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GTA VI TRAILER 2 JUST DROPPED!!!!!
166 posts and 43 image replies omitted.

He'll drop the dev build eventually and it will be glorious. Finally all gaymers will be freed from the hassle of the rape device known as the Rockstar Games Launcher. Based Hacker freeing millions of people from DRM.

>>47771
I just wonder how close the leaked build is to the final release one

Ohnonono they're going after shitposters and copycats rather than the actual hacker lmfaoooo

the hack is fake. its a viral marketing campaign.

>>47774
this is the new norm in the age verification era innit.



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Thoughts on Arknights?
Kinda surprised there's not already a thread about this, there's so much politics crammed into this game's story I'd imagine people here would have interesting takes on.
57 posts and 36 image replies omitted.

Oh shit Kal knew about Elves back in chapter 7.




File: 1787498814058-8.mp4 (2.8 MB, 720x720, sarkaz_or_goy.mp4)

took a break from this game, but plan to get back into it now that I have more stamina to read lately.



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From "Mud, Mud, Glorious Mud…", first printed in Micro Adventurer, Sept 1984

https://mud.co.uk/richard/masep84.htm

>ONE OF the features of MUD is that if you type LOG at it, it copies all output to a file so you can peruse it later at your leisure. Hours of endless amusement can be had by looking at other people's LOG files which they have left lying around.


>Consider the plight of two of our very first externals, who played from the USA back in 1980. One of them had been in before, but his friend hadn't, and fortunatdy for us thought you had to LOG into the game to play. This meant all his activities were recorded for posterity, unbeknown to him.


>Also in the game was Niatram, one of the system operators (who can't spell his name backwards). He decided to loom up on this second character, follow him around a bit, then kill him. This he repeated several times, gaining plenty of points in the process. Finally, the newcomer was at his wits' end.


>"Who's this Niatram character?" he asked his friend. "He keeps following me around and killing me!". "Yes, he's done that to me before", came the reply, "I think he may be dungeon generated!" At this point Niatram appeared, and out of despair his victim quit, rather than be killed yet again by this "artificial person".


Truly, a milestone of gamer history. Also

>And, of course, you WILL be able to play on your micro, although not the same way as you do at present. In the current arrangement, you buy (a likely story!) your cassette and run the software on your own machine; when MUD goes commercial you won't be able to get a copy anywhere in the shops. What you will be able to get is some sort of package explaining to you all you ever wanted to know about the game, and access details on how to contact the host computer over some network. You follow these instructions and there you are, in a game with 100 other people, who are also sitting at home playing on the mainframe via their own micros. The only cost is that for the network (telephone, cable or whatever) and around a pound an hour peak times for the game itself.

Post too long. Click here to view the full text.
1 post omitted.

>>47725
I hoped someone here would

>>47634
it's cool and everything but I don't really know what to say about it. it's like if you posted a thread about
>hey check out this old school big-as-a-brick gameboy that survived nuclear explosion
or whatever. it's just like… それはとってもいい話だね^_^

>>47728
Let me know if you have other interesting links. I have this faggy kind of dream of finding and binging a wiki that just collects "history from below" stuff like this about particular games/genres/scenes. The site in the OP has some stuff like that but not as much as I'd like


>>47767
I think your idea for a site sounds really interesting, because as the number of entries grows, you would also have to sort them chronologically and establish different diverging and recombining strains of internet culture. Like something that quotes sources on arpanet-era university networks, usenet, 90s dialup, cracking culture, the pre-FANG internet and our favorite basket-weaving forums in a grand multi-narrative epic of the internet as we know it. Or you know it could be just another wikipedia clone.



 

What is it with remakes/remasters absolutely ruining the old artstyle?
meow.
meow.
meow.
15 posts and 3 image replies omitted.

>>47609
Temu halo

MGS3 delta did a good job thoughbeit


>>47663
Why not?

>>47667
just like, because, okay?



 

I hate all of it. The fans, the retarded looking oversized armor. Most of all I hate that it’s heavily focused on the American military. You never get to play as the Russian orcs or anything. No you always play as the US marines. Because it’s meant to be pro us military propaganda. Just like Starship Troopers hides behind fake bullshit “anti war” veil that doesn’t mean anything because it’s still a pro us military movie. Do you get to play as the bugs in the Starship Troopers game? Nope. Yeah it’s all chinlet us military propaganda. Same with that gay Helldivers game.
131 posts and 30 image replies omitted.

>>45992
>violent saturday morning cartoon
oh, yeah that works. Finally i have a term for what dawn of war is. I was stuck in the is it parody, is it serious, or whatever. This term works

>>45951
I don't disagree with you, but then I think that modern 40k is better as a narrative than what was before. Attempts to sell minis like primaris marines destroy the narrative, though. Aesthetics are really nice and unique for every faction, after decades of refining (lore or stories aren't as good, though). There are missed opportunities like necrontyr creating humanity to wear as bodies, or tyranids becoming kind and understanding, but otherwise - it became better.

What they need to do to finish the transformation is to bleach all space marines, remove all retarded paint schemes and keep only camo, gray and other no fun options, and then there will be much less cringe

>>46176
My headcanon with the colours is that the power armour has an adaptive camouflage setting that is switched on in combat which matches the surrounding terrain not just in colour but texture. Also, the power armour has a cooling system which expells heat into the warp or something that calibrates to the background temperature, meaning space marines are invisible to infra-red detecting cameras. I know neither of these are true but it would be so cool if they were and it would mean space marines could still have the bright colours without just being walking drone targets.

File: 1787449793104-5-0.png (612.3 KB, 640x794, the last church.png)

File: 1787449793104-8-1.jpg (84.4 KB, 720x1014, ReligionBad.jpg)

>>45927
Also, the writers will sometimes forget that the Imperium of Man is evil and villainous at all.

Like, there was this short story called "The Last Church" sneaks into a church and has a religious debate with a priest. The whole thing is kind of undermined because it forgets that the Emperor, the guy arguing for atheism and rationalism, isn't some good and aspirational figure, he's fucking Space Mega-Hitler. Like, the Emperor actually argues that religion is bad because its killed millions of people. My guy, you kill untold TRILLIONS of people not even counting the innumerable alien species you genocide for the crime of not being human.

>>47762
*Like, there was this short story called "The Last Church" where the Emperor sneaks into a church
Whoops.



File: 1787445078340-6.png (496.57 KB, 1184x503, ClipboardImage.png)

 

>Ask the question "Could the SPD stop the Nazi party?"
>Develop a game with nearly 80 branching paths in the timeline for the player to explore
>The Nazis still comes to power, Germany creates Mecha-Hitler at the end of the war, and the United States gets nuked no matter what decision you take

Looks cool I'm gonna try it out.



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What happened to call of duty, it kinda became opposite of what it used to be. The games feel completely bloated now and they completely lost that original, classic identity that made the older titles so good.
1 post omitted.

4 was the last one I'd consider 'good', but they've functioned as US military propaganda since its inception as well as acting as a simulacra of the war films that influenced them like Saving Private Ryan and Black Hawk Down.

>>47650
Saving Private Dicklicker came out and every military shooter for the next 10 years had to have a fucking Normandy Beach scene

>>47652
MoH Frontline was a decent military shooter at least, but I did notice that basically every military shooter felt like they needed a D-Day scene because of that movie.

>>47668
Until band of brothers came out and suddenly all the normandy beach scenes became paratrooper scenes

>>47636
Call of Duty was always absolute garbage. I’m grateful that the 7th-generation era of generic military shooters remains dead—today and forever. I’d take the current era of Rollslop and gachaslop over going back to that dark age. Nostalgia is fascist.



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A phenomenon I have witnessed

I don’t even have to explain how it weird for people like shartyfags to like a violently beautiful lady😍🥰ed out game like deltarune

Is this something that shartyfags just like to do? I’ve also seen it strangely with TADC as well, not that I care even a little for that shit

How ever so peculiar
13 posts and 1 image reply omitted.

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>>47658
>a violently beautiful lady😍🥰ed out game like deltarune
Was it really? I know how the fanbase is but if you play the game casually I don't remember it being that in your face. There was the gay guards. They wouldn't care about the fish/dino lesbian ship. The mew mew thing came later and was a secret. Maybe I forgot it's been awhile.

Anyway this reminds me of when people wondered how so many MLP fans could be right-wing ancaps/fascists when the show supposedly goes against that. It's funny because when it 1st came out some conservative media called it feminist propaganda, then some years later right-wing fans said it was based because it had monarchy and ethnostates. I also remember some lefty claiming it was conservative catnip because of the rural, semi-pre industrial setting. Lefties can ONLY love cities, industry, and pollution, okay?

>>47750
Oops nevermind for some reason my dumb brain read deltarune as undertale. Even then I don't see why they'd care about the susie/noelle thing either. I haven't played the latest chapter yet tho.

People on this site are so obsessed with looking clever that they'll twist themselves into pretzels trying to frame "why do queerphobes like a game stuffed with unambiguously queer characters" as a ridiculous question lmao.

>>47702
tbqh based on Mother 3 he seems like a vibes-based anticapitalist who wants to RETVRN to an imagined past where everything was simple, what Marx/Engels called "reactionary socialistm", looking backwards, not forwards

>>47752
A lot of anti-gay people don't tend to care about lesbian stuff tho unless they think the chars are ugly.



 

Post in this thread every time you play a new game and rate it, I'll start, currently playing Dread Dawn, pretty jank and honestly not that good but I'm desperate for more zombie games to wait until PZ 42 comes out. 6/10.
223 posts and 79 image replies omitted.

>>47641
I clapped

>>47567
>is now painfully outdated, it's been 20 years and it has barely changed
It's the exact opposite issue, they had the formula right in the 00s and ruined it afterwards because they wanted to make prestige TV shows in video game form. The most insecure cultural industry in history naturally rewarded them for it.

>>47567
>>47727
You are both wrong, GTA gameplay formula was way ahead of its time, and fucking sucks. It was a fancy skinner box even back in GTA3/VC era, with San Andreas being a little more free form. It is brandead, you follow objective markers and do exactly what the game tells you to do, with no space for thought left anywhere. That is why the series became such a juggernaut, by being the lower common denominator of gaming. The series has a style, decent writing, but gameplay is shit, it has always been shit, you just never noticed because you played it when you were 12

>>47739
>you follow objective markers and do exactly what the game tells you to do
This is so hilariously reductive (the game "tells you what to do" by giving you… objectives, to say nothing of how this implies entire genres like rhythm games are illegitimate since they don't involve strategy) that it could only come from someone who's trying really hard to hate the series more than they actually do. It's also wrong on a literal level, as there are multiple missions in 3/VC/SA that you can cheese through lateral thinking.

>>47743
>this implies entire genres like rhythm games are illegitimate
It really doesnt. GTA is not a rhythm game, it is supposed to be an open world sandbox, you need freedom for that to work. Otherwise what are you left with other than mediocre racing game mixed with flat out bad 3th person shooter? There is fun to be had while free roaming, but the mission design, which is where you will spend most of your playtime, is on par with something like CoD, a heavily scripted tunnel, which is fine for CoD game because that plays to strengths of its mechanics, but not to an open world sandbox.

>could only come from someone who's trying really hard to hate the series

I really dont. Played SA and VC as a kid. Liked them a lot. But when I attempted to replay them (and GTA3) years later, even nostalgia glasses could not hide how flawed the series is.



File: 1787187256131-0.png (133.15 KB, 501x337, 1291.png)

 

<New Release
<Look inside
>Thinly veiled power fantasy treadmill
>Gameplay's trivial or an outright grindy chore but there's tons of UPGRADES and UNLOCKS
>Everytime you get an upgrade you feel you've gotten better and get a small dopamine hit motivating you to grind for the next upgrade which makes it easier to grind for the next tier
>Upgrades eventually trivialize key game mechanics
>Key content is locked behind unlock chores which don't add anything mechanically but create another impression of "progress" (no you can't just have fun and play the way you want you HAVE to do your chores first!)
>God fucking forbid devs stick to simple milestones and challenges
>Roleplaying in your Roleplaying Game? Wrong. The point's the power treadmill, roleplaying's secondary
>Only genres generally immune to this are engineering/puzzle and simulation games
Anyway post games that DON'T do this
20 posts and 1 image reply omitted.

>>47737
TLOU2 vastly improved on and fixed all that you're complaining about for TLOU1's gameplay btw. TLOU2 is probably the best third person shooter ever made gameplay-wise, but unfortunately the story shit the bed so it will never be as fondly remembered as the first.

>>47738
>TLOU2 is probably the best third person shooter ever made gameplay-wise
I haven't played the second one so I couldn't say, and I'm not going to shell out 50 burgerbucks just to find out. maybe if it ever goes on sale… 10 bucks max.

>>47737
But there are, I mentioned Mirror's Edge which was released almost 20 years ago. But I can think of a few others. But god damn I'm sick of crafting, leveling, grinding, "character progression" systems (number go up). I know a few recent games that avoid doing this, but they're either not very challenging or they're outright walking simulators.
Something I consider "good" game design is where a challenge is rewarded with an even bigger challenge. Or maybe I'm too puzzle-brained/oldschool for what gaming has become nowadays.

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>>47741
When I think "modern game" I think something that was made in the last 5 years, tops. As you said, Mirror's Edge is something like 20 years old, thus it's not modern by any stretch of the imagination. At any rate, you say there are games like this in existence, but nothing comes to mind for me, aside from maybe Hollow Knight/Silksong or Blasphemous I and II, because those games require the player to "git gud" enough to defeat bosses and explore the environment by using upgrades and equipment to avoid certain death, but by the very nature of how "Metroidvanias" work, they still feature character progression in various forms, whether it's exp grind or the acquisition of new weapons and abilities. This is why I said you're not really going to find a game that doesn't feature these things, and you sort of have to narrow down your list of objections to in turn accept a larger list of games you might be interested in playing.

Here, five modern games I think you might be interested in, that are popular and at least 5 to 10 years old:
>Hitman World of Assassination
There's 47 flavors of murder, true, but 47's entire arsenal is more or less unnecessary, because 47 can kill his target with his bare hands, and all that variety exists primarily for variety's sake. Plus there are challenges you can do that make things interesting; One of the challenges I remember is that you have to equip your weapon at all times, and if you unequip it, you have like 20 seconds to equip it again or you automatically fail the mission. This is challenging because the guards and other NPCs will notice you carrying it and you could blow your cover or be forced into open combat, which ruins any stealthy approach. Obviously you can circumvent this challenge by wearing an appropriate disguise, but how about you try not to do that?

>The Forest

It's an open world survival game with crafting and collectibles, but for the most part you're as strong as you'll ever be from the outset. You need certain equipment to fight against certain enemies, and the acquisition of that equipment mostly requires exploration in a hostile world full of enemies that can appear at any time and murk you. Therefore, it pays to know when to engage and when to entire avoid combat. The learning curve at the outset, like most games, Post too long. Click here to view the full text.

>>47742
>Hitman WoA
Have looked it up and am interested in trying it out.
>The Forest
Played it and loved both the co-op experience and the inventory system which discourages hoarding and was a good indicator of what you actually needed.
>DOS2
Played that one too and enjoyed both singleplayer and co-op. Even if it still has the same issues I mentioned.



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