[ home / rules / faq ] [ overboard / sfw / alt ] [ leftypol / siberia / hobby / tech / edu / games / anime / music / draw / AKM ] [ meta / roulette ] [ cytube / git ] [ GET / ref / marx / booru / zine ]

Catalog (/Games/)

[ Create new thread ]
Password (For file deletion.)
Sort by: Image size:

R: 38 / I: 12 (sticky)

Minecraft /leftypol/ server thread

Since a lot of time has passed since the old thread was made and all the old servers apparently got nuked by the hosting service, I have decided to create a new one on the Aternos account that I have registered back in the Bunkerchan days. Just like the previous one, it runs on one of the newer versions (1.19.2) of the game with a simple custom modpack that contains tech mods like Mekanism and the Thermal series, as well as some that add new elements to the game world as a whole such as Biomes O' Plenty and Aquaculture. Some previous additions like Pam's Harvestcraft and Chisel had to be pruned however due to lack of a 1.19.x version or being too resource extensive.

Instructions on entering the new server:
>Download UltimMC https://nightly.link/UltimMC/Launcher/workflows/main/develop
>Download the modpack https://dataism-x.com/en/9CWhhbQkwZ5DYFS/file
>Extract the UltimMC archive anywhere you like
>Launch UltimMC
>Create an account record in the UltimMC accounts section in top right (no Microsoft account required)
>Install the modpack through Add instance > Import from .zip
>Launch the newly "LeftyCraft" created instance
>Add “leftycraftreborn.aternos.me” into your server list and join the game

To start up the server in case it is down:
>Log into aternos.org with account “leftypoluser” (password: solidarityforever)
>Press the “Start” button
>Wait until the server status bar becomes green and says "Online"
R: 0 / I: 0 (sticky)  

Hello /games/

It has recently come to our attention that the users of /games/ are seeking a reliable method of communication for online play and general conversation about games. I am unsure if anyone is aware, but, there currently exists and unoffical matrix room specifically for this located at: https://matrix.to/#/#leftypolgaming:matrix.org

Leftycraft community ( >>25060 ):

If anyone is interested in gaming discussion, or, online discourse please feel free to join. That is all. Thank you~
R: 44 / I: 13

Balancing skyrim with my own mods

I’m going through the effort to do something I never thought I’d do and it’s patching out all the broken and busted shit you’d find in a TES game. I mean specifically the meta

I am
>patching out all the health magicka and stamina offsets that make certain enemies unkillable without exploits and magic
>patching enemy stats so they scales with the players armoury and not their level as the player progresses through the game
>patching out projectile speeds and magic damage so that projectiles are easier to dodge and armour rating matters to the effects of how much damage magic will deal to you than getting one shotted by level one NPCs spamming ice bolts
>patching out the effects of all hidden damage multipliers ingame the player can’t use(I actually finished this)
>patching out nondedicated attacks so the player can dodge out of certain attacks
>patching out attack speeds for certain enemies like ogres whom barely have any recovery on their attacks
>and rebalancing the inventories, and appearance of enemy tiers so they aren’t just copycats with a slightly different name
>and patching out everything else like health regeneration, stacked effects, potion scarcity, etc

Wish me luck because I’m gonna be fucking exhausted after all these patches but satisfied knowing I’ll finally force this game to be more than a chaotic mess of an rpg but a playable boring rpg with a simple meta anyone new can easily work and have fun with :)
R: 17 / I: 4

Ubishits open world design

It’s bad but not because the lands this company makes are barren in content but the content in it is badly designed.

Let’s look at the outpost system found in AC games, these outposts are randomly scattered across each map, generally really small when put taken into account which makes upfront combat in them tedious due to how cramped close encounters become all while these same outposts have nothing functionally unique to separate them from each other due to being too physically small for anything noteworthy to be found in them DESPITE the size and land available for the devs to use to fix this issue. The reason why this exists is due to the development team that designs these worlds not adapting to games outside of far cry with open world design in other genres
R: 3 / I: 0
Steam removed the fucking "-no-browser" option in its shitty client that actually made it usable. Does anybody know a workaround or something
R: 155 / I: 35
Is there a chance it will be good?
R: 25 / I: 4

NSFW games

What is your opinion on proliferation of porn games on mainstream gaming platforms?

Like when I first saw shit that I am used to downloading off F95zone popping up on Steam and GoG I got weirded out, but then I though about it and its probably for the best, maybe this will encourage higher quality games rather than shovelware trash dominating the industry currently.
R: 330 / I: 66

Fallout General - What side is do you choose in Fallout new Vegas ?

of course most /pol/tards side with caser's legion but looking at it almost every single faction is awful one way or the other, The NCR is literally a reboot of America that is in the middle of a manifest destiny, House is a egotistical maniac and probably appeals to Musk bros and Yes man is just a libertarian wet dream
R: 10 / I: 1

RTS games

Is this genre dead or what? At best we get reboots, like the upcoming Age of Mythology: Retold
R: 17 / I: 5

whats the best ending for disco elysium?

i think lefty harry with cuno, if you see that idle animations with cuno they seem to be bonding, also cuno deserves a second shot at life, what do you think friends?
R: 4 / I: 3

Random Brown Brazilian

Does anyone wanna play Overwatch with me?
R: 7 / I: 3

Mods are working out great

Shits been going well since I finished up the patches, special weapons feel really good, heavy weapons fee really good, I don’t feel like the pace of gameplay is ever interrupted knowing enemies drop healing items in Skyrim now

Things are going really well
R: 28 / I: 0

Jeeeeeeeeeeesus… I really should delete my Steam account, shouldn't I? Like, complete wipe from their records, or so they say in the deactivation section.
But the thing is, I've spent a lot of money on it, how do I get over this literal sunken cost? It feels nice to play multiplayer games and have unique items, but that's literally just pixels…
R: 2 / I: 0

Rain World Downpour

I just finished the More Slugcats campaigns and they were all great. Downpour is such a good DLC, the base game worked fine on its own and the DLC expanded it in a really natural way and the story and world were presented awesome as always. There's as many new regions as were in the base game and they're all exciting to explore. They also managed to keep a sense of wonder despite expanding the world into places only teased at before, like I still was thinking about what was out there in the distance. Explaining and expanding on a lot of things in the story could have made it boring but they didn't ruin the important things and most questions just created new answers. This is especially important since explaining the void sea and the cycle would ruin a lot of the mystery and horror. Wordbuilding lore was great though and it was so cool to see the world change over time and see the similarities in places which had drastically changed. This was greatly helped by the greatly expanded soundtrack with both new songs and previously unused ones (including some real bangers). There's just so much new stuff like dozens of new creatures as well as slugpups! That's not even mentioning the mountain of bonus content in the form of expeditions, challenges and safari mode as well as jolly co-op. Theres so much to explore, its an awesome expansion for an awesome game. It's not a half baked AAA DLC which adds some gimmick, its more like Echoes of the Eye in the way it perfectly expands on a game most people considered complete, adding things the developers didn't have time for in the base game or hadn't thought about.
R: 78 / I: 33

Kart Racing General

Kart racing general

You may now play as Alunya in SuperTuxKart.gentooGentoo
R: 15 / I: 8

Atomic sisters

Isn't this lazy? Titties and ass with no face. Will the game have good gameplay and story to compensate?
R: 8 / I: 2

Pathfinder CRPGs

Anyone play Kingmaker or Wrath of the Righteous? I enjoy playthroughs until I get near the endgame where things get sorta bullshit, the encounters drag on way too long (especially if playing turn-based) and you pretty much have to take the same feats on every character to make the fights tolerable. Higher difficulties severely restrict the number of viable builds, which is a shame. I'd hoped WotR didn't go the same direction but they doubled down on everything I disliked, still fun games overall.
R: 70 / I: 17
Are Undertale and Deltarune leftist games?
R: 80 / I: 20

/Elder scrolls 6/poll

Where would you like Elder Scrolls 6 to take place and what would you like to see in it ?
R: 14 / I: 4

Minetest thread

Since joining to my Minecraft server has proven to be quite a headache for a lot of players, I want to propose the board admins to host a server for its free, open-source alternative: Minetest (minetest.net).

The prime upsides of this would be:
- Much less resource consumption on both client and server end due to Minetest using an engine written C++ rather than Java.
- Extremely deep and wide maps compared to Minecraft, with the estimated maximum size being 60000 chunks on every axis. Minetest's terrain generator also creates caves and mountains much larger than any seen in MC even after the Caves & Cliffs update.
- Ease of moddability due to the game's modular nature and a built-in modding API based using the Lua language, as well as automatic mod fetching from the server eliminating the need for players to download mods beforehand. Also, the game does not need to be quit from when editing mod files, just for the world to be reentered.
- No need for third-party plugins for stuff like sethome and logins as this functionality is already built into the base game.

R: 49 / I: 5
This is never coming out and it shouldn't
The Elder Scrolls squeezed out its last drops of creative energy in Skyrim and is at its end now
Bethesda should kiss and say goodbye, and focus its energy on newer IPs
R: 17 / I: 5

Scrolls > mana

Mana systems are stupid and make magic in games feel common and uninteresting. Scroll systems as a requirement for spells make magic both scarce and feel both like a choice in games and rewarding to use
R: 2 / I: 0

Can we please talk about bad ui design

I know I’ve already shit talked mmos for this like months ago but this shit is everywhere in modern games now except for elden ring and tes shockingly. The rest is all of this visual aids and it’s fucking horrible. What’s even the point most game designers make it so that players can still register wtf is happening in them even without all this clutter which makes most of it pointless

Think about it like this. Attach hp bars on an enemy that go down in response to damage but then add damage text right after for every hit even though the player can figure out which attack is good and which is shit just by looking at the fucking bar, now imagine this retarded ass design philosophy attached to everything else about your design

<pic of og halo is not representative of the above it stands in contrast to it
R: 12 / I: 0

Seriously why do MMO RPGs still exist at this point

They’re not profitable
They’re not good no none of them are fun at all especially not in comparison to single player coop games
And they’re also outdated mechanically and literally considering how old the genre is

Outside of how fucking retarded companies like nexon, blizzard, Amazon, and BioWare are there’s legitimate reasons for why this genre seriously should’ve went the way of club penguin at this point and it’s that MMOs have stayed functionally the same since EverQuest 2 was a thing. I mean the closest thing you have to a “modern” level example of these games is new world because it has collisions and basic as shit combat mechanics you’d see in action games from over a decade ago, rather than the lazily shoehorned tab target spam keys to win nonsense you’d have fun with on your dads shitty probably broken janky as shit pc you’d use in your kid years and those aspects of that game are still badly implemented and complained about to this day

There’s no fucking hope for these games even the technically popular MMOs like WoW and ff14 struggle to maintain server counts that aren’t community servers(or the fact that some of their servers are shutting down completely) and any attempt at a revolutionary change that’ll bring what’s seen everywhere else in gaming to the mmo seen in Asian countries is laughably bad or insidiously implemented with layers and layers of microtransactions like BDO. I don’t get why there’s still whales for these trash games when there’s so much else to play you could be having fun with that don’t require an entire communities worth of people to pair up with(ignoring how most people that played these games have already moved on to other aspects of their lives)

I don’t understand this at all at how long they’ve lives
R: 3 / I: 3

/leftypol/ Fighting Game

Expanding on this idea

Post ideas for characters, moves, stages, mechanics, etc for a fighting game starring political ideology catgirls or other characters from /leftypol/ lore.
R: 4 / I: 0
The dead space remake is finally out. What do you guys think about it?

I watched the digital foundry video about it and they had a glowing view of the graphical and gameplay upgrades
R: 233 / I: 49


I'm making this thread here, because the other boards are practically dead. If a mod chooses to move it to /hobby/, that's cool, I just wanted some exposure on /leftypol/.

As you might now, chess played a large role in the Soviet Union. They outright dominated the game for decades and it was commonly played ever since the inception of the union.

I think chess does possess the potential to develop and train the strategic thinking skills of players, if they abstract from the game and attempt to apply it to the real world.

But it's also a fun game. Because of that I made a /leftypol/ club on chess.com, which is a great website with a nice UI and plenty of resources to learn and improve at chess. I've been using it for months now and got far better at chess and I even do the puzzles on it for fun every day. The way the website is designed makes learning chess and improving really, really easy. Making an account is free and would be quick. I know this sounded like an ad, lol.

So, I'm inviting you comrades to start learning chess or improve whatever skill level you are at and join the /leftypol/ chess club. We could play against each other. Perhaps even organize tournaments. I think it would be really cool if we could get something like this going and make it the community wide hobby. If only 3 people join that would be good enough honestly.

R: 7 / I: 1

Snap point turning

I was goofing off with oblivion ds2 Skyrim and some other older games and after watching maulers video on ds2 as a game I realized snap point turning a bug that existed was ds2 was actually extremely common to find in a shitload of older games in general including gta. Snap pointturning to someone unfamiliar with this concept is the instance where a 3d game has restricted areas a character can actually turn in relative to the cameras angle ingame that ultimately make moving that character visibly infuriating to pull off and janky

What I want to understand is why this particular bug even exists or why it ever did considering how easy something like this should be to fix or work around
R: 49 / I: 27

Visual Novels

Im making a thread about VNs because there isnt one on the catalogue and i wanna talk about my experience. I just finished danganronpa 2, which im not certain counts as a VN or if it's a point and click murder mystery social deduction game, and i think im pretty confident to say that it presents a pretty interesting moral dilemma. On one hand, the hope faction is pretty clearly a technocratic organization who obsesses over "Ultimates", or people who possess immense talent in a particular field or study, for example the world's best scientist, or the world's best doctor. It is revealed in the story of goodbye despair that before despair took over, hope's peak academy created a method of artificially forcing someone to become extremely talented, which dialectically had the potential to equalize mankind and develop the talents of anyone, which would make the idea of meritocracy, or ruling over others due to better talents or knowledge, completely obsolete. Despair on the other hand spawned as a result of the mass movement of reserve students, malcontents who became disaffected with the idea that people with talent mattered more than the rest, since hope's peak academy was formed to research peoples' talents and how to cultivate them.
I think it would be pretty easy to side with the latter out of frustration, especially if you're talentless like i am, but i think the idea that talent could be forcibly cultivated out of someone who never realized it before would be the "productive forces" argument. Not to mention that junko destroyed civilization, which is dialectically bad.
Your turn to die is a great game too, very similar to danganronpa on a surface level, i finished it a while ago and im glad i played it. Free btw. Anyone got visual novel recommendations? I need a weeb fix.
R: 19 / I: 2

Rage bait

I don’t get it or wtf is wrong with the people that fall for this shit, I didn’t watch any gameplay or play forspoken, I didn’t watch Velma or care for it, i didn’t watch or play back 4 blood all for the same fucking reasons. I don’t care or want to play them cause I don’t find them interesting but why tf are there so many retards buying these dumbass games or shows whatever they fucking hate and advertising about how much they dislike them, not in the sense that you’d advertise that hate out of passion for the IP I mean literally just buying the fucking thing to bitch and complain about it. Wtf is the point
R: 4 / I: 0

Pokémon arceus

Let’s say only gamefreaks staff were working on the game and only 15 of their workers were actually animating anything ingame and it took 30 minutes at most to animate a single move ingame for a single animator

That means for the game to have fully unique(and even that’s not entirely necessary) animations for every Pokémon ingame game freaks animation team would only need to spend 9 months actually working normal hours and even then that’s under the worst conditions possible while ignoring the reality that they could just reuse older animations or copy paste them for other Pokémon, or outsourcing like what happened with sword and shield etc. why the fuck then was the game launched in such an unpolished state, you can’t just use the size of the studio as an excuse for this shit they work with other companies and just look at what they managed to pull off over 2 decades ago man
R: 16 / I: 4

Sekiro is one of the only arpgs that got blocking right

The purpose of blocking in most fighting games is to give players a defensive option so they aren’t discouraged from disengaging from conflict for the sake of trying to avoid an attack. In most aroma or just action games in general this basic concept of attacking is often overlooked and what ends up happening is blocking as a mechanic becomes completely useless which results in players running around waiting for bosses or enemies to throw out some basically unpunishable attack first and then decide to do anything after waiting for several seconds for the enemy to finish their trillion hit combo or whatever.

From softwares souls games and square enixs usage of kingdom hearts is notorious for this bs and their games end up becoming the passive garbage ever with the player essentially running away and spamming safe moves until they’re in a position where blocking is useful again and suddenly the games fun

This is probably why people consider sekiro to have good combat due to its parry system that actively rewards not just staying in conflict but also just being really good at defensive play without relying on disengaging and jumping back in only when the enemy throws out something completely stupid. Just something to think about knowing how many more of these games could be so much more fun if this one basic aspect of design was considered and handled with more care
R: 119 / I: 34


Tabletop Games / Traditional Games
Wargames, Roleplaying Games, Board Games, Card Games, Drinking Games, and so on and so on.
What are you playing/running/home-brewing? What do you have to recommend or criticize?
R: 1 / I: 0

Cramped games like ds2?

The ingame world is 50+ hours of content, the level design is amazing but the world design breaks a level of cohesion and trying to navigate through it without bonfires feel like a maze. I think the shaded woods are a perfect example of this considering the region is technically like what 6-8 zones? But then it’s all sectioned off into room like zones that occasionally break each other by having enemies be visible behind invisible walls the player should be able to move through or just how fucking drastic moving from one major location to another can feel like majulua to the forest of the fallen giants for the first time after walking through a literal fucking dungeon

Any other games that feel like they have way to much ointment to justify how small their maps are like ds2
R: 219 / I: 38
Get in the hype train Communism simulator is coming in 3 days. Which will be your starting nation?
R: 2 / I: 0

Hitman: World of Assassination

Figured we could do with a thread now that Freelancer and the big trilogy rebrand is out. Anyone else playing this? I've sunk an embarrassing amount of hours into it since 2016 and am still discovering new things. It's a very satisfying sandbox to fuck around in.
R: 24 / I: 4


I hate rougelikes. Randomizing the map every playthrough is an awful idea since it entirely removes map design. Enemies are spammed without a thought for their place in the level or even room (or worse, they're always in the same predictable place every time). Every room is completely independent of one another rather than being a cohesive world. This ends up affecting gameplay, progression and also the atmosphere and worldbuilding.

Permadeath is only a good idea in slow paced games where it has actual concequences, so even if it is frustrating it is meaningful. However rougelikes are necessarily fast paced so you don't get bored repeating the same 10 room types over and over again, even if this doesn't work and they are extremely dull anyway. With this fast pace you often die without thinking about why it happened or it being consequential whatsoever, its like dying in a MOBA where you have to wait 5 minutes every time you die. I have way more fun playing DayZ for example since in that game despite losing all your items on death et cetera, it is slow enough paced that you can get immersed in moving through the landscape, and when I die it always feels a lot better than dying in a rougelike.

This would be more acceptable if the gameplay was fun enough to keep me engaged through the re-runs. Dark Souls (especially DS2) manages to keep me engaged through boss runs 10x more than every rougelike out there does for dying at any point. The gameplay just sucks in every game and it always has MMO like legendary epic monster enemies to pad it out, this also destroys the atmosphere which rougelikes have a massive problem maintaining. Even the supposed best of the genre (Hades, Risk of Rain 2, The Binding of Isaac) had me feeling like I was working a desk job. I think the reason comes in two parts, firstly they can't make individual enemies and rooms too punishing since runs would end too quickly, so instead of making the game hard through difficult encounters in 9 times out of 10 they have to increase the difficulty through limited health recovery which sucks in the fast paced rougelike structure. The other reason gameplay sucks is because its all based around rng builds. It's always based around getting the best build and the best boons which is ALWAYS RNG. You can't just play the game, you've got to interact with annoying mechanics you don't want to because the RNG gave you the lung or something. The Binding of Isaac is literally all about making the most epic broken build and the actual gameplay suffers, it isn't fun to fight things normally in that game. Hades is one of the best in presentation but it suffers the same problems as all the others even if it does have much better core gameplay. Just look at the bosses in that game, there's only 4 in the entire game and its not a short title by any stretch, and it can only get away with this by padding the game time out with repeating the same damn rooms over and over again. Honestly now that I think about it they're the same sort of deal as Diablo, where its all a massive grind with no reward except Diablo is way worse since at least in rougelikes the reward is skill.

I think there's a space for rougelikes for the people who love to spend hours doing the same thing but I just wish indie devs especially would focus on hand crafted experiences even if they're much smaller rather than bloated rougelikes.
R: 170 / I: 38

Pokemon general

ITT capitalist guilty pleasures

which tier is your favorite teir?
i leik little cup (lvl 5 only)
R: 7 / I: 0
So what's really going on with this company and Microsoft? I don't wanna here random bullshit, I want to know what the hell are they doing because as far as statistics are concerned Halo Infinite is failing and they're getting future single player development by gutting single player workers. I know that they were on a contractor hiring spree, is that one big reason? But this can't be it because they're letting go even in-house developers. When it comes to business sense how does any of this make any sense? I know that tech companies are laying off tons of people but these skeleton crews can barely manage and it's only hurting their profits or am I wrong?
R: 325 / I: 64

HoI4 + HoI4 modding thread

By Blood alone waiting room edition.


I didn't realise they also reworked the Far-Eastern Collapse.
If Kerensky fucks up the Manchu's still take over the West, Republicans run off to Transamur and Vladivostok and then either become one of two different flavours of authdem, Ukrops spawn in the north, but can either be SocDem or Banderites who are now properly set to reactionary.
Harbin proper gets to keep some of the south now, Its either led by Gastev who calms down his autism a bit and becomes PopSoc

R: 89 / I: 12

Escape from Catalunya

This is a thread about a third-person shooter game featuring Alunya.

It is a free-and-open-source game made using Godot and Blender. Contributions are welcome.
R: 14 / I: 1
WHY is he making my laptop OVERHEAT and CRASH even when hes paused?
R: 9 / I: 0

chudchan is holding its 38th iteration of /int/craft

And this upcoming war is WW2. I think /leftypol/ should know because naturally there is a Soviet Union nation and this would be your great Patriotic War. Also some of yall have nothing better to do.
>After the success of ww1 /int/craft the intcraft community has been waiting for 2 years (since jan 2021 lol) for the new server! This intcraft is set in ww2 with the release date being February 17th. Join the fbi.gov to pick a nation and get defences up before the exciting weekend wars where every nation battles to gain territory. Set up nice builds to get materials from madmins, and craft gun parts to produce a wide variety of guns (brewery plugin also included). It'll be better the w*jcraft big promise
>DISCORD fbi.gov gg/hhM7acfKgm
>DYNMAP: map (dot) intcraft (dot) gay
>INFOPAGE: intcraft (dot) gay
t. /vm/
R: 2 / I: 1
Noelle the Idea vs Noelle the girl
R: 4 / I: 1

Man far cry 2 is a weird one

For a game that heavily prioritized realism in its design I’m a little confused as to why they didn’t go all the way with interactivity in the game

<How? A few reasons

The map of far cry 2 is small, like it takes less than 10 minutes to reach the end of the map by driving kind of small despite the game having cars you can tell the map really wasn’t designed with them in mind

NPCs in the game are really really static which is shocking because the enemies are really responsive to your behaviour and can cooperate with each other, with NPCs you can only talk to them briefly, not trade, not heal, not see them trading with other NPCs etc
For some reason they designed the players stamina to be unnaturally low and impossible to upgrade meaning you literally might as well be walking for most of your play through while although the devs added in things like jamming and breakable weapons they for some reason didn’t do what fallout 3 did and add in a limb system where the theirs penalties for getting shot too often in certain places

So many weird design decisions and missing features. At least to me what do y’all think?
R: 14 / I: 3
what is ur favorite videogame input (for each type of game)
R: 6 / I: 4
recommend me an android game pls. I got a new phone and I want to stress its mad grayphx chip
R: 22 / I: 1

PC Building Thread

Not sure if this should go here or on /tech/ but I will try here since I'm more interesting in a functional gaming PC than a linux box.

My PC is currently dying as I write this post, I got it around 2016-17 I think and since a week or two ago it is starting to lag horribly off and on just opening folders or trying to play a game at minimum settings.

What are the best resources for picking/building a setup? I want mid-high range PC probably but as I am in the UK prices are horrible and I will easily have to spend over £1000 to get anything decent.

Also any tips to revive my PC in the short term appreciated.
R: 34 / I: 4


A thread about Elder scrolls 3 Morrowind
R: 289 / I: 51

/gamedev/ - Game Development General (SHARE YOUR VIDEOGAME IDEAS ITT)

So I'm not an experienced game developer or anything, but I figured we should have a general dedicated to this sort of thing, especially since I'm interested to hear peoples' ideas on lefty-orientated videogames that would be cool for me to make.
I've been using Blender since I was 11 or 12 years old (I'm 20 now) so I'm pretty much at a level now where I can model any game asset I want. I'm also in school for Computer Engineering, and have been a hobby programmer since I was around 14 working with Python, C, and GLSL shaders, so I can script pretty much anything as well. I would say my main weaknesses when approaching a task like this are Sculpting, Spriting, and Painting, so to any drawfags/artfags with skills: I invite you to contribute on whatever projects we end up embarking on.



Blender: https://www.blender.org/
Kritas: https://krita.org/en/
>Game Development
Godot: https://godotengine.org/
R: 38 / I: 40

/Blender/ general

>Blender is a free and open-source 3D computer graphics software tool set used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games. Blender's features include 3D modelling, UV mapping, texturing, digital drawing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animation, match moving, rendering, motion graphics, video editing, and compositing.

This is a thread for discussing, learning blender and 3d modeling + animation.
R: 155 / I: 24

best/leftist videogame youtubers/content creators

what do ya'll watch on youtube? and which do you consider leftist-ish?

i personally can't get enough of


<probably more of a libertarian but has given a couple more jabs at capitalism lately
<keeps his politics to himself but a lot of people agree is more left leaning
>Scott the Woz
<definitively a consoomer but even if unintentionally can be critical of capitalism at times
>Angry Videogame Nerd
<not likely leftist but it's always a classic
<not a leftist either but funny as hell
R: 67 / I: 6
Is Dwarf Fortress the most Historical Materialist game of all time?

>Simulates thousands of years of history

>Simulates individual lives
>Simulates entire economies
>Simulates private property, families, cities, states
>does not privilege the player with any kind of protagonism. You are simply an entity in a larger civilization
>any entity can be wiped out at any given moment and replaced with a similar one.
>deep physics simluation that includes erosion, precipitation, and the formation of continents
>can instantaneously generate an entire encyclopedia of interconnected occurences spanning thousands of years
>simulates marriage, divorce, courtship, cheating, betrayal, coups, assassinations, persecutions, and purges
R: 0 / I: 0

General thoughts on flash party

It feels janky compared to smash bros and Brawlhalla but less janky and floaty in comparison to multiversus that’s it.

It’s not in the sense that the game is necessarily bad it’s just not anywhere near as developed as older platform or even traditional fighters. There’s no options to recover out of shield, it’s just on and then it’s not meaning if you block an attack you will still be hit by another attack right after. The only one that does exist is jumping and holding shield to air dodge back down to the ground which doesn’t save you from anything. Fast falling is the most useless shit to be implemented ingame, unlike in ROA, brawlhalla and melee your forwards momentum with it actually decreases to near zero while using it, coincidentally so is jumping. It is not fully controllable, there’s a limit to how high you can jump and how low you can as well something not seen in smash and brawl and because a lot of your momentum isn’t carried with it the mechanic feels really fucking bad to use

Actually there’s a lot of issues with this game similar to multiversus related to actions constantly stopping you in place for no reason or having no level of control over drifting. Outside of how janky movement feels and missing components old ass fighters from the 2000s already fixed the game is missing a lot of features. There isn’t actually a training mode at all, sure there are tutorials but like an ingame lab for players to test out exploits, combos, movement maneuvers whatever just aren’t there. There’s no gamemodes outside of ranked and randomly queuing against people online, the game has no campaign to speak of or a tournament mode, etc. I don’t know about it’s optimization being I’m having no problems running it on pc though others might. No crossplay, no availability on console or switch etc

Obviously the game is new and as time passes it may receive updates or changes that fixes the above but right now
R: 19 / I: 0


Holy shit holy shit did you know comrade Xi Jinping is childhood friends w/ Nie Weiping and plays Go

Holy shit the great helmsman plays Go wow

Also a Go game general
R: 0 / I: 0


Best shooter of the last years. Mœbius in roller skates.
R: 24 / I: 10

Steam christmas sales 2022

so what did you all bought on the Steam sales?
let's share good games to play together or alone
have you refunded anything?

I bought

>Sea of Thieves

althought idk if i should refund it, i kinda like the game but the PVP always takes me down a rabbithole i don't wanna get into, specially since i'd be 1v3 at worst but i love pirates but i have no friends to play with me :(


Refunded the shit out of it, it has the shittiest story i've ever seen and the workshop do be kinda empty
i liked the tacticool hotline miami idea but jesus, the fucking edge
<"a hobo killed my brother so now i'm gonna kill every fucking degenerate hobo in the city"
absolute cringe white trash power fantasy


had to refund it, is too hard and tbh i just bought it cus the OST has "Sidewalks and Skeletons" in it
not a bad game just not something i wanna spend my money and
time on

>bought Project Zomboid so i can play with my brother

he liked the game and i saw a mod that has the Striker 12 as a weapon

>"do you play games based on which weapons you can use in the game/mods?"


i have 100 MXN coming back from the refunds and i'm thinking of getting Bastard Bonds, saw Sseth review and i'm sold it looks like a fun game and i like tactical RPGs
R: 0 / I: 0
Were they based? They certainly seem to redistribute wealth at the very least. I played as an Advance supporter without hesitation the whole way
R: 13 / I: 1
do you agree with this pictures sentiment
R: 15 / I: 1
What games did you beat (for the first time) in 2022?
I really like single-player games, so I beat a bunch:
-Megaman Legends
-Amnesia: the dark Descent
-Twisted Metal 2
-Twisted Metal: Black
-Half Life 2
-Half Life 2 episode 1
-Gran Turismo 4
-Wolfenstein: the new order
-Need for Speed: Heat
-Gran Turismo 3
-Among the Sleep
-Amnesia: a machine for pigs
R: 73 / I: 11


They're giving away Borderlands 3 at the Epic Games Store

I don't know even know why they are doing this
There's no special festival this summer
R: 18 / I: 6

Games where you kill cops

Hard mode: no GTA games
<specially GTA V where you're more likely to just end up fighting 12 year old in oppressor bikes

right now i'm playing:


<you fight corporate cops there's nothing more cool than cornering them into cover at the end and blasting their asses with all my modded guns

>Red Dead Redemption

<Literal illegalist-pilled game every heist mission is such a thrill even if they start a bit slow


<old game with mods i love making blursed weapons and blasting cops with them then making them surrender and executing them anyway
R: 9 / I: 2
any of y'all ever dabble with speedrunning? I find speedrunning fascinating, but I wouldn't want to try it, because it sounds miserable to me
R: 3 / I: 0

What do they mean by this

>Live in a fully automatized post-capitalist commune
>Kill each other to escape to a world they know is broken

This franchise is globocapital propaganda
R: 5 / I: 2

1945 turn-based game

Next month I'll be running a text-based, turn-based game set in the world of 1945. You can find the rules and who has signed up as what here: http://eregime.org/index.php?showtopic=20098

>ach turn represents a month gone by in-game. The game itself can last indefinitely, so long as players want it to continue and the world isn't destroyed by nuclear warfare. Each turn lasts for at least six days IRL, with the next turn normally posted on the seventh. However, a turn can be delayed up to four additional days if either the leaders of the United States or the Soviet Union requests it. All turn ETAs are located in the turn threads.


The game is played through carrying out actions (aka turn orders.) These can be whatever the player wants, although actions that are unrealistic or not possible will be pointed out to the player by the GM. The GM assigns the chance of success for your actions and their possible results, and will run the chances (on a scale of 1-100 with 100 being the most successful and 1 a total failure) through a random number generator to come up with said result. You can ask the GM what the probable chances of success are beforehand.
R: 7 / I: 1
I fucking love shitty mobile game ads

let's share the best we have, I'll go first
R: 27 / I: 10

Tactical RPG thread

i got 90 hours into XCOM 2 just this week, i'm enjoying the game almost as much as i enjoyed Jagged Alliance 2 the first time i played it.

let's talk about why Tactical RPGs are the best turn based RPGs and what is your favourite ones

and why we haven't seen as many decent ones in recent years

also XCOM 2 OST is the best thing i've heard in a good while
it also has an accidental anti-capitalist message about how easy is for olligarchs to take control over the world through corporate overlord puppets to harvest the life out of us.
R: 10 / I: 2

i just beat golden eye 007

i just beat golden eye 007 on secret agent difficulty (medium) and I don't feel good, because it was much harder than I thought it would be, this janky ass douchebag game. all of the levels in this game NEED to be really long, and then at the VERY END some bullshit happens that gets you killed instantly (like a bunch of enemies get spawned right behind you, and you only find out when they kill you, because they make no footstep sounds), and the game has n checkpoints, so you gotta do it all over again!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! the game is rly technically impressive though, and the gunplay feels great, so i get why it's so beloved, but it aged AWFULLY in my opinion

anyway, i didn't have anyone to tell about my feat, thx for listening to my scribbles
R: 2 / I: 0

Fear and Hunger: Termina

Anyone else has played the sequel to F&H? I‘ve played like half of it and also watched others play it. It seemed like an improvement in every game mechanical sense and new elements were added which gave it a novel touch. I‘m only disappointed over some of the endings. But the last game was also changed and expended over time, so perhaps the creator will change some things.
R: 5 / I: 0

Dark souls 2

It’s crazy knowing how much fromsoftwares design team started mutating the way they’d build future 3d action games like these based off this. And I specify dark souls 2 because it brought in the most significant amount of change, ds1 and demon souls were not necessarily hard or even complex games but with ds2 outside of just shitty mechanics that were later removed like the health or item durability thing shit like actual parry mechanics, stances, and a fuck ton of new animations the developers rolled out would see games like blood borne and sekiro brought out into fruition. You’d still see games like dark souls 3 and to a lesser extent elden ring that didn’t deviate to much from the original demon souls era design but man to say elements of ds2 didn’t heavily influence the design decisions or even just simple things of how enemies functions is naive.

This game changed alot
R: 23 / I: 4

Callisto Protocol

Are horror games the last bastion of anti-imperialism and leftism in the video game industry?
>Government experimenting with bioweapons research on prisoners
>Corporations profiting off the research
>Innocent proles who accidentally stumble onto their black sites getting arrested on dubious charges and thrown into the prison industrial complex
>Robots answering to Porky who can kill workers on demand
>Experimenting gets out of control (just like Covid) and Porky deciding to cover it all up by killing everyone
R: 10 / I: 0
Do you think people would want to play this? Asking because this project would cost a lot of time and money.

A game where you live in a giant robot with lots of people who survived a cataclysmic event. You're tasked with taking care of the people, and with appointing people for dealing with certain things (like engineering for the robot, health, politics, safety, and so forth). The giant robot would have to be almost always moving, for plot reasons, and the player would have to find resources and manage the politics in the robot to keep it moving. You'd also be able to upgrade the robot with better performance and/or a fancy interior and so forth.
R: 249 / I: 103

/games/ meme thread

R: 6 / I: 3

Minecraft Server Agitprop

I recently stumbled upon a mod that lets you export MineCraft books to a text file, and import them from clipboard. Seems like it could be worthwhile, or at least fun, to build libraries in various public MineCraft servers with leftist literature among their repertoire. Especially on cracked servers where people there will likely already have strong opinions about capitalism. Plus v1.20 is adding chiseled bookshelves, which can store books, so players will be actively curious about any library builds that use them.

What would be some good reads to try and make into Minecraft books? Keep in mind pages are limited to 798 characters with books containing 100 pages. Books longer than that would need to be multi-volume.

R: 8 / I: 0
Does anyone here have one?
R: 0 / I: 0
Irrefutably the best game ever made hands down
R: 10 / I: 1

A few ideas for making elden ring combat more interesting without relying on parrying

Variable recovery time on hit.
3 hit movesets for weapon types.
Shield breaks

I thought about it but it would make the act of hitting enemies or enemies hitting you much more decisive if the attack speed when an attack is whiffed is lower than if you successfully hit an attack allowing for moves to be flowed well into each other encouraging aggression and faster play.

Additionally a quasi combo system could exist for these weapons that would rely more on motion input rather than button mashing and looking in the general direction of your opponent. How this would work would look like this
Each weapon has 3 moves
an opener(the attack you open with)
A followup(the attack that leads into the final one)
And a finished that closes off that specific attack but by adding in motion input for each weapon that allows for at least 12-9 basic three hit but blockable combos for each weapon allowing for a higher level of play. How motion input would function would be to allow both the player and the npc to be locked into a specific position at the same time while both figures are stuck in action and stun frames to ensure the player doesn’t have to be too concerned with positioning while preforming defensive or offensive actions after an attack is finished.

Shield breaks are a lot more straightforward. Simply input a heavy weapon specific 3 hit command to break someone holding blocking for too long to force them into a long duration of stun

What do you think? I think it would provide more incentives to play using close range and heavy weapons more outside of the damage.
R: 89 / I: 13

Space Station 13 (SS13)

ss13 thread
what servers do you usually play on?
what do you think of offshoots such as SS14 or unity station?
any greentext moments you want to share?
R: 2 / I: 1

hey commies

if communism is so good then why didnt the helghast succeed in their rebellion against earth?
R: 4 / I: 0


Helll fucking
R: 10 / I: 0

Why does this mentality exist between these two communities

Why do fighting game players generally blame themselves for mistakes more often than fps and moba players. It sounds like a joke but this happens alot
R: 46 / I: 2


I played it myself already.
R: 18 / I: 10
>no thread for the game awards at all
>kid gets to sneak in and say some funny shit, /pol/ tards claim responsibility

holy shit this board is so dead lmao
R: 4 / I: 2

Congrats to epic games this was really well put together

This is fucking gorgeous and to all the people that spent their time developing the software and the team behind the art to make this game come so far you did great
R: 38 / I: 6
The game has now come out, what are your thoughts on this comrades
R: 15 / I: 0

dead space remake

they're remaking dead space which is cool I guess
R: 5 / I: 0


>2D coop "sidescroller" submarine indy game
>set in the icy seas of the Europa moon orbiting jupiter
>underwater aliens attacking your sub
>lovecraftian abyss horrors after a certain depth
>distinct roles doing various different tasks (captain, mechanic, engineer, medic, security)
>ragdoll physics
>brutal gameplay
>excellent, oppressing atmosphere
>amazing coop campaign
>can play solo, still fun
>can do RP
>can do one shot missions with a traitor on board or PVP sub vs sub
>a bit janky but definitely fun
>open source, big modding scene, no DRM
>can be grabbed for like 5 bucks on key resale
>inspired by "Pressure"

Discovered this gem with my regular gaming group recently. Anyone knows it? Any good story to tell?

R: 4 / I: 0

Foss alternatives to animal crossing?

I recently got a phone because my old one burned out a few years ago, and I saw there was a mobile animal crossing game called pocket camp. It was fun for a week or so, but they fucking drown you in mechanics that are just there to make you discontent so you buy the solution. Unplayable by level 42.

But it's still an endearing formula, and I'm wondering what FOSS games out there are the closest to animal crossing? Doesn't even need to be on mobile, my main concern is modding. And if there isn't anything all that close, I think a "Super Tux Crossing" game would be a cool project.

Art sauce: https://www.pixiv.net/member_illust.php?illust_id=88013230&mode=medium
R: 570 / I: 182

Leftypol gaming

What games do leftypol play? I played through Stalker recently, I also like Deus Ex, Mount and Blade Warband, Dark Souls. I play supreme commander daily and generally enjoy strategy games.
R: 13 / I: 1

Hell Let Loose Free Weekend

Never played it but installing now, anyone fancy grouping up?
R: 23 / I: 36


post screenshots!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!(?)!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
R: 37 / I: 18
>Dose not see a oblivion thread
>Fine I’ll do it myself
R: 10 / I: 1

You know what. Single player action games will never have complex combat

Kingdom come deliverance and sekiro were the closest games ever to contain a mere fraction of the level of complexity and depth found in the average fighter with sekiro essentially serving as a block punish simulator made easy and kcd as the closest example of the skills in spacing and parrying needed in the average fighter but still gets too easy a few dozen hours in.

Action games certainly can have fun and rewarding combat systems but having systems that are as deeply complex and difficult to truly master found in a game like tekken, melee, guilty gear, injustice, brawlhalla, kof… Definitely not and that’s alright but that also means these games shouldn’t be so concerned over these systems and focus on literally anything else
R: 29 / I: 11

Command and Conquer thread

>Check leftypol games
>No Command and Conquer thread
>Fine, I'll do it myself

Post Command and Conquer comrades, whether it be Tiberium, Red Alert or Generals.
R: 4 / I: 0
>Be building the Refugees workers city
>The lords come
>Kick them out
>They come back, they're gravely ill
>Kick them out again
>They try to steal our resources
>Catch the thieves and execute them
>My people the workers are becoming violent towards the lords
>Have the resources to build guard depots and stop them doing violence
>Choose not to
>Game ends on the workers gong to the lord's camp and wiping them all out
R: 125 / I: 26

Late Capitalism Simulator

Lately I’ve seen a huge influx of good games that try to update the outdated capitalist realist Cyberpunk genre to the current political and economic landscape. Stuff like Disco Elysium is getting more and more recognition they rightfully deserve for depicting the hopeless and bleak death of modern revolution. However they’re still have some semblance of hope like with Ghostrunner having the corporation being destroyed by a revolution in contrast to the sad oppression of the system.

Another great but obscure example is whatever the fuck Cruelty Squad is. It’s fully embraced the boring drug fueled dystopia aesthetic while delivering basically Deus Ex but without the stealth. Compared to the faux shell of a Cyberpunk game 2077 was (full of cyber but nothing about the societal implications of such technologies other than some edgy infantile “message” about “soul”), this game have everything and everyone be miserable using the cyber-enhancements. Space colonization and AI being pipe dreams. Corporations are not knowingly malicious but only apart of the rot of capitalism.
R: 15 / I: 1

Free unused steam codes thread

I'm going to post a master thread for fellers who want to share codes for games they are not going to use, I will specify that the codes I am posting are for steam, so please leave a note if the code is for another platform.

R: 21 / I: 5

To the Surprise of Absolutely Nobody: CoD is National Security State Propaganda



Call of Duty: Modern Warfare II has been available for less than three weeks, but it is already making waves. Breaking records, within ten days, the first-person military shooter video game earned more than $1 billion in revenue. Yet it has also been shrouded in controversy, not least because missions include assassinating an Iranian general clearly based on Qassem Soleimani, a statesman and military leader slain by the Trump administration in 2020, and a level where players must shoot “drug traffickers” attempting to cross the U.S./Mexico border.
The Call of Duty franchise is an entertainment juggernaut, having sold close to half a billion games since it was launched in 2003. Its publisher, Activision Blizzard, is a giant in the industry, behind titles games as the Guitar Hero, Warcraft, Starcraft, Tony Hawk’s Pro Skater, Crash Bandicoot and Candy Crush Saga series.
Yet a closer inspection of Activision Blizzard’s key staff and their connections to state power, as well as details gleaned from documents obtained under the Freedom of Information Act, reveal that Call of Duty is not a neutral first-person shooter, but a carefully constructed piece of military propaganda, designed to advance the interests of the U.S. national security state.

Military-Entertainment Complex
It has long been a matter of public record that American spies have targeted and penetrated Activision Blizzard games. Documents released by Edward Snowden revealed that the NSA, CIA, FBI and Department of Defense infiltrated the vast online realms such as World of Warcraft, creating make-believe characters to monitor potential illegal activity and recruit informers. Indeed, at one point, there were so many U.S. spies in one video game that they had to create a “deconfliction” group as they were wasting time unwittingly surveilling each other. Virtual games, the NSA wrote, were an “opportunity” and a “target-rich communication network”.
However, documents obtained legally under the Freedom of Information Act by journalist and researcher Tom Secker and shared with MintPress News show that the connections between the national security state and the video game industry go far beyond this, and into active collaboration.
In September 2018, for example, the United States Air Force flew a group of entertainment executives – including Call of Duty/Activision Blizzard producer Coco Francini – to their headquarters at Hurlburt Field, Florida. The explicit reason for doing so, they wrote, was to “showcase” their hardware and to make the entertainment industry more “credible advocates” for the U.S. war machine.
“We’ve got a bunch of people working on future blockbusters (think Marvel, Call of Duty, etc.) stoked about this trip!” wrote one Air Force officer. Another email notes that the point of the visit was to provide “heavy-hitter” producers with “AFSOC [Air Force Special Operations Command] immersion focused on Special Tactics Airmen and air-to-ground capabilities.”
“This is a great opportunity to educate this community and make them more credible advocates for us in the production of any future movies/television productions on the Air Force and our Special Tactics community,” wrote the AFSOC community relations chief.
Francini and others were shown CV-22 helicopters and AC-130 planes in action, both of which feature heavily in Call of Duty games.
Yet Call of Duty collaboration with the military goes back much further. The documents show that the United States Marine Corps (USMC) was involved in the production of Call of Duty: Modern Warfare 3 and Call of Duty 5. The games’ producers approached the USMC at the 2010 E3 entertainment convention in Los Angeles, requesting access to hovercrafts (vehicles which later appeared in the game). Call of Duty 5 executives also asked for use of a hovercraft, a tank and a C-130 aircraft.
This collaboration continued in 2012 with the release of Modern Warfare 4, where producers requested access to all manner of air and ground vehicles.
Secker told MintPress that, by collaborating with the gaming industry, the military ensures a positive portrayal that can help it reach recruitment targets, stating that,

For certain demographics of gamers it’s a recruitment portal, some first-person shooters have embedded adverts within the games themselves…Even without this sort of explicit recruitment effort, games like Call of Duty make warfare seem fun, exciting, an escape from the drudgery of their normal lives.”

Secker’s documentary, “Theaters of War: How the Pentagon and CIA Took Hollywood” was released earlier this year.

The military clearly held considerable influence over the direction of Call of Duty games. In 2010, its producers approached the Department of Defense (DoD) for help on a game set in 2075. However, the DoD liaison “expressed concern that [the] scenario being considered involves future war with China.” As a result, Activision Blizzard began “looking at other possible conflicts to design the game around.” In the end, due in part to military objections, the game was permanently abandoned.

From War on Terror to first-person shooters
Not only does Activision Blizzard work with the U.S. military to shape its products, but its leadership board is also full of former high state officials. Chief amongst these is Frances Townsend, Activision Blizzard’s senior counsel, and, until September, its chief compliance officer and executive vice president for corporate affairs.
Prior to joining Activision Blizzard, Townsend spent her life working her way up the rungs of the national security state. Previously serving as head of intelligence for the Coast Guard and as Secretary of State Condoleezza Rice’s counterterrorism deputy, in 2004, President Bush appointed her to his Intelligence Advisory Board.
As the White House’s most senior advisor on terrorism and homeland security, Townsend worked closely with Bush and Rice, and became one of the faces of the administration’s War on Terror. One of her principal achievements was to whip the American public into a constant state of fear about the supposed threat of more Al-Qaeda attacks (which never came).

As part of her job, Townsend helped popularize the term “enhanced interrogation techniques” – a Bush-era euphemism for torturing detainees. Worse still, Lt. Col. Steven L. Jordan, the officer in charge of the notorious Abu Ghraib prison, alleged that Townsend put pressure on him to ramp up the torture program, reminding him “many, many times” that he needed to improve the intelligence output from the Iraqi jail.
Townsend has denied these allegations. She also later condemned the “handcuff[ing]” and “humiliation” surrounding Abu Ghraib. She was not referring to the prisoners, however. In an interview with CNN, she lamented that “these career professionals” – CIA torturers – had been subject to “humiliation and opprobrium” after details of their actions were made public, meaning that future administrations would be “handcuffed” by the fear of bad publicity, while the intelligence community would become more “risk-averse”.
During the Trump administration, Townsend was hotly tipped to become the Director of National Intelligence or the Secretary of Homeland Security. President Trump also approached her for the role of director of the FBI. Instead, however, Townsend took a seemingly incongruous career detour to become an executive at a video games company.

Enter the War planners
In addition to this role, Townsend is a director of the NATO offshoot, the Atlantic Council, a director at the Council on Foreign Relations, and a trustee of the hawkish think tank, the Center for Strategic and International Studies, a group MintPress News has previously covered in detail.
Funded by weapons companies, NATO and the U.S. government, the Atlantic Council serves as the military alliance’s brain trust, devising strategies on how best to manage the world. Also on its board of directors are high statespersons like Henry Kissinger and Conzoleezza Rice, virtually every retired U.S. general of note, and no fewer than seven former directors of the CIA. As such, the Atlantic Council represents the collective opinion of the national security state.
Two more key Call of Duty staff also work for the Atlantic Council. Chance Glasco, a co-founder of Infinity Ward developers who oversaw the game franchise’s rapid rise, is the council’s nonresident senior fellow, advising top generals and political leaders on the latest developments in tech.

Game designer and producer Dave Anthony, crucial to Call of Duty’s success, is also an Atlantic Council employee, joining the group in 2014. There, he advises them on what the future of warfare will look like, and devises strategies for NATO to fight in upcoming conflicts.
Anthony has made no secret that he collaborated with the U.S. national security state while making the Call of Duty franchise. “My greatest honor was to consult with Lieut. Col. Oliver North on the story of Black Ops 2,” he stated publicly, adding, There are so many small details we could never have known about if it wasn’t for his involvement.”
Oliver North is a high government official gained worldwide infamy after being convicted for his role in the Iran-Contra Affair, whereby his team secretly sold weapons to the government of Iran, using the money to arm and train fascist death squads in Central America – groups who attempted to overthrow the government of Nicaragua and carried out waves of massacres and ethnic cleansing in the process.

Republicans for hire
Another eyebrow-raising hire is Activision Blizzard’s chief administration officer, Brian Bulatao. A former Army captain and consultant for McKinsey & Company, until 2018, he was chief operating officer for the CIA, placing him third in command of the agency. When CIA Director Mike Pompeo moved over to the State Department, becoming Trump’s Secretary of State, Bulatao went with him, and was appointed Under Secretary of State for Management.
There, by some accounts, he served as Pompeo’s personal “attack dog,” with former colleagues describing him as a “bully” who brought a “cloud of intimidation” over the workplace, repeatedly pressing them to ignore potential illegalities happening at the department. Thus, it is unclear if Bulatao is the man to improve Activision Blizzard’s notoriously “toxic” workplace environment that caused dozens of employees to walk out en masse last summer.
After the Trump administration’s electoral defeat, Bulatao went straight from the State Department into the highest echelons of Activision Blizzard, despite no experience in the entertainment industry.

The third senior Republican official Activision Blizzard has recruited to its upper ranks is Grant Dixton. Between 2003 and 2006, Dixton served as associate counsel to President Bush, advising him on many of his administration’s most controversial legal activities (such as torture and the rapid expansion of the surveillance state). A lawyer by trade, he later went on to work for weapons manufacturer Boeing, rising to become its senior vice president, general counsel and corporate secretary. In June 2021, he left Boeing to join Activision Blizzard as its chief legal officer.
Other Activision Blizzard executives with backgrounds in national security include senior vice president and chief information security officer Brett Wahlin, who was a U.S. Army counterintelligence agent, and chief of staff, Angela Alvarez, who, until 2016, was an Army chemical operations specialist.
That the same government that was infiltrating games 10-15 years ago now has so many former officials controlling the very game companies raises serious questions around privacy and state control over media, and mirrors the national security state penetration of social media that has occurred over the same timeframe.

War games
These deep connections to the U.S. national security state can perhaps help partly explain why, for years, many have complained about the blatant pro-U.S. propaganda apparent throughout the games.
The latest installment, Call of Duty: Modern Warfare II, is no exception. In the game’s first mission, players must carry out a drone strike against a character named
The latest installment, Call of Duty: Modern Warfare II, is no exception. In the game’s first mission, players must carry out a drone strike against a character named General Ghorbrani. The mission is obviously a recreation of the Trump administration’s illegal 2020 drone strike against Iranian General Qassem Soleimani – the in game general even bears a striking resemblance to Soleimani.

Call of Duty: Modern Warfare II ludicrously presents the general as under Russia’s thumb and claims that Ghorbrani is “supplying terrorists” with aid. In reality, Soleimani was the key force in defeating ISIS terror across the Middle East – actions for which even Western media declared him a “hero”. U.S.-run polls found that Soleimani was perhaps the most popular leader in the Middle East, with over 80% of Iranians holding a positive opinion of him.
Straight after the assassination, Pompeo’s State Department floated the falsehood that the reason they killed Soleimani was that he was on the verge of carrying out a terror attack against Americans. In reality, Soleimani was in Baghdad, Iraq, for peace talks with Saudi Arabia.
These negotiations could have led to peace between the two nations, something that the U.S. government is dead against. Then-Iraqi Prime Minister Adil Abdul-Mahdi revealed that he had personally asked President Trump for permission to invite Soleimani. Trump agreed, then used the opportunity to carry out the killing.
Therefore,, just as Activision Blizzard is recruiting top State Department officials to its upper ranks, its games are celebrating the same State Department’s most controversial assassinations.
This is far from the first time Call of Duty has instructed impressionable young gamers to kill foreign leaders, however. In Call of Duty Black Ops (2010), players must complete a mission to murder Cuban leader Fidel Castro. If they manage to shoot him in the head, they are rewarded with an extra gory slow motion scene and obtain a bronze “Death to Dictators” trophy. Thus, players are forced to carry out digitally what Washington failed to do on over 600 occasions.

Likewise, Call of Duty: Ghosts is set in Venezuela, where players fight against General Almagro, a socialist military leader clearly modelled on former president Hugo Chavez. Like Chavez, Almagro wears a red beret and uses Venezuela’s oil wealth to forge an alliance of independent Latin American nations against the U.S. Washington attempted to overthrow Chavez and his successor, Nicolás Maduro, multiple times. During the sixth mission of the game, players must shoot and kill Almagro from close range.
The anti-Russian propaganda is also turned up to 11 in Call of Duty: Modern Warfare (2019). One mission recreates the infamous Highway of Death incident. During the First Iraq War, U.S.-led forces trapped fleeing Iraqi troops on Highway 80. What followed was what then-Joint Chiefs of Staff Chairman Colin Powell described as “wanton killing” and “slaughter for slaughter’s sake” as U.S. troops and their allies pummeled the Iraqi convoy for hours, killing hundreds and destroying thousands of vehicles. U.S. forces also reportedly shot hundreds of Iraqi civilians and surrendered soldiers in their care.
Call of Duty: Modern Warfare recreates this scene for dramatic effect. However, in their version, it is not the U.S.-led forces doing the killing, but Russia, thereby whitewashing a war crime by pinning the blame on official enemies.

“Call of Duty, in particular, has been flagged up for recreating real events as game missions and manipulating them for geopolitical purposes,” Secker told MintPress, referring to the Highway of Death, adding,

In a culture where most people’s exposure to games (and films, TV shows and so on) is far greater than their knowledge of historical and current events, these manipulations help frame the gamers’ emotional, intellectual and political reactions. This helps them turn into more general advocates for militarism, even if they don’t sign up in any formal way.”

Secker’s latest book, “Superheroes, Movies and the State: How the U.S. Government Shapes Cinematic Universes,” was published earlier this year.

Game Over
In today’s digitized era, the worlds of war and video games increasingly resemble one another. Many have commented on the similarities between piloting drones in real life and in games such as Call of Duty 4: Modern Warfare. Prince Harry, who was a helicopter gunner in Afghanistan, described his “joy” at firing missiles at enemies. “I’m one of those people who loves playing PlayStation and Xbox, so with my thumbs I like to think I’m probably quite useful,” he said. “If there’s people trying to do bad stuff to our guys, then we’ll take them out of the game,” he added, explicitly comparing the two activities. U.S. forces even control drones with Xbox controllers, blurring the lines between war games and war games even further.
The military has also directly produced video games as promotional and recruitment tools. One is a U.S. Air Force game called Airman Challenge. Featuring 16 missions to complete, interspersed with facts and recruitment information about how to become a drone operator yourself. In its latest attempts to market active service to young people, players move through missions escorting U.S. vehicles through countries like Iraq and Afghanistan, serving up death from above to all those designated “insurgents” by the game.
Players earn medals and achievements for most effectively destroying moving targets. All the while, there is a prominent “apply now” button on screen if players feel like enlisting and conducting real drone strikes on the Middle East.
U.S. Armed Forces use the popularity of video games to recruit heavily among young people, sponsoring gaming tournaments, fielding their own U.S. Army Esports team, and directly trying to recruit teens on streaming sites such as Twitch. The Amazon-owned platform eventually had to clamp down on the practice after the military used fake prize giveaways that lured impressionable young viewers onto recruitment websites.
Video games are a massive business and a huge center of soft power and ideology. The medium makes for particularly persuasive propaganda because children and adolescents consume them, often for weeks or months on end, and because they are light entertainment. Because of this, users do not have their guards up like if they were listening to a politician speaking. Their power is often overlooked by scholars and journalists because of the supposed frivolity of the medium. But it is the very notion that these are unimportant sources of fun that makes their message all the more potent.
The Call of Duty franchise is particularly egregious, not only in its messaging, but because who the messengers are. Increasingly, the games appear to be little more than American propaganda masquerading as fun first-person shooters. For gamers, the point is to enjoy its fast-paced entertainment. But for those involved in their production, the goal is not just making money; it is about serving the imperial war machine.
R: 2 / I: 1

amsa is fucking inspiring man

He really makes you realize how dedication can make you just flat out dominate people whom you never thought you could
R: 41 / I: 8

Gunplay differences between retro and modern FPS games

Typically will use static crosshairs
Recoil patterns are often predictable
Focus on precise shots are encouraged
Typically aiming isn’t a feature
Either deeply encourage motion as a core part of progression like with quake and doom or actively encourage slower tactical focused gameplay like in CS or SWAT 4
>modern FPS
movement is a core component along with fast reactions
Focus on precise aim isn’t fully encouraged with more focus on immediate action to resolve conflict
Spread and recoil may be predictable but typically will rely on other factors like distance, weapon inertia, the environment itself with things like wind and bullet drop
Aiming is heavily encouraged to focus shots properly often especially with sniping requiring more focus with things like scope wobbling

What do you guys think about these two variations of shooting in these games?
R: 0 / I: 0

An AI named Cicero can beat humans in Diplomacy, a complex alliance-building game. Here’s why that’s

>An AI named Cicero can beat humans in Diplomacy, a complex alliance-building game. Here’s why that’s a big deal
Also Diplomacy general I guess
R: 20 / I: 7

Far Cry 2

Is Far Cry 2 a leftist game? It's setting is Africa and it's factions are based on groups that vy for power in Africa with mercenaries on either side and the main antagonist "The Jackal" who sells weapons to both groups and who despite doing this he heavily criticizes the US exploiting Africa for cheap goods people in the US use.
R: 7 / I: 3


Post experimental games. Doesn't have to be modern or particularly abstract.

Short rushed game-jam creations are fine (like Receiver, or the SUPERHOT 2013 prototype, although that was inspired by the Flash game "Time4Cat").
R: 7 / I: 0

Watching cod fans rage over movement tech in arena shooters is some funny fucking shit

B hopping and sliding has been in these types of games for fucking ages and it’s not even something that’s hard to learn either it’s just a fundamental skill that takes a few minutes to get the hang of and alot of practice to hit consistently. Cod fans rage quitting and screaming over cod veterans playing arena shooters as arena shooters is funny and also clarifies why activitision doesn’t and shouldn’t give to flying shits about whatever the fuck their fans screech about

Like imagine if capcom redesigned street fighter 6 completely simply because new players were bitching and whining about projectile spam ahahahahah
R: 15 / I: 6
Name a worse father
R: 117 / I: 26
It's 2022 and TF2 still slaps.
R: 10 / I: 2
Well yes I play Mercy as a DPS how could you tell?
R: 27 / I: 20

Glowie Games General

Get a load of this shit lmao
R: 36 / I: 5


Wtf leftybros I thought you would be all over this.
>Lesbian robots
>Protagonists are all personnel working for an east german rip off socialist space faring nation
>Some[thing] is turning everything spooky and insane
>Lots of lore, flashbacks, documents lying around - the plot is never told to you outright and you have to piece together what you think is going on yourself
>Puzzles that make gamers' small brains mad because it's not shooty shooty shooty all the way through
>Multiple endings

<Developed by an indie dev - no dlc, microstransactions, and other capitalist fuckery
<Deliberate low poly art style means even broke people can run it on their $100 budget builds
R: 36 / I: 10
pls give us ur dream game ideas, and pls someone make these games:

1: Audio-only puzzle game with binaural audio. It's in first person and in a 3d environment, but with rly good spatial audio so that u can rely exclusively on it
2: Minecraft but with much smaller voxels & better physics like teardown, but survivalcraft (maybe already exists??!?!?!)
3: Crime mystery game where u'r the capitain of a cruiseship & u gotta both drive the ship and interact with the passengers (when the ship's on auto-drive or something) to solve a mistery of some kind
R: 1 / I: 0
What if Amicia failed and Hugo was left to send the rats to destroy everything. Then what?
R: 73 / I: 19

My Game

I've been working my ass off making this game for more than a year. The destruction system was a pain in the ass to make (what do y'all think?). It's a city mayhem game with Just Cause like outposts, Zelda like dungeons, and Ratchet & Clank like gunplay. I have absolutely no idea how to market the thing. Wish me luck! If u'r a dev, pls tell me how u do ur marketing

Anyway, pls wishlist it if you're interested: https://store.steampowered.com/app/2147890/Demolish_or_Die/?beta=0
R: 0 / I: 0

I know this is stupid to care about but I wish it was like this

Mw2 a campaign is literally the only enjoyable component of the game but the plot and core gameplay is synonymous with a 1980s Hollywood power fantasy that serves to glorify the us army

I know bitching about this is stupid because this is made by a clusterfuck of a company like activision a company in a country where not constantly dicksucking the concept of pointless invasions is frowned uponed but still the amount of casual violence that’s no where near as fast paced or bloody than real world conflicts along with the writers attempt to make this dumbass campaign that’s probably the only polished aspect of the game really makes every second spent experiencing this shit feel like you were missing out on a much much better written plot. Oh fuck I miss spec ops and wish that 6 days in fallujah got made into something real
R: 0 / I: 0
Metal Gear Rising: Collective Christmas
R: 7 / I: 2

Truly she was…a Super Metroid…

Starting to understand why the best Metroid games have barely any dialogue. Great game but this made me lol when I saw it.
R: 8 / I: 2
Spacing, movement, poking, footsies, punishing, combos, strings, mixups, stage control, edge guarding,
Spacing, movement, poking, footsies, punishing, combos, strings, mixups, stage control, edge guarding,
Spacing, movement, poking, footsies, punishing, combos, strings, mixups, stage control, edge guarding………………
R: 10 / I: 4

Reading in video games

I think the only games that have ever gotten me to sit down and read

I mean genuinely read and take time to understand the world I was in was the elder scrolls series and to a lesser extent dragon age origins. Just recently I read about the Neolic race of man, elder scroll’s version of early human species and how they came to have such strong control over Skyrim. How come so many other games I’ve come across don’t encourage a lot of reading? Feels like something that should be standard especially in RPGs where the developer can’t easily use gameplay to get players to understand the lore…
R: 53 / I: 7

Gaming Companies being Porkies

Bayonetta 3 (Platinum Games/Nintendo) didn't rehire Bayonetta's VA after offering her only $4K.
R: 6 / I: 2

2022 Interactive Fiction Competition Ballot

Also IF General I suppose
R: 2 / I: 1
anyone into playing Ragnarok Online?
been getting into doing some chill grinding recently on OathRO
Any other good mindless games for grinding away?
R: 4 / I: 2
what is ur favorite boss fight?????!?!?!!?!?!?!?!??!!?

mine is zant from twilight princess and all of the boss fights on undertale(!!!). i love boss fights where the boss has a brazillion different, increasingly powerful forms.

pls show me games that have multi phase boss fights, and pls use the spoiler thing if the fight spoils the story
R: 8 / I: 1

Sf6 beta animations feel really twitchy

The best way I can describe them is if a 3d model was rotoscoped over the sprites of sf2. Or in a sense move like the characters available in DBFZ

Makes the way characters move feel really twitchy unlike in tekken where character motion is somewhat slower
R: 5 / I: 0
What are some good in-depth science fiction RTS games that are scientifically and logistically accurate?
R: 3 / I: 0

I like how simple of a game pubg is

No forced in hero system
No forced squad system
Movement tech is still present but being spending hours mastering it isn’t a requirement as long as you understand positioning and your aim isn’t complete shit meaning it’s pretty easy for anyone on any system to pick up and play well at
And what gadgets do is pretty straightforward and easy to understand

Just a simple game to hop in and enjoy at any time
R: 3 / I: 0

Metal Gear Solid Series

Is metal gear solid a leftwing series of games?

I ask this question because there are multiple videos made by the Kavernacle that say that this game series is socialist

I played mgs2 and mgs3 and mgrr, but I was getting mixed messages from the games, and I think that they were not fully leftist games.

For example, Inside of Revengeance when during the final fight with Armstrong, the "Standing Here" song plays, it essentially equivocates an ancap fascist with raiden, and tries to say that the two would both agree when their guard is down.

That is essentially the game saying that "both sides bad", which is a centrist idea.

Maybe Kojima is a left leaning liberal, but I have doubts about him being a socialist.
R: 4 / I: 0

I take back what I said about sonic frontiers it looks amazing in its current state

The combat is just dumb fun, the level design is open and allows so many different ways to move fast compared to the linear structure of most games before it, I love the new 3d platforming mechanics and overall the game is looking a lot more stable than what was first shown
R: 4 / I: 1
The technology to not make drifting controllers exist but because of capitalism they don't use it

Sorry Sega
R: 17 / I: 2

let's a goo!

rate my goomba stompin bros
ignore the sudoku in the end, i just wanted the coin and the mushroom but i lost them both :(
R: 7 / I: 2
Guy undergoes failed blood transfusion gets crazy hallucinations and starts murdering randos and wild animals in southern Britain
R: 10 / I: 3


Behold your god, gamers
R: 31 / I: 4
>apex file size on pc
<58 GB
>apex file size on ps4/5
<42 GB
>apex file size on switch
<24.4 GB
>apex file size on mobile

Apex is just an example of what I’m trying to ask here. WHY IN THE FLYING FUCK DO DEVS MAKE PC GAMING SO FUCKING EXPENSIVE AND SLOW. It clearly doesn’t have to be like this
R: 10 / I: 0

I don’t wanna watch or play anything and I feel like other gamers have been in the same situation

It’s not that I can’t find a game I like or that I don’t have fun with them. I’m having a blast at the moment with terraria and sekiro but right now it feels like every once in a while my urge to play just dies and I just don’t wanna play at all. Coincidentally I also don’t wanna watch anything or read anything that’s fictional either. The fuck causes this sudden climax
R: 7 / I: 0
Ranked apex, csgo, valorant, and r6 should make queuing into lobbies exclusive to invites between players

Losing is one thing but losing because of one or two players on your team that are really bad purely due to randomness dictated by an algorithm is complete shit to put up with and invitational matchups more than ensures no opportunities for rng to decide who wins and loses
R: 5 / I: 4

Square Enix Says Japanese Too Old For Vidya

>Achieving major growth in the game industry is difficult now for companies that compete primarily in the Japanese market, given its graying demographics.

>In other words, the Japanese market is no longer sufficient for achieving a level of earnings that enables

us to recoup our development investment and generate a profit, and we therefore need to approach our development efforts based on the assumption that we have to succeed in the global market.


Isn't it ironic, vidya kills population growth, then degrowth kills vidya.
R: 4 / I: 0
There are no bad characters in fighting games. All players can win with any character in any game they like and every problem that’s associated with losing in games like tekken and smash to certain characters is all associated with simply bad movement

Except for DBFZ fuck namco for how hilariously broken that game is. At times it’s worse than marvel vs capcom
R: 5 / I: 0

Just fucking delete or completely rework pk fire and pk thinder

I just came back from watching a tournament and every single
FUCKING guy that picked ness would literally spam pk fire and thunder and never use any other move. Did any win? Obviously not but the fact that there were that many ness mains that were terminally immune to the concept of a light attack verifies the need for daddy sakurai to come in and just fucking tear those two moves a new asshole if it means giving the mental midgets that play this guy a reason to learn other aspects of the game and not simultaneously losing every match against a elite smash player and piss off and receive death threats from low gsp players looking to just have a fun time when they’re off duty in the real world

holy I haven’t even seen Paul’s death fist spammed endlessly that much
R: 13 / I: 2

MW2 starts with you assassinating Soleimani, lmao

Yanqui has stopped pretending now; can't wait to assassinate Putin in the next installment

Also thread for MW2 or something idk
R: 15 / I: 3
Games on Mobile phones should be banned. phones are addictive tracking devices meant to divorce you from meaningful social interaction. those who play mobile games should be bullied relentlessly
R: 41 / I: 9

What went wrong with cyberpunk

This has nothing to do with CDPR, new information thanks to upper echelons games has published that QA testing was outsourced to a shoddy company CDPR worked with when releasing the Witcher 3, in it due to company quotas at that outsourced companies led to constant letters of non game breaking bugs given to developers rather than important notices like the performance issues and constant problems with physics breaking down.
This is the fault of CDPR for not downscaling the game pre releaee, you see most video games made by major titles are created for consoles and scaled up for PCs as that’s the most popular form of hardware used for gaming. Given CDPRs history it wasn’t surprising knowing cyberpunk was made for PCs and then downscaled for consoles, and this reality shows when you consider the promotional material Nvdia showcased for this game. Unsurprisingly things like LODs, enclosed spaces for cheap entity culling, reducing asset counts to save frames, storage of mesh data into arrays so assets sharing textures/geometry don’t load them independently screwing over PCs, pre fetching for pre generation or emergent events, cpu cache instancing for things like mobs, multi threading, simplified geometry on all 3d meshes especially static buildings etc all weren’t considered before release

>why the worlds empty

This is an easy answer, the design and writing team wasn’t confident on what they wanted in the game and hence shitloads of time was wasted creating and then deleting assets due to random changes in design and scheduling meaning just like anthem and andromeda the game was a management clusterfuck to develop
R: 20 / I: 10

Help me...

I can't stop
I'm still in the game watching, how many more of these are, I'm a completionist

Im sure there's a reward in the end
R: 8 / I: 0


This game was amazing, especially it's story. Its story really made me think about the state of the world today and the importance of removing "red tape" because there are people out there truly looking to destroy our democracy.
R: 12 / I: 1
Literally how tf did the game die so fucking quickly???
It’s not even like a failed AAA release or anything. It just came out and died instantly just like that…
For reference here’s cyberpunk and fo76 to realize how fucking extreme of a drop that is
R: 8 / I: 0

Valve and datamining

How private is Steam really? I've got an old account I haven't touched in ages and was wondering if I should go back to it or just make a new account clean of any old data about myself.
R: 1 / I: 0
How do game designers balance games?
R: 45 / I: 6

4090ti is priced at 1500 U$ dollars

who are they making these gpus for? ps5 is 500 dollars why the fuck would someone pay triple the price to play the same games with minimal differences in graphics?
wtf is nvidia thinking
R: 3 / I: 0
Seems like activision's PR manager is headed by the wife of some fag in the heritage foundation…
i wonder just how many of these glowies are everywhere?
R: 7 / I: 0

10 years since armoured core 5

11 years since Skyrim
9 years since gta v
15 years since hl2 and all we got was 2 dlcs and a vr spin-off
5 years since jungle inferno
20 years since Warcraft 3
6 years since uncharted 4
8 years since dragon age inquisition
10 years since mass effect 3
9 years since dead space 3
7 years since mgsv

Where did all the games go????
R: 10 / I: 0

White Boy Rants about Bideo Game Titles for 30 minutes

Do you share his criticisms?

I liked the 40-minute rant on Game Packaging
I don't believe in collecting video games as much as him tho,

What you own physically at least must be the best of the best, Creme-Da-La-Creme
R: 22 / I: 2

Warhammer and Leftypol

There was an abortion of a thread in the main leftypol. This is for discussing W40k from a leftist reading, sort of Sigmarxist lite.

Interestingly enough, first, the Imperium is actually a great deconstruction of how booj and sheeple in the first world can justify their imperialism and inhumanity. Basically, you have folk justifying child soldiers, lobotomizing dissidents, etc, just because if they didn't do it, either AI or Xenos would overrun the Imperium.

A second focus of conversation might be Genestealer Cults as a deconstruction of proletarian revolts.
R: 2 / I: 2

MMO combat is so fucking awful

The only 2 mmos I know whose combat mechanics aren’t revoltingly shitty are wizard101 and new world
Wizard because it’s a card game, and new world because collisions exist and you can’t(entirely) rely on button mashing or stats to save you from every fight yet it still feels well behind any normal single player game

The rest of MMO combat is a fucking disease, it’s all just button mashing and exploiting broken metas to progress. I don’t know how anyone could have fun with these games because outside of just having shitty combat these games have some of the most boring and satirically casual gameplay I’ve ever seen that seems to get worse every time I come back to check up on them
R: 6 / I: 0

Third person Skyrim

I don’t get why every component of this game FEELs like Skyrim. And I specify Skyrim over the other TES games because elden ring feels dangerously close to that game in particular over the others

The dragon encounters, the NPC mechanics, the companions and summons, the completely broken meta regarding magic, the casual enemies capable of oneshotting you from time to time, just aspects of the combat itself sometimes feeling like a game of “who has better stats” often makes this game genuinely feel like that 11 year old ass game.

Holy I couldn’t be the only one to have felt like I was playing Skyrim with too many mods when I first picked up this shit…
R: 2 / I: 0

Rayman content sort of dropped

Lmao imagine your existence being only acknowledged in a fucking dlc of a several years old crossover game featuring a side character of your franchise whom your not even apart of

Fucking ubishit man always finds a way to clown on this limbless fella
R: 6 / I: 3

Konami's Silent Hill showcase today

what are your hopes friends?
R: 7 / I: 0

Stamina systems are awful. Stance systems are where it’s at

Stamina systems are simply unrealistic and mechanically unfun. Unrealistic because in real life humans are a fucking pillar of evolution and have been documented to be able to preform actions like running for days and in rare cases weeks on end without having to stop for breaks, a trained soldier should be able to swing as many times as they please without constantly needing breaks
Second they’re just unfun because they introduce random pauses in between fights to allow room for stamina recovery and discourage the usage of diverse weapons because the loss of stamina is so huge you ultimately almost never get to play aggressively with them. Also infinite sprinting is just dumb fuck fun and gameplay wise really isn’t that overpowered as it’s just another movement option

Stance systems is where the real fun happens as it encourages swaps in play styles like how in dark souls disregarding your shield boosts damage at the cost of being block same in Skyrim when using two weapons or how in games like kcd, for honour or mordhau where you aim your weapon affects what can and won’t deal damage entirely
R: 5 / I: 1

Making your Mind Sharp games

Someone rec me some game that has an infinite ceiling that will help me keep my mind sharp

I have problems with spellings and arithmetic, I want something to challenge me daily
R: 7 / I: 1
>AI can create HD texture, mapping, and lighting overhauls of old games in real time
What are your thoughts, /bethesda/? I've heard of AI-assisted upscaling of textures but never on this level. The only thing missing is some kind of mesh upscaler, the new textures look pretty weird on an octagonal wine bottle.
R: 13 / I: 1
Why do games made in the early 2000s and 90s still look good? Like even the graphics for games like hl2 still hold up
R: 207 / I: 44

Fighting Games

General for all fighting games and fighting game competitive scenes
2D, 3D, Anime, Tag-Teams, Platform, Shrek Super Slam
R: 4 / I: 0

Stat bloating

I’m gonna use this term to describe the instance where a game designer artificially bloats the stats of an enemy in an rpg to compensate for that enemy or the game itself mechanically being badly designed

I started noticing what this shit was in Skyrim after being one shotted by a guy using a crossbow whom when in my hands did little to no damage on anything. That day I discovered what crextradamage was and then started noticing how other games like dark souls, or xcom 2 pulled the same dumbass infuriating shit. I have one question, how the fuck does one get rid of this shit? How do you balance an RPG in a way where having to inflate the health and damage of mobs to the point where seemingly every enemy becomes a boss fight that can one tap you doesn’t become a requirement because right now I’m playing elden ring and having to kill hordes of enemies that have inflated stats is killing my urge to want to play at all knowing how unfair and unbalanced some encounters are
R: 3 / I: 1
Fascinated by the early history of the video game industry seeing the guys who landed into it in Japan were basically failed literature students while the dudes Atari all hired were asocial STEM kids who killed cats.
R: 17 / I: 4

Dark souls 2 is more annoying and contrived than it is fun and difficult

I got to the last giant and after getting straight up one shotted at max health I had enough quit and uninstalled and then played cube world to calm myself.

This game isn’t hard, despite the above I don’t think the combat is deep, or difficult to understand I don’t think the AI is hard to fight against I don’t even think being at max level matters. It’s contrived as in the game has more bs to artificially raise the difficulty and punish anything that looks like aggressive play, like

>forcing enemies to respawn constantly completely incentivizing the player to constantly run past them to skip to the ending so they don’t put up with the potential for constant and stupid deaths

>terrible respawn locations that are placed often a few minutes away from boss fights or neighbouring bonfires which makes dying the most tedious shit imaginable on top of forcing your health to a minimum 50%
>one shot attacks that destroy the point of using any class that doesn’t already have a shitload of vigor, also this creates a passivity problem where every problem in game is solved with spamming parrying and running away due to the penalty for getting to close to anything
>enemies that turn around during charged attacks along with enemies that attack and defend at the same time ruining the point of approaching and parrying them so you’ll just run past them as well
And the list of garbage goes on. I just need something else at the moment that’s all
R: 3 / I: 0

I now understand why sekiros combat felt so good

The introduction of the posture system pretty much gave incentive to play far more aggressively compared to previous dark souls where most time would be spent playing passive, and timing dodges properly due to how much range so many attacks in dark souls have and how many attacks wipe out all your stamina instantly

Coupled with the time block mechanic encouraged not just more timing but also a mix of both blocking and dodging. Just look at gameplay of sekiro and games like blood borne together and you’ll notice blocking, reads and attacking being used far more often. Don’t get me wrong you can play aggressively in other from software games but you’ll get hit so easily and the penalty for blocking attacks over dodging them, along with the recovery frames on most attacks is so heavy it’s not conventional

Outside of encouraging blocking and playing aggressively more it’s visibly a lot more fast paced, enemies were much more prone to use flurry attacks more consistently, some of which couldn’t just be dodged away from due to iframes being heavily nerfed meaning you had to account for spacing and be ready to charge in the moment their actions were done unless you wanted to get hit again

Anyways that’s my take on things
R: 2 / I: 1


Has Zuck never played VR? In his recent Meta announcement he said they were the first to do legs when legs have existed all the way back with Dactyl Nightmare from 1991 and of course all the competing platforms (VRChat, Neos, ChilloutVR and Helios) had legs from day one.
R: 59 / I: 11

why do people side with caesar's legion?

legit question, and who is the better choice for the wasteland?
i>inb4 ncr
R: 3 / I: 2

It took me dozens of hours to realize this shit about skyrim

There are no unique actor models. If you’ve played new Vegas and fo3 you know what I’m talking about because they’re the only fallout games that had all of their human enemy models dictated by an algorithm that shuffled between the ingame race options

It’s the same thing in Skyrim, all anthropomorphic enemies outside of giants all use this same dumbass system which is why I started noticing after the 50 hour mark how similar most enemies ingame were. I guess I didn’t realize this immediately because I’ve played every tes game outside of arena and eso that all did have unique NPC models but only after playing dark souls 2 and hopping back into Skyrim again did this shit become more obvious
R: 17 / I: 5
overwatch devs made a character explicitly autistic and the masses rejected it wholesale because western developers cannot grasp the concept of moe
R: 4 / I: 1

My honest thoughts on tekken(and just traditional fighters in general)

>note I’m speaking about tekken 7

I think it’s way to easy to preform combos in tekken
way to easy, yes I’m used to platform fighters like smash than the closed off arenas of a traditional fighter but I feel as if more time is spent mashing buttons in hopes of pulling off flashy combos in tekken more than other stuff like learning to space people out, mastering movement to counter both aggressive/passive players or timing things like blocks due to the stun lock thing youll encounter when stuck in a true combo.

It also doesn’t help to add in special attacks or finishers as I’ve always had that problem when smash started implementing them after ultimate came out as essentially those kinds of attacks take the concept of memory, timing and practice out of learning flashy moves and just lets the game play itself, maybe this would appeal to casuals but for me it makes matches feel cheap at times

Maybe if there was more recovery frames on combo starters learning input reads would become a priority hence the skill curve would increase, or place some sort of timed block mechanic that causes a stun frame to register would provide a reason to use the damb thing, or just lower the stun max time to promote reads even more would all change up the way people play but for now I’m just stuck in a sea of mashing atm.
R: 10 / I: 3


Inspired by the wave dash thread: >>23316

What games have you cheesed through?
R: 10 / I: 4
These are the only 4 games I know that have wave dashing
If you know others please add to this list
R: 40 / I: 13

Civilization Thread

Post about Civ

Favorite Civs, Leaders, ongoing games, etc.
R: 19 / I: 3

Terra Invicta

Playing this game rn.

When I downloaded it I didn't think I would send operatives do coups in the third world with the help of the IMF and the CIA but you know if it works..

It's complex, rough around the edges, full of noob traps so not for everyone but I personally love it.
R: 41 / I: 11

Retro games thread

What are your favorite games for old consoles? The older the better, but if you are young as fuck I understand even PS3 might be retro for you.
R: 2 / I: 2


What are some gaming franchises, or just games where there's a best way to play because of reasons like better controls, bugs fixed, bonus content?

Let's get a thread going
There's so many ports nowadays, especially of Mario, Idk which one to pick
R: 31 / I: 9


One of the most famous and iconic series and characters ever.
But where do they even go with it from here? And what are they thinking with the movie?
R: 12 / I: 2

Erotica in Video Games

How long has this been going on?
Which were the first ones

Has every console had a nudie game, I need to know literally everything about this
This is important

Let's talk
R: 18 / I: 9

All Platformers are Surrealist

I agree with the idea of this video that Mario is surrealist,

Like nothing in it sounds like common sense, Why tf is a plumber fighting a mutated turtle dino, for a princess?
Everything about it is like a weird dream

But it has become comforting, and "nostalgia" for lots of people,
Does that mean surrealism is relative?
R: 6 / I: 0

Why I think most aim trainers suck

Because most are unrealistic

Long explanation. Most aim trainers don’t train people to aim in a way that’s conventional in games. Most aim trainers use osu like mechanics were players are expected to shot flashing dots on screen quickly. This isn’t how people actually shoot in games unless your using weapons that one shot with but require such precision like csgos deagles.

This isn’t all bad some trainers acknowledge this by making targets strafe in random directions while grounded and preferably at a distance from players as it’s not uncommon for most gamers to just instantly react to someone’s presence no matter how far away if they can.

I think this approach to aim training is far better and so should tips on how to aim with a mouse of any kind. With tips things like arm aiming for better handling, learning how to flick your wrist for instant reactions, managing inputs on your keyboard as to not twist up your other arm that’s dedicated to aiming and shooting aim trainers can be far more helpful to players overall
R: 9 / I: 4

Fallout New Vegas

>Great game ,
>One of the last good Fallout games before Bethesda ruined the franchise whit Fallout 4 and Fallout 76
>Very good story and detailed world of factions and unique NPCs
>A subtile critique of capitalism , consumerism , and american expansionism
>Has a anarchist ending
>You get good karma for killing primitiv-fascists rp as romans in Nevada
>Get to kill a capitalist
>Can fuck over a U.S.A rip off faction

In my opinion is a good game to play in your free time even if your not a Fallout fan
R: 5 / I: 3

The MOBA ranked system needs death

I was playing apex a long while ago and my rank got set back after hours upon hours of constant death because of the last season came out
I had enough and just quit after that because going through all the pain just to reach the same mark was too much

I’m fine with SBMM I think it leads to interesting matches and it stops one douche from destroying an entire lobby but I also want to feel like I’m actually progressing. This is why I prefer the gsp system smash bros uses, it gives you a direct number of players you can beat, it’s static meaning you don’t have to deal with it dying off randomly and it’s completely optional to play against equal opponents . That ranked system works everything else present in most multiplayer games with ranked systems just don’t the moba rating system needs to die off
R: 18 / I: 3

Games set in communist/socialist nations

Check this out. An erotic visual novel set in a Soviet pioneer camp. WTF.
R: 8 / I: 0
>this is what rpg protagonists look like to NPCs
R: 19 / I: 0

which path should i take on vtmb

which one is more left leaning?
R: 3 / I: 0

But why do they do this?

>the most commonly owned guns in the world consists of the ak series and handguns like the glock 19
<video game designers
>let’s give everyone including the player shitty blades, blunts and almost broken handguns
R: 4 / I: 1

Gundam Evolution

Anyone playing this? Its a pretty good game. The main problem is pay to win, you can get mechs through in game money but you can also just buy them. Balance is also a massive issue, Exia stomps everyone and can 1v6 since it appeals to teenagers the most, sort of like Yone in LoL. The Sazabi is pretty fun though and thats also one of the coolest designs.
R: 0 / I: 0
What do you think of the concept of loss of humanity/essence from implants in Shadowrun and Cyberpunk 2020?
I've seen some criticism that it sort of kills the fun of being in a transhumanist game because you can't switch a limb for something silly because any implant is going to be detrimental, i.e. you'd rather get some weapon than place a coffee dispenser inside your torso.
R: 224 / I: 75

/Ukraine/ thread - Childhood Games Nostalgia Special Edition

So, we ended up discussing childhood games in the /Ukraine/ thread, but since it's off-topic, this thread was created to continue the discussion.

Post and discuss your childhood video games, 2000s/1990s/1840s/whatever nostalgia, old games, and most importantly, have fun!
R: 16 / I: 2

When you look for this perspective...

Gaming really is beautiful
All those generations, years, It really is an art

Which era was your favourite?
R: 4 / I: 2

Cult of the Lamb

GOAT or not? Been playing this for a while and I like the whole critter cultist commune building thing as well as the aggressive melee-focused combat, but I also think that the followers themselves are a bit too shallow and that the storyline could be longer instead of simply ending with you killing/recruiting the cat god guy.
R: 4 / I: 2

Apex review haha ;_;

Ok so one of the first and most obvious things about apex is the performance, the game really should run on most systems as good as hl2 considering the graphics of apex are nothing fancy yet the performance is visibly bad even with good systems but that’s not everything

For some reason matchmaking takes forever
<but it’s just a br game that’s natural
Yeah it would be but one it takes forever even on arena this still takes to long and the visible issues with consistency in lag especially on controller when compared to games like csgo is horrendous.

Now on to the actual game. It’s sweaty is what I first realized when I logged in. And by sweaty I don’t mean as if this game is hard to learn most of the movement and aiming shit can be picked up in a couple minutes to hours at most, or even in the sense that the people in it are hard to play against. I mean this game is sweaty in the sense that the game modes are designed to be unnaturally tense for no reason and the tf2(valves tf2) like mechanics attached to arena whom shouldn’t even be sweaty but just a run and gun bullet fest you’d play for laughs with friends suddenly becomes an oceans worth of salt and sweat taking the fun out of matches while you wait for several seconds to do anything and die in even less time all while lagging due to latency and performance issues mentioned above if your playing on an old system. So fucking weird considering I played this game a lot when it first came out and it felt way less tense and way faster
R: 22 / I: 5

This game, graphicaly speaking looks like shit

I can’t tell if it’s the colour choice being nonexistent, the effects, the aesthetics not matching up with the style of gameplay or the font choice on the UI, or just how cluttered the UI feels but something about mw2
LOOKS like shit compared to older games like it and I didn’t even know this game existed up until yesterday

Oh well fuck activision like holy they’ve been doing shit worse than EA and Konami these days
R: 9 / I: 1

Guides to Gaming

You've been playing games for years now. Why aren't you any good?
R: 16 / I: 3 (sage)

I’m amazed at how boring new Vegas feels since I took a break from it

I legitimately can’t name a single component of new Vegas that made the entire base game for me boring after my first few play throughs but rather a clusterfuck of stupid outdated shit
The map is visibly empty, like fuck fallout 4 and 3 you at least had places to go to if you didn’t give a shit about the base campaign, in new Vegas over half the actual map is unusable and you can see this if you type tcl and look down on the entire map after flying for a bit, and the part you can play is still barren in content while the DLCs are a fraction of the size of shit like far harbour, the Pitt or even non fallout games like fucking oblivions knights of nine expansion felt more complete
The AI is retarded being the script used for it is the same across literally all actors and consistently gets stuck in places while the cities were never fully fleshed out partly due to console restraints but mostly due to deadlines the dlc updates never saw had their issues patched out. Like fuck does any casual new Vegas know about the rest of freeside outside of the main centre?
The gunplay is a disaster that I’m not getting into as it would clog this thread but you get the point

This game fucking stinks. At least to me since I last played it over a month ago
R: 15 / I: 2

Oppan Emulation Style!

Retroarch for everything or standalone for some stuff?
How do you #retrogame?

I like beauty, customization and ease of use but also understand how much performance and smoothness matters

So which systems you shouldn't go for a retroarch core and download the standalones?

Also, please post your setups and how you decide the play old games
R: 7 / I: 0

Gaming is the largest industry, Thoughts from a marxist persepctive?

Anyone find it insane that games are the biggest industry now? People always talk about films and movies box office

But the revenue this industry generates is nigh high compared to them
MicroTranscations really soared this industry up, Game psychologists tinkering up the best way to release dopamine and make money

That game that is never coming out. I can't remember its name, something star, got more money in fan-funding than the entire budget of Endgame

Game development is very expensive, but can someone break down where a studio like Rockstar will spend it?
R: 0 / I: 0
In terms of functionality and aesthetics which armour is better?
Recon armour or elite riot gear
R: 11 / I: 3
I'm astonished that Rabbids goes the direction it does and makes some of them hot.
I always thought they were just silly minion-likes, (I know Rabbids came before but you know what I mean. Minions, Kerbals, The aliens from Toy Story, ect…) though I suppose it makes sense they'd want to do something to stand out and be more than that.
It really is an impressive feat of character design.
R: 2 / I: 0

Eclipse discussion thread

This is dedicated to the possible successor to biowares Swtor
Personally I need gameplay but considering the staffing behind it it would be legitimately hard to fuck up or even undeliver
R: 10 / I: 2

Instant air attacks

One really common things in games is to allow movement while performing an action however in fighting games some moves cause you to stick in place but still allow the above to occur if you jump and attack at the exact same time

This can lead to a lot of true combos being created as now the player has access to performing a string frame perfectly without frame perfect input simply by using more than one button at a time. The result this shit
R: 0 / I: 0

Strings and combos

The difference between a combo and a string in any fighter is that combos are undodgeable
Strings are typically longer attack chains to compensate and reliance on dodge, block and jump reads to maintain that string is often typical. These reads can make certain matches feel annoying as the one caught in a string may feel as if they’re fighting against a bot that knows all their inputs even before they do anything

Combos are special being that un dodgeable aspect of them often breeds a demand for frame perfect input to maintain people in a stun frame to prevent that combo from being randomly broken. This often means things like pivoting(turning around on frame 1) instant air attacks(holding jump, a directional key and attack at the same time) and wave dashing

Strings I believe require much more skill as not only do you need to practice your inputs like with combos but need to memorize, predict your opponents inputs and problem solve when your in a situation where your opponent has the option to dodge out or away from your attacks, where as with combos once you master the input mechanics you don’t need any much more practice
Strings into combos however are a rarity and often aren’t used due to not being practical although they’re flashy
R: 2 / I: 0
I've been thinking about how paradox cold war game could potentially work and i've realized that you can't make it just a "mod" for HoI or Vicky.

Victoria 2 has really cool tech/industrialization/politics mechanics, they are very simple and easy to understand and the game basically progresses from slow and small scale wars to massive gigantic armies and world wars, from little fleets with sail ships to steel dreadnaughts.

Hearts of Iron 4 exists because Victoria mechanics simply don't work after 1920-1930s. You have these huge armies and wars have become entirely different with frontlines and logistics playing a more important role than battles themselves. Plus every war now has a chance to turn into a global conflict hence why "world tension" meter exists.

Similarly due to the fact that nuclear weapons were invented wars have changed even more. I think that if there was a game based on Cold War - world tension meter has to stay, however if world tension reaches 100% - it's a nuclear war and game over. So the player has to balance between doing absolutely nothing and going all out and causing a nuclear holocaust. Maybe nuclear war could be a minigame of it's own similar to defcon. Proxy wars, revolutions, sabotage become much more important and should be an important mechanic. Internal politics and decisions, plus technology also become more important, causing changes in pop happiness and stuff like that. When it comes to nuclear weapons, i think besides research, one should manage radars, different types of nukes, subs, bombers, their locations/patrol and stuff like that. When it comes to space race and overall culture i think that it should be something that gives prestige points to a certain bloc that makes actions on the world map easier, or maybe if you could use it as a currency to pay for proxy wars/revolutions to convert some country to a different ideology.
So in the end i think that the philosophy of the Cold War grand strategy game must be:
>if you do nothing - you lose the game
>if you do way too much - you also lose the game
>victory can be achieved economically, polically (everyone is converted to your ideology through proxy wars/revolutions), culturally (better stats/rating by 1992) - this one i'm not sure about.
R: 27 / I: 10

Fanmods, total conversions, and independent projects

I was kind of intending this thread to be a storehouse of replies for

<hurrr but who would work without profit motive???? you ever thought about that commie?

where fans have for one reason or another put in a great deal of time and effort to maintain or recreate digital experiences.

For example, I stumbled on some videos for a fan recreation of TIE fighter which, from the clips of it, looks really neat. It seems like video related is a mod based off of another mod for the million year old X-wing Alliance engine. I need to look further into it and see if it's built off of the original game, or its own standalone deal meant to mimic it.

Then there's also Tamriel Reborn that seems like it isn't just a remake of the original, but actually expands on the original Morrowind, I guess to add back in all of the content that had to be cut. Apparently they've been going at it since 2001.


Then there's DOOM, which has just had an insane amount of work done on it and with it since it was released. It's actually pretty amazing to see what people are capable of doing with it after so long.

R: 6 / I: 0

Learn something cool about skyrims shield bash mechanic

If and only if(since I don’t know if this works on creatures) an NPCs head is visibly larger than the nail on your shield in your POV you can actually shield bash early and always hit regardless if your opponent has a long ranged weapon like a steel great sword
R: 10 / I: 1

Parrying advice please

I’m currently playing Skyrim with my magicka set to 0, carry weight set to 95 and all my perks dumped into magic perks since they’re useless in this playthrough

What this pretty much means is that I’m about as weak as most ingame enemies and I had to spend about a half an hour trying to kill a bandit chief. I’m now stuck on a bandit thug that I’ve spent nearly an hour trying to kill but I keep rushing in for punishes to early, misreading his attacks, failing to block early enough that kind of shit and it’s driving me nuts knowing how many times I’ve died to one enemy and he’s not even a boss
R: 34 / I: 4

5600g thread, Making a list

I am going to be making a PC with my own APU soon

Now, it isn't going to be that powerful, so instead I'm going to play old games starting from 2000s that will work buttery smooth on it instead

Only native PC stuff please, of course emulated games will work good too but I want to relish PC first
If there are modern games like Celeste or stuff that I assume will work smooth af on a 5600g too, drop 'em

I'm making a backlog list
So far I have that Metal Gear, Nanobot game and Raiden one

Assume I've played nothing
R: 8 / I: 1

Gaming Eye-Care

So anything above 1080p is like B.S right?
Just gimmicky stuff with cherry on top, what resolution does our eye seem mostly in

When I downgrade my 1080p monitor to 1600p, I can't tell, Only when I put it down to 720p and really try, I see the blurry shit

Granted I'm sitting far away, how far away y'all sit from the monitor? I don't want to go blind in old age
R: 42 / I: 5

Sims is a nightmare

Wake up, get ready, go to work, come back, level up some skill for a bit, eat some shitty food and shower, go to sleep, repeat until you receive paycheck to spend on AESTHETICS, do it all over again.

Why did I find this fun when I was younger? What's the POINT? Earn virtual money to CONSUME virtual decorations? For what purpose? Nice """escapism""" Will Wright
R: 21 / I: 1
Real or fake? Discuss. It's early development footage most likely but I think that atleast the NPC cover system looks funny.
R: 7 / I: 2

Its been so long...

Its been so long, yet the hurt still remains. Why are we still here? Just to suffer? After years I finally decided to go back and give it another try. And you know what?
MGSV is still kino as fuck. Especially with mods.
R: 8 / I: 0

I tried out exile 3 and daggerfall haha

Short thread: they play a lot worse than I remember
Long thread below

I’m amazed at how bad these games hold up because I remember them being fucking pinnacles. But playing them again makes me realize just how far gamings evolved that’s made me appreciate new games a lot more than I thought i would. Those RPGs barely function as games and the inflated map size is barren not due to any game design things(see cube world) but do to the fact that the devs filled the open world with literally just terrain and nothing else, no wildlife, no NPCs, no encounters, no caves nothing, just emptiness to look deep without
Deep and the list of problems goes on with shit like the controls being visibly awful, massive sections straight up looking unfinished the low res music fucking with my ears but turning it off with nothing to replace it causing feelings of isolation and legitimate fear. It’s terrible man terrible oh well still really good RPGs for their time
R: 59 / I: 15
guy who has never played guilty gear getting really mad at trans woman who has also never played guilty gear for being happy bridget is trans
R: 8 / I: 3

I would like advice

I’m losing my mind over this game
R: 10 / I: 2


I'm finna play Xpiratez, I have started 2 playthroughs but never finished it yet, apparently it has catgirls in it now so that's cool.

You guys can play it with me if you want, if not I'll just post the interesting shit in this thread. For those that don't know it's a post-apocalypse/cyberpunk total conversion for the original X-Com (the amiga one) with BOOBA and general crazy shit.

R: 7 / I: 1
this is what 4371 hours in mount and blade looks like
R: 42 / I: 7

BioShock leaks

New bioshock is rumored to be called Bioshock Isolation. And it will take place in two cities in the antarctic. Recently there have been leaks about the story. It could be false tho. What do you think?
R: 6 / I: 0

I found them I found the ones

>play dark souls 2 and morrowind for a week
<constant anger with how cheap ds2s difficulty feels and how manically broken of a game morrowind is
>play Skyrim, elden ring and Minecraft
>bored with Skyrim due to how quickly I become borderline unkillable and bored with Minecraft for how much less of a game it is compared to terraria. Dropped the rings for the same reason as Skyrim due to how busted magic and bows are
>play oblivion and wasteland 3
<genuinely the most amount of fun and peace I’ve had in what’s felt like years
R: 15 / I: 5

Actual click bait

Literally no one except for sekiro and blood borne fans was mad over elden ring

Like I guarantee half the actual seething over the game came from the communities of those two games crying about how easy it was to cheese and spam through the entire game with magic and bows compared to previous from software titles along with the game being generally easier with shit like auto magic regen and nonexistent caps making the meta only moderately less balanced than another RPG alike oblivion
R: 2 / I: 0

I used to hate passiveness but now I fully embrace it

I made a thread earlier discussing my woes with passivity in fighting games being I thought it was unfun but now I’m realizing it does have a lot of benefits I didn’t initially see

>passivity doesn’t equate to camping

>aggressive movement is really fun
Certain behaviours like dashing to and then away from your opponent to bait out an attack can be used aggressively. Along with that other behaviours like making sure to never stand still to ensure your opponent never fully knows what your up to helps it creates a level of thinking and problem solving involved in each match which allows for some level of strategy in these fast paced game

>there’s more ways to play passive than play aggressive

Beyond just being aggressive with your movement there’s other factors to consider. Changing your approaches to either rush with your movement or stay a distance with attacks with lots of range within a match to throw your opponent off guard so they can’t fully predict your actions making it easier to parry. Delaying your combo inputs to force your opponent to dodge or block early only to then follow that hit up with another string to finish the combo. Or just be a dick entirely and just jump around the whole match and only ever hit if your absolutely certain a hit will land

>it gets you to think more critically about a games mechanics

Passivity can encourage patience which allows for greater perception as to how certain attacks work and understanding concepts like hit box priority, when it’s safe to punish an attack or what strings can follow into a true combo etc it’s really fun seeing how these aspects can blend together and can lead to how you change your playstyle throughout a match

That’s all
R: 1 / I: 0
Have you ever played a fighting game. Won a round
And then got invited to a private lobby by the guy you beat only to then get kicked from that lobby the moment the guy you beat manages to beat you once?
R: 14 / I: 0

skyrim storylines discussion thread

ciuil uar

>imperials impose talos worship on skyrim

>get cucked by nazi elves
>get paid tons of gold for accepting white-gold concordat
>outlaw the religion that they imposed
>get a popular uprising

>nords get their based native culture replaced by the imperial cult

>empire then prohibits worshipping a key deity in that cult
>make stormcloaks
>stormcloaks fight for their right to worship foreign deities
>native religion worshipping Shor and Tsun is almost never referenced
<this is because someone at bethesda thought a nordic pantheon would be too complicated for people coming from oblivion

down gourd
>become vampire hunter
>see vampire with elder scroll
>kiss her feet, simp for her and bring her back to her ancient vampire daddy
>she became a vampire thousands of years ago in a death-rape ritual with Molag Bal that only a few survived
>still acts like a bratty teenager
>install mod that pretty much removes anything related to dawnguard unless you seek it out
>never play it ever again

arf ire
>buy property rights in the middle of fucking nowhere
>build based self sufficient homestead
>make Lydia take care of the household
>adopt kids
>random giant spawns and kills everyone
>still better than dawnguard

>only dlc i finished recently
>no fucking idea what the story is even after i finished it
>my favorite dlc
>bethesda black magic

<didn't pay a single penny for any of this

<nexus hoes mad
R: 1 / I: 0
I hate the absurdity of copyright and the obsession with pop culture.
R: 22 / I: 10

Virtual Divegrass General

A general permanent thread for the ICUP and /pol/eague meme tournaments.
Previous thread: >>10211
Note that during a cup, a thread will be made on /leftypol/, then merged into here after the end.

>ICUP: Infinity Cup, a competition between a wide range of small imageboards.

info - https://anon.cafe/icup/
vids - https://archive.org/details/@icuparchive
>/pol/eague: A 4chan Cup invitational league for /pol/ generals.
info - https://implyingrigged.info/wiki//pol/eague
vids - https://implying.fun

Aesthetics files: https://git.leftypol.org/comrade/divegrass_aesthetics/
R: 10 / I: 0

Why does this piece of software keep causing problems?

It’s the industry standard to combat hackers and modders in online games yet it has only partially achieved its main purpose

It’s been frequently documented to cause performance drops within games that shouldn’t even have issues with compatibility among multiple systems like apex, csgo and Brawlhalla. Sometimes when it’s implemented it actually escalates the amount of cheating, macros and hacks that occur because this software is updated frequently enough for modders familiar with it to not already understand how to bypass it. This keeps going but your seeing what I’m seeing
R: 6 / I: 0


Is anybody interested in playing Yugioh? I have to relearn as it has been years since I've played, but I have had a strong desire to play lately even though I have nobody to play with. Reposting from /hobby/.
R: 32 / I: 2


It’s basically nick all star brawl Warner bros edition
There’s no reason for you to play this over smash he’ll even Brawlhalla would be better as an actual game than this unless you just like the characters in multiversus that much

For me personally the combat feels really slow and less tactical than what I’m used to, the meta feels fucked up(Harley and the iron giant are completely busted considering their the few characters you can actually land combos consistently with) and the map design doesn’t feel as original compared to something like the iconic maps of final destination, or Brawlhallas twilight grove. Oh well
R: 18 / I: 3

Souls and elden ring isn’t hard at all. The combat isn’t deep either

An actual game with good deep combat with similar mechanics is kingdom come deliverance as you can’t cheese fights through button mashing the dodge roll key and cheese fights with magical bs and bows

Not just that but kc1, kc2 and mordhau all use a realistic approach to swinging weapons which provide a level of complexity towards how you approach people to the point where standing still and focusing on watching your enemy and strategizing with the knowledge given is better than constantly moving and praying your opponent gets stuck backed into a wall or locked into stun frames like what from software pushed. Sekiro to a general extent did address this which is why it’s my favourite from software title but all the souls fanboys completely over bloat how hard their games actually are
R: 8 / I: 4

Give me examples of games where you can ride bears

And kill people with them
R: 1 / I: 0

Is real time loading actually hard to implement?

You know how some games separate interior from exterior world spaces so games run better hence why there’s random loading screens when you enter a building or some new zone?

Yeah why not just load in all that information based on the players position and not off some trigger for the purpose of keeping the player immersed in the game world? I don’t think it’s hard to implement as it would prevent instances of players being stuck on loading screens, sudden crashes or lag spikes being attributed to suddenly unloading and reloading shitloads of assets all at once in one area, issues with dynamic entities like ai or physics being reloaded upon entering a scene then list of shit wrong with the standard loading system goes on for me
R: 2 / I: 0

Should leveling be removed?

I feel grind based leveling in games like diablo and destiny is a shallow form of progression compared to action based leveling in games like RuneScape and TES

But after play testing im questioning if leveling should even be a part of “standard” role playing games and games that take this mechanic like GOW4. My reason for this proposal is that I feel that leveling in games indirectly makes progression feel overly complicated and can sometimes make ingame elements default into a numbers game rather than a test of how items, mechanics and actors function mechanically
R: 112 / I: 21

Suzerain General - Uphold Sollism edition

Without Colonel Soll, there would be no New Sordland!
R: 11 / I: 0

half life 3

do u think hl3 will ever be released¿
R: 6 / I: 1

Ranking fighting game characters is stupid

Why? Because characters in fighting games are built to be balanced and which character is the “best” one heavily depends on context
<here’s some examples
>win rates for matches
Typically competitive fighters will rank characters based off how many players win with them, the problem is that this stat doesn’t account for several things
- the skill level of players at lower ranks making them susceptible to certain attacks because they don’t understand how to counter them. Example game is Brawlhalla where legends like Orion and scarlet get spammed heavily in lower ranks but stop being used because there attacks are slow and easy as shit to dodge away from once players get better
>ranking based off usage in tournaments
This isn’t a reliable stat either, what pros in fighting games choose to use depends a lot on the present meta of a game and how the community understand the games mechanics and exploits. Another example is smash bros melee where it’s been assumed fox is the best character but that isn’t true either otherwise tournaments would be fox only, in reality what characters get picked and actually win heavily depends on the state of the melee community and discoveries in exploits and bugs players are aware of at any time NOT the way the characters in melee behave exclusively
>ranking based off stats and special attacks
- this might be the most useless out of all ways to rank characters, the reason is that there’s only a few components to defining what makes a characters attack function, the direction, the action frame time, the attack frame time, the recovery and the hitbox. Most characters within fighting games feel and function the same way with only minor differences in how their attacks function between two or more characters sharing the same traits to the point where those differences are insignificant, couple that one top of the fact that most attacks rely on a players ability to connect and maintain combos means unless you have a character with a one hit kill move that has almost no action frames(which might as well not exist) it’s gonna come down to the players skill and usage of that characters attack each round there in not the attacks themselves.

Anyways bye
R: 3 / I: 0
Truly loving a game isn’t expressed through endlessly praising its accomplishments but being willing to criticize and dissect its components and voicing both your positive and negative opinions on it out of passion to see it develop into something better that still retains its form
R: 1 / I: 2

Auto combos are for idiots.

They just lower the skill floor and encourage bad habits among new players to fighting games like button mashing over understanding how moves and inputs work or learning to handle your controller/keyboard well in a way that allows you to naturally transition between strings

This is also why I believe platform fighters, and 3d fighters like for honour are generally deeper than modern day classic fighters because to learn things like combos, strings, transitions and dodge reads you need to both take the time to learn what moves work with what inputs and practice them to be a good enough of a player to use them and execute them consistently across matched
R: 14 / I: 3

An armour related question about TES

One thing that’s always bothered me is how morrowind was seemingly the only one in the franchise that had a normal defence system as it didn’t have any caps and allowed you to survive fatal hits as long as the armour you were wearing boosted your survivability stat enough

Skyrim and oblivion used an armour rating system that made it so that having a rating below 300 could get you flat out one tapped by several high level creatures and anything above it made you borderline invincible(this also caused a problem where the difference between light and heavy armour was nonexistent mechanically ingame) . In oblivions case it was even less balanced and more bizarre when you throw in the level scaling shit
Daggerfalls rating system was even weirder as it was based off a formula that calculated wether or not a hit even landed even if visually you saw it did, which I found strange as it was easier to say “x attack failed to penetrate actor/players armour”
With arena the system was so confusing having a negative armour rating was actually beneficial how it worked is beyond me entirely
R: 8 / I: 2



And post ITT if you've been a victim to the vapid dopamine cycle of listening to podcasts and playing the same repetitive shit for hundreds of hours and feeling miserable and useless :C

* by addicting games I mean: survival craft games; MMOs; truck, train or flight simulators; clicker or idle games and so forth
R: 16 / I: 3

if u wer

e stuck if u were stuck in an island alone && u could only take three (3) videogames with u, what videog
what videogames would you uuuuh
BE HONEST!!!!!!!!!
R: 6 / I: 1
Wasteland 1 2 and 3 thread
R: 2 / I: 0

I don’t understand why dl1 fans hate dl2

I liked the rebalance of things like the grappling hook and abolishment of most firearms it forced players to actually use parkour and combat than just cheese and spam their way through every section of the game which made it really fun for me along with the focus on a input based story than a linear one made me feel like I had a say in what happened even if some changes were shallow I’d take that over what I experienced in games like half life and halo where all I did was stand around while pre scripted unstoppable dialogue plays

You guys know why?
R: 18 / I: 1
>capitalism is "progressive"
>microsoft removes the best game ever made from windows basic installs
explain this to me, marxists
R: 5 / I: 0

Why did the animation quality of Pokémon degrade when the switch games came?

I can’t be the only one to notice how every other aspect of Pokémon games at least somewhat improved or genuinely became more fun than what you’d traditionally expect from these RPGs but the combat animations for Pokémon

Holy they took a massive downgrade…
R: 5 / I: 1
Which FF is the mostest leftist?
R: 22 / I: 4


What was the exact moment everything went so horribly wrong?
I know a lot of people who agree the game has been in dismal decline now for ages, But at the same time those people don't tend to view the recent expansions / updates as the thing that 'killed' or 'ruined' WoW, But more the thing simply dancing on WoW's grave during the worlds most drawn out and depressing funeral.

A lot of them pinpoint it to some exact point during the first 4 Expansions.

What do you think happened?
R: 17 / I: 2
How is Nintendo gonna compete with valve?
R: 11 / I: 2
Goofy bugs thread
R: 45 / I: 6

Difficulty for the sake of difficulty isn’t fun

The only time difficulty is acceptable in games is if the games mechanics are complex enough to justify that level of skill
In real life simply making a game harder doesn’t make a game fun it makes it tedious and often confusing because the games mechanics are so heavily restricted in nature there’s really only one way to succeed and if the player can’t immediately recognize that path there gonna die a lot, where does this happen? Celeste because most levels are linear and unless you have a well refined understanding of the game as a whole your only ever gonna use one specific set of moves in a specific sequence to pass every level, another is dark souls 1-3 because the trilogy is notorious for relying on attack patterns over player based ai responses during fights making every fight a very boring breeze if you can bait the bot well enough, a final set of examples are fallout 2, new Vegas and fallout 3 where RNG is everywhere and most fights with the “hard” enemies often are just overglorified bullet sponges dealing unreasonable amounts of damage with simplistic and easy to understand attack patterns that serve as nothing more than jump scares to the player because killing them is almost never balanced in a way where skill matters as much as stats.

So what are some examples of difficulty done right well you don’t have to look that far
Botw, terraria and diablo 2 lord of destruction all have enough complexity and non linearity as to how the player can approach any of the problems seen in game that the player whenever they fail to achieve their target can always see that they always had multiple ways to succeed and have the option to try again doing something different or learning a new in game mechanic they can exploit to progress, like how link can use stun frames to prevent a lynel from attacking, or how flasks in diablo can be used as a form of crowd control against ranged enemies so the player can focus on bigger threats, or how terraria has thousands of items all with varied traits and perks that the player can seriously kill off major bosses with pre hard mode equipment with enough time and understanding of how the game works and how they can manipulate it.
R: 3 / I: 0
play noita. that is all
R: 15 / I: 2

MMO clipping

The following images are from guild wars 2, ESO and RuneScape

I want a legitimate answer as to what the fuck is going on with the amount of clipping found in so many MMO games that see players, NPCs and enemies alike all casually phasing through each other along with their projectiles. I used to think it was just wow but after slowing down footage and carefully taking screenshots I realized I’m not insane and that this shit is everywhere
R: 16 / I: 1
What you fags thinks about Factorio?
R: 9 / I: 0

jack sparrow games

where the frick can i download them jack sparrow if u know what i mean games these days? Piratebay is down, kickass torrents is down, everything is down, and I ain't paying 60 Biden$ for a AAA game
R: 7 / I: 1
Well that’s a surprise
R: 3 / I: 0

Why is anthem still so painful so many years later

I don’t get why it hurts to watch the gameplay and the trailers.

It’s like watching a city grow into the greatest thing you’ve ever seen and watching it crumble before your eyes in a fiery blaze and all you can do is scream. And once the smoke dies out what your left with is constant reminders of something that was far better regardless of how fucking long it’s been. I don’t fucking get it
R: 11 / I: 6

I played world of Warcraft again for the first time since 2011

I’m surprised by a few things
You still can’t really move left and right properly, the camera for some reason hasn’t actually been fixed since release meaning every time you try pressing left or right on your keyboard the entire ingame camera rotates rather than just your character which gets nauseating quickly

Apparently combat hasn’t changed much either since release parry’s, blocks and misses are still mostly based on RNG in most scenarios rather than input commands oh well I do like the action camera they setup in the legion expansion. Really just made my day

As for the role playing aspect of the game I’m not sure what to say because i haven’t spent enough to know. Rather than like dark souls 2 where your not told anything beyond the basic controls and left off to beat the game WoW tries to hold your hand and guide you through at the beginning before letting you off to play i see as reasonable but also makes the gameplay for beginners feel idk shallow is the right word considering the first quests that are brought up compared to what I’m used to in games like TES, fallout, souls series, etc. I’ll update this thread as I keep playing and relearning this game
R: 9 / I: 2

I strongly dislike passivity in fighting games

Passivity is basically a play style where one or more players in a match focus primarily on parrying and dodging while dealing damage when convenient in order to win a match, a sort of “hit and run” strategy applied to fighting games

I don’t dislike this shit because it’s cheap, I don’t think it’s annoying or broken I just think it’s not fun. Not fun to play against and even less fun to play. Playing passive for me fucking sucks for several reasons
>it’s likely you’ll only ever use a few number of moves to win a match if complex attack patterns aren’t needed
>fights start feeling unnaturally drawn out even if they aren’t simply because of the obvious delay within attacks and specifically attacks due to the focus on dodging and parrying leaving little room for aggressive play
>if you win it feels cheap in a way due to the reliance often on said minimal movements and reads and if you lose to someone playing passive it’s just irritating since it’s likely your aware of why you lost albiet dodging too early, failing to predict opportunities to get parried, running repeatedly into the same moves you get it
It’s just not fun for me, I can see why others would enjoy playing passive but for me it’s just too slow and too boring of an experience for me to play that way. That’s all bye
R: 6 / I: 0

Rain World

Best game ever. Play it.
R: 30 / I: 6

I tried my damb hardest to like or at least not completely hate Genshin impact

Literally the fucking opening of the game made me feel like I was suppressing anger when the lifeless character design and setup for the plot reminded me of how fucking boring and isekai infested modern anime is which is why I refuse to watch it several years since I first quit

The opening gameplay ramps up why I dislike modern RPGs especially East Asian ones because they have all the components 90s RPGs had with none of the depth or personality to it. The combat and world design is way to fucking bright and cartoonish to my eyes whom are used to blood, grey, brown and no VFX attached to every fucking move. The way the 3rd person camera moves to me feels terrible compared to what I’m used to in ds2, and TES of all fucking things, there’s no real freedom you’d see in games like fallout or RuneScape being the game at the fucking start will try to force you back into the tutorial even if you don’t give two shits about that annoying white haired small ass cunt and just wanna play how you like. Play this game if you have absolutely nothing better to do in your time or your just stuck with a shitty phone to play games on and are too retarded to buy a console or low end PC, holy fuck I can’t play Genshin impact and honestly say to myself I’m not suppressing anger with every waking second of the core gameplay and that’s ignoring the obvious and god awful monetization of the game

Good fucking god
R: 3 / I: 1

I think blizzard will leave activision like bungie

If the whole Microsoft buyout thing fails it’s likely blizzard will have all the financial reasons to just split off activision entirely as they do have their own subset of investors and it’s clear that the joint with the company isn’t actually doing anything to promote blizzards reputation nor its profits due to its dead community

I wouldn’t be too surprised if somewhere during diablo 4 or dragon flight something major erupts at A to B and just sees blizzard gaining either increased control to maintain itself or splitting off entirely leaving activision with just its only developed IP call of duty especially considering after Warcraft 3 reforged dropped it was documented that blizzards marketing sector was cut off and parts of head management overall were replaced with either industry veterans or just someone not tied to activision. What do you think?
R: 3 / I: 0

Dark souls 2 on a pc is an experience

You can tell the game was built for consoles because holy fuck are the default controls cartoonishly awful
If your motion sensitive oh man don’t play without a console again because you cannot manually adjust the games sensitivity meaning even the slightest move can cause the entire in game camera to undergoe a full rotation.
It’s not even with the bad keyboard inputs whom some don’t do anything important it’s also minor things like binding keys to move the camera when the mouse already exists due to the way controllers have those arrow buttons or how there aren’t icons for PC interactions meaning every time you go to do things like light a bonfire or open a door you’ll see a controller or for XBOX controllers than the key you setup your keyboard with

Also the jump button doesn’t work in the way you think it should
R: 0 / I: 0

The tab target system needs to die

For those of you wondering the tan target system is called that because in most MMOs back then you literally pressed tab to lock the camera onto whatever you were fighting against

The reason why this system is shit isn’t because it’s not fun or even bad compared to action combat considering a badly designed action combat system is as mind numbing as a badly designed tan targeting system(cough cough BDO) but because it poorly represents what should be happening to the player

Games aren’t just for fun they’re a way of communicating ideas through an interactive format and that can be watching someone die instantly from a headshot in any shooter, travelling at super fast speeds in space in games like EVE or no man’s sky, or just blowing shit up for shits and giggles in red faction. Tab targeting is awful at communicating what should happen because you can’t really interact with what your up against as all exchanges are limited to essentially button mashing
It’s even worse with games like WOW or EverQuest where there are classes that all feel functionally the same because that tab targeting fundamentally limits what the player can do to interact with their environment at any given time, for single player games there’s an even shittier system of combat and it’s the turn based system that’s near dead outside of dragon quest and fire emblem because not only is that shit crazy boring but also because all the things you’d expect would behave a certain way can’t because all inputs end up as animations and nothing more while you wait to attack again. Maybe there’s a strategy element but it would be far less deep, dynamic and less tense than something you’d see in a real time action based combat system

In conclusion play ESO
R: 2 / I: 1

Windows 7 Blues

The Minecraft modding community circa 2011-2013 was a time to be alive, especially with the Java codebase which was easy to decompile and mod endlessly
The Aether, Adventurecraft, Tekkit, etc
It really turned a somewhat mediocre survival game into a limitless creative sandbox
R: 4 / I: 1

A cool but significant detail I noticed about games like far cry 2

The bullet ejects out of the muzzle of the gun itself and not from the centre of the screen
I know this may sound redundant but often in FPS games like csgo, and overwatch it’s typical for the ladder to occur so the player doesn’t have to guess their aim and can rely on the weapon they’re using, however when guns become off centered with bullets ejecting elsewhere accounting for the minor displacement between the positions of the muzzle and the sight relative to the user holding the gun aiming with the muzzle pointed to where it’s needed becomes prioritized for better accuracy and hence guns feel alot more grounded to use when they’re needed, also the idea of missing with scopes also becomes more noticeable especially when games like war zone implement bullet drop mechanics
R: 18 / I: 9

Good UI design

When designing HUDs developers need to factor in the reality that most players at most can pay attention to 2-3 things at a time and likewise having too much information on screen is often times bad
Hence why a lot of modern games have minimalistic UIs or even no UIs at all that pop up during gameplay. Battle royales and MMOs on the other hand have failed to pick up on this and are still cluttering the screen with alot of redundant information players don’t need that at times can even hamper on gameplay either by making things feel less cinematic or distracting the player with polyps and hence you get images like these
R: 2 / I: 0

This Is The Police

Anyone played this game?
It's made by some Belorussian dudes, you put a jazz disc/cassette in the player in the morning and you spend the day dispatching policemen and women to problems. But some problems you have to ignore or the mafia kills you and you loose the game. And the heroin or the automatic weapons you come across you can sell trough the mafia, should you share the profits with your crew or keep it all to yourself? It's a decision depending on your day to day performance, you don't want your subordinates to dislike you too much or it's game over. Now the Mayor can ask you to bring the SWAT and shoot live rounds in this crowd of peaceful black protesters, you can sit on your hands and make him go fuck himself but if he doesn't like you enough it's game over.
It's a repetitive game honestly but still fun and its cynicism is delightful. Also the music is good.
R: 21 / I: 4

Words can’t describe how much I fucking hate HATE the quakes ogres

I fucking get it I’m playing hard mode but spamming a million of these fucking cunts in nearly every level with some sections being exclusively these bullet sponge grenade spamming fucks is batshit evil and lazy as fuck level design

Ffs holy it’s even worse with the maniacal bullshit that are the shamblers whom you can’t even dodge their attacks in open spaces. Holy mother of god so fucking annoying
R: 8 / I: 0
Left wing game - yay or nay?
R: 1 / I: 0

(Except for shooters)All skins are bad in PVP games

Reason: anticipation frames
Neglecting the fact that frame 1 attacks exist anticipation frames are important in pvp games because it gives players a chance to understand how their oppenent is about to behave in any given scenario so that they can understand how to react ie
If my opponent is doing a heavy attack like in for honour I back the fuck off because I can’t block without expecting serious damage
My opponent is trying to recovery in a game like smash better attack before they enter their action frame and lose the opportunity to edge guard

What skins do is make these anticipation frames harder to read because multiple frames can exist per player and unless your in a game where the VFX surrounding a specific move are always the same for a specific entity(which is rare and destroys the point of skins) now your in a situation where it can almost become impossible to predict your opponent and hence skins end up hampering on gameplay
R: 1 / I: 0

Ubisoft REALLY wants to make an RPG

That’s proven by the past 3 AC games if anything

They don’t wanna make another AC 2 or even AC origins but a full on fully developed oblivion and I specify oblivion like RPG considering how much Valhalla reminded me of it. But that makes me question why won’t they just follow through with that want outright with a new IP instead of passing off with far cry and AC?
R: 14 / I: 0

Anyone else noticing how mediocre physics in games got?

I can’t be the only one to notice this and it doesn’t even make sense
Game devs don’t have to code anything they can just reuse assets or libraries built into modules like havoc or if their companies like EA, Ubisoft or valve they can just reuse libraries their devs have already programmed. Was it like a technical limitation imposed due to graphics, was it design choice so gameplay wouldn’t be affected as much by unpredictable physics like what valve did with source, is it just for stability reasons due to the fact that physics in games requires a lot of precise numbers that don’t work well with floating point numbers? If so aren’t their already techniques and fixes just for that?

What gives?
R: 18 / I: 5

I can’t find any fun in competitive games anymore

It’s just not fun for me to play any pvp based games.
It’s not a game design problem for me it’s a community problem.
these days competitive games aren’t like quake or titanfall whom have high skill ceilings which make high ranking matches feel justified in their sweatiness being that you can at least feel like your getting better at those games to be able to compete. So much of the community has instead promoted idk “casual pvp” games with lower skill ceilings that at low ranks feels impossible to climb out of because you can only ever be so good at those games before every match devolves into “who can bait the other guy better” and inevitably matches start getting increasingly annoying and gimmicky, playing against players starts feeling less fun and less of a celebration of what you’ve learned while winning just feels tiring and losing feels awful.

It’s not fun man at all. If this shit was regulated to tactical games like CSGO and r6 that would be fine with me but I’m beginning to see this annoying shit everywhere even in games that shouldn’t be taken seriously at all like fucking fall guys now has sweaty try hards and elo hell in it now
R: 0 / I: 0

One game breaking optimization found in MMOs

The reason why I state optimization and not feature is because this exists to reduce lag on most MMO games
This is the optimization where the hostile npc will only react to the player if the player attacks first or is directly next to said npc contrasting how in most single player games AI will react to the player further away or even more commonly it will actively search for the player to kill them

The reason why this optimization is game breaking isn’t hard to think about as it means the player never has to risk death when coming into contact with any AI in game and can simply hide and run right in front of any enemy they encounter whenever they feel rather than plan in advance and make a break for it whenever it’s clear that they’re being overwhelmed
R: 12 / I: 1

E.V.E Online

What does everyone think of EVE Online?
Do you think its playercount's downward trend can be reverse or is the game simply too dated in its mechanics? Will there be a game that fills its niche as big spaceman MMO?
R: 45 / I: 5

Metal Gear General

I don't see many people talking about this series although it's beyond based. They're not explicitly leftist necessarily (aside maybe from Peace Walker) but tackle some pretty based themes all around, especially Sons of Liberty imo
R: 8 / I: 2

Vehicular building

Anyone into vehicle building games such as KSP, Space Engineers, SimplePlanes, Sprocket (picrel), etc?

Share your thoughts, building tips and post your designs!
R: 8 / I: 5
Thread dedicated to the discussion our favorite controller breaking simulators.
R: 0 / I: 0

Level caps and BDO

Level caps especially in RPGs are introduced(ideally) for balance since some rpgs especially MMOs have pvp components and obviously having someone have a level in the hundreds is obviously gonna document a difference in overall power compared to someone whose level is in the dozens hence why level caps are enforced(excluding wow)
BDO has a very very strange way of implementing a level cap system, rather than doing what blizzard used to do with just establishing a cap at level 60 and preventing any XP from being gained beyond that level instead BDO just scales up exponentially the amount of exp required to level drastically increasing the grind of the game in late stage. I don’t know if this does anything to reduce the imbalance
Do any of you have any ideas on this system compared to the classical method?
R: 29 / I: 9

what console do i buy?

i'm thinking about buying a new videogame console. i want one that is very aerodynamic. i'm not very interested in using it to play videogames, i just want to toss it around like a frisbee. my old console broke for some reason when i tried to use it for this purpose
R: 29 / I: 3

Obscure and abandonned multiplayer games

Multiplayer games can be really fun and great as long as there are people playing them. Most people play games like Fortnite, CS:GO, Battlefield or Call of Duty Call of Glowie, but I think there are some underrated gems that could be great if more people were playing them, whether it's an old game that isn't supported by the developpers anymore or a more recent but niche game.

I believe this is a problem multiplayer-only games have. If the game isn't popular enough, it will quickly fade into obscurity regardless of how good it actually is. Furthermore, under capitalism, whoever can spend loads of money on advertising can easily get a larger playerbase. I also don't know if socialism could give more exposure to obscure games.

So how would you remedy to this issue? Any examples of games of that kind coming to your mind?
R: 7 / I: 0

Lighting bug. Don’t wanna fix I want an explanation

Why is this occurring? I know both objects are faced towards the light source but the green box is within the shadow of the yellow sphere therefore shouldn’t that box become either darker or blacked out? What’s happening
R: 7 / I: 2
The only true pc gamer setup
R: 15 / I: 0

I feel like far cry and other games like it should play more realistically

No this isn’t a thread to shill far cry 2 hear me out
Generally speaking I’ve come to realize that the best type of games wether linear or open world tend to play a lot more interestingly when they apply real world aspects of life and apply them as mechanics to games

This includes
Inventory reducing the players speed
Abolishment of map markers, fast travel and quest finders
Ammunition having weight with minimal carry weight on top of that. The point of these features isn’t to make the game your playing harder but to make you use all the games resources in interesting ways than rely completely on one build to carry you throughout a game and far cry to me has a lot of customization and features like animal/human companions, loads of guns and gadgets, stealth, mounts, vehicles etc that offer so many unique styles of play that the level of arcadiness of the standard features in far cry’s core game design and many shooters I’ve played like it erodes the point of using pretty much all of these tools available to you making these games really boring to me once you learn the map layout a few hours in
R: 1 / I: 0

How come Brawlhalla has survived so long while others like it fell off?

I can’t be the only one to notice this after multiversus launched with the game straight not even be affected

Nick all star brawl
Rivals of the aether
Now multiversus is seeing decline post launch than celebration
I can’t stop noticing this pattern of every new major platform fighter rising up about to finally be the contender to kill smash only to die and see Brawlhalla still standing after all this time. What’s different about this game compared to the others?
R: 19 / I: 7
Post downgrades
R: 11 / I: 1

The insanity of oblivions progression is the most beautiful and confusing shit I’ve observed

If you’ve played any TES game you’ll know what level scaling is and in oblivion the situation of scaling is so awful that it’s possible to trigger scaling by walking in a straight line
Because level caps on skills don’t exist something Skyrim added it means it’s possible just like in morrowind to jump across the map while theirs no level cap on your base character
Coincidentally restoration is completely busted because mana regenerates overtime, when you combine that with nonexistent level caps on all skills it pretty much means that if your skill is high enough you can spam restoration endlessly and cheese through the entire game without good gear, this is one example of how broken the game can really get

It’s fucking goofy, funny as shit, broken and unbalanced in the most perfect way possible
R: 21 / I: 3

Provide a legitimate argument against camping in shooters

Complainers of it say it’s
“Unfun to play against”
But then we’ll it’s not impossible to avoid just don’t run in the same place over and over again and you won’t get shot. Also most people that get killed by campers often run and gun without thinking at all in advance about where players are hiding or where they’ll emerge, the devs design these shooters with loads of corners and easy spots to take cover and camp in use them to your advantage than run blindly into someone’s line of fire.
R: 27 / I: 2

Story in Bideo Games

Let's talk about stories in video games.
One thing I find fascinating with online alt-right anti-sjw gaming youtubers(Griffingaming and all the Leafyclones that are still fucking alive) is that they prefer to take vague definitions(TLoU2 having a "bad" story) and spearhead them to no end.
I haven't played TLoU1 and I'm not planning to, but I think having played this game, I am qualified for talking about the story. My biggest gripe with the story is that they changed focus and perspective. I'm rarely ever a fan of changing perspective in a character-driven story. Take GTA V for example. It's an action-driven game rather than character, and you can see that the incohesive story focus doesn't really hurt the game much. Compare that to GTA IV, which was a much more character focused game.
One thing that I believe gamers don't understand when discussing story in Hideo games is how stories work in general. In the contemporary age, and with more creative writings, you can see how the importance of having a plot, having characters is fading and giving its place to more storytelling through language. Now of course we don't really know what this "language" of video games is for certain because of how little literature there is on video games, but drawing parallels, it roughly translates into gameplay and visual elements of the game. Sure, a plot and character-driven story is more accessible and probably a lot of people would prefer that to more experimental storytelling, but it's not like we didn't have games with unconventional methods of storytelling in the past.
Minecraft, the epicest game of all time doesn't have a real plot. Sure, it does have a supposed "end", but that doesn't make for a plot. Ask all gamers if minecraft has a story and they'll say no; but it does have characters, a setting, and most importantly "storytelling".
The language of storytelling in videogames translates into gameplay and visual elements. Take Doom for example. The plot is a simple demon invasion, but the methods of storytelling is similar to that of the Grindhouse genre. Take Cruelty Squad, one of my favorite games, for example. It does have a plot, for sure, but the thing that really stands out is the storytelling.
The gameplay contributes a lot to the storytelling. Different gameplay modes allow for different forms of storytellings. Why are most story-focused games RPGs? Why aren't they Multiplayer Battleroyale games? Because RPGs allow for a more heavily focused narrative and character development than say, fighting games. Different gameplay mechanics also make for different storytelling. Compare Skyrim, an ARPG, to Elden Ring(the second most epicest game), an ARPG. You can see how certain gameplay mechanics change the storytelling in these two videogames and allow for different flows, narratives, and stories altogether.
Visuals are also really important in videogames, but I'm not going to talk much about it since there is an entire art form dedicated to visual arts and its language is pretty much understood at this moment.
I'd really love to see more discourse about the language of videogames and storytelling in videogames.
Back to what I was talking about in the beginning, sure. TLoU2's overall focus and plot may be lacking in some areas, but the storytelling is top notch. It has one of the best stories and narratives I've ever encountered in a videogame and likely am to encounter. Seems like gamers are just mad that the lesbo spared the mommy who killed the daddyman.
R: 6 / I: 0

VR / Occulus Quest 2

What do you guys think about the Quest 2/VR in general? Was thinking of buying one cause it's only $400 compared to $100 Index. Games all look kinda shit tho
R: 25 / I: 5
So, after 20 years, when is the good game coming out?
R: 34 / I: 3

World of Warcraft

Does anyone play this game or wow classic? I used to play quite a bit of classic, TBC, WOTLK and early cataclysm. TBH i consider the first three expansion packs unbeatable in their quality, esp. Vanilla and TBC. WOTLK was also the height of Arena pvp.

I don't think bu-blizzard could ever recreate something on this level. Classic Blizz (90s->2007/8) was an AWESOME time. Activision merger started to take its toll around the time Cata rolled out. Even WOTLK though having tons of oldfag devs etc. it still began to show a few signs of this, though arena pvp was at it peak and beast. Raiding was good, but already you saw the cycle of "running out of ideas", with them updating naxxramas. Cataclysm was supposed to be a reinvention of classic wow which is why they redid a bunch of classic zones including Orgrimmar.

I feel like after this period Blizz started to succumb to the same late-capitalist bullshit of hollywood where every single movie is a reboot. Every game nu-Blizz/activision-blizz made after that just seemed like a shitty recycle of previous ideas (ex: Heroes of the storm - lets make a moba like 6 years after they were hot and make all the characters in there from our other games or shitty generic). Even overwatch wasn't as original as people think, the characters felt like shitty incredibles/disneyfied versions of archetypical charcters.

The mechanics/graphics of wow have gotten better but the balance and storyline have become shitty. This isn't an inditement of the programmers or technical artists but more the corporate leadership and creative direction.
R: 27 / I: 7

Some aspects about classic RPGs

>the maps were larger
This might be shocking to some of you but RPGs used to have maps a lot larger than they’re today, part of it was the lack of limitations imposed with using sprites rather than actual polygons to build worlds and account for physics led to minimal problems with precision and collision errors but most of it was, well it’s easier to paint something than it is to model build rig or apply physics to it, coincidentally this meant quests were also large and had cryptic as shit descriptions at times making the amount of time you played these games really fucking long but you’d put up with it because you likely didn’t have that much shit to do if you were playing games back then when barely anyone had computers beyond the ones they’d use at work

R: 18 / I: 9

Kenshi thread.

>"You ever listen to the word of Okran?"

Luv Okran,
Luv the holy lord Phoenix,
Luv prayer day,
Luv bread
Luv the paladins fighting those Narkoite's (Go get em boys!)
'Ate Bugs and Shreks (Not a racist, Just don't like em!, maybe they should try to reincarnate harder next time eh!?)
'Ate those fall of man causing 'Skeleton' abominations against Okran He's right you know

Discuss anything Kenshi related ITT (Greentexts, your base, your squad, debate favourite starts, Lore etc)
R: 21 / I: 5

Hey friends I need an casual rpg recommendation

Doesn’t have to be fantasy or in space just a casual rpg game that can be run on most systems that has a fuck FUCK ton of content in it. I need that rn considering I finished new Vegas and Celeste and now I’m bored out of my mind
R: 7 / I: 2

Arena breakout: the trailer vs the game

Aaaaand this shit right here is why false advertising laws were invented
R: 12 / I: 2

Low end gaming

After playing half life 2 and comparing the graphics of that game to modern titles I can’t shake off the feeling that the amount of lag, stuttering and consistent crashes games have attributed to their graphics is justified in any aspect

The main 3 contributors to bad performance are
Vide resolution
Object count
And texture resolution

That’s it optimize those 3 things and most games run just fine except most developers seem to be forgetting this. It takes me several minutes for an 80 god damb gigabyte game known as destiny to even boot up just to be greeted with god awful poorly rendered textures and immediate crashes upon trying to move accompanied with knowing how boring the animations for the actors are before playing a game like l4d2 and seeing even the most generic actors look alive with a relatively stable frame rate

It’s not a hard fix for these games all they have to do is create downscaled versions of in game textures, models and allow toning down the resolution of these games and most people they want to play will play these games. So annoying
R: 3 / I: 1

CSGO is a casual game

>reason one: generally bullets always hit the centre of the screen
Because of this using static crosshairs is common as it prevents players from having to constantly guess their aim, with weapons like the aug even a new player can get easy kills immediately after downloading
>reason two: the game is really not complex
I can’t stress this enough. Some people see csgos lack of shit other shooters have like aiming, leaning, mostly destructible maps like in r6, lack of classes, perks or well anything as making the game primitive
That may be true but it also reduces the amount of shit new players have to actually learn in game

Like seriously you could probably tell someone that’s never played the game to just use a scopes assault rifle and change their crosshair to static rather than dynamic and they’d probably play better than someone with hundreds of hours in

That’s my take on this game
R: 18 / I: 3

Half life 2 in 2022

I’m just gonna say it immediately
This game really does function as an overglorified tech demo. The stories alright with me but the core gameplay is uh interesting

Not necessarily is the gameplay bad but it’s just not fun is what I would say. The controls feel really janky because way to much inertia is attached to the players movement meaning you can feel your character moving in the wrong direction when sprinting while changing directions but the weapons are alright and function just fine, the level design is pretty cramped as in linear being there’s only one way to get from a to b in most levels, mounted guns control really weirdly at least to me. In terms of attention to detail and overall aesthetic this game exells and holds up well even to today, the character animations feel lively, the ai isn’t brain dead, the levels at times feel cinematic, the performance is great, the physics in general work pretty well aside from small hard to see clipping issues. My only real complaint with the graphics is that it feels way to fucking colourful considering the situation occurring in the story compared to the overall world design which is why the beta feels more genuine and true to the lore

R: 15 / I: 1

Communist video game design

Hypothetical question for you guys:

What would a game look like that serves as communist propaganda? Something that will build class consciousness. (Let's just assume this is possible).

Restrictions would be that it must have a FUN gameplay loop and must be playable on mobile. I'm thinking it must be highly narrative as well. Maybe a descent into proletarization? An unraveling of the mystification of the commodity form?
R: 10 / I: 1

Is the AAA gaming bubble gonna burst?

Games are getting bigger, with enormous production teams. Development is getting more and more expensive, which incites to elongate the lifespan of games by abusing psychological failings of our brain (gambling dopamine, FOMO,..). These companies, having more at stake, innovate less and start to release the same games every year or two. Add that AAA games themselves are getting more expensive and with inflation in general tighting the budget of the "middle class" who is the main demographic of AAA gaming, it is inevitable at this point? Is the future budget PCs and lite consoles like the Series S or the Switch. Not saying it is good or bad. The death of high end consoles will kill AAA gaming, again I am not doing a moral judgement. Thoughts?
R: 6 / I: 1

Elden Ring bosses

I'm confused why people seem to hate the Elden Ring bosses so much. For me the main bosses are among the best Fromsoft has made, only really beat by some stellar bosses in Dark Souls 3. I read that people dislike the Elden Ring enemies because they have delayed attacks which put you off, feints followed by quick blows, long combos leaving you sprawling and little down time for you to hit them. These are all exactly why I love the Elden Ring bosses! It is much more engaging for me to fight an enemy like this than your standard Dark Souls knight with 3 part combos. I love being put on the back foot, having to guess when an attack is coming, seeing through a feint and not attacking into it, having only a second to retaliate. Basically the poster child for this is Margit, who people seem to ruthlessly critisise, but man that boss battle was awesome. I really had to treat it like a fight. And I get its a game with crazy magic and dodge rolls and such, and I wish they added better parrying, but its just so much more intense than 90% of Dark Souls bosses. I'm more of a casual gamer but I loved the challenge and my favourite boss has got to be Malenia since its just so tight to fight her. Not even considering her awesome visuals and presentation, she probably has the best boss design in the entire franchise (I haven't played Bloodborne so idk) since you are punished even further for mistakes because of the healing, and mistakes are incredibly easy to make, meaning you have to constantly fight at your best. I must have spent 100 tries on her but when I got her it felt amazing. I was on my toes the entire time, frantically dodging her crazy attack combos and retaliating when I could. I loved how she would quickly change combos making me change my own play style. I want more of that!
R: 5 / I: 0

Bethesda is an amazing studio, Skyrim is shit and the mods are worse

I wouldn’t say it’s fair to say bethesda games are buggy and unstable
Why because I’ve played a lot of their games especially creation ones and generally the bugs I do find are rarely game breaking, hard to find and dissapear as fast as they come

Skyrim on the other hand is where I think most of the criticism towards the studio comes from. The games objective garbage, you can’t readjust texture detail because the game launched several times without low res textures for in game assets. Bugs are fucking everywhere to the point where it’s noticeably bad, the game is horrendously optimized to the point where my game crashed over and over again several times and sometimes wouldn’t open at all and when it was running it ran at a terrible frame rate compared to any Bethesda game I’ve played(yes even fo76). This game solidified the belief that the entire studio doesn’t have to give a shit at all about actually trying to produce finished, stable, mostly bug free well made games and it shows in any game they’ve made post Skyrim

No the mods don’t fix the issues with Skyrim often they make everything worse as mods can be divided into three categories for this game
>mods requiring files from mods completely unrelated to it causing save bloat and adding more bugs to the base game
>mods that just straight up don’t work and are as buggy as the base game
>mods that are so disconnected from TES as a franchise lore and gameplay wise you’d question if the modder even opened any file from Skyrim other than the creation kit

I can’t say Bethesda’s a bad studio I’ve played enough to know they can do so much better but the community surrounding the studio is making things so much worse for any room for genuine improvement. God damb
R: 43 / I: 8
Name a game with mechanically better combat I’ll fucking wait
R: 0 / I: 0

Linear gravity

Hey everyone just wanted to mention why games typically don’t see players accelerate when falling
The reason is due to two reasons
Having the player fall at an increased distance each second will inevitably cause the player to clip through the ground if falling fast enough
Also because accelerated motion should ideal be increasing the players falling speed but with the limits imposed on timers it shouldn’t be possible for the player to simply move a smaller unit of space faster to overcome the clipping issue

You can just set a parameter that teleports the player towards the surface ground if clipping happens though this effect is obvious if not hidden under a Black Death screen, also if real world gravity is attached to any non player object the actual player will be able to see clipping occur just fine
R: 17 / I: 3

If we can have this and dragons and horses in the elder scrolls?

Why can’t we have cars in fallout 4??? This can happen in fallout 3 and new Vegas, Bethesda themselves added in working dragon and horse physics in Skyrim and oblivion, and they’re making entire space ships and planetary physics in starfield, why couldn’t we have vehicles in 4?

Was it a game design decision as that would be reasonable but still why? If they updated the engine to include destruction and drastically improved graphics along with that what went wrong with cars and vertiberds and shit?
R: 11 / I: 4
What the fuck is wrong with blizzard fans holy 0_0
R: 2 / I: 0

Video game guns just don’t hit right

The only time they feel like actual guns is in sims and battlefield games that’s it

Every other game with guns just doesn’t get what they’re actually like. Guns are loud as fuck, break easily if handled poorly, ammunition boxes can cause the bullets in their cases to ricochet when shot at, can kill hundreds of meters away and generally aren’t effective in places that aren’t the torso or head and like all other sound waves made by any other object gun fire creates echoes and interfere with the sounds of neighbouring guns. Same with explosions and how fucking violent and loud those sound like compared to their real life equivalent.
I get devs really shouldn’t and don’t have to care about details like this compared to bug fixing, sales and designing games to be actually fun but man being reminded about what guns are like in games like insurgency sandstorm it really hits hard
R: 9 / I: 0

A question on decals, corpses and save bloat

One thing that’s bugged me about games is decals and corpses disappearing randomly
I can register the fact that the point of that is to prevent save bloat and boost performance but when I play a game like shadow of Chernobyl and see corpses from men I shot along with the bullet holes left behind in the crossfire still present it really makes things feel a lot more corpses. Is there a way to sidestep this problem?
R: 12 / I: 1

“It’s the frostbite engine”, “it’s the creation engine”, “stalker is like that due to X-ray engine”

You know why blaming how buggy and limited a game is in terms of its technical capacity is fucking retarded?

Because a game can run on multiple engines at the same time and often most engines modern games use already are built off multiple engines. If “engine limitations” were all that mattered functioning cars couldn’t exist in new Vegas, doom 1995 wouldn’t have HD remakes with 3d models instead of sprites, daggerfall unity shouldn’t have ever been possible, titanfall as a franchise couldn’t have been as impressive as it was, every valve game in existence would cease, stalker anomaly shouldn’t have been possible either and the list of shit goes on and on. It’s always been the developers willingness to fix their own software or get the skills required to make games on a technical level more advanced than what came before
NEVER believe in the engine bs
R: 13 / I: 6

A better approach to graphics

Typically games will increase the quality of graphics in their games using higher resolution textures and models and on occasion VFx. Although this method isn’t necessarily wrong it doesn’t do enough to actually improve the graphics of a game especially for games like gta definitive edition that’s an overglorified San Andreas mod that uses ai upscaling. The features mentioned are reasonably long considering how large the world of graphics is


The first issues that should be addressed is z fighting which causes pixels to fizzle and load back in randomly when being projected on geometry far away so to avert this depth buffers should become more common place.
LOD stitching is also encouraged due to the obvious gaps that emerge just by briefly looking at terrain from a distance with fog disabled. This is fixed using a parenting system or with skirts as an easier fix, for lighting discontinuities that emerge between LODs should see studios having to go with the parent system specifically for UVs but the developer also has to increase the darkness on far away LODS to ensure the player can’t see anything’s wrong with the terrain
And finally use radius based LOD loading because seeing an entire chunk of terrain load in can and will cause stuttering and it’ll be obvious to the player how fake the world is. It also helps to use procedural texturing on LOD terrain to further promote ideas of scale


Just use raymarched clouds and godrays you don’t need anything else


Please for any developer if it’s possible for the player to enter some kind of first person mode code in support for near distance clipping because it’s typical for PC players to use custom FOVs that make the view model clip through the cameras near plane
As for anti aliasing and anisotropic filtering those features are so standard in graphics it’s not worth mentioning to me
However to smooth out geometry even more I’d suggest using a fragment shader on particularly sharp edges so things look a lot smoother. inigo quilez actually posted a video just on this on how to use sdfs shaders to perform something like this

Anyways that’s all I have to add in
R: 12 / I: 1


Good space planetarium game.
R: 7 / I: 0
The third and final part of Monster Girl Quest Paradox is finally coming out.
R: 5 / I: 0

Metal Gear Rising

What are the politics of MGR?

I remember when this game came out it was very popular on 4chan's /v/ board. The users there seemed convinced Armstrong was the good guy. The same Armstrong responsible for kidnapping children to turn them into child soldiers? The same Armstrong employing privatized cops that terrorized random people? The same Armstrong that let a psychopath like Sundowner lead a PMC? The same Armstrong that Jetstream Sam, before his downfall, fought?

The game itself is a mixed bag. There are libby moments, and then there are based moments. But the based moments never go past criticizing the American military industrial complex and a kind of Third Worldism. The lyrics of the vocal tracks do make references to capitalism if you squint enough (chiefly Collective Consciousness referencing consumerism via "live in ignorance and purchase your happiness" and the lines "when blood and sweat is the real cost, thinking ceases the truth is lost" along with "the fires of greed will burn the weak, so we'll make freedom obsolete" my interpretations being that "blood and sweat" refers to labor while "the fires of greed" could very well refer to capitalism itself). The track It Has To Be This Way gives me Marxian vibes all-around (we are men trying to make history, there are no moral judgments to be made in our struggle, violence begets violence and in the end is necessary, the world has changed and nobody is to blame for it as it is merely historical processes playing out and finally I believe a new world will arise from the ashes of this one) the only thing really missing being a reference to the class struggle.

Sci-fi wise beyond the current political paradigm there is the Blade Wolf dilemma, that is: do sapient robots like Blade Wolf deserve emancipation?

When I finished the game I didn't really understand what was the takeaway other than "why don't you try thinking for yourself". Which runs counter to the whole memes narrative, that we have no free will etc.

Did I miss something?
R: 2 / I: 0

A major issue with starfield(and it doesn’t even have anything to do with the gameplay itself)

It’s the rendering
Apparently bethesdas creation engine does not and cannot handle logarithmic depth buffers

What’s that? It’s basically an algorithm that works to make sure pixels on objects that are far away or too close to the camera to the point that floating point precision errors occur are loaded in with a level of accuracy so that you don’t see constant flickering.
With creation it doesn’t have this meaning if you play literally any creation game and stare at far away mountains or nearby objects closely you’ll notice a lot of random flickering

Why does this matter for starfield? Because there’s planets really far apart from each other and if this bug doesn’t get fixed that means for the entire play through a player can expect to see random seams due to the fact that apparently no one at Bethesda uses the “skirts” or stitching trick to ensure low poly LODs match up with high res LODs along constant flickering of planets until it’s nauseating can and will cause a major PR disaster.
R: 12 / I: 1
When will someone try to make a succesor?
R: 2 / I: 0

I beat ultra kill on the hardest difficulty

Anyone have any recommendations with similar gunplay. Now that I’m done with the game I’m looking for another shooter
Doesn’t have to be a boomer shooter
With similar fast paced and complex as shit gunplay mechanics
R: 12 / I: 2
Is Dagoth Ur Far Right or Far Leftist politically? Is there anything proletarian in the elder scrolls?
R: 5 / I: 0
This is me
R: 16 / I: 0

Confused at the love of Banjo Kazooie?

So I started playing Banjo Kazooie earlier this week and I'm absolutely baffled at how beloved this game is. I understand this game is made for kids but even rare themselves made kids games with more of a challenge (I absolutely love the DKC games). I'm at the haunted house level now so I think I probably only have a couple worlds left but here are my problems with the game so far.
>While the game controls fine and actually provides a couple unique movement options which can be fun, there is a massive lack of actual platforming challenges, and there is yet to be one that is actually hard.
>while some of the non-platforming challenges can be interesting, a good chunk of them just feel like filler like that croc one in the swamp (which you do 3 times for some reason) or doing the sled race a 2nd time
>Saving, dying, or leaving a level requires you to refind all the pieces which is just tedious
>The attempts at humour are embarrassing, minus Kazooie's banter which is alright. I get it was made with kids in mind but jesus christ these butt jokes and stuff are cringeworthy.
>Too much swimming and swimming is a pain, especially with the finnicky camera
>The reason moving between levels exists is only to make it so one can move from level to level if they can't find everything. The problem with this is it's too easy to find everything, making this pointless, despite a half decent hub world
>One of the worst soundtracks I've ever heard, especially coming off of DKC. Every other song sounds like pop goes the weasel
There are somethings I like about this game (the colour, the theming, the hub world), but I am baffled at the love this game gets. Am I missing something? Happy for any other platformer recs too since I haven't got much out of this game
R: 2 / I: 0

21:9, fov 120, no camera shake and bobbing: the ultimate FPS setup

These 4 settings are by far the best settings I’ve used in gaming. It has made even the shittiest clunkiest FPS games I’ve ever played like RE village, morrowind or ffs no man’s sky whose appeal isn’t even in the combat feel like playing doom as a toddler again.

What is it about these settings that make first person games so much more enjoyable for so many other PC gamers?
R: 37 / I: 7

Why is modding Skyrim so popular

The base game by itself is fine and doesn’t need anything beyond bug fixes

The visuals are unique to the game and work well with the art style, the combat is genuinely alright considering how it’s meant to be played, and the world is dense and large which is rare for open world games these days. I don’t understand the appeal of modding a game like that that’s already good
R: 7 / I: 1

Can you find a solution to this camera problem for me?

Cameras in games typically use a frustum

A triangular prism but the top part doesn’t have a point it’s just empty and likewise any space within that frustum defines what the camera will see

The near value specifies the minimum distance an object from the camera must be at to be seen while the far as you’d imagine expresses how far the camera can see an object before it isn’t rendered. The FOV just defines the value of the frustums height and back which makes you see more but there’s a problem with this approach.

As you can see in the picture related if the FOV ever reaches 180 the near and far coordinates overlap which will cause nothing to render on screen than the ideal of being able to see everything in front of you, coincidentally if the FOV is above 180 and below 360 your vision will become inverted as now the near distance is greater than far due to the frustums shape
R: 12 / I: 0
>To the Moon
>Yume Nikki
>Like a dozen others I'm forgetting rn
Despite being a mild success in Japan and a flop in the West, the MOTHER/Earthbound series is one of the greatest sources of plagiarism inspiration amongst indie developers and the RPG scene has been forever been changed by it. What exactly explains this?
R: 7 / I: 0

Modern gaming exists in spite of Capitalism not because of it

Al had never seen a side scrolling like this for the PC. "Wow," he told Carmack, "you should patent this technology."

Carmack turned red. "If you ever ask me to patent anything," he snapped, "I'll quit." Al assumed Carmack was trying to protect his own financial interests, but in reality he had struck what was growing into an increasingly raw nerve for the young, idealistic programmer. It was one of the few things that could truly make him angry. It was ingrained in his bones since his first reading of the Hacker Ethic.

All of science and technology and culture and learning and academics is built upon using the work that others have done before, Carmack thought. But to take a patenting approach and say it's like, well, this idea is my idea, you cannot extend this idea in any way, because I own this idea – it just seems so fundamentally wrong. Patents were jeopardizing the very thing that was central to his life: writing code to solve problems. If the world became a place in which he couldn't solve a problem without infringing on someone's patents, he would be very unhappy living there.

David Kushner, Masters of Doom
R: 37 / I: 7

Who tf plays and blows money on this dumbass botw clone

It’s like they say what Nintendo did and made the same game but made everything about it shittier. The only reason I can imagine anyone playing this is
<A: they’re too poor and lazy to just a switch and botw
<B: they’re retarded and have impulsivity problems
<C: both of the above at the same fucking time
R: 1 / I: 0

Every bug in gaming I could think of

Visible popin
Terrain LODs forming visible gaps of space
Terrain LODs forming visible texture seams
Terrain LODs forming visible lighting seams
Random crashes
Infinite loading screens
Loading screens taking longer then 15 seconds to end
Animations causing models to clip through geometry
Rag dolls flying at high speeds
Textures clipping through each other
UVs being visible
Objects stuck in mid air
In game actors having models stretched unnaturally
In game actors clipping through general geometry
Twitching ragdolls
Ai being randomly frozen in place
Over simplified collision boxes
Numerical precision failure leading to bugged physics
Teleporting actors
Falling out of maps
VFX not being attached to objects causing hovering
“Ice skating” due to no animations for 360 motion
Numerical precision error causing “jiggly” textures
High FOVs causing camera to flip upside down
High FOVs causing camera to render nothing
# divisible by 360 FOV causing same FOV as 0
To many assets & actors spawning at the same time
Gore causing parts of meshes to fail fully loading in
R: 5 / I: 6

Being out of bounds is strange

You know it, I know it
That crippling feeling you get when you start noticing the visible drop in asset count and terrain quality the further you go in one direction, the sudden feelings of crampness you experience as you start realizing how small the world around you actually is, the urge to get past those boundaries and see more only to find nothing and be left disappointed

It’s always so strange to find these locations and for me personally using cheats to go past the in game borders to see old ideas, abondoned concepts, height map generation whatever all in plane view along with the sudden feelings of loneliness when you realize nothing can actually spawn where your in beyond and endless void and floating point precision bugs. Why does these feelings keep occurring?

>pic rel is far cry 2 for anyone wanting info on this image
R: 1 / I: 0  
Legit miss the halcyon days of having people to whinge to at 4AM… am glad to not be a racist bitch anymore.
R: 29 / I: 4

Gameplay vs story

Fucked around schizo Elijah’s channel and saw this comment and made me fucking question the importance of gameplay vs story

I mean hell a bad story can fucking kill a game but at the same time good gameplay can make a game last for years due to its replay ability thanks a lot to its nonlinear design that encourages the player to do whatever the fuck they please to progress

What do y’all think matters more?
R: 16 / I: 3

Developer tricks in games

>pop in
<function: allow storage of theoretically infinite sums of assets and load it in small bits so any computer can run the game at a good frame rate
<function: similar to pop in its the usage of rendering low poly low res assets at a far away distance both to improve performance and to make worlds larger than they really are
>invisible walls
<function: because of the way LODs are used game devs will want players to only be within the “game zone” where gameplay actually occurs so they don’t fall off the map or enter regions they shouldn’t be, like regions of a game world that aren’t loaded in to save performance
>loading screens and cutscenes
<function: due to the way pop in and LODs work if you don’t have these to the player things look strange as shit as the player can see assets loading in at poor frame rates, cutscenes also work to prevent player from seeing the games assets loading in
<function: you don’t want physics to work based on frame rate as that leads to bugs meaning you can find timers everywhere especially in things like AI and game code to simulate the idea of physics even if it’s all pre baked because devs can’t expect to apply real world physics to games designed around entertainment, unless you like simulations
>input checkers
<function: most coding languages when checking for user inputs only handle one input at a time(this means that if you had a protagonist in a game you’d only ever be able to move in 4 directions and have to constantly swap keys to change directions then press multiple) input checkers are great as they store multiple inputs into an array and call a function to get an actor to react allowing for complex movement like diagonal,360 motion, turning, moving while preforming other actions like attacking etc
>downscaled models and textures
<function: performance just like partial loading, most assets in games especially organisms that require complex geometry and textures actually have 2+ versions of themselves, the original model and the downscaled model where the artist simply creates a new mesh by overlaying the original model with a simplified texture and geometry to create something that looks similar to the original design and runs well on PCs. Sometimes entire levels will have random assets cut out just to save up on even more frames like smoke, particles and 3d objects lacking a collision box
>simplified collisions
<function: just like with mesh downscaling you don’t want to much happening so most game devs make the collision boxes of their games simple assets attached to complex objects to the computer only has to compute the collisions of a simple object than have to account for things like corners, pores, holes etc and it works great most of the time
>transition animations
<function: does as the name implies it makes in game actors transition between animations so it doesn’t look weird or they have a reset frame to return the actor to a base stance before it does something else

And that’s all the shit I could list bye
R: 1 / I: 0

My personal suggestions on wave defence games

>seamless wave transition
Basically it’s a design where instead of having to kill a set number of enemies and then have the rest from the next wave with a brief pause, the enemies are constantly flowing into gameplay while the wave counter is increasing based on what was killed

This just means the pace of gameplay never actually slows down encouraging the player to make quick decisions along with ensuring every time a player gets close to finishing around they don’t have to search across the map for the last remaining mob

Also don’t be lazy like activision and DE and just make the enemies massive bullet sponges as waves progress actually design and make different enemy types
R: 13 / I: 0
Dark Souls 2 is the Dark Souls of Dark Souls
Which is why it's the best Dark Souls
R: 31 / I: 9

Miscellaneous Gaming Discussion General

(Please use this topic to discuss various topics that don't require their own thread)

we need to talk about the letterboxd-ification of steam reviews
R: 36 / I: 12
Wow, the godess looks like a supermodel? How original. Very imaginative! I love creativity.
R: 18 / I: 6

I’ve never understood the hyper around graphics

They’re not getting better with every new major title that comes out and by graphics I mean shit like textures and models. If graphics were to improve things like

>integration of procedural animation

>fully simulated rag dolls for all unique assets
>volumetric effects
>increased draw distance
>destruction and fluid physics
Would all be more noticed in more games but that’s not the case because that shit affects performance far more than textures, does affect game design to an extent and does require shitloads of money most companies that can afford games with those features aren’t gonna spend on because that shits not paying for the game, advertising is. I don’t understand the appeal of visuals to new folks it doesn’t even look good if there’s no art direction behind it either it just fucks over your performance and blocks off potential players due to hardware limitations…
R: 9 / I: 2

Bullet sponges and why combining RPG mechanics in first person shooters is horrible

Bullet sponges in these kinds of shooters aren’t just annoying because they waste your ammo but because of the following
They waste your time
They discourage you from getting good because there’s no incentive to aim in places you’d think they’d be vulnerable in
If the enemy has strong stats than every fight feels like going against a hacker in a pvp shooter
Often times they’re not even serious mobs like bosses but just ordinary enemies making killing even more inefficient slow and boring

Please if god is real please get all developers to stop pulling this shit of lazily increasing health stats on enemies a fucking cowboy hat shouldn’t defend you from a 10mm round blasting off faster than the speed of sound whose impulse upon hitting your fucking skull would’ve shot your brain into the stratosphere
R: 18 / I: 1

So let me understand this about rockstar

So let me get this straight right? Rockstar made two widely known and loved games known as gta 4 and gta 5 in the years it took to make those games on top of online modes and DLC no one

NO ONE thought of making the majority of buildings the player can’t explore explorable? It’s not even something they’d have to put effort in a single douche made a mod that opens up those buildings…
R: 8 / I: 13
leftypol Minecraft skins

Alunya MC skin
Classic + Slim
R: 14 / I: 0
Mid game.
R: 15 / I: 1

I think games got harder and generally more complex

I used to think it was the opposite where old games were difficult while new games were easy to appeal to casuals but as I got older I’m beginning to see things are actually the inverse

Think of it like the tf2(valves tf2) situation, players that started off playing in its earliest days are the worst players in game or average, why? Because as time passes people on a general basis got better at tf2 and info about how to be good at it spread across the gaming community meaning someone completely new to the game today is gonna get demolished especially on casual servers where sbmm doesn’t exist and can’t protect them from pros. This same thing happened to black ops and the original modern warfares to the point where you can’t expect to have fun in them anymore without getting camped endlessly as the guys that still play it know everything about it, modern games like apex and and mw19 are far worse for this as they’re more popular and hence far more information on how to abuse their mechanics is more readily available

And it’s not just shooters but RPGs and single player games as well, platformers are more complex with more movement options than before with games like Celeste, Mario maker(especially kaizou levels) and geometry dash, old rpgs from the 90s genuinely have simpler progression and gameplay mechanics than titles like osrs, war frame and world of Warcraft where the amount of systems and shit to do is so high explaining it all to a new player would either take hours or send them off running. You just can’t expect to “hop in” to new games you haven’t tried before and expect to have fun anymore without spending sometime getting exhausted trying to get good
R: 44 / I: 7

Bethesda fallout games have shit gunplay part 2: movements even shittier

I already posted a thread weeks ago about this shit but after fucking around in apex and f3 it dawned on me it wasn’t just how garbage the gun mechanics in bethesdas fallout games are but the movement mechanics are even worse that makes the base game completely unfun without the RPG and storytelling mechanics

>for one thing there’s barely any options to move in these dumbass games

When I say move and mention apex I’m not saying bhopping and tap strafing is needed that’s stupid considering fallouts aesthetics I mean there’s barely any ways to move at all. You can’t lean right or left while ADSing, you can’t supine aim, you can’t use a free cam to glance around you, you can’t climb over objects without using collision bugs, you can’t climb up ropes, mentioned prior in the past thread using melee attacks don’t lock you into a position meaning it’s likely most melee attacks miss due to gliding around as if your on a fucking skating ring all on top of the fact that you can’t break glass , walls(f76 is shockingly an exception to this) or shoot through shallow walls, you can’t throw grenades back at mobs you get it you can barely do anything in these games

>another thing these games provide zero incentive to do anything that represents movement

Besides new Vegas where most mutants can flat out one tap you and gang up on you bethesdas fallout games generally have the shittiest AI in existence whom are only capable of occasionally taking cover from fire or running away in rare occasions, if not they just employ a simple pathfinding script that breaks regularly and incentivises the player to just find a spot the AI can’t navigate past and because these enemies don’t disperse to fuck up your aim you can stay static in place and consistently fire with zero response from the mobs making fights even more boring
<and it’s not just the mobs
The level design has its own issues, traps are only ever found in camps most of the times and are hard to come by meaning rarely will you ever be in a position to keep on your feet and watch your surroundings to make sure you don’t get flat out one tapped by some flame trap or a mine, because most of the maps in these games is simple terrain there’s rarely any room to take cover from fire in nor are there any travel routes underground or on the surface to take advantage of to get to where you want quickly in favour of a lazily coded fast travel option limiting movement options EVEN MORE, I like the idea of having a region in fallout 4 and 76 covered in radioactive waste to make sure the player has reasons to constantly be on the move and learn to gtfo when necessary but the power armour completely counter acts this and fucks over that design.

It’s hard to move in bethesdas fallout games and it’s not fun either
R: 8 / I: 4

SMT Thread

It's the greatest JRPG Series except for V. You know it, this old lady knows it, and the seething persona fag knows it. Let's have a thread about why nocturne is top or if you're contrarian SJ. SMT4 fags are to be on their best behavour and SNES chads get bragging rights.
R: 4 / I: 1
Borderlands is the ur-example of random=/=funny, random violence being no exception. I've poured so many hours into those games, but only on mute.
R: 27 / I: 4

Shit about modern RPGs I hate

The biggest fuckup out of all of them
<gearing the story towards the player
It’s called role playing for a reason, the world itself is the main character or at least should be in an rpg not the player, if you do that shit the world immediately feels static and uninteresting to explore in as a byproduct of fundamentally not understanding what “exploring a world you don’t know about” means

>over complicated progression systems

Yeah I said it and for a good reason, based off my experience and believe this with sincerity that the more convulted progression in an RPG is the less any of its progression components matter, this is obvious just by looking at the clusterfuck of progression in games like BDO, maple story, fallout 76 etc compared to games like diablo 2, wow classic and botw. Why do the three good games have good progression? Because their worlds are designed around them and what their traits do that’s why they impact how the player plays, you can get exceptions like Skyrim and new Vegas having these convulted systems but they work because their massive fucking worlds have enough content in them to justify their size
>no voice acting
Yeah I’m being a dick and I can understand that studios aren’t blowing dozens to hundreds of millions on voice acting the weeks worth of in game dialogue found in RPGs not just for things like quests and NPC conversations but shit like just random grunts you see on enemies but still it fucking kills the mood to see one random fully VAd cutscene followed by dozens of hours NPCs locked in place while text on a screen substitutes for actual speech, again Skyrim thankfully avoided this with almost fully voice acted NPCs
>small maps
This might seem contradictory considering how many open world maps have nothing in them but I mean with sincerity that the maps literally aren’t large enough. If you’ve played exile 3 or any other retro RPG you’ll notice the maps are far bigger than modern RPGs and the quests are also larger, this is because the lack of technical limitations can allow large maps but also saves a lot of time to create a lot of zone specific quests, structures and events that can’t be created with having maps the size of small towns, you can get away with relying solely on density like in RuneScape 2 also known as OSRS but inevitably that small ass size does catch up especially in single player RPGs

That’s about it, I don’t give a shit about modern RPGs being easy as shit or the monetization as I don’t think these games are necessarily harder or easier than the old ones nor do I think boosters and skins is any better than literally having to pay a monthly membership fee to not even own a game I like. See ya fags later
R: 15 / I: 3

a train 9

whythe fuck do you motherfuckers not tatlk about a train the best train economic city builder simulator
R: 15 / I: 3

Oncoming major PR disasters of late 2022 and 2023

>mass exodus of fallout 76 players
Somewhere down the line the devs will release one bad update that fundamentally breaks everyone of the already buggy components of all our 76 causing major community backlash and mass reports from reviewers leaving the game barren in its already diminishing server count
<star field
The release of 2023s star field will set forward the true start of bethesdas collapse as gamers will experience an unfinished, highly buggy and poorly optimized new release assumed after many viewed its gameplay trailer that by the time it’s properly finished its development assuming bethesdas developers spend the necessary time on it most of the player base on day one will have long since left
>blizzard entertainment
The release of dragon flight and diablo 4 will prove to be the last confident releases the company will ever have as due to the lack of time both games have to properly finish development on top of the cluster of professional developers that have left the studio will leave both games content barren, buggy, badly monetized, badly optimized, poorly accessible, and generally mediocre at their strongest points to cause even more community backlash, and player exodus after diablo immortal
Modern warfare 2 will have a launch as disastrous as vanguards, the game will be infested with the same bugs and exploits seen in modern warfare 2 2019, gamers will leave early due to SBMM and ranked focused gameplay overtaking simpler casual queues making matches unnaturally sweaty discouraging experimental and varied play whom only whales will find enjoyment in while the game will undergoe the same process as mw19 and war zone with being over monetized

Oh and also the rape thing, loot box bans and other scandals emerging more frequently with the company
>EA and Ubisoft
most likely just shitty tweets causing backlash and that’s about it for them, they’re not active for anyone to give a shit about whatever they’re doing
Just like with starfield, mw2, dragon flight and diablo 4 the new sonic game is gonna set back segas primary franchise back by several years as the game is clearly unfinished just by watching the trailers, the emphasis on open world over linear gameplay ensures developers don’t have the time to polish the title, the game runs terribly on a general basis and based on demos and trailer footage has consistent lag spikes, and given that it’s releasing this year all confirm a bad unpolished, unfinished, unoptimized release that’ll cause several comparison videos to 2000s games, general slander of the beloved character once more.

Yeah I’m a cynical cunt but I’ve been watching this industry long enough to always be disappointing right
R: 9 / I: 2
Do you guys play Sims 4? I'm reinstalling again, only for Wicked Whims
R: 10 / I: 3

Why I like skill based matchmaking

It gives new players a chance to win and get better
It ensures players have to actually get better to avoid dying as often

The reasons I see for why people complain about sbmm is “it makes matches to sweaty”, “I just wanna play against scrubs”, “Its too hard” and half the time the complaints aren’t coming from the community of a pvp game it’s coming from people in the “above average” section of this image and there’s a good reason why that section is the most prone to bitching and complaining about sbmm.

For simplicity we’ll call them gold players. Golds are special because they’re not necessarily bad at a game just not great at it and because they understand the games mechanics to a degree where they can survive against pros it means that if sbmm were to be taken out that section of players would dominate most matches and most games would be artificially geared towards their victory. That shit is far more fucking toxic than dealing with players at your skill level, for new players it means they’ll constantly die over and over again and not be given a chance to get better due to the skill gap formed overtime as the population of a community of a game gets generally more skilled while for pros these people will become annoying as shit to put up with and no fun to kill because golds will be prone to bitching and whining about losing in any aspect due to having enough time invested into the game to feel as if they’re entitled to win every match. Skill based matchmaking does away with this shit because it ensures lobbies pair up players in away where everyone has some chance of winning instead of hoping RNG doesn’t assblast them with someone far above their skill level
R: 2 / I: 0

Why diablo 2 is so relaxing to play

The easiest answer is the visuals

If I could describe diablo 2s visual design it would “minimalistic” the UI only shows the shit you actually need to know like exp, health, mana and that’s about it, the rest is shit you can toggle on and off like the map, your not bombarded with level up screens, or quest completed screens, or reward screens you get it nor are enemy death animations explosive besides the boss fights that actually matter. It makes the game feel easy to understand and to an extent it really is considering the difficulty for new players might be a little hard to get used to but it doesn’t change throughout the game so most don’t even notice it after a few minutes of playing not to mention art sound design makes everything even simpler and accessible to new players

sometimes I feel drowsy while playing it with a smile on my face because I can just sit down and grind, explore the map to discover caves or do whatever the fuck I please before closing the window and get back to whatever the hell I need to finish. Fucking great
R: 9 / I: 1
nobody is gonna play through persona 1 because 90s jrpgs have aged like milk for the most part
R: 24 / I: 9

Cringe thread

Post shit in video games so awful it’s funny
R: 8 / I: 0
apparently the retards at the clickbait factory haven't heard of Ethnic Cleansing, White Law, JFK Reloaded, Custer's Revenge, Soldier of Fortune, Postal, or even Mortal Kombat
R: 18 / I: 6

FOV and view distance in games

The human eye has an average horizontal FOV of 135 and a vertical FOV of 180
Also any person standing at a height of 2m should be able to see an object 5km in front of them assuming nothings blocking their vision

Games cannot actually render these kinds of visuals for two reasons. The biggest contributing factor behind performance issues in games is literally how many objects are rendered on screen at a time, FOV forces the amount of shit a game has to render exponentially with each degree of change. Despite this I still have tested in games with a lot of accessibility like Minecraft and have modified the games files to see how close to this kind of vision, it’s a little hard to get used to but god I do hope some time in the future more games can get optimized and be able to render this

That’s all bye
R: 1 / I: 0

That’s not enough time

One year
No no way especially since dragonflight is releasing this year no way anyone at the studio is gonna have enough time to finish this, ffs their own trailers didn’t even have blood and gore physics until like less than a month ago, no way these asshats are gonna release this game that fucking quickly no way that’s not enough time
R: 22 / I: 1

Shit i fucking despise about new Vegas and the stalker series

Weapon durability
Gun jamming
<this one’s exclusively stalker related
<having a gorrillian anomalies everywhere making walking straight forward impossible and causing constant random instant deaths

Why do i despise these components shared in both games, because it’s part of what I call “fake difficulty” in game design where a game component only makes a component harder for the sake of harder but doesn’t encourage the player to get mechanically better at the game nor does that component make the game fun as much as tedious. I personally don’t wanna hear my gun jamming every few fucking seconds while I’m a single shot away from instadeath nor do I give a shit about durability because that shit straight up doesn’t matter at all in both of those games considering how easy it is to get weapons. Don’t get me wrong I love those games but yeah that shit needs to die it really isn’t fun to put up with at any time throughout playing
R: 0 / I: 0

I guess bf2042 is the third “no man’s sky”

First we had the actual no mans sky
Then we had destiny 2 being garbage and then good
And it looks like the bf2042 community is recovering

Pleasant to see
R: 17 / I: 4
Famitsu ran a poll in 2020 to judge the age of SEGA fans and the largest demographic were the 45-49 year category.
R: 4 / I: 0
Does anyone here play tarkov and also want to play tarkov with me?
R: 1 / I: 0

The star field game

From everyone’s favourite dum-studio comes starfield
Immerse yourself in gamings most mediocre first person shooter gameplay that only barely manages to not completely piss you off just by watching it. Enjoy not being able to lean, not being able to ads while reloading, not being able to dual wield guns, not being able to throw weapons and items to stun enemies, not being able to shoot at dropped items and watch them move, not being able to have an fov past 110, not being able to have a high draw distance despite the planetary levels of detail, not being able to manually pick select firing modes, not being able to see the world with a freecam while moving, not being able to quickly change your guns setups with a convenient attachment wheel and a shitload of other basic gunplay features from god knows how many other FPS games that even modders could finish in less time than Bethesda could recycle an asset for an entire release

Does the gameplay seem too unfun for you? Well don’t worry because movement and exploration will be even shittier, enjoy floaty and unresponsive controls, enjoy the limited movement options as a byproduct of still working with creation instead of pure coded havoc or source, enjoy seeing constant popin, enjoy rag dolls whose physics are constantly breaking down due to floating point precision issues, enjoy exploration through procedurally generated terrain filled with nothing beyond more meaningless terrain to see for all 1000 worlds, enjoy seeing copy pasted assets from fallout be substituted as aliens you’ll encounter, enjoy the lifeless art design that makes every generic procedurally generated world feel even more procedural, enjoy repetitive quest lines, and don’t forget everyone’s hated component of every game made with creation, the endless clusterfuck of collision and rendering bugs you’ll encounter on a consistent basis

No man’s Skyrim: special edition with 16 times the laziness you’ve come to expect
R: 1 / I: 0

My favourite game

Couldn’t give less of a shit about the story but holy the movement options and exploration in this game is fucking satisfying to the point where levels designed to be completed in a pre calculated way can be side stepped if you understand the dash mechanics and abilities well enough. This all makes the game intensely fun to play through on a second run as it feels like a breeze the second time around
R: 2 / I: 0
When are Donkey Kong characters getting some love? Smash isn't complete without Funky, Dixie and Cranky Kong.
R: 22 / I: 3
Pick up anything good at the summer sale, lads?
R: 0 / I: 0

It’s bad but it’s good at the same time

If I had to describe this dumbass game it would be
“The most fun game I’ve never enjoyed”. The musics great, the quest lines are great, the level of accessibility and interactivity means any player can play however they feel which is wonderful, your actions do have an impact on the quests your doing making it immersive, but all at the same fucking time the p2w is obvious, endgame content is garbage compared to getting to endgame and the combat although complex and intriguing is also clunky as shit and unresponsive at times

It’s like a crossbreed between the RPG mechanics of morrowind and the charm but monetization policies of blizzard. So fucking strange