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Why aren't there any Persona clones? It takes fucking years for a new Persona game to come out so there's free money to make one for those who likes these kind of games. Is the social links system patented or something?
3 posts omitted.

I'd rather play SMT clones.

My pitch for a western persona:

>Male and Female Protagonist Options, it will affect your relationships with other party members (e.g. your best friend will now have a crush on you if you choose to play as female).

>Set in a Boarding School
>Tactical Turn-Based Combat with verticality and destructive environments (think of Silent Storm).
>Plot is basically Code Lyoko… so Code Lyoko.

It takes a long time to write one. Eternights had a lot of Persona inspiration, but it was only about 13 hours long.

OMGGGGG WHY IS THERE NO LIKE UM PERSONA SET IN LIKE UMMMM COLLEGE???????

I always wanted to make a persona-ish game, but I want to fully exploit the very very slight implication or interpretation that the persona 3 protagonist is sociopathic and "fakes" personalities through his personas to build his social links, and I want to be able to truly fuck over your social links for power boosts or whatever, like sort of the inversion, like when you reach a certain stage of the relationship and they trust you or whatever, you can make them sign a deal with them that steals their soul or something, which powers you up. something like that.



 

New Gamedev thread. This is thread is only for people who have deved something. Don't post in this thread if you're just an idea bro who has never deved anything in their life.

The engines:
>Unreal
>Unity
>Godot
>Cocos
>etc.

Go pickup one of these engines and start deving. My advice is don't ever get too caught up with reinventing the wheel if your goal is gamedev. Even people who want to "develop their own engine" are using a million frameworks. If you're developing a 3D game, you're going to use a preexisting graphics engine instead of developing one yourself because that would be pointless. You are not going to improve on the graphics engines developed by 1000s of engineers smarter than yourself. It's a lot of advanced trigonometry, I foolishly bought a graphics programming book when I was young and dumb and overly ambitious. There's no point to it.

So basically every game engine works fundamentally in the exact same way. The only difference might be more in the realm of performance handling, but unless you're like a computer genius, that's not even relevant to you. Unreal gives you full access to the source code. If you're so smart you can decipher it and modify it to your heart's content. I recommend real. I'm no programming whiz, but what actually counts:GAMEPLAY PROGRAMMING is very intuitive. It's very easy. If you can write out the rules for a board game, you could easily write those same rules out in code. That's how simple and intuitive gameplay programming is.
34 posts and 19 image replies omitted.

Alright, I want to make a narrative-driven game, a lot of pointy clicky. I know programming but I was looking for some more general info about developing games, any good books / videos you recommend? This is very much a side project.

>>44041
Like a visual novel? Or like Lure of the Temptress?

>>44008
>pointy clicky
The only thing more primitive is visual novel, so isn't asking for advice here just an excuse for procrastinating :P

Anyway, I would ask myself two questions:
1. How to prevent the game from reaching a dead end (needing an item you can't get anymore etc.)?
2. How to make sure any player can finish the story (not necessarily the best ending, just an ending)?

And I would solve most of this right at the start, not again and again during the design of specific small parts.

>>44042
Nah several degrees more interactive then a VN.

>>44008
>>44043
Assuming renpy, don't describe, make characters talk instead, and use visuals instead of wordly descriptions. But that's assuming you have visuals to begin with

Plan out with flowcharts, i dunno. If it's twine, editor draws arrows to connected passages if those are ever mentioned in the code. Renpy works essentially the same. Maybe leave a default option for every passage that doesn't have any if elses



 

I hate all of it. The fans, the retarded looking oversized armor. Most of all I hate that it’s heavily focused on the American military. You never get to play as the Russian orcs or anything. No you always play as the US marines. Because it’s meant to be pro us military propaganda. Just like Starship Troopers hides behind fake bullshit “anti war” veil that doesn’t mean anything because it’s still a pro us military movie. Do you get to play as the bugs in the Starship Troopers game? Nope. Yeah it’s all chinlet us military propaganda. Same with that gay Helldivers game.
68 posts and 12 image replies omitted.

>>44097
You could view it that way, but it's more that I didn't have too much to say, but I was curious about viewing warhammer as art, as a reflection of the society around it?

>>44098
I say nothing new or insightful when I point out Warhammer completely lost its identity. Self-aware grimdarkness is out, hype moments and aura is in. Good sci-fi guys shoot at bad sci-fi guys. They even removed frowny faces from space marine helmets!
What makes Dawn of War special is its tone. It is all so silly, over the top, stupid, but nobody winks at a camera, characters in universe take it fully seriously, even if they themseves are very unserious. It allows player to immerse himself in this world of child-like make belief, joyfully smashing action figures together.

>>44098
As for reflection of society, the shift from a parody of fascism to something that becomes a fascistic piece of art not through conscious ideological effort on part of its creators, but just by making it dumber and simpler for the sake of mass market appeal. Space marines are not longer stocky perpetually pissed jocks, now they are tall gigachad operators, Imperium isnt cartoonishly incompetent bureaucracy, but heroic bulwark against horrors of the galaxy. It appeals to fascists because it combines masculine militaristic aesthetic with simple black and white narratives, which is what is fascism also does in politics.

>>44095
Back then screen sizes were 1024x768, now it's I don't even know how large these things get. Not only you have the space to spare to put in everything you could ever wanted to put, UI itself is now hugging the edges of the screen

>>44089
Get hype



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I just beat this game, I remember seeing another discussion thread about this game but I can't find it, but I want to talk about the game, full spoilers.
243 posts and 63 image replies omitted.

>>44033
What did you think of it, anons?

>>44057
idk, i dont really care about the drama around this and never watched the entirety of the original video, but im glad this channel was self-critical about their framing of the circumstances being too apologetic to the companies involved. it is really crazy how quickly "guy acts arrogant" and "kind of an asshole" gets so easily spun into treating someone like an abuser and threat to society who gets whats coming to him.


>>44057
watch for urself
first part gay in mi oprions

>>44033
wow big allegation. the author of untitled 12 is saying robert kurwitz is the original author

>>44057
jesus what a clusterfuck. i'm just left with the feeling that IP sucks and should be abolished and lawyers and money people (investors, share holders, middle managers) are parasites.



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I love DE but fucking hate ZA/UM does anyone have a similar case where they hate the company but love the game. what they did to the devs was dirty and unfair, i wanna like the game again but the suits are making me hate it
10 posts and 1 image reply omitted.

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>>41311
I would argue that there are instances where art that was made by a scumbag is actually more interesting because it was made by a scumbag.

Birth of a Nation is one of the most important films ever made due to several major innovations in film techniques but it also invented the modern KKK.

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>>43999
it's even more telling with old man Kricfalusi, because the people who took over the reboot produced slop that makes APC look good

>>43636
>EA at one point used to release good games (Road Rash)
I checked a list of games released by EA in the 2000s decade and it's like 70% sports games, the rest is either licensed property shovelware, a sims spinoff and the occasional gem, like Burnout or TimeSplitters. So even in the PS2 era EA was already an infamous company.




 

Legitimately, who does this trailer appeal to? Who is their target audience? I know that there's rightoids who are mad at it, but I saw the trailer and the biggest thing that hit me is that I have no idea who was supposed to see this trailer about a plain, bald lady in a Porche RV spaceship with anime playing in it being kind of annoying and rude to another lady while insisting that she wants to go to some planet to look for some guy that you've never heard of.

I can accept when I'm not the target demographic. Like, I tried the demo of Life is Strange and it really hit me while I was playing it that it wasn't really a bad game, I just wasn't the target demographic. I look at this and I really don't know who they're trying to sell this to.
34 posts and 4 image replies omitted.

>>44074
Well, there you go. I'm not trans.

>>44069
>people play-acting as tortured geniuses on the promise that their work will be worth millions
That problem has more to do with producing art as a commodity. I see all art in the way Scaruffi talks about music: Things that manage to express specific emotions are more interesting than those that are technically impressive for whatever reason. The latter is how exchange value is assigned, while the former has, despite appearances, little to do with speculative pricing, which is an entirely different can of worms.
<The Velvet Underground were among the first bands to conceive rock music as creative art, not as a commercial product to sell in this or that format. As a consequence, they were also among the first bands to show total disregard for the charts. The aim of their music was to transmit emotions, to express uneasiness, to communicate within their environment. The early albums are first and foremost examples of creative freedom: the band wrote what it felt like, arranged it as it pleased, and played it how it wanted. The only rule was not to play blues, because too many bands were already doing it.

>>44074
speak for yourself

>>44070
Of course, it was an exaggeration. But I find it fascinating how much of the buzz around new releases seems to be drama bullshit. Makea one wonder how much of it is manufactured by advertisers.

>>44083
I dont think it is actively astrosurfed, more of a symbiothic relationship between corporate product marketing and right wing outrage media.



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I’m playing far cry 2 with redux+ realism and I’m amazed by the level of immersion and sense of control I have over my time with it. The mod fully disables all in-game features to assist the players availing to navigate the map meaning your paper map and some screens showcasing your location is all you get to figure out where to go. I’ve navigated my way through several missions off my own accord, having to learn to be patient with outposts, run the fuck away from anything that looks like trouble and fight with barely any ammo is such a unique experience you can’t create in so many games. The world itself even without mods is beautiful and every hour I spend playing makes me feel like I’m genuinely apart of it, something you wouldn’t typically get from a non roleplaying game.
108 posts and 132 image replies omitted.

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Guess whos back. Since my last attempt I did some shopping so now I can dress like this IRL.

>>41961
I do play with music turned off. I actually like the soundtrack a lot, but because it changes depending on what is going on in the game, it keeps alerting you to hostile presence.

>>43860
Killed myself by miscalculating explosion radius of objective I was supposed to destroy. Fuck. I am temped to just reload this time because it didnt do shit when I attempted to blow the thing up with grenade and explosive barrel, but when I shot it through window it exploded. Damn it, I cleaned the area (automobile depo) like a pro, despite being the most difficult place for mission in map 1, in a middle of a jungle so you cant see anything through foliage (a disadvantage AI does not share), filled with debris, no good sniper position around. Had to circle the entire place, pick mercs one by one, run away the moment I made noise before enemy manages to close in on my location and approach from different angle. I mean look at this shit. Bullshit.


File: 1755287813071.mp4 (53.29 MB, 1920x1080, Untitled Project.mp4)

>tried and failed again award

>>44034
Skill issue. As soon as he heard the rocket leave the launcher he should have started running.



 

- Games about Horse Racing,
- actual Horse Racing,
- Your favorite horse,
- related media, etc…

## Links
https://en.wikipedia.org/wiki/Horse_racing
https://umamusu.wiki/Main_Page
Admittedly don't know much about horse racing myself so if you got more links feel free to share.
59 posts and 42 image replies omitted.

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thought cygames was big gay, but the official discord whining about one of the main uma character designers supporting a former cygames employee’s election campaign (who also worked on uma), who ran on chud shit and a bunch of other devs backed him. crazy shit

>>44050
>artists and programmers are retarded
and water is wet

>>44050
Can't just have wholesome gachaslop

>>44050
considering half of the cast is middle schoolers or jailbait, i'm not surprise

this is what uma should've been



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Wizards: elemental spells, summons, soul manipulation, portal creation, shape shifting, conjuring, necromancy, healing, and regeneration powers (maybe silent casting).
Superheroes: usually one signature ability (flight may be included as a secondary ability) followed by generally high base physical prowess
Espers: teleportation, telekinesis, telepathy, mind control, barrier creation, force blasts, flight, reality manipulation, extra dimensional attacks and movement options, instant reflexes, full battlefield awareness, intelligence usually at or just slightly shy of a wizard/magic user at base or functionally boundless at best, future sight

>>44062
Sorry, the title of this thread was supposed to say “are espers too powerful for gaming”

Seems like everything esper can do wizard can do as well, but not vice versa.

>>44064
Not quite. Wizards are restricted to mana and soul based spells meaning no reality manipulation, casual defiance of physics, or spells capable of bypassing real space. Espers don’t have the regenerative abilities that wizards have, but barrier creation and instantaneous reflexes more than make up for that. Plus espers don’t need mana, chi, stamina or “energy”, their power is all raw willpower which depending on the esper can be unlimited. Balancing something like that in a game would be very difficult



 

I was kind of intending this thread to be a storehouse of replies for

<hurrr but who would work without profit motive???? you ever thought about that commie?


where fans have for one reason or another put in a great deal of time and effort to maintain or recreate digital experiences.

For example, I stumbled on some videos for a fan recreation of TIE fighter which, from the clips of it, looks really neat. It seems like video related is a mod based off of another mod for the million year old X-wing Alliance engine. I need to look further into it and see if it's built off of the original game, or its own standalone deal meant to mimic it.

Then there's also Tamriel Reborn that seems like it isn't just a remake of the original, but actually expands on the original Morrowind, I guess to add back in all of the content that had to be cut. Apparently they've been going at it since 2001.

https://www.youtube.com/watch?v=CKyrzZRo-O0

Then there's DOOM, which has just had an insane amount of work done on it and with it since it was released. It's actually pretty amazing to see what people are capable of doing with it after so long.

https://www.youtube.com/watch?v=t3bwKzHEpbA
56 posts and 13 image replies omitted.

>>35927
Just imagine the millions of dev hours that could have been used to create cool and fun single player games that instead went into yet another fucking moba/battle royale/open world survival/mmorpg

>>35933
(I know everyone is entitled to like the kind of things that they like but many/most of these games are nothing but snowclones with no original ideas whatsoever that do nothing but try to turn their players into addicts)


bump




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