ANON I HAVE A REQUEST, MAKE A SUPPLY DEMAND MOD FOR FALLOUT 4
NEW VEGAS HAS SUPPLY DEMAND MODS
SKYRIM HAS SUPPLY DEMAND MOD
BUT FALLOUT 4 DOESNT ;-;
Just use a controller lol
You mean a mod to add bartering to fallout 4? Aren’t there already mods for that type of roleplaying
Skyrim mod being the one that has a supply and demand mechanics changing prices based on how much you buy and sell
Meanwhile the new vegas mods simulates other aspects
Oh well that would require scripts and most of the mods I’ve made have been changes to certain parameters and statistics of certain objects in skyrims game world. I have been interested in script editing in Skyrim for a while so I will pursue taking greater interest in programming to make better mods since I don’t have much else to do beyond work
Pls do more complex mods are great
be warned that the scripting system in skyrim is pretty wack and easily gets bloated
I know plenty of mod authors need to clarify that their mods have 0 plugins or scripts since the endlag gets severe enough to start causing crashes past around 40 plug-ins even on high end systems
It’s the engines man. Games aren’t built with detailed physics automatically built into their engines unless your frostbite, naughty dog or rockstar you’re basically screwed. And considering how long and how many games keep getting released in an unfinished state no shit no one on the development team is gonna care about adding detail to anything
They do it because that's what FPS gamers want. Same reason they do the fake first person where the camera is in the chest. FPS gamers want that "responsive" kind of control where no kind of acceleration and decceleration is accounted for. There's lots of other tricks that they put in as well. If FPS gamers wanted realism they'd play ARMA or something.>>27083
It's trivial to program the kind of physics being discussed. I've done it many times from scratch.
That’s horrible. Imagine trying to shoot at someone that can casually break into a full sprint or completely stop with zero acceleration while your hand is subject to the laws of physics, no wonder movement tech in cod is so hated when the physics for the games makes problems like these impossible to get to past
>>27061>you will always without a shadow of a doubt always immediately move at full speed on frame one
…this is supposed to be bad? why do you want fucking realism at the cost of making the gameplay worse
You're posting in a thread filled with people who conflate battle royale with FPS.
Making gameplay worse? This shouldn’t be in single player games period regardless of perspective because it makes it harder to control the movements of the avatar when it’s not adhering to the laws of physics but your inputs are. Also within pvp games it makes countering strafing and people that abuse that element of jank physics far harder for new players and turns high level play into a running simulation than anything that looks like grounded, and calculated gunplay.
Thanks for the laughs!