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It has recently come to our attention that the users of /games/ are seeking a reliable method of communication for online play and general conversation about games. I am unsure if anyone is aware, but, there currently exists and unoffical matrix room specifically for this located at: https://matrix.to/#/!YWrRUKLasccyNpfbue:matrix.org?via=matrix.org

If anyone is interested in gaming discussion, or, online discourse please feel free to join. That is all. Thank you~

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Halo doesn't have enough ammo pouches, with the absurd amount of bullets he carries around, he even has ammo for guns he's not currently using. Come on. I'm not playing infinite if the combat doesn't actually evolve. Increasing polycount and raytracing isn't important, this isn't a movie.

Source on picrel : https://twitter.com/TangShogun/status/1390252816049086466?s=20
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Nice find, have a (You)


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I think even 343 know it doesn't make sense, but prefer no think too much about it

Might be misremembering tho




So it turns out quad stack magazines do exist so I guess it's reasonable to assume that they could be made reliable in 500 years.

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What qualities make an FPS game good? I'm doing this so others can reference, and out of my own curiosity, here's what I know so far: Make the weapons unique and serve different functions, make enemies aggresive and varied, levels shouldn't be corridors, anything else?
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K, it is a sci-fi game where you fight aliens, there are 6 weapons, it is meant to control like doom or marathon or something and have sprite artwork, several enemies, big towering beasts that'll either charge you or mount gun turrets, alien bugs with guns, an oversized spider with a continueous laser rifle and the ability to mount passengers, an alien in a pressure suit that explodes when killed (occaisionally exploited, or wears heavy armor, the less armored guys attack from a distance and spread apart, also man weapons, feeble aliens w/ energy shields and exoskeletons, used as skirmishers, and big psionic aliens with cool abilities. your weapons in the order you get them are: an oversized taser with a scope and a charge up function, the normal shots do no damage but will garuntee a stun, and if enough of the land at once, they will blow up an enemy ignoring armor, charging it up will release an arc of electricty; a five shot pistol, accurate, dual-wieldable, it's the magnum from half-life; a plasma flame thrower with a secondary ability to charge up a little ball that acts like a grenade and leaves behind a fire; an assault rifle with an underslung shot gun; a shotgun minigun that winds up before firing and has an underslung rocket launcher, a four round missile launcher that needs to manually lock onto targets, will fire as many rockets as there are locked targets. please criticise and explain how one would theoretically make a good game out of this


the gunplay is one of the most important


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I made a large autistic post about this in the Halo thread: >>3331
But if there's one single piece of advice I can emphasize, it's that the game should have an automap function, so levels can be fearlessly designed with complexity and freedom justifying that.

Unless, of course, the player journeys to some kind of gimmicky madness, like the descent into hell in Doom, or inside the protag's nightmares in Marathon Infinity. Even then, somewhere more "normal" to compare it with is helpful in accentuating the weirdness of weird levels.

Your design's varied weapons and foes seem like the best area to add depth to its combat would be special interactions between enemies/weapons, and different damage types.

Have some enemies be bullet resistant, fireproof/flammable, electrically insulated/vulnerable, etc.

Have different "phases"/"modes" for tougher enemies to encourage weapon combos, like electrocuting an enemy to disable their shields, or using bullets to crack heavy sealed armor then ignite their ammo with flames, or the old standby of regenerating enemies that need to be hit with high explosives to be permakilled. Maybe add group dynamics so some enemies could blow out fires or supercharge each other.

And maybe environmental features, so electricity would be more effective against foes in water, flame would ignite some scenery, etc.


the idea behind the taser was that it would ignore armor and auto stun, unless you charged it, then it's subject to the same rules as anything else, each shot would do 10 (adjust later) "damage" which doesn't mean anything, a stunned enemy isn't anymore easier to kill than others, but if say, you shot an enemy with 100 health 10 time with the taser in quick succesion, they would explode. Your ideas on the more interactions are interesting and I will write some shit down, I had a feeling shields would stop tasers, maybe the taser and flamer (energy weapons) strip that shit down pretty quick like in halo. your comment on igniting ammo and enemies is a good idea, maybe armored grunts need to have their armor breached to prompt the use of a flamer on them, making big booms, I'd always envisioned them as slow shock troops that would march at you with flamers and plasma cannons and have no regard for personal space, so that would be a good counter. Regnerating enemies doesn't gel with the setting, but maybe it would be good to hear other ways explosives could distinguish themselves aside from splash damage. srsly, thanks man, those are good ideas I hadn't thought of


I think that's too general. I have my own likes and dislikes which may not be everyone's.

Things I hate:
>Bullet sponginess
If I shoot you in the head with any caliber and you don't die it kind of breaks my immersion.
>No way to aim accurately
Makes a weapon ridiculous when you can't get a reasonable grouping from across a small room

>Weapons too accurate, no bullet drop(hitcheck)
Half Life 2 The magnum is just a hitcheck from any distance with pixel accuracy. It's ridiculous.

I also probably would lean towards limiting healing to make it harder, but you probably wouldn't want to go for full realism when it comes to gunshot wounds. Can you imagine a game where you get shot in the spine and you're just permanently crippled. I can't think of any besides ARMA.

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General for all fighting games and fighting game competitive scenes
2D, 3D, Anime, Tag-Teams, Platform, Shrek Super Slam
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>the Guilty Gear IP was actually in legal hell for years (due to Sega I believe)
The claim was a conflict with Sammy, anyway, but I never came across a clear source that substantiated that claim beyond a rumor.

I don't feel that way at all about AC+R. I got into the series with Accent Core myself and I think its layers of depth make it actually highly appealing and approachable for newcomers. Will you be able to face off against a pro with any chance of survival? Of course not. But there absolutely is a large repertoire of basic shit to do with your character, Guilty Gear has very straightforward special move inputs compared to other fighters and quite a forgiving gatling combo input timing chain. The only real execution complaint I've ever had is the unnecessarily tight window on some Force Roman Cancels. But the solution could have been as simple as increasing the frame input window. They didn't need to dumb the game down by removing FRCs entirely.


>There is so much kusoge degen shit it's unreal, and it exists all the way up to the highest level of play.
What do you mean by that?


Probably referencing all the corner combo loops characters have gained since Accent Core. The wall stick and floor slide features and force break special moves really opened up a lot of new possibilities.


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Reminder that grapplerchads run the fucking world.


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What's so fun about playing Potemkin is it's basically you vs the game itself. And it's so well balanced that it's actually fun and interesting.

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Call of Duty Cold War "Bad" Ending
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lmao I get to shoot yanks for once in CoD?still not gonna play that trash


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I’m still salty as shit about that game.
>play the campaign and was kinda annoyed at how gung-ho retarded it was
>saw that they’re making a campaign on the Soviet side
>get hyped
>finally got the thing with the intro for invading Berlin
>still ended with the Soviet losing for no reason
I fucking hate burgers.


>I fucking hate burgers.
Don't buy their games then


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Just play the Eugen Systems, Wargame series in multiplayer. Most RTS players have forgotten World In Conflict existed and you can't be mad at the story if you don't play the single player campaign.


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>voting with your wallet

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 No.597[Reply][Last 50 Posts]

We have a HoI4 thread but why not just have a Grand Strategy general thread? I'm pretty sure there are plenty of people here who play the other grand stratgy games/think hoi4 is too dumbed down shit. Plus /gsg/ on 4chan is infected with /pol/yps and I really want an alternative place to discuss the games. So what's everyone been playing? Here's the results of my recent Serbia to Yugoslavia campaign.
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>Jewish Nazi Tsarist who tried to kill the guy that wrote Lolita but failed because he got drunk and walked on the stage singing and waving his gun around and proceeded to shoot the wrong guy before getting tackled.
What the fuck lmao


Is TWR fun?


Not really. Not enough narrative to enjoy peacetime like TNO, but not enough wars to enjoy like vanilla/KR/etc


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Played it, and honestly, it's shit.

Germany just fucking dies 3 years into the game and thats about it. Literally. There is nothing else to do, and Soviet Tree is shit


Garbage libshit. Kills Zhukov for no reason every time you curb stomp Germany. Most of the Russian reworks are focusing on the collaborators now.

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What are some of your biggest disappointments in vidya anon?

Pic related for me, it pretty much ruined my youthful innocence. When I was a child I believed that there was such a thing as "good" and "bad" developers. That good ones existed who would never betray their fans on greedy marketing decisions, developers who were innately pure and reliable. Then I played this abomination and grew up.
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Kojima's work in MGS 4 was literally the work of a auteur that loves the smell of his own farts jacking off all over the page, he showed no respect for the audience by having hour long cutscenes of nonsense.


The whole point of mgs was to have "movie like" cutscenes since mgs1 with the voice acting. I don't know anyone could watch a cut scene and not be reminded of a Hollywood blockbuster.

>hour long cutscenes

the longest one was at the end and it was 34 mins. I've actually seen longer cutscenes before too, picrel

Perhaps stick to a more gameplay intensive franchise, like Minecraft


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>cant post pics and embed


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>take a steamy dump all over the series' core mechanics and the way characters play
>ruin the character aesthetics
>replace beautiful hand-drawn 2D art with ugly cel-shaded 3D garbage
>remove half the playable cast and introduce a bunch of cringe BlazBlue tier characters
Go fuck yourselves in hell, ASW. Capitalist greed is the sworn enemy of fighting games.


>take a steamy dump all over the series' core mechanics and the way characters play
I don't like YRC either but they're much closer than most Blazblue sequels
>ruin the character aesthetics
>replace beautiful hand-drawn 2D art with ugly cel-shaded 3D garbage
I mean it's definitely different but the way Xrd looks is the last complaint I'd have with the game.
>remove half the playable cast and introduce a bunch of cringe BlazBlue tier characters
Half is a stretch. People don't even like Justice/Kliff in AC. Do you want more +R Zappa swords?
The only character I don't particularly like from Xrd is Leo, who's just kinda bland. If I could play Elphelt in +R, I would in a heartbeat.

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Tonight We Riot, an explicitly communist beat-em-up game, is free on GOG today. Anyone here played it?

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If anyone drops a link I'll try it.




>communist and not antifa
is commupunk just cyperpunk but no-one was dumb enough to get brain implants?


This game is alright, nothing amazing, but it's cool to play an openly commie game


About to start playing this on stream for a bit tonight

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what about helping others so they have a chance to help themselves and get stronger in the first place? isn't it unrealistic and nonsense to apply ideals to the real world in such a piecemeal manner?


As soon as this happened I left her on the ship and never took her in my party and at the end of the game I killed her despite being Light Side. Dumb nietzscheans deserve to die.




sucks and is always wrong


anyone remember that big like 2 hour long video some lolbert did idolizing her viewpoint lmao

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