just like Starship Troopers hides behind fake bullshit “anti war” veil that doesn’t mean anything because it’s still a pro us military movie. Do you get to play as the bugs in the Starship Troopers game? Nope. Yeah it’s all chinlet us military propaganda. Same with that gay Helldivers game.
141 posts and 32 image replies omitted.

Besides this is why I like the Orks the best.

>>47783
>>47784
Is there a fandom more embarrassing than 40K? Even the heavily autistic Sonic fans are better than this.

>>47788
Did you even watch the videos?

>>47789
I clicked on them. Obviously actually didnt watch.

>>47783
I hate how these powerscaler people treat the Xeelee books as just a super duper grimdark setting which is so much more grimdark than Warhammer 40k, when the books are actually about billionaire scientists and cavemen from alien worlds teaming up to look at interesting physics stuff on a spaceship.



File: 1787445078340-6.png (496.57 KB, 1184x503, ClipboardImage.png)

 

>Ask the question "Could the SPD stop the Nazi party?"
>Develop a game with nearly 80 branching paths in the timeline for the player to explore
>The Nazis still comes to power, Germany creates Mecha-Hitler at the end of the war, and the United States gets nuked no matter what decision you take

Looks cool I'm gonna try it out.

>Try to "save german democracy" larp game
<Appoints paul levi instead, allies with the KPD, form a united front agaisnt nazis, demolish hindeburg and schleischer, and form the SED instead.

>>47760
How do I put Rosa and Karl in power?

>You are the Social Democratic Party of Germany in 1928
I would have fled the country tbh.
>>47804
Paul Levi died in 1930. Successor?
>>47806
Rosa Luxemburg and Karl Liebknecht died in 1919.



File: 1783437460930-6-0.png (292.1 KB, 720x480, blade runner.png)

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File: 1783437460930-3-2.png (124.87 KB, 1920x1080, beneath a steel sky.png)

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File: 1783437460930-1-4.jpg (966.67 KB, 1500x1785, concept art.jpg)

 

Are there any modern games that actually get the cyberpunk aesthetic right?

Cyberpunk 2077 looks pretty great during the night cycle, but during the day it becomes clear and sunny and looks more like gritty Futurama than cyberpunk.
5 posts and 3 image replies omitted.

low bit depth retro colour palette in this game, very grey and concrete levels but they also had these sunny dirty grassy areas in syndicate (1993), doesn't have the neon design and 3d lighting aesthetic of cloudpunk.

>>47361
this is how Bukharin's USSR would look like right now if stalinoids had not ruined everything

File: 1787710587400-5.jpeg (743.26 KB, 1920x1080, IMG_1925.jpeg)

its more cruelty squad esque, although the game creator themselves came up with the term cyberpuke, which encompasses all the cruelty squad-likes that have been made, which i think is pretty genius.
anyways ur a fleshbag automaton/slave that can only repeat what other people have said to you. pretty unique gimmick that i wish the game did morw with but pretty fun game. approx 2ish hours.

called how 2 kill a fly or h2kaf

>>47813
one flaw is in this screenshot. for example none of the saved dialogue besides FILL SUCKZ is valid dialogue. non-valid dialogue drops your "health" and characters respond as if youre talking crazy. it would be fucking amazing if every character could respond to most stuff like this but i also know it would be a ton of work. decent effort for 5-6 person team even though it is pretty barebones. 6/10 but would recommend at least one playthrough

>>47814
mainly bc id like to see more work put into the game. its fun but the dialogue only lets you say so much it might as well be linear.



 

GTA VI TRAILER 2 JUST DROPPED!!!!!
174 posts and 45 image replies omitted.

File: 1787620171087-1.jpeg (410.67 KB, 2048x1536, HJC_0GGWwAAPi8I.jpeg)

So the leaks have shown that there are nudist beaches where the NPCs have fully modelled dick and pussy.
Sex mods are gonna be fire.

File: 1787700647196-7.png (228.51 KB, 468x660, soyhuahua no.8.PNG)

omg, the trailer is coming out tomorrow, guys OH MY GOD

>>47809
chill brah, it's going to be a highly curated video that shows nothing substantial. meanwhile leekbro has already shown us everything we really need to see. it's RDR2 but GTAV.

>>47810
So is RDR officially a tech demo series like Star Fox and Final Fantasy?

>>47811
it's more like GTA is the tech demo series, which itself spun off RDR, since they're both made with the same engine and feature the same/similar mechanics, and so they're like clones of one another with a different aesthetic, so RDR2 is just the latest version, because GTAV was release 13 years ago, whereas RDR2 was released more recently in comparison.



 

Post in this thread every time you play a new game and rate it, I'll start, currently playing Dread Dawn, pretty jank and honestly not that good but I'm desperate for more zombie games to wait until PZ 42 comes out. 6/10.
230 posts and 79 image replies omitted.

>>47779
>I think this point would be missed if they made active politics the goal of the game
Nah, the game endorses plenty of politics. Only in the mind of its liberal writers is it not political. There is literally a dialogue between jill and her boss somewhere about the lax laws in night city enabling extensive human experimentation and it's said this led to better healthcare being than anywhere else despite private ownership; pure lolbert wank!

>>47799
Anon, where does "active politics being the goal of the game" mean that there is "no politics"?

I don't think it's contradictory at all regarding your point about lax laws. You *could* have better healthcare in terms of technological advancement by way of human experimentation + private healthcare, but just as much you'd live in $40 ramen corrupt society with ridiculous rent. There is no reason to believe this is an endorsement of said society as much as it's world building.

I finished Demon's Souls and now I'm playing Bloodborne on shadPS4 since you can do that now, it plays really good, but I dunno, even though this game is more demons souls than the other souls games, I think from soft never quite managed to do whatever they managed to do in DeS. My final game to complete my FromSoft cycle is probably going to be Shadow Tower Abyss, since it seems like it shares lots of aesthetic DNA with DeS

File: 1787629623559-5.jpg (48.64 KB, 460x215, h2kaf.jpg)

how 2 kill a fly

self-dubbed(by the author) as cyberpuke aesthetic.

short-ish game. approximately 1.5 hours. a little gimmicky but overall pretty fun with quirky characters. if you get tired of the main gimmick(which you might, but its still worth experimenting with), there's an assisted mode that highlights relevant text. the main gimmick is you're a flesh automaton slave who can only repeat what has been said to you. So if a guy says FILL SUCKZ to you, then you can say FILL SUCKZ to the next guy. Wish you could say more shit to people as otherwise its a straight forward puzzle game using context clues to figure out what to say to people. 6/10 game but was fun

>>47803
>self-dubbed(by the author) as cyberpuke aesthetic.
damn so cruelty squad is so influential it's now inspiring small aesthetic currents



 

every server i have to share with american players they're either cheating, trolling, immediately detaching themselves off the game whenever someone tries to take it serious, literally being too high off their fucking brains to even know where they are, or just downright begging for attention with racist rants or in the case of queers, just turning the whole server into ERP

and the most "hardcore oldfag" gamers spend more time complaining about videogames than playing them

so what is even going on with americans and videogames?

>>47796
In the context of the mp games I personally play, people of Russian nationality tend out to troll or cheat more.

>so what is even going on with americans and videogames?

Yuo are delusional if you think no one in millions of american video game players derive any joy from playing it.

>>47797

I thought we turned those into soyjaks



File: 1787012202883-4.png (214.82 KB, 600x455, 1742841843049.png)

 

From "Mud, Mud, Glorious Mud…", first printed in Micro Adventurer, Sept 1984

https://mud.co.uk/richard/masep84.htm

>ONE OF the features of MUD is that if you type LOG at it, it copies all output to a file so you can peruse it later at your leisure. Hours of endless amusement can be had by looking at other people's LOG files which they have left lying around.


>Consider the plight of two of our very first externals, who played from the USA back in 1980. One of them had been in before, but his friend hadn't, and fortunatdy for us thought you had to LOG into the game to play. This meant all his activities were recorded for posterity, unbeknown to him.


>Also in the game was Niatram, one of the system operators (who can't spell his name backwards). He decided to loom up on this second character, follow him around a bit, then kill him. This he repeated several times, gaining plenty of points in the process. Finally, the newcomer was at his wits' end.


>"Who's this Niatram character?" he asked his friend. "He keeps following me around and killing me!". "Yes, he's done that to me before", came the reply, "I think he may be dungeon generated!" At this point Niatram appeared, and out of despair his victim quit, rather than be killed yet again by this "artificial person".


Truly, a milestone of gamer history. Also

>And, of course, you WILL be able to play on your micro, although not the same way as you do at present. In the current arrangement, you buy (a likely story!) your cassette and run the software on your own machine; when MUD goes commercial you won't be able to get a copy anywhere in the shops. What you will be able to get is some sort of package explaining to you all you ever wanted to know about the game, and access details on how to contact the host computer over some network. You follow these instructions and there you are, in a game with 100 other people, who are also sitting at home playing on the mainframe via their own micros. The only cost is that for the network (telephone, cable or whatever) and around a pound an hour peak times for the game itself.

Post too long. Click here to view the full text.
3 posts and 1 image reply omitted.

>>47728
Let me know if you have other interesting links. I have this faggy kind of dream of finding and binging a wiki that just collects "history from below" stuff like this about particular games/genres/scenes. The site in the OP has some stuff like that but not as much as I'd like


>>47767
I think your idea for a site sounds really interesting, because as the number of entries grows, you would also have to sort them chronologically and establish different diverging and recombining strains of internet culture. Like something that quotes sources on arpanet-era university networks, usenet, 90s dialup, cracking culture, the pre-FANG internet and our favorite basket-weaving forums in a grand multi-narrative epic of the internet as we know it. Or you know it could be just another wikipedia clone.

The Real Origin of "Camping" in Video Games

>>47767
I think that's a cool idea



File: 1787059663228-0.png (7.96 KB, 186x271, cod4.png)

 

What happened to call of duty, it kinda became opposite of what it used to be. The games feel completely bloated now and they completely lost that original, classic identity that made the older titles so good.
4 posts omitted.

>>47668
Until band of brothers came out and suddenly all the normandy beach scenes became paratrooper scenes

>>47636
Call of Duty was always absolute garbage. I’m grateful that the 7th-generation era of generic military shooters remains dead—today and forever. I’d take the current era of Rollslop and gachaslop over going back to that dark age. Nostalgia is fascist.

Im telling you

Nowadays modern cod is meant for children if you pay close attention to it you can see it

>>47792
>if you pay close attention



File: 1696386638034.png (Spoiler Image,372.52 KB, 737x738, 111684461_p0.png)

 

Thoughts on Arknights?
Kinda surprised there's not already a thread about this, there's so much politics crammed into this game's story I'd imagine people here would have interesting takes on.
57 posts and 36 image replies omitted.

Oh shit Kal knew about Elves back in chapter 7.




File: 1787498814058-8.mp4 (2.8 MB, 720x720, sarkaz_or_goy.mp4)

took a break from this game, but plan to get back into it now that I have more stamina to read lately.



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