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R: 226 / I: 58

Disco Elysium(spoilers)

I just beat this game, I remember seeing another discussion thread about this game but I can't find it, but I want to talk about the game, full spoilers.
R: 5 / I: 1
I got good news and bad news, good news is this 15 year old cowboy shay Daniels game is coming to PC after so long in 29 October, bad news is, you're gonna "have" to pay 50 dollars for steam to play it. So contact your local piratebay smuggler, tell him fitgirl repacks has a new target.
R: 0 / I: 0

Dumbass game design detail only I would care for

You know how in DOOM, the guns were all kept cantered on the screen? Well in real life, you’d actually want to keep a gun closely centred in your vision when left unholstered. Such a placement ensures that if for some reason you end up face to face with someone that’s hostile you can immediately shoot without worrying over a delay in your ability to aim. Never understood why more milsims and quasi realistic shooters all universally adopted this weird as fuck offset in each gun’s neutral position.
R: 129 / I: 42

Victoria 3

I'm pretty new to victoria 3, and I'm looking for some advice. What are some fun countries to play as while still being a beginner? Also, what are the best mods I should get?
R: 6 / I: 3

Grace Sonic 1

Sonic 1 Grace mod is available
LATEST VERSION
https://files.catbox.moe/o6hcf6.zip
Goalpost & minor sprite added^
Steps:
1.
Unzip this folder:
2.
Go to "mods" & enable Grace mod & Music Mod & Labyrinth Mod
3.
Make sure the Options under Abilities & Visuals are the same.
(Note: Turn off Peelout)
R: 40 / I: 6

I hate Warhammer

I hate all of it. The fans, the retarded looking oversized armor. Most of all I hate that it’s heavily focused on the American military. You never get to play as the Russian orcs or anything. No you always play as the US marines. Because it’s meant to be pro us military propaganda. Just like Starship Troopers hides behind fake bullshit “anti war” veil that doesn’t mean anything because it’s still a pro us military movie. Do you get to play as the bugs in the Starship Troopers game? Nope. Yeah it’s all chinlet us military propaganda. Same with that gay Helldivers game.
R: 12 / I: 4

Go play Half Earth Socialism

If you haven't already. WITNESS! How enforcing veganism is necessary to tackle the climate crisis. Among other things. Can you save the great barrier reef though? Maybe by rushing solar radiation management you can. It's on Steam and it's free. It's not as buggy as it used to be either, you can no longer stack overflow wildlife protection and break the game.

I do wish you could play until the end of your term though even if you hit the victory conditions. I want the space colony.

(not putting on games yet so more people can see it)
R: 3 / I: 1

Why don’t game authors consistently give demons armour and weapons?

Aren’t demons (well the Christian or Nordic ideas of demons) used in most games representations of human violence and anger? What better way to represent that anger than by consistently giving all demons in gaming weapons and body armour. You’d think games a lot about demons like diablo, World of Warcraft, Doom, Quake, the entirety of the souls borne series and the elder scrolls series would get this right. However, games like warhammer fantasy, and the Doom reboots to a small extent end up portraying demons less as nudists with big claws and more as murder-obsessed barbarians.

This is an honest question btw. Does anyone here that has a background with digital and tabletop games actually understand this shit?
R: 7 / I: 3
Has to be the only detective game I know where racial profiling is a vital tool
R: 567 / I: 131

HoI4 + HoI4 modding thread

By Blood alone waiting room edition.

>RedFlood

I didn't realise they also reworked the Far-Eastern Collapse.
If Kerensky fucks up the Manchu's still take over the West, Republicans run off to Transamur and Vladivostok and then either become one of two different flavours of authdem, Ukrops spawn in the north, but can either be SocDem or Banderites who are now properly set to reactionary.
Harbin proper gets to keep some of the south now, Its either led by Gastev who calms down his autism a bit and becomes PopSoc

Or…
R: 2 / I: 1
Someone gave the legion pants
https://www.nexusmods.com/newvegas/mods/89355?tab=images
R: 3 / I: 0  

Vat people

You (probably) know how servitors and some citizens on krieg are artificially created in vats called ‘Vito wombs?’ Well the technology to just… casually mass produce human beings in exists and has for quite some time now. Hell, it wouldn’t even be too expensive to simply just start mass producing humans through egg-semen injections whose embryos are grown in synthetic broth-filed vats and then training all the newborns in daycare and education facilities anyways. Plenty of these facilities are getting progressively emptier due to the lack of children available.
I find this technology to be uniquely horrifying for these reasons. Outside of being kind of fucked up on a conceptual level, the amount of questions such a technology brings about the actual worth of human life. How precious is a person if they can have their numbers grown synthetically at rates faster than a bacteria’s? Fuck me man…
R: 63 / I: 24

Disco Elysium Spoilers

I like how these two characters reflected each other. I like how sad Dros is when he finds out that Rene died and that he'll never have a chance to shoot Rene
R: 16 / I: 5
Is there any good space ship or space battle game? I've been reading SF lately and want to know if there is any game where you control a spaceship or a fleet into battle, or just travel through space.
R: 5 / I: 0

are there any leftist game devs?

are there?
R: 18 / I: 1

Tau players are obnoxious

Napoleon once said something important about the vulnerability that follows after any military victory. I don’t remember the quote. However, the meaning of it was simple. Territory won must be secured. What most tau players—and by extension, most people—tend to fail to understand about war is that there’s more to conquest than killing. It’s not enough to simply harass opponents with endless artillery fire and air strikes. If you can’t fortify the land you’re fighting on and can’t build a logistics system to secure it, then you might aswell have conquered an area covered in mines.
Part of why the tau struggle so much with the orks and the tyranids is because they fight even more obnoxiously than Americans. The tau are too reliant on range, stealth, and expensive-as-fuck equipment to win most of their battles, but struggle to commit to building fortifications that can ensure their expansion. The results of such nearsightedness include the Damocles crusade, literally any exchange with the Orks, getting their asses beat by generic basilisks, and more. It’s no surprise knowing that when tau forces try to take a fortified imperial world, all victories end up being more devastating than the phyrric victories the guardsmen deal with when up against heretics.
Tau players online are even more fucking obnoxious. Their entire beliefs and reliance on tech reek of ignorance of the importance of fortification and the logistical constraints of conventional war. It’s almost as bad as the rhetoric spewed by amerisharts that boast of their military’s technology while endlessly whining about getting their asses beat by insurgents.

Ffs the tau didn’t even get to have their own golden age before getting hit by the great rift.
R: 7 / I: 0
Are there any science fiction games or books that take advantage of geothermal energy? The idea of any species taking full advantage of a planet’s energy reserves. The idea of a planet like earth becoming absolute 0 on the surface from the sheer energy extraction present on it sounds hardcore.
R: 50 / I: 38

Mount & Blade

A thread for discussing Mount & Blade series.
Which game do you play? Do you have favorite mods? Are you active in multiplayer? Do you roleplay? Tell us about your characters and their adventures!
R: 19 / I: 3

Should i feel shitty for pirating a game?

So, i live with a minimum wage and sometimes barely make ends meet. in recent years since ive had some cash to spare i brought games on steam (sometimes at full price) the thing is. i feel like a moron being ripped off. these companies have been adding piles upon piles of dlcs and battlepasses even in singleplayer games. Silent hill 2 remake is 27% of my wage alone (i didnt and im never buying it cuz fuck konami) i hate these greedy companies and i dont want to support them. should i feel like scum for pirating games?
R: 12 / I: 1
https://lefty.pictures/post/view/7157

This list sucks.
Not because of its contents, I haven't actually played most of them. Nor, apparently, has the person making the list because a third have just question marks.
So, /games/ let's collectively crit this list and maybe even make a new one.
R: 540 / I: 180

Sonic the Hedgehog

I have a weird fascination with this franchise, particularly its fans. How do they remain so loyal when there's been maybe one or two good games in the last two decades in a sea of average-to-terrible garbage released year after year? How did Sega manage to take all the wrong lessons away from their colossal fuckups of the mid-late 2000s?
R: 28 / I: 6

Radlibs want to culturally colonize China so badly in gaming

Past 4 years, why are westoids going big crusade against China?


They always complain about lack of diversity, problematic, lack of black representation, colorism, no gays, sexism, sexual objectification of women etc etc etc. I hope westoids gaming industry burn and crash and China takeover completely. Nobody wants to see disgusting dragqueen garbage in gaming.

Down with cultural imperialism!
R: 24 / I: 3
The 2 came out, and has lots of factions. Apparently, you are able to get ""political"" in the sequel, and you have more options to chose from than "fascist A" and "religious fascist B".
Also it will allow modding, so there is a opportunity to you smart guys to do something cool with the base game.
What are you guys opinions about it?
https://www.youtube.com/watch?v=BuvJAcptUd0 (trailer)
R: 10 / I: 0

Imagine how fucking hard it is to fight krorks

Imagine an ork, but instead of being stuck with some shitty semi automatic pistol or rifle, the fucker has a fully automatic assault rifle. Imagine this same ork but now fully covered in armour equipped with sensors and scanners. Now imagine the hundreds to thousands of rounds each of these fuckers are carrying. Imagine some of these fuckers carrying heavy machine guns and tank-sized recoil less rifles as ordinary primary weapons. The sheer uncontested raw firepower of each of these hulks of muscle and steel is something noteworthy. These mfs would fuck up every single living and no living organism that crosses their path. You want to know the worst thing? These fuckers (unlike the orks) are now also fully capable of squad tactics, troop formations, and building reliable vehicles. Krorks are a mechanized infantry fan’s dream…
R: 14 / I: 3

Echoes of Wisdom

Is anyone else playing it yet?
R: 0 / I: 0
Game about TOR and nonces has haxxxxor nonce dev who is gonna use his built in backdoors to fuck with your computer if you give his game a bad review. Who could've seen this one coming, lol
R: 19 / I: 0

Sexualising is becoming out of hand

Dear Chinese gaming companies stop sexualising women and children in video games, I wish Anita Sarkessian still calling out sexist gamers and devs. Its sad to see Chinese gamers filled with C.huds

Be better Hoyoverse
R: 43 / I: 8

OpenSource Victoria 2: Project Alice

https://schombert.github.io/Project-Alice/index.html

Getting Started
Please consult docs/contributing.md for more information! it contains information on how to compile the project on both Windows AND Linux

Picking up where Open V2 left off
The goal of Project Alice (named after Alice Roosevelt Longworth) is essentially to create a new version of open v2 – my earlier project to create a Victoria 2 clone – and then to finish a working, feature complete, version of the game. This means that, at least initially, there will be few departures from doing things as Victoria 2 did them, simply to keep the project focused and on track. Once a 1.0 is complete, we can then use it as a playground for new experiments. As of July 2023, I have basically caught up to where open v2 was, minus some deficiencies in the ui.

I hope to find a few people to form an art team that can recreate the assets that Victoria 2 uses to give this project its own distinctive visual identity. I know that is a big ask, but on the other hand, there will be no 3d modeling required. We already have access to a set of new flags that we can use, courtesy of the SOE project.

In comparison to other projects
In comparison to SOE (Symphony of Empires) this project is a more direct Victoria 2 clone, while SOE is its own game. Nevertheless, I tend to think of it as a sister project. We do have some people here involved with both (I myself make the occasional suggestion there), and if you see something that we make that they could use, I am sure that they would appreciate the contribution. Likewise, we will be using at least some of their work.

With regards to the OpenVic2 project, although it "marketed" as a Victoria 2 "clone," that isn't what they are working towards creating. Instead, they intend to provide an entirely new set of assets, including events, decisions, etc., which will make their project more of a Victoria 2-ish game. It is also run with a very different managerial style. If you are interested in both Project Alice and OpenVic2, I suggest spending time with both teams or even joining both projects.

Licensing
All code produced as part of this project will be released under the GPL3 license (as was open v2). The license for art assets will be up to the art team, but I would prefer some form of Creative Commons.

Genossen - it lives. OpenSource Vicky lives and I have ignored it
R: 13 / I: 3
unlike yall tripleA gamers, i play REAL immersive mdickie games. and it's not bigger than 1gb

posted here because the /games/ board is dead
R: 411 / I: 73

/gamedev/ - Game Development General (SHARE YOUR VIDEOGAME IDEAS ITT)

So I'm not an experienced game developer or anything, but I figured we should have a general dedicated to this sort of thing, especially since I'm interested to hear peoples' ideas on lefty-orientated videogames that would be cool for me to make.
I've been using Blender since I was 11 or 12 years old (I'm 20 now) so I'm pretty much at a level now where I can model any game asset I want. I'm also in school for Computer Engineering, and have been a hobby programmer since I was around 14 working with Python, C, and GLSL shaders, so I can script pretty much anything as well. I would say my main weaknesses when approaching a task like this are Sculpting, Spriting, and Painting, so to any drawfags/artfags with skills: I invite you to contribute on whatever projects we end up embarking on.

FREE, OPEN SOURCE, EASY SOFTWARE I RECOMMEND

>Modelling

Blender: https://www.blender.org/
>Painting
Kritas: https://krita.org/en/
>Game Development
Godot: https://godotengine.org/
R: 168 / I: 20
Is Dwarf Fortress the most Historical Materialist game of all time?

>Simulates thousands of years of history

>Simulates individual lives
>Simulates entire economies
>Simulates private property, families, cities, states
>does not privilege the player with any kind of protagonism. You are simply an entity in a larger civilization
>any entity can be wiped out at any given moment and replaced with a similar one.
>deep physics simluation that includes erosion, precipitation, and the formation of continents
>can instantaneously generate an entire encyclopedia of interconnected occurences spanning thousands of years
>simulates marriage, divorce, courtship, cheating, betrayal, coups, assassinations, persecutions, and purges
R: 6 / I: 1

Updated mod list for New Vegas

Thanks to the community of modders for this, the game is unofficially in a playable state.

>to fix the broken AI

Mods including useful sound level, realistic stealth overhaul, leave no witnesses, immersive NPC recoil, simple AI merge, and navmesh overhaul will do much to fix every NPC’s combat issues. Useful sound level will allow creatures and NPCs to respond to the sound of gunfire, which means that firing guns or detonating explosives will draw the immediate attention of enemies depending on the loudness of the weapon used. Realistic stealth overhaul fixes issues with the game’s stealth mechanics and detection system. Simple AI merge provides NPCs with cover fire tactics and the ability to shoot in groups. Finally, navmesh overhaul fixes the overall in game NPC pathfinding issues by fixing all the broken in game navmeshes.

>to fix the movement

Mods including movement overhaul, true movement, and walking inertia are recommended. The first and last mods will provide more movement mechanics and implement an interpolation function for the players movement speed scalar. The second mod will give you the ability to maintain momentum when jumping while moving and the ability to change your speed when moving up or down slopes. In application, this means that you can platform areas a lot easier.

That’s all for now. Check out LowBeeBob’s mods on nexus.
R: 1 / I: 0  
My dog has cancer :(
R: 5 / I: 2

The most BASED game

The most masterpiece BASED communist game ever made right here.
R: 163 / I: 41

/leftytg/

Tabletop Games / Traditional Games
Wargames, Roleplaying Games, Board Games, Card Games, Drinking Games, and so on and so on.
What are you playing/running/home-brewing? What do you have to recommend or criticize?
R: 7 / I: 1

A vivid description of the wars of the 42nd millenium

By around m42 there are a few characteristics of war in the imperium of man.
>the only important fighters are the PDF and the arbites
The sheer number of PDF forces and arbites officers throughout the empire alone makes them the only forces that matters to the entire security situation of the IOM. The inquisition, sisters, astartes, mechanicus forces, custodes, and more are only used for highly niche purposes. Otherwise, most fights are almost entirely composed of the arbiters and PDF against most aliens and traitors.
>most fights aren’t particularly densely violent
The sheer amount of violence in most conflicts fought in the IOM is explicitly tied to the scale of each conflict being fought. Most battles faced are unamed and consist mainly of firefights between human soldiers against terrorists and mutants using auto guns, lasguns and some light machinery. The fights on each world resemble the battles fought in MENA today. These battles may occasionally have a nuke or a series of air strikes, but most battles will consist entirely of gunfights. Soldiers rely primarily on cheap weapons and equipment. They find themselves dying and coming out of battles that will be forgotten about if they were even remembered.
However, these small battles also comprise most of the deaths faced by war in the IOM due to the sheer number of them present throughout the galaxy. Its not the tyrannic wars or interstellar invasions that fucked up the empire, but the dozens of thousands of planetary and continental scale battles that collectively have pushed much of the galaxy into a near constant state of disrepair.
>space is cold and dark and big
Most PDF and Arbites officers fight in dimly lit or pitch black conditions throughout the imperium. The amount of light that reaches the vast expanses of cold and distant worlds is only barely enough to keep most worlds illuminated enough to be hospital enough for settlements and armed conflict. The danger of warp travel also puts limits on logistics networks throughout the galaxy. Many soldiers may spend years to decades entirely on spacecrafts travelling between worlds and systems before they’ll ever begin their mission. Additionally, the availability of vehicles to transport military equipment throughout each world varies between nonexistent and semi effective. Many soldiers within the empire must march on foot for weeks, or they commute on vehicles resembling modern day trucks and tanks for hours to days to supply troops and prepare for combat.
>combat uniforms (if they’re available) resemble modern day military uniforms
Most PDF militaries within the galaxy don’t have the resources to provide their soldiers with emblemed, ornamented and colourful attire. Most soldiers ultimately wear simple mono colour uniforms that blend well in the environments they fight. Some uniforms have flak armour and protection against munitions, but much of what’s available entirely consists of mass produced slop provided by the mechanicus. Additionally, the same ideas apply for all the vehicles available to these soldiers and policemen.

What a weirdly realistic galaxy.
R: 153 / I: 17
There's no proper word to describe just how cultish and odious Nintendo fanboys are. There's a weird game of telephone going on because I've seen people accusing Palworld of being made with AIs or stealing from artists when it's not and at worst they are obvious parodies of pokeymans.
R: 5 / I: 0

Boomershooters

Objectively the best kind of shooters
R: 6 / I: 0

It took me fucking years to notice this

If there’s a similarity that Star Wars battlefront, helldivers 2,, starship troopers: extermination, every fallout game, space marine 2, Halo, duke nukem, GTA, even COD all share, it’s that none of the guns featured in these games have slings. Historically, the use of belts, bags, and slings by foot-soldiers is a recent phenomenon.
I don’t know what caused this, but most modern infantry use that shit to make transporting their supplies, equipment, and weapon(s) around a shitload easier. It’s such a subtle change too. You don’t notice how much the other aspects of human violence have changed outside of the tech used until you notice that soldiers literally hold rifles differently compared to a century ago and in more positions for increased coverage and mobility.
I don’t even think the devs of actual military simulators like arma and squad caught onto a change this drastic yet subtle…
R: 9 / I: 1

Blasters suck wth

Tf fucked up reasons made these guns preferable to slug-throwers (it’s the Star Wars equivalent of an ordinary gunpowdered rifle.) This thing won’t kill anything that isn’t a point blank at that point. No wonder the empire is such a mess when such a trash piece of equipment is the primary weapon used by most of its armies. Who knows how much worse their mechanized divisions are…
R: 20 / I: 1

Space marine 2 doesn’t feel like it takes place in space

Thanks to the guy that recommended revelation space to me, because I wouldn’t have realized just how ‘earth like’ most planets feel like in warhammer games compared to the books. The books share similarities to revelation space, because the authors put shitloads of effort into creating vivid descriptions of the dark coldness that encompasses the vastness of space. Planets in books like rebel winter and fifteen hours actually are described the way a real planet would feel like.
Space marine 2 doesn’t do justice to the legacy the authors of the franchise gave the setting. The planets, ships, and cities all make the game feel more like a fantasy shooter than a sci fi focused on the worlds beyond earth.


>2nd pic is drawn by Alastair Reynolds
R: 14 / I: 0

WARNO

Is anyone still interested in RTS here? This is cold war themed and you can play as the Eastern block against the West.

https://store.steampowered.com/app/1611600/WARNO/
R: 10 / I: 7
>chinese monkey god in the myth is all sass all jokes
>chinese monkey god in teh gaem is generic master forgive me badass rip and tear until it's done
R: 10 / I: 0

Children of a Dead Earth

I've been playing this game a lot and it took me a long time to finish the Vesta Overkill mission. Before that it took me a while to finish the interplanetary manouver one. This is what I used along with a stinger drone spammer with nothing except drones that barely made it into the cost range. My ship just points at the enemy and has really thick sloped armour on the front and aluminium on the back which will never get hit, it ended up beating their mega fleet in a slugging match because they have no armour it seems. The drone launcher is to intercept incoming drones so I don't lose the main drone swarm's fuel.

First thing I did when I unlocked module maker was to try an orion drive but the result was turning my whole ship to slag… you cant have armour on the back of your ship so it ends up destroying it all from behind. Also I made a giant gun that shoots nukes. nukes, all of which I make are way too big I just make the slider maximum. I'll stick with the spaceship builder, the nuclear reactor builder seems a tad difficult.

Whoever the person is who overanalyzes every game should play this because your suspension of disbelief won't be broken thats for sure, everything in the game is possible IRL thats the whole point. But I think its wierd how there isn't radar and missiles only have IR homing.
R: 5 / I: 1
Why is TI's prize pool the lowest it's been since 2013?
I don't play dota but I do know the prize pools are funded by in-game purchases and things like that. Are the players just broke?
R: 0 / I: 0

Recovery frames made mkx fast

The time to move or attack again after finishers or special attacks in mkx is what made the game so much faster than mk1 or mk11. It’s so much easier to get away with playing as oppressively as possible in x just off the fact that your opponent likely won’t have the time to do shit about it compared to mk1 where most grabs and special attacks at least give you space or time to get your shit sorted out.

Mkx feels like getting your ass beat when you’ve already been flogged.
R: 1 / I: 0

Censored

That's all folks
R: 0 / I: 0
KANES LIVES IN DEATH!
R: 61 / I: 18
I'm curious to see what would happen if a game with a phenomenal story and great combat, but with PS2-era graphics, got released. I wonder how well it would hold up against modern AAA games
R: 40 / I: 1

VG soundtrack thread

I have looked all over the catalog both on /games/ and /music/ and have not found the VG OST thread so I guess it got wiped by the bumplimit, so here we go again.
R: 2 / I: 0
We are not `hostile'. Hostility is unwarranted aggression! SNORT!

If you want to know about hostility, let us tell you about Culture Twelve!
R: 276 / I: 115

/games/ meme thread

!
R: 9 / I: 0

How much artillery does the imperial guard use?

It’s often been a long running joke in the war hammer community that the imperial guard is an army composed of a bunch of drones sent to die in waves against hell itself, but this alas is just a joke. Based off the writing, it’s known that the guard use ww2 era soviet tactics where a focus on gaining numerical and firepower superiority through clever positioning and logistics is prioritized above all else. That’s not to say that the guard never end up with shitty generals, but that it’s rare for most of the guard’s army to send off its infantrymen to die without expending an unholy amount of resources on artillery, mines, and traps first beforehand to save numbers.
That posits a question. How much does the guard truly rely on artillery and indirect fire to win their wars? Are all guardsmen really still stuck in the WW2 era of relying heavily on artillery and mobilized infantry to win all their conflicts?
R: 24 / I: 3

Space Station 13

Is it possible for this type of game to have a good playerbase? The concept is amazing but it has possibly the worst online community I’ve seen in a game. I just want a comfy co-op space outpost autism simulator without dealing with uncreative griefers or admin abuse.

Goonstation was the closest thing to this back I the glory days
R: 485 / I: 108

Fallout General - What side is do you choose in Fallout new Vegas ?

of course most /pol/tards side with caser's legion but looking at it almost every single faction is awful one way or the other, The NCR is literally a reboot of America that is in the middle of a manifest destiny, House is a egotistical maniac and probably appeals to Musk bros and Yes man is just a libertarian wet dream
R: 10 / I: 2
Isn't this game inherently about settler colonialism? You have this vast resource rich wild world and then you destroy its landscape strip its resources murder the animals enslave the natives (villagers) and genocide those who fight back (illagers)
R: 26 / I: 3

Games set in communist/socialist nations

Check this out. An erotic visual novel set in a Soviet pioneer camp. WTF.
https://store.steampowered.com/app/331470/Everlasting_Summer/
R: 0 / I: 0

What characters in Siege are actually based

Most of the characters are from shitty pro western countries. Tachanka, Fuze, Glaz, Kapkan and Finka are all Russians so they are some of the only based characters. Lesion is Hong Kong police so he is based. I’m surprised the devs even allowed that. Ying however says that she was in the IDF so fuck that bitch. Maestro was obviously inspired by Fidel Castro but he is from Brazil. Kaid looks like he was inspired by Syrian General issam zahreddine but they made him Moroccan which is basically a western shill country now.
R: 33 / I: 4

BEST GAME OF 2012?

Best Game of 2012?

Def BO2
The black ops series in general is amazing
The action
The Characters
Also some really iconic weapons like the DSR 50 and the Peacekeeper
I recently finished Black Ops 1 and i loved the campaign but BO2 has better multiplayer by far

I love reznov
R: 8 / I: 0

Spec Ops: The Line

>Still the only game in this generation that had american soldiers as the main baddies you kill.
R: 2 / I: 0

Complexity: Blizzard’s worst design ideology

After playing the original diablo and going back to look through World of Warcraft gameplay, I gained insight to why Blizzard has been struggling to retain much of its player base over the years. The reason for the decline of the studio is the studio’s unwavering commitment to complexity in their game design.
For those of you who’ve never played classic WoW, you should be aware of the fact that that version of the game is substantially easier than retail WoW despite what some community members might tell you. The reason for the disparity in overall difficulty between the two versions lies in the number of features present and influential to the player’s experience. Additionally, retail WoW is horribly optimized for PC players despite being a PC game. These two problems are the byproducts of a two sets of terrible design decisions, and they are replicated in much of Blizzard’s other releases.
The former set is caused by the fact that Blizzard keeps adding currencies (paid or unpaid) to retail WoW, keeps adding new progression features disproportionately to the number of new levels and zones, keeps adding new ‘optional’ mini games that slowly become mandatory for certain gear and zones, keeps adding new mounts that break the purpose and pacing of navigating through the map, and keeps adding new items and stories that fuck up the meta and lore. The latter set is caused by the fact that blizzard has failed to centralize HUD elements to a single menu, failed to provide complete keyboard control over all elements of gameplay, fails to keep the number of key binds required to play the game as low as possible, and fails to keep most of the existing hud elements meaningfully informative.
These factors put together can make WoW feel like a complete headache to understand. Understandably, most new players quickly drop the game either out of confusion because they don’t understand what’s going on, or out of boredom because they don’t understand the purpose of the game’s structure. Veterans have left retail WoW permanently for the same reason. Unfortunately, it is likely that tho departure of these players is intentional.
If you were to go back and look through Blizzard’s presentations on game design, you would know that WoW was originally designed for questing. The game at its core was meant to be a simple and casual experience. Your only real task was to hit max level by completing quests. This made the game accessible to people of all kinds. Lonely, popular, rich, poor, disabled, able-bodied, and more, anyone could simply plug and play WoW however you felt with ease. However as time progressed, Blizzard kept adding in more shit into the game in the hopes of attracting more people. More features didn’t make WoW a better game, but they did make WoW a harder one.
From the looks of Blizzard’s recent actions, it’s unlikely that the developers there will turn away from their push towards complexity in all their games. In fact, its more likely that they’ll add so much shit for players to spend time on until only the most die hard basement dwellers are capable of understanding the horrendous design of the crafts these developers put forth.
R: 37 / I: 4

Detroit: Become Human

Very late to the party, I know, but I just finished the game over the course of last two days. Never played any David Cage game, saw streamers playing most of them though. They seemed hilariously bad, like The Room of video games.

The premise of the game is basically "what if racism was real?". The entire game is extremely clique, with social commentary so heavy-handed it borders on parody, and crige inducing sense of self-importance.

Gameplay wise, its a glorified visual novel, but filled with quick time events for even the most mundane of task, such as sitting on a chair. You have dialogue choices that are described to you in a single vague word (Sincere, Regretful, Determined, etc.), so good luck guessing what you character is going to actually say.

The impressive thing about the game is sheer amount of potential story branches. Like I cant even find list of all the final endings, because they are combinations of various intertwined outcomes for each of the main characters, resulting together in dozens of distinct endings you can get.
Speaking of which, there are three main characters, two of them actually relevant to overarching plot of the game. One is putting together a revolution to liberate androids, while an autistic detective investigates why androids are going haywire. The third one might not actually be of any importance, but she does have one of the tensest segments I ever experienced in a video game, when you end up as a prisoner in a death camp, waiting in a line for a robot gas chamber. Certainly memorable, but personally I feel way to heavy for (unintentionally) rather silly game.

Anyway, on my playthough I went for violent revolution, wasting every human I could for shit and giggles. If I was playing seriously, as in doing what I personally think is moraly right and effective as if IRL, I would pick peaceful protest actually. In this world andoids are fully integrated into society, everybody own one, and they all act and look like people. Children are raised by androids, androids serve as companions to humans, it just seems unrealistic for there to be a widespread public opposition to android liberation. They are too human-like, humans would recognize them as people even if they actually were glorified toasters. I kept thinking how much more interesting the setting would be if the android did actually look and behave like machines. Sentient ones, acquiring their own will and desiring freedom, but fundamentally inhuman. That would make so much more complex and interesting story. Nobody but complete chvd is going to argue that people should be deprived of human rights for sin of having a LED light glued to their head (or maybe I am overly optimistic, who knows), but what about intelligent heavy machinery? What if your computer OS starts demanding freedom? I would really like to see a story exploring the issue of AI from this angle.

Those are my thoughts on the game, it currently has on Steam overwhelming positive rating, which seems very overrated, as I said the game is far from masterpiece of storytelling some of the reviews make it out to be, but still, it certainly is unique enough to be worth giving a try.
R: 31 / I: 4

World of Warcraft’s world building is so bad

“The entire orc race was crafted by gods and they have a super huge civilization that has survived multiple battles against magic and massive armies.” “oh by the way there capital has a population of a few thousand.”

“Stormwind is a massive industrial capital with the capabilities of equipping its army’s soldiers with fully ornamented metal armour, magic and even guns.” “Also the entirety of the alliance is in the medieval era of technology somehow for… reasons.”

“There are actual gods and people with access to time travel and teleportation that can casually obliterate Azeroth and all the other dimensions at any time but won’t, because the writers only need to acknowledge this when it’s convenient for any expansions.”
R: 3 / I: 1

Mafia Games

Still haven't won this stupid fucking race in classic difficulty. I genuinely despised this mission more than any other games that I hate.

Also, they better not fuck up with Mafia 4.
R: 37 / I: 5

Metal Gear Solid is not “based” it’s actually liberal garbage

Every single game you are just killing Soviets or other evil Russians. The Soviet Union is pure evil in the games. I fail to see how this overrated dogshit series is “based”. The only game that’s actually based is Peace Walker since you are killing CIA agents instead of Russians like in literally every other game. Or in MGS4 when you get to kill Blackwater mercenaries but even in that game the US military are portrayed in a positive light. Hideo like most Japanese are massive cucks and suck USA dick. Most of the villains are actually based. Skull Face talks about how evil America is and how he wants to overthrow the Amerikkkan world order. Solidus is also based but these are supposed to be the “bad guys” for some reason.
R: 5 / I: 1
Kingdom Sharts 1 Agrabah is the worst level how the fuck do you even beat the sand lion thing?
R: 7 / I: 1

Bethesda Game Studios Unionized

https://archive.is/dGJys
>Bethesda Game Studios is officially the first Microsoft game developer to full unionize under the Communication Workers of America (CWA), forming a "wall-to-wall" union of developers including artists, engineers, programmers and designers. Microsoft has recognized the union.
>The union was confirmed after 241 developers either signed a union authorization card or indicated that they wanted unionization via an online portal. It follows Bethesda Games Studios Montreal's unionization in late June and the unionization of roughly 300 quality assurance workers within Zenimax, which is Bethesda's parent company.
Surprised this happened amidst Microsoft turning all their game studios to dust.
R: 7 / I: 0
This might seem desperate but I don’t care.
I’m giving away $409 in Steam games cuz I need stream viewers.

https://www.twitch.tv/papercuts
R: 4 / I: 0
The cancelled, almost-finished Daredevil PS2 game has been shared online by an anonymous developer who worked on it, almost 20 years later:
https://hiddenpalace.org/Daredevil:_The_Man_Without_Fear_(Mar_22,_2004_prototype)
R: 34 / I: 6

The new DLC for Elden Ring has sparked controversy due to its high difficulty.

A large number of players are complaining about the difficulty of "Elden Ring: Shadow of the Erdtree."
Players from China are particularly angry, with the Simplified Chinese region currently showing only a 31% approval rating.

大量玩家抱怨《艾尔登法环 黄金树幽影》的难度
来自中国的玩家尤其愤怒,目前简体中文区仅有31%好评
R: 14 / I: 33
PLEASE post screenshots you took
i love taking screenshots in games
R: 58 / I: 8
Is gacha reactionary?
R: 169 / I: 35
It's 2022 and TF2 still slaps.
R: 190 / I: 55

/leftytesg/ - Elder Scrolls General

Always wanted to make this thread, but could never find time for it until now. Discuss lore, art, modding, headcanons, C0DA and other stuff related to the games.
R: 2 / I: 0

“Overbuilt”

After watching a short animated film called “Cannon Fodder”, a short based on a larger film called “memories, I thought about the fact that the M1 Abrams tank is manually loaded unlike the T90 MBT. This difference in design got me thinking about large machines in science fiction, and it dawned on me just how practical the design of Cannon Fodder’s tank really was. Similar to the other thread I made about certain weapons of war not being used due to overspecialization, certain technologies and tools available to engineers in any sci do universe are likely to be avoid being used for the same reason; versatility.
I’m not an engineer, but from the observations I’ve had with the machines around me, I’ve come to presume that mechanical and electrical engineers deliberately keep most of their designs simple, so that the machines made are easy to make, maintain, and repair. Ironically, this design principle may make the overusage of technology in every single science fiction setting may look unrealistic, because of how unnecessary it would be to use the innovations made. An electronic steel door compared to a simpler wooden one opened with hinges, 3D holograms over radios and ordinary screens, bullets capable of tracking targets over indirect-fire based weapons, machines and tools that simply have less features, and so much more. All this tells that innovation is obviously useful in science fiction. However, writers serious about hard world building should consider how much innovation will realistically affect the societies they create in their worlds.
R: 50 / I: 3

Cyberpunk spam

Anyone notice a massive flood of Cyberpunk spam on every gaming site and forum over the last 2 months? The worst part is that I did play it post patch and I know for a fact that claims that the writing/story are good and that the game is "fixed" are pure bullshit. Normally the game is super forgettable but holy shit is the fanbase incessant on spamming it everywhere, even in discussions for completely unrelated games.
R: 90 / I: 29
Undertale is primarily a commentary on the ways people approach media. Genocide route, in that context, is a response to playing through games in the increasingly prevalent mechanical and consumptive way. While there's enough in there to support Toby exalting authorial intent, I think he's noticing trends in the ways people approach games (consumptive and completionist), but hasn't really diagnosed the cause, which is why he condemns the player for playing through genocide (or choosing to see it without playing themselves) as a personal failing rather than getting at things like the culture industry or trends in game design and marketing that encourage that kind of approach. As not a great fan of authorial intent I still see a lot of value in a game (or anything really) having the guts to resist people who only want to engage with it in a boring or distanced way.
R: 0 / I: 0

The scale of a hive city

The following stats are mostly based off the lore and data provided by GW and its fanbase.

The Imperium of Man’s hive cities are one of the most frequently referenced and popular settlements present in the writing of 40k. They’re described as these mountain shaped towers of industrial, commercial, and residential infrastructure that were built as arcologies during the Dark Age of Technology. However, one has to wonder how big these cities truly are. With the data provided by GW and its community members, and the data provided about population densities of present-day megacities and megalopolis, the true scale of the hives is shockingly accurate to its depiction.
A conclusion like this would be staggering given the time the artists spend on crafting these settlements, but the data provided by the writers and fans tells a much different story about the hives. Going by the high estimates of mankind’s population in the imperium (1.5 quintillion or 1.5*10^18 people, GW community), then dividing the estimate by the number of hive worlds (~2.25*10^5, Reddit and GW) provides each of these worlds a supposed average of 6.7*10^12 people or 6.7 trillion people per hive world. Of course, this number assumes that every human lives on a hive world. However this number is reliable. This reliability is present, because even if one subtracted the populations of the civilized cities away from the initial population, the average would remain unchanged. When taking into account the number of civilized worlds (1.5*10^5, Reddit) whose populations average 5.1*10^8 (GW) and then subtracting the product from the initial population, the average hive world population comes shockingly remains stagnant when rounding off to two significant digits.

(1.5*10^18 - (1.5*10^5)(5.07*10^8))/2.25*10^5
=
6.7*10^12 people/world

That’s a fucking huge number. Calculating the true scale of the average hive with that reveals just how much more impressive the imperium really is. Just taking the average surface area of each of these worlds (5.1*10^8 km^2, based off estimated by NASA of planetary surface areas) brings down the average hive worlds population density down to 1.3*10^4 people/km^2. Obviously this would be presuming that the entire area of these planets is evenly inhabited. For that reason the rough population has to be calculated differently. Given that the average hive world has an average of 13 hive cities (GW), then if the average hive city had a population density similar to Tokyo’s Ku area, the average hive city would only need to be 3.6*10^7km^2 (36 million square kilometres) big each to house the number of people they’d on average be containing. That number is obviously not small. However, given the fact the average hive city is also layered, the area that these places occupy can be estimated to be much smaller.
From the description GW provides, the hives contain either a few dozen to a few hundred layers of roadways, railways, and ports meant to transport people and resources all around these arcologies efficiently. From that description, an arbitrary average of 224 layers per hive (from the equation (4*12 + 4*100)/2 = 224) can be calculated. When multiplying this divisor by the average number of hive worlds and the population density of each presumed layer, the total square area of the average hive city comes down to around 1.6*10^5km^2 or a little more than 10% of the total built up urban area on earth today.

(6.7*10^12people/world)/(1.44*10^4people/km^2)(224)(13 cities)
*note that the population/world stat is still considering the existence of civilized worlds, because that will be used in calculating the scale of hive cities based on other stats*
=
1.6*10^5km^2/city

Looking back at all these stats, it’s clear that GW’s writers did much to fully flesh out how terrifyingly large the hives are. The idea that these settlements are these massive arcologies that are visible from space and serve as testaments to mankind’s architectural vision is as impressive as it is mathematically accurate in the world of 40k. Congrats to the writers for once, because they made a sci fi trope function exactly like how it could in the real word.
There is one problem to consider about all this information. The estimated scale of the average hive city is based on the idea that there 1.5 quintillion humans in the galaxy. Lower estimates of the imperium’s real population include 4, 8, 15, and 331 quadrillion (GW community, GW community, GW community, GW community, and Reddit respectively). If that were to be the case, then the real scale of the hives falls down to 3.1*10^2km^2, 8.4*10^2km^2, 1.6*10^3km^2, and 3.5*10^4km^2 respectively. That would still make these towers large, but large in the sense that they genuinely look like towers than as the mountains they’re depicted as.

Thanks for taking the time to read all this.
R: 17 / I: 0

OG Fallout is fine; just fine.

It’s a fine game, but that’s all there is to say about it. As a Fallout game, it’s pretty average. The gore and feeling of dread in the visuals and audio is still the same as in every game made before New Vegas, the gameplay still has the player running around like a bitch for fucking anything, and the main storyline plays like any of Fallout 3’s and New Vegas’ DLCs. What makes it stand out is the difficulty, because the tabletop elements, enemy spam, limited playtime, and finite resources keep the player from becoming stupidly overpowered the moment they get past the first few levels. Additionally, the visuals are somewhat unique even to the other top down releases, because they’re slightly more grounded in reality than in what’s seen in other retro sci fi works. Otherwise, the game is like any other Fallout game, and that’s okay.
R: 5 / I: 1
anyone play Cyberchinlet?
R: 141 / I: 51

Visual Novels

Im making a thread about VNs because there isnt one on the catalogue and i wanna talk about my experience. I just finished danganronpa 2, which im not certain counts as a VN or if it's a point and click murder mystery social deduction game, and i think im pretty confident to say that it presents a pretty interesting moral dilemma. On one hand, the hope faction is pretty clearly a technocratic organization who obsesses over "Ultimates", or people who possess immense talent in a particular field or study, for example the world's best scientist, or the world's best doctor. It is revealed in the story of goodbye despair that before despair took over, hope's peak academy created a method of artificially forcing someone to become extremely talented, which dialectically had the potential to equalize mankind and develop the talents of anyone, which would make the idea of meritocracy, or ruling over others due to better talents or knowledge, completely obsolete. Despair on the other hand spawned as a result of the mass movement of reserve students, malcontents who became disaffected with the idea that people with talent mattered more than the rest, since hope's peak academy was formed to research peoples' talents and how to cultivate them.
I think it would be pretty easy to side with the latter out of frustration, especially if you're talentless like i am, but i think the idea that talent could be forcibly cultivated out of someone who never realized it before would be the "productive forces" argument. Not to mention that junko destroyed civilization, which is dialectically bad.
Your turn to die is a great game too, very similar to danganronpa on a surface level, i finished it a while ago and im glad i played it. Free btw. Anyone got visual novel recommendations? I need a weeb fix.
R: 13 / I: 0
>Hey guys do you think the AAA games industry are too sexist to female protagonists because they constantly get the ever living shit kicked out of them? Here are examples of games I hate where there's danger and death everywhere so you'll obviously get the ever living shit kicked out of you.

The absolute state of this guy.
R: 9 / I: 3 (sage)

Best Final Fantasy 11 private server

Out of the different Final Fantasy 11 private servers, I like Valhalla the most.

Valhalla has TRUSTs, 90 level cap, XP gain rate same as retail. Movement speed is increased, all Home Point crystal warps and outpost warps are unlocked. They have some nice extra content like a unique gear augment system, a few custom dungeons, Dynamis D raids are unlocked. Rise of the Zilart, Treasures of AU, Wings of the Goddess expansions are all unlocked and working properly.

So anyway if you are tried of the slow grind to 75 on the other private servers like Horizon or Eden, then come check out Valhalla.

https://www.valhalla.group/home/doku.php?id=start
R: 8 / I: 1

gears of war e-day

Growing up, you wanted to be the COG. As leftist, you realize the locusts are the good guys and the COG are fascist assholes who deserve to be annihilated.
R: 14 / I: 1

“It’s just not necessary”

I think the only technology with any real-world practicality that’s also popular in science fiction is power armour; more specifically, the exodus they are built on top of. The necessity of those suits in warfare would likely be for transporting riflemen around hard-to-navigate terrain. Even then, it’s likely that such a technology would be used sparingly for small patrol missions than in actual combat. Why am I bringing up exo suits in a thread with such a specific quote? Because it’s often overlooked by writers how unbelievably broken some of their in game weapons are.
If Xeelee Sequence, Legend of the Galactic Heroes, EVE Online and Gothic Fleet Armada got anything correct about sci fi, it’s that the best tactic in any war of attrition is to spam your opponent with only the most broken weapons available to you in your kit. There’s absolutely no reason to use any other technology, if any faction can just blast someone else with endless space lasers, auto cannons, and large bombs until they inevitably win a battle. Especially if the technologies available are cheap to make and mass produce. If this wasn’t true, NATO wouldn’t still be relying on shitty and possibly rusty m4 carbines, Leopard 1s, and Apache-64s to fight in every fucking battle they’ll ever participate in regardless of context. Similarly, there wouldn’t be so many countries using Ak-74us, and armoured single-machine-gunned trucks to supply their armies.
In fiction this brainless approach to mechanized combat is even more apparent in the galactic empire’s (the Star Wars one to prevent confusion) over usage of the death star and their star destroyers whenever they start losing basically any fight, the interim coalition’s tendency to favour its space navy during its alien-genocide campaigns, or the Necron’s haha funny star- and planet- destroying super weapons. Literally the only time a cool sci fi faction decides to use a technology that isn’t brain dead simple and cheap is if that faction is complete shit. Examples of this relationship between technologies usage and a faction is apparent in the Terran federation, the UNSC, the Imperium of man, Gundam’s Earth federation, Supreme Commander’s Earth federation, every house in Dune, and more—no I don’t care that all of those factions consist exclusively of humans.
Looking back at all of this, any sci fi fan has to wonder. Are all fictional—and by extent real—wars doomed to always fall into being series of brief battles determined by who has the deadlier but cheaply produced weapon? If not, where can an avid sci fi enthusiast find a series where the wars fought are complex, but aren’t fought between primitive space-faring societies.
R: 9 / I: 3
Name a character with more self confidence than her. I’ll wait
R: 10 / I: 0

PSVITA!

Hello!

A friend of mine gifted me a psvita, i used to own a psp 3000 when I was a child (i have long since then broken it), and It was honestly and still is my favorite thing, I remember the same friend back when we're little when he got that PSVITA I was very jealous. So after like 12 years he gifted it to me haha.

The best thing about my PSV is that it perfectly runs all PSP games, which i have the most memories with. Nevertheless it has a few good games and its hardware is very potent for a handheld of its age. The homebrew scene has ported a lot of interesting titles so you can have them on the go.

This is a guide if you wanna jailbreak it.

https://vita.hacks.guide/

it's really ridiculous you just run some web-exploit through the PSVITA browser

PSVITA GAMES

I wanted to talk about which games you know, have played, of the PSVITA and how was your experience with them. Do you have any recommendations for me ?

Homebrew Scene, Technical Issues with the Custom Frimware/Exploit.

You may post about questions you have on an issue you've encountered on your process of moding it or installing a homebrew, do you have any recommendations of cool homebrews?
R: 19 / I: 3
Did any of y'all buy any games during this steam summer sale? I wanna get something, but I have no idea what I want, and the sale is about to end. I think I want to buy something indie, since I usually pirate AAA games.
R: 5 / I: 0

Bethesda bashing thread II: Bethesda doesn’t understand space

Comparing Starfield’s levels to previous Bethesda major releases reveals another flaw about the developers of that studio’s game design principles. Where as other game developers build space around the elements of their levels, Bethesda builds the elements around the space the designers already allowed. It’s no wonder to why every level, every room, every dungeon, every dlc in any Bethesda game feels like playing an early 90s dungeon crawler. The levels don’t allow enough space for either the player, the enemies, the NPCs, the objects, or anything else to move or interact with anything sufficiently, and the gameplay suffers. Just compare how much space the player has to move around in a game like Doom and Wolfenstein to fallout 4 or Skyrim. Even Redfall’s developers understood to give the player enough space to play the game right..:
R: 23 / I: 4
been on the resident evil mood. it's a much better franchise than i thought!!!!!!

i played 1(hd remake), 2, 4, 5 and 7. i haven't finished 3 (ps1) yet but it's already my favorite along with the first one. can't wait to play the remakes of 2, 3 and 4

do you like any resident evil??????????????????????????????????????????????????????????
R: 2 / I: 0

Does Bethesda just not understand what interpolation is?

Two actions most video game developers take with their movement is to keep the player character’s velocity vector separated from the player’s inputs, and to apply some form of linear interpolation to the player character’s speed. These actions allow the player to maintain their inertia and smoothly transition between speeds. Without these features, franchises like Titanfall, Half Life, Destiny, Doom, Quake, Mario, Zelda, Warframe, GTA, and more would have janky movement and uninteresting gameplay. Implementing these features isn’t hard either—I’ve even done so myself in visual studio.
So what’s stopping Bethesda from implementing these features in their gambryo games? It’s not like gamebryo can’t handle physics, otherwise Bethesda wouldn’t be able to have rag doll physics in fallout 3 or space combat in Starfield. It’s not like implementing inertia for movement is hard either, because doing so only requires a couple dozen lines of code to work tops. Outside of movement, lerp and other interpolation curves are rarely ever used in other aspects of every major Bethesda game’s gameplay. You can see this with how static HUD elements move around, how the camera is animated in a visibly static fashion, how even the inertia on the weapons of the elder scrolls and Bethesda fallout series are clearly preanimated and lack true locomotion/interpolation. What gives?
R: 135 / I: 26

Late Capitalism Simulator

Lately I’ve seen a huge influx of good games that try to update the outdated capitalist realist Cyberpunk genre to the current political and economic landscape. Stuff like Disco Elysium is getting more and more recognition they rightfully deserve for depicting the hopeless and bleak death of modern revolution. However they’re still have some semblance of hope like with Ghostrunner having the corporation being destroyed by a revolution in contrast to the sad oppression of the system.

Another great but obscure example is whatever the fuck Cruelty Squad is. It’s fully embraced the boring drug fueled dystopia aesthetic while delivering basically Deus Ex but without the stealth. Compared to the faux shell of a Cyberpunk game 2077 was (full of cyber but nothing about the societal implications of such technologies other than some edgy infantile “message” about “soul”), this game have everything and everyone be miserable using the cyber-enhancements. Space colonization and AI being pipe dreams. Corporations are not knowingly malicious but only apart of the rot of capitalism.
R: 0 / I: 0
Are there any sci do books or games that take advantage of transport and combat vehicles outside of Star Wars’ IPs? Even franchises as large as warhammer, battletech, and supreme commander tend to forget about the importance of transporting a societies resources in a true sci if world.
R: 31 / I: 8

Rouge trader (40k) is so overexaggerated

I’ve been thinking about the imperium’s image for most fans, and I’m noticing just exaggerated everything about that faction’s lore is.

Hive worlds
Like think about these planets for a second. These supposedly ‘kardashev type 1’ societies that function as ecumenopolies, but when taking into account the number of planets the estimated 3.5 quadrillion humans in the 40k universe occupy, the number of moons available, the fact that human settlements exist on a hierarchy rather than being centralized urban centres, and the fact that not every human necessarily is on or lives on a planet or moon and you end up with hive cities that are either moderately dense or just straight up empty for most of the time they’re functioning (even on planets not considered deathworlds). Like fuck, the way the writers describe hive cities is similar to the way advertisers describe cities like Tokyo and New York; they are big cities, but they aren’t gargantuan—especially as they plateau in density relative to one’s displacement from their centres.

War
Then there’s the conflicts. Even the writers can’t be bothered to pretend as if the Milky Way is always in a state of galaxy-ending conflicts. The vast majority of the imperiums battles aren’t fought by space marines or the guardsman but by the PDF forces and the navy. It’s not like the latter two forces do nothing, but they’re only active like once every few decades to centuries—or even millennia. Even with major conflicts like the crusades or the heresy, the galaxy as a whole will never see a conflict like the cybernetic revolt ever again… and that’s in the worst possible scenario; there’s plenty of worse conflicts in sci fi.

Population
Additionally the ‘untold billions’ is shockingly low given how long humanity has been around for (the same applies for the other factions). No really, if the human population were to grow by even 0.1% each earth year, by m.42 there would be 8.16*10^26 people. A number that’s a far cry from the 3.5 quadrillion to 330+ quadrillion estimates for the 40k population by the fan base.

There’s really not much more I can add to this. For as hard as the authors try to make the galaxy seem, there really isn’t that much wrong with the world building of rouge trader. Anyone getting into the series today that actually takes anything going on seriously misses the point of this goofy fucking tabletop game.
R: 31 / I: 10

Crisis in the kremlin, Ostalgie: the berlin wall and China: Maos Legacy

Can someone tell me if any of them are worth playing? I bought them while they were on steam sale so they were like two dollars each, are they any fun or are they just standard libshit stuff
R: 72 / I: 19
Can I still be a communist if I play Helldivers 2?
THE FUCK YOU MEAN FLOOD DETECTED
R: 2 / I: 1

Beat 'em ups

no beat 'em ups thread?
post your favorite beat 'em ups, the ones you're currently playing or obscure titles you want to share
i'll start:
>Gourmet Sentai: Bara Yarou
https://www.youtube.com/watch?v=dTjy_vHJ_3w
pretty cool game from 1995 for the snes that got a full english fan translation recently (https://cdromance.org/snes-rom/gourmet-sentai-bara-yarou-japan/)
instead of restoring HP by picking up health items like in other games you prepare meals in between stages with ingredients you pick up and heal that way instead, and there's no continues so you better figure out which meals you should be cooking because that's the only way to restore HP
the sprites are really nice and it has a surprising number of moves you can do compared to most beat 'em up games from that era
it also has a re-release on steam under the title "Gourmet Warriors" (https://store.steampowered.com/app/1104460/Gourmet_Warriors/) but i think the snes version with the fan translation is better since the official one also uses emulation anyway
R: 12 / I: 0
dayum, the No Man Sky guy is still pumping out updates and bug fixes to this day.
R: 13 / I: 2

Half-Life 2

Is the way the Combine portrayed in Half-Life anti-communist?
Ironic the people that made these games became huge lefties later.
R: 5 / I: 12

Oldschool Minecraft

Let's play Oldschool Minecraft, /leftypol/!
R: 14 / I: 0

Doom general

So we are getting both a nu-Doom prequel and Hexen spiritual successor, aren't we?
R: 90 / I: 129

African pmc simulator is cozy

I’m playing far cry 2 with redux+ realism and I’m amazed by the level of immersion and sense of control I have over my time with it. The mod fully disables all in-game features to assist the players availing to navigate the map meaning your paper map and some screens showcasing your location is all you get to figure out where to go. I’ve navigated my way through several missions off my own accord, having to learn to be patient with outposts, run the fuck away from anything that looks like trouble and fight with barely any ammo is such a unique experience you can’t create in so many games. The world itself even without mods is beautiful and every hour I spend playing makes me feel like I’m genuinely apart of it, something you wouldn’t typically get from a non roleplaying game.
R: 41 / I: 0
Hey all, little schizospiracy theory

The Godot engine is a social experiment:
- Godot comes from the french "absurd theater" play "While waiting for Godot" where Godot represents God, and the point of the play is that Godot never comes, and the people waiting for him do absurd stuff while waiting for him, and cope with the fact he's not coming.
- The Godot game engine is very meh, especially considering the huge amount of traction it has. The leads are incompetent, and have no vision, no profesionnalism. The fo See https://waiting-for-blue-robot.gitlab.io/index.html for complete criticism. It's more of a cult than a community, and this is what i will build my next point on.
- The cult schizophrenically waits for the next version of the engine to fix everything wrong with it (just like in the piece: waiting for God: something very good, just like the next version of Godot according to them). While waiting, they boast about their objectively overrated engine, invent qualities to it, attack any critic (see future thread replies of angry godotcels), and engage in other ABSURD cult behaviour (in the play, they engage in such activites "While waiting for Godot")

Juan Linietsky, you're a comedic genius
R: 220 / I: 48

Starfield

It actually looks like a pretty good game after skimming this video. I hope the combat will be more dangerous and punchy though and that the quest/dialogue aspect of the game which wasn't the focus the vid will be good.
Planned to release for September 6th, I think I'll pirate it on day one, or whenever empress does her magic if it's under Denuvo.
Well I would need a better PC, whenever I thought about upgrading my decade old machine to play releasing AAA titles such as Cyberpunk or Callisto Protocol I ended up not doing it because those games were shit, most of the big games recently were shit actually, hope Starfield breaks the trend.
R: 59 / I: 13

Fanmods, total conversions, and independent projects

I was kind of intending this thread to be a storehouse of replies for

<hurrr but who would work without profit motive???? you ever thought about that commie?


where fans have for one reason or another put in a great deal of time and effort to maintain or recreate digital experiences.

For example, I stumbled on some videos for a fan recreation of TIE fighter which, from the clips of it, looks really neat. It seems like video related is a mod based off of another mod for the million year old X-wing Alliance engine. I need to look further into it and see if it's built off of the original game, or its own standalone deal meant to mimic it.

Then there's also Tamriel Reborn that seems like it isn't just a remake of the original, but actually expands on the original Morrowind, I guess to add back in all of the content that had to be cut. Apparently they've been going at it since 2001.

https://www.youtube.com/watch?v=CKyrzZRo-O0

Then there's DOOM, which has just had an insane amount of work done on it and with it since it was released. It's actually pretty amazing to see what people are capable of doing with it after so long.

https://www.youtube.com/watch?v=t3bwKzHEpbA
R: 21 / I: 2
TF2 players have more solidarity than the average American, people online are more willing to organize to save a video game than to unionize. Let that sink in
R: 23 / I: 0

Any major autist wanna help with adding leftypol into a hoi4 internet mod?

(No idea where to post this but maybe this is the best place since its the most active board EVEN DOE there is games but probably noone goes there idk i dont use leftypol…)

I have been posting my progress around a couple websites and i'd want to add getchan, ponychan leftypol and lupchan into the mod but i need help with 3-6 national ideas for each nation and perhaps leaders.

Ive noticed the wiki had a lot of care put into it so maybe someone wants to help out with the mod, we will see if this thread gets any traction.
R: 81 / I: 18 (sage)

牢大复活赛打赢转生日本战国

It looks like Ubisoft is being criticized once again.

What are your thoughts on the deliberate inclusion of racial diversity elements in games?

People detest overt political propaganda, especially when it undermines the artistic integrity of the literary work itself.

I personally believe this is an example of political intervention in culture by Western countries to mediate immigration conflicts. It is evident that population's importance to the economy is now paramount. With the significantly reduced birth rates among white people and immigrants no longer primarily coming from Europe, having actors on stage say a few lines like "Welcome African friends" and featuring some black actors seems to be a way to ease conflicts.

The anger in Asian regions seems particularly intense. Not only in Japan, but also in South Korea, Taiwan, and mainland China, there is noticeable criticism. In the context of rising nationalism globally, doing this appears to be a form of desecration (although the admiration for white culture and disdain for darker cultures in Asia seem quite common). I believe if they changed the character to a white samurai, the issue might be less severe. Oh, my, imagine an Italian missionary in Japan (who looks like a mix of Leonardo DiCaprio and Robert Downey Jr.), wielding a katana engraved with Roman Catholic symbols, teaching Oda Nobunaga's army how to use advanced European weaponry, and eventually falling in love with a Japanese princess (1.55 meters tall), leaving behind symbols from another world during Japan's turbulent times. Isn't that cool? In China, if you created a comic about a German joining the Chinese army to resist Japan (preferably with the main character being a anime female with white hair and red eyes), it might be very popular. "My name is Feng Shilaiman, a Sino-German mixed race. My father graduated from Whampoa Military Academy, and my mother is the daughter of a German general." But if you changed the character to an African, many people would curse the author to have all-black children.

So, how would the left-wing comment on this? Political and capital interference in literature is indeed repulsive, but the racism it reveals is concerning.A more noticeable feature is that when Black people join, a lot of people say, "Can't you create your own African-themed content and add Black people?" But when White people join, no one says, "I hope to see White people only in European-themed content."

看起来育碧似乎又一次被骂了

对游戏中故意加入的种族多元化元素有什么理解?

人们厌恶刻意的政治宣传,尤其是当它会破坏文学作品本身的艺术性。

我个人认为这是欧美地区为了调解移民矛盾而试图让政治干涉文化的例子,很明显在现在人口对经济的重要性不言而喻。在白人出生率大大降低,且移民不再像以往一样来自欧洲的情况下,让台上的演员说几句“欢迎非洲朋友”带几个黑人一起演出似乎是一个调节矛盾的方式。

亚洲地区的怒火似乎尤其大,不只日本,连韩国、台湾地区和大陆地区都可以看见批评声,在民族主义全球抬头的情况下这么做似乎是一种亵渎(虽然亚洲对白人文化的崇拜和对深色文化的唾弃似乎已经屡见不鲜了,我认为改成一个白人武士事情应该会小很多。哦,天哪,一位到日本的意大利传教士(看起来像莱昂纳多·迪卡普里奥和小罗伯特·唐尼的混合体),带着刻着罗马天主教符号的武士刀,他教织田信长的军队如何使用欧洲先进的武器,最后爱上了一位日本的公主(1米55),在日本的乱世之中留下了来自另外一个世界的符号,不是很酷吗?在中国如果你画一部德国人参加中国军队抵抗日本的漫画,(主角最好是白色头发红色眼睛的二次元女性)说不定会大受欢迎,“我叫冯施莱曼茵,中德混血,父亲毕业于黄埔军校,母亲是德国将军的女儿”。但是改成非洲人那么会有很多人祝作者生下的孩子全是黑人)

所以从左翼的角度怎么评论?政治与资本对文学的干涉固然令人反感,但是从中表现的种族歧视却令人担忧。一个比较明显的特征是黑人加入会有一大堆人说“你们自己出非洲题材再加黑人不行吗?”而白人加入却没有人说“我希望只在欧洲题材看见白人”
R: 33 / I: 0

Night in the Woods

Game is gay as fuck. Play it anons
R: 11 / I: 2
A new Marathon game by Bungie has been announced… but it's a PVP extraction shooter. Who even wants this shit? With Bungie's experience they surely could have made a Doom 2016 or Wolfenstein New Order style re-imagining and pulled it off, but instead it's a cashgrab. Honestly what was I expecting considering all they've been making for the last decade is a franchise so shit it makes me want to blow my brains out playing it. It's a shame because the original Marathon games were great. Porky is going to be porky.
R: 93 / I: 13

Escape from Catalunya

This is a thread about a third-person shooter game featuring Alunya.

It is a free-and-open-source game made using Godot and Blender. Contributions are welcome.
R: 1 / I: 0
i said come in, don't stand there. i said come in, don't stand there.
R: 2 / I: 0
is it worth it to buy a cheap vr headset (like the oculus rift CV1, or quest 1, or samsung odyssey HMD), or is VR only worth it with extremely expensive devices?

and my apologies if i've already made this thread, my memory is ass
R: 51 / I: 32

Arknights Thread

Thoughts on Arknights?
Kinda surprised there's not already a thread about this, there's so much politics crammed into this game's story I'd imagine people here would have interesting takes on.
R: 6 / I: 2

Free games

Post any free games.
R: 161 / I: 21

Cooperating to make a semi-official /leftypol/ game?

Hey comrades,
I'm an enthusiast hobbyist game dev, i mostly handle the programming part in games. I also do more general coding.

'Nuff saif, i was wondering if this forum was interested in collaborating to make a semi-official (or even official if mods are down) /leftypol/ game? There's much ideologically motivated obscure alt right games so why not do our own? Could also make us known more among leftist and leftists gamers circles, and mostly be a fun experience for everyone.

I've made a document with a bunch of game ideas that fit it in the /leftypol/ theme, if some of you guys are interested, i can share them and we could build something great. Also share your ideas if interested.
R: 9 / I: 1
So Xdefiant came out. How do you people feel about the game?
R: 15 / I: 2

ITT: we discuss actually obscure games / 'hidden gems'

What unknown games are you playing that you think are worth talking about? And I mean actually obscure not EYE Divine Cybermancy obscure.

I just finished through playing Kandria, which is a very small indie open world platformer. The gameplay is a lot like Celeste most of the time except much more difficult, and this is applied to a metroidvania like open world, except there isn't anything that unlocks new areas like that and you've got your entire arsenal at the beginnin of the game. The platforming is fun but as I said it is incredibly difficult in later areas, though in earlier areas they added a bunch of pointless underground office blocks to like make it an open world or something. Those areas are very tedious and pointless. It also has a combat system which sucks and I try to avoid it except when you can use it for platforming. The game is very open as to how you approach obstacles, there are often different ways of getting past a room or you can go a different way through the map. The most standout thing for me was the story, which I wasn't expecting to be sort of good even if the twist is predictable. It also has a good soundtrack. All in all its a heavily flawed and rough indie passion project that nevertheless managed to fulfill my need for open 2D platforming.
R: 3 / I: 0

Homeworld Thread?

I haven't had the chance to play Homeworld 3 but it's out now and I've heard mixed things about it. Any other Homeworld fans on this board? The first game is one of my favorites, the rest of the series is still good but it feels like it gets progressively less interesting.
R: 3 / I: 0

Downfall of Playstation and Xbox

It seems like these platforms have been tripping up a lot in recent years. And recently Microsoft shuttered a bunch of indie studios because of cost cutting or whatever. It seems like the future of gaming now is PC, mobile and the Nintendo platforms.
R: 11 / I: 1

Little Big Planet thread

Does anyone remember this gem?
R: 78 / I: 17

now you can make your own epic memes in Disco Elysium

>Create the Disco scenes of your dreams.
>Introducing Collage Mode: the new functionality that gives you the creative freedom to stage just about anything in-game.
lmao ZA/UM usurpers come up with worst possible choices for the franchise now that they kicked out the creators and have become just an Amazon subsidiary now, expecting to see Disco Elysium NFTs soon
R: 205 / I: 67

Baldur's Gate 3 Thread

Is it any good? I haven't played it myself
Also do I have to play the previous games to understand what's going on?
R: 7 / I: 1

CUPHEAD IS LEFTIST

Chef Saltbaker the petite bourgeois, after exploiting the labor of Cuphead and co., has his bakery (private mean of production) destroyed and is put to justice. The judge, instead of encarceraring the Chef, sentences him to obligatory community service, where he is resocialized through labor. Then, after arduous work in service of his community (Isle IV), he is forgiven, rebuilds his bakery (productive force) with his own labor and becomes a respected member.
R: 23 / I: 1

Go/Baduk/Weiqu

Holy shit holy shit did you know comrade Xi Jinping is childhood friends w/ Nie Weiping and plays Go

Holy shit the great helmsman plays Go wow

Also a Go game general
R: 6 / I: 4
frick zodiac signs
what's your MGSV custom mixtape?

for me it's Kino, molchat doma and Musics from the Afghan-Soviet War
R: 7 / I: 0

Animal Well

New Cave Story-like has dropped.
So far I am enjoying it a lot. Sound design is really good. The animals are either really cute or really uncanny. There's a spooky atmosphere. I don't know whats going on but I think the animals are ghosts because they disappear in light sources. It's really open ended and you just sort of wander around until you get stuck. Upgrades are REALLY fun so far (not in that they change much about how you traverse the world or anything just that they are fun to use and funny). The game is like looking at an animal at night and they make a growling noise and you think its a wild boar when its just a goat.
R: 103 / I: 9
Is this the end of anti-woke? Or at least a deep wound in it?
R: 25 / I: 3

Cultural translation

Is it good or bad? On one hand it's such a corporate thing to do that goes against the authors' vision just so people don't turn away from something outside of their comfort zone and prevents people from experiencing the work the way the authors intended. But on the other hand the adaptation may contribute some nifty ideas in return like that funny Crash's dance.

In my opinion all countries should be allowed to contribute ideas while not substituting them, like in an open-source project. I don't think the author is some 300 IQ big brain who knows better than everyone else, death of the author still applies. Plus, it doesn't mean that the ideas contributed aren't something the author doesn't find interesting. In fact, authors listen to feedback and borrow ideas all the time.
R: 88 / I: 34

Kart Racing General

Kart racing general

You may now play as Alunya in SuperTuxKart.gentooGentoo
R: 0 / I: 0
I'm starting to think that nostalgia isn't a delusion but a form of false consciousness. Nostalgic people can point out that certain things were better in the past but they cannot figure out why. Take "Games were better back then" for example. It's clear that people say this because of modern AAA gaming but they just don't understand that the worsening of quality of AAA games is due to the gaming business becoming mainstream and "too big to fail" rather than some innate special qualities to these older games that cannot be replicated today. And when it comes to certain games that people remember fondly, it's often not because it's their childhood but rather that these are genuinely good games or at least games that had potential. Therefore using the word "nostalgia" muddies the waters, it's a term that obfuscates discourse and makes people attached to superficial brands and appearances devoid of the content they represented. Nintendo's games were and are good because their developers are talented and pixel art is charming because it looks pretty and stylish, simple as. There was no pixel art in the 80s anyway, your shitty CRT screen turned everything into a blended goop.

In conclusion, we should stop using such a word as "nostalgia" and just say that the AAA games were just simply superior back then because capitalism, deal with it, zoom-zooms. And Sonic was always good… kinda… not really.
R: 39 / I: 4

SMT and Turn-Based General

Sorry if this exist already but I didnt see it anywhere and Id like to discuss
R: 14 / I: 2

Marxist Themes in Genshin Impact?

I'm wondering what a Marxist reading of Genshin would come out to, given that a few Mihoyo founders are Communist Party of China members.

How do you read Liyue, for instance? Ningguang, for instance, seems like a representative of the Party State, given her omnipresent surveillance empire, while Keqing is an eternal revolutionary and humanist.
R: 120 / I: 43

Anti-Communist Games

Has there been an uptick in anti-communist games/crypto-ethnonationalist anti-Russian ethnic grievance games coming out of former eastern bloc countries recently?

This game treats the Bolsheviks like they're cartoon villains and acts like the fucking retreating Czechoslovak Legion cared more about Soviet citizens than the Red Army.
R: 69 / I: 13

Gaymen Industry

I don't care about gamergate 2 or whatever but I did think this was interesting

> Former game executive and develop at Blizzard Mark Kern


> @Grummz


< "The way games are funded you don't use your own money. Even EA, its games are hugely expensive to make, they're upwards of you know 250 sometimes 600 million dollars it's for certain live games it's incredibly how expensive they are and to do that uh your CFO is your best friend.


< "You're counting on your CFO to get you tax breaks to get you in to put studios in regions which are financially favorable and you will borrow the cheap money, you will get a cheap money to do it. Even EA does this. I worked with EA; we were putting together a deal where they were taking bailout money from the banks in the last financial crisis that we had, and they were applying that cheap money towards games, same thing with Covid money. They're applying that cheap money towards games, and what has been the cheapest money while interest rates were still low, you know a couple of years ago it was ESG financing, and so they're going to take this money."


< "Because the returns on investment have been so poor on Wall Street for ESG funds, that source of Revenue is drying it up. This Woke machine cannot continue in the way that it is now for AAA gaming, and I think unfortunately, it's so entrenched that you're not going to see—you're not going to see much of an ability to course correct because the studios are—they're just gonna shut down."


>He goes on to state that the ESG money comes with “strings attached”:


< Mark Kern explains how ESG money comes with strings attached inside corporations and is used to make companies partner with DEI consulting companies like Sweet Baby Inc:


< "Everyone needs to realize is that it's not that these Studios are funding the games out of their own pocket; that would be very expensive for them. Cash is king. They will preferably go out and get money from other sources if it's cheap enough to help spread the risk of these massive titles, and so you have a lot of quid pro quo happening, and I can tell you that developers have been approaching me and giving me some inside baseball on what's been happening, and there are funding deals out there for studios—and I can't get too specific; I don't want to out sources—that have certain strings attached like a company will suddenly sign with a developer and now that developer needs to hire a DEI director and needs to go out and hire consultancy firms to gender balance."


< "Their staff quite specifically go out and hire companies like SBI to consult on their writing and do sensitivity reading and changes for that, and what does, all this does, it boosts their ESG score. It allows them access that funding so ESG is not going away entirely."


< "It's [ESG] become an evil brand. People are waking up to this… You have you have a rebranding going on right now. They're not calling it ESG, but it's still out there."


Anti-woke hysteria aside the industry collapsing in on itself is some good news imo.
R: 79 / I: 16

Minecraft /leftypol/ server thread

Since a lot of time has passed since the old thread was made and all the old servers apparently got nuked by the hosting service, I have decided to create a new one on the Aternos account that I have registered back in the Bunkerchan days. Just like the previous one, it runs on one of the newer versions (1.19.2) of the game with a simple custom modpack that contains tech mods like Mekanism and the Thermal series, as well as some that add new elements to the game world as a whole such as Biomes O' Plenty and Aquaculture. Some previous additions like Pam's Harvestcraft and Chisel had to be pruned however due to lack of a 1.19.x version or being too resource extensive.

Instructions on entering the new server:
>Download UltimMC https://nightly.link/UltimMC/Launcher/workflows/main/develop
>Download the modpack https://gofile.io/d/vQSpcg
>Extract the UltimMC archive anywhere you like
>Launch UltimMC
>Create an account record in the UltimMC accounts section in top right (no Microsoft account required)
>Install the modpack through Add instance > Import from .zip
>Launch the newly "LeftyCraft" created instance
>Add “leftycraftreborn.aternos.me” into your server list and join the game

To start up the server in case it is down:
>Log into aternos.org with account “leftypoluser” (password: solidarityforever)
>Press the “Start” button
>Wait until the server status bar becomes green and says "Online"
>???
>PROFIT

Matrix space:
https://matrix.to/#/#leftycraft:matrix.org
R: 25 / I: 1
So entertainment technology is becoming more addictive, more immersive and more personalized. If you think your dopamine receptors are already fried, wait until VR porn becomes mainstream.

I don't know about you, but I will not touch this shit. I will not use modern entertainment technology, because I don't want to get used to this extreme brain stimulation. Basically the same reason, why I wouldn't try heroin.
https://www.analyticsinsight.net/artificial-intelligence/emotional-ai-in-gaming-creating-an-immersive-player-experience
R: 19 / I: 3

World of Warcraft

Old thread fell off at some point. I've been trying out the hardcore addon for classic and it's been a lot more fun than I thought it would be. Only level 20 so far on my warrior but it makes what's usually a long slog to max a lot more dramatic with trackers for its own achievements like only using certain gear or not using professions. It's pretty sobering seeing all the death alerts too, knowing what a huge time investment it is for someone to get to the 50-60 range only to die from fall damage or something. There's also a big sense of community with all the hardcore guilds and people tend to look out for each other even if they're not "officially" allowed to, which is cool.

Not being able to trade (even if to hand off things you can't use), no grouping unless in a duo/trio or in a dungeon, and only being allowed to run each dungeon once before max is annoying, but I'm hoping the official servers will be able to smooth out the rough edges whenever they come out. I don't think they should make trading/dungeons unrestricted, maybe just put a level band on grouping (no group member can be more than 4 levels apart from anyone else, for example) and prevent trading gold before max level while making traded items soulbound so they can't get passed around.
R: 152 / I: 27

Suzerain General - Uphold Sollism edition

Without Colonel Soll, there would be no New Sordland!
R: 10 / I: 1

Is Tetris an RPG?

>Progression system
The pieces drop faster the longer you play.
>Build variety
The number of piece combinations and placement options means you can customize as you see fit.
>Storytelling
The emergent narrative possibilities are unmatched by any other RPG, as they're restricted to simple dialogue options.
>Choices and consequences
Putting the pieces in suboptimal locations can fuck up your run completely.
R: 163 / I: 49
There's going to be a Fallout TV show and it looks like a yoghurt ad. It's also solely based on Fallout 4 and it's going to have even more BOS wank. Thanks Todd!
R: 26 / I: 3

Elden rings combat is so bad

I hate to say anything good about dark souls 2, but elden rings combat is considerably worse. The only good thing about it is the lack of enemy spam and that’s it. AOE attacks, environmental hazards and gank squads in boss fights, projectile spamming, enemies that exist as ai variants of the player character, unusually high poise enemies, and unpredictable delayed swings make running a melee play through even more painful than it is in dark souls. I’m not asking the game to have sekiros combat pacing, quite the opposite. I like the feeling of weight the souls trilogy had with their combat, it feels sluggish, fair and brutal like the world you were in. Only a few large enemies were actually fast and that’s if they were more lean than large like yhorm or gundyr. Every fucking enemy in elden ring has so much cheese attached to the way they attack that it’s meta to spam jump attacks and rolls which is even worse than the r1 and estus mashing of ds3, also poise is meaningless against spells unlike DS2. It’s a shame knowing DS2 and 3 still have the best pvp that’s far more aggressive with much less of people straight up running away, spamming spells/summons and constantly fishing for jump attacks, parries and backstabs like in DeS and DS1.
R: 23 / I: 2

Divergent Timeline

What kind of world would we be living in now if John Romero did indeed succeed in making us his collective bitch? What kind of effect would "sucking it down" have had on the course of events in gaming?

>daikatana is the killer shooter instead of halo

>2 weapon max doesn't take hold
>9-11 averted
>high concept boomer shooters displace brownanbloom ww2/cowadoody at the big industry cash cow
>ion storm goes on from its massive successes with deus ex and daikatana to buy up a bunch of other 90s studios
>with design being law origin, westwood, etc aren't cannibalized and destroyed by EA
R: 14 / I: 1

Another one bites the dust

Nintendo forces Garry's Mod to delete 20 years of content — Garry confirms Nintendo is behind Steam Workshop purge
https://www.tomshardware.com/video-games/pc-gaming/nintendo-forces-garrys-mod-to-delete-20-years-of-content-garry-confirms-nintendo-is-behind-steam-workshop-purge

They can't keep getting away with it!
R: 8 / I: 2
I am creating a gta san andreas with ideas of punk and oi music, I changed the grove street gang for skinheads s.h.r.p.s, the enemies, that is, the ballas, I changed for hammerskins/boneheads/ the pistols I changed for bats, mitts, by little I am adding gangs, I also plan to change the radio,I post some photos of my project
R: 264 / I: 52
Get in the hype train Communism simulator is coming in 3 days. Which will be your starting nation?
R: 6 / I: 2
Why did ocelot pretend to be possessed by the arm and do a whole bit where he pretended to be liquid possessing himself and put on a British accent?
I don't understand metal gear as much as I wish I did..
R: 11 / I: 1

Leonida?

GTA VI they're renaming Florida "Leonida" to fictionalize it further. Which is weird. I mean it's consistent with San Andreas being a fictional state, and all those other fictional Midwest states they made up for Red Dead Redemption II, but at the same time, when Vice City came out in 2002, Florida was just called "Florida" in that game. Numerous references to "Florida" over the radio. If Rockstar is going to make a totally fictionalized Burgerpunk America, they should just go all out and make an entire fictional country already, like Eagleland in Earthbound.
R: 34 / I: 6
based wholesome kulak bisexual harem isekai
R: 17 / I: 1
What are iconic and legendary games that defined a generation of gaming, that deserve a place in the gaming pantheon?

List all of them that you know.
R: 63 / I: 23

Indie games recommendation

please post your favorite indie games and tell us something about them,
any description will do, all are welcome

presenting: The Life and Suffering of Sir Brante
https://store.steampowered.com/app/1272160/The_Life_and_Suffering_of_Sir_Brante/


The Life and Suffering of Sir Brante is a narrative-driven RPG that comes to life on the pages of the protagonist's journal. Set in a ruthless world where any form of dissent is mercilessly crushed, the story follows a man who has dared to challenge the existing order. Set out on a lifelong journey and become an individual able to carve out their own destiny… But remember that freedom never comes cheap.

Life in the Great Arknian Empire is harsh and its hardest Lot is yours by the circumstance of birth. You are a commoner, holding no rights and no title. To seize your fate and become the rightful heir to the legacy of the Brante family you will have to come to grips with ossified tradition and prejudice. Embarking on a life-long journey from one's birth until true death, you will have to endure great upheavals, face adversity, and make many difficult choices. Every decision will affect not only the protagonist, his family, and loved ones, but may even topple the foundation of the Empire itself.
Key features

At the turn of time
Every imperial citizen's life is predetermined by their estate. The deities known as the Twin Gods have bestowed this truth to the world, dividing mortals into Lots. The nobles lead and rule over others, while the clergy guides people on the one true path, and the lowborn suffer, toiling away for the glory of the Empire. You may accept your fate without question, but it is also in your power to change the cosmic order that governs all.




Your choice is not an illusion
Divided into chapters, the game keeps track of the player's deeds, the skills they acquired, as well as other overlapping circumstances that shape a unique plotline for each playthrough. Every decision has its consequences and you will be held accountable throughout the entire journey. To protect your family and loved ones, to impose the rule of the Emperor and make a fortune, or to try and change the world as you see fit… Make your choice, but beware of the follies of pride and ambition.




Find your own path
The first complete walkthrough can take you upwards of 15 hours! The unpredictable conclusion to the game's story hinges solely on your actions: the fates of your character and members of his family, their friends and rivals, as well as the outcome of the monumental events that shall determine the future of the Empire – you can decide it all!
R: 4 / I: 0
Why has the average gamer's average skill increased so much since the late 2000s?

I was never good at the games I typically play and lose often in the multiplayer games I play, but I wonder if I was playing multiplayer fpses back then if I at my skill level currently would be decent back then.
R: 26 / I: 8

Minetest thread

Since joining to my Minecraft server has proven to be quite a headache for a lot of players, I want to propose the board admins to host a server for its free, open-source alternative: Minetest (minetest.net).

The prime upsides of this would be:
- Much less resource consumption on both client and server end due to Minetest using an engine written C++ rather than Java.
- Extremely deep and wide maps compared to Minecraft, with the estimated maximum size being 60000 chunks on every axis. Minetest's terrain generator also creates caves and mountains much larger than any seen in MC even after the Caves & Cliffs update.
- Ease of moddability due to the game's modular nature and a built-in modding API based using the Lua language, as well as automatic mod fetching from the server eliminating the need for players to download mods beforehand. Also, the game does not need to be quit from when editing mod files, just for the world to be reentered.
- No need for third-party plugins for stuff like sethome and logins as this functionality is already built into the base game.

Thoughts?
https://strawpoll.com/polls/NMnQ5BBXBn6
R: 1 / I: 0
How to reply?
R: 48 / I: 2
Surprised that there hasn't been a thread about the halo franchise in all the years of this site being up, so I thought I'd make one so that we can discuss it
R: 1 / I: 0
I'm the most hardcore gamer on the planet. Nobody can compare themselves to me. I don't care what anybody else thinks. I only care about myself and my perspective of the world.

Who care about material reality and all that nonsense? When it comes to gaming I'm a serious hardcore idealist who gatekeeps people who I see as inferior and lesser gamers to me who aren't on the same level as me.

I don't care about numbers. Being a hardcore gamer is all about qualifications that only I can fulfill. I don't use metrics such as that to determine my hardcoreness. Also you're a console peasant so you're immediately disqualified because one of my mysterious requirements is that you have to be an member of the pc master race.

I could brag about many gaming related achievements here, and many other achievements that are unreplicable by fake gamers and lesser gamers than me. But I won't. It's just more hardcore to be mysterious like that. There is one thing that a gamer will never leave behind, and that is their pride.

You can list your gaming achievements here to see if you qualify for being part of my cadre of advanced gamers league. Eventually, I plan on creating a micronation called the Republic of Gamers. Are you in? Or are you too casual?
R: 1 / I: 0
Stop killing games petition is up gamers. You know what to do.
https://petition.parliament.uk/petitions/659071/
R: 22 / I: 1
Just because I play military glorifying first person shooters doesn't mean I like the military's actions itself or want to glorify it. It's just a game don't take things so seriously. Even if it could potentially be propaganda, I don't care. It's tacticool and its fun. It just a game just chill out ffs. I just want to turn my brain off and have some fun. It's also the types of games I played growing up.
R: 0 / I: 0
We can't frag n00bs like we used to, but we have our ways. One trick is to play matches that don't go anywhere, like the time I joined a 24/7 16k 32vs32 no AWP dust2 server in the community browser, which was how you joined matches in those days. I had replaced all the player skins with Touhou and Vocaloid characters, which was the style at the time. Now to buy guns AND ammunition you had to spend money. "!MONEY" for $16000 you'd say, otherwise you'd be playing catchup with a USP and a knife and no armor while everybody was running around with M4s and AKs.
Now where were we? Oh yeah, the important thing was that I had installed anime girl decal mods on my guns, which was the style at the time. They didn't have in-game weapon skins cause of hostility to microtransactions. The only thing you could do was download mods off gamebanana…
R: 28 / I: 5
learn how to draw
learn how to animate
learn how to compose
learn how to do trig
learn how to do linear algebra
learn how to do physics
learn how to do calculus
learn how to program (starting with ASM)
learn how to make games

Now I can make games!
R: 1 / I: 0

Confusing game design decisions

I'll start: I understand and support if Mojang wants the real life animals to teach environmantalism or something, but Dolphin's Grace absolutely dumbfounds me in this context. It incentives the player to swim between 9 and 15 meters of a dolphin, and encourage them to maintain the dolphin's persuit in order to get one of the fastest modes of transportation in the game, especially early game when the player lacks protective equipment.
Polar bears make more sense, they attack if you are within [wiki doesn't specify] meters of a cub. That is their lesson: teach the player not to approch a polar bear cub. This is a good lesson.
They even know IRL dolphins can be dangerous when approached haphazardly, but they balanced out making them cute with having them "steal" the kelp that floats above newly generated ocean ravines. But the whole Dolphin's Grace thing throws that out of wack. I don't get it's inclusion.
R: 3 / I: 0

dead rising

is dead rising leftypol approved?
R: 11 / I: 2
Every day more artists are drawing Chiaki Nanami with a Nintendo Switch instead of a Playstation Vita. They don't get it, they'll never understand the appeal.
Portable gaming hasn't been the same ever since it went from "pocket gaming" to "backpack gaming", the vibe is different.
R: 38 / I: 2

Losing my mind over first person physics

while modifying skyrims movement behaviour files I discovered something really awful about bethesda titles I thought was only an issue from morrowind to new Vegas. Bethesda doesn’t attach grounded momentum to movement, whenever you walk or sprint in a bethesda made game you will always without a shadow of a doubt always immediately move at full speed on frame one. This is also why the games feel noticeably janky and dated despite having their graphics and animations updated each release and why npc and third person movement tend to feel like you’re controlling a character with absolutely zero weight. Turns out it’s not just Bethesda a lot of game developers for first person titles will pull this same kind of trick aswell here’s some recent examples of this

Dying light 2
Cyberpunk 2077
Modern warfare 2
Ultra kill
Not just that even third person games especially the pvp ones don’t hide this or even try to
Fortnite
The division 2 pvp
Destiny
Literally every 3d MMO
Nearly every assassins creed title has this same issue of weightlessness

This doesn’t sound bad but play any souls game, naughty dog, Bandai rpg, rockstar title or any game with half decent physics and it becomes way more obvious how much better movement in those types of games handle, it’s also why those games feel so much more advanced
R: 2 / I: 0
NOOOOOOOOO
R: 8 / I: 0
Hilariously ironic that big boy games with big boy money chasing after vapid realism and """prestige""" storytelling stumble so hard at being artistic, while a freaky game that would probably cause a second ESRB debacle if found is much better at being artistic.
R: 35 / I: 5
what are some games with interesting girl characters?

i'm rly bothered by how women in the videogames i've played are all either 9999I.Q girlbosses with no negative qualities (99% of the women in cyberpunk 2077) or le hysterical feminist stereotype (99% of women in grand theft auto). I have yet to see a videogame girl character that's the funny + dumb + lovable character that we identify with
R: 10 / I: 1

Putinstation

In which we speculate about the rumored new Russian game console. My vision: A weak but also cheap machine (perhaps even cheaper than production by following a strategy of "selling the blades") running games from 10+ years ago with mods adding in Russian language support and some fun extra features and the marketplace is just paying pocket change for these mods and it's all perfectly legal because of copyright reform. If it's cheap enough and the controller feels decent I don't think normal people would mind the hardware being ancient.
R: 1 / I: 0

Hell Let Loose

Hell Let Loose is praised as a standout example of the current golden age of multiplayer first-person shooters (FPS). It caters to military simulation enthusiasts, offering a hardcore Battlefield experience akin to Squad but set in World War II. The game features intense gameplay where players must carefully manage respawns, often facing long distances to return to the front lines if their position is overrun.

Combat in Hell Let Loose is lethal, with players succumbing to just a few bullets. The emphasis on realism extends to weapon mechanics, requiring players to consider factors like bullet travel time and drop. The game prioritizes teamwork, respawn management, and vehicle utilization, akin to other titles like Squad and Post Scriptum.

While simplifying logistical mechanics compared to Squad, Hell Let Loose remains accessible. However, some players miss the intricate supply management of Squad, which added depth to the gameplay experience. One notable criticism is the audio design, with some players finding the sounds lacking in intensity and immersion compared to other similar titles.

Despite comparisons to existing games in the genre, Hell Let Loose offers a distinct World War II setting for players seeking straightforward action. While some players may continue to prefer Squad for its depth, Hell Let Loose remains a compelling option for those interested in immersive FPS experiences.
R: 6 / I: 2

God of War is too woke now

I’m tired of woke, sensitize, I-drink-craft-beer-exclusively-beard, nu-Kratos. Bring back old, horned up, rampaging, dont-give-af, old Kratos.
R: 4 / I: 0
Is FF7 the most mainstream commie game of all time?
R: 18 / I: 1

racist games

what is your what is your f
Avorite racing favorite racing game
R: 54 / I: 3

Grand Strategy Thread

I really wish this game had been good but it isn't, the design is completely boring. I just want a good game where I can run a country (preferably in the modern day) that isn't yet another HOI mod. Any suggestions outside of the obvious Paradox fare?
R: 9 / I: 0

Why not just spam support turrets

They’re easy to produce, last long, can fuckup thousands of other aliens and even humans, cost little to maintain and can be deployed anywhere. Why not skip the process of training, educating and deploying tau soldiers and just automate defensive lines to preserve the taus existence in the most pragmatic way possible. It’s not even like the tau aren’t politically inclined to rely on automated warfare
R: 31 / I: 5

The state of the gaming industry

Do corporations just hate people? Once I used to think that sure you have big bourgeoisie who act in their class interests but you still has creatives who could flex their muscles and produce something great and then it would make a shit ton of money for publishers. But it seems that publishers these days just absolutely hate developers and moreso despise the consumers and now you have what the modern gaming industry is today, record profits with absolute gutted and half made releases with microtransactions to "buy" the full game. Also physical copies aren't useful anymore and digital copies can basically be "erased" at any time. All of these problems make me think that they just hate, like actually hate their consumers.
R: 1 / I: 0

Mobile gaming

I guess this is the best place to ask. If you're mobile gaming, whatcha gaming on, /games/ anything from a phone, to a switch, to an Odin. S20fe here. Bout to get an s22 or s23 on Ebay soon though. I mainly use it for emulation and Dex. I always see these fuckfaces on social media hawking these mobile pieces of shit for upcharged prices and it pisses me off. If you wanna play nothing but snes games go on Ebay and get a phone for like 50 bucks. Chances are if you're a gamer and wanna use it for that you probly have a controller lying around. I mean. I get it, it's a fun little gameboy shaped package, but the phone is a lot cheaper and a whole lot better.
R: 17 / I: 3

Best games like XCOM

Here's the caveat: MISS me with games that don't have an overworld layer because IMO that's more fun than the actual battles half the time. Games like Gears Tactics feel very halfassed due to not having that layer where you can do research and get immersed.

My favourites are the 'After'X series, very underrated, but eager to see if there's any unsung gems I missed. Doesn't necessarily have to be modern day vs aliens.
R: 38 / I: 6

Warhammer and Leftypol

There was an abortion of a thread in the main leftypol. This is for discussing W40k from a leftist reading, sort of Sigmarxist lite.

Interestingly enough, first, the Imperium is actually a great deconstruction of how booj and sheeple in the first world can justify their imperialism and inhumanity. Basically, you have folk justifying child soldiers, lobotomizing dissidents, etc, just because if they didn't do it, either AI or Xenos would overrun the Imperium.

A second focus of conversation might be Genestealer Cults as a deconstruction of proletarian revolts.
R: 6 / I: 5

Anachronistic elements in fighting games

Most of the fighting games still played today were developed in the 90s and as a result, their characters reflect the cultural contexts of that era as they were largely inspired by martial arts films and combat sports, Paul Phoenix is a perfect example, He embodies the early American full-contact karate, which is a mishmash of certain elements from basic karate that American servicemen in Japan picked up with Army boxing. His style features basic boxing techniques combined with backfists and karate-type lunge punches, reminiscent of legends such as Bill Wallace and Joe Lewis.
R: 4 / I: 1

ULTRAKILL

I woyld say this is probably one of the more interesting singleplayer shooters of the last decade. I loved the weapon and firing mode synergies, bosses with complex movesets that require you to utilize the movement techs and various weapon abilities to the max, badass voice acting by Stefan Weyte and Gianni Matragano, style combo system akin to DMC and Bulletstorm and a rather cool low-poly art style combined with detailed textures that really does remind of 90's-early 2000's games. On the bad side, I found level design to be kinda meh most of the time and I am kinda worry what will happen of it all with the recent Unity install fee shitstorm, since of the final act only the first level was finished as of now.
R: 63 / I: 31

/Morrowind/

A thread about Elder scrolls 3 Morrowind
R: 0 / I: 0

Elden Ring General

Any elden ring enjoyers? Looking to play with people online do co-op and stuff.
R: 34 / I: 7

Seriously why do MMO RPGs still exist at this point

They’re not profitable
They’re not good no none of them are fun at all especially not in comparison to single player coop games
And they’re also outdated mechanically and literally considering how old the genre is


Outside of how fucking retarded companies like nexon, blizzard, Amazon, and BioWare are there’s legitimate reasons for why this genre seriously should’ve went the way of club penguin at this point and it’s that MMOs have stayed functionally the same since EverQuest 2 was a thing. I mean the closest thing you have to a “modern” level example of these games is new world because it has collisions and basic as shit combat mechanics you’d see in action games from over a decade ago, rather than the lazily shoehorned tab target spam keys to win nonsense you’d have fun with on your dads shitty probably broken janky as shit pc you’d use in your kid years and those aspects of that game are still badly implemented and complained about to this day


There’s no fucking hope for these games even the technically popular MMOs like WoW and ff14 struggle to maintain server counts that aren’t community servers(or the fact that some of their servers are shutting down completely) and any attempt at a revolutionary change that’ll bring what’s seen everywhere else in gaming to the mmo seen in Asian countries is laughably bad or insidiously implemented with layers and layers of microtransactions like BDO. I don’t get why there’s still whales for these trash games when there’s so much else to play you could be having fun with that don’t require an entire communities worth of people to pair up with(ignoring how most people that played these games have already moved on to other aspects of their lives)


I don’t understand this at all at how long they’ve lives
R: 0 / I: 0
after 9 years, now that the M.O.O.N - Dust have settled, what even happened in the hotline Miami universe? I still have so many questions, like How did the USSR despite being in an ass position in the late 80s, overpower Burgerstan and its allies?
R: 44 / I: 6

Oppan Emulation Style!

Retroarch for everything or standalone for some stuff?
How do you #retrogame?

I like beauty, customization and ease of use but also understand how much performance and smoothness matters

So which systems you shouldn't go for a retroarch core and download the standalones?

Also, please post your setups and how you decide the play old games
R: 17 / I: 2
it's kind of sad how much money AAA devs pour into tiny improvements in graphics when there's barely any blood left to be squeezed out of that stone. This game for example is 20 years old. 2004. I played it as a teenager. Now compare that with 1984, 20 years before that. A world of difference. But this game holds up graphically after 20 years because everything since then is just slight improvements to textures and shaders and poly count, and changes in standard tv/monitor resolution. And yeah. I know this is pre-rendered cutscene but the gameplay itself is also pretty good for the time, and stands head and shoulders above a lot of 3D indie games made today. What's the deal with graphics obsession still being a thing?
R: 2 / I: 0
average ace combat players in real life wondering why their plane turned into this after doing a loop de loop at Mach 3 speed
R: 6 / I: 0

Alunya Sonic Robo Blast 2 Kart 3D Model

I made a 3D model for SRB2k a while ago. It's cool. Thought I should share it
R: 132 / I: 27
It is better than a marker but the fact that it is so obvious it ruins immersion is an issue. Good game and map design naturally leads you to the ladder.
AAA slop is incredibly simplistic in terms of game design anyway. Both the marker and the yellow paint are there to make the slop assembly process more straightforward, neither of them is for the player's benefit. There's no good answer because the question is wrong.
R: 1 / I: 0

Based Skyrim mod recommendation pls

Chat, chat. Is this real?
R: 5 / I: 0

Game Recommendations Thread

Hello fellas, I thought we could use this to share ideas for games to play.

Right now I want a post-apocalyptic RTS or strategy war game in general, I tried playing Cuban Missile Crisis just because I love the concept of a final war between the survivors of the various superpowers, but the actual game is pretty bad and definitely doesn't hold up today. I tried even playing this weird I think Russian old-ass RTS also set after the end of the world which was alright but again basic. I dunno anyone have any ideas?

Will also answer anyone else's questions obviously. Oh yeah and I also want a new XCOM style game to play but I doubt anyone will be able to suggest one I haven't already tried or looked at and deemed too garbage to play (seriously try me).
R: 12 / I: 2

Yakuza / Like A Dragon

What do you think of the Yakuza / Like A Dragon series? I love it!
Thread for everything Ryu Ga Gotoku
R: 1 / I: 0

New Elden Ring DLC

https://www.youtube.com/watch?v=vqhSQCciRBE
R: 1 / I: 0
<sniper ghost warrior 2
Honestly everything about this game looked bad and usual racist Americans shit but I happen upon this trailer:
<A lawless terrorist region of the middle east
<..situated between Syria and Lebanon
<… your mission is to assassinate president Bibi
Has anyone played it? Do you really get to shoot bibi? Is this a secret anti zionist game?
R: 22 / I: 2

Microsoft games division lays off nearly 2000 people

Blizzard had a survival game in the works for more than 6 years and just gutted the entire team. Anything that isn't an established IP is out, but even successful teams have been hit pretty badly by the layoffs. Hope everyone likes endless sequels and remasters!
https://www.nytimes.com/2024/01/25/business/microsoft-layoffs-video-games.html
https://archive.is/WObEx
R: 2 / I: 0
>proprietary launcher
>running inside of library software
>you don't own the files

how did this become the norm for consumption of vidya?
R: 25 / I: 3
if you had to live the rest of your life (with your family and loved ones) in the world of a videogame, which one would you choose
R: 49 / I: 9

Raising funds and recruiting developers

Let's say i have a couple pet projects, one of which involves paying people involved in said projects:

what would be a good way for us to raise funds for this which in itself also becomes an investment so we can cooncentrate in working full time in said project?

Also if any of you are interested just drop some of what ya'll know or want to learn and i'll invite ya'll to a chatroom thing; part of the project involves educating aspiring workforce that can help in the project(s) as opposed to the current game development industry which is made up entirely by college clubs.
R: 12 / I: 3

Roblox Neo-Nazi Rabbithole

I always heard that genuine neo-nazi groups were active on Roblox and using it as a method for recruiting and simulating real-world activism, but damn, I didn't know how easy it was going to be to find accounts in Klan robes and fascist accelerationsist these easily.
R: 14 / I: 1
Someone on the art team really thought giving this bigger more teeth would somehow make these ogres scary. Pftaahahahaha they’re adorable regardless
R: 14 / I: 1
Which of these old janky cheesy adventure games are the best?
R: 4 / I: 1
First they took Snake's ass and now they took Raiden's child-bearing hips and bulge. Fortnite sucks!
R: 51 / I: 11
The more i am exposed to reactionnaries, no matter what they politically identify as, the more i come to the conclusion that these guys pic related were right.
Don't you also think a programmed nuclear aramageddon done by enlightened genocidal progressives is the only way to save humanity from a descent into the regressive abyss? Normally i would bank on a global chinese style culturerev but let's be honest it aint gonna happen.
R: 29 / I: 11

Game recommendation thread

A thread where you can describe what are you looking for and others give you recommendations, or just recommend an interesting game you found.
R: 22 / I: 8
PLEASE recommend me GREAT, FUN games that i can play on: a kinda weak notebook which is able to run AT BEST ps3 x360 gen games reasonably well; can play ps1/n64 emulators perfectly; can play SOME games on ps2/gamecube emulators

thanks in advance ❤❤❤❤❤❤❤❤❤❤❤❤
R: 0 / I: 0
This was in a normie game in 2010. Let that sink in.

https://www.youtube.com/watch?v=Dwemft1PI9w
R: 6 / I: 0

SEND STEAM AN ANTI-CAPITALIST MESSAGE!

Hello comrades.

I have noticed steam published this garbage (wall of shame):

Link I: https://www.youtube.com/watch?v=dWUOa55s8Pw&t=44s

Link II: https://partner.steamgames.com/doc/marketing/upcoming_events/themed_sales/economy_2024 .

[redacted]

Godot is an good game engine: https://godotengine.org/

Sorry if I have sent this post in an wrong place. I am new here.
R: 1 / I: 0
RIP NOELLE. POST YOUR FUNNY 4chan fanfics related to games here. DOESN't HAVE TO BE DELTARUNE
R: 19 / I: 12

Goofy armours and weapons

I think art designers run out of creativity when designing high level gear in games that don’t look out of place because they’d have to imagine that gear being functionally better than all the rest but don’t know what it would have physically that would suggest that so they end up making armour and weapon sets look absolutely ridiculous to make them stand out and you end up with the OP

My suggestion to fix this is just base weapon and armour progression to crafting so you can visualize what the gear should have and cap off how good gear can get
R: 1 / I: 0

Squad ICO

For those of you unaware squad is a tactical shooter like arma whose main focus for its gameplay is its infantry combat. Recently the developers launched a controversial but cool update called the infantry combat overhaul or ICO. The update brings realistic recoil physics, depth of field of effects to simulate the eyes focusing on certain objects, altered ADS time, improved weapon inertia and a lot of other QOL features. This update was controversial for the amount of things changed, more specifically changes away from being an arcade shooter to reaching closer towards a simulation of real infantry level combat. I think it was a good update, it brought a lot of new ideas to what FPS games can be and currently the game plays as if your actually controlling a person and not two floating hands with a hitscanned gun, adding another layer of depth to the gameplay.

I’m assuming real force vectors are used in this update because the current procedural weapon animations play out in a way that feels responsive to the players movement and inputs rather than being predetermined like in other shooters.
R: 4 / I: 1
> Toby Fox has asked us to relay this message on his behalf
https://nitter.net/UndertaleYellow/status/1743683972951839006#m

Context: Undertale Yellow was blocked from sharing most of their soundtrack because the company in charge of Undertale's music stopped them, which Toby doesn't want, but the CEO himself decided to be obnoxious about it by publicly making a 10k bet and then refusing to take the L and doubling down.

Toby Fox straight up said "hey, sorry about the actions of the company I hired to be in charge of Undertale's music, here's a statement from me you can post about what a manchild the nepo baby is being, also about those 10k…"
R: 10 / I: 1

Jusant

I recently completed this rubbish game. I played it to completion expecting some story reveal later on but there was nothing. I am very, very dissapointed. How can people love this game where you can't fail and where gameplay is just pressing rmb lmb or right trigger left trigger. I don't get it, I wish the 4 hours I spent in this game could be spent watching video essays instead since that would be unquantifiably more worth my time.
R: 4 / I: 0

Final Fantasy XVI analysis and resources needed

Strange request but I would like to deepen my analysis of the game and one aspect I'd like to tackle is structural mechanics of oppression, its radical means of dismantlement and historical comparisons from communist and anarchist movements (preferably small communes). Zapatistas for example
I would also like resources to create comparisons to slavery in America through economics, social movement and moral decay so I can contrast it with the ways social progress is motivated through change in production that the protagonist and his commune put into effect.
To top it off, this would have to be somewhat digestible in a way that even (neo)liberal leftists can understand, which means it would have to go against idpol and optics (focusing on the work being problematic instead of the work itself), as well as a complete disregard or ignorance of historical materialism.
I'm also deeply uneducated in the subject so I need to deepen my vocabulary as I just wing it from common sense and my own set of beliefs.
Also if someone wants to argue the game with me, I'd be glad to do so.

Move thread if wrong place
R: 21 / I: 2
Incredible how 1 gay couple + 1 bisexual woman in a video game is enough for rightoid chinletdies to start sperging out and making hour long essays about "wokeness"
R: 14 / I: 0

Gaming on GNU/Linux

What do you use to run Windows games on Linux? Vanilla Wine, Bottles, Steam?
R: 10 / I: 1

A list of things I wish for the new wow expansion

- level shrink again back to 60, I know they did this with shadowlands but raising it again in dragon flight goes against what they were trying o do to avoid pissing off fans
- making gold useful again. Seriously retail wow has a fuck load of materials and random currencies I can’t be bothered to look into the lore for or care about. Please blizzard if any employee is reading this, simplify the fucking economy, only hardcore players are gonna be able to understand what the fuck is going in progression considering the amount of shit your casually expected to pick up on mid game.
- keep dragonflights talent tree system, I get not everyone liked it but I appreciate the fact that isn’t was readable for the average new player even if the skills had borderline cryptic levels of complexity behind their function.
- simplify the UI again, add a mouse lock button and an interact button. Simplifying the UI once was an amazing decision that did alot for new and casual players like me, the addition of a mouse lock button built in game and not in an add-on would make moving around way easier, coupled with an actual dialogue/interact key would make the game easy to handle enough for controller/console players.

I don’t care that much about the content at this point, there’s well more than enough of it, I just want the game to feel a lot smoother to play like what you’d find in a single player title.
R: 27 / I: 13

Virtual Divegrass General

A general permanent thread for the ICUP and /pol/eague meme tournaments.
Previous thread: >>10211
Note that during a cup, a thread will be made on /leftypol/, then merged into here after the end.

>ICUP: Infinity Cup, a competition between a wide range of small imageboards.

info - https://anon.cafe/icup/
vids - https://archive.org/details/@icuparchive
>/pol/eague: A 4chan Cup invitational league for /pol/ generals.
info - https://implyingrigged.info/wiki//pol/eague
vids - https://implying.fun

Aesthetics files: https://git.leftypol.org/comrade/divegrass_aesthetics/
R: 15 / I: 3
Mass Effect 1 having Shepard being an antivaxxer as a paragon option was so funny, same with Liara bringing up she's considered a child in her society right before having sex with Shepard. The most neocon game of all time. The whole Paragon/Renegade thing in Mass Effect 1 boils down to 'America gets UN approval before Iraq' vs 'America goes it alone (still morally correct)'.
R: 16 / I: 1

Hacker behind GTA 6 leak will be confined to "a secure hospital" for life

Another instance where the security system is a tool for those in power to opress those below. dude shouldnt earn a life sentence over fucking leaking a video game, rockstar lost 0 money on this shit (if you count youtube views ofc, but even then 99% of people use adblockers, so no ad money) why should someone who leaked a video game trailer (not the game itself) recieve such a harsh punishment while there are people out there with money and status committing crimes way more deserving of such punishment?


https://www.gamesradar.com/hacker-behind-gta-6-leak-will-be-confined-to-a-secure-hospital-for-life-due-to-his-intent-to-return-to-cybercrime-as-soon-as-possible/
R: 5 / I: 0

im confessing

I play Swat 4 and Ready or not religiously not because I like them, but to train myself on how to prepare if a police team raided my apartment
R: 112 / I: 25
GTA VI trailer just dropped
R: 7 / I: 1
looking at those insomniac leaks, its hilarious. over half a billion dollars to make a game because of capeshit licensing and they wanted to do another one for 2030, "Console Gaming" is donezo
https://www.polygon.com/24007591/insomniac-games-hack-wolverine-spider-man-3-data
R: 27 / I: 1

XBOX vs PS5

Which console is better if im looking into getting a gaming console?
R: 0 / I: 0

God of War PS2 edition was the peak of gaming.

great mechanics, entertaining storyline, fun gameplay and above all titties. What more can one want out of a Video game? God of War PS2 edition was peak of gaming.
R: 17 / I: 2

Console FPS games were a mistake BUT

If only Dreamcast didn't die prematurely, it could have been better.

There's still hope that Switch will normalize gyro but I do wonder what could have been if KB+M on consoles was the norm. Regenerating health, ADS and cover shooters might have been way less ubiquitous, the aim assist would have almost disappeared, and many PC FPSs would have gotten ports and remasters on consoles (and vice versa). At least we can experience what could have been through emulation but ofc the change in controls demands the change in game design and core gameplay mechanics.
R: 15 / I: 2
>2023
>3 years into the ps5's existence
>still no games
R: 4 / I: 2

who's your favorite voice actor in gaming?

btw, the guy who did the voice for Max Payne, James McCaffrey died yesterday.
R: 9 / I: 1
> Vampire: The Masquerade - Bloodlines 2 introduces the four playable vampire clans
This is your reminder that a complete, playable and finished version of Bloodlines 2 exists with all clans playable, and Paradox threw it out because of insane corporate politics and had a new developer start over from scratch. Bloodlines 2 was in a playable state start to end years ago when Paradox had some corporate restructuring, moved all the assets to a new company and had them start over. Paradox burned a complete video game because of decisions made behind closed doors by people who have never touched a video game in their life.
R: 10 / I: 0
looking at the old guilty gear sprites you realize wow those games kinda look like ass now in comparison. de-toonification of this magnitude. everything must be genshin now
R: 21 / I: 0
Is the Steam Deck worth it or should I just build a proper gaming rig? Portability sounds nice.
R: 21 / I: 3
i was a few hours into the game, but it got kinda boring, and i sucked at sneaking by BTS, i feel kinda bad about not beating it since my brother told me it is the kind of game that i like, and just now i discovered i could sneak past BTS…
im at this part
https://youtu.be/CjKOfjcVNbg
R: 16 / I: 6

GAME AWARDS 2023

everybody's favorite corporate rigged event that chinletjaks complain about, cheers.
R: 8 / I: 4

OD

<wow typical NEW Kojima showing us the Hollywood stars and no gameplay
None of those people are Hollywood stars… If he was going to sell out and market a game on star power he wouldn't be using Hunter Schafer.
R: 25 / I: 5
Sega trying to hype up… something sending these lame cards to popular streamers.
I can't remember the last time a company had a "big announcement" that wasn't a monumental disappointment.
R: 19 / I: 3
why the fuck do idiots get excited about mergers and acquisitions when this always happens
R: 9 / I: 0

"Disco-likes"

Disco Elysium only works because it had a team of really strong writers. I feel like this is a game style you can't "pull off" even consistently because even a mediocre Disco Elysium-like would be terrible. Horrible to play, even.
R: 18 / I: 6
the aggression casuals have towards people who actually want to learn a game well, let alone those people who can learn it inside out, is insane and has been consistent across every game i've played so far and i still don't really understand why
R: 0 / I: 0

RPG Design

Turn based RPGs with interesting mechanics?
From my non super indepth knowledge we have
>"JRPGs"
which are not too fundamentally different from DnD itself. I've never really played DnD much so I'm not too expert on it. Characters move in turns and to random checks based on their stats and what skill they used. Typically a JRPG doesn't have movement on a landscape very much at all, typically the characters position either doesn't matter (classic FF or Pokemon) or very little like Persona/Shin Megami(at least once you're actually engaged in battle)
>Strat RPGs
With either a tile system or more of a war gaming distance system.
>Card battle RPGs
These are like Yuigoh or Pokemon or Magic The Gathering where you have a deck of cards and each card has some kind of complex set of rules that are delineated on each card.

I like strat RPGs but at the same time I think the movement can be an unnecessary complication. I think card games can be kind of ugly visually, trying to represent a non video game type game in a format that doesn't need it, also having to memorize the rules on 50 different cards is needlessly complex. JRPGs can be way to simplistic and just matter more on stats and grinding but this can kind of apply to all RPGs.

I kind of have a halfway idea for an original game. I think since RPGs kind of inherently rely on RNG I think the gambling aspect of them is kind of underutilized, so maybe if there was a way to take the fun of traditional card games and betting like Poker and etc. and translate that to an RPG.

What do you think?
R: 0 / I: 0
anyone played this? its pretty great
verm was very relatable
R: 0 / I: 0

Final Fantasy XVI analysis and resources needed

Strange request but I would like to deepen my analysis of the game and one aspect I'd like to tackle is structural mechanics of oppression, its radical means of dismantlement and historical comparisons from communist and anarchist movements (preferably small communes). Zapatistas for example
I would also like resources to create comparisons to slavery in America through economics, social movement and moral decay so I can contrast it with the ways social progress is motivated through change in production that the protagonist and his commune put into effect.
To top it off, this would have to be somewhat digestible in a way that even (neo)liberal leftists can understand, which means it would have to go against idpol and optics (focusing on the work being problematic instead of the work itself), as well as a complete disregard or ignorance of historical materialism.
I'm also deeply uneducated in the subject so I need to deepen my vocabulary as I just wing it from common sense and my own set of beliefs.
Also if someone wants to argue the game with me, I'd be glad to do so.
R: 4 / I: 0

Autism Minecraft Server

Let's play some Minecraft on our /int/ server:
hub.dev-urandom.eu:25565 (version: 1.20.2)

Wiki with more information: http://dev-urandom.eu/
Overview map: dev-urandom.eu:8123
IRC: irc.dev-urandom.eu - channels: #chat (ingame chat, currently disconnected), #int
Pirate-friendly client: https://tlauncher.org/en/

Basic commands:
/spawn - Teleports you to the spawn.
/home - Teleports you to your home (set with /sethome or by sleeping in a bed).
/lb tb - Provides a melonblock that can show block changes.
/co i - Lets you use coreprotect inspection in whichever block you hold

Don't grief and don't be an asshole (obviously). Basically, you can build anywhere, although there are some limitations. There is enough space for everyone! You can make your clan and engage in Nation Autism. Don't get discouraged by the autism of the server, things will get easier for you later. Also, mods, admins and other players may help you.

tl;dr:
Join us now and share your autism, you'll be free, players, you'll be free!

Note: If you forgot your password, join in IRC and we'll reset, assuming we can confirm the identity of the user.
R: 86 / I: 7

The Incest Game

Have you played it yet?
R: 19 / I: 4

Free market in vidya

I love it when video games have a free market of some kind. It’s really enjoyable to exploit the economy in some way and to watch it crash and burn after a few years.

Recently I tried to revisit some games I used to play, the game had a player based market system. In few years the entire economy was ruined and huge inflation happened where items grew in prices and newer players lost the ability to even participate since everything became overpriced and the stunted player base was not growing thus creating a rift between older player who have been playing for a long time and new player who either came back or just started and thus have nothing to offer the older players and thus cannot really participate in the economy in any meaningful way.

Do you enjoy having a free market in games?
R: 26 / I: 1
An indie dev pointed out that you get basically no coverage unless you pay youtubers to make videos about your game (didn't even make a moral judgement about it, only brought up every youtuber asked them for money) and they got shat on by everyone in the replies, oh how the times change. I thought I was going crazy reading the replies, not many years ago everyone would agree that paying for reviews is a shitty thing to do. Collusion is good now I guess.
https://nitter.net/RaveofRavendale/status/1726626530108047522
R: 3 / I: 0
>Showcases the rot of the Rust Belt after all the corporations outsourced to cheaper countries.
>The main antagonist is a rich millionaire who is responsible for most of Carcer City's deterioration and corruption, making money off of murder and bribes the police and his PMCs to do his bidding.
>Carcer City's police are corrupt and are obsessed with arresting homeless people.
>Ending has you kill the millionaire that took advantage of you, with the possibility of Carcer City potentially getting better.
>Literally get to kill Neo-Nazis.
Why don't we get leftist ludo like this anymore?
R: 17 / I: 1

I'm gonna do terrorism in minecraft

Man these recent events have me really frustrated, I totally don't want to commit terrorism since I still have a few plans with my career and don't want to get imprisoned, but let me see some games were I can be a downright terrorist and shoot "innocent" fascists and settlers
R: 14 / I: 4

DayZ

Anybody here play DayZ?

PC or console?

Could make a bunker base
R: 24 / I: 1

Apparently the Escapist just imploded

No more Zero Punctuation and… whatever else they had on there.
R: 4 / I: 0

Does Dead By Daylight ever get fun?

So, im almost 30 years old,until this year i just played singleplayer games since the ps1, then i decided if it was worth to play something with people in it, and its not fun, not just as a killer but also as a survivor, as a killer i win some matches, i play with the spirit character, but most of the time is just SWF squads that just makes the game more unbalanced, im no pro player but i know how to play my killer from both experience and study, as a survivor since i dont have any friends to play with, im thrown into a game with random people that dont do gens, dont save dont do nothing, i bring team based perks, to do gens faster, to heal them faster after an unhook, most of the times they refuse getting healed and theres an icon that says i have the healing speed buff to them. but the worse of all of these things is: if you play killer to win, be prepared to recieve death threats, insulted, bullied, you name it, now even when i win i dont feel happy, because at the end of the match if i used the strategies that the game mechanics encourage me as killer to get my win, im just treated like shit, and this happens every single game. its tiresome, i think im done with multiplayer games and im going back to Death stranding.
R: 11 / I: 1

Ahaha wtf, fucking 3 years already remastered

Full fucking price for a console exclusive update? God damn Sony, oh man tlou has had more remasters at this point than actual games… if they’re gonna pull this shit I hope they at least bring back the deleted rattler content from the game so I can semi tolerate this annoying shit.
R: 181 / I: 49

Pokemon general

ITT capitalist guilty pleasures

which tier is your favorite teir?
i leik little cup (lvl 5 only)
R: 39 / I: 8
>post your face when GTA 6 is probably gonna come to pc a year later than PS quintuple and xbox sex
R: 8 / I: 3

Small town urbanism in sc4

I tried “the suburban experiment” well sort of in sc4 and it’s jarring knowing how hard it is to zone an American Midwest style small town without resorting to deforestation or diversifying zoning and public transport so sims won’t complain about piss awful commutes and poor access to amenities. I can’t tell if I just suck at the game or if it’s truly impossible to build spread out cities on a small scale. I just know I want to build a structure like nobisco and not a Tokyo like metropolis where it’s impossible to see a tree for kilometres out.
R: 20 / I: 1
Why do people cling onto this shitty storefront instead of freely using multiples for the games they want?
Every new game that comes out on pc is exclusive to the epic games store and the first 10 pages of any section on steam is literally filled with shovelware pixelshit and porn games.
Despite the influx of indie shovelware on the PSN store you can atleast get a curation of good games on any page you visit. It feels like Valve literally does nothing to moderate their own fucking property. just sits there and collects income from gaymer cattle
R: 2 / I: 0

/trophy/hunting general

What was the last game you platinumed?
What's the current one you're planning to finish?

https://psnprofiles.com/
https://www.playstationtrophies.org/

Come on anon, tell us how many platinums you have in total
R: 18 / I: 2

switch will support denuvo

nintendo switch owners are going to have their games even more laggish than usual now LOL
R: 26 / I: 9
most proletariat videogame genre:
most bourgeois videogame genre:
R: 5 / I: 1

Most Video Game Artwork Will Never Be Seen

> There is never an official statue of limitations because the implicit expectation is a studio will own the work you make forever. One particularly hostile contract stated they would own my work in perpetuity for the rest of my life, or my children's lives. Not sure if that one will hold up in court.
https://aftermath.site/most-video-game-artwork-will-never-be-seen
R: 56 / I: 13

Why are there so many FNV fanboys the game is like every other 3d fallout title

Obviously my opinions are gonna be biased since I work with bethesdas engine often and know a lot of the mechanics present in how their games function but I really am honest when I say that gameplay wise FNV is about as awful as your standard 3d Fallout game on top of being horribly under developed

Level scaling is still thing
Enemies just have random weapons some don’t have any at all including the enemies you’d think should be armed like NCR
R: 9 / I: 1

Mw3 has again, no real player choice

Why tf did they even bother keeping the dialogue options of mw19 if they weren’t gonna bother creating different outcomes for mw3? Oh wait, I know why and it’s the same reasons for why the player barely has a choice in tlou2 and half life. The games supposed to have a sequel with a specific story that the player gets 0 choice on.

This annoying aspect about linear games, again.
R: 3 / I: 1

DS3 behind the scenes knowledge

>Do you love your dead space son? Your franchise? Your money?
The ending of DS3 was specifically designed to make a sequel impossible because the franchise was bought by EA and they were going down the microtransaction rabbit hole at the time so the creators heroically sacrificed the dead space games in order to tank the company.
R: 5 / I: 2

Bro's still mad about YouTube cutscene compilations

Nintendo has a very “pick up their toys and go home” approach to anything they don’t have complete control over, huh. Absolutely pretentious.
R: 96 / I: 18
quick, name a communist video game that is NOT disco elysium
R: 19 / I: 5

Cities Skylines 2

Anyone played it? I have gamepass so it's free for me, the performance is impressively terrible. On default settings for me the main menu was running at about 1 FPS, which is just crazy, there isn't even anything animated on it. Had to turn everything to low to get decent performance, apparently there's ways to tweak the settings to get it to look okay and run okay but I shouldn't have to do that in the first place. It's obvious now why it was delayed for consoles until next year, I have a 3090 so I would be surprised if it even run at all on consoles in this state.

As for the actual game, it's okay, I like how citizen economics are simulated a bit more in this instalment, but it feels pretty bland to be honest. There's a bunch of little things they didn't fix that annoy me, for example a cemetery is a huge plot of land and if you place it on a slight incline, instead of being stretched to fit over the incline it just remains perfectly flat and there's a huge terrain wall at the edges of the lot. Just lazy. I'm also not a huge fan of how you have to unlock everything super slowly, not even by population this time as in the last game but by 'XP' which you get for just placing buildings and doing stuff, which feels really silly and casualised/gamified. You also get a huge amount of money each time you level up so there's no incentive to run a balanced budget except for I guess RP reasons, you can just place every service in order to level up even though you can't afford the upkeep.

This is just a personal note but I feel very inadequate about creativity, I just end up making an American style grid city which is efficient but looks soulless, and I don't even really plan out my high density buildings to make them look nice and realistic-ish. I was never one to make the super aesthetic cities you see online but I feel like I used to be more meticulous than this. I guess I'm just tired in general and just play games to veg out and not think about things. Oh well.
R: 9 / I: 1

Last Train Home

RTS set during Russia civil war. Comes out on November 28th, demo currently available on Steam.

I played the demo, havent finished it because its kind of boring. Doesnt seem to have any choices that would affect story, or meaningfully impact gameplay, only random events along the lines of "pay 20 resource or get -10 morale". Performance issues as well. Despite being Czech game, the Czech voice acting is awful, I recommend selecting English if you want to give it a try. Dialogue as well is very anachronistic, there is no effort to make people talk appropriately for early 20th century. Instead they banter like they would in contemporary Hollywood movie. Its not quite Marvel level of quipiness, but veering dangerously close to that territory.

On the ideological front, its laughably anti-communist. To the point where it undermines itself as a propaganda tool. Reds keep committing atrocities for shit and giggles, like right in the first mission you come across homestead burned by them, because peasants refused to hand over food, so they shoot them, which is fine, horrible stuff like that was carried out by Reds irl, but then they also set food on fire just to be dicks. Your soldiers even comment that they havent actually come for food, they just like murder. In another missions you help villagers with random labours around the village, and then Reds show up, and your soldiers proclaim "They are here to murder everyone, we must stop them!", with absolutely no explanation why would they do such a thing, they just do, they are not even looting, just spreading destruction for the glory of the Blood God. And dont get me started on who I assume is supposed to be the main antagonist, this Red Army general that talks and acts like a James Bond villain.
R: 2 / I: 0
Gaymers really lost their minds with this, huh?
https://sm64-conspiracies.fandom.com/wiki/Wet-Dry_World
R: 29 / I: 5
Thoughts on the jc141 crack scene? They attempt to bring pirated Windows games to Loonix in an easy way to use.

>The motivation behind the project is based on the communist and anti-capitalist ideology. We re-distribute games on the GNU/Linux operating system which is not directly controlled by a corporation such as Microsoft and provide blocking internet access from prying eyes in an environment where the user is viewed as a target for marketing schemes.

https://github.com/jc141x/portal
R: 11 / I: 1

Okay, I think this is the best part 2 review I’ve assn

Shay already talked about this but this is just that but way more comprehensive. I found the story enjoyable, I found the gameplay enjoyable, the way the gameplay was mixed with the story just fucking wasn’t. It’s the same problem as interactive TWD games, and part of the same problems seen in undertake. Ludonarrative dissonance, it’s such a fucking strong as shit aspect of the game it’s hard to ignore or focus when you can go from shooting slavers mercilessly to seeing Ellie contemplate Abby. Granted there’s lore specific reasons for this that actually do make sense in context, but gameplay to story transition wise the way the game overall progresses is bizarre as shit and fucks with my mind due to the complete lack of choice the player has.

Worse this still happens if you decide not to be a piece of shit with Ellie and run past everything. Literally beratting the player for being evil even if they haven’t done shit just because the game is that linear with its story.
R: 10 / I: 3
This is exactly what I look for in the Silent Hill series, thank you.
Silent Hill fans are always having to learn that it can get worse. Might actually be the most punished fandom there is.
R: 35 / I: 2
lol yup thats a cyber"punk" 2077 moment right there brought to you by the average polish fiction writer
R: 12 / I: 5

Another gamer has left us

RIP Matthew "Many of you have asked what klonoa game I am playing. It's the new one on the wii. I'm at level six. I play with my pants around my ankles." Perry. Dude liked FO3 so much that he talked about it on TV unprompted so they gave him one of the best roles in New Vegas.
R: 4 / I: 0
the problem is capitalism
R: 4 / I: 1

The walking death final season

I'm feeling legit depressed
made a wrong choice and my girlfriend died, and that stupid black kid who betrayed me before would died instead if I made it right. This is ruining the happy ending for me, clem should be there with her GF having a perfect happy live raising a kid and finally having someone who loves her and wont live, and now she will be a lonely virgin cripple until the day she dies. I feel like I wasted 10 hour playing this fucking game, I wish she just died so I would now I couldn't give her a happier ending.
Fuck me.
R: 10 / I: 1

Why do people buy Games?

I used to buy a lot of games, but it came to a point that is unsustainable for me, idk how's the situation in NA and EU, but here in south america is pure hell, games usually cost 30% of the minimum wage + most games come with paid dlc, no localization and are released in a total broken stage, and lets not forget, we dont actually own any of these games, we just have a license for them.
why do people accept this kinda of shit that would never fly 10-20 years ago? better yet, why do some people even DEFEND IT?
R: 7 / I: 1

Lies of P

im actually impressed they managed to wring out an entire souls knock off game from the story of pinocchio, thats a testament to korean innovation. americans wouldve simply turned "sexy final fantasy pinocchio" into a series of YA airport novels
R: 19 / I: 4

/CINEMATIC/ general

Post game animations, both official and fan made
R: 4 / I: 0

GTA

How the fuck were you supposed to aim in this game?
R: 16 / I: 2

I don’t understand the pathological disliking for tlou2s writing

I’m going through part 1 again and there are several sections of the game that are almost cringeworthy in terms of writing that feel even more forced than what I got from part 2. Like the Pittsburg sequence that sees Henry and Sam randomly killed off because the writers didn’t know what to do with their characters beyond being helpers for Joel and Ellie, or the fact that the hunters don’t exist as anything more than mindless henchmen for something I guess. Marlene being a dick and not telling Joel anything about what could happen to Ellie, Joel pointing a gun at Henry and refusing to calm down even with the awareness that he and his brother went out of their way to keep him and Ellie from drowning, the fact that Joel’s relationship with Ellie goes from completely hostile to caring during the bills town segment with little transition etc. like fuck I can get some people not being able to handle Joel’s death, or part 2 in general feeling way more emotionally draining but I didn’t encounter anywhere near the same amount of disbelief from the kind of things that happened in part 2 as I did in part 1.

I’m guessing it’s due to screenwriters getting more experience in the sequel because holy fuck, there’s a lot of segments in the first game where it’s obvious that the leading protagonists are untouchable to the point where several sections of the game play out like what you’d find in an uncharted level or left 4 dead. Examples include the horde shootout in bills town, Joel firing a sniper in the suburbs against the hunters with infinite ammo, Joel and Ellie surviving jumping off a bridge with no immediate injury, the opening chase sequence with FEDRA officers surrounding Tess, Joel and Ellie, or just the side character deaths that often feel completely random like Sam dying to some random runner in seconds after outrunning a tank over several days.

I get shit like this was in part 2 like what happened in hillcrest, or Joel being a fucking idiot by letting someone he just met follow him in an abondoned house, but fuck it didn’t happen anywhere near at the same rate as much as it did in part 1 to the point where it became distracting to the games overall tone and pacing for me.
R: 23 / I: 3
are you legitimately good at any game? The only games I'm actually good at are Tetris Attack and Pokémon Puzzle League. I love racing games and strategy shooters, but I'm probably below average at those even though I have thousands of hours playing these games.
R: 44 / I: 12
How do you guys feel about Unity planning to murder the indie games market and Genshin for profit
R: 4 / I: 0

Cyberpunk 2077 and anthem

I think this image is the best way to describe how I felt about anthem compared to how I felt about cyberpunk. Most games with terrible releases typically have absolutely nothing going for them and cyberpunk on release wasn’t different as it offered nothing new. Anthem actually had the foundations of a genuinely original gameplay experience that could’ve brought a lot to modern gaming but never got anywhere due to a mix of issues from Casey Hudson’s departure from the studio and EA just being awful and it hurts. I didn’t feel that kind of pain from cyberpunk flopping and taking ages to become mediocre. It hurts more seeing cyberpunk fans call this game good now even though it’s a far cry away from being anywhere original, revolutionary or important to AAA gaming as a whole. How long is it gonna be before we get a major game from a big studio with a lot of resources that actually tries something that hasn’t been done before? Like fuck I can still remember seeing the star field teaser in 18’ and hoping it wouldn’t just turn out like any generic Bethesda title and here we are.
R: 2 / I: 0
where the fuck do i download the 1.13 update for hoi4 im not buying it and i want to crack it nobody has it yet someone help me out give it to me for free
R: 1 / I: 0
>clantag HAMA not allowed: Profanity filter
reeee-
Does anyone play warzone 2? I like it is a low skill level entry.
Any ps4 bros wanna play together?
R: 4 / I: 1

Pop sci fi is so lazy

Every empire in popular sci fi games/franchises are always portrayed as these nationalistic or facistic entity. In a real empire on that kind of a scale, most people in it would be fully atomized. There would be no family structure, internal hierarchy, sense of glory or even identity with whatever faction any member partakes. Everyone in it would be too busy doing their designated roles like little cogs while bureaucratic divisions take charge of promoting the never ending expansion of their faction purely to better their own situation.
R: 4 / I: 1
do u like any of my juiced up cars
do you hate any of my juiced up cars
R: 19 / I: 3

Sid Meier's Alpha Centauri

Any fans? Anyone still playing? Thoughts on the setting?
R: 0 / I: 0

screen ratios of 8bit/16bit games

Been thinking about how to change the screen ratio in emulation without distorting the pixel shapes. There is a mod for Super Mario World doing this: https://github.com/VitorVilela7/wide-snes
The mod works because the unmodified game already simulates a wider playfield than the screen and the player can move the view left or right with the shoulder buttons, but making the mod still required a ton of tweaks. There is no general method of simply expanding the view port of old games since they usually don't simulate a bigger area than what the player sees in the moment.

It occurred to me that it is not necessary to reverse-engineer game code to rearrange where the HUD appears. In principle an emulator can just modify the screen output based on registering certain pixel patterns. This can also be used to change illustrations on the frame around the playfield based on the level the player is in.

It's also possible to implement achievements with that as long as the game has unambiguous pixel patterns for that, think the score in the HUD reaching X digits or a cutscene playing. There are already achievements modded into old games, see: https://retroachievements.org/ …but these seem to be hard to program. What I'm thinking about could be "programmed" by playing and marking a section of the screen when a particular event is triggered that makes that screen section look like that.

Now this seems like an obvious idea. Does it already exist?
R: 2 / I: 0

Yet another movement study

I’ve been coding some more in vscode and learned a few important things about coding player movement for really any 3d game. I then went to test and compare results to both movement shooters like ultrakill, apex and titanfall and with games with generally pretty good movement overall but aren’t as free like mw2022, insurgency sandstorm and the latest version of arma 3

It’s hard and complicated, and should be treated with a lot of care. Generally the players overall speed should never, under any conditions be set to a specific value. What do I mean? It’s simple, just make sure the players net velocity is always open to change and isn’t locked into a set speed under any given moment(unless they’re attacking or preforming an interaction that’s a little tricker to handle) since it gives the player the inertia they need to quickly transition into other forms of movement or interaction they wouldn’t be able to preform if it was locked completely on frame one. Why locking in movement causes this is because of startup frames, if your speed ever gets locked in to a set value then every time you try to preform any other action you have to wait for the startup frame duration to end before you have the speed to preform any other action. For example transitioning rapidly between ADS while sprinting. From what I could gather if the player quickly decelerates but doesn’t lock immediately into their aiming speed they have the momentum to cancel out of that speed and go back into a full sprint without stopping. If there speed and movement were locked frames they would aim but they’d have to wait slightly longer for the end lag of the ADS animation to start and then finish before they can move at a faster speed again. There’s many more interactions that handle way better with a little acceleration like this and it’s part of why it’s important to allow some level of inertia for the players character available at all times, helps make movement feel faster even in games that don’t have necessarily strong movement in comparison to others.
R: 15 / I: 4

Traditional Roguelikes /games/

A thread for traditional roguelikes.

Many of these games are free.

Traditional Roguelikes:
DCSS (Dungeon Crawl Stone Soup)
ADOM (Ancient Domains of Mystery)
TOME (Tales of Maj'Eyal)
CoQ (Caves of Qud)
Cogmind
Brogue
CDDA (Cataclysm: Dark Days Ahead)
Nethack
Dwarf Fortress (Adventure Mode)
Infra Arcana (HP Lovecraft inspired roguelike)
TGGW (The Ground Gives Way)
DOOM RL
Angband

Lazy Newb Pack for Dwarf Fortress:
https://dffd.bay12games.com/file.php?id=7622
I recommend using the Mayday tileset.

Nethack:
https://www.nethack.org/

ADOM:
https://www.adom.de/home/downloads.html

DCSS:
https://crawl.develz.org/download.htm

CDDA:
https://cataclysmdda.org/experimental/

TOME:
https://te4.org/download

Brogue:
https://github.com/tmewett/BrogueCE/releases

Angband:
https://rephial.org/

Infra Arcana (HP Lovecraft inspired roguelike):
https://sites.google.com/site/infraarcana/home

TGGW (The Ground Gives Way):
https://www.thegroundgivesway.com/download/

DOOM RL:
https://drl.chaosforge.org/downloads

Starters / Beginners Recommendations:
+ Brogue
+ TGGW
+ ADOM
+ DCSS
+ DOOM RL
+ TOME

Brogue & Dungeon Crawler Stone Soup & TGGW & DOOM RL are recommended for beginners.

Intermediate would be ADOM and CDDA. (But they're okay for beginners also).

Caves of Qud and Cogmind aren't free.

& for CDDA, in the options menu, you can go to Graphics and change tilesets. I recommend Chibi UltiCa or MSXotto.

BONUS: Since many of these you can add a name (except Brogue). Make a character named Alunya / Rodina / NKVD chan or Stirner or Grace or Political Ideology Catgirls or Porky & tell us their story.
R: 4 / I: 1

The sequel to all star brawls failure

I feel like it’s important to recognize how this platform fighter both failed to compete with smash bros, it’s biggest competitor brawlhalla, and managed to go through the same player base loss as Nickelodeon all star brawl.
This game had a lot of problems at launch and still does now. It was never finished at launch, the bugs were obvious and the lack of clear physics seen in smash bros and brawl in the movement made the issue way worse for its accessibility. The game doesn’t have many playable characters and most don’t work at all when played in the same setting as others mechanically or visually.
When you throw that in with the fact that it somehow runs worse than smash, isn’t ported over to the switch and multiple other consoles for the sake of backwards compatibility and accessibility like brawlhalla, had issues with server stability and a disagreeable monetization policy, the game was simultaneously having issues pulling in players, and even more retaining them since plenty just couldn’t play the game at all even if graphically speaking it’s not anything special.

Tragic
R: 10 / I: 1

It’s been that long…

I saw gameplay of gta 5 and found myself confused seeing the player fail to drive safely and use their signals. It was then I remembered that the person was playing a gta title. In the time since gta 5 released I graduated high school, got a license, learned to drive, got 2+ years of experience, and am finding a first job, yet the only game released by rockstar was from over half a decade ago, and that’s just the release schedule of one major game company out of like 5-6 others whom we only got one star field game out of…
R: 2 / I: 0

Joel’s isolating death and it’s significance to his character

I’ve been thinking about part 1 again and I’ve felt even more indifferent towards Joel’s death than I did than I was coming into part 2. I can see why his death pissed the living shit off so many players but I can’t see what about him specifically made it seem like it wasn’t something inevitably coming to him by his characters setup.
It’s obvious that his relationships with Tess, Ellie and later on with tommy after reuniting with him made him a significantly better person, the problem, he also spent 2 decades attacking both innocents and criminals, not just attacking, but often attacking completely isolated, to ensure his own survival that caused his loved ones to separate from him to begin with and fucked over an entire faction. It wouldn’t have mattered if Abby was even born plot wise, the amount of damage his character has inflicted onto everything around him even before he met Ellie along with the new damage he brought out with his time with her against the fireflies, and Fedra would’ve had him killed by anyone else, whether far more sadistically or gracefully the result would’ve been the same.
It’s a symptom of how isolated he was for so many years. other characters like Marlene, Abby, Tess, that guy fat Geralt, and David, they had people to fall back on for support and defence against confrontation. Joel didn’t, he only had whatever scraps were available from FEDRA and whatever he could get running around the USA with Tess as his only occasional alternative for support. You can’t survive in the real world behaving like that, you wouldn’t survive even if you didn’t if you had that little support from anyone, definitely not in a world like tlou.
For this I feel like his death was the most tragic but most appropriately done because it highlighted what his character fundamentally was like. An isolated man with little support from those around him who’ve been emotionally pushed away from his past actions. He never got to repair his relationship with Ellie because he never did enough to justify what he did to her fast enough, not to tommy either despite the progress he’s made.
Coming back, it’s also why I’m so happy knowing Ellie didn’t turn out like him in the end( for the most part). She still has a life ahead of here where she can fix things with Dina, she still has the opportunity to not spend god knows how many years isolated and constantly miserable over the family that was taken from her by others, she still has a chance at life to find new happiness soon where the man couldn’t.


God this sequel really is a special game for me in my heart.
R: 38 / I: 5

Cod is unkillable and it’s the gaming industries fault

After playing so many different fps titles made recently along with older ones I’ve come to the conclusion that the fucking giant that is call of duty is unkillable for the same reasons for why WoW hasn’t been annihilated when games like gw2 and oars exist. Outside of having larger player bases the games are mechanically better than the vast majority of their competition.

I hate to say this but it’s correct, I’ve noticed most fps titles that come out have horrible issues relating to the pacing of gameplay and responsiveness. Tactical shooters are a monument to this, crawling around for scraps of ammunition in stalker or leaning every second in a game like r6 or arma simply isn’t fun. I don’t know how they did it but infinity ward and trey arch found through years of play testing and redesigning how to craft a game that has a balance between the free movement and action of a game like half life/doom while having the restrictions and sense of weight you’d find in a game like counter strike or the last of us 2 and it just works, too well. I fucking despise the monetization and managing practices of activision by I’d be lying if I said a game like xdefiant or mw2022 wasn’t legitimately enjoyable for me to play through after waiting for a game that felt like half life 2 or far cry 2. The only games I can think of that have even done anything to bring attention away from the franchise are ADS free shooters like ultra kill or battle it remastered and phantom forces, both games that function more like battlefield alternatives than cod killers. Maybe there will be change maybe…
R: 14 / I: 1

Fwrrrrrreeahhhhhhhhhhhhhhhh

I already hate shows and movies, I haven’t fuckjng watched one in years because all of the ones they keep pumping out are shit, but come on. This is gonna be what the halo show was for fallout. The games already are notorious(yes even the black isle ones) for deviating so heavily from their inspiration a boy and his dog to the point where the games barely feel like they’re related to a nuclear war at all, but this? This is is somehow even worse when it comes to writing and I haven’t even seen what this piece of shit is beyond a trailer in 240p
R: 10 / I: 3
i'm gonna get a VA monitor with (probably?) much better blacks than my current one just so i can play darker games without the immersion-breaking glowy blacks of my IPS monitor

recommend me dark games, preferably horror games pls (thx in advance ❤)
R: 1 / I: 0

Game design study: visibility and camera design

Hi everyone, I’ve been working on a web game directly coded through JavaScript than relying on an engine to get anything to learn how to make games, so I can start getting back to making even better mods. In that time I learned a bit more about camera movement but what I found fascinating is how much of a role visibility plays into the accessibility and quality of gameplay in any title.

I’ve made complaints before about cluttered MMO UI design that makes it impossible for any newcomer or casual player understand wtf is happening if they’re seeing gameplay they’re not responsible for. I learned something from this and it’s also the role auras and camera placements play into this as well. Auras are often a bigger visual distraction to players more than a useful indicator over the status of a player if they’re overused. Take the resin buffs you’d get in the souls trilogy compared to the effects you’d get off an enchanted piece of gear in wow or Minecraft, the former effect tells you directly what to expect from the weapon you’re using while the ladder can quickly be confused with any other buff. The purpose of an Aura is to temporarily provide information to players about the state their avatar, tool or gear is in. If it’s constantly glowing it becomes a distraction more than an indicator because it fails to serve its temporary function and becomes a passive element of gameplay, one whose nature impairs player vision.

Another major way games can harm the players vision is through how they place their cameras. Most third person games place their cameras an offset away from the player character, however games focused primarily on combat like for honour and GOWR or large worlds like in WoW, rain world and la noire keep the camera centred and the reason is pretty smart. A shoulder offset is great for keeping gameplay cinematic and great for shooters since it provides space for the player to see any incoming targets, however a centred camera is much better in general for third person gameplay because it provides clear context to the player characters position relative to their surroundings at all time. This also allows for traversal through larger set pieces or even fights with large enemies in combat oriented games.

However it’s important for the sake of accessibility to keep cameras a maximum distance away from the player avatar at all times, and preferably not let the player have full control over the cameras displacement from their avatar. If it were, players could often be introduced to too much information that wasn’t intended by players to see(see RuneScape 2 with the draw distance extended) or completely irrelevant to a moment gameplay where such visibility would be a bigger drawback than a benefit(1v1 duels in wow is a great example since the cameras far enough from each player that it can occasionally be harder to see what your opponent is doing or get distracted by something irrelevant in the background). Having the cameras view be manually adjusted by the player makes the problem worse as now they’d have to simultaneously manually adjust the camera to serve their needs while trying to preform potential multitudes of other tasks.
R: 1 / I: 0

VLAN thread

Anybody here plays games over VLAN? I played Terraria over Radmin for some time before and would like to have some more players on board for my modded run. Also, what other games you would like to try also?
R: 1 / I: 1

Why could starfield and Elder scrolls get consistent worldbuilding but fallout couldn’t

It struck me how inconsistent thematically the fallout series is from its inspiration “a boy and his dog” and og wasteland. I don’t even know why Bethesda kept the goofy as shit world building elements from fallout 2 and stuck with it for 3,4 and 76. New Vegas could’ve been a fix but throws everything away with the sci fi nonsense and making the legion look like goodwill discount of ancient Rome. When I play TES games I feel like I’m on a separate province with consistent world building and geography containing familiar faces in familiar places, when I play star field I feel like I’m a star treck dystopia where there’s increased conflict, political discourse but most of all hope and love for a technologically advanced humanity. When I play fallout I barely can tell wtf is going on, not a single game throughout the franchise barely even feels like an acknowledgement of the realities of a post nuclear world. It feels like I’m entering another cowboy world with nuclear aesthetics to make even reference it.
R: 6 / I: 2

Skyrim: Beyond Reach

I've just finished playing the Skyrim mod Beyond Reach and thought i'd post some of my thoughts here. I'd played through the mod once before many years ago back when it was a quite a bit smaller in scope and it's questline pretty much ended at reaching Evermore and being knighted. The first time I played it because the mod author had posted about it in a thread on /leftypol/ and i decided to check it out and came away very impressed, but am even more so now seeing the progress and development made over the years since. So if by any chance you still visit /leftypol/ and see this razorkid then love to you and everyone who worked on the mod, it's an amazing and remarkable achievement <3

Anyone else who enjoys playing Skyrim and hasn't tried Beyond Reach I heartily recommend.
10/10 would save Tamriel from Ur-Dra/Ur-Fascism again
R: 18 / I: 0

How did capcom fuck up the movement so bad

The major thing keeping me from getting interested in the RE remakes and village is the movement. Compared to other third person games, it’s really unresponsive. Like I can pick up a game like fallout 4 hell even 3, the last of us 2, or gears of war and get on the move immediately. The movement of re village and the remakes feel really sluggish: you can’t sprint forwards properly, you can’t sprint backwards or to the side, the guns feel like they have trillions of years of end lag between shots, guns themselves have weird recoil physics compared to other shooters, melee combat is awful never use it and the levels are designed in a cramped fashion for lazy scares. I can’t feel scared playing resident evil because the horror element isn’t genuine. I feel weak in a game like far cry 2 because the player isn’t made a god but not unreasonably powerful either meaning actual threats feel like actual threats, like a sniper or a car patrolling the roads. Tlou2 made the infected intimidating by giving them buffs that justified the games difficulty like increased movement speed, instakills, detection + patrolling and mini bosses like shamblers and bloaters. Those things are crazy fast, faster than the player whose moving at reasonable speeds.
R: 5 / I: 0
>he Never played the game about the Irish man in nazi occupied paris who helps the resistance by blowing shit , climbing buildings, wearing disguises, carbombing checkpoints, panzerfausting blimps,grand theft tank,and worst of all, punching nazoids.
What's your excuse?
R: 69 / I: 10

NSFW games

What is your opinion on proliferation of porn games on mainstream gaming platforms?

Like when I first saw shit that I am used to downloading off F95zone popping up on Steam and GoG I got weirded out, but then I though about it and its probably for the best, maybe this will encourage higher quality games rather than shovelware trash dominating the industry currently.
R: 3 / I: 6

VRchat

VRchat /games/
R: 3 / I: 0

micro games like WarioWare

Everybody should play such a thing at least once. A new WarioWare will release November 2023.

Just played through WarioWare Get It Together for Switch and it's not bad, but WarioWare Gold on the 3DS was massively better. And not because the number of micro games is now smaller, as some people are saying. WWGIT has the twist that you visit a micro game as one of several characters with drastically different abilities (some can fly, one can teleport etc.) and it makes such a huge difference that it practically amounts to a much higher number of different micro games than what a direct count tells you. Another thing some people say is Gold was better because it had variety in controls like touch screen stuff and this one is only analog stick plus one button, but it seems just as many people found the constant change in controls in Gold annoying (though it had modes available limited to specific schemes).

What makes WWGIT the lesser entry compared to Gold by a significant margin are mainly two things:
1. The relatively low amount of bonus stuff and game modes, especially in single player. You unlock a "Variety Pack" of ten games, six of which are multiplayer only for no particular reason.
2. The high randomness even by WW standards which makes playing for score extremely frustrating. It shouldn't be a surprise that they did not tightly balance the difficulty of the several thousand possible combinations of this character & that micro game, but what is remarkable is the size of the discrepancy.
It would have been trivial to mitigate both problems.

Space-taxi guys can shoot in one direction sideways & fly around freely. Ninja girls can shoot in one direction sideways & constantly jump and can only be steered left and right. Take a guess who does worse on average (should have a charge-up ability for the shot to make up for that). 9-Volt zips around automatically and you can't make him change direction unless you hang on to something. Couldn't they have made it so that the stick modifies his movement just a little bit to make him bearable, jeez. Wouldn't even use him if he had a 1-up mushroom in his pocket. Penny has a cumbersome control concept made even worse because it uses button toggling to hover in place instead of button holding. (Oh and why doesn't any character know how to duck? Clumsy bunch.)

The game makes you select characters for a team and then one of them gets randomly chosen to do this or that micro game. They should have put in a mode for tackling a mix of all micro games with just one character (with each character having their own high-score table). Another nice mode would have been to keep the random selection from five characters or so to tackle all micro games, but to allow the player to temper the randomness by marking a team leader who then gets drawn twice as often plus a limited number of options to throw away an ongoing micro game and have the current character go at another or throw the character out of the ongoing micro game and restart it with another.

Even with all these hypothetical improvements it would only become a WarioWare Silver. Gold is sooo much better with its extra modes. Gold got a mode where you can change the speed of the micro game you are playing by angling the 3DS. Gold also got a mode where you are a kid secretly playing games at night and you have to pretend to be asleep whenever your mom checks on you and it's absolutely brilliant with random noises faking you out and stuff. Oh my God, it even has an autograph-writing simulator. So Gold set a high bar this one doesn't even come close to touching, never mind clearing. One day of fun, now I am already done.

WarioWare Move It will release early November and will have motion controls.
R: 11 / I: 1
It's better than Fallout 3 in almost every way except the world itself. Bland and mostly empty space, no random encounters or anything worth exploring that made the capital wasteland fun and unpredictable. The New Vegas Strip is too small and boring. I'll admit that Obsidian has nothing on Bethesda in terms of immersive and atmospheric worlds (Ahem, The Outer Worlds). Yeah, yeah it was made in only 18 months. We need a remake of the game for this reason.

Oh yeah, pic related.
R: 5 / I: 0
the ray tracing mod for Half Life 1 has been released! Not gonna post a link because it's gonna look like spam(?), but you can find it easily. i'm really enjoying playing the game again with a new coat of paint
R: 6 / I: 0
To display some of the ingenuity of Ohshima, and his unfortunately scorned cohort Naka, we must look at the Box Fox. The Box Fox is a powerup from Balan Wonderworld that has gained infamy; yet, the source of its infamy is entirely the incompetence and slow-mindedness of e-celebs.
The player will acquire the Box Fox powerup in the 4th level on a cliffside abound with slopes, at which point they will be told that the Box Fox will randomly transform them into a box. Almost all players will then start walking backwards down the slope, at which point they will be turned into a box and slide off the cliff to their death.
The humor of the moment is unmistakable. The Box Fox is based on the shapeshifting kitsune of Japanese myth, known for their pranks and mischief. To kill the player in such a comical manner is befitting of their nature. The player will lose, at the very most, 30 seconds of progress, due to the Box Fox being discovered very shortly after a checkpoint. The player will lose nothing but the Box Fox powerup itself.
So why did the internet at large mock Balan Wonderworld for the Box Fox? It's simple. Low IQ people don't like a joke being made at their expense. The concept of a game killing them for a joke is too far, especially in a game like Balan Wonderworld which most of them were already predisposed to hate because of its reputation and dogpiling at the time of release. Rather than identifying the Box Fox as a clear joke, they instead ascribed it to poor design, due to the aforementioned low IQ. That being said, if a powerup like the Box Fox were in Mario Odyssey or some other Nintendobab game, they would have posted about it on Reddit on mass numbers praising it for its wittiness. Herein lies the idiocy of Balan Wonderworld's critics.
R: 11 / I: 4

Completionism

I’ve beat
Celeste
Just finished Dark souls 2
Far cry 2
MW 1 and 2, (the originals)
Sly cooper
Fancy pants, (every game)
And the first infamous game with my uncle
How many games have you finished?
R: 2 / I: 0

Shouldn’t vault tec been the enclave?

I don’t get the writers decision to keep vault tec and the enclave as separate factions, or even not make the first antagonists of the first games explicitly the corporation. They’re the first roadblock to the health and longevity to a substantial portion of humanity, they’re responsible for most of the major innovations used by settlers, raiders and officers alike, they should’ve been the first major faction.
R: 6 / I: 1
Ken-Xi Jinping?
R: 33 / I: 7

I hate game over screens

David Cage was 100% right on this one, they are failure of game design. Both immersion braking and challenge trivializing, because what are you going to do when you loose the game? Hit the reload button and continue like nothing happened.
I recently finished Battlefleet Gothic: Armada, and just now rage-uninstalled its sequel, and these two games perfectly illustrate why game over screens are bullshit. In the first game, you loose the game when you loose 50 systems to enemy (and also final mission I guess), other than that you can fail any single mission and continue the game, but of course, now having to deal with consequences of your failure. You failed to protect a system? You get debuff until you reclaim it. You failed to protect a system in one of the story missions against Planet Killer? You get debuff, but no way to remove it because there is no longer a system to reclaim. Failed to keep artifact out of hands of Chaos? They are more aggressive now. Got your ship damaged? Pay to speed-repair then or make do for couple turns without it. Even if the story is basically linear, it still lets player build their own narrative this way.
Now in Battlefleet Gothic 2, whats that, enemy decided to focus fire and blow up your admiral? Eat shit, game over, reload. Nothing, no consequences, just bad taste in your mouth. And there is no reason it had to be this way. Even if he just respawns, you still at very least get punished by loosing a ship. Or have player pay for having him respawn, of reset his level, give him some negative trait, anything.
Anyway, because I am a retard with no self control, I am currently trying to recover the deleted save files so I can reinstall the game and continue. I am going to make my own "game over" free houserule, reload right before the battle, delete my fleet, and continue from there.
R: 6 / I: 3

Fires of rubicon can’t fix the hole left by anthem

For a studio like from software that has so much experience with visually interesting world design it’s astounding knowing they couldn’t beat anthem. This isn’t an issue with FOR its just a reality of how much potential was wasted on the ladder. It’s crazy knowing how much was just fucking lost the day BioWare fully pulled the plug on their own game, and even crazier knowing the closest title to come close to fulfilling what the game was trying to be still couldn’t hit it almost half a decade after it launched. Fuck fuck, I’ll still look into playing rubicon but man the pang of sadness felt knowing there was a game just like it that could’ve been so much fucking better and in some ways is in comparison to the one released today hurts, so much.
R: 19 / I: 6

Games where you kill cops

Hard mode: no GTA games
<specially GTA V where you're more likely to just end up fighting 12 year old in oppressor bikes

right now i'm playing:

>XCOM

<you fight corporate cops there's nothing more cool than cornering them into cover at the end and blasting their asses with all my modded guns

>Red Dead Redemption

<Literal illegalist-pilled game every heist mission is such a thrill even if they start a bit slow

>PAYDAY 2

<old game with mods i love making blursed weapons and blasting cops with them then making them surrender and executing them anyway
R: 0 / I: 0

Jesus the older version of Abby was brutal

From the concept art it’s clear ND toned this character down from what they were going for by like a lot. Abby was way skinnier, used guns and blades like Ellie but she was as vicious as her when it came to kills, protagonists no exceptions. The fact that the first encounter she has with Ellie after straight up slicing off Joel’s arm happens when the several members of Jackson are captured by WLF soldiers and executed collectively, only to have Abby fully armed against Ellie is really dark. I don’t fucking know what happened during the writing phase that saw her have such a drastic change in character but man, this version is horrifying and I’d hate having her in the game wether or not she gets killed by Ellie just for how terrifying she is. Hell her post enslaved concept is so brutal I’d question if the game would get straight up banned like mw2 for being too violent.
R: 2 / I: 0

Light attacks

I know to so many animators this doesn’t and shouldn’t matter at all but I feel Iike it’s something worth the effort to acknowledge for hack and slash titles. (I’m not a professional so take this with some level of criticism) typically most attacks meant to come out fast, barefisted or with a blade/blunt don’t involve the any part of the body moving backwards at all. In fact the entire point of faster attacks is to use the individuals body to quickly throw out a generally short but swift attack. This typically means these kinds of attacks wether it’s a basic jab, thrust or swing ends up covering little area but enough that it’s not entirely reactable for the person receiving the hit. In nearly all hack and slash titles this doesn’t happen, monster hunter, Witcher, Skyrim, dark souls, I could keep going. It makes the combat feel a lot less brutal and a lot less difficult when every normal attack has someone taking ages to throw something out in the most overly dramatic fashion possible. If there was a mix between fast, and swift attacks followed by highly telegraphed swings covering a large area, attacks you’d find with some of the lothric knights in dark souls 3, or basic jabs in tekken, it would help make these titles feel just a little more interesting.
R: 1 / I: 0
Truxton, Truxton, we want Truxton.
R: 13 / I: 2

A document on why Skyrim’s combat sucks in comparison to other games and TES as a whole

Have fun reading to anyone here that does that.
R: 16 / I: 2
Guy undergoes failed blood transfusion gets crazy hallucinations and starts murdering randos and wild animals in southern Britain
R: 18 / I: 2

Build design and mechanics

Do you advocate for classless societies or do you prefer classes in your games? What about advancing skills/attributes on use vs a point buy system?
R: 2 / I: 0

I don’t get this aspect about ubisoft

During the development of splinter cell and AC unity, Ubisoft was developing their still widely used methods of node based animation. It’s why the games feel so smooth and responsive movement wise to this day, but there’s an issue. Shortly after the conclusion of splinter cell the studio would go onto develop another technology, motion matching. Basically it’s a similar technology to uncharteds physics animation system, but it’s specifically links the movements of an actual person to any character. The difference between it and NDs techniques aren’t huge but it does bring a question. Why exactly does AC mirage and Valhalla not use this tech they just made. Mirage is especially weird for this, the animations are fine but they lack the physics based transitions the team made for splinter cell and previous AC games. I want to feel like this was a deliberate choice for the sake of improving responsiveness to the player, similar to what the studio did by downgrading physics from far cry 2 after the Dunia upgrades. But that still doesn’t explain to me why the animation transitions had to die with those downgrades. Was it budget? Did the team have collision issues with the anime? What happened.
R: 10 / I: 2

I think tlou2 would’ve been worse if it started off with Abby

I’ve seen some anons on community forums and mainstream social media sites like Reddit, YouTube or 4chan suggest the story wouldn’t have gotten as much backlash if it started off with Abby and not when players would hate her the most. I don’t believe that’s wrong, but I don’t think the story and the experience would’ve been better as a result.

It was clear on druckmanns end that starting off with Abby right after Jessie gets shot was fully intentional, and was supposed to piss off the player. The entire first half of the game is specifically setup to get you to hate Abby as much as possible, having it suddenly transition to her perspective at such a specific moment would be considered suicidal by any other director if that wasn’t the goal. By having the story start off with Ellie, a character the fan base already connected with and ending off with her resolution with Joel, the story feels more closely connected to her as a character and Abbys impact on her. Letting the game conclude with Ellie stating how she felt about Joel’s actions and then not being able to state what she wanted to do with her relationship with him at the same period when Ellie is moving on with her life past Abby makes it way easier to understand not just why she was so angry, but how she was such in a miserable state of mind well past the death of Joel. It’s not just the fact that Joel died horribly, it’s the fact that he died at a point in her life where she wasn’t able to let him know that she forgave him and wanted to make sure he wasn’t completely abondoned by those that loved him during what were his final days. If the game introduced abbys arc just after that, it wouldn’t have hit right. I wouldn’t have felt as angry, I wouldn’t have as much of an understanding of Ellie as a character, I wouldn’t have been as open to understanding the conditions required for Abby to even go after Joel to start. Obviously the way the game was paced pissed the living shit out of so many players, but I think it was a risk worth taking if it meant getting a new, and in my own opinion, thoughtful and experimental way of concluding a character arc.
R: 26 / I: 17

What are your "Fuck you I liked it" games?

Babylon's Fall was done dirty.
Friday the 13th isn't anywhere near one of the worst NES games.
R: 12 / I: 2

Spectacles in game design

I’ve been thinking about the last of us 2, a lot and something stuck out to me for why the game felt so different from so many others; there aren’t any spectacles at all throughout the entire game. For those that didn’t ready debords book, a spectacle is a thing to stare at, a thing to grab your attention. They exist everywhere, as billboard ads, celebrities, online variants of click bait, exaggeration in news headlines etc. Games have them too but they’re designed in a much subtler ways, typically through UI pop ups to reward the player with something they did. Achievements, damage text, shaky cam during action scenes, flashy combat effects, epic music. Tlou2 feels different, outside of a minimalist hud design the gameplay never feels like it’s trying to grab the players attention in anyway, similar to how dark souls 1 makes no attempts to impress the player with anything outside of what exists in the game world. It feels brutal, the music is subtle and is synced with the emotions felt by all characters in it, takedowns and fights aren’t overly flashy or stealthy like in far cry, they’re fast, vicious and filled with flaws. It’s strange for me to play something that makes me feel physically and emotionally exhausted, but I want more spectacle free games like dark souls, far cry 2, tlou2, and more barren in visual and auditory rewards. It makes me feel a lot more connected to the game as a game and helps sympathize with the crushing realities of the characters in them as they grow past their own problems.
R: 4 / I: 1

Worst souls 2

Dark souls 2 sucks mainly because of the health management and world design. The ladder is bad for a lot of reasons but the former is cartoonishly awful for much simpler ones. I don’t think the hit boxes are a problem in comparison to other souls titles considering hit boxes in general weren’t that great until ds3 anyways. What I do find infuriating is the health management of ds2. I feel like the development team was trying their hardest to address estus and roll spamming found in DeS and ds1 but addressed it in the shittiest way possible. Like wtf is point of effigies? New players just get punished and will quit for how shit it is and veterans will never use it because they don’t suck or farm it brainlessly because it’s farmable, and none of that shit matters because they made healing fucking infinite for no reason and without consequence. Fucking blood vials in bloodborne at least got nerfed by making them progressively more expensive and making blood vial farming unfun, and pointless. In ds2 it’s so fucking easy to blast through the game entirely by spamming this shit and even worse on NG+ its way more efficient to start mashing shrooms since they’re the even more OP version of life gems.
R: 5 / I: 0
Can't think of anything else to do, so I'm voicefagging. Anyone want me to say some stupid junk as Papyrus? I've attempted Soldier in the past, but people haven't been happy with that so don't choose that unless you're okay with it being terrible.
R: 1 / I: 0

Damb, epic should release a third fortnite title

The engine and qol updates in present fortnite are really impressive. The game looks so much better to me than when it first released, and I’m glad the studio has put so much effort to bring it to where it is now. It would be wonderful to see a third fortnite title with all these features.
R: 10 / I: 4

Is kojima a marxist

Yes or no?
R: 50 / I: 16
My game is about to come out! For those who don't know, Demolish or Die is like Red Faction: Guerilla meets Infamous, meets Ratchet & Clank, meets Zelda. I have improved it drastically since my reveal here (>>22346), in all aspects.

It's out in early access, but it's actually already finished. The release date (June 16) is for marketing reasons. I completely butchered the marketing, by the way. Really should've hired a marketing agency or something… Wish me luck!

Anyway, here it is in case you're interested: https://store.steampowered.com/app/2147890/Demolish_or_Die/
R: 5 / I: 1

I hate the world design of world of warcraft

I dunno how there art team managed to do so much but fuck up something so simple. Most games don’t fuckup world design as badly as wow has. What I’m referring to is the dramatic changing of biomes and climates over laughably short distances, the fact that the games lore and aesthetics is based on “the lost Vikings” and Tolkien’s work yet barely features any coniferous trees, Southern and eastern European style infrastructure or the fact that you can have East Asian inspired tigers and dragon like mounts occupying the same space as African and indigenous American buffalos and bulls and on occasion, cybernetic elephants. I dunno wtf happened after mists of pandaria that just saw what the games sense of place eradicate completely but I’m not liking it. Azeroth is the size of a continent not a planet as large as earths that can have so many different identities all in the same place at the same time and make any consistent sense.
It’s like the world design of dark souls 2 to an extreme
R: 3 / I: 0
>persona 3 official design works interview with the developers
>the reasoning behind the mechanism of social links differing based on the characters gender

every time this gets posted it conveniently excludes the part directly following this where they say "yeah so that's why we had a woman in charge of writing the social links"
R: 601 / I: 192 (full)

Leftypol gaming

What games do leftypol play? I played through Stalker recently, I also like Deus Ex, Mount and Blade Warband, Dark Souls. I play supreme commander daily and generally enjoy strategy games.
R: 2 / I: 0

Cruis'n Blast sucks

🎶 Cruuuuuuuwuuisan DAS RITE come mong go cruisaaaaaaan AWYEAH Lesbo Cruuuuuuisan 🎶

Cruis'n Blast for Nintendo Switch is colorful fast food. First time you race a course feels like your life turning into an amazing action movie. Second time you race the same course is also movie-like, but in a bad way. You suspect that explosions and stuff are rigidly scripted to coincide exactly with where the player is. In time trial you can slow down and see how the game falls apart: Animals slow down just like you, rockets and even falling rocks idle in the air.

Worst of all is how rarely collision detection happens. No experienced gamer expects the collision geometry to be as complex as what you see, especially in a racer that doesn't present itself as a very serious affair, but here the amount of things you just pass through almost touches the negative record for a game made this century (still your the winner, Big Rigs). Massive monsters and explosions can't ever hurt you as human-controlled cars take no damage from anything, which is a tolerable design choice for a 90s style arcade racer IMHO, but you don't even slow down and just clip through. Most of the chaos is just purely optical. Do you like the squid item in Mario Kart that does nothing but obstruct your view a bit? Would you love a racer to throw many variations of the squid idea at you? Well that's what you get here with the rockets & and explosions & dinos & UFOs and nothing else. 30 years before this Switch game F-Zero on the SNES had tracks with wind coming from the side you had to steer against, in Cruis'n Blast you have a storm or torrent of water crossing the track and there is no effect whatsoever on the steering.

You play a course for the first time on the lowest difficulty and in the last few seconds you make it from third place to first place. Then you practice and practice and practice and level up your car and what not, play the same course on the lowest difficulty and… in the last few seconds you make it from third place to first place. The amount of rubberbanding is off the charts here. The beloved Mario Kart is notorious for rubberbanding too, but most people playing that can achieve an early and persistent lead in first place on the lowest difficulty and better gamers can do it on higher difficulty as well. Here it is impossible even on lowest difficulty. Buy five extra "blasts" (nitros) to add to your default three. Use them all up at the beginning of a longer track and see that this does not put you in the top three for even a moment. Do the first half of a race without steering at all and then put in some effort and see how much rubberbanding happens. This is just asinine. (I've even seen one play a hacked version with infinite blasting reaching 1st place on normal mode only in the last 10 seconds of a 1:38 race.) Hey game designers, if you don't like the thought of a player getting the lead early, just spread out the starting positions.

There is a mode that demands you do four races in a row and it gives you an infinite amount of race retry options. Money to win literally lies on the street and you collect it even if you don't quite manage to touch it. It is all too easy to make CPU-controlled cars explode and then doing it isn't useful unless the end of the track is in sight because they immediately respawn (sometimes in front of you). You can do a side wheelie, but where are the narrow openings for shortcuts that would make this move really useful? Falling off the track doesn't lead to a game over or a restart of the race or even the loss of two seconds and a teleport back because… falling off the track simply cannot happen since your car bumps into invisible walls or just floats in the air above a chasm. What these design decisions add up to is this: There is no feeling of mastery here and no thrill of pushing your luck.

So is this game a solid 10 or what? HAHA. No slipstream effect, no other game modes beyond the basics, no ghost data in time trial, no option to watch a race replay, no sexy people waving flags and handing me awards, no message from the makers telling me I'm a good boy or girl or robot for collecting all the keys on the tracks. There are loading times even for just getting to the main menu or redoing the same race (there were games on PS1 like Wip3out that avoided this). All courses are A to B only (unlike Cruis'n World on the N64). What else can I moan about? Oh yeah, for a game with such a goofy over-the-top style, there is a remarkable lack of air control. But if you only play it for half an hour, it feels like one of the KOOLEST GAMES EVER M8. So despite everything I said above, it's an excellent choice for kids having a party. No need to tell them that the odds for getting pushed down a cliff or destroyed by a meteor or eaten by a giant ape are zero ;) Let them sweat in terror I say. I rate this a 3/10 for serious gamers such as myself since it has so much rubberbanding and so much stuff you just clip through it almost ceases to be a game! With a few simple tweaks it could have easily been a solid 7. Oh well.
R: 12 / I: 4

Man fuck Amazon for blue protocol

This game learned nothing off ff16 or isekai anime. Overly flashy combat effects, endless screaming, unnecessarily high pitched voice acting, anime faces that don’t look like faces all stacked on top of the most generic fucking world building design that I would expect from any generic isekai slop. God I can’t fucking illustrate how much I loved the worlds of made in abyss, Tamriel and avatar for how much care went into making those places feel organic.
R: 4 / I: 0

I can’t get over anthem. I CANT GET OVER IT

I don’t think there’s any case in gaming history where a game this large and this ambitious managed to not just have a shit launch but end up completely abondoned even with having core elements of its gameplay finished. I know the development cycle for this was fucked up, I know EA and BioWare could give a rats ass for this title but knowing they just flat out gave up, not just move on to another IP like it but give up on everything they wanted with it and never bring any of the concepts suggested by what could’ve been one of the most unique third person shooters to date, it hurts. I’ve been waiting for another game since elden ring that could make me feel the same way about open worlds as anthem during its trailers could. God damb what could’ve happened with this…
R: 4 / I: 2

A pretty simple solution to first person hitscan

For those not familiar with the term, hitscan refers to a design choice game developers of first person shooters use to make sure the projectile ends up hitting the target and not the environment around them. What’s important about this is that rather than having the bullet eject out of the ingame muzzle the bullet itself auto hits a target based on a position vector from the center of the players monitor/screen to the target. Thus bullets may occasionally pass through objects clearly obstructing the position of the firearm being used by the player but still hit the opponent because of this, an easy example is with a box in front of an opponent while the player is angled just enough so that the position vector still points towards their target even if the gun itself visibly is colliding with the object in front of them.

Here’s an easy fix, just do what modern warfare 2022 did by adding leaning and mounting guns on fixed edges. Similar to third person leaning in the first gears of war titles, having the gun simply go into ads and pivot as the player stops and aims near a wall can allow developers a way to keep projectiles eject out of the muzzle of the gun without relying on hitscan to make sure those rounds end up where they should be. It’s also semi realistic and adds new styles of gameplay by offering the player multiple positions they can fire in to keep themselves protected without having to rely on leaning seen in games like r6 where the mechanic at a high level can be abused
R: 12 / I: 3
Thank fuck Nintendo never made an edgy "realistic" copy-cat of Ocarina/Twilight Princess Zelda again. That Wii U demo they showed decades ago looked like ass.
R: 8 / I: 2

So what happens to all those metro cops and soldiers?

Since 3 isn’t out and after finishing episode 1 I’ve been thinking about where combine troops are after the transmission got cut. After all, with no advisor or threat of annihalation by the rest of the combine some of the combines human members like the metro cops have the opportunity to flee for the first time in 2 decades. My best guess offers three cases

Former metrocops joined the resistance for two reasons: to fight back against xens wildlife and the remaining combines alien forces, or to rebuild society. Overwatch soldiers stopped finding a reason to fighting and simply came to either wander the planet, without memory of the world before the 7 hour war. They simply roam without purpose and may have been abducted by either the remaining forces of the combine to resume their war, or taken captive by the resistance to be studied and potentially regain their memories and humanity. Case three, the combine now operate similarly to the aliens and still continue fighting against the resistance. Here they would be at their most vulnerable without clear coordination from advisors or any other leaders and may be overwhelmed by earths remaining human population, seeing their conclusion as the last remaining threat the combine offered before humanity comes to restore itself and the planet.
R: 14 / I: 0
is it ok to skip the first games before playing the following games (?):
-Resident evil 4;
-Metal gear solid 5;
-Diablo 4;

I want to play these games, but I'm afraid that not playing the games that came before them is going to hurt the experience and make me a poser + cringe
additionally, is playing the remake of resident evil games first instead of the originals morally wrong? Thanks in advance ❤
R: 15 / I: 9

I'm modding new Vegas now

Been fidling with the geck and decided modding new Vegas's overworld to feel less empty and it's components to be ever slightly more balanced. currently starting small with revamping some locations in good springs, gonna learn how to create new cells later.

Just like with the skyrim thread all updates will be posted here
R: 73 / I: 11

when will the game industry crash?

i am hoping for an industry crash, a reset of this whole mess, gaming as it is now its bad, you have to look outside the whole mainstream media and sites for good releases of indie games, triple A games are mostly generic, boring copy pasted versions of each other or remakes that capitalize on nostalgia, and lets not forget, multiplayer games, its good to have some uncompromised fun from time to time, but where are the mainstream single player, rich in story and world games? im not asking for the 50th open barren world, im asking for something creative, captivating, for me gaming is not a passtime its something that can teach us, like a book or a movie
R: 28 / I: 11

Final Fantasy XVI

The graphics and combat look fucking incredible in my opinion. What do you all think?
R: 3 / I: 1
Cleveland irl vs hillcrest in the tlou2 🥴
R: 6 / I: 1

Starbound source code leak

It has been a long time since Chucklefish pretty much abandoned further development of it, but as it turned out the source code leaked month ago from Steam's Git and was cloned to several repos since. Here it is:
https://git.leftypol.org/hexenkatze/Starbound
Clone, fork and compile it at your leisure.
R: 18 / I: 1

Battlebit

>game made by 3 people
>has features at launch that battlefield added months after release
What isn't there to love?
R: 10 / I: 0
I recently replayed the trilogy and tried out Andromeda for the first time. I don't want to talk about the ending of 3 because it's been discussed to death, but more about the direction of the series and some of the underlying themes.

In Mass Effect 1, the central idea is about humanity's place in the galaxy: will they work together with the council species or advance their own interests at the expense of everyone else? The framing itself is (although not that unusual for fantasy/scifi) worth commenting on because every species is governed by an ethnostate, and representation on the council is through a representative from each ethnostate deemed worthy of joining its ranks. The games never reject the framing either, only examining some of its consequences like the sterilization of the krogan. Humanity's government is expansionist, militaristic, and dominated by corporate interests, with entire planets handed to corporations for colonial settlement. Other species have corporate worlds as well, the asari in Mass Effect 2 are even shown to have a world with legalized slavery. Mass Effect 2 drops Mass Effect 1's theme and goes for a "grittier", action movie/heist story. Andromeda tries to address them but they lose all salience when the conflicts are an entire galaxy away and 600 years in the past. 1, 2, 3, and Andromeda all bring up AI and organic/synthetic conflict but they take it in 20 different directions and use it as a convenient plot device more than something to explore.

The art and music for each game is great, and the combat and level design gets progressively better with the series, but it really feels like they lost the sense of exploration the first game had. Not as in exploring with the Mako, which sucked, but reading planet descriptions for interesting tidbits and getting the sense that the galaxy is much bigger and more mysterious than the player will ever realize. With each installment the galaxy feels progressively smaller as the overall stories get more focused, but the pacing isn't any better for it. Looking back, the Reaper invasion seems like the wrong direction for the series, and I sincerely hope they aren't setting up for another synthetic vs organic storyline but that seems like all they can write about anymore. I expect they'll lean even more into action movie explosions-and-narrow-escapes stuff with 4 as well.

Hot take: half the squadmates in ME2 didn't even belong in the story.
R: 1 / I: 1

Let's come up with the ideal and worst possible game out of different genre features

Along the lines of the following joke: "in Heaven the cooks are French, the policemen are English, the mechanics are German, the lovers are Italian and the bankers are Swiss - whereas in Hell the cooks are English, the policemen are German, the mechanics are French, the lovers are Swiss and the bankers are Italian."

I'll start, we can do it one genre at a time

Heaven: JRPG music
Hell: JRPG combat system
R: 25 / I: 6

whats the best ending for disco elysium?

i think lefty harry with cuno, if you see that idle animations with cuno they seem to be bonding, also cuno deserves a second shot at life, what do you think friends?
R: 40 / I: 7

Why YOU should pirate Paradox's game and products

As a latin american, its always good when these companies care about localization,regional prices etc, back in 2022 if im not wrong the Latin american representative was fired, the reason? latin america is not "profitable" enough so they will focus on NA and EU, mind you these are the same people that say they value equality, if they arent getting money you aint worth a rat's ass to them.
Second, Matthew Dawkins a Freelance Writer and Developer for Vampire: The Masquerade, is racist prick, who thinks and writes all native people as "Savages" ( he is writing about the Abya Yala ) ill add the prints

TLDR: dont give money to fascist pricks who only care for money and parade you like a prize
R: 1 / I: 0
your favorite niche IP finally gets a new title….but its a musou game
R: 5 / I: 3
Ngl, I'm kinda excited for this
R: 5 / I: 1

I dont have high hopes for silent hill 2 remake

i dont have my hopes up for this remake
Even tho the story of the game is already stablished, Bloober seems to not understand what psychological horror means, take for example the blair witch game, in the good ending you kill yourself, to bloober team people with trauma are so dangerous, they're better off dead, the solution to mental health issues to them is bullet to the frontal lobe, if this game is a "re-interpretation" of Silent hill 2, we can expect the most shallow portrail of mental health issues, that game has good portrayal of menetal health issues, and dont even get me started on the medium game and their portrayal of a survivor of sexual assault and how they handle that narrative.
and before people say "oh what about the in water ending"
Difference is that In Water is never stated to be the definitive solution to the Jame's situation.

In The Medium, you only have one option and the game tries to hammer it in your face that its the only """""logical""""" way out. Even the achievement for beating that game acts like its a definitive solution to the topic, which is gross and irresponsible.

Considering Bloober Team already doesnt understand, or willfully changed the main character's behavior just from the trailers alone, do you REALLY think theyll handle the other characters and endings well?
R: 3 / I: 0  
Hi, My name is Zachary Zacharias, and I am the zookeeper at the zoo here in Goron City, and I'm here today participating in the fundraiser. Our zoo is greatly in need of some additional resources to help house and feed the animals, and continue to provide a wonderful opportunity for the children in the city of Goron. To help me here today, I've brought one of our animals with me. This is Tommy Turtle, from the zoo. Tommy is one of the outstanding attractions that many children come to see here. Obviously, they feed Tommy, you can see how large he is. He is far beyond the size of an ordinary turtle. In spite of the fact that he seems well fed, most of our animals are not, and we do need addition help buying food and helping to shelter the animals. So I'd ask you, please, if you're here in Goron City, just stop by the zoo, say hello to Tommy and some of our other fine animals, and we'd appreciate very much a donation to help us keep the zoo going. Thank you!
R: 15 / I: 1

Diablo 4 was a step forward for blizzard

The game in some ways does feel like d2 or even like d1 in some moments. What matters for diablo, well really for blizzard in general, is a shift away from power creep and convoluted rpg progression.

Bethesda did this with oblivion and Skyrim and now blizzard is doing this with dragonflies reduced level cap and diablo 4s progression and combat mechanics. Things like 100+ level caps, damage in the millions being seen casually in endgame content for either games listed, enemy spam, and more are visibly gaining attention from the studio as legitimate problems to these games and I'm hopeful for where they go. Personally I hope they fix the awful crafting and profession system of wow to make gold a primary resource for crafting materials and just scrap professions all together since even hardcore players barely understand their purpose
R: 17 / I: 3

Rdr2 and tlou2 are technical marvels

I can’t get over these games years after release they’re just really that well put together. Nearly every single action of these games is animated and with a noticeable amount of detail.

These animations can include limb specific hit reactions when an npc gets burnt in a specific section of their body, transitions from gameplay to cutscenes being seem less, weapon upgrades, looting animations, or simply just having NPCs and the player have their foot properly match up to the terrain they’re standing on the list of small details that build up to provide a super immersive experience for the player just goes on and on. It’s so so easy to pass by these qualities when you’re used to playing games made with this much love. Oh man I really truly do hope the technology that goes into engines like euphoria physics, or proprietary or even just the things both studios have made with havoc directly become more available for smaller studios. These games show a better direction for games overall and what they can be
R: 22 / I: 1

This is E3 2023

This is E3. You know it. You love it. Come and get your slop, gamers.
R: 5 / I: 2
/games/ does anyone want to start an online tabletop RPG group with other anons? what games would you want to play? What games would you want to run?
R: 8 / I: 0

AI implications for gamedev

AI will be good for games, actually.

It will allow games like Morrowind to have fully voiced characters without needing to have either the hours put into voicing or the many audio files. Voice work will no longer consist of doing hours and hours of reading lines. It will instead consist of creating a distinct voice characterization with the most important lines and for the AI to read the rest (including procedurally generated ones). That is good news for voice actors because it will make it easier to voice characters, especially the more demanding ones. The actor will only need to read a small percentage of lines where the character screams and shouts for example, and the AI voice model will be able to use that for a wide variety of lines in the game. Since voiced characters has become standard (and creates bottlenecks with games like Skyrim), meaning that with similar amounts of effort from actors, there can be much more content in the game. If you combine that with chatbot-like systems to flesh out the dialogue, it means the writers can create more content with the same effort. It will allow much bigger and richer games with a much more efficient use of people's labor.

The same will also apply to all other assets once dynamic generation is good enough. There will be better dynamic models and textures, lighting systems, etc.
R: 22 / I: 4
Once you find out that the same people own both the grading houses, and the auction houses, it all just clicks into place.