Minecraft /leftypol/ server thread
Since a lot of time has passed since the old thread was made and all the old servers apparently got nuked by the hosting service, I have decided to create a new one on the Aternos account that I have registered back in the Bunkerchan days. Just like the previous one, it runs on one of the newer versions (1.19.2) of the game with a simple custom modpack that contains tech mods like Mekanism and the Thermal series, as well as some that add new elements to the game world as a whole such as Biomes O' Plenty and Aquaculture. Some previous additions like Pam's Harvestcraft and Chisel had to be pruned however due to lack of a 1.19.x version or being too resource extensive.Hello /games/
It has recently come to our attention that the users of /games/ are seeking a reliable method of communication for online play and general conversation about games. I am unsure if anyone is aware, but, there currently exists and unoffical matrix room specifically for this located at: https://matrix.to/#/#leftypolgaming:matrix.orgSonic the Hedgehog
I have a weird fascination with this franchise, particularly its fans. How do they remain so loyal when there's been maybe one or two good games in the last two decades in a sea of average-to-terrible garbage released year after year? How did Sega manage to take all the wrong lessons away from their colossal fuckups of the mid-late 2000s?Yet another movement study
I’ve been coding some more in vscode and learned a few important things about coding player movement for really any 3d game. I then went to test and compare results to both movement shooters like ultrakill, apex and titanfall and with games with generally pretty good movement overall but aren’t as free like mw2022, insurgency sandstorm and the latest version of arma 3Traditional Roguelikes /games/
A thread for traditional roguelikes.The sequel to all star brawls failure
I feel like it’s important to recognize how this platform fighter both failed to compete with smash bros, it’s biggest competitor brawlhalla, and managed to go through the same player base loss as Nickelodeon all star brawl.It’s been that long…
I saw gameplay of gta 5 and found myself confused seeing the player fail to drive safely and use their signals. It was then I remembered that the person was playing a gta title. In the time since gta 5 released I graduated high school, got a license, learned to drive, got 2+ years of experience, and am finding a first job, yet the only game released by rockstar was from over half a decade ago, and that’s just the release schedule of one major game company out of like 5-6 others whom we only got one star field game out of…ULTRAKILL
I woyld say this is probably one of the more interesting singleplayer shooters of the last decade. I loved the weapon and firing mode synergies, bosses with complex movesets that require you to utilize the movement techs and various weapon abilities to the max, badass voice acting by Stefan Weyte and Gianni Matragano, style combo system akin to DMC and Bulletstorm and a rather cool low-poly art style combined with detailed textures that really does remind of 90's-early 2000's games. On the bad side, I found level design to be kinda meh most of the time and I am kinda worry what will happen of it all with the recent Unity install fee shitstorm, since of the final act only the first level was finished as of now.Best games like XCOM
Here's the caveat: MISS me with games that don't have an overworld layer because IMO that's more fun than the actual battles half the time. Games like Gears Tactics feel very halfassed due to not having that layer where you can do research and get immersed.Joel’s isolating death and it’s significance to his character
I’ve been thinking about part 1 again and I’ve felt even more indifferent towards Joel’s death than I did than I was coming into part 2. I can see why his death pissed the living shit off so many players but I can’t see what about him specifically made it seem like it wasn’t something inevitably coming to him by his characters setup.Cod is unkillable and it’s the gaming industries fault
After playing so many different fps titles made recently along with older ones I’ve come to the conclusion that the fucking giant that is call of duty is unkillable for the same reasons for why WoW hasn’t been annihilated when games like gw2 and oars exist. Outside of having larger player bases the games are mechanically better than the vast majority of their competition.Starfield
It actually looks like a pretty good game after skimming this video. I hope the combat will be more dangerous and punchy though and that the quest/dialogue aspect of the game which wasn't the focus the vid will be good.Fwrrrrrreeahhhhhhhhhhhhhhhh
I already hate shows and movies, I haven’t fuckjng watched one in years because all of the ones they keep pumping out are shit, but come on. This is gonna be what the halo show was for fallout. The games already are notorious(yes even the black isle ones) for deviating so heavily from their inspiration a boy and his dog to the point where the games barely feel like they’re related to a nuclear war at all, but this? This is is somehow even worse when it comes to writing and I haven’t even seen what this piece of shit is beyond a trailer in 240pElden rings combat is so bad
I hate to say anything good about dark souls 2, but elden rings combat is considerably worse. The only good thing about it is the lack of enemy spam and that’s it. AOE attacks, environmental hazards and gank squads in boss fights, projectile spamming, enemies that exist as ai variants of the player character, unusually high poise enemies, and unpredictable delayed swings make running a melee play through even more painful than it is in dark souls. I’m not asking the game to have sekiros combat pacing, quite the opposite. I like the feeling of weight the souls trilogy had with their combat, it feels sluggish, fair and brutal like the world you were in. Only a few large enemies were actually fast and that’s if they were more lean than large like yhorm or gundyr. Every fucking enemy in elden ring has so much cheese attached to the way they attack that it’s meta to spam jump attacks and rolls which is even worse than the r1 and estus mashing of ds3, also poise is meaningless against spells unlike DS2. It’s a shame knowing DS2 and 3 still have the best pvp that’s far more aggressive with much less of people straight up running away, spamming spells/summons and constantly fishing for jump attacks, parries and backstabs like in DeS and DS1./gamedev/ - Game Development General (SHARE YOUR VIDEOGAME IDEAS ITT)
So I'm not an experienced game developer or anything, but I figured we should have a general dedicated to this sort of thing, especially since I'm interested to hear peoples' ideas on lefty-orientated videogames that would be cool for me to make.Game design study: visibility and camera design
Hi everyone, I’ve been working on a web game directly coded through JavaScript than relying on an engine to get anything to learn how to make games, so I can start getting back to making even better mods. In that time I learned a bit more about camera movement but what I found fascinating is how much of a role visibility plays into the accessibility and quality of gameplay in any title.HoI4 + HoI4 modding thread
By Blood alone waiting room edition.Why could starfield and Elder scrolls get consistent worldbuilding but fallout couldn’t
It struck me how inconsistent thematically the fallout series is from its inspiration “a boy and his dog” and og wasteland. I don’t even know why Bethesda kept the goofy as shit world building elements from fallout 2 and stuck with it for 3,4 and 76. New Vegas could’ve been a fix but throws everything away with the sci fi nonsense and making the legion look like goodwill discount of ancient Rome. When I play TES games I feel like I’m on a separate province with consistent world building and geography containing familiar faces in familiar places, when I play star field I feel like I’m a star treck dystopia where there’s increased conflict, political discourse but most of all hope and love for a technologically advanced humanity. When I play fallout I barely can tell wtf is going on, not a single game throughout the franchise barely even feels like an acknowledgement of the realities of a post nuclear world. It feels like I’m entering another cowboy world with nuclear aesthetics to make even reference it.Skyrim: Beyond Reach
I've just finished playing the Skyrim mod Beyond Reach and thought i'd post some of my thoughts here. I'd played through the mod once before many years ago back when it was a quite a bit smaller in scope and it's questline pretty much ended at reaching Evermore and being knighted. The first time I played it because the mod author had posted about it in a thread on /leftypol/ and i decided to check it out and came away very impressed, but am even more so now seeing the progress and development made over the years since. So if by any chance you still visit /leftypol/ and see this razorkid then love to you and everyone who worked on the mod, it's an amazing and remarkable achievement <3How did capcom fuck up the movement so bad
The major thing keeping me from getting interested in the RE remakes and village is the movement. Compared to other third person games, it’s really unresponsive. Like I can pick up a game like fallout 4 hell even 3, the last of us 2, or gears of war and get on the move immediately. The movement of re village and the remakes feel really sluggish: you can’t sprint forwards properly, you can’t sprint backwards or to the side, the guns feel like they have trillions of years of end lag between shots, guns themselves have weird recoil physics compared to other shooters, melee combat is awful never use it and the levels are designed in a cramped fashion for lazy scares. I can’t feel scared playing resident evil because the horror element isn’t genuine. I feel weak in a game like far cry 2 because the player isn’t made a god but not unreasonably powerful either meaning actual threats feel like actual threats, like a sniper or a car patrolling the roads. Tlou2 made the infected intimidating by giving them buffs that justified the games difficulty like increased movement speed, instakills, detection + patrolling and mini bosses like shamblers and bloaters. Those things are crazy fast, faster than the player whose moving at reasonable speeds.NSFW games
What is your opinion on proliferation of porn games on mainstream gaming platforms?micro games like WarioWare
Everybody should play such a thing at least once. A new WarioWare will release November 2023.Shouldn’t vault tec been the enclave?
I don’t get the writers decision to keep vault tec and the enclave as separate factions, or even not make the first antagonists of the first games explicitly the corporation. They’re the first roadblock to the health and longevity to a substantial portion of humanity, they’re responsible for most of the major innovations used by settlers, raiders and officers alike, they should’ve been the first major faction.I hate game over screens
David Cage was 100% right on this one, they are failure of game design. Both immersion braking and challenge trivializing, because what are you going to do when you loose the game? Hit the reload button and continue like nothing happened.Fires of rubicon can’t fix the hole left by anthem
For a studio like from software that has so much experience with visually interesting world design it’s astounding knowing they couldn’t beat anthem. This isn’t an issue with FOR its just a reality of how much potential was wasted on the ladder. It’s crazy knowing how much was just fucking lost the day BioWare fully pulled the plug on their own game, and even crazier knowing the closest title to come close to fulfilling what the game was trying to be still couldn’t hit it almost half a decade after it launched. Fuck fuck, I’ll still look into playing rubicon but man the pang of sadness felt knowing there was a game just like it that could’ve been so much fucking better and in some ways is in comparison to the one released today hurts, so much.Games where you kill cops
Hard mode: no GTA gamesJesus the older version of Abby was brutal
From the concept art it’s clear ND toned this character down from what they were going for by like a lot. Abby was way skinnier, used guns and blades like Ellie but she was as vicious as her when it came to kills, protagonists no exceptions. The fact that the first encounter she has with Ellie after straight up slicing off Joel’s arm happens when the several members of Jackson are captured by WLF soldiers and executed collectively, only to have Abby fully armed against Ellie is really dark. I don’t fucking know what happened during the writing phase that saw her have such a drastic change in character but man, this version is horrifying and I’d hate having her in the game wether or not she gets killed by Ellie just for how terrifying she is. Hell her post enslaved concept is so brutal I’d question if the game would get straight up banned like mw2 for being too violent.Light attacks
I know to so many animators this doesn’t and shouldn’t matter at all but I feel Iike it’s something worth the effort to acknowledge for hack and slash titles. (I’m not a professional so take this with some level of criticism) typically most attacks meant to come out fast, barefisted or with a blade/blunt don’t involve the any part of the body moving backwards at all. In fact the entire point of faster attacks is to use the individuals body to quickly throw out a generally short but swift attack. This typically means these kinds of attacks wether it’s a basic jab, thrust or swing ends up covering little area but enough that it’s not entirely reactable for the person receiving the hit. In nearly all hack and slash titles this doesn’t happen, monster hunter, Witcher, Skyrim, dark souls, I could keep going. It makes the combat feel a lot less brutal and a lot less difficult when every normal attack has someone taking ages to throw something out in the most overly dramatic fashion possible. If there was a mix between fast, and swift attacks followed by highly telegraphed swings covering a large area, attacks you’d find with some of the lothric knights in dark souls 3, or basic jabs in tekken, it would help make these titles feel just a little more interesting.Warhammer and Leftypol
There was an abortion of a thread in the main leftypol. This is for discussing W40k from a leftist reading, sort of Sigmarxist lite.now you can make your own epic memes in Disco Elysium
>Create the Disco scenes of your dreams.World of Warcraft
Old thread fell off at some point. I've been trying out the hardcore addon for classic and it's been a lot more fun than I thought it would be. Only level 20 so far on my warrior but it makes what's usually a long slog to max a lot more dramatic with trackers for its own achievements like only using certain gear or not using professions. It's pretty sobering seeing all the death alerts too, knowing what a huge time investment it is for someone to get to the 50-60 range only to die from fall damage or something. There's also a big sense of community with all the hardcore guilds and people tend to look out for each other even if they're not "officially" allowed to, which is cool.I don’t get this aspect about ubisoft
During the development of splinter cell and AC unity, Ubisoft was developing their still widely used methods of node based animation. It’s why the games feel so smooth and responsive movement wise to this day, but there’s an issue. Shortly after the conclusion of splinter cell the studio would go onto develop another technology, motion matching. Basically it’s a similar technology to uncharteds physics animation system, but it’s specifically links the movements of an actual person to any character. The difference between it and NDs techniques aren’t huge but it does bring a question. Why exactly does AC mirage and Valhalla not use this tech they just made. Mirage is especially weird for this, the animations are fine but they lack the physics based transitions the team made for splinter cell and previous AC games. I want to feel like this was a deliberate choice for the sake of improving responsiveness to the player, similar to what the studio did by downgrading physics from far cry 2 after the Dunia upgrades. But that still doesn’t explain to me why the animation transitions had to die with those downgrades. Was it budget? Did the team have collision issues with the anime? What happened.I think tlou2 would’ve been worse if it started off with Abby
I’ve seen some anons on community forums and mainstream social media sites like Reddit, YouTube or 4chan suggest the story wouldn’t have gotten as much backlash if it started off with Abby and not when players would hate her the most. I don’t believe that’s wrong, but I don’t think the story and the experience would’ve been better as a result.Spectacles in game design
I’ve been thinking about the last of us 2, a lot and something stuck out to me for why the game felt so different from so many others; there aren’t any spectacles at all throughout the entire game. For those that didn’t ready debords book, a spectacle is a thing to stare at, a thing to grab your attention. They exist everywhere, as billboard ads, celebrities, online variants of click bait, exaggeration in news headlines etc. Games have them too but they’re designed in a much subtler ways, typically through UI pop ups to reward the player with something they did. Achievements, damage text, shaky cam during action scenes, flashy combat effects, epic music. Tlou2 feels different, outside of a minimalist hud design the gameplay never feels like it’s trying to grab the players attention in anyway, similar to how dark souls 1 makes no attempts to impress the player with anything outside of what exists in the game world. It feels brutal, the music is subtle and is synced with the emotions felt by all characters in it, takedowns and fights aren’t overly flashy or stealthy like in far cry, they’re fast, vicious and filled with flaws. It’s strange for me to play something that makes me feel physically and emotionally exhausted, but I want more spectacle free games like dark souls, far cry 2, tlou2, and more barren in visual and auditory rewards. It makes me feel a lot more connected to the game as a game and helps sympathize with the crushing realities of the characters in them as they grow past their own problems.Worst souls 2
Dark souls 2 sucks mainly because of the health management and world design. The ladder is bad for a lot of reasons but the former is cartoonishly awful for much simpler ones. I don’t think the hit boxes are a problem in comparison to other souls titles considering hit boxes in general weren’t that great until ds3 anyways. What I do find infuriating is the health management of ds2. I feel like the development team was trying their hardest to address estus and roll spamming found in DeS and ds1 but addressed it in the shittiest way possible. Like wtf is point of effigies? New players just get punished and will quit for how shit it is and veterans will never use it because they don’t suck or farm it brainlessly because it’s farmable, and none of that shit matters because they made healing fucking infinite for no reason and without consequence. Fucking blood vials in bloodborne at least got nerfed by making them progressively more expensive and making blood vial farming unfun, and pointless. In ds2 it’s so fucking easy to blast through the game entirely by spamming this shit and even worse on NG+ its way more efficient to start mashing shrooms since they’re the even more OP version of life gems.Damb, epic should release a third fortnite title
The engine and qol updates in present fortnite are really impressive. The game looks so much better to me than when it first released, and I’m glad the studio has put so much effort to bring it to where it is now. It would be wonderful to see a third fortnite title with all these features.Fallout General - What side is do you choose in Fallout new Vegas ?
of course most /pol/tards side with caser's legion but looking at it almost every single faction is awful one way or the other, The NCR is literally a reboot of America that is in the middle of a manifest destiny, House is a egotistical maniac and probably appeals to Musk bros and Yes man is just a libertarian wet dreamWhy not just spam support turrets
They’re easy to produce, last long, can fuckup thousands of other aliens and even humans, cost little to maintain and can be deployed anywhere. Why not skip the process of training, educating and deploying tau soldiers and just automate defensive lines to preserve the taus existence in the most pragmatic way possible. It’s not even like the tau aren’t politically inclined to rely on automated warfareI hate the world design of world of warcraft
I dunno how there art team managed to do so much but fuck up something so simple. Most games don’t fuckup world design as badly as wow has. What I’m referring to is the dramatic changing of biomes and climates over laughably short distances, the fact that the games lore and aesthetics is based on “the lost Vikings” and Tolkien’s work yet barely features any coniferous trees, Southern and eastern European style infrastructure or the fact that you can have East Asian inspired tigers and dragon like mounts occupying the same space as African and indigenous American buffalos and bulls and on occasion, cybernetic elephants. I dunno wtf happened after mists of pandaria that just saw what the games sense of place eradicate completely but I’m not liking it. Azeroth is the size of a continent not a planet as large as earths that can have so many different identities all in the same place at the same time and make any consistent sense.Cruis'n Blast sucks
🎶 Cruuuuuuuwuuisan DAS RITE come mong go cruisaaaaaaan AWYEAH Lesbo Cruuuuuuisan 🎶Man fuck Amazon for blue protocol
This game learned nothing off ff16 or isekai anime. Overly flashy combat effects, endless screaming, unnecessarily high pitched voice acting, anime faces that don’t look like faces all stacked on top of the most generic fucking world building design that I would expect from any generic isekai slop. God I can’t fucking illustrate how much I loved the worlds of made in abyss, Tamriel and avatar for how much care went into making those places feel organic.I can’t get over anthem. I CANT GET OVER IT
I don’t think there’s any case in gaming history where a game this large and this ambitious managed to not just have a shit launch but end up completely abondoned even with having core elements of its gameplay finished. I know the development cycle for this was fucked up, I know EA and BioWare could give a rats ass for this title but knowing they just flat out gave up, not just move on to another IP like it but give up on everything they wanted with it and never bring any of the concepts suggested by what could’ve been one of the most unique third person shooters to date, it hurts. I’ve been waiting for another game since elden ring that could make me feel the same way about open worlds as anthem during its trailers could. God damb what could’ve happened with this…Free market in vidya
I love it when video games have a free market of some kind. It’s really enjoyable to exploit the economy in some way and to watch it crash and burn after a few years.A pretty simple solution to first person hitscan
For those not familiar with the term, hitscan refers to a design choice game developers of first person shooters use to make sure the projectile ends up hitting the target and not the environment around them. What’s important about this is that rather than having the bullet eject out of the ingame muzzle the bullet itself auto hits a target based on a position vector from the center of the players monitor/screen to the target. Thus bullets may occasionally pass through objects clearly obstructing the position of the firearm being used by the player but still hit the opponent because of this, an easy example is with a box in front of an opponent while the player is angled just enough so that the position vector still points towards their target even if the gun itself visibly is colliding with the object in front of them.So what happens to all those metro cops and soldiers?
Since 3 isn’t out and after finishing episode 1 I’ve been thinking about where combine troops are after the transmission got cut. After all, with no advisor or threat of annihalation by the rest of the combine some of the combines human members like the metro cops have the opportunity to flee for the first time in 2 decades. My best guess offers three casesIndie games recommendation
please post your favorite indie games and tell us something about them,I'm modding new Vegas now
Been fidling with the geck and decided modding new Vegas's overworld to feel less empty and it's components to be ever slightly more balanced. currently starting small with revamping some locations in good springs, gonna learn how to create new cells later.when will the game industry crash?
i am hoping for an industry crash, a reset of this whole mess, gaming as it is now its bad, you have to look outside the whole mainstream media and sites for good releases of indie games, triple A games are mostly generic, boring copy pasted versions of each other or remakes that capitalize on nostalgia, and lets not forget, multiplayer games, its good to have some uncompromised fun from time to time, but where are the mainstream single player, rich in story and world games? im not asking for the 50th open barren world, im asking for something creative, captivating, for me gaming is not a passtime its something that can teach us, like a book or a movieStarbound source code leak
It has been a long time since Chucklefish pretty much abandoned further development of it, but as it turned out the source code leaked month ago from Steam's Git and was cloned to several repos since. Here it is:Todd was right. Simpler games are better
I used to hate the idea of major game studios simplifying their IPS to appeal to new players but coming back to those games and older titles. He’ll even older RPGs makes me understand why these decisions were made. I feel it’s because on the developer end, game designers can do a lot more with less systems ingame because having less systems and mechanics to constantly account for is far easier to manage than a game with many.Let's come up with the ideal and worst possible game out of different genre features
Along the lines of the following joke: "in Heaven the cooks are French, the policemen are English, the mechanics are German, the lovers are Italian and the bankers are Swiss - whereas in Hell the cooks are English, the policemen are German, the mechanics are French, the lovers are Swiss and the bankers are Italian."Late Capitalism Simulator
Lately I’ve seen a huge influx of good games that try to update the outdated capitalist realist Cyberpunk genre to the current political and economic landscape. Stuff like Disco Elysium is getting more and more recognition they rightfully deserve for depicting the hopeless and bleak death of modern revolution. However they’re still have some semblance of hope like with Ghostrunner having the corporation being destroyed by a revolution in contrast to the sad oppression of the system.Why YOU should pirate Paradox's game and products
As a latin american, its always good when these companies care about localization,regional prices etc, back in 2022 if im not wrong the Latin american representative was fired, the reason? latin america is not "profitable" enough so they will focus on NA and EU, mind you these are the same people that say they value equality, if they arent getting money you aint worth a rat's ass to them.I dont have high hopes for silent hill 2 remake
i dont have my hopes up for this remakeDiablo 4 was a step forward for blizzard
The game in some ways does feel like d2 or even like d1 in some moments. What matters for diablo, well really for blizzard in general, is a shift away from power creep and convoluted rpg progression.Visual Novels
Im making a thread about VNs because there isnt one on the catalogue and i wanna talk about my experience. I just finished danganronpa 2, which im not certain counts as a VN or if it's a point and click murder mystery social deduction game, and i think im pretty confident to say that it presents a pretty interesting moral dilemma. On one hand, the hope faction is pretty clearly a technocratic organization who obsesses over "Ultimates", or people who possess immense talent in a particular field or study, for example the world's best scientist, or the world's best doctor. It is revealed in the story of goodbye despair that before despair took over, hope's peak academy created a method of artificially forcing someone to become extremely talented, which dialectically had the potential to equalize mankind and develop the talents of anyone, which would make the idea of meritocracy, or ruling over others due to better talents or knowledge, completely obsolete. Despair on the other hand spawned as a result of the mass movement of reserve students, malcontents who became disaffected with the idea that people with talent mattered more than the rest, since hope's peak academy was formed to research peoples' talents and how to cultivate them.Rdr2 and tlou2 are technical marvels
I can’t get over these games years after release they’re just really that well put together. Nearly every single action of these games is animated and with a noticeable amount of detail.Space Station 13
Is it possible for this type of game to have a good playerbase? The concept is amazing but it has possibly the worst online community I’ve seen in a game. I just want a comfy co-op space outpost autism simulator without dealing with uncreative griefers or admin abuse.AI implications for gamedev
AI will be good for games, actually.Daggerfall, Skyrim, and new Vegas: a problem with scale
Fallout 3 is my favourite Bethesda title to have ever been released and even after beating nearly every dlc I still feel like I haven't truly finished the game with all of it's quests and discovered locations. One thing that hit different about 3 that I didn't feel while playing daggerfall, Skyrim and new Vegas was a proper feeling of scale. All three of those games have larger worlds but they feel emptier to me because their structures are too small or not densely packed together.The Screen
All video games must have the same UI now. There's a lot of western devs that think game design isn't about creating unique experiences, but about reaching the singularity of game design, the one true correct way to make a game. You see this every time a game doesn't follow the formula and they get mad.Avowed
New trailer dropped. Cringe chosen one narration, but gameplay looks really fun. The vibe I get from it is trying to be to Skyrim what New Vegas is to Fallout 3 (i.e. hopefully making it good).Sims is a nightmare
Wake up, get ready, go to work, come back, level up some skill for a bit, eat some shitty food and shower, go to sleep, repeat until you receive paycheck to spend on AESTHETICS, do it all over again.Virtual Divegrass General
A general permanent thread for the ICUP and /pol/eague meme tournaments.in search of lost time
>drop $100 on diablo 4Elysian Eclipse
It seems that someone is finally up to making something akin to Spore, 15 years since the game's release. Not only the devs are making considerable progress over time, but it also seems that its stages would have more gameplay to them rather than be just window dressing to the editors.Mega Man
What are your favorite Mega Man games? Me, I like MM Zero series the best. The first game is pretty rough, but the fundamentals are already in place. It has some of the most fun 2D combat I ever experienced. 2-4 are just pure greatness.Games set in communist/socialist nations
Check this out. An erotic visual novel set in a Soviet pioneer camp. WTF.Is fallout 3s engine actually bad?
For bethesdas first real shooter this actually turned out to be a pretty good game on a such a “dated” engine. Yet things like real time shadowing for objects, actors and items is fully possible, the team did have cinematic camera animations(admittedly for first person but there’s some rare 3rd person ones aswell). They even got a pseudo train by attaching a train to an NPCs head which just makes me ask, how much of the constraints behind this engine really a victim of its age and how much of this was to avoid save bloat and wasting time before release?Texture splatting and procedural modeling
I’ve been walking out more often and coming back to some of my pc games and found that a lot of them look fake, granted a lot of my favourites are games like oblivion, fc2 and fallout 3 which are old but some are also new games. I took some images of nature and my city and came to the conclusion that video game graphics still look fake because they’re fake in natureAnthems aesthetics
I can’t believe knowing that after it was abondoned so many years ago that I’m still torn over it. I’ve never seen a game in my life that looks distinctly like anthem, the sense of scale that brings back memories of morrowind, the unique geometry of the terrain similar to earths or Minecraft’s new caves that makes you want to explore every inch of terrain out there, the fact that unlike most games that keep you grounded in anthem you become airborne as a core element of gameplay.Horrible disappointments
ITT we complain about overrated games or games we were looking forward to but ended up not living to our expectations.My inference for why Ellie couldn’t kill abby
She was tired of killing and seeker revenge again as a way to deal with her inability to resolve all the grief she’s endured throughout her life since she met Joel. Based off the story it’s known to the player that she didn’t hunt down abby a second time out of a want but to make peace with her own trauma she felt from the death of Joel, the murder of Nora, the mass casualties she’s caused in her hunt for Abby, the motivation to hunt for Abby once again did not come from her directly but out of a heated argument Dina and Tommy had with Ellie nearby. Thus the second attempt at revenge wasn’t truly off a want for vengeance, something she demonstrates by saving abby instead of killing her and almost contemplating leaving Jackson for a life of isolation before another flare of her trauma comes back to motivate her to try and fulfill her initial goal. Ellie doesn’t truly want abby dead, she wants some way to come to terms with the pain she’s experienced, something she wasn’t able to find when she was with her family and friends and something she’s now having to dealing with by the ending as she leaves her home one last time.Point lookout shows hope for the post atomic world of fallout
Based on the lore most of the damage dealt from the mass bombings took place between cities and not the vast amounts of and occupying earth. Granted a lot of land isn’t good to farm on either due to deficiencies of nutrients like nitrates or being too far from convenient water sources, the list keeps going but it does show that people could sort of thrive in a post atomic world with minimal repercussions and that’s sweet lore wise because it sets up a lot of questions about the world outside of the USA.Political simulation
Anyone else into games centered on political simulation? A fav of mine is The New Campaign Trail, which is focused on the campaign - the mods included on the website are the bread and butter. Recs are 1864, 1972d, and 1996Powell.How realistically does it portray violence
I understand that in real life modern wars are generally slow due to the time it takes to actually schedule, strategize, mobilize and actually give commands to troops before any actual time is spent fighting and also the time it takes to do all of that once each firefight ends but in arma it feels noticeably slow compared to the violence seen in wars like the Tigray thing and Ukraine. Are wars really that slow paced or does it really depend on the region?It’s pretty scary knowing there’s more runners and stalkers than bloaters
Due to the lore most of the infected should ideally be bloaters due to how long the games take place in after the outbreak but based off demographics of the infected it’s obvious there’s way more runners and at times clickers than the fully blown mutated shamblers and bloaters running about indicating most of the infected are fresh victims, not casualties that got bit when the cordyceps started spreading for the first time. And that also means that in the timespan the last of us games actually take place in the spread of the fungi has actually gotten worse not weakened with timeAmbient lighting ruins games
Tlou2ITT: we discuss actually obscure games / 'hidden gems'
What unknown games are you playing that you think are worth talking about? And I mean actually obscure not EYE Divine Cybermancy obscure.Back 4 blood vampire edition
Seriously why was it so bad on release? Oh wait I figured out why it was both made on unreal instead of bethesdas creation engine and also only had 2 years of development which for a modern game is satirically low when you need typically 4 - 6 years of development time just to finish anything.Is real time loading actually hard to implement?
You know how some games separate interior from exterior world spaces so games run better hence why there’s random loading screens when you enter a building or some new zone?Violence in hotline Miami, tlou2, and far cry 3
I was thinking about how these games approached violence and just came to the following conclusions on what these games had to say about it.Oppan Emulation Style!
Retroarch for everything or standalone for some stuff?Tech demo games
Apparently during the development of games like half life 2, gta 4, far cry 2, la noire, the last of us 1 and 2, halo, well this list can keep going for games that pushed the technological limits of the tools available for developers to use and gamers to experience the teams behind them had one universal goal. Connect the player to the game world as much as possible. The reason for this was simplistic, by having games be generally more immersive and responsive to the players actions said players could directly play test new features developers implemented and help the studios they worked at understand what to do with the technologies available and produce the games that are made today.Active ragdolls and animated rigid bodies
Thanks to this lovely presentation from naughty dog I found their tech interesting and it explained a lot about how their present day releases function so well when it comes to realistic animation.WotC sends Pinkertons after "leaker"
Wizards of the Coast sent Pinkertons to a youtuber's house because he made a video about promotional materials for Magic: The Gathering, which he received early probably due to a clerical error (happens all the time). Wizards is currently trying to cover up and censor any discussion of this, including on subreddits about their products that they control.Chess
I'm making this thread here, because the other boards are practically dead. If a mod chooses to move it to /hobby/, that's cool, I just wanted some exposure on /leftypol/.Can the emergence of a gameplay meta be avoided? Should it?
Metas emerge as players learn more about the game's mechanics, both through datamining game files and trial and error within the game itself. Once good practices are found, guides are made and continually iterated upon as the game (and its playerbase) evolves. A common complaint is that players feel pigeonholed into certain playstyles, because the fastest, easiest, or most effective way to play becomes the expected way to play, and the developers in turn cater to the players who follow the meta. It doesn't matter if a player in an MMO can easily clear the vast majority of content without a meta build, other players expect them to follow the meta and not doing so is considered bad etiquette in group content. This mostly comes down to risk aversion on the part of the other group members, as people are more willing to group with someone they know put in the time to get their character geared up and using the "right" build.Every expansion world of Warcraft sees an engine update
Istill how the team managed to make the flying physics for dragons legitimately good in dragon flight but now I’m wondering why they didn’t fix the base movement. And by that I mean being able to keep the mouse hidden and move backwards without backpedaling, it wouldn’t be a huge change, I don’t think it would even require any new features. Just a tweak to make the base game play better…Cod devs left for ubisoft and made a game with them
This actually plays really well and the movement is fast paced enough to allow for cool plays without being so overly jumpy you get a slide spam fest like in mw19. What a pleasant game and I’m interested to see where the team goes with this….Balancing skyrim with my own mods
I’m going through the effort to do something I never thought I’d do and it’s patching out all the broken and busted shit you’d find in a TES game. I mean specifically the metaA list of technologies and techniques that made games more immersive
>3rd person bodycamsMinimalistic vs diegetic
I was playing fallout 3 with most of the ui disabled then I played wow in similar conditions and then went back to far cry 2 and came to the conclusion that having a minimalistic ui doesn’t necessarily mean that a game is minimalistic in nature. Why I feel like that’s wrong is because it can end up harming how fun(at least for casual gamers like me) games can beBethesda Game Studios
What are the issues that make their games end up so glaringly flawed? Is it Todd Howard sniffing his own farts too much, shitty workplace practices, general lack of competence among the staff and/or their parent Zenimax corporation's meddling? Or maybe it is something else?Far cry 6’s guerrilla mode after 2 on infamous difficulty
This was an experience for me after playing 2. this entry by far the weirdest one being its considerably easier even on harder difficulties most notably guerilla mode due to how easily exploitable the game is, similar to what Bethesda and obsidian did with fallouts difficulty curve. In far cry 2 on infamous difficulty you kind of have to know how to get around without a map to guide you since enemies do just spawn in cars or isolated on roadways and not paying attention to where your going could easily get you killed immediately, this can’t be said for 6 beyond enemy spawn placements and even thenLosing my mind over first person physics
while modifying skyrims movement behaviour files I discovered something really awful about bethesda titles I thought was only an issue from morrowind to new Vegas. Bethesda doesn’t attach grounded momentum to movement, whenever you walk or sprint in a bethesda made game you will always without a shadow of a doubt always immediately move at full speed on frame one. This is also why the games feel noticeably janky and dated despite having their graphics and animations updated each release and why npc and third person movement tend to feel like you’re controlling a character with absolutely zero weight. Turns out it’s not just Bethesda a lot of game developers for first person titles will pull this same kind of trick aswell here’s some recent examples of thisMinetest thread
Since joining to my Minecraft server has proven to be quite a headache for a lot of players, I want to propose the board admins to host a server for its free, open-source alternative: Minetest (minetest.net).Diablo 2 invented grind in gaming
Slow progression in older games feels way less brutal than in contemporary ones and I finally understand why. It’s diablo 2s fault, and the reason is balance. Progression based off understanding vs progression based off a players stats is what makes grind feel terrible, in the case of the former the effect is far less severe as you can still progress through the game you play without interruption but for the ladder suddenly the gear you have on you, or your items, or your team if your playing a turn based games becomes everything about the games progression itself and suddenly when that gear isn’t constantly coming the game feels like shitFanmods, total conversions, and independent projects
I was kind of intending this thread to be a storehouse of replies forPlease be different. Please be good PLEASE DONT SUCK
I can’t take bethesdas morrowind like philosophy attached to how they balance their popular titles, all it creates are broken highly exploitable and simultaneously highly difficult games that feel horrible to play and completely reliant on cheese and mashing to succeed in. I don’t want this for a completely new untouched IPAfrican pmc simulator is shockingly alot of fun
This is by far the most grounded and consistently enjoyable game I’ve ever played and that’s by fps standards where they’re either over the top completely with their movement aesthetics or are so fucking slow and overly tactical to the point where unless you have thousands of hours clocked in do they feel aggressive and enjoyable. This game with its simplistic design, actually good gunplay that still holds up pretty well as old as it is, aesthetics and consistency of its environment setup make it so enjoyable for me so consistently that I can pick it up expecting I’m gonna have alot of fun without ever feeling like the game is getting ridiculous with its content that it becomes immersion breaking.Republic Commando
Anyone else love this game? I played it so much on the Xbox in like 2011-2012 along with Battlefront until my familly got a 360 and I could play Halo 3 and Halo 4, though I never finished it. Replaying it has been an absolute blast, the gameplay loop of it is good fun if a little tough on higher difficulties. Just dealing with Super Battle droids can be a challenge if you don't have enough explosives, but its satisfying killing them and seeing their armour fall off. The weapon diversity is good and you can approach most encounters in a number of ways. The squad manages to be useful even if the command system is a bit primitive, and I'd say that the droid generators actually help this since you basically need your squad to blow them up or to cover you or you'll die by your self. Its just a good tactical shooter that I think we need to see more of today rather than COD clones and Doom clones. The game is also SO immersive, its one of the most immersive shooters I have ever played. The HUD was perfectly integrated as your own helmet's HUD and it just works so well. Missions were designed so immersively as well and the dialogue was good if a little cheesy.Why are there so many FNV fanboys the game is like every other 3d fallout title
Obviously my opinions are gonna be biased since I work with bethesdas engine often and know a lot of the mechanics present in how their games function but I really am honest when I say that gameplay wise FNV is about as awful as your standard 3d Fallout game on top of being horribly under developedthe unbeatable problem with MMO world design
They’re functionally too big to actually createD4 beta review
Summary: it’s not hard enoughITT critically acclaimed games you hate and why
I have never played a game that felt like a bigger waste of time than Stardew Valley, and I've played my fair share of clickers and life sims in my youth.The state of the gaming industry
Do corporations just hate people? Once I used to think that sure you have big bourgeoisie who act in their class interests but you still has creatives who could flex their muscles and produce something great and then it would make a shit ton of money for publishers. But it seems that publishers these days just absolutely hate developers and moreso despise the consumers and now you have what the modern gaming industry is today, record profits with absolute gutted and half made releases with microtransactions to "buy" the full game. Also physical copies aren't useful anymore and digital copies can basically be "erased" at any time. All of these problems make me think that they just hate, like actually hate their consumers.Overextended returns in game design
I was playing far cry 2 again and thought a bit about the healing system and compared it to other games. I came to the conclusion it was one of the most balanced forms of healing in games to date but how it was implemented matters more to me than what it simply is.That is rather strange
I’m aware that during fallout 3s development the development of the gunplay was strangely enough not done by bethesda(the parent studio) but by ID software. The creation of the areas, story, and DLC however was done by bethesda directly. What I’m trying to understand was where was ID, experience wise that somehow led to Bethesda creating generally better developed gunplay mechanics for fallout 4 that the both the teams for new Vegas and fallout 3 failed to achieveBethesda is an amazing studio, Skyrim is shit and the mods are worse
I wouldn’t say it’s fair to say bethesda games are buggy and unstableGunplay
I was thinking for a bit about this and I’m beginning to realize how hard this aspect of gaming is to actually design properly, and it’s because shooters are foundationally flawed. Shooters aren’t like other games.genshin impact is still really boring for me
I forced myself to play this boring game again on my shit phone and it’s about as boring as a remember it here’s whyKingdom Hearts 3
Why did they have to put smartphones in this game? It kind of threw the vibe off for me personally, compared to a lot of the previous games. Especially that scene where they scan a fucking QR code. I know it's not really relevant to the plot, but the vibe of this series just gave me the idea they would communicate using magic or something, instead of this imitation of reality. It kind of threw everything off for me. What do you think?Are health bars unnecessary?
In Minecraft and home front damage is communicated through stun or watching enemies flash red upon being hit. Generally most players work fine with this and throughout the years these 2 games along with games like cod in their campaigns also have not needed to implement this visual indicator in their games. In my opinion health bars for enemies are unnecessary and ruin immersion because health bars distract the player from the entity they’re dealing damage towards as it’s likely that they’ll be having to pay attention to their own, and their enemies bars over their actions.Goofy armours and weapons
I think art designers run out of creativity when designing high level gear in games that don’t look out of place because they’d have to imagine that gear being functionally better than all the rest but don’t know what it would have physically that would suggest that so they end up making armour and weapon sets look absolutely ridiculous to make them stand out and you end up with the OPSo are games just gonna take even longer to release now
Beyond good and evil 2: 15 yearsFallout 4s gunplay is awful
I’m not here to brag about new Vegas or fallout 3 or even say the original 2 games had better combat I’m specifically talking about things unique to fallout 4 that make its gunplay awfulMetal Gear Solid Series
Is metal gear solid a leftwing series of games?2022 Interactive Fiction Competition Ballot
https://ifcomp.org/ballotTlou2 show comment
What I’m gonna say isn’t actually restricted to the show itself but something really fucking dumb about movies and visual entertainment that got me to quit watching it.Poise
I hate this mechanicWarhammer 40k: Dawn of War
A thread to discuss Dawn of War series.There is a Stalin Minecraft mod
https://www.curseforge.com/minecraft/mc-mods/hungry-stalinI like ds2
The slow paced almost turn based aspect of the combat made things slow enough that I could better understand how to use rolls and heals than just mindlessly spam them in other action games, coupled with the enemy tracking made me focus more on actually engaging than constantly trying to run around or straight up run away from enemies to get them to miss for a free hit.Ubishits open world design
It’s bad but not because the lands this company makes are barren in content but the content in it is badly designed.Rain World Downpour
I just finished the More Slugcats campaigns and they were all great. Downpour is such a good DLC, the base game worked fine on its own and the DLC expanded it in a really natural way and the story and world were presented awesome as always. There's as many new regions as were in the base game and they're all exciting to explore. They also managed to keep a sense of wonder despite expanding the world into places only teased at before, like I still was thinking about what was out there in the distance. Explaining and expanding on a lot of things in the story could have made it boring but they didn't ruin the important things and most questions just created new answers. This is especially important since explaining the void sea and the cycle would ruin a lot of the mystery and horror. Wordbuilding lore was great though and it was so cool to see the world change over time and see the similarities in places which had drastically changed. This was greatly helped by the greatly expanded soundtrack with both new songs and previously unused ones (including some real bangers). There's just so much new stuff like dozens of new creatures as well as slugpups! That's not even mentioning the mountain of bonus content in the form of expeditions, challenges and safari mode as well as jolly co-op. Theres so much to explore, its an awesome expansion for an awesome game. It's not a half baked AAA DLC which adds some gimmick, its more like Echoes of the Eye in the way it perfectly expands on a game most people considered complete, adding things the developers didn't have time for in the base game or hadn't thought about.Pathfinder CRPGs
Anyone play Kingmaker or Wrath of the Righteous? I enjoy playthroughs until I get near the endgame where things get sorta bullshit, the encounters drag on way too long (especially if playing turn-based) and you pretty much have to take the same feats on every character to make the fights tolerable. Higher difficulties severely restrict the number of viable builds, which is a shame. I'd hoped WotR didn't go the same direction but they doubled down on everything I disliked, still fun games overall.Can we please talk about bad ui design
I know I’ve already shit talked mmos for this like months ago but this shit is everywhere in modern games now except for elden ring and tes shockingly. The rest is all of this visual aids and it’s fucking horrible. What’s even the point most game designers make it so that players can still register wtf is happening in them even without all this clutter which makes most of it pointlessSeriously why do MMO RPGs still exist at this point
They’re not profitableSnap point turning
I was goofing off with oblivion ds2 Skyrim and some other older games and after watching maulers video on ds2 as a game I realized snap point turning a bug that existed was ds2 was actually extremely common to find in a shitload of older games in general including gta. Snap pointturning to someone unfamiliar with this concept is the instance where a 3d game has restricted areas a character can actually turn in relative to the cameras angle ingame that ultimately make moving that character visibly infuriating to pull off and jankyRage bait
I don’t get it or wtf is wrong with the people that fall for this shit, I didn’t watch any gameplay or play forspoken, I didn’t watch Velma or care for it, i didn’t watch or play back 4 blood all for the same fucking reasons. I don’t care or want to play them cause I don’t find them interesting but why tf are there so many retards buying these dumbass games or shows whatever they fucking hate and advertising about how much they dislike them, not in the sense that you’d advertise that hate out of passion for the IP I mean literally just buying the fucking thing to bitch and complain about it. Wtf is the pointPokémon arceus
Let’s say only gamefreaks staff were working on the game and only 15 of their workers were actually animating anything ingame and it took 30 minutes at most to animate a single move ingame for a single animatorSekiro is one of the only arpgs that got blocking right
The purpose of blocking in most fighting games is to give players a defensive option so they aren’t discouraged from disengaging from conflict for the sake of trying to avoid an attack. In most aroma or just action games in general this basic concept of attacking is often overlooked and what ends up happening is blocking as a mechanic becomes completely useless which results in players running around waiting for bosses or enemies to throw out some basically unpunishable attack first and then decide to do anything after waiting for several seconds for the enemy to finish their trillion hit combo or whatever.Cramped games like ds2?
The ingame world is 50+ hours of content, the level design is amazing but the world design breaks a level of cohesion and trying to navigate through it without bonfires feel like a maze. I think the shaded woods are a perfect example of this considering the region is technically like what 6-8 zones? But then it’s all sectioned off into room like zones that occasionally break each other by having enemies be visible behind invisible walls the player should be able to move through or just how fucking drastic moving from one major location to another can feel like majulua to the forest of the fallen giants for the first time after walking through a literal fucking dungeonHitman: World of Assassination
Figured we could do with a thread now that Freelancer and the big trilogy rebrand is out. Anyone else playing this? I've sunk an embarrassing amount of hours into it since 2016 and am still discovering new things. It's a very satisfying sandbox to fuck around in.Rougelikes
I hate rougelikes. Randomizing the map every playthrough is an awful idea since it entirely removes map design. Enemies are spammed without a thought for their place in the level or even room (or worse, they're always in the same predictable place every time). Every room is completely independent of one another rather than being a cohesive world. This ends up affecting gameplay, progression and also the atmosphere and worldbuilding.chudchan is holding its 38th iteration of /int/craft
And this upcoming war is WW2. I think /leftypol/ should know because naturally there is a Soviet Union nation and this would be your great Patriotic War. Also some of yall have nothing better to do.Man far cry 2 is a weird one
For a game that heavily prioritized realism in its design I’m a little confused as to why they didn’t go all the way with interactivity in the gamePC Building Thread
Not sure if this should go here or on /tech/ but I will try here since I'm more interesting in a functional gaming PC than a linux box./Blender/ general
>Blender is a free and open-source 3D computer graphics software tool set used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games. Blender's features include 3D modelling, UV mapping, texturing, digital drawing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animation, match moving, rendering, motion graphics, video editing, and compositing.best/leftist videogame youtubers/content creators
what do ya'll watch on youtube? and which do you consider leftist-ish?General thoughts on flash party
It feels janky compared to smash bros and Brawlhalla but less janky and floaty in comparison to multiversus that’s it.Steam christmas sales 2022
so what did you all bought on the Steam sales?1945 turn-based game
Next month I'll be running a text-based, turn-based game set in the world of 1945. You can find the rules and who has signed up as what here: http://eregime.org/index.php?showtopic=20098Tactical RPG thread
i got 90 hours into XCOM 2 just this week, i'm enjoying the game almost as much as i enjoyed Jagged Alliance 2 the first time i played it.i just beat golden eye 007
i just beat golden eye 007 on secret agent difficulty (medium) and I don't feel good, because it was much harder than I thought it would be, this janky ass douchebag game. all of the levels in this game NEED to be really long, and then at the VERY END some bullshit happens that gets you killed instantly (like a bunch of enemies get spawned right behind you, and you only find out when they kill you, because they make no footstep sounds), and the game has n checkpoints, so you gotta do it all over again!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! the game is rly technically impressive though, and the gunplay feels great, so i get why it's so beloved, but it aged AWFULLY in my opinionFear and Hunger: Termina
Anyone else has played the sequel to F&H? I‘ve played like half of it and also watched others play it. It seemed like an improvement in every game mechanical sense and new elements were added which gave it a novel touch. I‘m only disappointed over some of the endings. But the last game was also changed and expended over time, so perhaps the creator will change some things.Dark souls 2
It’s crazy knowing how much fromsoftwares design team started mutating the way they’d build future 3d action games like these based off this. And I specify dark souls 2 because it brought in the most significant amount of change, ds1 and demon souls were not necessarily hard or even complex games but with ds2 outside of just shitty mechanics that were later removed like the health or item durability thing shit like actual parry mechanics, stances, and a fuck ton of new animations the developers rolled out would see games like blood borne and sekiro brought out into fruition. You’d still see games like dark souls 3 and to a lesser extent elden ring that didn’t deviate to much from the original demon souls era design but man to say elements of ds2 didn’t heavily influence the design decisions or even just simple things of how enemies functions is naive.Callisto Protocol
Are horror games the last bastion of anti-imperialism and leftism in the video game industry?Minecraft Server Agitprop
I recently stumbled upon a mod that lets you export MineCraft books to a text file, and import them from clipboard. Seems like it could be worthwhile, or at least fun, to build libraries in various public MineCraft servers with leftist literature among their repertoire. Especially on cracked servers where people there will likely already have strong opinions about capitalism. Plus v1.20 is adding chiseled bookshelves, which can store books, so players will be actively curious about any library builds that use them.A few ideas for making elden ring combat more interesting without relying on parrying
Variable recovery time on hit.VICTORIA 3 PLAYABLE LEAK
I played it myself already.Barotrauma
>2D coop "sidescroller" submarine indy gameFoss alternatives to animal crossing?
I recently got a phone because my old one burned out a few years ago, and I saw there was a mobile animal crossing game called pocket camp. It was fun for a week or so, but they fucking drown you in mechanics that are just there to make you discontent so you buy the solution. Unplayable by level 42.You know what. Single player action games will never have complex combat
Kingdom come deliverance and sekiro were the closest games ever to contain a mere fraction of the level of complexity and depth found in the average fighter with sekiro essentially serving as a block punish simulator made easy and kcd as the closest example of the skills in spacing and parrying needed in the average fighter but still gets too easy a few dozen hours in.Free unused steam codes thread
I'm going to post a master thread for fellers who want to share codes for games they are not going to use, I will specify that the codes I am posting are for steam, so please leave a note if the code is for another platform.To the Surprise of Absolutely Nobody: CoD is National Security State Propaganda
https://www.mintpressnews.com/call-of-duty-is-a-government-psyop-these-documents-prove-it/282781/Gunplay differences between retro and modern FPS games
>retroRate my COUNTRY
https://www.nationstates.net/nation=imperial_lads_mvanaAn AI named Cicero can beat humans in Diplomacy, a complex alliance-building game. Here’s why that’s
https://theconversation.com/an-ai-named-cicero-can-beat-humans-in-diplomacy-a-complex-alliance-building-game-heres-why-thats-a-big-deal-195208Far Cry 2
Is Far Cry 2 a leftist game? It's setting is Africa and it's factions are based on groups that vy for power in Africa with mercenaries on either side and the main antagonist "The Jackal" who sells weapons to both groups and who despite doing this he heavily criticizes the US exploiting Africa for cheap goods people in the US use.Watching cod fans rage over movement tech in arena shooters is some funny fucking shit
B hopping and sliding has been in these types of games for fucking ages and it’s not even something that’s hard to learn either it’s just a fundamental skill that takes a few minutes to get the hang of and alot of practice to hit consistently. Cod fans rage quitting and screaming over cod veterans playing arena shooters as arena shooters is funny and also clarifies why activitision doesn’t and shouldn’t give to flying shits about whatever the fuck their fans screech about