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File: 1672168570982-0.png (434.97 KB, 1366x705, 2022-12-25_04.49.14.png)

File: 1672168570982-1.png (504.35 KB, 1366x705, 2022-12-28_00.13.35.png)

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 No.25060[Reply]

Since a lot of time has passed since the old thread was made and all the old servers apparently got nuked by the hosting service, I have decided to create a new one on the Aternos account that I have registered back in the Bunkerchan days. Just like the previous one, it runs on one of the newer versions (1.19.2) of the game with a simple custom modpack that contains tech mods like Mekanism and the Thermal series, as well as some that add new elements to the game world as a whole such as Biomes O' Plenty and Aquaculture. Some previous additions like Pam's Harvestcraft and Chisel had to be pruned however due to lack of a 1.19.x version or being too resource extensive.

Instructions on entering the new server:
>Download UltimMC https://nightly.link/UltimMC/Launcher/workflows/main/develop
>Download the modpack https://gofile.io/d/vQSpcg
>Extract the UltimMC archive anywhere you like
>Launch UltimMC
>Create an account record in the UltimMC accounts section in top right (no Microsoft account required)
>Install the modpack through Add instance > Import from .zip
>Launch the newly "LeftyCraft" created instance
>Add “leftycraftreborn.aternos.me” into your server list and join the game

To start up the server in case it is down:
>Log into aternos.org with account “leftypoluser” (password: solidarityforever)
>Press the “Start” button
Post too long. Click here to view the full text.
73 posts and 16 image replies omitted. Click reply to view.

 No.33461

The stupidest part of minecraft I think is that the effort it takes to create something does not correspond to how useful it is. Take for instance a boat with a chest in it. You can make that right at the beginning of the game by felling a couple of trees. You can freely ride that boat with a chest all over the place and put resources inside it. Compare that with a minecart with a chest which does not move freely, requires iron to make, and is restricted by a rail which is also highly expensive resource-wise. There is zero incentive to make a rail system in a survival map.

I would love a minecraft type game where the usefulness of an object corresponds to how late-game it is or how difficult it is to create. But minecraft survival is all over the place in terms of difficulty scaling. I could go on in this vain for several more paragraphs but you get the idea.

 No.33916

>>32497
GTCE is dead anyway. long live GTCEu



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 No.7306[Reply]

It has recently come to our attention that the users of /games/ are seeking a reliable method of communication for online play and general conversation about games. I am unsure if anyone is aware, but, there currently exists and unoffical matrix room specifically for this located at: https://matrix.to/#/#leftypolgaming:matrix.org

Leftycraft community ( >>25060 ):
https://matrix.to/#/#leftycraft:matrix.org

If anyone is interested in gaming discussion, or, online discourse please feel free to join. That is all. Thank you~


 No.26672[Reply]

I just beat this game, I remember seeing another discussion thread about this game but I can't find it, but I want to talk about the game, full spoilers.
79 posts and 20 image replies omitted. Click reply to view.

 No.33828

I vaguely remember a character talking about the songs that sprang up during the World Revolution, was it the Deserter?

 No.33907

>>33752
For a moment, there was hope.

 No.33908

>>33753
Kim is a reason-oriented individual who incorrectly believes himself to live in a mundane and explainable world, so he does tend to come up with these kind of rationalizations. Harry clearly possesses abilities beyond that of ordinary humans; he is, after all, a miracle.

 No.33911

>>33908
He's more than a miracle.

He's Hobocop.

 No.34140

for some reason I never thought about the paris commune when thinking about Disco Elysium



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 No.33762[Reply]

I'm curious to see what would happen if a game with a phenomenal story and great combat, but with PS2-era graphics, got released. I wonder how well it would hold up against modern AAA games
25 posts and 13 image replies omitted. Click reply to view.

 No.33986

>>33985 (me)
Wait, if Nintendo punishes fans for expressing their love then does Nintendo even care about its fans buying its games or does it just exploit their faithfulness?

 No.33989

What about game engines? I think the Quake 3/Id-Tech 4 engines were a perfect balance between the blocky 3D of earlier games and the overly hyper-rendered realism that wastes resources.

 No.34015


 No.34036

>>33985
PS2 specs were perfectly fine. Online play for its time was also decent.

 No.34139

I know their libs, but Nanar Studios's early animations prove you can use limited 2000's era videogame graphics to tell a compelling animated story.



File: 1686268270016.jpg (80.73 KB, 616x353, brante.jpg)

 No.28499[Reply]

please post your favorite indie games and tell us something about them,
any description will do, all are welcome

presenting: The Life and Suffering of Sir Brante
https://store.steampowered.com/app/1272160/The_Life_and_Suffering_of_Sir_Brante/


The Life and Suffering of Sir Brante is a narrative-driven RPG that comes to life on the pages of the protagonist's journal. Set in a ruthless world where any form of dissent is mercilessly crushed, the story follows a man who has dared to challenge the existing order. Set out on a lifelong journey and become an individual able to carve out their own destiny… But remember that freedom never comes cheap.

Life in the Great Arknian Empire is harsh and its hardest Lot is yours by the circumstance of birth. You are a commoner, holding no rights and no title. To seize your fate and become the rightful heir to the legacy of the Brante family you will have to come to grips with ossified tradition and prejudice. Embarking on a life-long journey from one's birth until true death, you will have to endure great upheavals, face adversity, and make many difficult choices. Every decision will affect not only the protagonist, his family, and loved ones, but may even topple the foundation of the Empire itself.
Key features

At the turn of time
Every imperial citizen's life is predetermined by their estate. The deities known as the Twin Gods have bestowed this truth to the world, dividing mortals into Lots. The nobles lead and rule over others, while the clergy guides people on the one true path, and the lowborn suffer, toiling away for the glory of the Empire. You may accept your fate without question, but it is also in your power to change the cosmic order that governs all.

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 No.34103

>>34098
stop being a fucking cunt, and chill out, let the man be enthusiastic

 No.34104

>>34098
Too much bump on head or too little. It's a mystery

 No.34133

File: 1710768514396.jpg (18.43 KB, 460x215, VS.jpg)

Void Stranger
https://store.steampowered.com/app/2121980/Void_Stranger/
This is one of those games that's more enjoyable the less you know going in. Without spoiling too much, it's a sokoban puzzle game with an overarching narrative that you only find out about slowly as you play. Somewhat comparable to games like Myst and Outer Wilds where the progression is information based.
The one caveat is that you probably won't enjoy the game if you don't enjoy the sokoban puzzles. There are a bunch!

 No.34134

>>34133
>The one caveat is that you probably won't enjoy the game if you don't enjoy the sokoban puzzles
That's a shame, I was sort of interested in it. I really liked their other game ZeroRanger and I love Outer Wilds and games like it where you have to work out whats going on. I just really can't stomach puzzle games like that. I have PTSD from box puzzles in JRPGs.

 No.34135

>>34134
It's not exactly block pushing, the main mechanic is picking up and putting down floor tiles to make a path to the exit. There isn't quite as much forethought involved in my experience. The devs do refer to it as a sokoban, though.



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 No.34056[Reply]

Most of the fighting games still played today were developed in the 90s and as a result, their characters reflect the cultural contexts of that era as they were largely inspired by martial arts films and combat sports, Paul Phoenix is a perfect example, He embodies the early American full-contact karate, which is a mishmash of certain elements from basic karate that American servicemen in Japan picked up with Army boxing. His style features basic boxing techniques combined with backfists and karate-type lunge punches, reminiscent of legends such as Bill Wallace and Joe Lewis.
1 post omitted. Click reply to view.

 No.34058

File: 1710015704711.png (762.84 KB, 740x416, ClipboardImage.png)

>>34056
Another example from Tekken would be the Mishima family. the three are basically the progressions of Karate. Heihachi uses old-school Okinawan style, Kazuya comes from a background of Karate fighters who transitioned to kick-boxing and Jin is the prototypical Karate-based kick-boxer who didn't have to adapt his style.

 No.34059

>>34058
OKINAWA IN THE HOUSE REPRESENT

 No.34064

>>34057
Street Fighter is the better game and that's all that matters to me

 No.34073

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 No.34132

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fighting manga are filled with this. Pretty much the entire case of early Baki and Kengan were based on real MMA fighters or pro-wrestlers.

>Andreas Regan - He is based on the real-life professional wrestler, André the Giant and El Gigante.

>Zulu - He is based on the real-life fighter Rei Zulu.
>Dentoranee Sitpika - The character is based on the real-life Muay Thai fighter named Changpuek Kiatsongrit.
>Kanji Igari - Kanji Igari is based on the real-life professional wrestler Antonio Inoki
>Kinryuuzan - He is based on former sumo wrestler Takanohana Kouji.
>Izou Motobe - The character is based on the real-life Japanese martial artist Seishi Horibe.
>Kaiou Retsu - Kaiou Retsu is based on the real-life Chiinese martial artist Bruce Lee.
>Sergei Taktarov - He is based on the Russian fighter Oleg Taktarov.
>Raberto Gueran - The character is based on the real-life Panamanian former professional boxer Raberto Durán.
>Kiyosumi Katou - The character is based on the real-life karateka named Kiyotaka Katou.
>Kaoru Hanayama - The character is based on the real-life yakuza, Kei Hanagata.
>Roland Istaz - He is based on the real-life Belgian professional wrestler Karl Charles Istaz.
>Iron Michael - He is based on the real-life American former professional boxer, Iron Mike Tyson.
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 No.33862[Reply]

Can I still be a communist if I play Helldivers 2?
THE FUCK YOU MEAN FLOOD DETECTED
30 posts and 13 image replies omitted. Click reply to view.

 No.34121

There was a helldivers 1?

 No.34125

>>34121
yes

it was basically magicka with guns

 No.34129

>>34113
>>34115
>>34116
>It's literally anti-fascist satire lmao
>Not this again
Yes, it is.

 No.34130

>>34068
>>34087
>Thoughts on automatons?
>based freedom fighters trying to liberate Cyberstan from super earth tyranny.
Why yes, indeed. How could you tell?

 No.34131




File: 1692500394106.jpg (19.55 KB, 256x363, UFO_Aftermath_cover.jpg)

 No.29791[Reply]

Here's the caveat: MISS me with games that don't have an overworld layer because IMO that's more fun than the actual battles half the time. Games like Gears Tactics feel very halfassed due to not having that layer where you can do research and get immersed.

My favourites are the 'After'X series, very underrated, but eager to see if there's any unsung gems I missed. Doesn't necessarily have to be modern day vs aliens.
10 posts and 1 image reply omitted. Click reply to view.

 No.34055

>>34054
This is known, but it doesn't make my opinion invalid

 No.34111

>>34040
I made it to like 60-80 hours now, I'm just really feeling the tedium, it's a shame because I really like the massive tech tree but the battles just get so fucking old, I think the breaking point just now was a 'zombie hive' mission where you go into the tunnels and the tunnels are like one tile wide so it's just endless annoyance of fiddling your troops around and not being able to see anything, I wish these modders would put their effort into a mod for UFO Aftermath or XCOM 2013 instead, I know it would be harder to make it look good but I don't care if they use low-poly models or whatever, as long as the gameplay isn't complete ass. I think I'm gonna quit TBH, this game is just making me depressed

 No.34119

File: 1710574709913.gif (1.16 MB, 379x498, wink1.gif)

>>29791

Phoenix Point, thank me later.

 No.34124

>>34119
Played it already twice, good suggestion though. Polyphonic tendency for life.

 No.34126

>>30591
Battle Brothers and Wartales are great games both on management and tactical level.
But if you are looking something close to XCOM in terms of combat, I cant recommend Showgunners enough. There is virtually no management other than picking which gun to equip, and overworld consists of finding colectibles and solving puzzles, but it has the most tightly designed combat encounters of any of these games I played.

>>34119
I adored the writing (out of place ancom faction and wacky DLC arms dealer notwithstanding) and the desperate atmosphere the whole game had, enforced by how every mission you are under constant pressure, everything can go south due to single mistake. But for that to make for actually fun gameplay the mechanics need to be reliable and clearly communicated to the player. Instead I kept running into shit like bullets flying out of gun at bizarre angles, overwatch soldiers unloading magazine into a wall instead of approaching mutant, enemies hitting my guys through cover or wasting bunch of research time and resources on an armored transport because the game forgets to tell you its not something your soldiers take on missions but rather something you take on mission instead of your soldiers.



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 No.19851[Reply][Last 50 Posts]

Is Dwarf Fortress the most Historical Materialist game of all time?

>Simulates thousands of years of history

>Simulates individual lives
>Simulates entire economies
>Simulates private property, families, cities, states
>does not privilege the player with any kind of protagonism. You are simply an entity in a larger civilization
>any entity can be wiped out at any given moment and replaced with a similar one.
>deep physics simluation that includes erosion, precipitation, and the formation of continents
>can instantaneously generate an entire encyclopedia of interconnected occurences spanning thousands of years
>simulates marriage, divorce, courtship, cheating, betrayal, coups, assassinations, persecutions, and purges
136 posts and 15 image replies omitted. Click reply to view.

 No.33887

>>33808
Try Songs of Syx. It's like Dwarf Fortress mixed with Sim City or Pharaoh, and has an extensive free "demo" that basically lets you play forever, unless they updated that.

 No.34031

File: 1709789798601.png (265.11 KB, 640x425, unnamed.png)

adventure mode beta is april 17th with the full release a few weeks after

 No.34037

Hate the new controls and menu system. None of the hot keys work anymore, weird mouse stuff and thry stopped updating to Linux almost instantly after they sold out to steam.
Anyone else hate it?
This all genuinely made me depressed as the game (and bay12 games generally) was a big part of shared enjoyment between me and my sibling as kids.

 No.34122

>>34037
>Anyone else hate it?
I don't hate it, but i started playing again (waiting for adventure mode) and damn i'm fucking lost.

 No.34123

>>34037
I get it's supposed to appeal to people who like the idea of DF but got filtered by the old UI, but I wish there was an option to go back to the old UI. It's way faster to do things with once you built the muscle memory for it compared to having to use a mouse.



 No.30697[Reply]

I woyld say this is probably one of the more interesting singleplayer shooters of the last decade. I loved the weapon and firing mode synergies, bosses with complex movesets that require you to utilize the movement techs and various weapon abilities to the max, badass voice acting by Stefan Weyte and Gianni Matragano, style combo system akin to DMC and Bulletstorm and a rather cool low-poly art style combined with detailed textures that really does remind of 90's-early 2000's games. On the bad side, I found level design to be kinda meh most of the time and I am kinda worry what will happen of it all with the recent Unity install fee shitstorm, since of the final act only the first level was finished as of now.

 No.33896

this is probably one of the best games ever made, gianni is pretty mid on it THOUGH

 No.33897

SÉX with fps

 No.33899

>>30697
People rediscovering boomer shooters again. Maybe CoD games weren't as fun as people claimed them to be.
>>33897
I'm not fond of shoving objects into my ass BUT…

 No.34118

how the fuck do i p-rank shit in act ii



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