New Gamedev thread. This is thread is only for people who have deved something. Don't post in this thread if you're just an idea bro who has never deved anything in their life.
The engines:
>Unreal
>Unity
>Godot
>Cocos
>etc.
Go pickup one of these engines and start deving. My advice is don't ever get too caught up with reinventing the wheel if your goal is gamedev. Even people who want to "develop their own engine" are using a million frameworks. If you're developing a 3D game, you're going to use a preexisting graphics engine instead of developing one yourself because that would be pointless. You are not going to improve on the graphics engines developed by 1000s of engineers smarter than yourself. It's a lot of advanced trigonometry, I foolishly bought a graphics programming book when I was young and dumb and overly ambitious. There's no point to it.
So basically every game engine works fundamentally in the exact same way. The only difference might be more in the realm of performance handling, but unless you're like a computer genius, that's not even relevant to you. Unreal gives you full access to the source code. If you're so smart you can decipher it and modify it to your heart's content. I recommend real. I'm no programming whiz, but what actually counts:GAMEPLAY PROGRAMMING is very intuitive. It's very easy. If you can write out the rules for a board game, you could easily write those same rules out in code. That's how simple and intuitive gameplay programming is.
28 posts and 19 image replies omitted.>>43292>No, but graphics can be so much clearer and better directed than Blurry UE5 TAA Upscaleslop. Somewhere along the way epic and unity lost their fucking minds on what looks good and we all have to suffer the endless torrent of samey indie games with their insane defaults.You can always disable whatever feature of the engine you don't want. But thanks for bringing it to my attention. I haven't looked into that enough.
https://dev.epicgames.com/documentation/en-us/unreal-engine/dynamic-resolution?application_version=4.27Relatedly, UE has this HORRIBLE motion blur enabled by default. It looks especially terrible in 3rd person where you're going to spin the camera around the character frequently. Literally the entire screen blurs up, and on top of that it makes the game lag like crazy. I always see rookie UE devs leaving it on but I think most pros have the good sense to turn that shit off. I think some games have it as a selectable option in the graphics settings.