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What is 6 - 4?

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File: 1735573634851.png (4.43 MB, 1440x1920, ClipboardImage.png)

 

Honestly, it's surprising that something like "Marvel Rivals" hasn't happened before. In retrospect, it seems obvious. A basic hero-shooter format, but with an established and expansive universe, with literally hundreds of variations for skins.
6 posts and 3 image replies omitted.

>>39371
its always been fat

>>39372
they made her pear shape because of woke

>>39035
>fat female characters
none of those are fat

>>39373
No, they're appealing to their target demographic, mewtwo body obsessed zoomzooms

>>39374
I think he's thinking about the meme reception of Squirrel Girl where they draw her chubby even if she isn't ingame (just like Mei from Overwatch ironically)



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Is Dwarf Fortress the most Historical Materialist game of all time?

>Simulates thousands of years of history

>Simulates individual lives
>Simulates entire economies
>Simulates private property, families, cities, states
>does not privilege the player with any kind of protagonism. You are simply an entity in a larger civilization
>any entity can be wiped out at any given moment and replaced with a similar one.
>deep physics simluation that includes erosion, precipitation, and the formation of continents
>can instantaneously generate an entire encyclopedia of interconnected occurences spanning thousands of years
>simulates marriage, divorce, courtship, cheating, betrayal, coups, assassinations, persecutions, and purges
164 posts and 19 image replies omitted.

>>36320
i mean that's true of minecraft as well. you can just build a dirt house with a torch, seal yourself in, and never worry about mobs getting to you. yeah you can never die if you bury yourself at the beginning. deep.

>>36321
That's why I don't like minecraft either.

Both DF and minecraft have this weird thing where people build elaborate constructs, buildings and systems, that the game is incapable of ever interacting with or acknowledging. No enemy in the game is smart enough to ever bother with anything other than a long corridor with spike traps in DF, and minecraft it is difficult to die in general, and mobs are too stupid to provide any gameplay at all.

both games are just glorified voxel editors with extra steps, that, for some reason, have superfluous game mechanics and gameplay elements that never really come up.

>>36322
we have to wait for AI to catch up with gameplay

Lua modding is coming in the future

Adventure mode is finally out of beta.



 

Has Oneyplays fell off. Cause all the new videos are kinda mid to the old videos. The old ding dong and Julian videos are timeless while the new stuff is barely remember-able. They don't even have Zack. And i know he's busy with smiling friends but he's kinda of a big part of Oneyplays. Chris also hasn't made any new animations in a while. Also i know about Bolwbo and i heard it's cancelled but i might be wrong so yeah idk. But it just starting to feel alot more worse. Do you guys also feel like this?
1 post and 1 image reply omitted.

Zach is the soul of Oneyplays. It would be like removing Nick from Cumtown and only having Stav and Adam.

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Looks like the Lightbringer won this one.

Zach being less available has ruined the dynamic. Cory can be funny but in small doses.

Can you kids explain
Yutube

>>39317
>>39348
Moments like this one show how Zach pushes the series far beyond what it is without him.



 

Sometimes I forget that the reason why the average warhammer fight doesn’t look like this is because the overwhelming majority of fights are between non augmented or genetically altered humans.

If there was a gene transfer program to make every human an ogryn that isn’t buff this fucking franchise would be xeelee tier levels of fucked up. Transhumanist sci fi will always be uniquely and conceptually horrifying



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After the Activision buyout, Blizzard’s leading game designers would go on to ruin AAA gaming for millions of people. Personally, I think blizzard’s mentality for accessibility is what caused the problems.

Blizzard used to keep world of warcraft (WOW) easy. Old WOW used to be simple to learn and simple to play. The progression system was easy, so was the combat, and the quests were simple to understand. For most players, the game wasn’t too competitive and it was easy to make friends.

Milsims like Arma and Squad still have that “easy to learn, easy to make friends” kind of appeal. Even the early soulsborne series had that “simple in design, easy to find fun” appeal despite what the masochists claimed about the souls series. Most AAA games released by blizzard and other high-ranking studios abondoned this approach to game design.

Blizzard catered to the hardcore players too much and made WOW hard. I’m glad that the devs are going back on most of the changes, but the damage and legacy is all still there. Multiplayer shooters are worse than ever. It’s basically impossible to get into any new multiplayer game without being bombarded with endlessly convoluted systems and a hardcore player-base. Gaming is so much harder now. Even games that should feel easy like path of exile 2 play as if I need a manual again to understand what’s going on.
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>>39299
it's also because those games were like 30m-1h if you never die.

I have been playing on-and-off since release day 2004. Modern wow is a much more interesting and engaging game if you like raids (the only content I really do anymore). One thing about wow I wish would be changed though is the GCD. 1 second just feels too fast. Its really easy to fall behind on a rotation and its insanely punishing. FFXIV's 2.5sec GCD is more reasonable. Maybe 1.5sec GCD for WoW would make it feel better. IDK I'm not a game designer.

>>39350
Did they fix the level designs? OG wow had a lot of levels that always felt “unfinished”

>>39351
Raids are laid out very linearly now with only a couple chances to choose the next boss. Its always been like this but its even more so now. They "fixed" it by simplifying level designs by a lot.

>>39361
God damn it

My biggest hope for Wow was a level design overhaul man. Level design was the best part of games like Elden ring and shadow of the colossus. The overworld of wow always felt so fucking boring to explore for me.



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Operation Deep Sneed edition

Made a new thread since the other one is full. You know the drill folks, gather here to discuss and/or complain about Hearts of Iron 4 and all the alt history mods that make the game relevant. From green natpops to sicko mode Savinkov we've got a lot of exciting stuff coming in the next Kaiserreich update, one which will make the LKMT look like pre-rework Germany by comparison. But dont worry TNOomers, you're getting some new content too! After a year and a half and three focus trees that only last for four years, we finally have something new and that's…

…three years of fucking Antarctica
161 posts and 50 image replies omitted.

>>39303
>>39308
After seeing that first post I installed Pax Britannica and made a quite enjoyable run with nazbol France, I must say I really like the universe the mod takes place in but it is a work in progress. It lacks descriptions, maybe more music and some end game content (I couldn't get the Prague conference to fire to maybe fight Russia). I don't think it's very balanced either, I gave the augmented women a go and they were insanely OP as they can just break fronts and run fast and deep behind enemy lines. I'm thinking of giving the US jacobins a try next, maybe I'll see what the hardsuits are about.

>>39356
Yesh, combat amalgamates are very broken as well, they can get like 150% tripleback and you'd literally have minus casualties in wars and an unstoppable mass of divisions with high breakthrough. Give em support companies and cas support and just battleplan…

>>39354
Path for which country?

>>39358
new left for china, you get it by losing the taiwan war an choosing the new left candidate.

>>39359
Thanks, I havent tried China yet I'll have to give them a go



 

How can this series shift from a grimdark survival horror to a kid-friendly coomerbait seemingly at the snap of a finger? It's more tonally inconsistent than Sonic games frfr. And what's the point of the kid-friendly entries still being horror games? FNaF World was a self-aware spin-off at least, Security Breach straight out looks like Poppy Playtime or some shit.

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I assumed poppys playtime came out after security breach, but they both came out 2021, so I guess they were developed in parallel.

>>39228
>they were developed in parallel
It all started with FNaF 2 I think. Then MatPat started capitalizing on the mascot horror games and it all went downhill from here.

Btw, is Security Breach the new Duke Nukem Forever?

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Over the years, I’ve learned many things about multiplayer shooters. I’m here to share my tips. You don’t have to be good at aiming, movement, or teamwork to learn any of these skills.

>first and foremost: camp

Camping is objectively the only viable playstyle. Rushing and leaving yourself open ever is stupid and will make you lose your KDR arbitrarily. Let the idiots run into your line of fire, they deserve to die to campers.

>best setups

If your game has attachments, I recommend these
<always use tracerless rounds even if you suffer damage debuffs.
<equip a scope/sight and a suppressor
<if any machine pistols are optional, take them. They are better than missile launchers and shotguns

>never shoot in the open.

<If you’re in open terrain, crouch or lay prone; if you’re fighting in an urban map, always shoot within buildings; you’re aiming through a window, a wall, or a door, keep your in-game avatar standing parallel to the wall and not perpendicular to it; doing so makes you slightly less easy to hit than if your face was directly perpendicular to a window’s opening

>never reload or use explosives if you’re not fully behind cover.

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7 posts omitted.

From my experience with Modern Warfare, the real scrub build is grenade launcher, handgranades, remote explosives and mines. You dont have to have quick reflexes, you dont have to aim good, or coopearate with the team, just lob explosives at general area of enemy and you are bound to get kills.

>>39329
>1.2
That's barely above average dude. Your advice isn't universal at all either. All shopters have different levels of time to kill, accuracy, and health regen. The only universal knowledge is buy a shooting trainer to help you mouse over targets faster.

>>39326
I prefer to play games where I am rewarded for PTFO and not just camping like a loser

>>39337
Aim trainers fail to get around the fact that your aim and response time is influenced more by your positioning and ability to even shoot in the first place than muscle memory.

You’re not exactly going to shoot right when your panicking and getting blasted by someone camping with a machine gun.

>>39328
>uyghas never heard of arena fps
This.



 

>Bayonetta 2 gets Samus's Varia Suit instead of her Zero Suit
>Doom Eternal gets absolutely nothing
What was Nintendo thinking? Such a missed opportunity, The Zero Suit in Bayonetta 2 and a Doom x Metroid crossover make so much sense.
1 post omitted.

Sucks its nintendo exclusive. I replay Bayo 1 all the time on PC. Love it. At least we got wonderful 101, another great game.

Which character is most busted between Bayo, Samus, and Doomguy?

>>39345
Doomguy for sure

Nintendo won't even let their characters have skins in fortnite unless epic makes it so that people not playing on a nintendo platform can't see it

>>39343
>Bayonetta 2 is Nintendo-exclusive, Doom Eternal is not, so Nintendo is unlikely to do such a thing.
Doesn't excuse Nintendo not putting the Zero Suit into Bayonetta 2.
>>39345
>Which character is most busted
It depends. Doomguy's BFG is OP but Bayo can slow down time and summon demonic hands so she may attack Doomguy before he can properly react. Poor Samus loses before even starting with one BFG shot.
>>39347
>Nintendo won't even let their characters have skins in fortnite unless epic makes it so that people not playing on a nintendo platform can't see it
I mean, that proves that Samus in Doom Eternal is definitely possible but for some reason Nintendo refused to do that. Maybe they just hate Metroid.



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"woke" aside, it is very weird how so many games with 100+ million budgets flopped hard lately, what do you think is going on behind the scenes?
Is it a problem with the higher ups? The devs? The market researchers? It just doesn't make any sense
72 posts and 8 image replies omitted.

>>38928
How did you even find this site?

>>39240
>it also helps that Japanese devs only make like 3 genres of game in total nowadays
Okay, let me list all the genres the Japs make from the top of my head:
>action-RPGs (duh)
>first-person shooters (Metroid Prime 4)
>third-person shooters (Splatoon 3)
>platformers (Super Mario Wonder, Sonic Frontiers, Sonic Superstars, Astrobot)
>kart racing (the new Mario Kart, Sonic Racing CrossWorlds)
>fighting games (Street Fighter 6, Guilty Gear Strive, Granblue Fantasy Versus: Rising)
>hack 'n' slash (Devil May Cry V, Bayonetta 3, Elden Ring, Stellar Blade)
>survival horror (Resident Evil VIIIage)
>bullet hells (Touhou)
>rhythm games (DDR, Project DIVA)
>puzzle games (Puyo Puyo)
>visual novels (duh)
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>>39236 (me)
>Even the French Atari was more successful than American console manufacturers before Xbox came along.
Well, the 3DO was cool but it was expensive af, even Neo Geo (also a Japanese console) sold better. But one does wonder what could've been.

Thoughts?

>>39324
The PS4 crossplay was relevant two years ago. What's killing PS5 is competition, not PS4. Series S, Steam Deck and Switch have about the same price as PS4 but they still get more new releases. I forgot the last time when a game came out for the PS4.



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