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 No.25060[Reply]

Since a lot of time has passed since the old thread was made and all the old servers apparently got nuked by the hosting service, I have decided to create a new one on the Aternos account that I have registered back in the Bunkerchan days. Just like the previous one, it runs on one of the newer versions (1.19.2) of the game with a simple custom modpack that contains tech mods like Mekanism and the Thermal series, as well as some that add new elements to the game world as a whole such as Biomes O' Plenty and Aquaculture. Some previous additions like Pam's Harvestcraft and Chisel had to be pruned however due to lack of a 1.19.x version or being too resource extensive.

Instructions on entering the new server:
>Download UltimMC https://nightly.link/UltimMC/Launcher/workflows/main/develop
>Download the modpack https://dataism-x.com/en/9CWhhbQkwZ5DYFS/file
>Extract the UltimMC archive anywhere you like
>Launch UltimMC
>Create an account record in the UltimMC accounts section in top right (no Microsoft account required)
>Install the modpack through Add instance > Import from .zip
>Launch the newly "LeftyCraft" created instance
>Add “leftycraftreborn.aternos.me” into your server list and join the game

To start up the server in case it is down:
>Log into aternos.org with account “leftypoluser” (password: solidarityforever)
>Press the “Start” button
Post too long. Click here to view the full text.
36 posts and 12 image replies omitted. Click reply to view.

 No.25740

>>25060
Does anyone have a naked Steve skin with the goatee? I want a more immersive survival

 No.25877




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 No.7306[Reply]

It has recently come to our attention that the users of /games/ are seeking a reliable method of communication for online play and general conversation about games. I am unsure if anyone is aware, but, there currently exists and unoffical matrix room specifically for this located at: https://matrix.to/#/#leftypolgaming:matrix.org

Leftycraft community ( >>25060 ):
https://matrix.to/#/#leftycraft:matrix.org

If anyone is interested in gaming discussion, or, online discourse please feel free to join. That is all. Thank you~


 No.25942[Reply]

It’s bad but not because the lands this company makes are barren in content but the content in it is badly designed.

Let’s look at the outpost system found in AC games, these outposts are randomly scattered across each map, generally really small when put taken into account which makes upfront combat in them tedious due to how cramped close encounters become all while these same outposts have nothing functionally unique to separate them from each other due to being too physically small for anything noteworthy to be found in them DESPITE the size and land available for the devs to use to fix this issue. The reason why this exists is due to the development team that designs these worlds not adapting to games outside of far cry with open world design in other genres
12 posts and 3 image replies omitted. Click reply to view.

 No.25985

Elden Ring is a game that would've heavily benefited from getting condensed into a more compact experience. It's fun for the first several hours but the longer I played and the more rehashed enemies and dungeons I saw the less inclined I became to play the game fighting the godskin apostle or crucible knight for the nth time. Don't really feel like finishing it after nearly 100 hours, but I'll get back to it someday.

 No.26002

>>25973
I was pretty butthurt about this game myself. Crafting is another thing that needs to fuck off. Luckily many games allow you to ignore it but it does suck having to constantly empty my inventory of crafting garbage.

 No.26004

>>25985
Dark souls 2 suffers from the opposite case where the game is somehow to cramped for the amount of content stuffed in it

 No.26008

>>26002
The most dissapointed I ever was in a video game. Literally what did that game had going for is except decent writing and soundtrack. Gameplay whose best aspects reach the heights of mediocrity?
The same thing is happening with Hogwarts right now. People creaming themselves over 5/10 slop.

 No.26029

>>25975
>Zelda Games and maybe parts of Dark Souls and DS2 are basically small open worlds in their design. Since its open world you can go where you want,
tbh open world game design also means that places of interest share the same scale across the same physical space. especially in DS2 the places you visit have implied distances to the point where it starts to become a hindrance. reaching heide's tower after a brisk 5 minute walk from majula, even though you literally see it burning far away on the horizon deters from the experience.

what makes open world games compelling is not just that you can do whatever you want, is that dungeons exist in an actual tangible form which lends games with a greater sense of verisimilitude. elden ring indeed lost consistency when moving on from dungeon crawling to an open world (it's hard to make the case that dungeon quality went down considering the map layout stopped being an intricate metroidvania since DS2. If anything leyndell recoverd part of the DS1 dungeon design ethos) but it did became, however briefly, an infinitely more engrossing experience.



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 No.26003[Reply]

Steam removed the fucking "-no-browser" option in its shitty client that actually made it usable. Does anybody know a workaround or something

 No.26005

I forgot that option existed some time ago. My current workaround is -no-cef-sandbox.

 No.26027

is it still broken on arch? i moved back to windows because it was broken as hell every week or so

 No.26028

>>26027(me)
by the way, I used to use steam on the legacy small mode or whatever, or launch games with lutris. not ideal at all but i was still able to launch games



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 No.25292[Reply][Last 50 Posts]

Is there a chance it will be good?
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 No.26021

>>26018
It's one of the main things she talks about, and something fan artists / fic writers / reviewists discuss often. I'd be surprised if anyone old enough to use the internet that's into harry potter doesn't know about her.

That said, I used to think "first initial.Middle initial. last name" was code for "this is a pseudonym." R.L. Stein for example.

 No.26022

>>26021 (me)
Wait hold on that was his real name too?

 No.26023

>>26021
>fan artists / fic writers / reviewists
Lol that is such a tiny percentage of the people that are into Harry Potter honestly

 No.26025

>>25907
> liberal
that's how, hope this answers your question

 No.26026

>>25948
I think GG is a AA game



 No.23759[Reply]

What is your opinion on proliferation of porn games on mainstream gaming platforms?

Like when I first saw shit that I am used to downloading off F95zone popping up on Steam and GoG I got weirded out, but then I though about it and its probably for the best, maybe this will encourage higher quality games rather than shovelware trash dominating the industry currently.
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 No.26009

>>26006
Why play sims 4 when you can find a real person to sex?

 No.26010

>>26009
I can't.

 No.26011

>>26010
Talk to people

 No.26012

>>26006
Buy ?.

 No.26020

None of those games are porn, they're SFW suggestive and lewd games. Pornographic means sex or nudity, suggestive acts isn't porn because if it was every film or tv show with a sex scene would be rated for pornography.



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 No.13127[Reply][Last 50 Posts]

of course most /pol/tards side with caser's legion but looking at it almost every single faction is awful one way or the other, The NCR is literally a reboot of America that is in the middle of a manifest destiny, House is a egotistical maniac and probably appeals to Musk bros and Yes man is just a libertarian wet dream
325 posts and 66 image replies omitted. Click reply to view.

 No.25222

>>13153
>welcome as long as they stop raping people
wats the point then

 No.25246

>>25222

cannibalism

 No.25247

>>20941
Mexico filter is yellow/orange/brown.
Green is Matrix filter.

 No.25375


 No.26019




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 No.25804[Reply]

Is this genre dead or what? At best we get reboots, like the upcoming Age of Mythology: Retold
5 posts omitted. Click reply to view.

 No.25812

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>>25805
That Falling Frontier games looks pretty epic, reminds me of another RTS classic, picrel
>>25808
lol, relatable. I stink at RTS games; just like watching them. I mostly just playing custom games on Age of Mythology
>>25809
>Battle for Middle Earth
theres another gem, gonna have to replay that
>>25810
Ya that makes sense, bummer though. I suppose mobile games eats into that market share further

 No.25823

They're all variations on Warcraft/StarCraft or Age of Empires

 No.25836

>>25823
I've never played the AOE campaign. I played the Age of Mythology campaign but it was somewhat boring. There's really few things like the soviet campaign of Red Alert 2 with the live action videos and shit. That was so fun. Plus the gameplay was really cool. AOE is fine, but the gameplay feels more "generic", maybe because I've played it so much.

In RA2 you had tesla coils, blimps, cool shit like that.

 No.26000

been looking for friends to consistently play brood war with. its been like a decade. please. i beg of you. its the only multiplayer game i give a shit about.

 No.26013

>>26000
Hmmm… I could sign up for this.



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 No.24782[Reply]

i think lefty harry with cuno, if you see that idle animations with cuno they seem to be bonding, also cuno deserves a second shot at life, what do you think friends?
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 No.24957

>>24927
The gamer disease

 No.25271

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 No.25313

>>25271
HAM SANDWICH RACE

 No.25989

We are never gonna get an ending considering how the leftist devs got fucked by porkies…

 No.25997

I wish you could get an ending where you dump the cargo crate holding the Mega-Rich-Lightbending-Guy into the ocean.



 No.24995[Reply]

I’m going through the effort to do something I never thought I’d do and it’s patching out all the broken and busted shit you’d find in a TES game. I mean specifically the meta

I am
>patching out all the health magicka and stamina offsets that make certain enemies unkillable without exploits and magic
>patching enemy stats so they scales with the players armoury and not their level as the player progresses through the game
>patching out projectile speeds and magic damage so that projectiles are easier to dodge and armour rating matters to the effects of how much damage magic will deal to you than getting one shotted by level one NPCs spamming ice bolts
>patching out the effects of all hidden damage multipliers ingame the player can’t use(I actually finished this)
>patching out nondedicated attacks so the player can dodge out of certain attacks
>patching out attack speeds for certain enemies like ogres whom barely have any recovery on their attacks
>and rebalancing the inventories, and appearance of enemy tiers so they aren’t just copycats with a slightly different name
>and patching out everything else like health regeneration, stacked effects, potion scarcity, etc

Wish me luck because I’m gonna be fucking exhausted after all these patches but satisfied knowing I’ll finally force this game to be more than a chaotic mess of an rpg but a playable boring rpg with a simple meta anyone new can easily work and have fun with :)
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 No.25987

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>>25961
Yeah this sucks.

Unfortunately this seems like a very common practice for Action RPGs to just pad out enemy stats and change loot tables between difficulty levels, while leaving their numbers, tactics, equipment and abilities unaffected. A pretty huge part of why they feel samey and stale after a while, if you ask me, but it bites Skyrim in the ass especially hard because of how little weapon and armor variety it has compared to previous games, which also affects enemy diversity.

 No.25988

>>25987
Don’t think about it for too long. I’ve been fucking around with skyrims game files for way to long and at this point and stop getting aggravated by all the weird as hell decisions that were made during the design process of this game along with variables in the game files that just don’t ever get used despite having the potential to create a massive impact on gameplay

 No.25994

>>25988
>Don’t think about it for too long.
Lol too late, your research and analysis got me all into maximum overthinking mode. Just some stuff from the top of my head:
<With the modding tools currently available for Skyrim such as the Spell-Perk-Item Distributor, I think it would be possible to make some petty cool stuff like giving better equipment to enemies on higher difficulties, adding battlemages into bandit parties and so on.
<Also it would be cool to see various NPCs use different AI sets making the most of their race, class and equipment combos, like thieves using hit and run tactics, Breton warriors going after mages first and so on. Some basic self-aware tactical stuff would already make enemies seem less like dummies and more like actual opponents.

 No.25995

>>25994
Skyrim's implementation of combat AI is simplistic and only really controls how much enemies will use certain (melee) attacks, favor fighting styles, or move around. They'll try to flank or move in and out of striking range if you set them to that option, for example, but not in any helpful or "intelligent" way: they do it regardless of what everyone else is doing or even if they're by themselves.

Another difficulty is that NPCs don't know how to use half the spells the player has, and those they CAN use have a rudimentary (but unreliable) priority system. Occasionally they'll use buffing or summoning spells at the start of combat but their AI seems heavily weighted to favor direct offensive spells to where the only way to reliably get them to use other spells is to remove every offensive spell they have. On the other hand, they love reanimation spells and will use them as much as they can. Bound sword is the only bound weapon spell they can use, and even then they'll just fight with their fists more than half the time because they don't want to cast it for some reason. The devs worked around that by giving bound weapon-using NPCs (justiciars and dremora) a "bound" weapon in their inventory they can draw like a normal one.

There are mods that try to make the most of what Skyrim has, like Wildcat, and some try to overhaul it completely to add in things like target priorities and group tactics, but I don't know successful they are in remedying the game's combat problems. It seems like something that would require a team of people and extensive SKSE plugin work, rather than fiddling with numbers in creation kit.

 No.25996

>>25995
Just decrease the values for encirclement and fallback within the section for combat styles. You don’t have to do much to fix the ai simply managing those values will get enemies to block and attack more consistently than just sort of run around you for several minutes like sitting ducks.



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