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File: 1757685011549.png (2.51 MB, 2284x1292, ClipboardImage.png)

 

>Metroid Prime 4 is open world with a motorcycle
Literally everything is open world slop now. Even a series that named the genre where you explore intricate interconnected levels.
3 posts omitted.

>>44268
They've gotten sort of played out since it's mostly just empty space filled with busy work

>>44268
There's nothing inherently bad about open worlds, they are just usually implemented in a very lazy way so they can slap on another buzzword for marketing purposes. Also players are usually more forgiving for bugs when the map is huge compared to when every square meter is intentionally designed, so it gives you the excuse to save on QA and testing. They are usually just full of copypasted content and make things take longer to give the impression the world is bigger. And if you look at the screenshot the open world seems pretty empty.

An open world really seems like it's anathema to a series like Metroid in particular. The whole point of open worlds is that you can go basically anywhere from the start while the core structure of a metroidvania is that you have to unlock routes piece by piece as you progress. You could hypothetically try to combine the two but they're basically polar opposites in terms of structure. You can make it work with Zelda because that was always more a game about exploring a large world and occasionally finding secrets with your special items. With Metroid pretty much the whole meat of the game is navigating the world like a maze. If you're doing an open world game with the series it pretty much amounts to a genre shift.

If I was instructed to make an open world map I'd just make it a metroidvania but with chunk-based level loading. Like that seems like the instinctual appeal of Big Map anyway. The good parts of Satisfactory's map have some sorta progression gating.

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>>44271
Not really. The appeal of Big Map is you can go from point A to point B however you want. Whereas the appeal of a metroidvania is that you have to solve the puzzle of how to naviaget from point A to point B. There may be more than one valid route but the routes are constrained by the level design and importantly they're gated by obstacles tied to progression. Open worlds sometimes try to guide progression, but usually do that by having leveled areas that you probably won't survive if you're too early in the progression.

Personally I'm not in love with Samus's new suit. It doesn't look bad, but something about it just feels wrong.

>>44272
I think TOTK kind of illustrates some problems with the "open world" design, where being able to go just about anywhere from go leads to a flattening of experiences, and yeah, leads to a big map that's often empty except for cookie cutter content like korok seed shit. Totk especially suffered from a lot of the side content being boring and skippable because rewards were generally lackluster and inherently non essential.

I was just thinking the other day about how the metroidvania method of gating progression/exploration with essential equipment might have helped mitigate this problem somewhat. It would be nice to find a happy medium between the two. Maybe something akin to the old megaman games where you can pick any order to do the stages in, but having certain equipment makes subsequent stages easier.



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Operation Deep Sneed edition

Made a new thread since the other one is full. You know the drill folks, gather here to discuss and/or complain about Hearts of Iron 4 and all the alt history mods that make the game relevant. From green natpops to sicko mode Savinkov we've got a lot of exciting stuff coming in the next Kaiserreich update, one which will make the LKMT look like pre-rework Germany by comparison. But dont worry TNOomers, you're getting some new content too! After a year and a half and three focus trees that only last for four years, we finally have something new and that's…

…three years of fucking Antarctica
450 posts and 171 image replies omitted.

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Mike Ma leak just dropped

>>44229
Who is that?

>>44234
ecofash /pol/fag (not just white supremacy and antisemitism,the whole package) ,the way they're written is basically like if you made 4chan schizo ramblings greentext and put them in a book

File: 1757703519903.mp4 (1.41 MB, 480x600, m2-res_600p.mp4)

cool video ive found

>>44264
I still find it funny how a MLP mod for hoi4 provides a more immersive gameplay than all the other mods one can think of.

I still have a nolstalgic feeling for TNO though, it was the first mod I tried ( I played Orenburg Commune in my first tno playthrough, lol. ) which had immersive storytelling..



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Visual Novel General #1


This general is for the discussion of English-translated Japanese visual novels.
All posting of untranslated visual novels belongs on…oh wait :(
E-celeb shitposting is not allowed.
Kindly use spoiler tags appropriately when discussing plot spoilers to facilitate smooth discussion.

>Having trouble with your VN? Try the following before you ask for tech support:

1. Be in Japanese locale
2. Read the Readme
3. Check https://rentry.org/4chan-vn-help
4. Copy error messages with CTRL+C and paste them with CTRL+V into DeepL
5. Google it

Post too long. Click here to view the full text.
4 posts and 3 image replies omitted.

>>41562
Dark elf + uniform - looks a bit too severe

*Poke, poke*
Post something already!

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>>41748
VNs are not really my thing but I'll try to contribute since I might find something that interests me if this takes off

I didn't play many translated Japanese VNs, except for like 4 or 5 chapters of Higurashi which I really enjoyed

However
I did play Katawa Shoujo
Multiple times
And this quirky art hoe is the closest thing I ever had to a real human relationship
It was beautiful
I think I wanna experience it again but at the same time it's like I'm scared of it because I feel I'll get hurt
God I'm lonely

xitter nazis love some retro VNs like Muv-Luv and so on what would be leftpilled VNs you'd recommend ?

>>44260
Analogue: A Hate Story



 

i need good psp and ps1 games recommendations, i haven't played much ps1 games tho so. yeah














Post too long. Click here to view the full text.
3 posts omitted.

Linda Cube (Noah's Ark Japanese fanfiction)
Ace Combat 3 (Japanese original with fan translation)
Fear Effect 1 and 2 (peak goonerslop)

All kino.

>PS1
Parasite Eve
Armored Core
Baroque (requires translation patch)

>PSP

Lumines Puzzle Fusion
Jeanne d'Arc
Monster Hunter Freedom Unite

>>44252
ff6 for psx

I liked playing Daxter games on my PSP, phineas and ferb across the second dimension is also good although easy

>PSP
Peacewalker
GTA Liberty City Stories
Resistance: Liberation
That's all I got, haven't played PSP in years so I don't remember all the good ones but these I do remember were very fun



 

Post in this thread every time you play a new game and rate it, I'll start, currently playing Dread Dawn, pretty jank and honestly not that good but I'm desperate for more zombie games to wait until PZ 42 comes out. 6/10.
78 posts and 34 image replies omitted.

>>43983
>>43984
I mean Owlcat currently has two new games in development, one of which is another Warhammer 40K cRPG. Its not unreasonable to expect them to be done with this one already.
I do not care for DnD setting (and writing this I realised pathfinder is technically not DnD), which means there arent many games like these for me to play.

Played Expeditions: Rome. Its predecessor, Expeditions: Viking is one of the best cRPGs I played, and unique in one particular way - you can lose encounters. The game wont just throw you to last save, you can continue playing with consequences of your loss, be they damaged equipment, injuries or failed quests, which if you keep fucking up too much results in getting bad ending at the end of your campaign. It makes the game so much tenser, and more immersive, when everything that happens carries actual consequences, is part of your characters story.
Anyway, Rome removed that feature. Now you dont even have to lose the fight, you get game over if any of the team members fall in battle. And then to add insult to injury some mission will arbitrary change lose condition from any dying to any getting as much as incapacitated, the game wont even give you chance to resuscitate them, instant game over. Oh but the game now has voice acting and shinier graphics with awful post-processing and a card minigame, resources well spend, so naturally its the one highest rated and best sold in the series. One of the loading screens even has balls to make fun of time-constrain around which entire campaign of Viking was build. Fuck you, total death to culture industry, I fucking hate this, I hate everything interesting getting sandpapered off for the sake of mass appeal.
On second thought, the culprit is high production value, the more expensive video game contend is the less of it can be put in, and now we cant afford players skipping it, that would be just burning money, wouldnt it? In Viking all of your companions can die. If you fail specific early game quests, you can miss out on core of your party. Any role they had in the story can either be removed or taken by someone else. But when you spend bunch of money on voice acting and polishing models, that kind of branching becomes too expensive. And the character drama of course has to be in the forefront, focus on history or themes or story is nerd shit, we need emotional engagement, you cant just kill of important characters!
I am exhausted, I am having mental breakdown over this stupid fucking video game because I wanted one thing to enjoy, and I cant even fucking have that.

>>44108
Viking was pretty good. It's a shame to hear the follow-up falls flat.

>>44112
Unless you share my great antipathy for game over screens, you will probably enjoy it. Indisputably more polished than Viking, its just that one specific thing which is so hard to find in games, making it doubly disappointing when it is in a series which previously did punish player for losing. Usually even when playing some RPG which does send me to nearest save upon loss I homebrew some kind of punishment rule, like deleting my items or something.

Btw, if anyone has any recommendations for games like that, please let me know. Battlefleet Gothic Armada is the only one that comes to mind, and funnily shares exact same fate of Expeditions series - its bigger, more popular, more polished sequel has done away with that feature.

I finished Expeditions: Rome. I spend almost 100 hours in it and I did have fun, so its hard to complain too much, but ended up inferior to Viking in both narrative and gameplay. The setting is less ancient Rome and more Hollywood movie set in Rome. The story just kind of happens to you, your character has very little agency, there is no story branching barring the final mission, none of your decisions have impact on anything, ots severely hampers roleplay potential. Gameplay wise the missions are more varried and and there are more options for buildcrafting, however balancing is kind of fucked. The gladiator class is blatantly inferior to all others and has no role in a team, from act II your rogue companion becames capable of killing entire encounter in first round, relegating the rest of the team into clean-up crew, completely removing any semblance of challenge from the game, and certain sequences were clearly not balanced for highest difficulty (or gladiator class) and can be finished only through savescumming until RNG goes your way.



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Hosting a New Vegas Themed game jam this month. Going to be hosting a new game jam every month going forward, so this thread is for that!

Come join: https://itch.io/jam/new-vegas-jam
1 post omitted.

You should have done more research on what game jams are like lol. "Make a tribute to another game" is like the least interesting way to do it. Half the point is the different ways people can interpret a prompt. Basing it on an existing game narrows the possibilities a lot when the idea is to have them be broad.

>>44237
>>44236
yeah agreed

i swear houdini is an alien who got explained how online subcultures work by a third party through the phone

>>44239
hes a grindset guy become communist you love to see it

Well this is an interesting thread. To anyone here that still plays new Vegas, a bunch of cool mods came up.

There’s a new mod that adds the freelooking mechanic from ARMA:
https://www.nexusmods.com/newvegas/mods/93490

There’s another mod that allows you to actually aim properly, as in the exact position that your in game firearm model is in is where bullets will shoot out of—also like in arma but also in games like insurgency:
https://www.nexusmods.com/newvegas/mods/92443

Finally there’s a more recent mod that adds a climbing mechanic that also works the same it does in ARMA:
https://www.nexusmods.com/newvegas/mods/92898



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The twentieth official game got released on August 17, 2025, did anyone try it?

The Touhou Project is a bullet hell shoot 'em up video game series created by independent Japanese doujin soft developer Team Shanghai Alice. The team's sole member, Jun'ya "ZUN" Ōta, has independently developed programming, graphics, writing, and music for the series, publishing 20 mainline games and 13 spin-offs since 1997. ZUN has also produced related print works and music albums, and collaborated with doujin developer Twilight Frontier on seven of the official spin-offs, six of which are fighting games.
3 posts and 1 image reply omitted.

>>44244
people that don't actually engage with the media directly but only through fan work or "secondary" things like only the music etc
/jp/ fags are really mad about it and decide to hate every fanon

>>44245
Oh, I thought that was 99% of the Touhou fanbase?

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>>44245
>/jp/ fags are really mad about it and decide to hate every fanon
Do you seriously believe this is something exclusive to Touhou?

>>44246
it is
>>44247
no,I was descrinbing "secondaries"

I haven't played the games since Subterrenean Animism and Mountain of Faith. But I might try it one day. I am just not very good at bullet hell games even though I love the genre.



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/smt/ general #1 - Schwarzwelt edition

What's hidden at the South Pole is the Schwarzwelt, which is a world comprised of alternate dimensions inhabited my demons. The Schwarzwelt is connected to humanity's abuse of nature. As long as humans harm the environment, the Schwarzwelt can not be removed from reality.


https://smtgen.neocities.org/starter_guide

Thread question: Do you prefer the DS or 3DS version of Strange Journey? Why?
121 posts and 58 image replies omitted.

Debisama translation when?

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It's like Atlus don't want to make Female Protagonists for SMT and Persona anymore. And that's just really sad.

>>43914
but we had Soul Hackers 2! Jokes aside I don't think Soul Hackers 2 was that bad.

>>43914
Doesn't make money unfortunately

File: 1757360826093.png (68.53 KB, 346x296, oh hell naw.png)

>open /smtg/
>see an argument on race and culture
why is 4chan like this?



 

There hasn't been a good game in decades. Outside of a memed on movie, Sonic hasn't had any significant cultural influence in decades. Yet, SEGA put out an earnings report and "Sonic in a car" well outsold Total War. Who are these people? Where do they come from?
5 posts omitted.

>>44195
Sonic is the Transformers of video games.

>>44195
Never underestimate the power of a good character.

Kids like Sonic and his friends, so they buy shit with Sonic and his friends on it, even if they don't like the games. Simple as.

>>44228
Mandatory sterilization of everyone

>>44228
Mandatory sterilization of people who use the hard A as a punchline

>>44231
>the hard A
dont piss your diapers brah



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Name one game where your enemies are the empire known as the united states and not made up arab speaking group in some middle eastern shithole
32 posts and 11 image replies omitted.

Insurgency lets you play as Iraqi insurgents.

>>38466
also Red Orchestra games of are soviets vs nazis

>>44209
Uhm Timurids is not a horde you cannot raze Europe all you can do is conquer it.

>>44225
There's a reform that let timurids to raze sweatie

>>44225
Roadwarrior on the other end…



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