>>45795I have finished chapter 1. Clearly my affection for Gokumba, the UFLL boss, was not reciprocated, as after getting rid of local APR leader I was betrayed. UFLL attacked Mike's bar where fellow independent mercs hang out, and church with friendly priest and refugees. I had to choose which one to save, opted for former. Not that it did any good, everyone was still killed and me grievously wounded. Once again I was nursed to health by Jackal and then found by APR mercenary lieutenant Greaves. He tasked me with eliminating Gokumba at his victory rally. Once that was done I ventured to report back to Greaves and transition to new chapter 2 area. This whole segment of the game was quite tense as all my buddies died, so no rescue if I get shot. Greaves was displeased with recent political development between factions which were about to agree on cease fire, meaning mercenaries are out of the job, so I was to escort a barge full of weapons to a central town of map to make it look like UFLL is gearing up for offensive.
I knew this mission was coming, I remember it being a giant pain in the ass when I played the game as a kid. I ignored the whole no reloading rule during it. It is a scripted turret section, except if you attempt to actually use the turrets on the barge you will die. You are bombarded by an RPG, a mortar, and infinitely respawning gunboats. Halfway to town harbor a gunboat with automatic grenade launcher will spawn, which I suspect is glitchy, because its splash damage killed me multiple times through cover. Explosions damage barge engine which has to be repaired to continue moving. Took me like 20 restarts to get through, and even that was only when the grenade boat somehow accidentally blew itself out. It is virtually impossible to finish without knowing exactly what to expect beforehand. First time I when I died to a mortar shell I didnt even know was coming I felt bad and was considering quitting, but after experiecing what a bullshit designed mission it is I continued. Devs seem to agree too as they had put a save station on the barge, an acommodation not present anywhere else in the game.
Then after delivering the guns you go meet the doctor who lives in the middle of the town, and the fighting suddenly breaks out between factions. So now you have to get out of town with with infinitely respawning troops clashing with each other. Afte
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