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Since a lot of time has passed since the old thread was made and all the old servers apparently got nuked by the hosting service, I have decided to create a new one on the Aternos account that I have registered back in the Bunkerchan days. Just like the previous one, it runs on one of the newer versions (1.19.2) of the game with a simple custom modpack that contains tech mods like Mekanism and the Thermal series, as well as some that add new elements to the game world as a whole such as Biomes O' Plenty and Aquaculture. Some previous additions like Pam's Harvestcraft and Chisel had to be pruned however due to lack of a 1.19.x version or being too resource extensive.

Instructions on entering the new server:
>Download UltimMC https://nightly.link/UltimMC/Launcher/workflows/main/develop
>Download the modpack https://dataism-x.com/en/9CWhhbQkwZ5DYFS/file
>Extract the UltimMC archive anywhere you like
>Launch UltimMC
>Create an account record in the UltimMC accounts section in top right (no Microsoft account required)
>Install the modpack through Add instance > Import from .zip
>Launch the newly "LeftyCraft" created instance
>Add “leftycraftreborn.aternos.me” into your server list and join the game

To start up the server in case it is down:
>Log into aternos.org with account “leftypoluser” (password: solidarityforever)
>Press the “Start” button
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Does anyone have a naked Steve skin with the goatee? I want a more immersive survival


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It has recently come to our attention that the users of /games/ are seeking a reliable method of communication for online play and general conversation about games. I am unsure if anyone is aware, but, there currently exists and unoffical matrix room specifically for this located at: https://matrix.to/#/#leftypolgaming:matrix.org

Leftycraft community ( >>25060 ):

If anyone is interested in gaming discussion, or, online discourse please feel free to join. That is all. Thank you~


Always wanted to make this thread, but could never find time for it until now. Discuss lore, art, modding, headcanons, C0DA and other stuff related to the games.
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It's just a mediocre game in all aspects, with half baked itemization. I also remember being able to max quite a lot of skills, like it was impossible to not become a jack of all trades.


I am fervently unqualified to say anything about cgi but I have a term I like to call natural contrast. Basically it’s the idea that the colour variation of most levels should general adhere strongly to a single colour at a time because most of the light is coming only from one source whose frequency naturally shouldn’t change(unless it’s like exciting a material but even then you don’t need to go that deep with graphics).

When natural contrast is prioritized sets look boring but not visually overloading to the player but when it’s ignored it’s very distracting


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They basically remade the Morrowind engine from its precursor without any of Bethesda's original source code. Best of all, it is somehow even more stable and extensible than the original, especially with the shader and script support in recent versions and upcoming dehardcoding of gameplay mechanics as well as support for .bsa and .nif formats of future games.
Btw, if anyone wants a point to get started with OpenMW, there is modding-openmw.com that got various modlists for either quick modding, complete overhaul of the game or simply a better looking vanilla experience.
Also do not forget how they cut down the varieties of Daedra in Skyrim. Not including Scamps and Hungers is a downright criminal offense.


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Also, I have started working on something of a model remake project for MW. The starting point was the Iron Dagger model, and I am looking for what would be fun to redo next. Any ideas?


Enemy model variations.
Bethesda has a thing for faking diverse enemies through procedural algorithms

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Inspired by Lord of the Rings: Gollum.
somebody get the franchise out of Amazon's hands
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>Finding out about this game from /v/ several years before that and watching streams of it was the most fun I ever had with that shithole.

>even though [Alex] worst sin if being kind of pretentious
What about screeching at a near-stranger who just confided about a deep trauma?

> to extreme lengths in order to save life of a girl he met, but the game explicitly tells you jobhunting should be his priority.

The point is the tragedy he is trying to resolve exists in his head. Yes, job hunting should be his priority, because he is chasing ghosts.

You made me add and cross out "Explaining YIIK" on my bucket list. Fuck you.


>The point is the tragedy he is trying to resolve exists in his head. Yes, job hunting should be his priority, because he is chasing ghosts.
I understand that is what the game was trying to say, but it decided that the narrative stand-in for Alex being a self-absorbed asshole should be a selfless act. That just does not work. At the end, Alex does not change in any way, you just keep going as you did the whole game.


Oh yes, I agree that the narration is just awful. My bad.


>could've been perceived a lot better if it weren't for it having the most baffling gameplay/narrative decisions I've seen in an indie rpg.
I kinda want to play the latest version which gets rid of the insanely long monologues and simplifies the combat. Also there's an upcoming YIIK game. I don't know how are they financing this.


These both are kinda the fault of the tolkein state being really meager with their licenses. it's obvious that amazon wanted to adapt the silmarillion, yet they only managed to get the ok to adapt a shitty LotR prequel. and nobody seriously sets out to make a game about an impotent, mentally broken little goblin unless the tolkein estate only allows you to use gollum for your upcoming officially licensed LotR game.

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>Stop making games for your handheld
>Most of its online games are dead aside from Pokemon
>Discontinue it
>Kill the eshop so you can't buy games
>Only effective way to use it at this point is to hack it and pirate games
<A few months later spend time and resources to put out a "stability update" that prevents people from putting CFW on it if they don't already have it, making it a virtual brick unless you pay insane prices for physical copies from some guy on ebay that wants you to pay $60+ for nearly decade old pokemon games

What's even the point? I get porky wants to maximize the hecking profits but they're not making a single cent off the 3DS anymore. I doubt there's a significant amount of people who own a 3DS but don't want to get a Switch.
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i know theres no ethical consumption but god damn it feels good to be a pirate


I've seen people on twitter try and damage control this by going "Well Nintendo didn't ACTUALLY send a DMCA. Valve just took it off the store because they asked Nintendo and they said they would DMCA it!" At least you can just got to Dolphin's website and download it directly.


I mean TBH this is the most open and shut case ever, this isn't anywhere near as bad as when Nintendo sues people that create fan games and so on.


Or the other case where Nintendo Sued a Guy forcing him to pay 30% of his paycheck to Nintendo for the Rest of his life.


>few months later spend time and resources to put out a "stability update" that prevents people from putting CFW on it
This has already happened many times, it will get fixed in due time.
>making it a virtual brick unless you pay insane prices for physical copies from some guy on ebay that wants you to pay $60+ for nearly decade old pokemon games
There are R4 equivalents for the 3ds, you don't need CFW to do piracy. CFW is a better option but not the only one.


For bethesdas first real shooter this actually turned out to be a pretty good game on a such a “dated” engine. Yet things like real time shadowing for objects, actors and items is fully possible, the team did have cinematic camera animations(admittedly for first person but there’s some rare 3rd person ones aswell). They even got a pseudo train by attaching a train to an NPCs head which just makes me ask, how much of the constraints behind this engine really a victim of its age and how much of this was to avoid save bloat and wasting time before release?
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They upgraded the graphics and animations I’ll give them that but the physics and ai is cartoonishly bad.

I think the physics will improve from starfield due to flight mechanics and new updates but the ai for me is expected to stay the same ignoring scripted encounters


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My brother in Atom, I…


Honestly that’s just impressive to me. Really shows how much the team for 3 understood their own engine to pull off shit like that


Why hat thought? Would it not be simpler to make train its own creature? Like changing model of dog to train.


making a whole new creature would probably take longer than this

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>Create the Disco scenes of your dreams.
>Introducing Collage Mode: the new functionality that gives you the creative freedom to stage just about anything in-game.
lmao ZA/UM usurpers come up with worst possible choices for the franchise now that they kicked out the creators and have become just an Amazon subsidiary now, expecting to see Disco Elysium NFTs soon
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This PMG video is fleshing out the side of the ZA/UM employees who claim the creative leads (Rostov, Kurvitz, Hindpere) were difficult to work with.

This attempt to "both sides" two different arguments (This Company Was Stolen Illegally/Robert Kurvitz Is A Bad Boss Who Needed to Be Fired) have lead to people proclaiming both sides are shitty, and to be sure, Kurvitz definitely comes across as shitty, if not also somewhat sympathetic.

To me anyway, the issue has always been them stealing the company thru shady financial fuckery, not about the moral character of Robert Kurvitz. That is something he needs to work out with his fellow workers, not have that be the opposite side of "These people are financial criminals".

Whether or not we get a DE2 (and I don't think I'd want one given the circumstances), it's not right the dude got his life's work swiped from under him.


not finished yet, but had to stop in the middle of the ilmar interview bc of work. holy fuck, this vc guy is either an idiot, a manipulative mastermind, or overconfident.


That sounds prosecutable tbh.


Ah but you forget this is shithole Estonia. Also apparently the guy is politically connected


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I haven't been keeping up with this but I bet it's because they have wömen on the team


The gameplay just looks like morrowind if it was third person and didn’t have absolutely abysmal combat
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It's BotW with way more actual content. In particular the side quests are much more in line with the Zelda series. The dungeons are lackluster but probably due to casualization.'

It's a plot device. Comparing it to the BFG is silly. It's more like a key (like the rest of the items) for the specific lock of sealing Ganon.

> beating them up it seems to do a lot of Damage
That's how it worked in BotW. It was a mid weapon normally but then mid-high tier specifically when fighting guardians or Ganon.


Yeah I know all the weapons are treated like consumables in these last two Zeldas. Still I feel it's quite hilarious that Zelda charged that shit for thousands of years and it needs to take a break to recharge after a few dozen hits. Make it a boss fight only weapon then, so that it looks less bitchmade.
Other than that I am enjoying the game, played like 40 hours already, while all my BotW attempts ended before 20.


>while all my BotW attempts ended before 20

This is my case as well I only managed to beat one of the Divine beasts, with Link's Fish Fiancé being put to peace with the help of Sidon how was one of my favorites in the game. ToTK I have spent a lot more time playing because it actually feels fleshed out, and you see the active rebuilding of the Hyrule after the Calamity and they are trying to move on from it.

Side quests feel more fleshed out with some puzzle elements for those that are needing of it. While also paying attention to dialogue like the older games to get the sweet rewards that aren't trash. Which made the Exploration more fun and now having access to the sky and underground just made things more interesting.


There are some small details like NPCs reacting in dialogue depending on weather/time of day. Also pretty much every one of them will tell you something useful or give some sort of hint. They did a good job with that.
As far as rewards yes, especially armor is nice to find, but even something like a bomb flower feels nice because you can always put it to good use. And gluing shit together is much cooler than making fucking ice blocks.


Agreed for the most part, I too have made the Crux fiction of the Koraks. Paraded across the lands ending in burning them at the Stake like a Witch using several Pine cones, fire fruits, and lots of wood.


A place to talk about Atari2600 games
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By racing the beam in the CRT by instruction speed


the wood finish looks so cool! i rly wish that modern hardware would bring wood (or fake wood) back


Wood is awful, get your 70's ass out of here


Stfu, we gonna install wood panelling in your damn house now boy




the game cube world apparently is getting an update on it called cube world omega which has been shown recently in a blogpost from the game's creator

so if anyone is interested in talking about the game then this thread is here
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It's weird seeing that this game actually got released. I remember being in 8th grade and people were calling this vaporware online a little over a decade ago. Is it good?


Last I checked this was vaporware from 13 years ago, and I don't have high hopes


it was released 10 years ago, I remember playing it with my high-school friends
it wasn't bad, I played it for like 30 minutes before getting bored
there is a similar open source game, veloren, which can also be entertaining for 30 minutes and it runs better and has native linux support



i remember seeing comparisons between this game and trove back around 10-8 or a little less years ago, but i never really played it until 2019 which is when a version of it released on steam

there was an official steam release in 2019 but it was controversial and people didn't like it very much. basically the creators made it so that levelling was removed from the game and progress was reset when you move out of regions, so your progress is locked inside of a region, if you move your character out of a region in the game you lose your items and stuff and have to restart from zero but if you go back in that region your stuff that you got inside of that region comes back. i personally played it and i think it wasn't that bad despite its flaws but the original alpha version was obviously much better, and it is repetitive to constantly have to restart from zero in the game after completing the content in a region

the creator got bullied off the internet from the backlash of the update, and only came back a few days ago to post this update to the game which we don't know much about yet


no i am not


Oh my Woolay has been fast with that update.

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