me and my bf had the exact same idea but also got already 2 concepts ready for both scenarios
the first game was gonna take place all over the world like XCOM and you fight a bunch of secret organizations and paranormal societies who want to claim power for themselves along an angolan secret agent sent by the "eastern bloc" who is sent to Florida and from there you have to help out allied forces through a neoliberal-fascist east coast, in from Florida to New Orleans and Memphis, full of Voodoo, latinx neonazis, thulean shi and all that edgy shi
and that was only for the first mission.
but then, for the prequel of the game i wanted it to make a more "for all ages" take, so; it takes place in an occupied island where there's an island where children are sent as part of an experiment to have kids have their own society and adults just oversee it.
so the gameplay loop is kinda like Tarkov or STALKER where there's factions of kids from different backgrounds and shi
and most of the lore to the sequel is kinda there but it's mostly implied rather than explicitly written, some sorta "history repeats itself" kinda thing, once as a tragedy, then as a farce, right?
i was mostly inspired by KND and this character i made named Heliogabalus who's a kid who's like a trans kid with no resources, so she just kinda likes to hang with girls and wear dresses and carry a nenuco baby around, but also has a revolver toy to defend herself.
same timeline but different contexts, like i said, "history repeating itself"
but like, we only got so far because whenever i pick up these proyects i get too ambitious and also i forget what my code does because i lose momentum after taking breaks from development…
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