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R: 0 / I: 0 (sticky)  

Hello /games/

It has recently come to our attention that the users of /games/ are seeking a reliable method of communication for online play and general conversation about games. I am unsure if anyone is aware, but, there currently exists and unoffical matrix room specifically for this located at: https://matrix.to/#/!YWrRUKLasccyNpfbue:matrix.org?via=matrix.org

Leftycraft community ( >>9389 ):

If anyone is interested in gaming discussion, or, online discourse please feel free to join. That is all. Thank you~
R: 22 / I: 4

why do people side with caesar's legion?

legit question, and who is the better choice for the wasteland?
i>inb4 ncr
R: 170 / I: 38

HoI4 + HoI4 modding thread

By Blood alone waiting room edition.


I didn't realise they also reworked the Far-Eastern Collapse.
If Kerensky fucks up the Manchu's still take over the West, Republicans run off to Transamur and Vladivostok and then either become one of two different flavours of authdem, Ukrops spawn in the north, but can either be SocDem or Banderites who are now properly set to reactionary.
Harbin proper gets to keep some of the south now, Its either led by Gastev who calms down his autism a bit and becomes PopSoc

R: 25 / I: 3

Retro games thread

What are your favorite games for old consoles? The older the better, but if you are young as fuck I understand even PS3 might be retro for you.
R: 235 / I: 95

/games/ meme thread

R: 14 / I: 2

Games set in communist/socialist nations

Check this out. An erotic visual novel set in a Soviet pioneer camp. WTF.
R: 6 / I: 0

White Boy Rants about Bideo Game Titles for 30 minutes

Do you share his criticisms?

I liked the 40-minute rant on Game Packaging
I don't believe in collecting video games as much as him tho,

What you own physically at least must be the best of the best, Creme-Da-La-Creme
R: 123 / I: 26

Late Capitalism Simulator

Lately I’ve seen a huge influx of good games that try to update the outdated capitalist realist Cyberpunk genre to the current political and economic landscape. Stuff like Disco Elysium is getting more and more recognition they rightfully deserve for depicting the hopeless and bleak death of modern revolution. However they’re still have some semblance of hope like with Ghostrunner having the corporation being destroyed by a revolution in contrast to the sad oppression of the system.

Another great but obscure example is whatever the fuck Cruelty Squad is. It’s fully embraced the boring drug fueled dystopia aesthetic while delivering basically Deus Ex but without the stealth. Compared to the faux shell of a Cyberpunk game 2077 was (full of cyber but nothing about the societal implications of such technologies other than some edgy infantile “message” about “soul”), this game have everything and everyone be miserable using the cyber-enhancements. Space colonization and AI being pipe dreams. Corporations are not knowingly malicious but only apart of the rot of capitalism.
R: 16 / I: 0

which path should i take on vtmb

which one is more left leaning?
R: 4 / I: 1

Gundam Evolution

Anyone playing this? Its a pretty good game. The main problem is pay to win, you can get mechs through in game money but you can also just buy them. Balance is also a massive issue, Exia stomps everyone and can 1v6 since it appeals to teenagers the most, sort of like Yone in LoL. The Sazabi is pretty fun though and thats also one of the coolest designs.
R: 0 / I: 0
What do you think of the concept of loss of humanity/essence from implants in Shadowrun and Cyberpunk 2020?
I've seen some criticism that it sort of kills the fun of being in a transhumanist game because you can't switch a limb for something silly because any implant is going to be detrimental, i.e. you'd rather get some weapon than place a coffee dispenser inside your torso.
R: 88 / I: 13

best/leftist videogame youtubers/content creators

what do ya'll watch on youtube? and which do you consider leftist-ish?

i personally can't get enough of


<probably more of a libertarian but has given a couple more jabs at capitalism lately
<keeps his politics to himself but a lot of people agree is more left leaning
>Scott the Woz
<definitively a consoomer but even if unintentionally can be critical of capitalism at times
>Angry Videogame Nerd
<not likely leftist but it's always a classic
<not a leftist either but funny as hell
R: 224 / I: 75

/Ukraine/ thread - Childhood Games Nostalgia Special Edition

So, we ended up discussing childhood games in the /Ukraine/ thread, but since it's off-topic, this thread was created to continue the discussion.

Post and discuss your childhood video games, 2000s/1990s/1840s/whatever nostalgia, old games, and most importantly, have fun!
R: 2 / I: 0

All Platformers are Surrealist

I agree with the idea of this video that Mario is surrealist,

Like nothing in it sounds like common sense, Why tf is a plumber fighting a mutated turtle dino, for a princess?
Everything about it is like a weird dream

But it has become comforting, and "nostalgia" for lots of people,
Does that mean surrealism is relative?
R: 69 / I: 17
It's 2022 and TF2 still slaps.
R: 16 / I: 2

When you look for this perspective...

Gaming really is beautiful
All those generations, years, It really is an art

Which era was your favourite?
R: 4 / I: 2

Cult of the Lamb

GOAT or not? Been playing this for a while and I like the whole critter cultist commune building thing as well as the aggressive melee-focused combat, but I also think that the followers themselves are a bit too shallow and that the storyline could be longer instead of simply ending with you killing/recruiting the cat god guy.
R: 4 / I: 2

Apex review haha ;_;

Ok so one of the first and most obvious things about apex is the performance, the game really should run on most systems as good as hl2 considering the graphics of apex are nothing fancy yet the performance is visibly bad even with good systems but that’s not everything

For some reason matchmaking takes forever
<but it’s just a br game that’s natural
Yeah it would be but one it takes forever even on arena this still takes to long and the visible issues with consistency in lag especially on controller when compared to games like csgo is horrendous.

Now on to the actual game. It’s sweaty is what I first realized when I logged in. And by sweaty I don’t mean as if this game is hard to learn most of the movement and aiming shit can be picked up in a couple minutes to hours at most, or even in the sense that the people in it are hard to play against. I mean this game is sweaty in the sense that the game modes are designed to be unnaturally tense for no reason and the tf2(valves tf2) like mechanics attached to arena whom shouldn’t even be sweaty but just a run and gun bullet fest you’d play for laughs with friends suddenly becomes an oceans worth of salt and sweat taking the fun out of matches while you wait for several seconds to do anything and die in even less time all while lagging due to latency and performance issues mentioned above if your playing on an old system. So fucking weird considering I played this game a lot when it first came out and it felt way less tense and way faster
R: 5 / I: 0

Erotica in Video Games

How long has this been going on?
Which were the first ones

Has every console had a nudie game, I need to know literally everything about this
This is important

Let's talk
R: 22 / I: 5

This game, graphicaly speaking looks like shit

I can’t tell if it’s the colour choice being nonexistent, the effects, the aesthetics not matching up with the style of gameplay or the font choice on the UI, or just how cluttered the UI feels but something about mw2
LOOKS like shit compared to older games like it and I didn’t even know this game existed up until yesterday

Oh well fuck activision like holy they’ve been doing shit worse than EA and Konami these days
R: 9 / I: 1

Guides to Gaming

You've been playing games for years now. Why aren't you any good?
R: 16 / I: 3 (sage)

I’m amazed at how boring new Vegas feels since I took a break from it

I legitimately can’t name a single component of new Vegas that made the entire base game for me boring after my first few play throughs but rather a clusterfuck of stupid outdated shit
The map is visibly empty, like fuck fallout 4 and 3 you at least had places to go to if you didn’t give a shit about the base campaign, in new Vegas over half the actual map is unusable and you can see this if you type tcl and look down on the entire map after flying for a bit, and the part you can play is still barren in content while the DLCs are a fraction of the size of shit like far harbour, the Pitt or even non fallout games like fucking oblivions knights of nine expansion felt more complete
The AI is retarded being the script used for it is the same across literally all actors and consistently gets stuck in places while the cities were never fully fleshed out partly due to console restraints but mostly due to deadlines the dlc updates never saw had their issues patched out. Like fuck does any casual new Vegas know about the rest of freeside outside of the main centre?
The gunplay is a disaster that I’m not getting into as it would clog this thread but you get the point

This game fucking stinks. At least to me since I last played it over a month ago
R: 15 / I: 2

Oppan Emulation Style!

Retroarch for everything or standalone for some stuff?
How do you #retrogame?

I like beauty, customization and ease of use but also understand how much performance and smoothness matters

So which systems you shouldn't go for a retroarch core and download the standalones?

Also, please post your setups and how you decide the play old games
R: 3 / I: 2


post screenshots!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!(?)!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
R: 7 / I: 0

Gaming is the largest industry, Thoughts from a marxist persepctive?

Anyone find it insane that games are the biggest industry now? People always talk about films and movies box office

But the revenue this industry generates is nigh high compared to them
MicroTranscations really soared this industry up, Game psychologists tinkering up the best way to release dopamine and make money

That game that is never coming out. I can't remember its name, something star, got more money in fan-funding than the entire budget of Endgame

Game development is very expensive, but can someone break down where a studio like Rockstar will spend it?
R: 34 / I: 10
pls give us ur dream game ideas, and pls someone make these games:

1: Audio-only puzzle game with binaural audio. It's in first person and in a 3d environment, but with rly good spatial audio so that u can rely exclusively on it
2: Minecraft but with much smaller voxels & better physics like teardown, but survivalcraft (maybe already exists??!?!?!)
3: Crime mystery game where u'r the capitain of a cruiseship & u gotta both drive the ship and interact with the passengers (when the ship's on auto-drive or something) to solve a mistery of some kind
R: 0 / I: 0
In terms of functionality and aesthetics which armour is better?
Recon armour or elite riot gear
R: 11 / I: 3
I'm astonished that Rabbids goes the direction it does and makes some of them hot.
I always thought they were just silly minion-likes, (I know Rabbids came before but you know what I mean. Minions, Kerbals, The aliens from Toy Story, ect…) though I suppose it makes sense they'd want to do something to stand out and be more than that.
It really is an impressive feat of character design.
R: 2 / I: 0

Eclipse discussion thread

This is dedicated to the possible successor to biowares Swtor
Personally I need gameplay but considering the staffing behind it it would be legitimately hard to fuck up or even undeliver
R: 10 / I: 2

Instant air attacks

One really common things in games is to allow movement while performing an action however in fighting games some moves cause you to stick in place but still allow the above to occur if you jump and attack at the exact same time

This can lead to a lot of true combos being created as now the player has access to performing a string frame perfectly without frame perfect input simply by using more than one button at a time. The result this shit
R: 0 / I: 0

Strings and combos

The difference between a combo and a string in any fighter is that combos are undodgeable
Strings are typically longer attack chains to compensate and reliance on dodge, block and jump reads to maintain that string is often typical. These reads can make certain matches feel annoying as the one caught in a string may feel as if they’re fighting against a bot that knows all their inputs even before they do anything

Combos are special being that un dodgeable aspect of them often breeds a demand for frame perfect input to maintain people in a stun frame to prevent that combo from being randomly broken. This often means things like pivoting(turning around on frame 1) instant air attacks(holding jump, a directional key and attack at the same time) and wave dashing

Strings I believe require much more skill as not only do you need to practice your inputs like with combos but need to memorize, predict your opponents inputs and problem solve when your in a situation where your opponent has the option to dodge out or away from your attacks, where as with combos once you master the input mechanics you don’t need any much more practice
Strings into combos however are a rarity and often aren’t used due to not being practical although they’re flashy
R: 2 / I: 0
I've been thinking about how paradox cold war game could potentially work and i've realized that you can't make it just a "mod" for HoI or Vicky.

Victoria 2 has really cool tech/industrialization/politics mechanics, they are very simple and easy to understand and the game basically progresses from slow and small scale wars to massive gigantic armies and world wars, from little fleets with sail ships to steel dreadnaughts.

Hearts of Iron 4 exists because Victoria mechanics simply don't work after 1920-1930s. You have these huge armies and wars have become entirely different with frontlines and logistics playing a more important role than battles themselves. Plus every war now has a chance to turn into a global conflict hence why "world tension" meter exists.

Similarly due to the fact that nuclear weapons were invented wars have changed even more. I think that if there was a game based on Cold War - world tension meter has to stay, however if world tension reaches 100% - it's a nuclear war and game over. So the player has to balance between doing absolutely nothing and going all out and causing a nuclear holocaust. Maybe nuclear war could be a minigame of it's own similar to defcon. Proxy wars, revolutions, sabotage become much more important and should be an important mechanic. Internal politics and decisions, plus technology also become more important, causing changes in pop happiness and stuff like that. When it comes to nuclear weapons, i think besides research, one should manage radars, different types of nukes, subs, bombers, their locations/patrol and stuff like that. When it comes to space race and overall culture i think that it should be something that gives prestige points to a certain bloc that makes actions on the world map easier, or maybe if you could use it as a currency to pay for proxy wars/revolutions to convert some country to a different ideology.
So in the end i think that the philosophy of the Cold War grand strategy game must be:
>if you do nothing - you lose the game
>if you do way too much - you also lose the game
>victory can be achieved economically, polically (everyone is converted to your ideology through proxy wars/revolutions), culturally (better stats/rating by 1992) - this one i'm not sure about.
R: 32 / I: 4

4090ti is priced at 1500 U$ dollars

who are they making these gpus for? ps5 is 500 dollars why the fuck would someone pay triple the price to play the same games with minimal differences in graphics?
wtf is nvidia thinking
R: 27 / I: 10

Fanmods, total conversions, and independent projects

I was kind of intending this thread to be a storehouse of replies for

<hurrr but who would work without profit motive???? you ever thought about that commie?

where fans have for one reason or another put in a great deal of time and effort to maintain or recreate digital experiences.

For example, I stumbled on some videos for a fan recreation of TIE fighter which, from the clips of it, looks really neat. It seems like video related is a mod based off of another mod for the million year old X-wing Alliance engine. I need to look further into it and see if it's built off of the original game, or its own standalone deal meant to mimic it.

Then there's also Tamriel Reborn that seems like it isn't just a remake of the original, but actually expands on the original Morrowind, I guess to add back in all of the content that had to be cut. Apparently they've been going at it since 2001.


Then there's DOOM, which has just had an insane amount of work done on it and with it since it was released. It's actually pretty amazing to see what people are capable of doing with it after so long.

R: 6 / I: 0

Learn something cool about skyrims shield bash mechanic

If and only if(since I don’t know if this works on creatures) an NPCs head is visibly larger than the nail on your shield in your POV you can actually shield bash early and always hit regardless if your opponent has a long ranged weapon like a steel great sword
R: 53 / I: 8


They're giving away Borderlands 3 at the Epic Games Store

I don't know even know why they are doing this
There's no special festival this summer
R: 10 / I: 1

Parrying advice please

I’m currently playing Skyrim with my magicka set to 0, carry weight set to 95 and all my perks dumped into magic perks since they’re useless in this playthrough

What this pretty much means is that I’m about as weak as most ingame enemies and I had to spend about a half an hour trying to kill a bandit chief. I’m now stuck on a bandit thug that I’ve spent nearly an hour trying to kill but I keep rushing in for punishes to early, misreading his attacks, failing to block early enough that kind of shit and it’s driving me nuts knowing how many times I’ve died to one enemy and he’s not even a boss
R: 34 / I: 4

5600g thread, Making a list

I am going to be making a PC with my own APU soon

Now, it isn't going to be that powerful, so instead I'm going to play old games starting from 2000s that will work buttery smooth on it instead

Only native PC stuff please, of course emulated games will work good too but I want to relish PC first
If there are modern games like Celeste or stuff that I assume will work smooth af on a 5600g too, drop 'em

I'm making a backlog list
So far I have that Metal Gear, Nanobot game and Raiden one

Assume I've played nothing
R: 8 / I: 1

Gaming Eye-Care

So anything above 1080p is like B.S right?
Just gimmicky stuff with cherry on top, what resolution does our eye seem mostly in

When I downgrade my 1080p monitor to 1600p, I can't tell, Only when I put it down to 720p and really try, I see the blurry shit

Granted I'm sitting far away, how far away y'all sit from the monitor? I don't want to go blind in old age
R: 42 / I: 5

Sims is a nightmare

Wake up, get ready, go to work, come back, level up some skill for a bit, eat some shitty food and shower, go to sleep, repeat until you receive paycheck to spend on AESTHETICS, do it all over again.

Why did I find this fun when I was younger? What's the POINT? Earn virtual money to CONSUME virtual decorations? For what purpose? Nice """escapism""" Will Wright
R: 230 / I: 48


I'm making this thread here, because the other boards are practically dead. If a mod chooses to move it to /hobby/, that's cool, I just wanted some exposure on /leftypol/.

As you might now, chess played a large role in the Soviet Union. They outright dominated the game for decades and it was commonly played ever since the inception of the union.

I think chess does possess the potential to develop and train the strategic thinking skills of players, if they abstract from the game and attempt to apply it to the real world.

But it's also a fun game. Because of that I made a /leftypol/ club on chess.com, which is a great website with a nice UI and plenty of resources to learn and improve at chess. I've been using it for months now and got far better at chess and I even do the puzzles on it for fun every day. The way the website is designed makes learning chess and improving really, really easy. Making an account is free and would be quick. I know this sounded like an ad, lol.

So, I'm inviting you comrades to start learning chess or improve whatever skill level you are at and join the /leftypol/ chess club. We could play against each other. Perhaps even organize tournaments. I think it would be really cool if we could get something like this going and make it the community wide hobby. If only 3 people join that would be good enough honestly.

R: 21 / I: 1
Real or fake? Discuss. It's early development footage most likely but I think that atleast the NPC cover system looks funny.
R: 308 / I: 61

Fallout General - What side is do you choose in Fallout new Vegas ?

of course most /pol/tards side with caser's legion but looking at it almost every single faction is awful one way or the other, The NCR is literally a reboot of America that is in the middle of a manifest destiny, House is a egotistical maniac and probably appeals to Musk bros and Yes man is just a libertarian wet dream
R: 7 / I: 2

Its been so long...

Its been so long, yet the hurt still remains. Why are we still here? Just to suffer? After years I finally decided to go back and give it another try. And you know what?
MGSV is still kino as fuck. Especially with mods.
R: 8 / I: 0

I tried out exile 3 and daggerfall haha

Short thread: they play a lot worse than I remember
Long thread below

I’m amazed at how bad these games hold up because I remember them being fucking pinnacles. But playing them again makes me realize just how far gamings evolved that’s made me appreciate new games a lot more than I thought i would. Those RPGs barely function as games and the inflated map size is barren not due to any game design things(see cube world) but do to the fact that the devs filled the open world with literally just terrain and nothing else, no wildlife, no NPCs, no encounters, no caves nothing, just emptiness to look deep without
Deep and the list of problems goes on with shit like the controls being visibly awful, massive sections straight up looking unfinished the low res music fucking with my ears but turning it off with nothing to replace it causing feelings of isolation and legitimate fear. It’s terrible man terrible oh well still really good RPGs for their time
R: 59 / I: 15
guy who has never played guilty gear getting really mad at trans woman who has also never played guilty gear for being happy bridget is trans
R: 8 / I: 3

I would like advice

I’m losing my mind over this game
R: 10 / I: 2


I'm finna play Xpiratez, I have started 2 playthroughs but never finished it yet, apparently it has catgirls in it now so that's cool.

You guys can play it with me if you want, if not I'll just post the interesting shit in this thread. For those that don't know it's a post-apocalypse/cyberpunk total conversion for the original X-Com (the amiga one) with BOOBA and general crazy shit.

R: 35 / I: 9

My Game

I've been working my ass off making this game for more than a year. The destruction system was a pain in the ass to make (what do y'all think?). It's a city mayhem game with Just Cause like outposts, Zelda like dungeons, and Ratchet & Clank like gunplay. I have absolutely no idea how to market the thing. Wish me luck! If u'r a dev, pls tell me how u do ur marketing

Anyway, pls wishlist it if you're interested: https://store.steampowered.com/app/2147890/Demolish_or_Die/?beta=0
R: 11 / I: 0
Why do games made in the early 2000s and 90s still look good? Like even the graphics for games like hl2 still hold up
R: 48 / I: 5
This is never coming out and it shouldn't
The Elder Scrolls squeezed out its last drops of creative energy in Skyrim and is at its end now
Bethesda should kiss and say goodbye, and focus its energy on newer IPs
R: 82 / I: 10

Escape from Catalunya

This is a thread about a third-person shooter game featuring Alunya.

It is a free-and-open-source game made using Godot and Blender. Contributions are welcome.
R: 236 / I: 42

/gamedev/ - Game Development General (SHARE YOUR VIDEOGAME IDEAS ITT)

So I'm not an experienced game developer or anything, but I figured we should have a general dedicated to this sort of thing, especially since I'm interested to hear peoples' ideas on lefty-orientated videogames that would be cool for me to make.
I've been using Blender since I was 11 or 12 years old (I'm 20 now) so I'm pretty much at a level now where I can model any game asset I want. I'm also in school for Computer Engineering, and have been a hobby programmer since I was around 14 working with Python, C, and GLSL shaders, so I can script pretty much anything as well. I would say my main weaknesses when approaching a task like this are Sculpting, Spriting, and Painting, so to any drawfags/artfags with skills: I invite you to contribute on whatever projects we end up embarking on.



Blender: https://www.blender.org/
Kritas: https://krita.org/en/
>Game Development
Godot: https://godotengine.org/
R: 37 / I: 7

Gunplay differences between retro and modern FPS games

Typically will use static crosshairs
Recoil patterns are often predictable
Focus on precise shots are encouraged
Typically aiming isn’t a feature
Either deeply encourage motion as a core part of progression like with quake and doom or actively encourage slower tactical focused gameplay like in CS or SWAT 4
>modern FPS
movement is a core component along with fast reactions
Focus on precise aim isn’t fully encouraged with more focus on immediate action to resolve conflict
Spread and recoil may be predictable but typically will rely on other factors like distance, weapon inertia, the environment itself with things like wind and bullet drop
Aiming is heavily encouraged to focus shots properly often especially with sniping requiring more focus with things like scope wobbling

What do you guys think about these two variations of shooting in these games?
R: 7 / I: 1
this is what 4371 hours in mount and blade looks like
R: 42 / I: 7

BioShock leaks

New bioshock is rumored to be called Bioshock Isolation. And it will take place in two cities in the antarctic. Recently there have been leaks about the story. It could be false tho. What do you think?
R: 6 / I: 0

I found them I found the ones

>play dark souls 2 and morrowind for a week
<constant anger with how cheap ds2s difficulty feels and how manically broken of a game morrowind is
>play Skyrim, elden ring and Minecraft
>bored with Skyrim due to how quickly I become borderline unkillable and bored with Minecraft for how much less of a game it is compared to terraria. Dropped the rings for the same reason as Skyrim due to how busted magic and bows are
>play oblivion and wasteland 3
<genuinely the most amount of fun and peace I’ve had in what’s felt like years
R: 15 / I: 5

Actual click bait

Literally no one except for sekiro and blood borne fans was mad over elden ring

Like I guarantee half the actual seething over the game came from the communities of those two games crying about how easy it was to cheese and spam through the entire game with magic and bows compared to previous from software titles along with the game being generally easier with shit like auto magic regen and nonexistent caps making the meta only moderately less balanced than another RPG alike oblivion
R: 2 / I: 0

I used to hate passiveness but now I fully embrace it

I made a thread earlier discussing my woes with passivity in fighting games being I thought it was unfun but now I’m realizing it does have a lot of benefits I didn’t initially see

>passivity doesn’t equate to camping

>aggressive movement is really fun
Certain behaviours like dashing to and then away from your opponent to bait out an attack can be used aggressively. Along with that other behaviours like making sure to never stand still to ensure your opponent never fully knows what your up to helps it creates a level of thinking and problem solving involved in each match which allows for some level of strategy in these fast paced game

>there’s more ways to play passive than play aggressive

Beyond just being aggressive with your movement there’s other factors to consider. Changing your approaches to either rush with your movement or stay a distance with attacks with lots of range within a match to throw your opponent off guard so they can’t fully predict your actions making it easier to parry. Delaying your combo inputs to force your opponent to dodge or block early only to then follow that hit up with another string to finish the combo. Or just be a dick entirely and just jump around the whole match and only ever hit if your absolutely certain a hit will land

>it gets you to think more critically about a games mechanics

Passivity can encourage patience which allows for greater perception as to how certain attacks work and understanding concepts like hit box priority, when it’s safe to punish an attack or what strings can follow into a true combo etc it’s really fun seeing how these aspects can blend together and can lead to how you change your playstyle throughout a match

That’s all
R: 1 / I: 0
Have you ever played a fighting game. Won a round
And then got invited to a private lobby by the guy you beat only to then get kicked from that lobby the moment the guy you beat manages to beat you once?
R: 14 / I: 0

skyrim storylines discussion thread

ciuil uar

>imperials impose talos worship on skyrim

>get cucked by nazi elves
>get paid tons of gold for accepting white-gold concordat
>outlaw the religion that they imposed
>get a popular uprising

>nords get their based native culture replaced by the imperial cult

>empire then prohibits worshipping a key deity in that cult
>make stormcloaks
>stormcloaks fight for their right to worship foreign deities
>native religion worshipping Shor and Tsun is almost never referenced
<this is because someone at bethesda thought a nordic pantheon would be too complicated for people coming from oblivion

down gourd
>become vampire hunter
>see vampire with elder scroll
>kiss her feet, simp for her and bring her back to her ancient vampire daddy
>she became a vampire thousands of years ago in a death-rape ritual with Molag Bal that only a few survived
>still acts like a bratty teenager
>install mod that pretty much removes anything related to dawnguard unless you seek it out
>never play it ever again

arf ire
>buy property rights in the middle of fucking nowhere
>build based self sufficient homestead
>make Lydia take care of the household
>adopt kids
>random giant spawns and kills everyone
>still better than dawnguard

>only dlc i finished recently
>no fucking idea what the story is even after i finished it
>my favorite dlc
>bethesda black magic

<didn't pay a single penny for any of this

<nexus hoes mad
R: 16 / I: 0


Holy shit holy shit did you know comrade Xi Jinping is childhood friends w/ Nie Weiping and plays Go

Holy shit the great helmsman plays Go wow

Also a Go game general
R: 1 / I: 0
I hate the absurdity of copyright and the obsession with pop culture.
R: 22 / I: 10

Virtual Divegrass General

A general permanent thread for the ICUP and /pol/eague meme tournaments.
Previous thread: >>10211
Note that during a cup, a thread will be made on /leftypol/, then merged into here after the end.

>ICUP: Infinity Cup, a competition between a wide range of small imageboards.

info - https://anon.cafe/icup/
vids - https://archive.org/details/@icuparchive
>/pol/eague: A 4chan Cup invitational league for /pol/ generals.
info - https://implyingrigged.info/wiki//pol/eague
vids - https://implying.fun

Aesthetics files: https://git.leftypol.org/comrade/divegrass_aesthetics/
R: 10 / I: 0

Why does this piece of software keep causing problems?

It’s the industry standard to combat hackers and modders in online games yet it has only partially achieved its main purpose

It’s been frequently documented to cause performance drops within games that shouldn’t even have issues with compatibility among multiple systems like apex, csgo and Brawlhalla. Sometimes when it’s implemented it actually escalates the amount of cheating, macros and hacks that occur because this software is updated frequently enough for modders familiar with it to not already understand how to bypass it. This keeps going but your seeing what I’m seeing
R: 6 / I: 0


Is anybody interested in playing Yugioh? I have to relearn as it has been years since I've played, but I have had a strong desire to play lately even though I have nobody to play with. Reposting from /hobby/.
R: 32 / I: 2


It’s basically nick all star brawl Warner bros edition
There’s no reason for you to play this over smash he’ll even Brawlhalla would be better as an actual game than this unless you just like the characters in multiversus that much

For me personally the combat feels really slow and less tactical than what I’m used to, the meta feels fucked up(Harley and the iron giant are completely busted considering their the few characters you can actually land combos consistently with) and the map design doesn’t feel as original compared to something like the iconic maps of final destination, or Brawlhallas twilight grove. Oh well
R: 18 / I: 3

Souls and elden ring isn’t hard at all. The combat isn’t deep either

An actual game with good deep combat with similar mechanics is kingdom come deliverance as you can’t cheese fights through button mashing the dodge roll key and cheese fights with magical bs and bows

Not just that but kc1, kc2 and mordhau all use a realistic approach to swinging weapons which provide a level of complexity towards how you approach people to the point where standing still and focusing on watching your enemy and strategizing with the knowledge given is better than constantly moving and praying your opponent gets stuck backed into a wall or locked into stun frames like what from software pushed. Sekiro to a general extent did address this which is why it’s my favourite from software title but all the souls fanboys completely over bloat how hard their games actually are
R: 8 / I: 4

Give me examples of games where you can ride bears

And kill people with them
R: 1 / I: 0

Is real time loading actually hard to implement?

You know how some games separate interior from exterior world spaces so games run better hence why there’s random loading screens when you enter a building or some new zone?

Yeah why not just load in all that information based on the players position and not off some trigger for the purpose of keeping the player immersed in the game world? I don’t think it’s hard to implement as it would prevent instances of players being stuck on loading screens, sudden crashes or lag spikes being attributed to suddenly unloading and reloading shitloads of assets all at once in one area, issues with dynamic entities like ai or physics being reloaded upon entering a scene then list of shit wrong with the standard loading system goes on for me
R: 29 / I: 7

What went wrong with cyberpunk

This has nothing to do with CDPR, new information thanks to upper echelons games has published that QA testing was outsourced to a shoddy company CDPR worked with when releasing the Witcher 3, in it due to company quotas at that outsourced companies led to constant letters of non game breaking bugs given to developers rather than important notices like the performance issues and constant problems with physics breaking down.
This is the fault of CDPR for not downscaling the game pre releaee, you see most video games made by major titles are created for consoles and scaled up for PCs as that’s the most popular form of hardware used for gaming. Given CDPRs history it wasn’t surprising knowing cyberpunk was made for PCs and then downscaled for consoles, and this reality shows when you consider the promotional material Nvdia showcased for this game. Unsurprisingly things like LODs, enclosed spaces for cheap entity culling, reducing asset counts to save frames, storage of mesh data into arrays so assets sharing textures/geometry don’t load them independently screwing over PCs, pre fetching for pre generation or emergent events, cpu cache instancing for things like mobs, multi threading, simplified geometry on all 3d meshes especially static buildings etc all weren’t considered before release

>why the worlds empty

This is an easy answer, the design and writing team wasn’t confident on what they wanted in the game and hence shitloads of time was wasted creating and then deleting assets due to random changes in design and scheduling meaning just like anthem and andromeda the game was a management clusterfuck to develop
R: 2 / I: 0

Should leveling be removed?

I feel grind based leveling in games like diablo and destiny is a shallow form of progression compared to action based leveling in games like RuneScape and TES

But after play testing im questioning if leveling should even be a part of “standard” role playing games and games that take this mechanic like GOW4. My reason for this proposal is that I feel that leveling in games indirectly makes progression feel overly complicated and can sometimes make ingame elements default into a numbers game rather than a test of how items, mechanics and actors function mechanically
R: 112 / I: 21

Suzerain General - Uphold Sollism edition

Without Colonel Soll, there would be no New Sordland!
R: 11 / I: 0

half life 3

do u think hl3 will ever be released¿
R: 6 / I: 1

Ranking fighting game characters is stupid

Why? Because characters in fighting games are built to be balanced and which character is the “best” one heavily depends on context
<here’s some examples
>win rates for matches
Typically competitive fighters will rank characters based off how many players win with them, the problem is that this stat doesn’t account for several things
- the skill level of players at lower ranks making them susceptible to certain attacks because they don’t understand how to counter them. Example game is Brawlhalla where legends like Orion and scarlet get spammed heavily in lower ranks but stop being used because there attacks are slow and easy as shit to dodge away from once players get better
>ranking based off usage in tournaments
This isn’t a reliable stat either, what pros in fighting games choose to use depends a lot on the present meta of a game and how the community understand the games mechanics and exploits. Another example is smash bros melee where it’s been assumed fox is the best character but that isn’t true either otherwise tournaments would be fox only, in reality what characters get picked and actually win heavily depends on the state of the melee community and discoveries in exploits and bugs players are aware of at any time NOT the way the characters in melee behave exclusively
>ranking based off stats and special attacks
- this might be the most useless out of all ways to rank characters, the reason is that there’s only a few components to defining what makes a characters attack function, the direction, the action frame time, the attack frame time, the recovery and the hitbox. Most characters within fighting games feel and function the same way with only minor differences in how their attacks function between two or more characters sharing the same traits to the point where those differences are insignificant, couple that one top of the fact that most attacks rely on a players ability to connect and maintain combos means unless you have a character with a one hit kill move that has almost no action frames(which might as well not exist) it’s gonna come down to the players skill and usage of that characters attack each round there in not the attacks themselves.

Anyways bye
R: 3 / I: 0
Truly loving a game isn’t expressed through endlessly praising its accomplishments but being willing to criticize and dissect its components and voicing both your positive and negative opinions on it out of passion to see it develop into something better that still retains its form
R: 63 / I: 14
Are Undertale and Deltarune leftist games?
R: 1 / I: 2

Auto combos are for idiots.

They just lower the skill floor and encourage bad habits among new players to fighting games like button mashing over understanding how moves and inputs work or learning to handle your controller/keyboard well in a way that allows you to naturally transition between strings

This is also why I believe platform fighters, and 3d fighters like for honour are generally deeper than modern day classic fighters because to learn things like combos, strings, transitions and dodge reads you need to both take the time to learn what moves work with what inputs and practice them to be a good enough of a player to use them and execute them consistently across matched
R: 85 / I: 13

Space Station 13 (SS13)

ss13 thread
what servers do you usually play on?
what do you think of offshoots such as SS14 or unity station?
any greentext moments you want to share?
R: 14 / I: 3

An armour related question about TES

One thing that’s always bothered me is how morrowind was seemingly the only one in the franchise that had a normal defence system as it didn’t have any caps and allowed you to survive fatal hits as long as the armour you were wearing boosted your survivability stat enough

Skyrim and oblivion used an armour rating system that made it so that having a rating below 300 could get you flat out one tapped by several high level creatures and anything above it made you borderline invincible(this also caused a problem where the difference between light and heavy armour was nonexistent mechanically ingame) . In oblivions case it was even less balanced and more bizarre when you throw in the level scaling shit
Daggerfalls rating system was even weirder as it was based off a formula that calculated wether or not a hit even landed even if visually you saw it did, which I found strange as it was easier to say “x attack failed to penetrate actor/players armour”
With arena the system was so confusing having a negative armour rating was actually beneficial how it worked is beyond me entirely
R: 8 / I: 2



And post ITT if you've been a victim to the vapid dopamine cycle of listening to podcasts and playing the same repetitive shit for hundreds of hours and feeling miserable and useless :C

* by addicting games I mean: survival craft games; MMOs; truck, train or flight simulators; clicker or idle games and so forth
R: 16 / I: 3

if u wer

e stuck if u were stuck in an island alone && u could only take three (3) videogames with u, what videog
what videogames would you uuuuh
BE HONEST!!!!!!!!!
R: 6 / I: 1
Wasteland 1 2 and 3 thread
R: 2 / I: 0

I don’t understand why dl1 fans hate dl2

I liked the rebalance of things like the grappling hook and abolishment of most firearms it forced players to actually use parkour and combat than just cheese and spam their way through every section of the game which made it really fun for me along with the focus on a input based story than a linear one made me feel like I had a say in what happened even if some changes were shallow I’d take that over what I experienced in games like half life and halo where all I did was stand around while pre scripted unstoppable dialogue plays

You guys know why?
R: 39 / I: 1


I played it myself already.
R: 18 / I: 1
>capitalism is "progressive"
>microsoft removes the best game ever made from windows basic installs
explain this to me, marxists
R: 5 / I: 0

Why did the animation quality of Pokémon degrade when the switch games came?

I can’t be the only one to notice how every other aspect of Pokémon games at least somewhat improved or genuinely became more fun than what you’d traditionally expect from these RPGs but the combat animations for Pokémon

Holy they took a massive downgrade…
R: 5 / I: 1
Which FF is the mostest leftist?
R: 22 / I: 4


What was the exact moment everything went so horribly wrong?
I know a lot of people who agree the game has been in dismal decline now for ages, But at the same time those people don't tend to view the recent expansions / updates as the thing that 'killed' or 'ruined' WoW, But more the thing simply dancing on WoW's grave during the worlds most drawn out and depressing funeral.

A lot of them pinpoint it to some exact point during the first 4 Expansions.

What do you think happened?
R: 17 / I: 2
How is Nintendo gonna compete with valve?
R: 11 / I: 2
Goofy bugs thread
R: 45 / I: 6

Difficulty for the sake of difficulty isn’t fun

The only time difficulty is acceptable in games is if the games mechanics are complex enough to justify that level of skill
In real life simply making a game harder doesn’t make a game fun it makes it tedious and often confusing because the games mechanics are so heavily restricted in nature there’s really only one way to succeed and if the player can’t immediately recognize that path there gonna die a lot, where does this happen? Celeste because most levels are linear and unless you have a well refined understanding of the game as a whole your only ever gonna use one specific set of moves in a specific sequence to pass every level, another is dark souls 1-3 because the trilogy is notorious for relying on attack patterns over player based ai responses during fights making every fight a very boring breeze if you can bait the bot well enough, a final set of examples are fallout 2, new Vegas and fallout 3 where RNG is everywhere and most fights with the “hard” enemies often are just overglorified bullet sponges dealing unreasonable amounts of damage with simplistic and easy to understand attack patterns that serve as nothing more than jump scares to the player because killing them is almost never balanced in a way where skill matters as much as stats.

So what are some examples of difficulty done right well you don’t have to look that far
Botw, terraria and diablo 2 lord of destruction all have enough complexity and non linearity as to how the player can approach any of the problems seen in game that the player whenever they fail to achieve their target can always see that they always had multiple ways to succeed and have the option to try again doing something different or learning a new in game mechanic they can exploit to progress, like how link can use stun frames to prevent a lynel from attacking, or how flasks in diablo can be used as a form of crowd control against ranged enemies so the player can focus on bigger threats, or how terraria has thousands of items all with varied traits and perks that the player can seriously kill off major bosses with pre hard mode equipment with enough time and understanding of how the game works and how they can manipulate it.
R: 3 / I: 0
play noita. that is all
R: 15 / I: 2

MMO clipping

The following images are from guild wars 2, ESO and RuneScape

I want a legitimate answer as to what the fuck is going on with the amount of clipping found in so many MMO games that see players, NPCs and enemies alike all casually phasing through each other along with their projectiles. I used to think it was just wow but after slowing down footage and carefully taking screenshots I realized I’m not insane and that this shit is everywhere
R: 16 / I: 1
What you fags thinks about Factorio?
R: 9 / I: 0

jack sparrow games

where the frick can i download them jack sparrow if u know what i mean games these days? Piratebay is down, kickass torrents is down, everything is down, and I ain't paying 60 Biden$ for a AAA game
R: 7 / I: 1
Well that’s a surprise
R: 3 / I: 0

Why is anthem still so painful so many years later

I don’t get why it hurts to watch the gameplay and the trailers.

It’s like watching a city grow into the greatest thing you’ve ever seen and watching it crumble before your eyes in a fiery blaze and all you can do is scream. And once the smoke dies out what your left with is constant reminders of something that was far better regardless of how fucking long it’s been. I don’t fucking get it
R: 11 / I: 6

I played world of Warcraft again for the first time since 2011

I’m surprised by a few things
You still can’t really move left and right properly, the camera for some reason hasn’t actually been fixed since release meaning every time you try pressing left or right on your keyboard the entire ingame camera rotates rather than just your character which gets nauseating quickly

Apparently combat hasn’t changed much either since release parry’s, blocks and misses are still mostly based on RNG in most scenarios rather than input commands oh well I do like the action camera they setup in the legion expansion. Really just made my day

As for the role playing aspect of the game I’m not sure what to say because i haven’t spent enough to know. Rather than like dark souls 2 where your not told anything beyond the basic controls and left off to beat the game WoW tries to hold your hand and guide you through at the beginning before letting you off to play i see as reasonable but also makes the gameplay for beginners feel idk shallow is the right word considering the first quests that are brought up compared to what I’m used to in games like TES, fallout, souls series, etc. I’ll update this thread as I keep playing and relearning this game
R: 9 / I: 2

I strongly dislike passivity in fighting games

Passivity is basically a play style where one or more players in a match focus primarily on parrying and dodging while dealing damage when convenient in order to win a match, a sort of “hit and run” strategy applied to fighting games

I don’t dislike this shit because it’s cheap, I don’t think it’s annoying or broken I just think it’s not fun. Not fun to play against and even less fun to play. Playing passive for me fucking sucks for several reasons
>it’s likely you’ll only ever use a few number of moves to win a match if complex attack patterns aren’t needed
>fights start feeling unnaturally drawn out even if they aren’t simply because of the obvious delay within attacks and specifically attacks due to the focus on dodging and parrying leaving little room for aggressive play
>if you win it feels cheap in a way due to the reliance often on said minimal movements and reads and if you lose to someone playing passive it’s just irritating since it’s likely your aware of why you lost albiet dodging too early, failing to predict opportunities to get parried, running repeatedly into the same moves you get it
It’s just not fun for me, I can see why others would enjoy playing passive but for me it’s just too slow and too boring of an experience for me to play that way. That’s all bye
R: 6 / I: 0

Rain World

Best game ever. Play it.
R: 30 / I: 6

I tried my damb hardest to like or at least not completely hate Genshin impact

Literally the fucking opening of the game made me feel like I was suppressing anger when the lifeless character design and setup for the plot reminded me of how fucking boring and isekai infested modern anime is which is why I refuse to watch it several years since I first quit

The opening gameplay ramps up why I dislike modern RPGs especially East Asian ones because they have all the components 90s RPGs had with none of the depth or personality to it. The combat and world design is way to fucking bright and cartoonish to my eyes whom are used to blood, grey, brown and no VFX attached to every fucking move. The way the 3rd person camera moves to me feels terrible compared to what I’m used to in ds2, and TES of all fucking things, there’s no real freedom you’d see in games like fallout or RuneScape being the game at the fucking start will try to force you back into the tutorial even if you don’t give two shits about that annoying white haired small ass cunt and just wanna play how you like. Play this game if you have absolutely nothing better to do in your time or your just stuck with a shitty phone to play games on and are too retarded to buy a console or low end PC, holy fuck I can’t play Genshin impact and honestly say to myself I’m not suppressing anger with every waking second of the core gameplay and that’s ignoring the obvious and god awful monetization of the game

Good fucking god
R: 3 / I: 1

I think blizzard will leave activision like bungie

If the whole Microsoft buyout thing fails it’s likely blizzard will have all the financial reasons to just split off activision entirely as they do have their own subset of investors and it’s clear that the joint with the company isn’t actually doing anything to promote blizzards reputation nor its profits due to its dead community

I wouldn’t be too surprised if somewhere during diablo 4 or dragon flight something major erupts at A to B and just sees blizzard gaining either increased control to maintain itself or splitting off entirely leaving activision with just its only developed IP call of duty especially considering after Warcraft 3 reforged dropped it was documented that blizzards marketing sector was cut off and parts of head management overall were replaced with either industry veterans or just someone not tied to activision. What do you think?
R: 3 / I: 0

Dark souls 2 on a pc is an experience

You can tell the game was built for consoles because holy fuck are the default controls cartoonishly awful
If your motion sensitive oh man don’t play without a console again because you cannot manually adjust the games sensitivity meaning even the slightest move can cause the entire in game camera to undergoe a full rotation.
It’s not even with the bad keyboard inputs whom some don’t do anything important it’s also minor things like binding keys to move the camera when the mouse already exists due to the way controllers have those arrow buttons or how there aren’t icons for PC interactions meaning every time you go to do things like light a bonfire or open a door you’ll see a controller or for XBOX controllers than the key you setup your keyboard with

Also the jump button doesn’t work in the way you think it should
R: 0 / I: 0

The tab target system needs to die

For those of you wondering the tan target system is called that because in most MMOs back then you literally pressed tab to lock the camera onto whatever you were fighting against

The reason why this system is shit isn’t because it’s not fun or even bad compared to action combat considering a badly designed action combat system is as mind numbing as a badly designed tan targeting system(cough cough BDO) but because it poorly represents what should be happening to the player

Games aren’t just for fun they’re a way of communicating ideas through an interactive format and that can be watching someone die instantly from a headshot in any shooter, travelling at super fast speeds in space in games like EVE or no man’s sky, or just blowing shit up for shits and giggles in red faction. Tab targeting is awful at communicating what should happen because you can’t really interact with what your up against as all exchanges are limited to essentially button mashing
It’s even worse with games like WOW or EverQuest where there are classes that all feel functionally the same because that tab targeting fundamentally limits what the player can do to interact with their environment at any given time, for single player games there’s an even shittier system of combat and it’s the turn based system that’s near dead outside of dragon quest and fire emblem because not only is that shit crazy boring but also because all the things you’d expect would behave a certain way can’t because all inputs end up as animations and nothing more while you wait to attack again. Maybe there’s a strategy element but it would be far less deep, dynamic and less tense than something you’d see in a real time action based combat system

In conclusion play ESO
R: 2 / I: 1

Windows 7 Blues

The Minecraft modding community circa 2011-2013 was a time to be alive, especially with the Java codebase which was easy to decompile and mod endlessly
The Aether, Adventurecraft, Tekkit, etc
It really turned a somewhat mediocre survival game into a limitless creative sandbox
R: 4 / I: 1

A cool but significant detail I noticed about games like far cry 2

The bullet ejects out of the muzzle of the gun itself and not from the centre of the screen
I know this may sound redundant but often in FPS games like csgo, and overwatch it’s typical for the ladder to occur so the player doesn’t have to guess their aim and can rely on the weapon they’re using, however when guns become off centered with bullets ejecting elsewhere accounting for the minor displacement between the positions of the muzzle and the sight relative to the user holding the gun aiming with the muzzle pointed to where it’s needed becomes prioritized for better accuracy and hence guns feel alot more grounded to use when they’re needed, also the idea of missing with scopes also becomes more noticeable especially when games like war zone implement bullet drop mechanics
R: 18 / I: 9

Good UI design

When designing HUDs developers need to factor in the reality that most players at most can pay attention to 2-3 things at a time and likewise having too much information on screen is often times bad
Hence why a lot of modern games have minimalistic UIs or even no UIs at all that pop up during gameplay. Battle royales and MMOs on the other hand have failed to pick up on this and are still cluttering the screen with alot of redundant information players don’t need that at times can even hamper on gameplay either by making things feel less cinematic or distracting the player with polyps and hence you get images like these
R: 2 / I: 0

This Is The Police

Anyone played this game?
It's made by some Belorussian dudes, you put a jazz disc/cassette in the player in the morning and you spend the day dispatching policemen and women to problems. But some problems you have to ignore or the mafia kills you and you loose the game. And the heroin or the automatic weapons you come across you can sell trough the mafia, should you share the profits with your crew or keep it all to yourself? It's a decision depending on your day to day performance, you don't want your subordinates to dislike you too much or it's game over. Now the Mayor can ask you to bring the SWAT and shoot live rounds in this crowd of peaceful black protesters, you can sit on your hands and make him go fuck himself but if he doesn't like you enough it's game over.
It's a repetitive game honestly but still fun and its cynicism is delightful. Also the music is good.
R: 100 / I: 31


Tabletop Games / Traditional Games
Wargames, Roleplaying Games, Board Games, Card Games, Drinking Games, and so on and so on.
What are you playing/running/home-brewing? What do you have to recommend or criticize?
R: 21 / I: 4

Words can’t describe how much I fucking hate HATE the quakes ogres

I fucking get it I’m playing hard mode but spamming a million of these fucking cunts in nearly every level with some sections being exclusively these bullet sponge grenade spamming fucks is batshit evil and lazy as fuck level design

Ffs holy it’s even worse with the maniacal bullshit that are the shamblers whom you can’t even dodge their attacks in open spaces. Holy mother of god so fucking annoying
R: 8 / I: 0
Left wing game - yay or nay?
R: 1 / I: 0

(Except for shooters)All skins are bad in PVP games

Reason: anticipation frames
Neglecting the fact that frame 1 attacks exist anticipation frames are important in pvp games because it gives players a chance to understand how their oppenent is about to behave in any given scenario so that they can understand how to react ie
If my opponent is doing a heavy attack like in for honour I back the fuck off because I can’t block without expecting serious damage
My opponent is trying to recovery in a game like smash better attack before they enter their action frame and lose the opportunity to edge guard

What skins do is make these anticipation frames harder to read because multiple frames can exist per player and unless your in a game where the VFX surrounding a specific move are always the same for a specific entity(which is rare and destroys the point of skins) now your in a situation where it can almost become impossible to predict your opponent and hence skins end up hampering on gameplay
R: 1 / I: 0

Ubisoft REALLY wants to make an RPG

That’s proven by the past 3 AC games if anything

They don’t wanna make another AC 2 or even AC origins but a full on fully developed oblivion and I specify oblivion like RPG considering how much Valhalla reminded me of it. But that makes me question why won’t they just follow through with that want outright with a new IP instead of passing off with far cry and AC?
R: 560 / I: 180

Leftypol gaming

What games do leftypol play? I played through Stalker recently, I also like Deus Ex, Mount and Blade Warband, Dark Souls. I play supreme commander daily and generally enjoy strategy games.
R: 14 / I: 0

Anyone else noticing how mediocre physics in games got?

I can’t be the only one to notice this and it doesn’t even make sense
Game devs don’t have to code anything they can just reuse assets or libraries built into modules like havoc or if their companies like EA, Ubisoft or valve they can just reuse libraries their devs have already programmed. Was it like a technical limitation imposed due to graphics, was it design choice so gameplay wouldn’t be affected as much by unpredictable physics like what valve did with source, is it just for stability reasons due to the fact that physics in games requires a lot of precise numbers that don’t work well with floating point numbers? If so aren’t their already techniques and fixes just for that?

What gives?
R: 18 / I: 5

I can’t find any fun in competitive games anymore

It’s just not fun for me to play any pvp based games.
It’s not a game design problem for me it’s a community problem.
these days competitive games aren’t like quake or titanfall whom have high skill ceilings which make high ranking matches feel justified in their sweatiness being that you can at least feel like your getting better at those games to be able to compete. So much of the community has instead promoted idk “casual pvp” games with lower skill ceilings that at low ranks feels impossible to climb out of because you can only ever be so good at those games before every match devolves into “who can bait the other guy better” and inevitably matches start getting increasingly annoying and gimmicky, playing against players starts feeling less fun and less of a celebration of what you’ve learned while winning just feels tiring and losing feels awful.

It’s not fun man at all. If this shit was regulated to tactical games like CSGO and r6 that would be fine with me but I’m beginning to see this annoying shit everywhere even in games that shouldn’t be taken seriously at all like fucking fall guys now has sweaty try hards and elo hell in it now
R: 0 / I: 0

One game breaking optimization found in MMOs

The reason why I state optimization and not feature is because this exists to reduce lag on most MMO games
This is the optimization where the hostile npc will only react to the player if the player attacks first or is directly next to said npc contrasting how in most single player games AI will react to the player further away or even more commonly it will actively search for the player to kill them

The reason why this optimization is game breaking isn’t hard to think about as it means the player never has to risk death when coming into contact with any AI in game and can simply hide and run right in front of any enemy they encounter whenever they feel rather than plan in advance and make a break for it whenever it’s clear that they’re being overwhelmed
R: 12 / I: 1

E.V.E Online

What does everyone think of EVE Online?
Do you think its playercount's downward trend can be reverse or is the game simply too dated in its mechanics? Will there be a game that fills its niche as big spaceman MMO?
R: 45 / I: 5

Metal Gear General

I don't see many people talking about this series although it's beyond based. They're not explicitly leftist necessarily (aside maybe from Peace Walker) but tackle some pretty based themes all around, especially Sons of Liberty imo
R: 8 / I: 2

Vehicular building

Anyone into vehicle building games such as KSP, Space Engineers, SimplePlanes, Sprocket (picrel), etc?

Share your thoughts, building tips and post your designs!
R: 8 / I: 5
Thread dedicated to the discussion our favorite controller breaking simulators.
R: 0 / I: 0

Level caps and BDO

Level caps especially in RPGs are introduced(ideally) for balance since some rpgs especially MMOs have pvp components and obviously having someone have a level in the hundreds is obviously gonna document a difference in overall power compared to someone whose level is in the dozens hence why level caps are enforced(excluding wow)
BDO has a very very strange way of implementing a level cap system, rather than doing what blizzard used to do with just establishing a cap at level 60 and preventing any XP from being gained beyond that level instead BDO just scales up exponentially the amount of exp required to level drastically increasing the grind of the game in late stage. I don’t know if this does anything to reduce the imbalance
Do any of you have any ideas on this system compared to the classical method?
R: 29 / I: 9

what console do i buy?

i'm thinking about buying a new videogame console. i want one that is very aerodynamic. i'm not very interested in using it to play videogames, i just want to toss it around like a frisbee. my old console broke for some reason when i tried to use it for this purpose
R: 29 / I: 3

Obscure and abandonned multiplayer games

Multiplayer games can be really fun and great as long as there are people playing them. Most people play games like Fortnite, CS:GO, Battlefield or Call of Duty Call of Glowie, but I think there are some underrated gems that could be great if more people were playing them, whether it's an old game that isn't supported by the developpers anymore or a more recent but niche game.

I believe this is a problem multiplayer-only games have. If the game isn't popular enough, it will quickly fade into obscurity regardless of how good it actually is. Furthermore, under capitalism, whoever can spend loads of money on advertising can easily get a larger playerbase. I also don't know if socialism could give more exposure to obscure games.

So how would you remedy to this issue? Any examples of games of that kind coming to your mind?
R: 7 / I: 0

Lighting bug. Don’t wanna fix I want an explanation

Why is this occurring? I know both objects are faced towards the light source but the green box is within the shadow of the yellow sphere therefore shouldn’t that box become either darker or blacked out? What’s happening
R: 7 / I: 2
The only true pc gamer setup
R: 15 / I: 0

I feel like far cry and other games like it should play more realistically

No this isn’t a thread to shill far cry 2 hear me out
Generally speaking I’ve come to realize that the best type of games wether linear or open world tend to play a lot more interestingly when they apply real world aspects of life and apply them as mechanics to games

This includes
Inventory reducing the players speed
Abolishment of map markers, fast travel and quest finders
Ammunition having weight with minimal carry weight on top of that. The point of these features isn’t to make the game your playing harder but to make you use all the games resources in interesting ways than rely completely on one build to carry you throughout a game and far cry to me has a lot of customization and features like animal/human companions, loads of guns and gadgets, stealth, mounts, vehicles etc that offer so many unique styles of play that the level of arcadiness of the standard features in far cry’s core game design and many shooters I’ve played like it erodes the point of using pretty much all of these tools available to you making these games really boring to me once you learn the map layout a few hours in
R: 1 / I: 0

How come Brawlhalla has survived so long while others like it fell off?

I can’t be the only one to notice this after multiversus launched with the game straight not even be affected

Nick all star brawl
Rivals of the aether
Now multiversus is seeing decline post launch than celebration
I can’t stop noticing this pattern of every new major platform fighter rising up about to finally be the contender to kill smash only to die and see Brawlhalla still standing after all this time. What’s different about this game compared to the others?
R: 19 / I: 7
Post downgrades
R: 11 / I: 1

The insanity of oblivions progression is the most beautiful and confusing shit I’ve observed

If you’ve played any TES game you’ll know what level scaling is and in oblivion the situation of scaling is so awful that it’s possible to trigger scaling by walking in a straight line
Because level caps on skills don’t exist something Skyrim added it means it’s possible just like in morrowind to jump across the map while theirs no level cap on your base character
Coincidentally restoration is completely busted because mana regenerates overtime, when you combine that with nonexistent level caps on all skills it pretty much means that if your skill is high enough you can spam restoration endlessly and cheese through the entire game without good gear, this is one example of how broken the game can really get

It’s fucking goofy, funny as shit, broken and unbalanced in the most perfect way possible
R: 21 / I: 3

Provide a legitimate argument against camping in shooters

Complainers of it say it’s
“Unfun to play against”
But then we’ll it’s not impossible to avoid just don’t run in the same place over and over again and you won’t get shot. Also most people that get killed by campers often run and gun without thinking at all in advance about where players are hiding or where they’ll emerge, the devs design these shooters with loads of corners and easy spots to take cover and camp in use them to your advantage than run blindly into someone’s line of fire.
R: 27 / I: 2

Story in Bideo Games

Let's talk about stories in video games.
One thing I find fascinating with online alt-right anti-sjw gaming youtubers(Griffingaming and all the Leafyclones that are still fucking alive) is that they prefer to take vague definitions(TLoU2 having a "bad" story) and spearhead them to no end.
I haven't played TLoU1 and I'm not planning to, but I think having played this game, I am qualified for talking about the story. My biggest gripe with the story is that they changed focus and perspective. I'm rarely ever a fan of changing perspective in a character-driven story. Take GTA V for example. It's an action-driven game rather than character, and you can see that the incohesive story focus doesn't really hurt the game much. Compare that to GTA IV, which was a much more character focused game.
One thing that I believe gamers don't understand when discussing story in Hideo games is how stories work in general. In the contemporary age, and with more creative writings, you can see how the importance of having a plot, having characters is fading and giving its place to more storytelling through language. Now of course we don't really know what this "language" of video games is for certain because of how little literature there is on video games, but drawing parallels, it roughly translates into gameplay and visual elements of the game. Sure, a plot and character-driven story is more accessible and probably a lot of people would prefer that to more experimental storytelling, but it's not like we didn't have games with unconventional methods of storytelling in the past.
Minecraft, the epicest game of all time doesn't have a real plot. Sure, it does have a supposed "end", but that doesn't make for a plot. Ask all gamers if minecraft has a story and they'll say no; but it does have characters, a setting, and most importantly "storytelling".
The language of storytelling in videogames translates into gameplay and visual elements. Take Doom for example. The plot is a simple demon invasion, but the methods of storytelling is similar to that of the Grindhouse genre. Take Cruelty Squad, one of my favorite games, for example. It does have a plot, for sure, but the thing that really stands out is the storytelling.
The gameplay contributes a lot to the storytelling. Different gameplay modes allow for different forms of storytellings. Why are most story-focused games RPGs? Why aren't they Multiplayer Battleroyale games? Because RPGs allow for a more heavily focused narrative and character development than say, fighting games. Different gameplay mechanics also make for different storytelling. Compare Skyrim, an ARPG, to Elden Ring(the second most epicest game), an ARPG. You can see how certain gameplay mechanics change the storytelling in these two videogames and allow for different flows, narratives, and stories altogether.
Visuals are also really important in videogames, but I'm not going to talk much about it since there is an entire art form dedicated to visual arts and its language is pretty much understood at this moment.
I'd really love to see more discourse about the language of videogames and storytelling in videogames.
Back to what I was talking about in the beginning, sure. TLoU2's overall focus and plot may be lacking in some areas, but the storytelling is top notch. It has one of the best stories and narratives I've ever encountered in a videogame and likely am to encounter. Seems like gamers are just mad that the lesbo spared the mommy who killed the daddyman.
R: 6 / I: 0

VR / Occulus Quest 2

What do you guys think about the Quest 2/VR in general? Was thinking of buying one cause it's only $400 compared to $100 Index. Games all look kinda shit tho
R: 25 / I: 5
So, after 20 years, when is the good game coming out?
R: 9 / I: 4

Reading in video games

I think the only games that have ever gotten me to sit down and read

I mean genuinely read and take time to understand the world I was in was the elder scrolls series and to a lesser extent dragon age origins. Just recently I read about the Neolic race of man, elder scroll’s version of early human species and how they came to have such strong control over Skyrim. How come so many other games I’ve come across don’t encourage a lot of reading? Feels like something that should be standard especially in RPGs where the developer can’t easily use gameplay to get players to understand the lore…
R: 34 / I: 3

World of Warcraft

Does anyone play this game or wow classic? I used to play quite a bit of classic, TBC, WOTLK and early cataclysm. TBH i consider the first three expansion packs unbeatable in their quality, esp. Vanilla and TBC. WOTLK was also the height of Arena pvp.

I don't think bu-blizzard could ever recreate something on this level. Classic Blizz (90s->2007/8) was an AWESOME time. Activision merger started to take its toll around the time Cata rolled out. Even WOTLK though having tons of oldfag devs etc. it still began to show a few signs of this, though arena pvp was at it peak and beast. Raiding was good, but already you saw the cycle of "running out of ideas", with them updating naxxramas. Cataclysm was supposed to be a reinvention of classic wow which is why they redid a bunch of classic zones including Orgrimmar.

I feel like after this period Blizz started to succumb to the same late-capitalist bullshit of hollywood where every single movie is a reboot. Every game nu-Blizz/activision-blizz made after that just seemed like a shitty recycle of previous ideas (ex: Heroes of the storm - lets make a moba like 6 years after they were hot and make all the characters in there from our other games or shitty generic). Even overwatch wasn't as original as people think, the characters felt like shitty incredibles/disneyfied versions of archetypical charcters.

The mechanics/graphics of wow have gotten better but the balance and storyline have become shitty. This isn't an inditement of the programmers or technical artists but more the corporate leadership and creative direction.
R: 10 / I: 0

Free unused steam codes thread

I'm going to post a master thread for fellers who want to share codes for games they are not going to use, I will specify that the codes I am posting are for steam, so please leave a note if the code is for another platform.

R: 27 / I: 7

Some aspects about classic RPGs

>the maps were larger
This might be shocking to some of you but RPGs used to have maps a lot larger than they’re today, part of it was the lack of limitations imposed with using sprites rather than actual polygons to build worlds and account for physics led to minimal problems with precision and collision errors but most of it was, well it’s easier to paint something than it is to model build rig or apply physics to it, coincidentally this meant quests were also large and had cryptic as shit descriptions at times making the amount of time you played these games really fucking long but you’d put up with it because you likely didn’t have that much shit to do if you were playing games back then when barely anyone had computers beyond the ones they’d use at work

R: 18 / I: 9

Kenshi thread.

>"You ever listen to the word of Okran?"

Luv Okran,
Luv the holy lord Phoenix,
Luv prayer day,
Luv bread
Luv the paladins fighting those Narkoite's (Go get em boys!)
'Ate Bugs and Shreks (Not a racist, Just don't like em!, maybe they should try to reincarnate harder next time eh!?)
'Ate those fall of man causing 'Skeleton' abominations against Okran He's right you know

Discuss anything Kenshi related ITT (Greentexts, your base, your squad, debate favourite starts, Lore etc)
R: 21 / I: 5

Hey friends I need an casual rpg recommendation

Doesn’t have to be fantasy or in space just a casual rpg game that can be run on most systems that has a fuck FUCK ton of content in it. I need that rn considering I finished new Vegas and Celeste and now I’m bored out of my mind
R: 7 / I: 2

Arena breakout: the trailer vs the game

Aaaaand this shit right here is why false advertising laws were invented
R: 12 / I: 2

Low end gaming

After playing half life 2 and comparing the graphics of that game to modern titles I can’t shake off the feeling that the amount of lag, stuttering and consistent crashes games have attributed to their graphics is justified in any aspect

The main 3 contributors to bad performance are
Vide resolution
Object count
And texture resolution

That’s it optimize those 3 things and most games run just fine except most developers seem to be forgetting this. It takes me several minutes for an 80 god damb gigabyte game known as destiny to even boot up just to be greeted with god awful poorly rendered textures and immediate crashes upon trying to move accompanied with knowing how boring the animations for the actors are before playing a game like l4d2 and seeing even the most generic actors look alive with a relatively stable frame rate

It’s not a hard fix for these games all they have to do is create downscaled versions of in game textures, models and allow toning down the resolution of these games and most people they want to play will play these games. So annoying
R: 3 / I: 1

CSGO is a casual game

>reason one: generally bullets always hit the centre of the screen
Because of this using static crosshairs is common as it prevents players from having to constantly guess their aim, with weapons like the aug even a new player can get easy kills immediately after downloading
>reason two: the game is really not complex
I can’t stress this enough. Some people see csgos lack of shit other shooters have like aiming, leaning, mostly destructible maps like in r6, lack of classes, perks or well anything as making the game primitive
That may be true but it also reduces the amount of shit new players have to actually learn in game

Like seriously you could probably tell someone that’s never played the game to just use a scopes assault rifle and change their crosshair to static rather than dynamic and they’d probably play better than someone with hundreds of hours in

That’s my take on this game
R: 18 / I: 3

Half life 2 in 2022

I’m just gonna say it immediately
This game really does function as an overglorified tech demo. The stories alright with me but the core gameplay is uh interesting

Not necessarily is the gameplay bad but it’s just not fun is what I would say. The controls feel really janky because way to much inertia is attached to the players movement meaning you can feel your character moving in the wrong direction when sprinting while changing directions but the weapons are alright and function just fine, the level design is pretty cramped as in linear being there’s only one way to get from a to b in most levels, mounted guns control really weirdly at least to me. In terms of attention to detail and overall aesthetic this game exells and holds up well even to today, the character animations feel lively, the ai isn’t brain dead, the levels at times feel cinematic, the performance is great, the physics in general work pretty well aside from small hard to see clipping issues. My only real complaint with the graphics is that it feels way to fucking colourful considering the situation occurring in the story compared to the overall world design which is why the beta feels more genuine and true to the lore

R: 15 / I: 1

Communist video game design

Hypothetical question for you guys:

What would a game look like that serves as communist propaganda? Something that will build class consciousness. (Let's just assume this is possible).

Restrictions would be that it must have a FUN gameplay loop and must be playable on mobile. I'm thinking it must be highly narrative as well. Maybe a descent into proletarization? An unraveling of the mystification of the commodity form?
R: 10 / I: 1

Is the AAA gaming bubble gonna burst?

Games are getting bigger, with enormous production teams. Development is getting more and more expensive, which incites to elongate the lifespan of games by abusing psychological failings of our brain (gambling dopamine, FOMO,..). These companies, having more at stake, innovate less and start to release the same games every year or two. Add that AAA games themselves are getting more expensive and with inflation in general tighting the budget of the "middle class" who is the main demographic of AAA gaming, it is inevitable at this point? Is the future budget PCs and lite consoles like the Series S or the Switch. Not saying it is good or bad. The death of high end consoles will kill AAA gaming, again I am not doing a moral judgement. Thoughts?
R: 6 / I: 1

Elden Ring bosses

I'm confused why people seem to hate the Elden Ring bosses so much. For me the main bosses are among the best Fromsoft has made, only really beat by some stellar bosses in Dark Souls 3. I read that people dislike the Elden Ring enemies because they have delayed attacks which put you off, feints followed by quick blows, long combos leaving you sprawling and little down time for you to hit them. These are all exactly why I love the Elden Ring bosses! It is much more engaging for me to fight an enemy like this than your standard Dark Souls knight with 3 part combos. I love being put on the back foot, having to guess when an attack is coming, seeing through a feint and not attacking into it, having only a second to retaliate. Basically the poster child for this is Margit, who people seem to ruthlessly critisise, but man that boss battle was awesome. I really had to treat it like a fight. And I get its a game with crazy magic and dodge rolls and such, and I wish they added better parrying, but its just so much more intense than 90% of Dark Souls bosses. I'm more of a casual gamer but I loved the challenge and my favourite boss has got to be Malenia since its just so tight to fight her. Not even considering her awesome visuals and presentation, she probably has the best boss design in the entire franchise (I haven't played Bloodborne so idk) since you are punished even further for mistakes because of the healing, and mistakes are incredibly easy to make, meaning you have to constantly fight at your best. I must have spent 100 tries on her but when I got her it felt amazing. I was on my toes the entire time, frantically dodging her crazy attack combos and retaliating when I could. I loved how she would quickly change combos making me change my own play style. I want more of that!
R: 5 / I: 0

Bethesda is an amazing studio, Skyrim is shit and the mods are worse

I wouldn’t say it’s fair to say bethesda games are buggy and unstable
Why because I’ve played a lot of their games especially creation ones and generally the bugs I do find are rarely game breaking, hard to find and dissapear as fast as they come

Skyrim on the other hand is where I think most of the criticism towards the studio comes from. The games objective garbage, you can’t readjust texture detail because the game launched several times without low res textures for in game assets. Bugs are fucking everywhere to the point where it’s noticeably bad, the game is horrendously optimized to the point where my game crashed over and over again several times and sometimes wouldn’t open at all and when it was running it ran at a terrible frame rate compared to any Bethesda game I’ve played(yes even fo76). This game solidified the belief that the entire studio doesn’t have to give a shit at all about actually trying to produce finished, stable, mostly bug free well made games and it shows in any game they’ve made post Skyrim

No the mods don’t fix the issues with Skyrim often they make everything worse as mods can be divided into three categories for this game
>mods requiring files from mods completely unrelated to it causing save bloat and adding more bugs to the base game
>mods that just straight up don’t work and are as buggy as the base game
>mods that are so disconnected from TES as a franchise lore and gameplay wise you’d question if the modder even opened any file from Skyrim other than the creation kit

I can’t say Bethesda’s a bad studio I’ve played enough to know they can do so much better but the community surrounding the studio is making things so much worse for any room for genuine improvement. God damb
R: 1 / I: 0

Man far cry 2 is a weird one

For a game that heavily prioritized realism in its design I’m a little confused as to why they didn’t go all the way with interactivity in the game

<How? A few reasons

The map of far cry 2 is small, like it takes less than 10 minutes to reach the end of the map by driving kind of small despite the game having cars you can tell the map really wasn’t designed with them in mind

NPCs in the game are really really static which is shocking because the enemies are really responsive to your behaviour and can cooperate with each other, with NPCs you can only talk to them briefly, not trade, not heal, not see them trading with other NPCs etc
For some reason they designed the players stamina to be unnaturally low and impossible to upgrade meaning you literally might as well be walking for most of your play through while although the devs added in things like jamming and breakable weapons they for some reason didn’t do what fallout 3 did and add in a limb system where the theirs penalties for getting shot too often in certain places

So many weird design decisions and missing features. At least to me what do y’all think?
R: 43 / I: 8
Name a game with mechanically better combat I’ll fucking wait
R: 0 / I: 0

Linear gravity

Hey everyone just wanted to mention why games typically don’t see players accelerate when falling
The reason is due to two reasons
Having the player fall at an increased distance each second will inevitably cause the player to clip through the ground if falling fast enough
Also because accelerated motion should ideal be increasing the players falling speed but with the limits imposed on timers it shouldn’t be possible for the player to simply move a smaller unit of space faster to overcome the clipping issue

You can just set a parameter that teleports the player towards the surface ground if clipping happens though this effect is obvious if not hidden under a Black Death screen, also if real world gravity is attached to any non player object the actual player will be able to see clipping occur just fine
R: 17 / I: 3

If we can have this and dragons and horses in the elder scrolls?

Why can’t we have cars in fallout 4??? This can happen in fallout 3 and new Vegas, Bethesda themselves added in working dragon and horse physics in Skyrim and oblivion, and they’re making entire space ships and planetary physics in starfield, why couldn’t we have vehicles in 4?

Was it a game design decision as that would be reasonable but still why? If they updated the engine to include destruction and drastically improved graphics along with that what went wrong with cars and vertiberds and shit?
R: 11 / I: 4
What the fuck is wrong with blizzard fans holy 0_0
R: 24 / I: 6

Civilization Thread

Post about Civ

Favorite Civs, Leaders, ongoing games, etc.
R: 2 / I: 0

Video game guns just don’t hit right

The only time they feel like actual guns is in sims and battlefield games that’s it

Every other game with guns just doesn’t get what they’re actually like. Guns are loud as fuck, break easily if handled poorly, ammunition boxes can cause the bullets in their cases to ricochet when shot at, can kill hundreds of meters away and generally aren’t effective in places that aren’t the torso or head and like all other sound waves made by any other object gun fire creates echoes and interfere with the sounds of neighbouring guns. Same with explosions and how fucking violent and loud those sound like compared to their real life equivalent.
I get devs really shouldn’t and don’t have to care about details like this compared to bug fixing, sales and designing games to be actually fun but man being reminded about what guns are like in games like insurgency sandstorm it really hits hard
R: 9 / I: 0

A question on decals, corpses and save bloat

One thing that’s bugged me about games is decals and corpses disappearing randomly
I can register the fact that the point of that is to prevent save bloat and boost performance but when I play a game like shadow of Chernobyl and see corpses from men I shot along with the bullet holes left behind in the crossfire still present it really makes things feel a lot more corpses. Is there a way to sidestep this problem?
R: 12 / I: 1

“It’s the frostbite engine”, “it’s the creation engine”, “stalker is like that due to X-ray engine”

You know why blaming how buggy and limited a game is in terms of its technical capacity is fucking retarded?

Because a game can run on multiple engines at the same time and often most engines modern games use already are built off multiple engines. If “engine limitations” were all that mattered functioning cars couldn’t exist in new Vegas, doom 1995 wouldn’t have HD remakes with 3d models instead of sprites, daggerfall unity shouldn’t have ever been possible, titanfall as a franchise couldn’t have been as impressive as it was, every valve game in existence would cease, stalker anomaly shouldn’t have been possible either and the list of shit goes on and on. It’s always been the developers willingness to fix their own software or get the skills required to make games on a technical level more advanced than what came before
NEVER believe in the engine bs
R: 13 / I: 6

A better approach to graphics

Typically games will increase the quality of graphics in their games using higher resolution textures and models and on occasion VFx. Although this method isn’t necessarily wrong it doesn’t do enough to actually improve the graphics of a game especially for games like gta definitive edition that’s an overglorified San Andreas mod that uses ai upscaling. The features mentioned are reasonably long considering how large the world of graphics is


The first issues that should be addressed is z fighting which causes pixels to fizzle and load back in randomly when being projected on geometry far away so to avert this depth buffers should become more common place.
LOD stitching is also encouraged due to the obvious gaps that emerge just by briefly looking at terrain from a distance with fog disabled. This is fixed using a parenting system or with skirts as an easier fix, for lighting discontinuities that emerge between LODs should see studios having to go with the parent system specifically for UVs but the developer also has to increase the darkness on far away LODS to ensure the player can’t see anything’s wrong with the terrain
And finally use radius based LOD loading because seeing an entire chunk of terrain load in can and will cause stuttering and it’ll be obvious to the player how fake the world is. It also helps to use procedural texturing on LOD terrain to further promote ideas of scale


Just use raymarched clouds and godrays you don’t need anything else


Please for any developer if it’s possible for the player to enter some kind of first person mode code in support for near distance clipping because it’s typical for PC players to use custom FOVs that make the view model clip through the cameras near plane
As for anti aliasing and anisotropic filtering those features are so standard in graphics it’s not worth mentioning to me
However to smooth out geometry even more I’d suggest using a fragment shader on particularly sharp edges so things look a lot smoother. inigo quilez actually posted a video just on this on how to use sdfs shaders to perform something like this

Anyways that’s all I have to add in
R: 12 / I: 1


Good space planetarium game.
R: 7 / I: 0
The third and final part of Monster Girl Quest Paradox is finally coming out.
R: 5 / I: 0

Metal Gear Rising

What are the politics of MGR?

I remember when this game came out it was very popular on 4chan's /v/ board. The users there seemed convinced Armstrong was the good guy. The same Armstrong responsible for kidnapping children to turn them into child soldiers? The same Armstrong employing privatized cops that terrorized random people? The same Armstrong that let a psychopath like Sundowner lead a PMC? The same Armstrong that Jetstream Sam, before his downfall, fought?

The game itself is a mixed bag. There are libby moments, and then there are based moments. But the based moments never go past criticizing the American military industrial complex and a kind of Third Worldism. The lyrics of the vocal tracks do make references to capitalism if you squint enough (chiefly Collective Consciousness referencing consumerism via "live in ignorance and purchase your happiness" and the lines "when blood and sweat is the real cost, thinking ceases the truth is lost" along with "the fires of greed will burn the weak, so we'll make freedom obsolete" my interpretations being that "blood and sweat" refers to labor while "the fires of greed" could very well refer to capitalism itself). The track It Has To Be This Way gives me Marxian vibes all-around (we are men trying to make history, there are no moral judgments to be made in our struggle, violence begets violence and in the end is necessary, the world has changed and nobody is to blame for it as it is merely historical processes playing out and finally I believe a new world will arise from the ashes of this one) the only thing really missing being a reference to the class struggle.

Sci-fi wise beyond the current political paradigm there is the Blade Wolf dilemma, that is: do sapient robots like Blade Wolf deserve emancipation?

When I finished the game I didn't really understand what was the takeaway other than "why don't you try thinking for yourself". Which runs counter to the whole memes narrative, that we have no free will etc.

Did I miss something?
R: 2 / I: 0

A major issue with starfield(and it doesn’t even have anything to do with the gameplay itself)

It’s the rendering
Apparently bethesdas creation engine does not and cannot handle logarithmic depth buffers

What’s that? It’s basically an algorithm that works to make sure pixels on objects that are far away or too close to the camera to the point that floating point precision errors occur are loaded in with a level of accuracy so that you don’t see constant flickering.
With creation it doesn’t have this meaning if you play literally any creation game and stare at far away mountains or nearby objects closely you’ll notice a lot of random flickering

Why does this matter for starfield? Because there’s planets really far apart from each other and if this bug doesn’t get fixed that means for the entire play through a player can expect to see random seams due to the fact that apparently no one at Bethesda uses the “skirts” or stitching trick to ensure low poly LODs match up with high res LODs along constant flickering of planets until it’s nauseating can and will cause a major PR disaster.
R: 12 / I: 1
When will someone try to make a succesor?
R: 2 / I: 0

I beat ultra kill on the hardest difficulty

Anyone have any recommendations with similar gunplay. Now that I’m done with the game I’m looking for another shooter
Doesn’t have to be a boomer shooter
With similar fast paced and complex as shit gunplay mechanics
R: 12 / I: 2
Is Dagoth Ur Far Right or Far Leftist politically? Is there anything proletarian in the elder scrolls?
R: 5 / I: 0
This is me
R: 16 / I: 0

Confused at the love of Banjo Kazooie?

So I started playing Banjo Kazooie earlier this week and I'm absolutely baffled at how beloved this game is. I understand this game is made for kids but even rare themselves made kids games with more of a challenge (I absolutely love the DKC games). I'm at the haunted house level now so I think I probably only have a couple worlds left but here are my problems with the game so far.
>While the game controls fine and actually provides a couple unique movement options which can be fun, there is a massive lack of actual platforming challenges, and there is yet to be one that is actually hard.
>while some of the non-platforming challenges can be interesting, a good chunk of them just feel like filler like that croc one in the swamp (which you do 3 times for some reason) or doing the sled race a 2nd time
>Saving, dying, or leaving a level requires you to refind all the pieces which is just tedious
>The attempts at humour are embarrassing, minus Kazooie's banter which is alright. I get it was made with kids in mind but jesus christ these butt jokes and stuff are cringeworthy.
>Too much swimming and swimming is a pain, especially with the finnicky camera
>The reason moving between levels exists is only to make it so one can move from level to level if they can't find everything. The problem with this is it's too easy to find everything, making this pointless, despite a half decent hub world
>One of the worst soundtracks I've ever heard, especially coming off of DKC. Every other song sounds like pop goes the weasel
There are somethings I like about this game (the colour, the theming, the hub world), but I am baffled at the love this game gets. Am I missing something? Happy for any other platformer recs too since I haven't got much out of this game
R: 2 / I: 0

21:9, fov 120, no camera shake and bobbing: the ultimate FPS setup

These 4 settings are by far the best settings I’ve used in gaming. It has made even the shittiest clunkiest FPS games I’ve ever played like RE village, morrowind or ffs no man’s sky whose appeal isn’t even in the combat feel like playing doom as a toddler again.

What is it about these settings that make first person games so much more enjoyable for so many other PC gamers?
R: 37 / I: 7

Why is modding Skyrim so popular

The base game by itself is fine and doesn’t need anything beyond bug fixes

The visuals are unique to the game and work well with the art style, the combat is genuinely alright considering how it’s meant to be played, and the world is dense and large which is rare for open world games these days. I don’t understand the appeal of modding a game like that that’s already good
R: 7 / I: 1

Can you find a solution to this camera problem for me?

Cameras in games typically use a frustum

A triangular prism but the top part doesn’t have a point it’s just empty and likewise any space within that frustum defines what the camera will see

The near value specifies the minimum distance an object from the camera must be at to be seen while the far as you’d imagine expresses how far the camera can see an object before it isn’t rendered. The FOV just defines the value of the frustums height and back which makes you see more but there’s a problem with this approach.

As you can see in the picture related if the FOV ever reaches 180 the near and far coordinates overlap which will cause nothing to render on screen than the ideal of being able to see everything in front of you, coincidentally if the FOV is above 180 and below 360 your vision will become inverted as now the near distance is greater than far due to the frustums shape
R: 14 / I: 7

Command and Conquer thread

>Check leftypol games
>No Command and Conquer thread
>Fine, I'll do it myself

Post Command and Conquer comrades, whether it be Tiberium, Red Alert or Generals.
R: 12 / I: 0
>To the Moon
>Yume Nikki
>Like a dozen others I'm forgetting rn
Despite being a mild success in Japan and a flop in the West, the MOTHER/Earthbound series is one of the greatest sources of plagiarism inspiration amongst indie developers and the RPG scene has been forever been changed by it. What exactly explains this?
R: 7 / I: 0

Modern gaming exists in spite of Capitalism not because of it

Al had never seen a side scrolling like this for the PC. "Wow," he told Carmack, "you should patent this technology."

Carmack turned red. "If you ever ask me to patent anything," he snapped, "I'll quit." Al assumed Carmack was trying to protect his own financial interests, but in reality he had struck what was growing into an increasingly raw nerve for the young, idealistic programmer. It was one of the few things that could truly make him angry. It was ingrained in his bones since his first reading of the Hacker Ethic.

All of science and technology and culture and learning and academics is built upon using the work that others have done before, Carmack thought. But to take a patenting approach and say it's like, well, this idea is my idea, you cannot extend this idea in any way, because I own this idea – it just seems so fundamentally wrong. Patents were jeopardizing the very thing that was central to his life: writing code to solve problems. If the world became a place in which he couldn't solve a problem without infringing on someone's patents, he would be very unhappy living there.

David Kushner, Masters of Doom
R: 37 / I: 7

Who tf plays and blows money on this dumbass botw clone

It’s like they say what Nintendo did and made the same game but made everything about it shittier. The only reason I can imagine anyone playing this is
<A: they’re too poor and lazy to just a switch and botw
<B: they’re retarded and have impulsivity problems
<C: both of the above at the same fucking time
R: 1 / I: 0

Every bug in gaming I could think of

Visible popin
Terrain LODs forming visible gaps of space
Terrain LODs forming visible texture seams
Terrain LODs forming visible lighting seams
Random crashes
Infinite loading screens
Loading screens taking longer then 15 seconds to end
Animations causing models to clip through geometry
Rag dolls flying at high speeds
Textures clipping through each other
UVs being visible
Objects stuck in mid air
In game actors having models stretched unnaturally
In game actors clipping through general geometry
Twitching ragdolls
Ai being randomly frozen in place
Over simplified collision boxes
Numerical precision failure leading to bugged physics
Teleporting actors
Falling out of maps
VFX not being attached to objects causing hovering
“Ice skating” due to no animations for 360 motion
Numerical precision error causing “jiggly” textures
High FOVs causing camera to flip upside down
High FOVs causing camera to render nothing
# divisible by 360 FOV causing same FOV as 0
To many assets & actors spawning at the same time
Gore causing parts of meshes to fail fully loading in
R: 5 / I: 6

Being out of bounds is strange

You know it, I know it
That crippling feeling you get when you start noticing the visible drop in asset count and terrain quality the further you go in one direction, the sudden feelings of crampness you experience as you start realizing how small the world around you actually is, the urge to get past those boundaries and see more only to find nothing and be left disappointed

It’s always so strange to find these locations and for me personally using cheats to go past the in game borders to see old ideas, abondoned concepts, height map generation whatever all in plane view along with the sudden feelings of loneliness when you realize nothing can actually spawn where your in beyond and endless void and floating point precision bugs. Why does these feelings keep occurring?

>pic rel is far cry 2 for anyone wanting info on this image
R: 1 / I: 0  
Legit miss the halcyon days of having people to whinge to at 4AM… am glad to not be a racist bitch anymore.
R: 29 / I: 4

Gameplay vs story

Fucked around schizo Elijah’s channel and saw this comment and made me fucking question the importance of gameplay vs story

I mean hell a bad story can fucking kill a game but at the same time good gameplay can make a game last for years due to its replay ability thanks a lot to its nonlinear design that encourages the player to do whatever the fuck they please to progress

What do y’all think matters more?
R: 16 / I: 3

Developer tricks in games

>pop in
<function: allow storage of theoretically infinite sums of assets and load it in small bits so any computer can run the game at a good frame rate
<function: similar to pop in its the usage of rendering low poly low res assets at a far away distance both to improve performance and to make worlds larger than they really are
>invisible walls
<function: because of the way LODs are used game devs will want players to only be within the “game zone” where gameplay actually occurs so they don’t fall off the map or enter regions they shouldn’t be, like regions of a game world that aren’t loaded in to save performance
>loading screens and cutscenes
<function: due to the way pop in and LODs work if you don’t have these to the player things look strange as shit as the player can see assets loading in at poor frame rates, cutscenes also work to prevent player from seeing the games assets loading in
<function: you don’t want physics to work based on frame rate as that leads to bugs meaning you can find timers everywhere especially in things like AI and game code to simulate the idea of physics even if it’s all pre baked because devs can’t expect to apply real world physics to games designed around entertainment, unless you like simulations
>input checkers
<function: most coding languages when checking for user inputs only handle one input at a time(this means that if you had a protagonist in a game you’d only ever be able to move in 4 directions and have to constantly swap keys to change directions then press multiple) input checkers are great as they store multiple inputs into an array and call a function to get an actor to react allowing for complex movement like diagonal,360 motion, turning, moving while preforming other actions like attacking etc
>downscaled models and textures
<function: performance just like partial loading, most assets in games especially organisms that require complex geometry and textures actually have 2+ versions of themselves, the original model and the downscaled model where the artist simply creates a new mesh by overlaying the original model with a simplified texture and geometry to create something that looks similar to the original design and runs well on PCs. Sometimes entire levels will have random assets cut out just to save up on even more frames like smoke, particles and 3d objects lacking a collision box
>simplified collisions
<function: just like with mesh downscaling you don’t want to much happening so most game devs make the collision boxes of their games simple assets attached to complex objects to the computer only has to compute the collisions of a simple object than have to account for things like corners, pores, holes etc and it works great most of the time
>transition animations
<function: does as the name implies it makes in game actors transition between animations so it doesn’t look weird or they have a reset frame to return the actor to a base stance before it does something else

And that’s all the shit I could list bye
R: 1 / I: 0

My personal suggestions on wave defence games

>seamless wave transition
Basically it’s a design where instead of having to kill a set number of enemies and then have the rest from the next wave with a brief pause, the enemies are constantly flowing into gameplay while the wave counter is increasing based on what was killed

This just means the pace of gameplay never actually slows down encouraging the player to make quick decisions along with ensuring every time a player gets close to finishing around they don’t have to search across the map for the last remaining mob

Also don’t be lazy like activision and DE and just make the enemies massive bullet sponges as waves progress actually design and make different enemy types
R: 13 / I: 0
Dark Souls 2 is the Dark Souls of Dark Souls
Which is why it's the best Dark Souls
R: 31 / I: 9

Miscellaneous Gaming Discussion General

(Please use this topic to discuss various topics that don't require their own thread)

we need to talk about the letterboxd-ification of steam reviews
R: 19 / I: 1
Is Dwarf Fortress the most Historical Materialist game of all time?

>Simulates thousands of years of history

>Simulates individual lives
>Simulates entire economies
>Simulates private property, families, cities, states
>does not privilege the player with any kind of protagonism. You are simply an entity in a larger civilization
>any entity can be wiped out at any given moment and replaced with a similar one.
>deep physics simluation that includes erosion, precipitation, and the formation of continents
>can instantaneously generate an entire encyclopedia of interconnected occurences spanning thousands of years
>simulates marriage, divorce, courtship, cheating, betrayal, coups, assassinations, persecutions, and purges
R: 36 / I: 12
Wow, the godess looks like a supermodel? How original. Very imaginative! I love creativity.
R: 18 / I: 6

I’ve never understood the hyper around graphics

They’re not getting better with every new major title that comes out and by graphics I mean shit like textures and models. If graphics were to improve things like

>integration of procedural animation

>fully simulated rag dolls for all unique assets
>volumetric effects
>increased draw distance
>destruction and fluid physics
Would all be more noticed in more games but that’s not the case because that shit affects performance far more than textures, does affect game design to an extent and does require shitloads of money most companies that can afford games with those features aren’t gonna spend on because that shits not paying for the game, advertising is. I don’t understand the appeal of visuals to new folks it doesn’t even look good if there’s no art direction behind it either it just fucks over your performance and blocks off potential players due to hardware limitations…
R: 9 / I: 2

Bullet sponges and why combining RPG mechanics in first person shooters is horrible

Bullet sponges in these kinds of shooters aren’t just annoying because they waste your ammo but because of the following
They waste your time
They discourage you from getting good because there’s no incentive to aim in places you’d think they’d be vulnerable in
If the enemy has strong stats than every fight feels like going against a hacker in a pvp shooter
Often times they’re not even serious mobs like bosses but just ordinary enemies making killing even more inefficient slow and boring

Please if god is real please get all developers to stop pulling this shit of lazily increasing health stats on enemies a fucking cowboy hat shouldn’t defend you from a 10mm round blasting off faster than the speed of sound whose impulse upon hitting your fucking skull would’ve shot your brain into the stratosphere
R: 18 / I: 1

So let me understand this about rockstar

So let me get this straight right? Rockstar made two widely known and loved games known as gta 4 and gta 5 in the years it took to make those games on top of online modes and DLC no one

NO ONE thought of making the majority of buildings the player can’t explore explorable? It’s not even something they’d have to put effort in a single douche made a mod that opens up those buildings…
R: 8 / I: 13
leftypol Minecraft skins

Alunya MC skin
Classic + Slim
R: 14 / I: 0
Mid game.
R: 15 / I: 1

I think games got harder and generally more complex

I used to think it was the opposite where old games were difficult while new games were easy to appeal to casuals but as I got older I’m beginning to see things are actually the inverse

Think of it like the tf2(valves tf2) situation, players that started off playing in its earliest days are the worst players in game or average, why? Because as time passes people on a general basis got better at tf2 and info about how to be good at it spread across the gaming community meaning someone completely new to the game today is gonna get demolished especially on casual servers where sbmm doesn’t exist and can’t protect them from pros. This same thing happened to black ops and the original modern warfares to the point where you can’t expect to have fun in them anymore without getting camped endlessly as the guys that still play it know everything about it, modern games like apex and and mw19 are far worse for this as they’re more popular and hence far more information on how to abuse their mechanics is more readily available

And it’s not just shooters but RPGs and single player games as well, platformers are more complex with more movement options than before with games like Celeste, Mario maker(especially kaizou levels) and geometry dash, old rpgs from the 90s genuinely have simpler progression and gameplay mechanics than titles like osrs, war frame and world of Warcraft where the amount of systems and shit to do is so high explaining it all to a new player would either take hours or send them off running. You just can’t expect to “hop in” to new games you haven’t tried before and expect to have fun anymore without spending sometime getting exhausted trying to get good
R: 44 / I: 7

Bethesda fallout games have shit gunplay part 2: movements even shittier

I already posted a thread weeks ago about this shit but after fucking around in apex and f3 it dawned on me it wasn’t just how garbage the gun mechanics in bethesdas fallout games are but the movement mechanics are even worse that makes the base game completely unfun without the RPG and storytelling mechanics

>for one thing there’s barely any options to move in these dumbass games

When I say move and mention apex I’m not saying bhopping and tap strafing is needed that’s stupid considering fallouts aesthetics I mean there’s barely any ways to move at all. You can’t lean right or left while ADSing, you can’t supine aim, you can’t use a free cam to glance around you, you can’t climb over objects without using collision bugs, you can’t climb up ropes, mentioned prior in the past thread using melee attacks don’t lock you into a position meaning it’s likely most melee attacks miss due to gliding around as if your on a fucking skating ring all on top of the fact that you can’t break glass , walls(f76 is shockingly an exception to this) or shoot through shallow walls, you can’t throw grenades back at mobs you get it you can barely do anything in these games

>another thing these games provide zero incentive to do anything that represents movement

Besides new Vegas where most mutants can flat out one tap you and gang up on you bethesdas fallout games generally have the shittiest AI in existence whom are only capable of occasionally taking cover from fire or running away in rare occasions, if not they just employ a simple pathfinding script that breaks regularly and incentivises the player to just find a spot the AI can’t navigate past and because these enemies don’t disperse to fuck up your aim you can stay static in place and consistently fire with zero response from the mobs making fights even more boring
<and it’s not just the mobs
The level design has its own issues, traps are only ever found in camps most of the times and are hard to come by meaning rarely will you ever be in a position to keep on your feet and watch your surroundings to make sure you don’t get flat out one tapped by some flame trap or a mine, because most of the maps in these games is simple terrain there’s rarely any room to take cover from fire in nor are there any travel routes underground or on the surface to take advantage of to get to where you want quickly in favour of a lazily coded fast travel option limiting movement options EVEN MORE, I like the idea of having a region in fallout 4 and 76 covered in radioactive waste to make sure the player has reasons to constantly be on the move and learn to gtfo when necessary but the power armour completely counter acts this and fucks over that design.

It’s hard to move in bethesdas fallout games and it’s not fun either
R: 8 / I: 4

SMT Thread

It's the greatest JRPG Series except for V. You know it, this old lady knows it, and the seething persona fag knows it. Let's have a thread about why nocturne is top or if you're contrarian SJ. SMT4 fags are to be on their best behavour and SNES chads get bragging rights.
R: 4 / I: 1
Borderlands is the ur-example of random=/=funny, random violence being no exception. I've poured so many hours into those games, but only on mute.
R: 27 / I: 4

Shit about modern RPGs I hate

The biggest fuckup out of all of them
<gearing the story towards the player
It’s called role playing for a reason, the world itself is the main character or at least should be in an rpg not the player, if you do that shit the world immediately feels static and uninteresting to explore in as a byproduct of fundamentally not understanding what “exploring a world you don’t know about” means

>over complicated progression systems

Yeah I said it and for a good reason, based off my experience and believe this with sincerity that the more convulted progression in an RPG is the less any of its progression components matter, this is obvious just by looking at the clusterfuck of progression in games like BDO, maple story, fallout 76 etc compared to games like diablo 2, wow classic and botw. Why do the three good games have good progression? Because their worlds are designed around them and what their traits do that’s why they impact how the player plays, you can get exceptions like Skyrim and new Vegas having these convulted systems but they work because their massive fucking worlds have enough content in them to justify their size
>no voice acting
Yeah I’m being a dick and I can understand that studios aren’t blowing dozens to hundreds of millions on voice acting the weeks worth of in game dialogue found in RPGs not just for things like quests and NPC conversations but shit like just random grunts you see on enemies but still it fucking kills the mood to see one random fully VAd cutscene followed by dozens of hours NPCs locked in place while text on a screen substitutes for actual speech, again Skyrim thankfully avoided this with almost fully voice acted NPCs
>small maps
This might seem contradictory considering how many open world maps have nothing in them but I mean with sincerity that the maps literally aren’t large enough. If you’ve played exile 3 or any other retro RPG you’ll notice the maps are far bigger than modern RPGs and the quests are also larger, this is because the lack of technical limitations can allow large maps but also saves a lot of time to create a lot of zone specific quests, structures and events that can’t be created with having maps the size of small towns, you can get away with relying solely on density like in RuneScape 2 also known as OSRS but inevitably that small ass size does catch up especially in single player RPGs

That’s about it, I don’t give a shit about modern RPGs being easy as shit or the monetization as I don’t think these games are necessarily harder or easier than the old ones nor do I think boosters and skins is any better than literally having to pay a monthly membership fee to not even own a game I like. See ya fags later
R: 15 / I: 3

a train 9

whythe fuck do you motherfuckers not tatlk about a train the best train economic city builder simulator
R: 15 / I: 3

Oncoming major PR disasters of late 2022 and 2023

>mass exodus of fallout 76 players
Somewhere down the line the devs will release one bad update that fundamentally breaks everyone of the already buggy components of all our 76 causing major community backlash and mass reports from reviewers leaving the game barren in its already diminishing server count
<star field
The release of 2023s star field will set forward the true start of bethesdas collapse as gamers will experience an unfinished, highly buggy and poorly optimized new release assumed after many viewed its gameplay trailer that by the time it’s properly finished its development assuming bethesdas developers spend the necessary time on it most of the player base on day one will have long since left
>blizzard entertainment
The release of dragon flight and diablo 4 will prove to be the last confident releases the company will ever have as due to the lack of time both games have to properly finish development on top of the cluster of professional developers that have left the studio will leave both games content barren, buggy, badly monetized, badly optimized, poorly accessible, and generally mediocre at their strongest points to cause even more community backlash, and player exodus after diablo immortal
Modern warfare 2 will have a launch as disastrous as vanguards, the game will be infested with the same bugs and exploits seen in modern warfare 2 2019, gamers will leave early due to SBMM and ranked focused gameplay overtaking simpler casual queues making matches unnaturally sweaty discouraging experimental and varied play whom only whales will find enjoyment in while the game will undergoe the same process as mw19 and war zone with being over monetized

Oh and also the rape thing, loot box bans and other scandals emerging more frequently with the company
>EA and Ubisoft
most likely just shitty tweets causing backlash and that’s about it for them, they’re not active for anyone to give a shit about whatever they’re doing
Just like with starfield, mw2, dragon flight and diablo 4 the new sonic game is gonna set back segas primary franchise back by several years as the game is clearly unfinished just by watching the trailers, the emphasis on open world over linear gameplay ensures developers don’t have the time to polish the title, the game runs terribly on a general basis and based on demos and trailer footage has consistent lag spikes, and given that it’s releasing this year all confirm a bad unpolished, unfinished, unoptimized release that’ll cause several comparison videos to 2000s games, general slander of the beloved character once more.

Yeah I’m a cynical cunt but I’ve been watching this industry long enough to always be disappointing right
R: 9 / I: 2
Do you guys play Sims 4? I'm reinstalling again, only for Wicked Whims
R: 10 / I: 3

Why I like skill based matchmaking

It gives new players a chance to win and get better
It ensures players have to actually get better to avoid dying as often

The reasons I see for why people complain about sbmm is “it makes matches to sweaty”, “I just wanna play against scrubs”, “Its too hard” and half the time the complaints aren’t coming from the community of a pvp game it’s coming from people in the “above average” section of this image and there’s a good reason why that section is the most prone to bitching and complaining about sbmm.

For simplicity we’ll call them gold players. Golds are special because they’re not necessarily bad at a game just not great at it and because they understand the games mechanics to a degree where they can survive against pros it means that if sbmm were to be taken out that section of players would dominate most matches and most games would be artificially geared towards their victory. That shit is far more fucking toxic than dealing with players at your skill level, for new players it means they’ll constantly die over and over again and not be given a chance to get better due to the skill gap formed overtime as the population of a community of a game gets generally more skilled while for pros these people will become annoying as shit to put up with and no fun to kill because golds will be prone to bitching and whining about losing in any aspect due to having enough time invested into the game to feel as if they’re entitled to win every match. Skill based matchmaking does away with this shit because it ensures lobbies pair up players in away where everyone has some chance of winning instead of hoping RNG doesn’t assblast them with someone far above their skill level
R: 2 / I: 0

Why diablo 2 is so relaxing to play

The easiest answer is the visuals

If I could describe diablo 2s visual design it would “minimalistic” the UI only shows the shit you actually need to know like exp, health, mana and that’s about it, the rest is shit you can toggle on and off like the map, your not bombarded with level up screens, or quest completed screens, or reward screens you get it nor are enemy death animations explosive besides the boss fights that actually matter. It makes the game feel easy to understand and to an extent it really is considering the difficulty for new players might be a little hard to get used to but it doesn’t change throughout the game so most don’t even notice it after a few minutes of playing not to mention art sound design makes everything even simpler and accessible to new players

sometimes I feel drowsy while playing it with a smile on my face because I can just sit down and grind, explore the map to discover caves or do whatever the fuck I please before closing the window and get back to whatever the hell I need to finish. Fucking great
R: 9 / I: 1
nobody is gonna play through persona 1 because 90s jrpgs have aged like milk for the most part
R: 24 / I: 9

Cringe thread

Post shit in video games so awful it’s funny
R: 8 / I: 0
apparently the retards at the clickbait factory haven't heard of Ethnic Cleansing, White Law, JFK Reloaded, Custer's Revenge, Soldier of Fortune, Postal, or even Mortal Kombat
R: 18 / I: 6

FOV and view distance in games

The human eye has an average horizontal FOV of 135 and a vertical FOV of 180
Also any person standing at a height of 2m should be able to see an object 5km in front of them assuming nothings blocking their vision

Games cannot actually render these kinds of visuals for two reasons. The biggest contributing factor behind performance issues in games is literally how many objects are rendered on screen at a time, FOV forces the amount of shit a game has to render exponentially with each degree of change. Despite this I still have tested in games with a lot of accessibility like Minecraft and have modified the games files to see how close to this kind of vision, it’s a little hard to get used to but god I do hope some time in the future more games can get optimized and be able to render this

That’s all bye
R: 1 / I: 0

That’s not enough time

One year
No no way especially since dragonflight is releasing this year no way anyone at the studio is gonna have enough time to finish this, ffs their own trailers didn’t even have blood and gore physics until like less than a month ago, no way these asshats are gonna release this game that fucking quickly no way that’s not enough time
R: 22 / I: 1

Shit i fucking despise about new Vegas and the stalker series

Weapon durability
Gun jamming
<this one’s exclusively stalker related
<having a gorrillian anomalies everywhere making walking straight forward impossible and causing constant random instant deaths

Why do i despise these components shared in both games, because it’s part of what I call “fake difficulty” in game design where a game component only makes a component harder for the sake of harder but doesn’t encourage the player to get mechanically better at the game nor does that component make the game fun as much as tedious. I personally don’t wanna hear my gun jamming every few fucking seconds while I’m a single shot away from instadeath nor do I give a shit about durability because that shit straight up doesn’t matter at all in both of those games considering how easy it is to get weapons. Don’t get me wrong I love those games but yeah that shit needs to die it really isn’t fun to put up with at any time throughout playing
R: 0 / I: 0

I guess bf2042 is the third “no man’s sky”

First we had the actual no mans sky
Then we had destiny 2 being garbage and then good
And it looks like the bf2042 community is recovering

Pleasant to see
R: 17 / I: 4
Famitsu ran a poll in 2020 to judge the age of SEGA fans and the largest demographic were the 45-49 year category.
R: 4 / I: 0
Does anyone here play tarkov and also want to play tarkov with me?
R: 1 / I: 0

The star field game

From everyone’s favourite dum-studio comes starfield
Immerse yourself in gamings most mediocre first person shooter gameplay that only barely manages to not completely piss you off just by watching it. Enjoy not being able to lean, not being able to ads while reloading, not being able to dual wield guns, not being able to throw weapons and items to stun enemies, not being able to shoot at dropped items and watch them move, not being able to have an fov past 110, not being able to have a high draw distance despite the planetary levels of detail, not being able to manually pick select firing modes, not being able to see the world with a freecam while moving, not being able to quickly change your guns setups with a convenient attachment wheel and a shitload of other basic gunplay features from god knows how many other FPS games that even modders could finish in less time than Bethesda could recycle an asset for an entire release

Does the gameplay seem too unfun for you? Well don’t worry because movement and exploration will be even shittier, enjoy floaty and unresponsive controls, enjoy the limited movement options as a byproduct of still working with creation instead of pure coded havoc or source, enjoy seeing constant popin, enjoy rag dolls whose physics are constantly breaking down due to floating point precision issues, enjoy exploration through procedurally generated terrain filled with nothing beyond more meaningless terrain to see for all 1000 worlds, enjoy seeing copy pasted assets from fallout be substituted as aliens you’ll encounter, enjoy the lifeless art design that makes every generic procedurally generated world feel even more procedural, enjoy repetitive quest lines, and don’t forget everyone’s hated component of every game made with creation, the endless clusterfuck of collision and rendering bugs you’ll encounter on a consistent basis

No man’s Skyrim: special edition with 16 times the laziness you’ve come to expect
R: 1 / I: 0

My favourite game

Couldn’t give less of a shit about the story but holy the movement options and exploration in this game is fucking satisfying to the point where levels designed to be completed in a pre calculated way can be side stepped if you understand the dash mechanics and abilities well enough. This all makes the game intensely fun to play through on a second run as it feels like a breeze the second time around
R: 2 / I: 0
When are Donkey Kong characters getting some love? Smash isn't complete without Funky, Dixie and Cranky Kong.
R: 22 / I: 3
Pick up anything good at the summer sale, lads?
R: 0 / I: 0

It’s bad but it’s good at the same time

If I had to describe this dumbass game it would be
“The most fun game I’ve never enjoyed”. The musics great, the quest lines are great, the level of accessibility and interactivity means any player can play however they feel which is wonderful, your actions do have an impact on the quests your doing making it immersive, but all at the same fucking time the p2w is obvious, endgame content is garbage compared to getting to endgame and the combat although complex and intriguing is also clunky as shit and unresponsive at times

It’s like a crossbreed between the RPG mechanics of morrowind and the charm but monetization policies of blizzard. So fucking strange
R: 2 / I: 0


These games would be so much better if they were perma-death, and you could skip the cutscenes. Seriously I'm struggling to complete the first game on DS because there's so much downtime. Do the sequels get better? I just want to play the game. Not care about some bullshit time travel.
R: 8 / I: 3
I had often wondered where the term "Roguelike" that folks use to describe dungeon crawlers came from. Yesterday, I found out. It turns out that Rogue was that ASCII game that I played as a little kid on my Tandy 1000. So, forty years later, I finally finished the thing. It's still kind of fun, and every bit as frustrating as I remember it. God, the first time that I found the Amulet of Yendor and realized that then I would have to climb all the way back up again to finish the game had little me banging his head on the desk.

There is a downloadable copy here https://www.myabandonware.com/game/rogue-4n . If you try it, know that the food mechanic will be the bane of your existence. The most difficult aspect of the game is unquestionably getting down to level 26 and back without dying of hunger. You can't go too fast, or you will not have done enough grinding to survive a single hit from the monsters at the lower levels, but you can't go too slowly either or risk losing when your food runs out. Rattlesnakes, Wraiths, Vampires, and Aquators are the worst, because they can lower your stats permanently. Savescum, because there is no surviving without doing so.

Paleo-retro gaming threat, I guess?
R: 31 / I: 3

Where’s the gore?

I’m bringing this up because diablo 3 had a lot of it. There’s no demons exploding and bleeding out violently how tf am I supposed to be excited for this toddler shit without seeing peoples ripped off? Not to mention how the ragdolls don’t even exist, it’s all pre made animations(which is still cool) but then l4d2 also had that and rag dolls and people exploding so wtf

Why can’t I live out my fantasies of mass executing demons and other monsters alike in the most violent way possible???? Also wheres the casual nudity?
R: 6 / I: 0

The final immoral update: blizzards bleak future

The game that was supposed to take in billions of long term cash has been obliterated by china due to violations of blizzards PR team meaning immoral is banned in the Netherlands Belgium and the cash cow blizzard was counting on china. Lace that in with the newly discovered even more p2w with mechanic of awakened gems in the game has now got most of whoever still played this game free to play only as the game has outpriced the people it was trying to milk.
The effects on blizzard are noticeable and here’s some examples
>they’re now relying on trying to get their developers to market their games not just immoral rather than the marketers
>blizzard despite all the micro transactions has been recorded to be pulling less revenue than it first started off especially with major games like WoW having visibly less profit production due to all the players who subscribed having left ages ago
>more and more staff not just the developers anymore are leaving on either a daily or weekly basis damaging revenue output even more along with screwing over the quality of anything they put out, game or advertisement
>due to sheer corruption bobby kotic has been in place of activision once more right after the entire gaming community bore witness to their scandals over misconduct and a lesser known horror known as “the stolen breast milk incident”
The studio on a general basis is collapsing and as time passes I doubt anybody at either blizzards fan base or the studio directly is planning on sticking around out of fear of being stuck with another “Konami”
R: 43 / I: 4

Why battle royales are slow and boring

>theyre really fucking slow
Before BR games were a thing they were mostly fast paced mini games, like minecraft hunger games. Modern BR shooters typically will have the player jump from a flying object and land wherever they want there junk

This is a terrible approach as this means players aren’t pressured to quickly get what they need, this also means it’s likely players can simple avoid coming into contact with their opponents making most BR matches overglorified searches for finding opponents. BRs should instead design matches so that players in a lobby all spawn right next to each other at the center of the map where most of the best loot in game is ensuring players get their shit fast before the long part of the match starts
Another problem with maintaining pacing in BRs is how fucking long it takes for the map to apply pressure to where the player is. 2-5 fucking minutes at the start of a round just to close the map by a smidtch even once is too fucking long even if the lobby is big, at minimum 40 seconds should be the default for all circle enclosements to ensure players aren’t just lying around and actually use their time better while playing. When these features aren’t included it doesn’t make the game reward aggressive and skilled play but rather camping and waiting out the agonizingly long minutes until the match ends
>RNG is awful in literally any pvp game
It’s kind of obnoxious how it’s 2022 and competitive games still have RNG mechanics in games, in BRs it’s even dumber to have RNG on item drops and where they spawn as it essentially means there’s no reason to move towards a specific location as you’ll either always or never get what you want, this also means players are less likely to compete over items causing again long as periods of doing nothing all round. As for shit like spread patterns while hip firing/ADS, damage output, special drop locations you get the point it’s the same reasons established above

I hate battle royales not just for being a fucking snooze fest that require zero skill to play but also for how less fucking boring and slow they could be if someone considered building them better, fucking apex and warzone only got recognized for not being slow as shit and even then in any round you’ll still find these long ass stretches where nothing ever fucking happens. Also remove all the bots in these games holy it’s even shittier knowing your kills don’t even matter when your dealing with them
R: 3 / I: 0
I play fivem (GTA RP) with my bestie and I use a voice modifier because I RP as a hot ginger nymphomaniac bimbo, but I think voice sounds way too robotic with it, can you guys recommend me any cracked voice morpher? With links plz
R: 161 / I: 36

Pokemon general

ITT capitalist guilty pleasures

which tier is your favorite teir?
i leik little cup (lvl 5 only)
R: 8 / I: 1
The majority of video game threads on imageboards for the past 15 years summed up in a single picture.
R: 2 / I: 0

Online games are fucking cancer

I was playing smash but because my internet was shit I had to put up with bad lag consistently

Normally I wouldn’t care but today was different being that the lag and constant crashes were consistent enough for entire matches in elite smash to result in shitloads of gsp lost. The last game I lost before I quit and uninstalled out of sheer frustration was when my game froze up while I was in the losers menu right after being disconnected mid game during a match of intense lag and it dawned on me smash wasn’t even the worst example of this fucking garbage
Online games are rarely ever optimized and most shooters might as well be unplayable because one, most people don’t have the computer setups of a professional streamer and two most games are just badly optimized on a general basis and this is obvious just by opening up task manager and documenting how many games fuck up your CPU usage instead of running on the video card. Please to all devs making an online game, add an offline mode and for the love of god actually consider things like optimization of server code and graphics, some folks just wanna play and have fun, not get endlessly berated for not spending thousands on a pc setup that’ll become obsolete in half a fucking decade. It really isn’t hurting anyone
R: 18 / I: 0

total war economy

hoi 4 economy-
>build civilian factory
>build military factory
>build some trains but thats related to logistics

total war shogun 2 economy-
>build farms, factories, ports and etc that are connected to a town growth and income system
>town grows ever turn depending on building, and tax rate
>towns have 3 seperate sources of income be it trade farm and etc
>supply nd demand mechanics regarding resources(tho its pretty simple)
>wauy more different building types than hoi4 regarding the economy(

bros does shogun 2 fall of the samurai have a more complex economic system than hoi 4 besides logistics
R: 0 / I: 0

This is E3

This is E3
R: 16 / I: 1

This is the goofiest overglorified poronography I’ve ever cringed at

Who tf would take this dumbass game seriously? The color pallet and set design is cartoonish, the character and weapon designs are cartoonish, the sound design is cartoonish, the game takes no skill to play a problem compounded by the limited movement mechanics which makes aimbotting deadly and the overwatch concept of ults is fucking idiotic and doesn’t work because nothing else about the mechanics in this dumbass game work either ahahahahahahaha the fucking cover art says it all about this csgo wannabe
R: 103 / I: 7
This Elden Ring ad looks like fucking satire but it isn't.
R: 4 / I: 0

My very technical problems with apex

The game is shockingly badly optimized. I’m not even gonna mention destiny as it’s its own cancer to the point where it’s possible to not even get past the menu screen without blowing hundreds on a new gpu and watching multiple tutorials on how to bypass apex’s weird bugs with optimization

Apex as a game has a weird bug in it where if your playing on a pc like me you can expect the server to use the CPU to render and load in everything rather than things like memory or your card(this isn’t a new bug but a consistent one that’s been reappearing in each update for years now you can inspect task manager on apex and see the difference in flu usage yourself) meaning it’s likely you’ll inevitably have to manually change the games files for it to become playable

Second the game has consistent crashing and lag problems attributed to two reasons
The overwhelming majority of online games have terrible support for people with internet speeds below 30megabytes/s
The overwhelming majority of online games run on shit servers that weren’t built or programmed to handle a specific game. This gets especially terrible in shooters like apex where your constantly moving while the server is constantly handling shit like physics and where a bullet and a player are supposed to be and when your combining a terrible program that makes the clients performance terrible expect what everyone got with f76, where the servers instability indirectly breed bugs like
>seeing your team mates t posing while running
>seeing enemies randomly teleporting along with rag dolls not spawning where they should be or clipping through geometry
>hearing the sound of specific attacks and actions before the animation or even input on them play
>crashing randomly mid game or being sent back to the lobby for whatever reason
>somehow experiencing major drops in frame rate during loading screens
And these are just the bugs I could find after playing for only an hour whom most was spent trying to see if I could even get the game to run consistently and that’s not even the worst part about this games piss poor optimization but also for the fact that it’s an online game it has little support for online play

There’s no offline support for training mode which is fucking idiotic to think about. And no unlike in smash bros you can’t inspect your legends collision and hit box for shit like what weapons your using nor is there an ingame aim lab to practice in.
There’s no cross server support, no server menu for the games you play, cross progression meaning every time you log into a different system you have to restart every
Voice chat sounds horrible even if your mic isn’t dogwater
The UI is a mess of redudant information like a cross air whom is misleading for guns like shotguns, or the compass
As mentioned prior the game runs like shit on a general basis without a graphics card(and sometimes even with one) meaning even if your have a CPU worth thousands and enough ram to satisfy my mothers clit your likely gonna encounter constant lag spikes regardless at the lowest possible graphical and system settings due to the CPU bug

So fucking annoying
R: 4 / I: 0


Grand daddy xi has saved the gaming community once again from whales and the capitalist scum of activision blizzard. Third country immoral has been banned and it’s the country that blizzard needed to make this shitshow successful, worst rated game of all time yeaaaaaaaaaa
R: 45 / I: 2

FE/Fire Emblem

Ayooo where my nintendie fans at? Anyone bought 3 Copes I erm I mean 3 Hopes?
R: 5 / I: 1

Sekiro is a special game

It’s difficulty is actually balanced

Yeah I know this is weird to say but this is actually extremely hard to pull off in game design. Sekiros difficulty is balanced in the sense that to actually “get good” at the game you don’t spend your time memorizing attack patterns link in souls games or grinding endlessly for good loot like in most RPGs instead you get good by understanding the games mechanics like in fighting games considering enemy and boss attack patterns are random and respond to player behaviour not off some prescripted series of attacks making the game sometimes feel like playing against actual people. Like what happens in stalker making sure the games hard enough that you have to get better but not filled with tedious bs that only exists to make things artificially more difficult than they have to be

Because of this this means that overcoming adversities in the game is a matter of genuinely learning how to play through actually playing rather than through memorization and likewise the second playthrough is significantly easier than the first because you already know how to problem solve and respond quickly to threats rather than rely on shit like mob spawn locations or RNG to progress
R: 0 / I: 0

I found it. The worst old mmo ever

Oh where to start with this ancient fucking trainwreck

For one, don’t bother using the passive attack button, there’s no real “combat” in this game it’s just spam skills and watch vfx play until loot drops(don’t worry about mana as that doesn’t matter either). Passive attacks might aswell do nonexistent damage, enemies can’t block or parry your attacks, movement feels clunky as hell along with platforming sections being badly designed, for some reason the developers never bothered to implement an update where environments transition into each other meaning every time you go from one level to the next one you have to put up with a loading screen EVERY FUCKING TIME you switch to a new zone and that’s just the beginning.
Despite the fact that this dumbass title is decades old and has a shitload of regions to explore all of it feels content barren which is strange considering they add in new quests everyday meaning at any time they could’ve just recycled that content and make it better for new players to get into.
NPCs are the most lifeless and boring as shit sprites you’ll ever see in any game that straight up don’t have simple shit like non quest based dialogue options, the map is shown to you in full display meaning there’s zero sense of exploration at all to be found in this game at all nor are there secrets to be unlocked through playing, the animations on enemies is lazy and the design of them is even worse as all of them are limited to doing exactly one attack and there’s an above 90% chance that it’s not one that can fire projectiles to keep the player moving and fights more than overglorified loot piñata parties.
The UI is simultaneously the most overcluttered and useless component of the game because it’s so easy and repetitive you don’t need to see nearly all the shit on screen
The games aesthetics go either from being a fantasy setting where magic and old forms of governance dominate to some sci fi anime shit that feels like a cartoonish version of wh40k, not just in the set design but also the design of classes, like cmon I shouldn’t see a cyborg and a kinetic highschool student beating the shit out of a wizard with the powers of a god yet that’s just a common occurrence in this dumbass game
The difficulty as mentioned prior is nonexistent as the devs don’t wanna risk driving players away with actually hard shit because the games overall mechanics are so poorly fleshed out any type of difficulty in it would be less of a matter of not having enough skill but more of a matter about the game itself being tedious. This is on top of the fact that every class feels the fucking same compounding this tedious effect

I’m surprised this game is still alive and has thousands of players playing it each day holy
R: 1 / I: 0 (sage)

We must grow the productive forces and other lies you tell yourself

Go for it then, grow the productive forces, see where it gets you
R: 49 / I: 17
>wake up in small village
>it burns down
>go on adventure to kill god
R: 206 / I: 44

Fighting Games

General for all fighting games and fighting game competitive scenes
2D, 3D, Anime, Tag-Teams, Platform, Shrek Super Slam
R: 5 / I: 1
What exactly is leftypol's response to the unrest driven by the pride event in Runescape. Considering how many young people still play it, I can safely say that any bullshit that you say about them being more progressive is just straight up wrong considering how the game was filled with protests, saying that LGBT shit is heralded by demons. Like seriously just look at the comment section here.
25 buttholes is a pretty big name in the runescape community too.
R: 3 / I: 0

Dota 2

Who is the biggest comrade in dota? i only play treent protector and use ecosia so i am doing my part but i feel like i could be doing more for my activism what is the best leftist hero i want to raise awareness
R: 9 / I: 3
Lmao the thumbnail looks like the intro to one really shitty porno
R: 14 / I: 0
Just a friendly reminder that gamers are not virgins but actually very successful men in real life
R: 33 / I: 11

This isn’t even anger inducing anymore it’s just funny

This is gonna be the third time where they’ve literally released the same modern warfare people have already played and cod fans are gonna blow over a 100 on it.
The game isn’t finished and they’re already charging people dozens of dollars for it with even more micro transactions and restricted content than in the original which is a sequel to a franchise with probably 40 games at this point. And they’ll get away with it to because if immortal has taught us anything is that the gaming community is filled to the brim with idiots that’ll buy fucking anything with glee for a company managed by rapists ahahahahahahahahahahaha
R: 2 / I: 0
You know when you think about it planetside 2 is the only massively multiplayer online game that exists
R: 10 / I: 2

Why elden ring was a breath of fresh air for so many gamers

Because the game treats the adult player base like adults

That’s it. That’s the only fucking reason considering so many games hold your hand on so much the game might aswell play itself and when it doesn’t the player actually has a fucking choice which is fucking rare to see in RPGs these days. Bye I’m done
R: 16 / I: 4

Update on the “immoral” shitstorm brewing against blizzard

Not only was it discovered that the new and terrible diablo game didn’t cost 100k but 110k but now it’s getting review bombed, shit talked by everyone in the pc gaming community, all on top of getting banned in the Netherlands and Belgium and it’s looking like blizzard is about to be out on trial again like EA did for lootboxes.

Dear god I hope this shit implodes more because this could cause a cascading effect that destroys microtransactions in games permanently
R: 3 / I: 0

ARG creators be like

people who makes ARGs be like
R: 1 / I: 0

It’s good but it could be so much better

Apex is a game with fun mechanics for the wrong genre. If im being completely honest it really should’ve been a hero based movement shooter like tf2 or quake than what it currently is as a battle royale game and it shows, the combat works at its best when shits fast but falls apart completely when you have to these long ass pauses in between skirmishes where your trying to find someone to kill

It really plays like a mini game to another game that should’ve released we never got
R: 601 / I: 126 (full)
Its out soon. Any other HOI4 etc. grand strategy enthusiasts here?


The Second World War’s hardest fighting was on the Eastern Front of Europe.

No Step Back is the newest expansion for Hearts of Iron IV, Paradox Interactive’s grand strategy wargame about the world crisis of the 1930s and World War II. This expansion adds greater detail for many nations in Eastern Europe, unique game systems to reflect Soviet politics, and many improvements to the military aspect of the game.

>New Soviet National Focuses.

>New Polish National Focuses.

>New Baltic National Focuses: Shared alternate history paths for Estonia, Latvia and Lithuania, as well as unique paths for each.

>Army Officer Corps: Build a general staff, drawing on the talents and expertise of available officers to take advantage of changes in technology and tactics.

>Army Spirits: Emphasize certain characteristics of your military arms, adding general bonuses to certain units types or even aiding division design.

>Supply System Updates: Scorched Earth tactics, floating harbors and special supply units added to the logistics system.

>Tank Designer: Design your own armored force using modules prioritizing speed, gun power, armor or even production cost.

>Railway Guns: Commission the grandest, most prestigious of artillery pieces, uniquely designed to deal with entrenched foes, and fortified positions.
R: 7 / I: 0

Understanding what went wrong with new world

Short answer
They made a pvp multiplayer game but forgot about making sure the pvp and multiplayer aspect of it worked

Long answer
It’s the short one but with explanations.
>One at the start this game was inherently supposed to be hardcore
the day the developers decided to allow a consent to pvp feature they already started losing players as now the game fundamentally lost a part of its identity. You just can’t expect to make a game with universal appeal either you stick with the hardcore players that will stick with the game even if they’re small in population or the casuals that don’t wanna get jumped every few minutes
<Two the game needs to account for exploits
this happens in every yes every hardcore pvp game. Players will always search for cheap tricks and bugs they can exploit to gain a competitive advantage and developers HAVE to look out for things like animation canceling, collision box issues, client security etc before implementing pvp which has to be under constant regulation. New world didn’t have any of that and unsurprisingly shit tons of crashes, hacks, cheats and scams flooded the game to the point where the economy in it completely collapsed due to duping and pking
<three the game was not only unfinished but for a multiplayer game it was missing shitloads of multiplayer components
No cross play, no cross compatibility, no ports to console or switch, no account linking, your getting the point there’s not many ways to interact with other players in the game like you can in rust. As for that unfinished part just like with the exploits bugs were rampant and at times made the game completely unplayable likely due to being poorly playtested(or it was and the devs simply ignored the bugs to keep up with quotas which is the more likely reason)

All of this combined created an unfinished mmo with no identity, no sense of massively multiplayer components and a very small online community.
So what’s the lesson in this? Don’t build games around casuals, finish games before release
R: 17 / I: 3

One long ass rant about microtransactions in games

If your a studio and decide to sell a base game and add mixrotransactions in them
Fuck you, fuck you for several reasons

I’m not gonna spend dozens of fucking dollars on a probably unfinished title just so I can find out minutes later that shitloads of garbage in it aren’t available for me to use that I can own fucking sleazebags, I don’t care if it’s “just cosmetics” or “minor perks”, first no one gives a shit about cosmetics if they’re not earned through being good at a game, that’s why I keep seeing faggots with sky forged weapons in Brawlhalla, or armour components in halo, or fucking you get the point and having these items that boost progression in games is one half assed way of saying the games a repetitive un fun nightmare you literally have to pay money for not to win but to progress.

And that’s just the start
I have one massive fucking hate boner for all forms of RNG in gaming because that’s shits fucking cancerous to put up with and when I see lootboxes that shits enough to get me to uninstall faggot along with making me smile whenever game studios get their games banned for that fucking bullshit. Games shouldn’t restrict what you can get from outright buying them much less prevent you from owning the shit in it especially behind a fucking slot machine, are these dumbass studios fucking delusional, they really do think that people are gonna blow their life savings on their dogwater releases? Fuckin hell man I didn’t even mention shit like paid packs, battlepasses, seasonal passes, ingame currencies whatever that make micro transactions in games even more confusing and predatory
R: 54 / I: 6

I’m actually considering pre ordering for once

Looks like my complaints about f76 and the elder scrolls franchise actually got addressed within this game

The gunplay actually feels and looks good to play with something I haven’t seen in a Bethesda title, ever… the game is clearly single player, the physics are actually working properly, the engine finally got updated and the concept is some hybrid of no man’s sky and star citizen something I would love to play considering I love games involving a shitload of exploration and crafting mechanics. Good job Bethesda and congrats to the devs
R: 62 / I: 8
R: 19 / I: 5
Preparation for a Roblox raid against Azov. this is a raid perp thread against Azov battalion members / groups on Roblox
R: 12 / I: 0

Spore, the biggest blunder of the 2000's?

What went wrong? Was it EA's corporate meddling forcing the Maxis team to redesign the game mechanics to fit a more casual audience when the game was already almost done? Or was it as commonly thought the developer team splitting into two camps over whether to follow a realistic or cartoony graphic and gameplay style? What is your take on this whole story, anon?
R: 11 / I: 3

XBox gameshow thread

>fallout comes on screen
>is it a remake?
>a new fallout game?
>heck maybe it's, new vegas 2?
<the pitt a 76 update
<I die

I was excited for it mostly just to see avowed and what inxile's been doing, but non of that was there sadly
R: 0 / I: 0
They don't make 'm like this anymore
R: 7 / I: 0

Here’s a weird thing to know, f76 is actually a well optimized game

What your looking at is the games preset for the way it loads in its assets

Apparently bethesdas development team made most presets un customizable like the ability to disable vsync, render, and entity distance or the ability to enable things like G sync or Multithreading that would drastically reduce the clients input lag.

Why did Bethesdas developers decide to make the game not run like total dogshit but then prevent the players from being able to play the game at that level of performance in favour of a lag riddled game, I have no fucking clue at this point
R: 9 / I: 1
Uhhhhh so is it just me or is Doom easy as shit?
R: 56 / I: 8

Anybody else feel bad for mobile game devs?

There are like so many of apps, Do all of them even get played?

i don't play mobile games much, I just stick to a couple of mine and that's it

So much labor and effort thrown into an endless ocean hoping to get noticed
R: 7 / I: 0

Anhedonia or Growing Up?

After I played the living shit out of S.T.A.L.K.E.R. and many of it's mods a few years back, I haven't been able to feel much joy when engaging with videogames in any meaningful way. Last year I started playing minetest for a while and had some good fun with it, specially with the industrial mods just to drop it in the dust a few months in. Later I tried to get into Dwarf Fortress and the same thing happened, although the UI and endless youtube tutorials that feel like a lecture on Plump Helmets certainly didn't help.

Recently I've had an itch for trying out the Devil May Cry saga, mainly out of listening to the soundtrack and getting a rough image of what the characters are like, also due to the (supposed) similarities with God of War which I used to play over at a friend's house in terms of gameplay. My main limiting factor is owning a shitty old laptop and running an operating system I'm too lazy to fully learn or at least enough to emulate/install old games.

Am I just burnt out of Videogames and in Denial about it or am I just growing up to a willing wageslave for porky?
R: 2 / I: 0
It's not happening.
R: 16 / I: 1

The stalker experience

>walk in a straight line
>get one shotted by anomalies
>walk to loners with bolt
>get shot for no reason
>move out of cordon to explore
>get shot by soldiers right next to barkeeps location
>try getting ammo
>get shot
>do nothing
>get eaten alive by dogs
R: 3 / I: 0
What am I in for?
Seems anyone can access the beta. But no one else has played it yet. I'm kind of afraid to run a random exe. Should I?
R: 45 / I: 6
What's up with Nintendo fanboys? Being an unpaid shill for corporations is sadly pretty normal in gaming culture but the levels of dick-sucking that fans of Nintendo reach are incredible, to the point of celebrating every time a website is DMCA'd or even when pirates go to jail. It's pretty cultish behavior.
R: 10 / I: 1

The longer I think about this game. The less sense it’s design makes to me

Fallout 76 is a weird game for me. Bethesda wasn’t lying when they said the map was 4 times larger than skyrims but there’s a problem with having such a large map in an open world multiplayer shooter.

There’s like no one to actually see in this game, most servers can only handle a max size of 24 players however the map is 38 thousand square kilometres making the population density around 6.24*10^-4 people/km^2 or around the same population density required for a player to have to spend over 15 minutes at a bare minimum to find someone else playing.

And the games low server sizes is just the surface of really bad multiplayer design

Fallout 76 doesn’t have things like cross platform play or cross compatibility up to 7th generation systems meaning not only can you not play this game on things like a ps3 but you can’t play it on a macOS, Linux system, other custom PCs, nintendo switches, ps3, Xbox 360, this dumbass list goes on which is fucking over the games potential users even more which is strange considering they released Skyrim on so many systems with ease. PVP doesn’t exist at all, there’s no reason to bother disabling pacifist mode(yes you have to consent to kill in this game for some reason idk what the devs were thinking), there’s no reward as all that happens is the guy you killed loses a few caps and that’s it you can’t steal their items like in rust making pvp pointless beyond minor trolling. There’s no offline mode meaning if your connection is down you literally can’t invest any time in this despite that being what the devs would want you to do, the games hilariously easy which dismisses the point of even bothering to add in multiplayer all together, there’s no add on support either like what most multiplayer shooters have along with older Bethesda titles.

I just don’t get it, why did they make a multiplayer game when there’s no support for multiplayer in it???
R: 19 / I: 8


This is gonna be another PR nightmare and it’s on fucking faggotflix aswell
Ahahahahahahahahahahahahahahahahahhaahahhaahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha Fucking weeb garbage
R: 10 / I: 1

Terraria > minecraft: with justifications

>Terraria worlds are generally more dense with shit
Sure minecraft worlds are *technically infinite* until you hit the precision limits(a bug that can be fixed using big floating point types to fix problems with chunk loading and physics past a million blocks from spawn) but terraria worlds although limited in size have a shitload of stuff in them compared to minecraft worlds, terraria has living wood trees, undergound biomes, entire regions dedicated to structures like the dungeon, multiple enemies per biome with individual traits and functions, functions for NPCs beyond just the items you can buy from them, a mode of gameplay that offers a whole new roster of mechanics to the regions you’ve already played in. Minecraft worlds don’t have that, it’s just voxel terrain and once in a blue moon a structure you have to spend obnoxious amounts of time searching for, even the caves and cliffs update still gets drastically under minded by the scale and diversity present of terrarias cave system as far back as 2017, ffs minecraft doesn’t even have events, fucking f76 has that shit, yeah that god awful game has something that basic. This all ironically makes minecraft worlds feel smaller than terraria worlds even if they’re physically larger in the literal sense.
>terraria mods outperform Minecraft’s
This isn’t up for debate, just look at massive content mods like calamity and thorium vs shit like RLcraft that completely break the game. The most impressive minecraft mods are literal technical fixes the base game should’ve had from the day mojang as a company formed like LODs in distant horizons, entity culling, y axis terrain gen from cubic chunks, optimizations from sodium and optifine the list of shit that should’ve been here at the start just keeps going.

There’s my arguments
R: 0 / I: 0

Melee combat in shooters, gta4 and rdr2

I feel like this is glossed over to heavily but have you noticed how punching stabbing whatever just using melee attacks in shooters feels fucking awful most of the time? What’s jarring is knowing it’s not impossible to get right but rather easy, gta 4 is a prime example of getting this right


>locking the player in place while in combat

This ensures that something I call “input gliding” a phenomena where when the player is performing an attack while in motion will lead to the camera and player model moving when performing an attack making aiming difficult and combat feel “like constantly sliding on ice”. Look at games like any Bethesda fallout game, PUBG, apex, both destiny’s, half life 1 and 2 the list just keeps going on, only DOOM and the wolfenstein remasters got this right outside of the examples in the title simply by locking the player in place.
<but here’s where gta 4 and rdr2 shine
There’s not only a mechanism to avoid that gliding effect but also things like blocking, throwing your important, kicks heavy attacks, head shots it all works to provide not only a good feel to any melee weapon you possess but also provides a lot of depth to something typically glossed over in most shooters

>where rdr2 shines

I feel like red dead’s combat is a full scale improvement on gta 4s and it shows as not only are your weapons no longer limited to your fists but things like swords, daggers, knifes, and other mechanics like heavy and special attacks coupled with the complex AI and camera work that somehow works well both in first and third person something that gta 4 didn’t even have make a satisfying and deep combat system I fucking wish modern shooters had with their melee weapons

Anyways that’s all
R: 0 / I: 0

Bad video game combat thread

Post webms, mp4s whatever you can find on games with dogshit combat
R: 2 / I: 0

Well there goes another franchise

I really really fucking hoped this game would cause a PR disaster on par with reforged and starcrafts awful remasters or get abondoned on arrival just like elder scrolls blades

Instead not only did my fears about this game get confirmed but now I’m under the expectation that diablo 4 and every yes every single conceivable game blizzard releases in the coming years will be exactly as predatory, bug infested and mediocre. After all they already got millions of idiots to download a literal asset flipped game that’s laced with microtransactions to the tooth why the fuck would they decide to not fuck over every other aspect of the studio
God damb
R: 0 / I: 0

Brawlhalla isn’t fun for me

It’s not that the games bad. Far from it and there’s a lot of hours I’ve spent of pure bliss learning it’s mechanics and pulling off hard strings, what makes it in not fun for me is ranked, specifically any rank past silver is pure fucking cancer to be on.
There’s somehow spammers in gold, something I didn’t even know was still a thing past high silver, everyone only mains the like same 7-10 legends them being mordex, nix, jiro, wu Shang, Artemis, ray man, and kor, and if your not queueing up against those legends expect to deal with spam based legends like teros, queen nai, and brynn whom aren’t even good legends and I’ve three stocked god knows how many times because their sigs are slow and predictable as shit
oh well at least it’s not smash ultimate where somehow balance is nonexistent and simultaneously the easiest shit in existence because not only is pulling off combos is batshit impossible for most players but movement options are also tied to the character you play as.

I think I need a break from fighting games
R: 19 / I: 4

Poison from Final Fight

Is she trans/futa/something else?
Whenever I try to discuss this everywhere else there's always chinlets malding and the discussion goes nowhere.
R: 12 / I: 2
Would you play league of legends classic?
What season should it be? I personally think season 3 gives long time players the most nostalgia
R: 18 / I: 9
Post wave slave simulators ITT.
R: 4 / I: 0

So now that the dust has settled and the new kojima games are going to be announced soon...

Was it good?
R: 57 / I: 3

Wow guy: the final post, a legitimate criticism of wow before activision blizzard

As I mentioned in my first post complaining about world of Warcraft I specified that wow was always and always was looked on as a casual MMO and after going back to old videos of wotlk and the burning crusade I feel like although my expectations weren’t extremely high compared to the rest of the wow fan base that left I understood why I left classic. But let’s talk about classic wow, in pieces to get this right beginning with

>post 1: the UI

As you can clearly see in the OP the UI is about as garbage as modern WOWs, I know plenty of MMOs have this like EVE or GW2 but my christ most of the shit on screen is batshit useless especially since the second half of WOTLK was filled to the brim with easy dungeons and raids that made half of the shit on screen pretty fucking useless to even point out.

You don’t need a nametag and constant reminders to know who arthas or the curator is their models take up most of the fucking screen anyway. You don’t need a massive fucking damage text system constantly telling you when you parried, crit and dodged an attack because the HP bars will tell you enough to know what the fuck is going on, you don’t need to be told what level your at and occurring quests your doing along with a massive fucking skill menu you have because you use them all the fucking time, you shouldn’t need a map that’s constantly on screen when your grinding in zones you’ve been in for hours. It’s actually even worse when all this clutter is on screen is it blocks my FOV and makes trying to understand wtf is going on in the game half the time a fucking pain in the ass. I’m gonna be biased and say out of any other mmo that RuneScape 2 AKA old school RuneScape had the best overall UI design due to its simplicity and level of control that prevented your screen from being infested with endless numbers on mechanics you already have used god knows how many fucking times.

>and on to part 2 in the next post difficulty
R: 5 / I: 0

The good the bad and the ugly of the creation engine

It’s actually not bad. Yes despite how many fans of Bethesda have complained about its inadequacies it’s actually a legitimately good engine, but like with the frost bite engine it’s only good at a specific task. MMO games with minimal amounts of physics(see ESO), which makes sense. Creation was built off another MMO engine called Gamebryo made in 1997 which was used to develop games like rockstars bully, Atlantica online, civilization 4, and wizard101.

>the bad

Because creation is technically an MMO engine and one based off a particularly old one that stopped becoming used by industry titans after 2013 as you’d expect it comes with a lot of limitations. Physics wise it simply just not great when compared to engines like source, cryEngine, frostbite, and ID tech, all engines that can get away with their advanced physics particularly because those games are typically used for developing single player games. Because of this these internal flaws live on in single player games using creation most notably in the elder scrolls franchise and Bethesdas fallout games where collision miscalculations, random crashes, and stupid AI are a regular occurrence that stick out enough to affect gameplay. Despite this beyond minor rendering issues the major problems with creation isn’t too bad what needs to be fixed is literally just how the engine differs between a server based and offline game along with bethesdas software team adding in new features for better physics to get up to at the very least 2016 standards of physics for the engine.’

>the ugly

Dear Christ where do I even begin. Remember how earlier I specified that creation is based off a 90s era engine called gamebryo, yeah unsurprisingly it also has the compatibility of the 90s for most developers to work with, ingame models frequently only ever work for specific engines of 3ds max or maya, animations just randomly not loading, entire mesh data for objects in the game engine being deleted, old bugs from the 90s never being fixed, lack of features for Multithreading, or cross compatibility support the list goes on about how hard this engine is to work with. Apparently pretty recently there’s been a major delay within star field because of how difficult creation was to work with as most of the software team working on it never fixed the physics or server problems and instead opted for graphics due to marketability and likewise the same problems from before in past release are still present for the engine, unsurprisingly this is the same reason why gameplay isn’t being shown as it’s likely a buggy mess (see second pic)
R: 15 / I: 2

How this one variable could end aimbot forerver

Here’s the shortest explanation, you know how I first person shooters the camera will rotate or stare in the direction of the mouse relative to said players position and overall rotation? This variable ensures that whenever the player moves a mouse there’s a bit of delay between the time the mouse was dragged and the time it takes for the weapon your using to be aimed in that direction, this alone means that snapping effect seen by hackers using aimbot is essentially removed and that any sign of said aim without delay can be automatically qualified as bannable as in no context can such aim be possible
R: 7 / I: 2

If it sucks, hit da bricks!

Overworked GameStop employees walk out, tell gamers to shop elsewhere
R: 19 / I: 5
Reccomend me an offline, single player, linear leveled action game
R: 15 / I: 2

I finally found my ps3

I hadn't looked for my ps3 since 10th grade (3 years ago) and wasn't until a few weeks ago that I found it deep in the garage with all the games with it. I'm pretty excited and I've been replaying metal gear rising :)
R: 26 / I: 10

Japanese Video Games

What's your favorite video game that was developed in Japan?
R: 4 / I: 0

Fallout New Vegas is the Best

Fallout New Vegas is the best.
R: 8 / I: 3

Tf happened to RPG games?

I was fucking around in stalker anomaly for a bit and watching the AI either fuck me over and do interesting shit and it hit me how fucking garbage modern RPGs compare to the game

It feels like every new RPG forgets the role playing aspect of the game in favour of pushing out overused tropes with VFX over substance. Dungeon crawlers don’t feel scary or have anything unique it all feels like walking from copypasted map to map watching glowing items burst randomly from mobs not carrying items, JRPGs and Korean MMOs don’t play like your in a world with life on it, for JRPGs it feels like your playing in some shitty isekai where the main protagonist is incapable of shutting the fuck up, while the lore and story is all over the place, Korean MMOs are so awful at times the only point not making them overglorified digital casinos are literally the combat in them and that’s it assuming the combats good. Modern western RPGs all feel like action shooters that forget concepts like emergent AI and animation you see in games like dwarf fortress or hell stalker I was just playing where the games so detailed that shooting someone in the head will result in a damaged helmet with a bullet hole you shot them in you can see if you wear it.

R: 9 / I: 1
I love this game so much bros
R: 3 / I: 3


Fly Like A Bird, Team Tanks, Russia's Army, Cooperville, etc
So much simple flash game fun. Is there anything still like it nowadays? Seems like they put up a standalone client of Team Tanks of itch.io but the servers seem to be down now and the studio has shut down for good now.
R: 11 / I: 0
Can we have an IRL leftypol meetup and play the Shining Path board game
R: 32 / I: 8

RNG in games has to fucking die my christ

I know this is a puny fucking thing to whine about in videgames but RNG on shit like DPS, drop chance and spawn rate is so fucking egregious to work with at times to the point where I’ve found myself quitting gaming sessions over it

For context RNG stands for random number generator that pretty much sets a random value for a specific thing in a video game and based off the value of that number a certain thing will play. Example RuneScape both R3 and OSRS are the prime examples of RNG at its worst

Because in both games it’s possible to be at max stats and do a single hit point of damage on your opponent simply because nearly every passive stat in game is tied to RNG like defence not deflecting hit points but the rate you dodge attacks, or strength not increasing your set damage but maximum potential damage or sword increasing not your melee damage but your accuracy of hits, it’s all random and it sucks ass to work with especially during grinding sessions where there can be a 1 in 5000 chance of getting rare items like a red warhammer which can send players doing nothing but clicking the same god damb mobs for real word days, it’s not fucking fun and by the time the grind is over you’ll just feel relieved not happy, same goes for games like terraria, minecraft, WoW or games that shouldn’t have RNG in them at all due to their competitiveness like overwatch, COD, league etc that actually fuck over players because now their time spent practicing to be any good at the game can be demolished by a single failed statistic they had zero control over
R: 6 / I: 2

Arcade sticks

Do you own an arcade stick? They look pretty cool and I'd get one if I had the money.
R: 7 / I: 1

Good zombie AI

I genuinely can’t list any particular instances of good zombie AI in games beyond l4d2 and WWZ but I can explain what components to zombies should be added to make them good in games

>they must travel in groups

>they must disperse when shot at in groups
>they must have varying speeds
>they must be able to sneak, flank and surround the player
>they need to be designed to look like humans
>they at a bare minimum should survive two shotgun blasts
>they must also be agile in groups and as individuals

Let’s begin with the first component
<travelling in groups
This is obvious as to why this is important, not only lore wise but mechanically it ensures players have to consider how many zombies to approach at a time and if it’s worthwhile allowing some level of challenge.
This ensures zombies aren’t walking bullet sponges ready to be mowed down and makes sure the player is constantly moving, thinking and changing how they play as to avoid losing ammo and fucking up their aim
<varying speeds.
Mechanically it ensures the player doesn’t consider all zombies the same way and will factor which to target first for their own safety offering diversity when facing these mobs.
This adds to the horror aspect of zombies encouraging strategy, careful planning and a watchful eye from the player allowing said player to build up skills and learn the map around them to determine the safest routes. Also you get cool jump scares.
This goes without saying but it’s kind of jarring knowing how many games fuck this up. Zombies are infected people yet most games make zombies look like aliens or a completely different species especially for special zombies that look otherworldly like the larger ones you see in l4d2 and b4b. It creates a sense of disconnection and worsens that horror aspect.
Again difficulty, we don’t want these mobs to be mowed down to easily, also in real life you’d be amazed by how many shots the human body can sustain, sometimes even a straight bullet to the noggin isn’t enough to kill a man.
From breaking through walls, doors, fences and holes, to climbing over arches you see in wwz via piling on each other, all ensure players cannot always rely on exploiting the pathfinding ai to evade getting shot at and must consider again the reality of being outnumbered like what was mentioned in travelling in groups.
R: 5 / I: 1

I just realized something that took me to long to realize about EA

There just a publishing company. Despite how many studios have died working with them, looking briefly into their history reveals most of the time it was self inflicted death and now that I’m seeing this trailer for a single player, linear, offline game something I didn’t even think could be released in the AAA space these days it made me realize that this shit can happen whenever EA wants it to

The company just publishes games, not actually develops them like activision relationship with blizzard before the Microsoft buyout, what this means is that we can get single player games that are fun to play, we can get rid of microtransactions for that company because EAs top managers really don’t give a shit what the devs of these games do just as long as the games release on time and satisfy quotas.

Fucking hell makes me wonder how much better things could be and how much less garbage that company could’ve been…
R: 10 / I: 3
Name a video game with a UI shittier than ff14s I’ll fucking wait considering this is beyond cluttered, the amount of redudant information onscreen takes up more space than the actual gameplay
R: 6 / I: 0
R: 296 / I: 95

/leftypol/ Minecraft Server

To join:
>open minecraft
>add server
>use address leftypol.aternos.me and name it whatever you want
If it's offline you can log in to the public-use aternos.org account leftypoluser to turn the server on.
The password for that account is bunkercelsBTFO
Reminder to bump the thread if you bring the server online so other players will see.

Mode: Survival
World Type: Large Biomes
Pirate Friendly: Yes
R: 29 / I: 2

So this is the future of gaming

Mobile P2W ports of actually fun games that get infested with microtransactions by their developers…
R: 23 / I: 4

Blizzards disease baby review the sequel:

The first review was based off the gameplay but I didn’t even fucking finish the dogshit tutorial no one wanted before uninstalling and spending several hours later fucking around in dayZ and terraria to calm my frustration with how horrendous the game is, and that’s without playing through 90% of the shit in it because you don’t need to actually spend longer than the 8 long ass minutes I had to painfully spend on it to know it’s straight garbage.

If you wanna reference to know how bad it is, not only did I have to play this wearing a mask due to finding facetracking spyware in the games source files but I shit you not if you have an antivirus software on your computer it’ll recognize this game as a virus.

>and now on to the 8 minutes of pain that is this dogshit game

Single player straight up doesn’t exist, which is strange because I didn’t encounter another player for the entire play through before writing this. This means that if your retarded enough to get invested in this burning shitstorm of an excuse for a dungeon crawler and then decide to get a life and touch grass, nothing saves and the game will register you as “disconnected” even if your literally the only player on the server(which is often times the case).
Remember how earlier I mentioned the difficulty is nonexistent. Yeah apparently the devs of this game due to “accessibility” thought making potions infinite was a good idea meaning if your ever low on health you straight up can just kill off small enemies and installs get as many regens as you want without even having to at least craft the fucking things, on top of the fact that those same enemies drop health and experience globes that give you even more HP and mana completely eroding the point of not just using an auto clicker to play through the game. And that’s just the surface shit, just ahahaha(sorry I’m laughing a bit while writing this knowing how buggy parts of this shitshow are) apparently it’s also possible to straight up ignore the actual combat part of the game entirely, enemies take no less than 20-30 seconds to kill you if your standing perfectly still, why standing still? Because movement speed in this shitshow is so fast relative to mobs that they can’t swarm you or force you to actually play the game at all and if you somehow die, death does nothing either. You don’t get sent back to restart a level, you don’t lose your items and gold like in osrs and minecraft, NOTHING happens beyond just standing around for a few seconds before respawning a few meters from the region you were somehow enough of a fucking dumbass to die in. Bosses are just larger enemies, the AI is retarded and serves as cannon fodder with rarely any unique attacks and leveling is so easy that in the 8 minutes I had to spend just to even write this review I gained 5, in literal minutes FIVE FUCKING LEVELS that’s 62.5% level bars filled every minute without having to actually do anything than preform the bare minimum in the game.

This is all ignoring the confirmed 100 thousand dollars worth of microtransactions, the lootboxes, the RNG on drops, the recycled assets, the UI not being customizable to the point where you can’t even disable shit like the minimap, the fact that there’s even an unskippable tutorial for what essentially is the hardest game to lose at or the fact that the lore is so boring you might aswell skip every dialogue option ingame on top of the fact that the quests are the most brainless shit in existence(I only beat one quest in the playtime to know this because you literally have to walk in a straight line to finish it with zero resistance from enemies, mobs or batshit anything and my expectations for everything else are as low as that one)

R: 1 / I: 1

Glue Library

on gmod right now, a popular modder lost his goddamn mind and has altered all of his addons to add a jumpscare of goatse when you open the game.
R: 11 / I: 1
New Pokemon professors look like an anprim/neonazi couple.
R: 151 / I: 35

TF2 Communist dress up contest


Hardmode: Soldier
Easymode: Heavy

Prize: PootisPOW

Also general team fortress 2 thread

If you have a potato PC

And TF Comics #7 when we achieve global communism.
R: 26 / I: 0

/leftypol/ - The Video Game

>Kapital: Sparks of Revolution is a sandbox economy simulation game about class struggle. You take the role of the new mayor of a 20th century city that was recently destroyed by the Great War. Your mission is to restore the city to its former glory. Manage limited resources to satisfy people’s needs, bring new laws and unlock new technologies. Fight crime and suppress protests. Resolve social conflicts and shape the future of your society!

>Key Features:

>DIVIDED SOCIETY - The population of your city consists of 3 classes: nobles, bourgeois and workers - all of them want a better tomorrow.

>CRISIS MANAGEMENT - Rebuilding the city is not an easy task. Your resources are limited, so you have to decide who will get food and shelter first. Be prepared to face new threats on a regular basis.
>PROTESTS AND RIOTS - There is no way you can make everyone in the city happy. People with unsatisfied needs will protest and riot. You have to decide which class to support and which to suppress.
>SHAPING THE FUTURE - As a ruler of the city, you have the power to bring new laws which shape your society. Which class will become dominant in a new political system? Only you have the answer.

Coming Fall 2021.
R: 17 / I: 4

Blizzard fucked up again🤡🤡

Take a good look at this fucking shit

They somehow not only managed to fuck to at building a game but because they’re working with Chinese corporate software of course the games not only a grind fest with recycled content from previous Diablo games but now you can get spied on on top of that

This games gotten banned in several countries
One for its microtransaction policy for featuring loot boxes which does fall under the same laws as gambling
Two for its nonexistent privacy
And three for on the grounds “dude you’d actually make this”

Dear god I can’t express how I feel without this garbage emote 🥴 but it really does express how I feel. I pray I get to see this shit blow into a full blown PR nightmare on par with warcrafts 3 reforged terrible release
R: 13 / I: 2

My expectations of this boring ass game were already low yet I’m still disappointed

If you want the best description of it

Imagine diablo 3 but now there’s even more P2W nonsense in it. That’s diablo immortal, don’t come here thinking that a cross platform game like this is gonna bear even the slightest resemblance to the first two games.

It’s so boring to the point where it’s impressive, you don’t do anything in it beyond mash buttons and watch shitty vfx play, that’s the entire fucking game, no skill, no difficulty, no real reason to use items that don’t immediately maximize dps and hp, no sense of satisfaction gained like when you got good loot in diablo 2 or the remastered version, amd definitely no fucking content either but a shitload of boosters, skins and other P2W garbage no one wants ugggh

Remember that Elder scrolls mobile game Bethesda showed off ages ago and how many people fucking despised it do to how fucking boring it was and how fucking laced with micro transactions before it was completely abondoned and forgotten about yeah that’s where this games headed and what’s worse is that they’re already talking about a “roadmap” as if this game is ever gonna be fun
R: 18 / I: 9


I feel like playing an XCOM style game, but I've already played basically every game in the genre. I'm considering Long War but the primary characteristic, long-ness, doesn't really appeal to me. Some of the changes seem fun though. The devs are making their own game Terra Invicta which looks cool, hopefully it's out soon.

Anyway, anyone got any ideas/thoughts?
R: 16 / I: 4

Problematic and Progressive elements in games

What problematic or progressive things have you noticed in games?

I've been thinking about Morrowind. Morrowind is actually a surprisingly progressive game considering its age, with comparatively few restrictions on character creation, allowing you to create more or less whichever character you'd like without being pigeon holed by stereotypes or caught out by the developer's assumptions about what kind of person you are, but one small unfortunate element that has stood out to me for a while is that Ahnassi's questline is cut off if your character is a woman, which is a shame because it's a really good questline with some nice rewards and Ahnassi is a highly appealing character. There's no reason for this to be the case - opening it up would be a great way to make Morrowind more inclusive to players with sapphic characters. It's an odd decision because Bethesda clearly weren't afraid to include LGBTQ+ characters at the time, with Crassius Curio (a problematic figure, but one recognised as such in text) attracted to players of either gender.
R: 22 / I: 5

This game is gonna be the sega equivalent of halo infinite

You know how I fucking know this games gonna be the equivalent of the shockingly mediocre game that was infinite

Because literally nothing not a single ioda of actual shit to do beyond run around while static animations play for the entire god damb video play on an empty map while the word design is boring as shit at the same fucking time.
R: 11 / I: 2

Why Bethesda fallout games have terrible gunplay

>short answer
Creation engine and bethesdas laziness
<long answer the one you likely want

Bethesda games have terrible gunplay due to three major reasons. The limitations of the creation engine means bullet and collision physics aren’t accounted for during combat that well resulting in a level of inaccuracy during firefights that both breed a reliance on the deadeye mechanic and constant guesses where bullets should be vs where they’re present and how they affect a target. The poor animation laced in with even worse AI not only make the gunplay feel static but also boring and trivial. And finally the level design of each zone in these games encourage no sense of exploration, or variety in combat. We’ll see these flaws being realized first in how unrealistic the combat is and how it fundamentally affects everything else in game.

Because the physics and collisions within most Bethesda games is notoriously bad due to the creation engines limitations(it was developed from another engine used to make MMO games not single player RPGs so you can expect the reasons as to why it’s so awful) which frequently causes rag dolls moving and clipping through ingame assets, precision errors causing projectiles to load in places where they shouldn’t and the core design of the players arsenal fundamentally being subpar as the fault of Bethesda development directly all result in feelings of cartoonishness if not confusion as to how the guns of fallout are even supposed to work. Examples of this are in how snipers when scoped will block out the view of the players FOV when in real life there’s just a lense that zooms in on the target while everything else is visible, this causes a blinding effect where the player can’t use snipers in closed spaces regardless of how large as their vision gets clouded. another is how theirs very little if not no recoil or even sense of weight felt when firing guns like assault rifles or shotguns, this causes not only an imbalance in weapons that can confuse players as to how they’re supposed to work but also can make the player preform worse in combat due to not knowing when firing too much or too little is effective. How suppressors can sometimes prevent feelings of recoil felt altogether even though their real life purpose is simply to cover the sound of fire, further enhancing feelings of confusion over the mechanics of your arsenal. All of this on top of how guns in fallout have terrible range(irl an ak has around 400m-1500m of effectiveness and your standard double barrel shotguns is around 300m and 800 before the pellets fall to the ground, but of course don’t expect any bullets to drop in fallout games as that doesn’t happen either) that further present the wrong type of information players can expect of real world guns and how they should perform.

Animation and AI plays apart of how visual information is poorly communicated to the player in Bethesdas fallout aswell. The animation rarely ever presents concepts like the time it takes to actually reload a gun even at a professional level assuming one is player at all, weight is often not accounted for and due to the lack of difference between reload animations(some are even recycled into other guns in fallout 4) all on top of the fact that players can fire a gun before a bullet is even put into the magazine and placed where it should be in the barrel all make timing completely arbitrary and horrendous to work with that makes guns feel either janky, or completely static an effect especially noticeable during firefights. We see this in the gif posted showcased, in the first we see how the shotguns ejecting bullets and without even holding a controller or keyboard in hand you can feel somethings wrong with it; the bullet when fired isn’t triggered by a gas accelerating it out the barrel, nor is the one after it taking its place and undergoing a change in its position where it’s set before it’s fired. The second gif we see the animation cutting through the first combined with reload mechanics and lack of weight during animation as mentioned prior being imprecise due to engine limitations it makes the process feel rigid, like the hand is physically apart of the gun and not just holding it while it’s moving. And that’s just the start then there’s the AI, you don’t need paragraphs to know the AI in fallout games is hilariously bad, they can’t cover fire, chase you, disperse, hide, have dog water animations, call for help, change positions quickly etc and 76 shows all these problems in full effect where it’s deadeye system is horrendous and really presents you how awful it is because it can’t hide those flaws.

The level design has its own unique play in fallouts terrible gunplay, levels aren’t designed in fallout in a manner that ever accounts for where the player should be progression wise like what you’d see in games like stalker or metro. Firefights either take place in closed rooms or large plains where there’s few places or simply many to take cover in while the AI has the aim of a drunken bastard reducing most fights to a simple move back and forth while bad animations play or don’t because sometimes the AIs aim breaks completely depending on what zone your in.

All in all bethesdas fallout games underperform at the bare minimum required of decent gunplay and firing any rifle, handgun whatever all feels awful and inconsistent. Don’t even get me started on the melee combat as that has no right to be as awful as it is as it can fixed literally by locking the player in place of where they’re attacking and if they’re attacking an AI.
R: 51 / I: 7

/tw/ Total War General

Does what it says on the tin.
R: 25 / I: 8
I have never bought a game on any online platform and I have pirated games for 20+ years. I hope to be among equals.
R: 3 / I: 0

It’s kind of sad watching this game fall completely

It was really original for its time but players started leaving the reasons where getting noticeable with

Idk how to describe it, just how goofy the game was getting with its events and skins, like think of it this way initially, you have a really popular game that’s one of the first of its kind known for essentially being a milsim with BR elements that’s a paid game.

Than suddenly for no fucking reason the devs start shoving in paid skins in an already P2P game and people start leaving, a new map drops that’s complete shit and while people are furious new skins release and they start looking more and more out of place for what a milsim would be like, then after that fiasco you add in a fucking battle pass, loot boxes more dumb fuck maps, more dumbass looking paid skins, a god awful mobile port with zero cross platform play, random bugs and try making the game f2p while players leave as an attempt to fix the damage only to spit in the face of people that bought the fucking thing in the first place while the UI is still as overcluttered as it started off as if not more.

R: 9 / I: 0

Cod mobile review

If you remove the left firing button, and the minimal, and the logo on the bottom left side of the screen, and disable auto-aim, and disable ADS, and set the opacity of all menu buttons to 10% so you can barely see them on screen(it’s even better on PC because they straight up aren’t there), and ignore all reward screens, and modify the games files so hitmarkers, HP bars, nametags on teammates and killcams don’t play, and only ever play ranked where the difficulty is acceptable, and ignore the battle royal mode this game is actually quite fun

Because with these settings and options of playing reduce all the games features to just the gunplay, which is literally the only enjoyable component of the game. Everything else including zombies is shit
R: 1 / I: 0

Ninja Gaiden Sigma

Does it hold up in the action genre? The first thing I noticed is that enemies take more than a single hit to defeat, and I kind of liked the sense of pacing that gave the original games. The game so far doesn't feel like anything special. Like a worse DMC or Bayonetta. Am I correct in thinking thus?
R: 71 / I: 33

Kart Racing General

Kart racing general

You may now play as Alunya in SuperTuxKart.gentooGentoo
R: 37 / I: 8

TTRPG General

Hey guys, I wanna play TTRPG, I've never really played more than a few one off sessions here and there, I was also a DM for some people for a few months but I couldn't deal with the stress.

Anyway, where's the best place I should look for a game (online)? It all seems so intimidating.

I've never been the best at social stuff. Also it would help if the game is furry friendly.
R: 4 / I: 0
Vi sitter här i Venten och spelar lite Dota
R: 26 / I: 5

I wanna be a pokemon master

What's the go-to site for pokemon rom creativity?

I'm starting my journey to be a pokemon champion in Gen 4 this september and i want a porygon on my team but it's obviously a trad mon

Are there superior versions of the base game that make such changes for single players?
I don't want it to be too different from the originals, just more accessible

Also what's up with the DS romhacking? Is it up there with GBA level, new games or is it still just harder game play
R: 24 / I: 4
Why the hell are Nintendo Switch games so expensive and often hard to find? I had to pay 15% over retail for a used copy of a four year old game, and I was one of the fortunate ones who even found a copy. Are they trying to push people towards digital sales for the higher profit margins, or is this just a natural consequence of fewer games being in print? Paying for the equivalent of a second console just for five games is insanity. The PS4 has been way easier and cheaper to collect for and those games, at least the exclusives, have way higher development costs.
R: 3 / I: 0

This game and Anthem are actually very well linked

If you know anything about anthem you’ll know it’s development can be described as
<all over the place
It started off with Casey Hudson lead developer of BioWare studios randomly leaving which caused a power vacuum that ultimately resulted in a lot of confusion over how the game was supposed to be designed, who should be in charge of what parts of its development and struggles to maintain group cohesion that all resulted in most of the five years the game was in development for to be spent on figuring out what the game was supposed to be like. By the time Anthems trailers dropped only then did biowares employees even know what the hell they were supposed to make but because their parent studio EA didn’t want to put up with anymore random delays or potential losses in profits the game had to be released too early to be properly finished and likewise it died on its first week of release due to a mountain of stupid bugs, performance issues and lack of content it had, and all the time the game was out before BioWare completely abondoned it was mostly spent making patches and bug fixes with minor content updates

Cyberpunks development is almost the same to an exact. The games development had major confusions over what it was supposed to even be about, the game launched with a mountain of stupid bugs and errors attributed to having to build it all too early since no one at CDPR really knew what it was supposed to be about until trailers dropped, most of the time it’s been out has been spent on patches after 1.5 50GB patch and the games effectively dead

So why is all this important to gaming? Well this has to do with a mix of tech, the titans of gaming and new standards. Let’s begin. As tech in computers started getting better to be able to run graphical techniques developed within the 90s like ray tracing, soft shadows, large scale worlds with LODs video games naturally started getting larger with them to accommodate for these technical breakthroughs, examples are world of Warcraft massive burning crusade map, left 4 dead’s natural motion of zombies, non Euclidean worlds and physics being realized in half life 2 and the portal series, etc. because these games were getting incrementally larger standards for gaming started getting larger with them and soon developers were getting overwhelmed as now they had to pump out larger, and better games within shorter times to keep up with quotas and soon the trend of rushed, badly produced games like anthem started getting released(and if it wasn’t rushed you get disasters like crackdown 3). Cyberpunk wasn’t immune to this trend and as time continues expect more disasters like it.

So what can you do about this trend? Well simply don’t pre order newly released open world games for one thing, wait until a finished product is released, see what playtesters have to say about it and the games comparison to older games and then purchase if it meets your standards, avoid playing any and all pay to play games with micro transactions in them, even if it’s cosmetics anything that isn’t an expansion pack will and does feed a cycle where these games keep reproducing themselves into existence, and finally just have fun with older titles, gta 4, terraria, monster hunter world, stalker, fallouts 1 and 2 are all great games and still hold up as open world games to modern releases in a lot of ways. Simply playing these ensures that said grand titles are released with a level of care as this new market of gaming is barren and discourages bandwagon behaviour behind these giants and smaller studios alike

That’s all bye
R: 6 / I: 2

Call of duty zombie mode ideas

Personally I feel like cod zombie mode is far to fucking easy as most players will just opt to circle around the map and abuse how dogshit the pathfinding ai is to survive.

My solutions are the following
>allow zombies when in groups to disperse when shot at to fuck up the players aim and ensure approaches to combat are considered carefully
>allow zombies to use multiple paths to flank and encircle the player further ensuring players consistently change where they move and don’t rely on constantly abusing the same paths
>and finally allow all zombies to have a range of possible walking speeds rather than others for extra difficulty where faster zombies are louder and slower zombies as you’d expect make less noise and sneak up on you if you let your guard down for too long

Also unrelated note modern warfare 3 had the best wave mode just due to the variety of mobs that could spawn compared to all other cod games
R: 18 / I: 1
I'm so fucking hyped for Saints Row reboot
R: 11 / I: 0


Does anyone on /leftypol/ play Go? I am interested in learning how to play it, but I am not sure where to start. That said, I think I will start by reading "Learn How to Play Go" by Janice Kim (Reddit recommended it.). I attached it here to this thread for anyone interested.

Also, a quote from Deleuze, among other things of course, is what really piqued my interest in Go. I'll reproduce it here:

>“Let us take a limited example and compare the war machine and the state apparatus in the context of the theory of games. Let us take chess and Go, from the standpoint of game pieces, the relations between the pieces and the space involved. Chess is a game of the State, or of the court: the emperor of China played it. Chess pieces are coded; they have an internal nature and intrinsic properties from which their movements, situations, and confrontations derive. They have qualities; a knight remains a knight, a pawn a pawn, a bishop a bishop. Each is like a subject of the statement endowed with relative power, and these relative powers combine in a subject of enunciation, that is, the chess player or the game’s form of interiority. Go pieces, I contrast, are pellets, disks, simple arithmetic units, and have only an anonymous, collective, or third-person function: “It” makes a move. “It” could be a man, a woman, a louse, an elephant. Go pieces are elements of a nonsubjectified machine assemblage with no intrinsic properties, only situational ones. Thus the relations are very different in the two cases.

>Within their milieu of interiority, chess pieces entertain biunivocal relations with one another, and with the adversary’s pieces: their functioning is structural. One the other hand, a Go piece has only a milieu of exteriority, or extrinsic relations with nebulas or constellations, according to which it fulfills functions of insertion or situation, such as bordering, encircling, shattering. All by itself, a Go piece can destroy an entire constellation synchronically; a chess piece cannot (or can do so diachronically only). Chess is indeed a war, but an institutionalized, regulated, coded war with a front, a rear, battles. But what is proper to Go is war without battle lines, with neither confrontation nor retreat, without battles even: pure strategy, whereas chess is a semiology. Finally, the space is not at all the same: in chess, it is a question of arranging a closed space for oneself, thus going from one point to another, of occupying the maximum number of squares with the minimum number of pieces. In Go, it is a question of arraying oneself in an open space, of holding space, of maintaining the possibility of springing up at any point: the movement is not from one point to another, but becomes perpetual, without aim or destination, without departure or arrival. The “smooth” space of Go, as against the “striated” space of chess. The nomos of Go against the State of chess, nomos against polis. The difference is that chess codes and decodes space, whereas Go proceeds altogether differently, territorializing and deterritorializing it (make the outside a territory in space; consolidate that territory by the construction of a second, adjacent territory; deterritorialize the enemy by shattering his territory from within; deterritorialize oneself by renouncing, by going elsewhere…) Another justice, another movement, another space-time.”
international_brigadeInternational Brigade
R: 18 / I: 2

I’m gonna tear this game a new asshole

Hundreds of the 1001 confirmed bugs are STILL in the game to this day and might aswell never will be fixed but before I rant on about the bugs I’m gonna first complain about how mediocre the game started off as and still fucking is

The UI is a mess and clutters your screen with shit you only need to have a few functioning brain cells to understand. As for the rest of lifeless essays shit quests it goes without saying you might aswell have the game playing itself because it holds your hand on all of the still minimal amounts of content

There’s no fucking atmosphere at all making the game not scary in the fucking slightest. Seriously name one just one instance where you’ve seen anybody play fallout and say they ever felt scared, or sad about what goes on in the game and not at the game for how much of a fuckup it is

The AI is laughably retarded from the scorched to the raiders to the ghouls, they all behave like pathfinding zombies. Not even the zombies you’d find in games like left 4 dead 2 that do interesting shit like attacking each other or sneaking up on you. Just fucking lazy as shit pathfinding AI that walk in a line to kill you. Stalker is an over decade old fucking game and manages to portray how real bandits in video games would respond to fire fights with AI flanking you, changing positions, hiding, alerting others etc and the mutants get their fair share of love to with dogs running away when they’re too wounded or monsters hanging up on you in groups rather than attack you as individuals along with dispersing when injured to fuck up your aim. Fallout 76 has NONE OF THAT AND ITS RELEASED OVER A DECADE AFTER STALKER

The scorched beast is a literal not even bothering to at least reskin copy paste off the dragon model in Skyrim
that has all the same fucking bugs.

The models for all the rest of the enemies in this mediocre excuse of a game all look like aliens. You know how zombies in left 4 dead wore clothes based off their locations and had visible human features, no one not the scorched to the ghouls to the ai even have a design that looks even remotely human and there’s not even variations to those models.
The mutants don’t even look like mutated creatures they’re based off of st least in stalker a boar mutant looks like boar but with larger teeth and other junk in fallout a mutated cockroach looks like my grandma is see in a nightmare after smoking five lines of cocaine.

Ammo and caps are far far too easy to come by and drops on enemies that shouldn’t even have ammo in the first place *cough cough* mutants *cough cough*
The game is still P2W and p2p on top of that while the graphics look like something out of a 2000s game yet the game can’t be run on a 2000s computer partly because optimization in this shitshow is nonexistent and partly because the server is too busy crashing your PC randomly because no one on bethesdas server team actually has the time to fix the servers.

The animation is lifeless, rigid, unvaried and makes the world feel as dead as the office it was made in, NPCs and raiders don’t even get sleep cycles or shit to do when the player isn’t around providing zero incentive to explore or learn more about your enemies

All of the above mentioned have made fallout a once post apocalyptic horror RPG into a fucking action adventure looter shooter game with 90s era animation, ai and 2000s era graphics made for toddlers

<and now onto the bugs

Oh my god it’s exhausting knowing at BARE MINIMUM 60% of the bugs in this game are still present to this day. The most common bugs you’ll encounter are collision failures causing AI and physics to completely break down regularly meaning you can have shit like exploding weapons and duplicating heads popping up, and the second most common bug is due to a rendering glitch that occurs because Bethesda developers thought it was a smart idea to render the world based off the camera angle and not off the camera position meaning every fucking time you turn around you’ll see the entire world of fallout from the physics to the shadows to the models all having to be reloaded in over and over and over again which causes even more hundreds of stupid bugs. These two common bugs are what produce the most amount of bugs in game as for the rest those bugs aren’t even gonna be mentioned because they’re glitches from past Bethesda games. You know how earlier I mentioned that the scorched beast model is recycled from Skyrim? Guess what for a shit load of other content in game that recycling is present and the fact that the game has been out for years and none of the bugs actually got fixed in those recycled assets should tell you about how little of a shit that studio gives about making actual RPGs beyond ESO. I’m tired of writing this, bethesdas next launches for elder scrolls 6 and that’s space thing are gonna be disasters and that’s proven just by looking at their history considering they’ve always been lazy and incompetent just compare the outer worlds to literally any Bethesda release and you’ll see what I mean. I’m going back to playing stalker
R: 4 / I: 0
What would it be like if enemies could heal themselves similar to the player?
R: 2 / I: 0


You can actually pirate this game (and run private servers). So that's why I know and letting you know not to bother. It's just grindy, ugly and a chore simulator.
R: 23 / I: 0

Warcraft 3 reforged and capitalist incompetence

There’s one thing I see many on this board and in real life assume to often about capitalists and it’s the belief that they always know what they’re doing

It’s no secret or surprise that companies are not managed by one person but rather are clusters of bureaucracy that each fulfill individual tasks to make the collective of a for profit institution wealthier but when these clusters get inefficient it’s noticeable and destructive z

Warcraft 3 reforged is by far a perfect example of when this incompetence is fully realized and I’ll explain why. The game when it was released was a full scale downgrade of everything vivendi made in the original Warcraft 3 before it became activision blizzard and when you understand how low the prospects were for the remaster you’ll realize that not only shouldn’t have there been a way for blizzard to fail at remastering the game but also that they shouldn’t have fucked up as badly as they did as all that they promised were remasters of old models animations textures and lights. Why did this occur? As mentioned prior incompetence

Capitalists are not immune to error loads of mistakes happen all the time in capitalist institutions to the point where the full scale collapse of entire industries around the world is a regular occurrence and in blizzards case that incompetence came in the form of mismanagement, teams being randomly rescheduled, failing either to assign developers their roles or forcing them to churn them out to quickly etc. the end result was a game so buggy, graphically outdated and mediocre that it was reported the main menu consumed more memory than the actual game as it ran on a chrome browser than on the cpu cache or at least the GPU on its initial release all before being labelled as one of the worst releases in gaming in the year it was first sold. Please to all readers do not forget this and when you see more instances of these poor releases by companies small or large never forget Warcraft 3 and the incompetence of capitalist institutions
R: 14 / I: 3

Immersion in videogames

First let me get two points to establish before I go with this thread

>immersion doesn’t equate to good game design

>getting a player immersed in a game has little to do with graphics

The actual key components in immersion are AI and animation. The reasons are the fact that complex AI builds complex ways of fulfilling and interacting with goals in videogames, and animation brings a level of believability for what’s happening in games further allowing players to find enjoyment from the visuals.

AI provide players with a mountain of methods to solve problems and play the games they like any way they want due to how they respond to the things around them, for example if I have an enemy mob in a game and simply give a region on that ai that when hit does more damage than attacking any other region suddenly the player can decide and plan how they want to kill a mob than simply mash buttons until victory. This is already seen in games like Tarkov or the stalker series where a single bullet well positioned enough can clear a target in due time encouraging players to get better as they play and that’s just the beginning. Generally you can expect that the more complex an ai is not just in its available reactions but how it interacts with other ai to provide more and more options for gameplay until you can wind up with exploits for these mechanics by players whom have enough playtime to have learnt and excelled in them. Like mob farms in terraria, or megabases in games as dense in opportunities like dwarf fortress.

Animation also improves the immersion a game can provide to a player simply by providing a level of believability to the events on screen, it may not seem like much but simply having a door open by having an ingame model animated to physically open the door rather than just having it open goes a long way especially with simpler animations for things like crafting objects in tlou2, mounting yourself on horses within rdr2, seeing zombies actually take time to bleed out in left 4 dead or just watch mobs fucking go wild on each other in monster hunter. It all makes a word feel alive and dense with detail that simply can’t be faked with only high resolution textures and meshes.

In conclusion a game maker when designing a world to be immersive should focus primarily on the animation and AI components of said game. It goes a long way at least for me.thanks for reading
R: 48 / I: 56

4X Games - Civ, Alpha Centauri, Shadow Empire

General for 4X games, but also an opportunity to introduce you all to a new game called Shadow Empire.

The game has an incredibly deep planet generation system that affects gameplay massively, including rotation of the planet (lol), makeup of the atmosphere, terrain, mineral deposits and alien life. It also has a logistics system to make you supply your units with food and ammunition, if they run out of supply they'll be very weak so you need to keep expanding the supply lines to the front and also making sure the enemy cannot cut you off. Obviously being encircled is very bad news for your troops.

You start as a minor "Regime" and your goal is to conquer the planet after the previous galaxy wide regime collapsed sending most of it into civil war and apocalypse. Each regime can be run differently and has different perks based on decisions you make throughout the game. For example if people start striking you can send in the army to deal with them (autocracy) or just pay them off (democracy), alternatively you can avoid the situation entirely by administrating the zones well, but that may lead to other troubles like a lack of credits for purchasing resources. You can run a mix of different systems so your decisions aren't set in stone for you but there are bonuses to always picking a certain method like unique units and stratagems, which are like ideological playing cards.

TRAILER: https://www.youtube.com/watch?v=p8XAh8Wii4k
PURCHASE: https://www.matrixgames.com/game/shadow-empire (more screenshots here showing off features)
CRACK: https://www.skidrowreloaded.com/shadow-empire-v01-03-00/
R: 4 / I: 0

Are there any games you play at an increased framerate?

I'm wondering how common it is. I prefer Kirby/Castlevania at this particular framerate. It makes it all snappy like the Ninja Gaiden games.
R: 1 / I: 1
There's no such thing as a perfect ga…
R: 4 / I: 0

Wow guy from earlier

I spent some time playing osrs and now that I’m seeing dragon flight I have some request

Don’t add in any form of RNG, I know this is gonna piss off some other wow fans but make the progression straight forward again as the law of causality in progression in games has always been more rewarding for me in games than the law of probability.(probably why I find terraria so much fun years later) If I kill a cow I get meat out of it, if I kill a giant with a club I’ll get his club out of his corpse, if I see a big ass boss with sweet ass loot, me or my squad gets exactly that kind of loot from that very specific boss.

No more azerite shit and grind just make things simple straightforward and challenging in dragon flight just make things difficult and simple to understand
R: 11 / I: 4

Self-Imposed Challenges

How's that self-imposed challenge coming, anon? You do challenge yourself occasionally, right… anon?
R: 22 / I: 8

Digimon Survive

It's just a generic srpg: for people that aren't interested in the genre. Why was this delayed so long? I could make a game like this in no time at all. This genre has been stagnant for a couple of decades now. What gives?
R: 3 / I: 1

Pirate General

Post here about games you've recently pirated and enjoyed. Pic related is Shotgun King
R: 10 / I: 2

I need support. I feel stressed

>I am one match away from hitting gold rank in brawlhalla
R: 4 / I: 0
what are some gaming compliations?

i've never played VRChat but i just found this and enjoyed
ik the humor is lot reactionary

Do you guys have CS:GO funnies? or any other game?
R: 51 / I: 9

The 2001 build of Duke Nukem Forever got leaked


It looks terrific and George Broussard really scrapped years of work because he saw a seesaw puzzle in Half Life 2 and started hyperventilating.
R: 15 / I: 0

Why doesn’t minecraft just use big floating point numbers

If you know the bug behind why the far lands existed or why minecraft needs a world border you’ll know the games bug is a fundamental problem of Java itself not being able to calculate numbers past a level of precision. There’s APIs to get around this that fundamentally add a new number type typically called big int or big floating point specifically designed to allow computers to use up more memory to calculate arbitrarily large numbers(in the sense of significant digits)
This is why full precision calculators work and is a major part of cryptography. Why doesn’t mojang just use these types of numbers to load in chunks than stick with the interger method whom needs a world border spawning only a 1000km from spawn?
R: 19 / I: 3

Games should work towards advancements in optimization

Most advances in gaming have been almost exclusively towards graphics but very little towards making games playable
It’s gotten so bad to the point where even new released cards can’t run new releases at a solid 60fps without constant lag spikes and random glitches. And that sucks considering it’s actually smarter to focus on optimization techniques like Multithreading, quadtree LODs, instancing, array storage etc as it enables new ways of building games to be discovered than simply cramming more processing power into your system and hoping shit works
R: 0 / I: 0

You are bourgeois if you own a wireless controller

Wired controllers are the gamepads of the people to enter the spherical gaming zone in the virtual barbie world

The wires represent the shackles of the people still enveloped by capitalism

Also, when will wireless technology get cheaper :( guys
R: 11 / I: 1

I hate world of Warcraft but on one side I feel like I shouldn’t

If your old enough to know this you’ll know world of Warcraft since it’s inception yes even before activism on merged with blizzard that world of earcraft was designed to be a casual mmo(at least casual by 90s standards if the game was released today in that state people would whine endlessly about the grind and difficulty curve) since it’s initial release and that design philosophy hasn’t changed.

I don’t know, the game isn’t satisfying to play, the loot feels easy to obtain and all the higher ranked loot aren’t limited in supply on a server making them pretty much worthless not to mention the fact that you can just straight up buy levels along with the fact that no piece of gear in the game has any form of uniqueness to other pieces these days. Not to mention that it’s possible to play through all the games content without ever once interacting with another player, it’s just

It’s all too easy and obviously was designed for a player base that doesn’t have the time to actually enjoy games…
R: 31 / I: 4

MGS4 and the 4th industrial revolution

There has been a lot of discussion about how prophetic MGS2 and Death Stranding were, with respect to internet memes and censorship, and middle class lockdown life, respectively. But what about MGS4? I can't find any discussion of how relevant MGS4 is to our present condition, so let's look at this anti-vaxxer masterpiece.

>Everyone is being forced to inject nanomachines that link them up with a digital control grid (in the last part of the game, Colonel Campbell says this will be used to "enslave the planet")

>Johnny is dissed as an idiot by everyone, but later turns out to be a gigachad who refused the nanomachines because he's afraid of needles
>Entire world has been subsumed by a system of endless proxy wars
>But the proxy wars are just the result of induced demand by the war economy, which consists of four major PMCs that are secretly united by a single world government-corporation
>World government uses proxy wars as a way to control everyone's thoughts and feelings, rapidly enlists everyone into either the PMCs or support for war
>World government isn't even human– it's just a bunch of advanced AIs that have figured out how to play 4d chess in the global class war
>Realtime, total battlefield control. Everything ID tagged, tracked, controlled
>Robots and drones all over the battlefield
>Video games are used to indoctrinate kids into thinking war is cool so they'll fight pointless wars for profit
>MKULTRA mind control conditioning used to engineer half-human, half-machine super soldiers
>Use Drebin's cryptocurrency to get weapons shipped to you right on the battlefield via drone

Half of MGS4's scenario is already realized, and I give us 10, maybe 15 years tops before we are completely living in the Kojima World Order.
R: 9 / I: 2
What game had the best dating sim mechanic? By dating sim I mean any game that has interactive elements that are supposed to simulate the player building a relationship with that character. Platonic or romantic the concept is fundamentally the same I think, demonstrated perfectly with GTA 4 where the mechanic to build rapport with your friends is the same way you date the ladies. Drive them to the bar, get drunk, drive back etc.

I think like all simulation type games it's a hard to find the right balance between feeling and true interactivity. So, are there any that've stood out to you? How do you avoid the just strategically grind up the numbers type RPG action?
R: 8 / I: 1
Distilled dopamine
R: 23 / I: 1
ITT: post your favorite cutscenes/cinematics
R: 2 / I: 0
Either I'm the only one with this problem ever or Google is just terrible at searching for things, but when I use my powerA xbox one pc controller, my right analog stick keeps aiming when I don't want it to. As in when I want to look around, usually when specifically trying to look up, it aims down the sights.

Anybody ever experience and have a solution? pic not related
R: 44 / I: 7


Not a big Xbox guy, I've only played this version of Halo but holy shit, this game, and its story are a masterpiece. There's no video game like it that will give you the feeling of despair quite like Reach. I don't even know if there's a Halo that catches anywhere near the ambiance and intensity of Reach.

>Covenant aren't just trying to conquer the planet, they're trying to exterminate every single human on it

>Use suicide units
>Glass entire cities until they're smoldering ruins

Meanwhile, you are flying in a falcon thru New Alexandria which is in flames desperately trying to rescue civies and wipe out strongpoints. No matter how hard you try, how many covenant you kill, it doesn't matter. Reach will fall, your squad will be wiped out and you will die. I played this game back in 6th Grade with my best friend and it blew us both away. Are there any other games that will hit as hard as this one?
R: 13 / I: 1
Diablo 2 is getting a remaster, in Diablo 2 resurrection, what does /games/ think?


R: 5 / I: 0

Fear & Hunger

I‘ve become obsessed with this game. I haven‘t played anything in a long time that could invoke strong emotions in me, but this shit was morbid in a way I have never seen in a game before. It‘s a horror RPG and is as if you turned Berzerk into a game. People say Dark Souls is hard, but Dark Souls is a picknick compared to this game.. the randomization also gives the game some replay value. And speaking of Dark Souls, if you like environmental story telling this is another plus, since you have to piece the information of the surrounding world together. And you can easily get the game for free, but I ended up donating the developers some money anyway.
R: 93 / I: 10

Politically Correct GTA

>satirical game
>roasts everyone except for the unroastable class
Should we just cancel comedy at this point?

I haven't played this one but I beat 4. What is the "transphobic" content.
R: 12 / I: 3
Just finished Touhou Luna Nights liked it alot but could've been a bit longer.
Recommend me good Touhou games and other games with simmilar gameplay
R: 0 / I: 0

Voice of Cards 1

Now that denuvo's gone. Is this game actually any good? It looks like shovelware and I'd rather play an indie game that more or less does the same thing if it's better. Any game with similar gameplay?
R: 17 / I: 2
Reddit: the game
R: 11 / I: 1

Grasscutter Genshin Impact

Now that Private Servers are a thing. Can Genshin Impact be redeemed? If the gacha gets removed entirely. Is there a game to salvage in it? What would you improve on GI?
R: 55 / I: 7
>man I wish I had a big strong mommy gf to take the pickles off my burger
Why are modern gamers like this?
R: 1 / I: 0
New Banjo Kazooie looks sick.
R: 10 / I: 4

Sin against god?
R: 14 / I: 0
pokemon unite is alright
R: 6 / I: 0
>fictional version of china is a pro-capitalist dictatorship that worships merchants and contracts
Did Deng win?
R: 27 / I: 5

torrent thread

post your torrents
i'll start
R: 1 / I: 0


What does leftypol think about these games? I feel like it's really based as far as vidya not made by literal communists goes
>you play as a guerilla member of a resistance group fighting against an ecofascist military dictatorship
>the group's aim is to topple the fascist state and develop a new energy source that will keep people from fighting each other
>second game is literally about fighting revisionism
>villain from third and fourth game wants to monopolize all resources so that people will have to live under his rule
It's almost as if there was a comrade at Inticreates' writing department
R: 6 / I: 1
> Brandon Sanderson, fantasy author famous for the Mistborn series, revealed in a recent livestream that Elden Ring's publisher Bandai Namco have contacted him for a possible collaboration on a future FromSoftware project.
Stop sucking off these western hacks. Fuck this.
R: 2 / I: 0

Indie Game Dev

Does anyone have experience making indie games? How hard would it be to create a game today that has about the same level of graphics as warcraft 3, but using modern technology?
R: 12 / I: 1

Magic the Gathering

As a third worlder, is it worth getting into MtG today?