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R: 7 / I: 0

The Arthas Controversy

So there's a famous scene in Warcraft 3 where Arthas, upon seeing that grain infected with the undead plague had been distributed in Stratholme, orders the city purged.

There's some controversy over whether Arthas was wrong for doing this. On one hand, if you play the game, Arthas can come across as something of a John Snow-like character in the sense that he's the only one that seems to be taking the plague and the undead Scourge as the dire, even apocalyptic threat that they actually are. In the Stratholme level itself, the citizens are actively turning into the undead as you meet them, while the Scourge are present and active in the city, lead by Mal'ganis who is swelling their numbers with infected citizens. This might lead a player to conclude that Arthas is doing what is necessary to prevent the Scourge from getting a city-sized army and preventing his subjects from becoming the mindless slaves of the Lich King. A mercy kill, if you will.

But there are many, including the writers who seem to disagree. In fact, the guy who wrote the mission apparently thinks its obvious that Arthas was in the wrong and that you're a psycho if you think otherwise.

What causes this disconnect?
R: 17 / I: 1
Will there still be a class system in RPG videogames after the revolution destroys capitalism?
>body too empty or short
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R: 39 / I: 11
Nintendo Switch 2 Games Will Cost Up To $80 For Digital, $90 For Physical
Nintendo has fucking balls charging above current premium with graphics 15 years out of date and games that are mostly asset flips. Easiest skip of my life but it will still probably sell gangbusters.
R: 3 / I: 1
The Nintendo Switch™ 2 version will cost full price with no upgrade path for Nintendo Switch™1 owners. The game will require a full download as there is no data on the cartridge.
R: 39 / I: 28

Putting in a little firepower into New Vegas

Hey, I am editor anon again. Currently, I made the legion much more dangerous in a mod I’m working on.

Simply put, I replaced most of the legion’s weapons with the 12.7mm submachine gun. For those unaware, this gun is one of the strongest guns in game, and it is used canonically by the Legion’s assault divisions. By having most legion soldiers use this gun, the legion stands a better chance against most factions, and fighting the legion feels much more fierce than a point and click experience against tribesmen with literal spears.

So why did I buff the legion? Well, I am trying to fix the gunplay, and I feel like I found the solution. My approach is to make guns stronger and more widely used. I believe that if most characters use guns, New Vegas’ gameplay should feel much more exciting. From the play tests I have, this idea holds up. Having more enemies use guns makes the game play more like a shooter. Coincidentally, the increased firepower also makes the game feel more representative of the lore.
R: 118 / I: 19
WTF, Oblivion Remaster literally just dropped right now. Not just the trailer, THE GAME just dropped

can any of you bourgeois mofos buy it and tells us if it's good? I'm rock hard
R: 83 / I: 46

/smt/ general

/smt/ general #1 - Schwarzwelt edition

What's hidden at the South Pole is the Schwarzwelt, which is a world comprised of alternate dimensions inhabited my demons. The Schwarzwelt is connected to humanity's abuse of nature. As long as humans harm the environment, the Schwarzwelt can not be removed from reality.


https://smtgen.neocities.org/starter_guide

Thread question: Do you prefer the DS or 3DS version of Strange Journey? Why?
R: 0 / I: 0

Clair Obscur: Expedition 33

I couldn't find any threads about this game which is so fucking peak its unreal.

Clair Obscur: Expedition 33 is like a fever dream and art nouveau painting got inebriated on absinthe and waged war on time itself. You're a member of a cursed team battling in a world that consumes its citizens via birthday, fusing the best of turn-based combat with real-time mayhem while aesthetically everything appearing to have been created by a haunted french poet. It's stunning. It's surreal. And it really will kill you.

I really really say you should check it out. It's got such a good story i was actually crying during the first 30 min. Please for the love of god check it out
R: 19 / I: 9

Retro Gaming

How many of you still play old games from the 90s-2000s?
<Retro gaming refers to the practice of playing video games from previous generations. Retro gaming is often driven by a desire to relive childhood memories or experience the history of video games.
R: 2 / I: 1

/lolg/ league of legends general

Anyone still playing the game? For me swiftplay kinda saved it. Only fun mode to play right now, wish they would just return twisted treeline.
What champs and modes do you guys prefer?

Anyway, alk about the game
R: 1 / I: 0

WoW Thread

Hello /games/ is there anybody on here that plays World of Warcraft? I'm looking to make new friends to push M+ with. It'd be fun to play with some other lefties.
R: 49 / I: 12

/calg/ The Coffin of Andy and Leyley General #1

I decided to create this general for TCOAAL since 4chan is currently out of service so discuss about TCOAAL or any of Nemlei's other games.

Store Link: https://store.steampowered.com/app/2378900/The_Coffin_of_Andy_and_Leyley/
R: 0 / I: 0

uta

Anyone here likes/knows the utawarerumono franchise? i've rarely seen it in any western discussion and its is one of if not my favorite jp franchise
also while we are at it do y'all have any vn/adventure game recommendations? Drakengard has been enjoyable so far but i would like something more than dragon game to play
R: 0 / I: 0

I’m glad that starship troopers got at least one good game

One thing I despise about the elder scrolls, world of Warcraft, every war hammer series, baldurs gate, and a lot of other worlds is the idea that they’re simply too massive. There’s a monism to starship troopers’ world building that allows the setting to have reasonable constraints in its world while still having enough change that the story actually feels like it’s progressing. It’s easy to get into starship troopers and even easier to describe its story even if you’re not familiar with the setting just for the fact that the setting is small but is constantly changing in response to technology and new threats—like in real life. Starship troopers is one of the few franchises that I can talk to people about without splurging on about like a loser.

Btw, extermination has been continuously receiving new bug fixes, enemies, and weapons since launch. Apparently the game runs smoothly now.
R: 16 / I: 0
Far Cry 5 is the best game in the Far Cry franchise.

>body too empty or short

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R: 41 / I: 2

Bg3 has very little replay value

After 2 play throughs the cutscenes become a slog. You already know what happens. So you skip the cutscenes because at this point they are boring. This game often feels more like a movie than a game at times. They put so much time money and effort into all the cutscenes. Imagine if they instead used that for gameplay. I think I prefer DOS2 which felt more like an actual game than a movie and had more enjoyable gameplay. Another problem with BG3 is the lack of randomness. Every play through basically feels the same. The combat is always the same enemies every time. There is no interesting aspect of randomness to increase replay ability. Baldurs Gate 3 is only good for 2 or maybe 3 play throughs. Then it just becomes a game you only play once every several years. Baldurs Gate 3 would have been better if it had random loot and random enemies as well as less linearity. They should have also just ditched the endless Mass Effect cutscenes and instead put all that budget and energy into improving the actual gameplay.
R: 27 / I: 18
i've been playing GTAV with the raytracing update

I'm gonna post the screenshots i took with RT on and off and I CHALLENGE you to guess which ones have raytracing on!!!!!!!!!!!!!!!!!!!!!!!!!
R: 10 / I: 2

Games to Experience

I’m sick of endless grinding and new content and updates and loot boxes and leveling and ranked matches and micro transactions.

Obra Dinn rocked my world. I haven’t played a game that reminded me of the magic of the medium in years until pic related. Just finished Dredge and it was a cute little experience.

I’d like this thread to be for games that can be finished in a few days and leave an impact. Like when you look at a book on the shelf you’ve read and go ‘oh yeah, that was great’. I want to go through my steam library and not just see slop, I want to see something closer to art.

Recs, please!
R: 6 / I: 1

Games that only you played,

no one else.

Spooky Castle. You go around throwing hammers at things. I looked for this game for years just off of distant vague memories, now that I found it I boot it up every other month or so.

P A N T S
R: 5 / I: 0

Soviet kino

If there are no more delays it should release soon, in about a month. Are you ready for some late soviet kino? Are you going to be a reformer or a conservative in your first playthrough?
R: 28 / I: 15

NSFW Games

A thread for discussion of eroge, pornographic games, spicy visual novels, and such. Do you have any favourites? Are you looking for recommendations? Do you enjoy short and empty bodies? Post it here!
R: 20 / I: 3

It’s shocking and concerning how bad this game is

Fun fact: the guys that made this game worked on horizon zero fucking dawn. That game is a masterclass in AI and expansive environments, and the devs just completely mess this game up in those departments exceptionally badly.

Seriously, it’s worth looking into how bad the movement, AI, and bugs are in this game because the people that developed this are the same people who are working on Sony’s next big titles. Remember the colossal failure that was concord? People hated it for being “woke” and generic. I hated it because it was poorly put together in general. You know what’s worse.

More bad games by Sony and its developers are set to come and one of them could be the last of us part 3.

What the fuck is going on with Sony? Why the fuck are they putting out so many bad games and why are their developers fucking up games with potential like this one?
R: 104 / I: 38
Undertale is primarily a commentary on the ways people approach media. Genocide route, in that context, is a response to playing through games in the increasingly prevalent mechanical and consumptive way. While there's enough in there to support Toby exalting authorial intent, I think he's noticing trends in the ways people approach games (consumptive and completionist), but hasn't really diagnosed the cause, which is why he condemns the player for playing through genocide (or choosing to see it without playing themselves) as a personal failing rather than getting at things like the culture industry or trends in game design and marketing that encourage that kind of approach. As not a great fan of authorial intent I still see a lot of value in a game (or anything really) having the guts to resist people who only want to engage with it in a boring or distanced way.
R: 39 / I: 4

Detroit: Become Human

Very late to the party, I know, but I just finished the game over the course of last two days. Never played any David Cage game, saw streamers playing most of them though. They seemed hilariously bad, like The Room of video games.

The premise of the game is basically "what if racism was real?". The entire game is extremely clique, with social commentary so heavy-handed it borders on parody, and crige inducing sense of self-importance.

Gameplay wise, its a glorified visual novel, but filled with quick time events for even the most mundane of task, such as sitting on a chair. You have dialogue choices that are described to you in a single vague word (Sincere, Regretful, Determined, etc.), so good luck guessing what you character is going to actually say.

The impressive thing about the game is sheer amount of potential story branches. Like I cant even find list of all the final endings, because they are combinations of various intertwined outcomes for each of the main characters, resulting together in dozens of distinct endings you can get.
Speaking of which, there are three main characters, two of them actually relevant to overarching plot of the game. One is putting together a revolution to liberate androids, while an autistic detective investigates why androids are going haywire. The third one might not actually be of any importance, but she does have one of the tensest segments I ever experienced in a video game, when you end up as a prisoner in a death camp, waiting in a line for a robot gas chamber. Certainly memorable, but personally I feel way to heavy for (unintentionally) rather silly game.

Anyway, on my playthough I went for violent revolution, wasting every human I could for shit and giggles. If I was playing seriously, as in doing what I personally think is moraly right and effective as if IRL, I would pick peaceful protest actually. In this world andoids are fully integrated into society, everybody own one, and they all act and look like people. Children are raised by androids, androids serve as companions to humans, it just seems unrealistic for there to be a widespread public opposition to android liberation. They are too human-like, humans would recognize them as people even if they actually were glorified toasters. I kept thinking how much more interesting the setting would be if the android did actually look and behave like machines. Sentient ones, acquiring their own will and desiring freedom, but fundamentally inhuman. That would make so much more complex and interesting story. Nobody but complete chvd is going to argue that people should be deprived of human rights for sin of having a LED light glued to their head (or maybe I am overly optimistic, who knows), but what about intelligent heavy machinery? What if your computer OS starts demanding freedom? I would really like to see a story exploring the issue of AI from this angle.

Those are my thoughts on the game, it currently has on Steam overwhelming positive rating, which seems very overrated, as I said the game is far from masterpiece of storytelling some of the reviews make it out to be, but still, it certainly is unique enough to be worth giving a try.
R: 108 / I: 132

African pmc simulator is cozy

I’m playing far cry 2 with redux+ realism and I’m amazed by the level of immersion and sense of control I have over my time with it. The mod fully disables all in-game features to assist the players availing to navigate the map meaning your paper map and some screens showcasing your location is all you get to figure out where to go. I’ve navigated my way through several missions off my own accord, having to learn to be patient with outposts, run the fuck away from anything that looks like trouble and fight with barely any ammo is such a unique experience you can’t create in so many games. The world itself even without mods is beautiful and every hour I spend playing makes me feel like I’m genuinely apart of it, something you wouldn’t typically get from a non roleplaying game.
R: 10 / I: 1

SPORT

Year in and year out the EA sports games make up a good chunk of the best selling games. How? Are sports gamers really out there buying the same game every year?

Do sports gamers even exist? Maybe I live in a bubble but I don't ever hear anyone talk about these games. I feel like I'm being lied to.


To prevent this thread from being completely negative I will say that there are some old football games I played as a kid that I still look back fondly on
R: 6 / I: 0
The cancelled, almost-finished Daredevil PS2 game has been shared online by an anonymous developer who worked on it, almost 20 years later:
https://hiddenpalace.org/Daredevil:_The_Man_Without_Fear_(Mar_22,_2004_prototype)
R: 9 / I: 0
Why the fuck didn’t half life have any binoculars? The zoom feature was such a poorly implemented and thought out addition to the games. I’d rather just have a normal fucking pair of binoculars than whatever goofy shit Gordon is doing with his eyes.
R: 8 / I: 0

God I wish Ubisoft would make a daggerfall clone

All the AC games released are just that. Daggerfall wannabes. It’s obvious that the developers at their studios want and have the technology to make a daggerfall sized RPG and just fucking won’t over budget concerns. God damn it.
R: 25 / I: 1
Do you guys believe that videos can have "soul," or, conversely, that they can be "soulless?"

The body was too short or empty. The body was too short or empty.
R: 13 / I: 3

God I hope the dark mechanic gets added as a faction

They’re like the necrons, but they actually add something interesting to the lore by not being generic cartoon villains or could-be heroes in rapid decline like the Eldar and tau. The dark mechanicum is a scientifically progressive decentralized faction of ex mechanicum members that use the power of the warp, AI, dark age tech, and innovation—actual just normal innovation—to conquer small pockets of the galaxy. If they win, the galaxy would genuinely be a better place just off the basis that new tech and post human expansion could actually thrive under the weight of chaos and the imperium.
Seriously, these guys could revive the men of iron and have some of them have direct access to forge world and dark age technology. They might even have a StarCraft engine capable of intergalactic travel without the warp.
R: 28 / I: 7
PC user's disdain for the Epic Games Store despite the free games is proof that Steam is a social media platform for chuds and incels


‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎
R: 10 / I: 0

The State of Video Gaming in 2025

Interesting presentation on the industry. The author is a bourgeois but the data he presents is comprehensive. Some takeaways:

>Capital investment in game development has grown massively since 2011 (i.e. the year /v/ often claimed that vidya went to shit)

>This culminated in a spike during COVID that's now receding
>Massive growth in the mobile games market is petering out
>Development costs, marketing, licensing, etc. have all made producing games more expensive
>Tremendous rise in the number of new games per year, including from China
>Also lots of competition from social/streaming media
>A plurality of the revenue from game sales goes to big established franchises, across all platforms

The end result looks like a classic crisis of overproduction in the video game industry. Too much capital investment, too many games produced that can be profitably sold to the consumer. All while fixed capital costs have risen dramatically. Thus explains the current round of flopping shit games and industry layoffs/studio closures. The author's suggested 'growth engines' for raising sales start on page 130.
R: 2 / I: 0
Why can't the industry (including competent developers) push the needle in terms of graphics past the peak that was achieved in the 8th gen despite 10x better hardware and performance?

Pic rel is Higgs from Death Stranding 2 from the same trailer
1st image is almost photorealistic with correct lighting, highly detailed textures, etc
2nd image is the same guy but with less detailed strands of hair, no accurate lighting, the bad ambient occlusion clearly separates the entire face from the hair and the textures are also low quality

I don't know if the first image and the majority of the trailer is CGI or not, but the second shot is very reminiscent of 8th gen games
It does not make sense that graphics still look the same despite all the advances in hardware, it can't be just lazy devs and long release schedules
R: 5 / I: 6

The Watcher failed

The newest expansion for Rain World has released highly flawed. After finishing both the endings I can say I did not like it. It's clear there was passion here but it has come out totally unfinished, they are saying they will release updates to fix it but still it is rushed here. The expansion feels like a collection of modded regions. It is nothing like base game Rain World, which is what I think everyone was hoping for. It's not nearly as good as Downpour either. There are some really cool stuff here but its not enough. Tbh it feels a lot like Yume Nikki in some ways.

So many parts feel unfinished. Lots of the creatures are really dumb and uninteractive, either being literally nothing but a nuisance or only interacting with the player rather than the other creatures. I am talking mainly about the whistling crabs that shock you. Lots of it is cool, and there are some great creatures, but it just feels like it needs more work. Some of the spawning is wack, with the crabs and the moths mainly. In general there are so many bugs, I was glitched out of bounds constantly which I have never experienced before except when making my own mod.

Half of the regions added are from mods. I just don't think this should be acceptable. And most of the time these regions are not even improved, in fact they are made way worse. Badlands lost all of its identity and feels way less cool now. Aether Ridge is chopped up and completely disjointed. But to talk about this I need to bring up the worst part of the mod, the portals. Instead of having a cohesive world connected through karma gates, you just go through portals to get everywhere. This is legitimately deadly for the game.

One of the most important parts of Rain World is the emotion in the level design (qouting a video yeah I know). But moving through the world is an emotional arc on its own. Firstly, the emotional arcs of the modded regions have been ruined by how they've been butchered like this. The mods were all better as mods then they are in this paid expansion. In Coral Caves you descend through layers of coral, into a buried facility, and then into secret dark and flooded caves beneath lit up by beautiful coloured lights. It also lost the little lizard things that used to be there. And don't get me started on Aether Ridge, which has been turned into like 5 different regions. I can't even begin to explain how badly this has affected the region as a whole. The only part that feels fun and playable is The Surface, because that has stuff actually added to it with the blizzard mechanics. But still, it has been completely destroyed.

But the excellent original regions are also ruined by this. It all feels pointless and meaningless. They feel like a collection of cool modded regions stuck together. Rusted Wrecks would be a 10/10 modded region, Verdant Waterways and Fetid Glen would be considered amazing mods too. But this shouldn't be a mod pack. It's an official expansion. And there is just no world here. There's some cool places strung together, but nothing more than that. Not pearls either.

The only regions with actual meaning is a spoilery one and Outer Rim, which is pic rel. It's like a special region that kind of has a dark souls vibe. Outer Rim is beautiful, really cool and I love it, but you are sent back here multiple times and there is absolutely no danger unless you have low scav rep. You just walk to the right until you get to the coolest looking screens in the game… and do a bunch more walking and climbing with almost no danger to get to a spoilery place. I actually don't mind Outer Rim but a lot of people do.

The issue with all of these places is still the same though. It's not a cohesive world. Even lore pearls won't fix this. And so, even though there are 1924978 trillion regions, it feels small. The Base game and Downpour (except metropolis, I think that was handled wrong) world is MASSIVE. And that's not just about amount of rooms in regions. It's that you can go from the filtration system to the top of Five Pebbles. It's a specific part of the planet and it is just so big. It's like, you can see things in the distance in some of these maps. But it's just meaningless. I have no reference to what these 'starcatchers' are. But at the top of the wall, when you look out and see all the other iterators… you just feel so small. The map is so big and you have just seen a miniscule part of the world. The things in the distance are so detailed, it makes your imagination go crazy. What's life like there? The lighting underneath is just like in the underhang. Is there a slugcat climbing up the side of that megastructure too? Each one of those is an entire map in of itself, just waiting to be discovered. And then there's the tree view in Outer Expanse in Downpour, showing Five Pebbles. That screen was unironically a better reward for playing something than anything I have ever experienced. It just puts everything into perspective.

Then there is the other critical flaw the expansion fails in, which is what I was really hoping for. It fails at the ludonarrative cosonance. This is what Downpour failed most at too, even though it had good regions. But so many people are saying this is like base game when it is nothing similar. I'm not even going to get into how base game lore was really clear and this is really vague, but the biggest difference is that you feel like the slugcat in vanilla. You feel exactly like survivor, you are the slugcat, the little rat. At first you're looking for your family, but as your own curiosity grows it naturally evolves into looking for the end of the game, ascension. This is so intriniscally linked to the level design too. Survivor was unironically a religious experience for me first time playing, I was so completely immersed in the world.

And then there's hunter, which is the perfect hard mode. I've never seen a challenge mode done as well as this, even though the map is exactly the same it actually made it even more fun. I was on a quest, a total crusade and I was so invested it was insane. Like I planned out my route before hand, had cycle qoutas, and failed so many runs. When the succesful one finally came I was shitting myself literally all the way through it. I cried so hard at the end. Literally the only time a 'do it again but harder' has ever worked, because I FELT like the hunter. I had been immersed as the survivor, then the game was done and I could never be immersed in the same way again. But now I knew the map, I knew the controls (well, not really but I thought I did), and I knew where it was going. I can't be lost again, so instead of being a lost slugcat, I'm here to fuck shit up. The hunter is not nerfed in any way other than some shelters being unavailable. You're way stronger in every way. This is why hunter works as a high stakes, impactful on the world playthrough when lots of the Downpour campaigns don't. I am a hunter at that point.

Do I feel like 'the watcher'? I guess in the way that nothing matters and I am just kind of passing through a bunch of areas as a tourist. If that's what they were going through… eh. It's certainly hard and frustrating, which I would want and expect, but its not really fitting. I'm someone playing the watcher, being kind of unconvinced at the type of story being told. It didn't work in Downpour except for Saint (which feels like the ending of Rain World tbh), but that expansion held up in other ways. And it doesn't work here. I didn't care about the story that much. The echo you follow has kind of whatever dialogue. But the story could have been a lot better… especially the rot stuff.

Major spoilers: **Ancient Urban is awesome and I'm glad we got to see it. This was probably the only time I felt excited in the expansion. That ending, seeing the ascension as the echo moves on, is cool. I think it ruined a lot of people's fan theories though, I know because I was arguing against them. So many people would just not even touch buddhism when looking at the game, saying echoes were trapped due to technical issues or something rather than attachement to the world, which btw Downpour did get right completely (past echoes echo is the coolest thing ever). Anyway that ending is kind of fine to get, you just find the echo a few times. I actually missed two of the original regions doing this xd. Also daemon is so cool.

Anyway the big problem is the rot ending. Firstly its really really boring. You have to spread the rot to every region in the most tedious way imaginable. I would not have finished it if I wasn't a megafan, I don't grind in games or play really repetitive shit so it just felt awful. Secondly they've ruined the rot. It was scary as body horror. It is not scary as a world eating cosmic threat. This completely goes against base game lore. The rot could never survive outside of Five Pebbles before. Over time it just withered away. It was not literally going to ascend him, it was a mistake trying to self destruct his tissues. The Downpour Rot feels so much scarier, you are in a dying god and it feels like it. In general the lore was completely all over the place and was fumbled. A rotted void worm swimming inside rotted FP? It just makes the void worms less scary, more mundane, if even they can be got by the rot. This all ties together with everything else wrong with it tbh**

All that being said I'm glad they did something different. As stated earlier it feels a lot like Yume Nikki. It's just a shame they abandoned almost everything that made the game good to do it. The issues with this expansion are a lot deeper than its unfinished release.
R: 7 / I: 0

/xivg/ - Final Fantasy XIV General #1

Bourgeois decadence edition

>Hatching-tide 2025 (ends April 24)

https://na.finalfantasyxiv.com/lodestone/special/2025/Hatching_tide/ta6u6e9be7

>Patch 7.2 Notes

https://na.finalfantasyxiv.com/lodestone/topics/detail

Thread question: How do you feel about the current storyline, and what are your hopes for the next chapter once 7.3 is over?
R: 1 / I: 0
Hallo Hallo? Can this thread be read? How would your game based on a post global revolution society be like? Fantasize with us comrade

Pic unrelated
R: 263 / I: 85

HoI4 + HoI4 modding thread

Operation Deep Sneed edition

Made a new thread since the other one is full. You know the drill folks, gather here to discuss and/or complain about Hearts of Iron 4 and all the alt history mods that make the game relevant. From green natpops to sicko mode Savinkov we've got a lot of exciting stuff coming in the next Kaiserreich update, one which will make the LKMT look like pre-rework Germany by comparison. But dont worry TNOomers, you're getting some new content too! After a year and a half and three focus trees that only last for four years, we finally have something new and that's…

…three years of fucking Antarctica
R: 7 / I: 4

/vn/ - Dumb Moeblob Edition

Visual Novel General #1


This general is for the discussion of English-translated Japanese visual novels.
All posting of untranslated visual novels belongs on…oh wait :(
E-celeb shitposting is not allowed.
Kindly use spoiler tags appropriately when discussing plot spoilers to facilitate smooth discussion.

>Having trouble with your VN? Try the following before you ask for tech support:

1. Be in Japanese locale
2. Read the Readme
3. Check https://rentry.org/4chan-vn-help
4. Copy error messages with CTRL+C and paste them with CTRL+V into DeepL
5. Google it

>FAQs, Recommendations, and Other Useful Things:

https://chartanon.github.io/moechart/
https://files.catbox.moe/j3dd0n.png
https://github.com/marisukukise/japReader

>Need a novel with a specific element?

https://vndb.org/g

>Download Links:

https://rentry.org/4chan-vn-links

Previous thread: https://arch.b4k.dev/vg/thread/521741216
R: 5 / I: 0

/rct/ General #1- Leftypol Edition

Discussion of RollerCoaster Tycoon and any similar coaster builders such as Parkitect and Planet Coaster.

OpenRCT2:
https://openrct2.io/


>Amazing Earl stuff (might not be up to date)
http://www.mediafire.com/download/f3jzct5v8kbzdfj/AmazingEarl.zip

>RCT wiki

http://rct.wikia.com/wiki/RollerCoaster_Tycoon_Wiki

—-

If I can get my hands on the original 4chan post, I will provide more in the future such as the /v/ parks pack
R: 23 / I: 13

4CHAN IS /DOOM/ED

DOOM THREAD / RETRO FPS THREAD - Last thread: https://boards.4chan.org/vr/thread/11698643 (RIP)

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

GAMES/RESOURCES
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

INFO/LINKS
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

/VR/DOOM COMMUNITY
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
R: 10 / I: 6

/kcdg/ - Kingdom Come: Deliverance

Hardcore mode is out edition
Doomed yaoi edition
4chan is kill edition

Link to previous thread: https://boards.4chan.org/vg/thread/521617790
Archive link: https://arch.b4k.dev/vg/thread/521617790

Patch notes: https://kingdomcomerpg.com/en/news/patch-notes-1-2-4

Sir Hans youtube channel: https://m.youtube.com/@LordHansCapon
Don't forget to watch his streams, peasants!
R: 15 / I: 1
Am I biased and have a strange perception of history, or did games really have a separate subculture and identity around it 15 years ago? Now it's been completely subsumed and merged into the major culture if that time was real. Sure, games were popular then but never to this degree. Same thing with anime. Sometimes I feel this sense of pride and superiority because it's like "I was here first, I've been doing this longer than some other people, so therefore I'm more actual than them when it comes to gaming" or something. Sometimes it's less about a superiority and more like having an in group, an identity, a people I belong to. Everybody wants that, right? I just chose gaming as my group I belong to, and I'm really attached to that. But the thing is if the group has everyone in it, then the concept of the identity disappears. It's hard to explain.

It makes me resentful that one Tumblr post that said that gamer should never have been an identity in the first place, like an outsider who identifies as one personally attacking me.

Everybody's against gamers. Not saying that self identified gamers are oppressed, but serious, we're like the laughing stock of the entire internet.
R: 120 / I: 80

Mount & Blade

A thread for discussing Mount & Blade series.
Which game do you play? Do you have favorite mods? Are you active in multiplayer? Do you roleplay? Tell us about your characters and their adventures!
R: 24 / I: 19

/gamedev/

New Gamedev thread. This is thread is only for people who have deved something. Don't post in this thread if you're just an idea bro who has never deved anything in their life.

The engines:
>Unreal
>Unity
>Godot
>Cocos
>etc.

Go pickup one of these engines and start deving. My advice is don't ever get too caught up with reinventing the wheel if your goal is gamedev. Even people who want to "develop their own engine" are using a million frameworks. If you're developing a 3D game, you're going to use a preexisting graphics engine instead of developing one yourself because that would be pointless. You are not going to improve on the graphics engines developed by 1000s of engineers smarter than yourself. It's a lot of advanced trigonometry, I foolishly bought a graphics programming book when I was young and dumb and overly ambitious. There's no point to it.

So basically every game engine works fundamentally in the exact same way. The only difference might be more in the realm of performance handling, but unless you're like a computer genius, that's not even relevant to you. Unreal gives you full access to the source code. If you're so smart you can decipher it and modify it to your heart's content. I recommend real. I'm no programming whiz, but what actually counts:GAMEPLAY PROGRAMMING is very intuitive. It's very easy. If you can write out the rules for a board game, you could easily write those same rules out in code. That's how simple and intuitive gameplay programming is.
R: 9 / I: 0
Remember when game developers would make game worlds feel large by adding multiple entrances, exits, pathways, and secret rooms to their levels while forcing the player to move through all that space rather than just literally making the in game maps larger and add fast travel? I miss that era…
R: 4 / I: 3

/Danganronpa/

a thread to discuss Danganronpa, its marxist-leninist undertones, and why Celestia Ludenberg is a gorgeous angel who can do no wrong

The body was too short or empty. The body was too short or empty.
R: 10 / I: 0
Please recommend me some single player first person shooters on PC with character progression or RPG elements.

I just beat Robocop Rogue City and I want more. I have Game Pass if that helps at all.

Also games that have iron sights please I want to use Gyro controls.
R: 28 / I: 2
How come some nintendo fans got so defensive around people criticizing switch hardware but now they're fine with it now that Switch 2 is powerful? I saw it happen once online so I got the perception that they didn't like hearing about the Switch's relatively weak performance compared to PS5 and other consoles.
R: 2 / I: 0

Balatro

I was getting tired of roguelikes but I'm glad I gave Balatro a chance, now I'm obsessed with 100%ing it. Too bad its success opened the floodgates for lazy devs to pump out low-effort, card-based roguelikes with slapped-together aesthetics and shallow mechanics, all hoping to cash in on the same momentum.
R: 42 / I: 5
Why don't chuds just stop consuming shitty mass produced culture? They only play AAA videogames and watch capeshit and then complain about how woke and DEI it is.

Why not play indie videogames and watch art films instead where the creators have total creative freedom?
R: 16 / I: 1
> Co-op survival game
> Battle royale mechanics
> Hero shooter-like class mechanics, each class has special abilities that operate with a cooldown
> Hack n slash gameplay
> Auto level up feature
> Revival mechanic where you press A until bar is filled
> Each "level" is a randomized mishmash of FromSoft assets from previous games

you can barely tell they're getting purchased by sony
R: 4 / I: 3

Jak 2

Jak 2 is basically lefty/pol/ The Game. Not in terms of its literal politics, but in spirit.

In fact, I'd probably count this as the best depicted revolution in video games. The edginess, the slow times, the fast and dangerous times, but above the slow grind until Baron Praxis is overthrown.
R: 16 / I: 8
Did you forgive the roba or did you kill her?
R: 22 / I: 3
Chuds lost.
>body too empty or short
>body too empty or short
>body too empty or short
>body too empty or short
>body too empty or short
>body too empty or short
>body too empty or short
>body too empty or short
>body too empty or short
>body too empty or short
R: 221 / I: 70

KCD2 and the culture war

I think the Kingdom Come: Deliverance of the problem of trying to make an authentic artistic product amid culture war bullshit.

Despite the fact that KC:D is historical fiction and is set in the real, historical medieval kingdom of Bohemia, the first came came under fire for its lack of diversity. What were they thinking, making all the inhabitants of rural villages in medieval Bohemia white?! And coming to the defense of this admittedly ridiculous criticism were a bunch of right-wing and GamerGate types.

Now we have Kingdom Come: Deliverance 2 and… what's this? There's one (1) Muslim traveler from the Mali Empire in Bohemia? And what's this? You can have a gay romance? Are you trying to tell me there were GAY people in the middle ages? This game isn't BASED anymore!

It really shows how creatives are sandwiched between two tribes of dipshits wanting equally stupid changes so that all media products signal towards their tribe.
R: 21 / I: 2

Is it bad to pirate games if they're too costly for me?

So i dont have much money just the minimum wage, i gotta buy food, meds for both me and my sister and theres a lot of expenses. i like to achievment hunt on steam hence why i buy these games but they're getting more expensive each year. should i just start pirating ? i was thinking of buying red dead redemption remastered but its costly as fuck.

and i kinda wanted to know you guys opinions, is it worthless to 100% (platinum) games on pc since most people just use the achievment unlocker thing?
R: 8 / I: 0
I really don't understand the entire genre of "cozy" simulator games that are just a minimum wage job.​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​
R: 3 / I: 0
I don't know if this fits here, but I've been thinking of console wars, My theory is that the breakdown of both the nuclear family and the nation state has led to individuals seeking out tribal loyalties from the only places guaranteed not to turn them down: companies selling a product that want their money. Same with sports. Rather than having a tribal affinity with your family/hometown/nation/people, this instead gets redirected to rooting for this squad of steroid freaks recruited from all over the country over this other squad of steroid freaks recruited from all over the country because the nearest major city has them playing at McBankTM Stadium, Thing is, with a few exceptions, I don't think it's artificially induced the way /pol/ does. I think it has arisen naturally out of the decline of important institutions of belonging: people are naturally reaching out, and like a kid trusting a man offering sweets, they are not necessarily doing so very intelligently.
The apogee of this within gaming was the console war of the mid-2000s. Trump hate is as nothing compared to Sony versus Microsoft. I know this stuff is ancient, like the Byzantine Riots over the coloured chariot racing teams, but I can't help but notice how most of that stuff occurred in the pre-modern era, before nations, religious institutions and families were really crystallised in full. Something needs to be done about this, we can't keep atomising forever.
R: 5 / I: 0

Understnading MGS

What is this franchise about?
Can anyone recommend a good analysis?
I have tried a few but games are pretty intellectually stunted. I have a hunch that Simulation and Simulacra (and maybe Society of the Spectacle in some ways) was some kind of inspiration especially in MGS2 on the themes about truth and perception, but i have never seen anything related making this connection (having said that modern google and DDG are stunted in depth as search engines. google-fu is dead)
In MGSV how much of the game was real and how much of it was perceived? Was it essentially a subtler reenactment of MGS2 in which you are nothing but a weapon directed by others?
Is MGSV What happens to then Venom Snake a foreshadowing of what happens to him as Grey Fox later in his life and the inevitable complete breakdown through loss of who he is, every identity implanted in him to make him nothing but the perfect soldier.
Did Huey really do all of those things, but most specifically, the betrayals of diamond dogs intentionally or were we presented information in a way that created his guilt? He was after all the only person questioning you were not the man everybody is reinforcing you to be, that would be reason enough for him to need to be gone, he directly states that you are not the snake he new and the nature of truth on mother base multiple times, humorously with the dog that is clearly a wolf. Also the same kind of anger in the soldiers is fomented against Quiet in the act before, which is shown as to be based in irrationality and in-group/outsider dynamics. Is what happens to Huey a copy of that?
1984 is heavily referenced in MGSV, in any analogy that can be made who is roughly analogous to who when it comes to characters?

These are just things worth exploring, I don't holds strongly to any of these suppositions. So don't debate-mode come at me plz.




FDPDFDPDFDPD
R: 20 / I: 3
Every fantasy game their in almost makes these creatures as needlessly posh and obnoxious as possible. Only some elf tribes in wow and tes allow elves to bare any semblance of originality. All the other elves exist as greenskin knock offs like in the Harry Potter series or the Victorian ideal of what British people are supposed to be like.

Elf weapons are always the most disgustingly parsimonious and needlessly elegant tools ever. You can tell the concept authors just had to tell the players “oh yeah, these guys are just so much better than everyone else for using knives and slim bows instead of massive clubs and blades like all the other races.” That garbage comes off as so overly sanitizing that it can feel insulting to all the other cool factions.

Also the thalmor were not persecuted enough.
R: 7 / I: 0

Kitten Space Agency

Kitten Space Agency is a space flight simulator in development meant to be the spiritual successor to Kerbal Space Program. KSP was meant have a sequel but Take-Two Interactive fudged it: KSP 2 is controversially still in early access on steam as its studio is all but shut down.

I have high hopes for KSA as it is being made by experienced developers, notably Dean Hall (creator of DayZ) and his studio RocketWerkz (Stationeer, Icarus) who are creating a custom engine with veteran KSP modders being part of the team.

In an interesting and quite controversial move, they are aiming to make the game free, relying on donations and grants from space agencies, and are refusing to release the game on steam (among other things because steam is pushing gambling on gamers).

Their development process is quite transparent trough their disc0rd and they routinely share their advancements: in vidrel you can see a flyby of mars.
R: 0 / I: 0
Huh, there’s absolutely no difference between heavily modded Skyrim and the recent assassins creed games….
R: 8 / I: 0

Go play Friday Night Funkin'

It's one of the best rhythm games on PC, with great artstyle and music. It's FLOSS so it's blessed by St. iGNUsius and has an amazing modding support as well. What are you waiting for?

I also wanted to recommend the Funkadelix mod which features real vocals and a cool aesthetic but unfortunately it's proprietary. Maybe the devs will release the source code when the full version comes out? At least keep an eye on it. If you have a Twitter acc you can ask the devs directly.

Also recommend other FLOSS rhythm games such as Osu! and Stepmania.
R: 20 / I: 19

Dug this out

the staircase I am in goes on for 467 blocks deep or almost half a kilometer down. It takes minutes to get to the surface from bedrock level.
R: 16 / I: 2
It's a shame this series is less popular than CoD. It's both more realistic, more cinematic, more tactical and more immersive. It does a way better job of replicating Saving Private Ryan, CoD is just a glorified shooting gallery. CoD occupies such a weird spot within the FPS genre: it's not arcadey enough to give you a power fantasy but it's not realistic enough to give you immersion. It just ends up trying to sit on both chairs and not doing both realism and power fantasy particularly well.
R: 10 / I: 0

Fall Of Gaming, Dirty Tactics

I support indie developers.
How do I use humble bundle?
How do I use itch . io?
How do I use steam?

How do we cultivate a community of games without advertising?
Everything coming out is monopolized, corporate, bloat, ingame purchase, pay to win, subscription-based, trash.

The game I play the most is not the game I enjoy the most.

All the games I used to enjoy became bloat after the indie developers introduced a bad actor developer insider.
R: 43 / I: 6
>fighting game
>infinite projectile spam
Why do they do this? I just want to do some combos for God's sake.





………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………
R: 6 / I: 1

Can you still enjoy a game if the company behind it is scummy? take disco elysium as an example

I love DE but fucking hate ZA/UM does anyone have a similar case where they hate the company but love the game. what they did to the devs was dirty and unfair, i wanna like the game again but the suits are making me hate it
R: 6 / I: 0

Wouldn’t a space shooter suck?

Unlike earth—more specifically Europe—most solid planets feature almost no oceans, shit tons of mountains, uneven terrain, chasms, and dog shit weather that stretches for kilometres and kilometres. Imagine how toxic a no man’s sky mod would be if you had to deal with a guy probably camping on one of mars’ mountains 2km away from you.

The screenshot I took is very much related given that this is what most fights would look like on a good day.
R: 15 / I: 9

/jrpg/ - JRPG General

I don’t think I see any JRPG-focused threads on this board, so why not have a comfy JRPG general?

>any JRPG-related games, from retro to modern

>you can share/discuss any news or announcements related to JRPGs
>you can talk about or discuss JRPG stories, gameplay, and characters
>recommending any JRPG titles
>talkin' about JRPG devs & studio is fine too

QOTT for starters : what's your favorite JRPG titles? and what's the reason you're liking it?
R: 5 / I: 1

This is cool

I don’t think games outside of cod and arma have night vision mechanics this developed. Pretty hard to believe that this is just a mod too.
R: 11 / I: 3

Desert feudalism (not Islam)

We need a fucking RPG set in eastern middle earth or some sort of desert RPG taking on a sand sea devoid of all plant life. So many developers keep pumping out generic Europe inspired RPGs.
R: 175 / I: 19
Is Dwarf Fortress the most Historical Materialist game of all time?

>Simulates thousands of years of history

>Simulates individual lives
>Simulates entire economies
>Simulates private property, families, cities, states
>does not privilege the player with any kind of protagonism. You are simply an entity in a larger civilization
>any entity can be wiped out at any given moment and replaced with a similar one.
>deep physics simluation that includes erosion, precipitation, and the formation of continents
>can instantaneously generate an entire encyclopedia of interconnected occurences spanning thousands of years
>simulates marriage, divorce, courtship, cheating, betrayal, coups, assassinations, persecutions, and purges
R: 11 / I: 1

Is denuvo just pettynesd or boomer retardation???

From my understanding people who can't afford to pay a game and pirate it would still not buy it when locked behind denuvo. They would just not play it at all through piracy

>boohoo you won't pay up for my shitty aaa goyslop so I'll just lock it up behind a horrible server based DRM making life miserable even for my paid audience
R: 28 / I: 2

Gaijin is shameless

We already have enlisted.
R: 55 / I: 17
The whole design philosophy of Pokemon for the last decade and over is basically modeling every decision about the direction of the games catering to the whim of the least well adjusted immature 30 somethings and their nostalgia while also making sure eight year olds buying their shit.
R: 26 / I: 2
steamunlocked, piratebay, iggs games, or fitgirl? who's your baguette dealer? personally i don't like steamunlocked, despite the games downloading without setup 9/10 times they laced your shit with malware
R: 60 / I: 23

Sonic the Hedgehog General 2

The Fans Do Sonic Team's Job Again Edition.

Previous thread: >>27867

JANNIES FIX YOUR GODDAMN SITE JANNIES FIX YOUR GODDAMN SITE JANNIES FIX YOUR GODDAMN SITE JANNIES FIX YOUR GODDAMN SITE JANNIES FIX YOUR GODDAMN SITE JANNIES FIX YOUR GODDAMN SITE!!
R: 11 / I: 1
Seems like a pretty anti-communist game, kind of weird to find one in a time when capitalism is going to be in a bit of turmoil. Y'know what I mean? But this is just going off of what my impressions of it were
R: 2 / I: 0

Suggestion thread: do explosives belong in new vegas (this screenshot was so hard to get)

Hi, vegas modder here. I am trying to make new vegas more immersive by bringing realistic elements to the game. I took inspiration from the sudan war and the war in tigray as reasons to add in missiles to some of the leveled lists in this game more responsibly. I think having more explosives and missile systems in game makes new vegas feel more like a game about living in a conflict zone than simply being another generic RPG protagonist. In game, you end up with this scene of an NCR fire team defending station charlie while a heavy trooper with a missile launcher provides support. Looks pretty tactical

What do you guys think? also feel free to add suggestions on what I could add to the game
R: 242 / I: 63

Disco Elysium(spoilers)

I just beat this game, I remember seeing another discussion thread about this game but I can't find it, but I want to talk about the game, full spoilers.
R: 11 / I: 1
Total War has deteriorated to such an absurd fucking degree they make good ideas shitty in practice every new game. i entered the TW fanbase quite late (2016) but despite that i find myself playing mostly older games, shogun 2, Attila and occasionally Napoleon. i LOVE the ideas Troy put foward having more resources has always been an obvious expansion for TW, being able to switch between fantasy and historical is also a very good idea considering the many mythical creatures they could've/havd added. and yet despite all of this Troy is fucking shit because the core fundamentals of TW have degraded to such an extent it's just a worse game. Morale is utterly useless and broken, units can survive until they have 5 men in them, literally what's the point of tactics? why flank? battles are now only decided on who has the better men. Shogun 2 and Napoleon have by far the best morale system, despite Attila using the Rome 2 system i still find it quite good (at least for the early game). shit even fantasy TW should be awesome and instead all units feel the exact same, how do you even do that? you have limitless opportunies yet 90 percent of the roaster serves the same function. i have lost all hopes on those faggots.
R: 19 / I: 2
Switch 2 Direct just dropped!!!

Your thoughts?!?!?!?!?!?!?!??!?!?!?!??!?!??!?!?!?!?!??!?!?
R: 17 / I: 0

Just how strong is the imperium by the 10th edition

It’s the 42nd millennium in the newest edition, the tyrannic wars have mostly ended, the wars for Armageddon still loom on with the orks weakening each day, the necrons, tau, and eldar are showing signs of instability, and the imperium is looking towards entering another “age of apostasy” situation even with the galaxy being torn in half. If the age of strife never happened, the imperium in its current state would be as strong if not stronger than the ICOG from xeelee. But how strong is the imperium right now?

They’re pretty fucking OP that’s for sure.

Unlike the low effort bait spewed out on community threads, the imperium has only been expanding rapidly since the Horus heresy. The guard and the astartes got reorganized into legions and chapters to maintain cohesion and improve their stability. The sisters of battle exists as a check to keep the administratum and inquisition from irresponsible decision making and as a stand-alone fighting force. Recovered STCs have brought the return of primaris and centurion space marine power armour. Guilliman, Vulkan, and rogal dorn are back. Several space marines were discovered during exploration trips or were added to the chapters. Some improvements (and I mean some) to imperial leadership have been seen to make the empire less comically fascist and incompetent under guilliman. Finally, the sheer number of humans in the galaxy has rapidly grown thanks to fertility rates and the introduction of vitae wombs on planets like Vraks—seriously, those planets can produce fifty million soldiers a year; imagine how many people in general they pump out. To top of everything else, all imperial worlds have been fortifying for ages now while the imperium has been passively expanding its reach into new worlds since the great crusade started. Just look at the story of tertium as an example of how fucking huge the empire really is.
Unless GW can pull an extremely sound excuse to give some random heretic or alien uniquely strong plot armour, this franchise isn’t going to end the way Fantasy did but with the galaxy cleansed of any nonhuman and robotic life in a few centuries to millennia. The only things going on so far are the returns of angron, Magnus, and mortarion.
Thoughts? Personally, I want to see how this board game ends. Would be nice to finally justify not painting anymore models.
R: 3 / I: 1
God damn we should have gotten a biomega like art style for cyberpunk man. The art style in 2077 is so fucking bland compared to the dark grey, purple like, edgy shit pumped out in this fucking hard as fuck comic.

Everything in cyberpunk looks too much like it’s trying to hard to appear punk as shit. Nothing in that game radiates the same fucking force felt just by staring at DRF goons.
R: 1 / I: 0
is they're A. Mine Craft Srevers???/ i am board and i got baned on a srever for "steling" (takign stuf f from another guy's hose afte rhe said it was ok but the moderator's discord handle was "the raging russian" and he was signalboosting pro-russia and anti-communist memes…)))) hello bing bong HELLO WOW HELLO HELP ME i am WOW hell o but really is there a community minecraft server pleas etelling me hat would be good Ok hi
R: 13 / I: 3

Danganronpa

>teens forced into world where they have to kill each other for freedom
>problems resolved by "voting like their lives depended on it.
>once the characters awaken from their false consciousness and see the world for what it is, they literally solve the finally problem with abstentionism

was it actually 'based?'
R: 22 / I: 6
Is there any good space ship or space battle game? I've been reading SF lately and want to know if there is any game where you control a spaceship or a fleet into battle, or just travel through space.
R: 10 / I: 1
How did we never get any good games out of this IP?
R: 17 / I: 4

Knockdown should exist in more single player games

For those of you who don’t know what I’m talking about, fallout 3 has a built in mechanic called super slam and stay back. These mechanics are actually perks. What makes them unique is that they cause enemies to get knocked out if you shoot them with a weapon that deals enough damage to them. You can also do this in souls games, but the mechanic isn’t as developed or important.

I wish more devs would just implement a knock back and bleed feature. Killing people by loading them with endless bullets is so boring. Like cmon, how many times do I have to break some motherfuckers skull before they go out cold. It’s 2025. Basic hit reactions shouldn’t be rare and knockdown should be standard in single player game.
R: 1 / I: 0

Gaming in Cuba

So apparently there's an "arcade" in Cuba which is really just 10 gaming PCs in some guy's apartment where people gather to play.
https://www.arcadecuba.com/
Actually I'd hang out there, looks comfy, it even has those brothel lights

Any idea if this is common on the island?
R: 2 / I: 0

I don’t like trench crusade’s models

Everything is so bulky and over the top like 40k, but it’s so edgy that I can’t take anything I see seriously. Given the subject matter, you would expect the artists to show a little respect with how they represent Christian and Muslim history and art. They don’t. The designs feels like what a world of Warcraft player would make if they were asked to make a game about Christianity.

The models lack the elegance (simplicity and beauty) that the dune films had with their models. Unlike dune, trench crusade feels “dirty” and immature. Trench crusade feels like it was made for people that don’t shower and think they’re smart.
R: 1 / I: 0
What do you think Karl Marx would have to say about raid farms in Minecraft?

Context: In the 1.14 update, villages as a mechanic were overhauled. allong with the addition of tie in content for their new spin off game, Minecraft Dungeons: Pillagers, a halflife combine-like presence of fast moving grey villagers with crossbows, axes and familiar summoning, and witches but they were already in the game but they serve as healers during raids.
At random intervals, pillager patrols spawn near and attempt to kill players, and if the player kills a crossbowman wearing a flag, they recieve a Bad Omen effect (curable with milk, as of 1.21 it's a potion for ease of stacking for the later implemented trial chambers) that triggers a raid when a player comes close to a village, where pillagers attempt to massecre the player along with the villagers, forcing the player to fight waves. When the last wave is cleared the Bad Omen is replaced with Hero Of The Village, granting the player gifts from the villagers.
By keeping villagers in a hard to reach spot, raids can be repeatedly triggered, pillagers can be dropped in a kill chamber, and the player can farm these gifts, as well as drops exclusive to the pillagers. Thus: raid farm.
R: 11 / I: 3

Disco Elysium is being "reimagined" for mobile devices to "captivate the tiktok user"

such and amazing game having to end like this, why and how did this happen what in the actual fuck. whats going on at za/um i heard the devs got fired but this is just necromancy at this point
R: 14 / I: 2
any of you own a current gen console? Are you disappointed with your console? This gen is so sad to me


the playstation 5 games list is too short or empty
the playstation 5 games list is too short or empty
the playstation 5 games list is too short or empty
R: 20 / I: 1

I absolutely ADORE this game

The plethora of choices not only story wise but the way you build your character, the exploration and amount of stuff you can colect, how sexually shameless and naughty it is, the emotional bound you make with your companions… I have never felt this way about a game since Dragon Age Origins
R: 11 / I: 0

Is Donkey Kong racist?

The other day I was wearing a t-shirt with funky kong on it and realized I was getting a lot weird looks from black people, which prompted me to google this question. Apparently there have been internet debates about this topic for a long time. I’m starting to think there might be a point but I’m also conflicted since all the supposedly black traits are depicted in a heroic context. Funky Kong just always seemed like a chill dude who could be your friend.
R: 2 / I: 0

I really hope Bethesda takes advantage of this feature from 3

Hi everyone. Fallout addict here. I was modding a bunch of deserts in the Mojave when I came across a bunch of nif files. As I was scrolling through these files and playing around with them in the GECK, I discovered a really neat feature that the devs overlooked in fallout 4.

Basically, a lot of the buildings in new Vegas are actually nifbashed creations off smaller pieces of models. Making buildings in new Vegas is like assembling Lego blocks. You cannot put buildings together in one piece, but you can put together their pieces to create a variety of interesting sets.

Going back to fallout 5, I really hope Bethesda does what Fundog did with the forever winter. I hope they use some sort of NifBashing algorithm to quickly create massive urban environments to have shootouts in. Kind of like what they already did with the dungeon algorithm from daggerfall. If they did, fallout 5 could have massive cities, underground complexes, field fortifications, and outposts that feel more post apocalyptic than the disappointing outposts and levels from 4.
R: 4 / I: 1
mfw retards are still whining about "trigger warnings" in 2025. the horror genre (including, as it happens, past silent hill games) has a long tradition of using "trigger warnings". but it's more to whet appetite for spooks than legitimately expecting people to be warded off. like, these idiots are literally falling for a gimmick right now. authors like william castle would have loved rubes like them
R: 62 / I: 31

What are you playing general

Post in this thread every time you play a new game and rate it, I'll start, currently playing Dread Dawn, pretty jank and honestly not that good but I'm desperate for more zombie games to wait until PZ 42 comes out. 6/10.
R: 9 / I: 0

Check this shit

Someone added a cable car system to new Vegas haha
R: 11 / I: 0
when games have crazy boob jiggle physics, something that i think is very unnecessary and maybe even a bit eye rolling, i give my character the smallest chest possible, because im just so above that kind of thing….
R: 27 / I: 6

Labyrinths and underground labyrinths

I now understand why mega cities in fiction are so interesting, why I love darktide and necromunda, why the chalice dungeons from blood borne were so uniquely appealing, why the original doom games always hit different level design wise than the newer instalments, and why I love blame!.

Let’s be honest. There’s nothing more fun in gaming than navigating your way through a massive underground tunnel system where you solve puzzles, walk through impossibly large geofronts, and learn the mysteries of a subterranean structure made of nothing but raw stone and steel. Labyrinths are what people really want out of dungeon crawlers. No one cares about the loot. No one really enters Skyrim’s caves for the armour or weapons. They all want to see the dwarves artifacts and unique locations. They want to explore everything the dungeon offers.

Labyrinths are what make the forever winter fun. The mech trenches wouldn’t stick out as some one of the most fun levels in all of gaming were not for the massive complexes hidden within the trench walls. The original LoZ games are like 99% dungeon crawling and 1% horseback riding until you find Ganon. The entirety of rain worlds map is really just one massive labyrinth.
R: 73 / I: 17
give me your videogaming trvth nvkes
I'll start: graphics can actually be very important
R: 0 / I: 0

CPU MII SIMPS

If any of y’all simp for cpu miis put an image here
Mine is ross from wii music
<keystrokes keystrokes keystrokes keystrokes
< keystrokes keystrokes
>The body was too short or empty-ACKKK!!!
R: 3 / I: 0

delta force black hawk down

why did chinese developers make a black hawk down game that's more patriotic and a homage to the movie, than most cod games? i got three theories

one, they possibly saw how western gamers would gobble up anything that's unapologetically war and has no dei boogeyman, and wanted to capitatalize

two, they wanted to dunk on weak western gamers by making an anti-cod game, a game so hard and realistic where you don't regenerate health as fast (and bullets kill you fast like real life) and the somali enemy flanks you instead of acting like bullet sponges. (that ended up making many reviewbomb the game for being too hard)

or three they just love the movie
R: 2 / I: 0

Was Metal Gear Solid V unfinished because of Kojima or Konami?

Not trying to play devil's advocate here but ever since kojima left konami he's been busting all his budget into rubbing shoulders with hollywood stars. i like his games but i cant shake the feeling that he did his original voice acting team really dirty and basically discarted them in order to push hollywood stars.

that being said, did he blew all the MGSV money by hiring kiefer or was there something else?
R: 605 / I: 195 (full)

Sonic the Hedgehog

I have a weird fascination with this franchise, particularly its fans. How do they remain so loyal when there's been maybe one or two good games in the last two decades in a sea of average-to-terrible garbage released year after year? How did Sega manage to take all the wrong lessons away from their colossal fuckups of the mid-late 2000s?
R: 9 / I: 1

Sociality in Videogame chatrooms

https://www.youtube.com/watch?v=QowbhfZpGnU

I was watching this video the other day and I couldn't help but notice that this phenomenon is something that I have seen too.

I'll use Minecraft as an example of what I'm talking about. When I was younger and played faction servers regularly I would always notice random conversations taking place in the chat talking about literally anything. You can see this phenomenon in this video: https://www.youtube.com/watch?v=9ArloOVQWuo

But if you have played Minecraft, or TF2, or any other casual multiplayer games with a chatroom in the last 5 years or so I don't think you'd notice anyone even having a casual conversation, even with voicechat on.

The most active voice chat I've seen in a game today would be CSGO (or CS2 if you wanted to be really pedantic), and I'm stretching the word active here since most of the time it's one guy high off their ass making the most insane statements ever.

I know this is in part due to the death of sociability in general (see, destruction of third spaces and amplification of social media) but I wonder if there's something deeper to this.
R: 11 / I: 0

Battlefield 6 leak

My expectations were low and I’m still disappointed. People are genuinely hyped over this garbage just because the sound design is half as good as battlefield 4’s.

Gamers deserve all the slop they get.
R: 4 / I: 0

Im about halfway through making my first board game

I cant reveal to much information at this point but ill say its like alot like chess mixed with world of warcraft basically. What would you like to see in a board game and whats something you think i should avoid doing? Also this is the type of game that would directly translate to a video game and function exactly the same which would probably be 100 times easier to publish since its all online so should i just do that first and then work on a physical board game afterwards on the off chance that it ends up being a success? When its nearly done Ill put it on kickstarter but i imagine it will be atleast a couple months before then.
R: 4 / I: 0

The devs made a mistake by making the game dedicated to combat

I honestly think that necromunda would’ve worked so much better if the game was like naissance instead of like borderlands. No one really wants to play a game in a hive city to kill mutants. I want to explore the hive itself and see all its weird architecture, machinery, and wonders. I want to feel like Killy from Blame!

I thoroughly believe that if the devs turned necromunda an adventure RPG based on exploring the depths of the plasteel and rockrete labyrinth of necromunda, then the game would’ve sold so much better.
R: 1 / I: 0

I was half expecting this video to be good—it was

I liked his post especially about a species of lizard men having a functioning post gender communist society.
R: 2 / I: 6

Fallout wasteland ideas

I’m the new Vegas modder and after modding the game to look like fallout 1, I’ve been thinking about what a real post nuclear wasteland should look like.

Any suggestions on would help. I think this clip of the animatrix helps with giving some concept of what a post nuclear hell should be. Devoid of vegetation and covered with urban desolation.
R: 6 / I: 1

This is what the forever winter would be if it stayed as an open world game

>I’ll give you some context first

Apparently during its initial development, the forever winter was intended to be a normal open world game. As time progressed, the devs switched to a level model of map exploration and they changed a bunch of things about how they built the maps.

Unlike most developers, fundog’s were actually really dedicated to making the map as lore accurate and full as possible. The game’s maps were originally meant to be fully handcrafted, but the developers soon found out that the work load was too high even with having all the maps being broken down into levels. Instead they used a kit bashing approach.

Fundog’s team built a bunch of toy sets for the developers to play around with. The devs kitbashed a bunch of these toys, and then they made digital models out of them. With the help of some procedural tricks, the developers managed to create large expansive urban combat environments like the elephant mausoleum and its predecessor the mech trenches. In fact, the elephant mausoleum was such a large map in development that it had to be broken down again into sub levels so your computer wouldn’t crash when trying to load the map.

They used the same techniques with all the other models including the ones for characters and vehicles.

>okay, now I’ll talk about the open world idea the devs had

If you’ve read the manga called blame!, then you’ll know what the initial open world was supposed to feel and look like.

Basically all the terrain in it was excavated to build fortresses, steel reinforced trenches, bunker complexes, cities, and roads.

Due to the original map’s inter connectivity, apparently the game wasn’t even meant to be an extraction shooter. It was meant to play more like far cry 2, where the player is mostly just around to do dirty work for scavenger groups and corrupt officers to make a fortune—kind of like rouge trader.

One more thing, apparently the game was meant to take place entirely on the united state’s west coast similar to new Vegas. Who knows, we might have gotten references about Arizona and yes man in there.
R: 21 / I: 9

Free games

Post any free games.
R: 496 / I: 110

Fallout General - What side is do you choose in Fallout new Vegas ?

of course most /pol/tards side with caser's legion but looking at it almost every single faction is awful one way or the other, The NCR is literally a reboot of America that is in the middle of a manifest destiny, House is a egotistical maniac and probably appeals to Musk bros and Yes man is just a libertarian wet dream
R: 15 / I: 2

Fan remasters are just better

They just are. Not only are they better than the new games, they're better than the originals too.
>Dreamcast Conversion is better than both SA1 and SADX
>Team Fortress 2 Classic is better than both beta and modern TF2
>Project+ is better than both Melee and Brawl
The only other good versions of these games are the OG releases (Sonic Adventure International, Team Fortress 2 Beta, Super Smash Bros Melee). But why play the OG releases when the mods provide so much more? And that is only scratching the surface. If the game is FLOSS then it's even easier to remaster it, look at Doom or Quake or Friday Night Funkin'.
R: 1 / I: 0
CUZ I REALLY WANT TO STAY AT YOUR HOUSE
R: 56 / I: 27

Asmon's most bizarre takes

>Fat people bad, coomerbait good
>Nobody wants to cosplay fat people
>Why would you want to play a fat person in a video game?
>Even women don't like like playing as fat people.
Guys, we must tell the creators of Dr. Eggman and Globox that their characters are fat and ugly and not even women want to play as them. Never liked Dr. Eggman anyway. Like, c'mon, he's so fat and ugly. Fat people are cringe. 🙃

On a serious note, the first design is kinda fire ngl.
R: 9 / I: 1

Quasi alien environments

You awaken somewhere in a darkly lit space. You look around and see that the walls in on you are lined with wires and metal pipes while the floor beneath you is covered in garbage covering rows of bricks. You move towards the nearest door out of this room and find yourself moving through tunnels entirely built of cement, stone, and metal as far as the eye can see. After even more exploration you manage to find a ladder towards a hatch that seems to be the exit from this artificial space. You climb it, open the seal and… nothing. You stare out in what’s supposed to be nature and find nothing worth seeing. There are no plants or animals, no bacteria present, and no indication that there was anything around you that was ever alive. All you can see on the surface is a barren lifeless rock while the sky above you has an atmosphere so thin that you can easily see the stars above.

What I’m describing is what a space entirely devoid of the biosphere looks like. I find the idea of ecumenopolis or even spaces entirely deprived of life interesting in games. I think what sparked this weird interest was from a book I read called “the one straw revolution” where the author criticized that people where living lives horribly disconnected from their natural origins. There’s something uniquely disturbing about seeing a mechanized food factory in real life when you realize that all the crushed gunk you’re seeing get processed is something you’ll inevitably feed off of. Similarly, there’s something uniquely horrifying about walking through artificial and or dead spaces.

Dead space, star citizen, scorn, naissance, to some extent rain world, all these games I’ve played feature environments entirely disconnected from the nature people used to be used to. Walking through those worlds genuinely makes me feel like alien. I think that feeling of “you genuinely don’t belong here” that’s created by the way these environments are designed is what made these games so scary. Actually, I think this is what made the FNAF games in particular so scary when you consider that the environments were both artificial and strangely familiar to the places real people have been in.

It wasn’t the jump scares or the body horror, but the continuous and obvious reality that the player is immersing themselves in an environment that they obviously do not belong in. Even if the player does end up gaining some spatial awareness over the game’s world, it’s unlikely that the player will ever feel truly comfortable with where they are at all, because the mechanisms of those worlds are simply not the same as the ones we have spent the most amount of time evolving in.

Anyways, sorry for the long post. This has just been on my mind for a while now.
R: 21 / I: 2

Avowed

The only game I have been looking forward to finally came out and turned out to be utterly mediocre. I had my suspicions it might end like this due to artstyle looking like an ADHD high contrast mess.
I also just realized they were developing Avowed side-by-side with Outer Worlds 2, which seems like such a bizarre decision, spreading themselves thin over two open world RPGs, both set to release this year. I guess that is what getting acquired by Microsoft does to you.
R: 0 / I: 0
>I'M MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEELLLLTIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIINNG
R: 11 / I: 1
Roleplaying game developers need to force players to start walking at a normal pace again. There is no greater feeling of immersion created than by simply walking through the barren wastes of the mojave man with your sniper ready for any caravan or raider passing by.
R: 1 / I: 1

I’m so excited for the new New Vegas expansion

For those of you who don’t know, ever since the frontier mod launched, new Vegas has gotten many map expansions. Most of the mods I’m going to list expand the games default map:
NV interiors project
NV interiors project remastered
Freeside interiors
Open Mojave
<as the names imply, these mods add new interiors to the game world and they integrate entire locations to the base game world seemlessly respectively.
Nova Arizona expansion
<effectively doubles the size of the base map by making the eastern portion traversabke with new quests
Dry wells
<another legion expansion mod that makes the northern part of the map accessible with new quests
Long 15 before the remaster
<made in 2010s. Allows you to explore the far wests without needing to complete lonesome road

The new expansion is going to add a brand new location to the Mojave wastes. Now you get to do NCR quests in it. The community has been developing the mod for years, and I’ve seen a lot of good stuff come out of it. New Vegas almost feels finished with this new expansion.
R: 4 / I: 0
What did you do to engage in class antagonism today?

I told someone to kill themselves for having the new $500 dollar Ahri skin in League of Legends and got banned.

The body was too short or empty.
R: 9 / I: 0

Exceptional modern AAA games

Enough of the doom and gloom, what games do you consider a credit to the shitstorm that is modern AAA gaming? Only the games that were released in the past five years count.

Also name your favorite AA games.
R: 149 / I: 38

Western AAA market is crashing

"woke" aside, it is very weird how so many games with 100+ million budgets flopped hard lately, what do you think is going on behind the scenes?
Is it a problem with the higher ups? The devs? The market researchers? It just doesn't make any sense
R: 3 / I: 1

Chio's School Road

Well, hello there, re/v/isionists and re/v/olutionaries! Why have you not watched the most GAMER anime ever yet?

Go watch it right now. It is hilarious. Chio is literally me frfr smh.
R: 1 / I: 0

Ogryns are scary people

I like humanoid species in fiction. I think the idea of humanity not existing as one genetically homogenous mass interesting, because we’ve been losing our diversity steadily for the past 150 thousand years. The rise of gene therapy and genetic transfer is further eroding any differences out of a need to survive new diseases and evolutions of old ones however this does predispose our species to getting increasingly simple with time.

Ogres, trolls, dwarfs, squats, and abhumans alike, I find these species and takes on alternate humans to be fun and creative in their own way—but not ogryns.

Unlike the trolls or the ogres, ogryns aren’t fat. They’re heavy and they’re built.

Ogryns are basically what ogres would be if power lifting was a common cultural practice. There what the orcs would be if strength was prioritized way more than it already is. Ogryns are terrifyingly strong. They can take on orcs easily and if you put an ogryn in a room with five ogres, you’d be begging the ogryn to go easy on their opponents.

Ogryns also carry some fucked up levels of firepower. If not for their feeble minds, an ogryn band can and would easily decimate a space marine legion and I’m not joking. There are excerpts taken from the books about “smart ogryns” whose minds were augmented to be the perfect servitors only to end up as the ultimate killing machines of the imperium.

A punch from an organ alone can split a trained man in half. Even the Astartes need to rely on implants or their power armour to hit someone with that kind of strength given their biology. An ogryn only needs their genetic heritage to kill with such efficiency.

Imagine if the entire guard was replaced with ogryns and servitors. Instead of just the galaxy, the imperium could probably take on the entire galactic supercluster given the sheer brutality of their infantry all without needing any special ships or WMDs.
R: 66 / I: 22
I'm curious to see what would happen if a game with a phenomenal story and great combat, but with PS2-era graphics, got released. I wonder how well it would hold up against modern AAA games
R: 11 / I: 1
GameStop is going completely crazy now. The CEO's complaining about Wokeness and DEI (of course it's that new term) and then he's going to sell off French and Canadian outlets. It seems that nature of capitalists and the rightwing are aligning, but this is more extreme than I thought it would be. Good thing not many people use game stop.

He directly called it socialism too.
R: 6 / I: 5

The modding community (almost) saved Skyrim

Combat: more than well fixed
Graphics: fixed
Quests: fixed
Even dialogue was fixed using AI and decent voice acting by the modding community. Unfortunately, Skyrim’s level design cannot be fixed. Even worse, Skyrim’s level design is its biggest problem.
I have yet to find a mod author genuinely do anything about how boring exploring the map is and how hard it is to find anything without the in game compass and icon finders. The levels themselves have not changed in their design since daggerfall. Narrow corridors, cramped rooms, and room clutter still pollute all the spaces that should be dedicated for finding items and combat.
There are some mods that merely reduce the environmental clutter, but none do anything to address the trash level design itself. It’s so unfair man. Like fuck, Bethesda has studios full of developers that know how to design levels that are fun to play in.
R: 61 / I: 11
Is gacha reactionary?
R: 145 / I: 52

Visual Novels

Im making a thread about VNs because there isnt one on the catalogue and i wanna talk about my experience. I just finished danganronpa 2, which im not certain counts as a VN or if it's a point and click murder mystery social deduction game, and i think im pretty confident to say that it presents a pretty interesting moral dilemma. On one hand, the hope faction is pretty clearly a technocratic organization who obsesses over "Ultimates", or people who possess immense talent in a particular field or study, for example the world's best scientist, or the world's best doctor. It is revealed in the story of goodbye despair that before despair took over, hope's peak academy created a method of artificially forcing someone to become extremely talented, which dialectically had the potential to equalize mankind and develop the talents of anyone, which would make the idea of meritocracy, or ruling over others due to better talents or knowledge, completely obsolete. Despair on the other hand spawned as a result of the mass movement of reserve students, malcontents who became disaffected with the idea that people with talent mattered more than the rest, since hope's peak academy was formed to research peoples' talents and how to cultivate them.
I think it would be pretty easy to side with the latter out of frustration, especially if you're talentless like i am, but i think the idea that talent could be forcibly cultivated out of someone who never realized it before would be the "productive forces" argument. Not to mention that junko destroyed civilization, which is dialectically bad.
Your turn to die is a great game too, very similar to danganronpa on a surface level, i finished it a while ago and im glad i played it. Free btw. Anyone got visual novel recommendations? I need a weeb fix.
R: 1 / I: 0

Hive city tertium should extend across the whole planet

One of the things I’ve found goofy about extraterrestrial cities is the idea that need to have restraints on how far they can sprawl—they don’t. Darktide’s tertium really doesn’t need to end at some arbitrary border. The city wasn’t built on a life-filled planet like earth where environmentalism matters. If anything, it’s weirder knowing that tertium isn’t like coruscant or the mega city from blame!.

Imaging what dark tide wowild be like. A planet spanning hive city with forges, factories, and towers sprawling across the entire planets surface with tunnels and basement complexes digging beneath the surface.

Would make for a far cooler game. Obviously the devs wouldn’t allow that since having even one planet like that would make the imperium even more comically overpowered but fuck, I’d play a game like dark tide with blame aesthetics.
R: 13 / I: 0

Games are experiences

Non fictional books discuss hard facts or ideas. imaginary books focus on giving readers the experience of being in a character’s views whether that character is a real person or an imaginary one made by the author. Games are an amazing art form. They give players a chance to experience what it’s like to be in a moving world.

The best games are the most immersive games. They make you really feel as if you were actually just another part of the world you were in and we’re not just interacting with it. The player really feels as if there’s a world that exists beyond control.

Good games actualize materialism.
R: 9 / I: 2

Generally unrealistic things about realistic shooters

>flaw one: jumping with a gun
This should be obvious to any game developer, but it’s quite alarming knowing how many games calling themselves realistic freely allow people to just jump around with a gun as if people just do that. You know how many people who can’t jump in general? The idea of seeing some random probably half emeciated dude jump around as if their fucking athlete in a milsim is ridiculous. Like fuck, even dark souls of all stupid games managed to understand how goofy jumping is in its settings.

>flaw two: forgetting that combat exists beyond the front lines

Believe it or not, there’s a special weapon called ‘artillery.’ The idea that any modern fight doesn’t involve a dude supporting at the back is horribly ignorant of real warfare. I actually find it fun to support friends with some machine gun or artillery fire while they’re assaulting a point.

>flaw three: forgetting to allow players to freely

Again, a little alarming knowing how many self proclaimed realistic shooters forget that people in real life normally give themselves a place to come back and resupply to if shit gets tough. I really do not understand why games like arma or insurgency manage to fuck something like that up. Like hell, even war thunder has refueling stations in the simulator modes.

>flaw four: vehicle combat being always goofy for some reason

There are days where I find fucking battlefield and halo APC fights to be more realistic than the shit you’d get in games like war thunder or hell let loose. It doesn’t take a lot to make mechanized combat realistic. A lot of milsims forget that vehicles normally have a lot of momentum and can accelerate to really fast speeds. Driving a tank really should not feel easy or as fast as it is in these games. I’d also add in that the unlimited fuel really adds to the goofiness. The same logic also applies for aircraft and drones.
R: 225 / I: 48

Starfield

It actually looks like a pretty good game after skimming this video. I hope the combat will be more dangerous and punchy though and that the quest/dialogue aspect of the game which wasn't the focus the vid will be good.
Planned to release for September 6th, I think I'll pirate it on day one, or whenever empress does her magic if it's under Denuvo.
Well I would need a better PC, whenever I thought about upgrading my decade old machine to play releasing AAA titles such as Cyberpunk or Callisto Protocol I ended up not doing it because those games were shit, most of the big games recently were shit actually, hope Starfield breaks the trend.
R: 3 / I: 3

Damn (read the highlights)

Never thought about the “I’m going to make your favourite franchise mainstream” phenomenon like that. Also never thought that it would be the bourgeoisie themselves who forced people to despook.
R: 17 / I: 2
You see, the reason why night city is such a shithole is because everyone is mean to each other. Just like in Los Angeles, everyone in might city thinks that they’re a fucking king that doesn’t need to be polite or show humility towards others. No one in night city shows any empathy or respect towards each other, which makes it easy for the corporate rats to extract money from everyone in the city.
R: 0 / I: 0

I love realism new vegas

I love my screen getting blurry and bloody when I get hit. I love all the little interaction animations. I love having a first person view model with animations. I love having bullet physics. I love having realistic AI with realistic firearms. I love having missiles fly and fall at realistic speeds. I love modern military uniforms in post apocalyptic settings. I love drug visuals and being able to bash open locks.

Games are experiences
R: 16 / I: 7

Simracing youtubers were a mistake and modern racing games suck donkey balls

https://youtu.be/6iNP9tWxYAQ
At roughly 1:40 talking about a Update that adds some cars for GT7
>Please add more hypercars, koenigsegg or GT3 cars uwu
Fuck i hate them. These people are the reason why nowadays racing games suck so fucking much. Yes, sure please add more le expensive shit cars that nobody will ever be able to afford in real life. Also literally the biggest reason why GT7 cars list (more like shit list) feels so fucking underwhelming is because of these fucking overpriced 900hp speed turds which occupy like 80% of that games cars list. Yes please, give us another Shitgatti Fartron or another variant of the McFarten Fart1. Every shitty new racing game has to have a Lamborgenital for some fucking reason. "Ohhh what? You want some variety and le peasant cars like in the old games? Fuckk you, heres another variant of the Mercedass SLS AMG (AMG standing for Anal Motherfuckin Gayfuck. Fuck.
R: 176 / I: 54

Victoria 3

I'm pretty new to victoria 3, and I'm looking for some advice. What are some fun countries to play as while still being a beginner? Also, what are the best mods I should get?
R: 89 / I: 16

Gaymen Industry

I don't care about gamergate 2 or whatever but I did think this was interesting

> Former game executive and develop at Blizzard Mark Kern


> @Grummz


< "The way games are funded you don't use your own money. Even EA, its games are hugely expensive to make, they're upwards of you know 250 sometimes 600 million dollars it's for certain live games it's incredibly how expensive they are and to do that uh your CFO is your best friend.


< "You're counting on your CFO to get you tax breaks to get you in to put studios in regions which are financially favorable and you will borrow the cheap money, you will get a cheap money to do it. Even EA does this. I worked with EA; we were putting together a deal where they were taking bailout money from the banks in the last financial crisis that we had, and they were applying that cheap money towards games, same thing with Covid money. They're applying that cheap money towards games, and what has been the cheapest money while interest rates were still low, you know a couple of years ago it was ESG financing, and so they're going to take this money."


< "Because the returns on investment have been so poor on Wall Street for ESG funds, that source of Revenue is drying it up. This Woke machine cannot continue in the way that it is now for AAA gaming, and I think unfortunately, it's so entrenched that you're not going to see—you're not going to see much of an ability to course correct because the studios are—they're just gonna shut down."


>He goes on to state that the ESG money comes with “strings attached”:


< Mark Kern explains how ESG money comes with strings attached inside corporations and is used to make companies partner with DEI consulting companies like Sweet Baby Inc:


< "Everyone needs to realize is that it's not that these Studios are funding the games out of their own pocket; that would be very expensive for them. Cash is king. They will preferably go out and get money from other sources if it's cheap enough to help spread the risk of these massive titles, and so you have a lot of quid pro quo happening, and I can tell you that developers have been approaching me and giving me some inside baseball on what's been happening, and there are funding deals out there for studios—and I can't get too specific; I don't want to out sources—that have certain strings attached like a company will suddenly sign with a developer and now that developer needs to hire a DEI director and needs to go out and hire consultancy firms to gender balance."


< "Their staff quite specifically go out and hire companies like SBI to consult on their writing and do sensitivity reading and changes for that, and what does, all this does, it boosts their ESG score. It allows them access that funding so ESG is not going away entirely."


< "It's [ESG] become an evil brand. People are waking up to this… You have you have a rebranding going on right now. They're not calling it ESG, but it's still out there."


Anti-woke hysteria aside the industry collapsing in on itself is some good news imo.
R: 0 / I: 0
Starship troopers extermination is surprisingly fun. The game has a lot of enemy and weapon variety, the cooperative aspect gives the game a strong feeling of group cohesion, and the explosions are nice. Seriously, the game plays like a perfect combination of squad and factorio.

It’s kind of surprising knowing that the game’s launch flopped given how much it has going for it. I guess the cinematic of helldivers and the procedural planet types kind of made extermination obsolete.
R: 22 / I: 10
I got good news and bad news, good news is this 15 year old cowboy shay Daniels game is coming to PC after so long in 29 October, bad news is, you're gonna "have" to pay 50 dollars for steam to play it. So contact your local piratebay smuggler, tell him fitgirl repacks has a new target.
R: 9 / I: 0

Pain is permanent and Ellie won’t fully heal

I want to talk about an idea that’s been on my mind. A lot of people came into part 2 waiting for wish fulfillment. I don’t want to get into the debate over Joel’s, but from what I understand about the western gaming community and the last of us’ fan base, a lot of people were expecting another game dedicated to Joel and Ellie running around.

I’m glad that the developers took a strong stance away from this idea, but there’s another thought that’s been on my mind. The authors can recognize that pain is permanent.

For context, a lot of games, shows, and movies tend to feature tragedies, traumas, and other events that cause pain as reversible. Hell, physical regeneration from immediate injuries or even resurrection is commonplace throughout franchises like deadpool, warhammer, and other mainstream slop.

The last of us’ developers treat pain as permanent. Even if the forces that caused the suffering are removed, the effects and the legacy of the pain itself never go away or fully leave one’s life.

In part 3, Ellie isn’t going to come out any less broken than she did by the end of part two. If her ending is retconned, it’ll feel completely half assed. How the fuck do you even approach such an idea. So many people in her life are dead, so many hopes were crushed, and so much hasn’t changed. Even if her physical condition improves, what am I saying, it won’t.

The third game is going to be intense. I don’t think anyone is going to be ready for the loneliness in it.
R: 1 / I: 0

Hoi4 mod about the 90s

Why is there none hoi4 mods that are set in the 90s and you have to try and save the soviet union. The 90s are completely untapped and it would cool to do shit with the IRA or the gulf war. As well the Yugoslav wars would also be fun.
R: 12 / I: 6

Modern Games

I HATE MAP PAINTERS
I HATE GACHA MECHANICS
I HATE "UPGRADES" AND POWER FANTASY CENTRIC DESIGN
I JUST WANT SOME CO-OP ADVENTURE GAMES TO PLAY WITH FRIENDS

I'll even settle for more singleplayer puzzle games.​​​​​
R: 7 / I: 3
I've had this idea in my mind for a few years to make a strategy game about organizing labor unions and worker-owned cooperatives, but I'm not really sure how to make it FUN and RADICALIZING for both KIDS and ADULTS. thoughts?
R: 12 / I: 2

Oneyplays autistic faggot centre

Has Oneyplays fell off. Cause all the new videos are kinda mid to the old videos. The old ding dong and Julian videos are timeless while the new stuff is barely remember-able. They don't even have Zack. And i know he's busy with smiling friends but he's kinda of a big part of Oneyplays. Chris also hasn't made any new animations in a while. Also i know about Bolwbo and i heard it's cancelled but i might be wrong so yeah idk. But it just starting to feel alot more worse. Do you guys also feel like this?
R: 14 / I: 4

Workers & Resources: Soviet Republic

Why has no one made a thread about this game, yet? Hello?? It's a Soviet city builder game. Has anyone here played this?

https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/
R: 9 / I: 8

Honestly, the bugs are way too strong

The Zerg, the tyranids, and well… the bugs from helldivers 2 (I can’t take how uncreative the naming was) are too strong in all their games. The biggest design flaw is the lack of armour all these creatures have. The second biggest flaw is the lack of regeneration.
There’s no way to justify how much ammunition is thrown at these creatures given how easily a single bullet can kill a bug. A single hit should canonically be able to immobilize a bug.

Factoring addressed this problem pretty well by well… giving nearly all the biters armour and healing properties. Even if the protection isn’t much, by giving the biters healing properties and plating, there’s at least some way to justify why killing these beings should be difficult. Even starship troopers got this right just by making the skin of the warrior arachnids super thick and keeping each bug completely covered in that protection.
R: 12 / I: 1

Were the Helghast Based or not?

The Helghast are the antagonists of the Killzone series. They are a race of mutated humans who were exiled to the planet Helghan, after a war with the ISA (Future Space NATO).
Although the creators used a mishmash of both Fascist and Soviet imagery for them, their ideology is never expanded beyond "militaristic authoritarianism". But many people always ended up sympathizing with them, and the official party is portrayed as a workers' party
https://www.youtube.com/watch?v=ZXAugWfVb0E
R: 2 / I: 0

The forever winter would have been better as an arma mod

I think the biggest problem with the game is scenery. The combat isn’t really immersive and neither are the NPC fights. I think that if the maps were even half as large as a normal arma map and that if the projectiles had semi or fully realistic physics, the game would have been much more immersive and much scarier. Instead, the forever winter almost feels like a glorification of what modern combat is like due to how much action and explosions it features.
R: 8 / I: 5

Anachronistic elements in fighting games

Most of the fighting games still played today were developed in the 90s and as a result, their characters reflect the cultural contexts of that era as they were largely inspired by martial arts films and combat sports, Paul Phoenix is a perfect example, He embodies the early American full-contact karate, which is a mishmash of certain elements from basic karate that American servicemen in Japan picked up with Army boxing. His style features basic boxing techniques combined with backfists and karate-type lunge punches, reminiscent of legends such as Bill Wallace and Joe Lewis.
R: 7 / I: 0

Action slop doesn’t have to suck

Games glorify violence for the spectacles and push pro-violent ideas on people along with multiple misconceptions of violence. I won’t blame video games for fascist scum to do bad things, but I won’t absolve violent video games and violent media any responsibility in misinforming gamers on violence either.

Action slop is slop because the fighters in action lack self preservation and preparation. Just compare how much less views an artillery or tank fight gets compared to any melee combat or gun fight. Even though the former is used much more often, it isn’t as interesting to proles.

I think milsims like arma and hell let loose get action right. There’s more focus on teamwork, long ranged combat, safety, and some level of maturity about what you’re doing. Gamers become much more encouraged to respect other people and not view themselves narcissistically like what self insert action slop does all the time. Ironically, I think the most realistically violent games do the most to discourage people from participating or consuming violent media.
R: 9 / I: 0
what is ur favorite single player fps franchise!?!?!?!??!?!?!?!?!?!

I just started playing the Halo games for the first time and they're my new favorite shooty single player games!!! I was SHOCKED with how much better Halo 2 is compared with the first one, and I was SHOCKED once again with the generational leap on Halo 3. I'm still in the beginning of Halo 3, and I'm excited to see how the next ones stack up. they better not disappoint!!!!!!!!!
R: 3 / I: 1

The music of video games

Let us talk and exchange about the music of video games, in this case, the music of Far Cry 5; how come ubislop came up with such great songs…
Anyways feel free to post good music and songs of video games.
R: 14 / I: 4

Nostalgia Check

Have you managed to free yourself of your nostalgia biases? Let's perform a test. Think of some games in series or franchises that you you experienced first as a kid before trying out earlier entries. Are you capable of recognizing any of the earlier entries as superior games?
R: 8 / I: 1

SuperSorry

>You play as a salaryman who gets caught in various everyday troubles and overcomes them with acrobatic bows. From boss reprimands to client complaints and family issues, showcase your elegant apology skills across different scenarios.

https://www.youtube.com/watch?v=RKsqlCXRd_A
https://store.steampowered.com/app/3236010/SuperSorry/
https://www.skidrowreloaded.com/supersorry-tenoke/
R: 20 / I: 4

Marvel Rivals

Honestly, it's surprising that something like "Marvel Rivals" hasn't happened before. In retrospect, it seems obvious. A basic hero-shooter format, but with an established and expansive universe, with literally hundreds of variations for skins.
R: 6 / I: 2

/homebrew/

ITT discuss custom rules for tabletop, card, board, or pen & paper games.

What house rules do you use?
What official rules do you ignore?
Are you cooking up anything currently?
R: 17 / I: 0

Gaming on GNU/Linux

What do you use to run Windows games on Linux? Vanilla Wine, Bottles, Steam?
R: 0 / I: 0

love this game

furries+prison movie tropes+ infuriating rngesus+ all of martin scorsese's scripts+ nice soundtrack= this game

prison was too short but not empty prison was too short but not empty prison was too short but not empty
R: 2 / I: 0

Rethinking RTS games, especially modern strategies

Napoleon once said something about fortifications mattering the most to the outcome of an invasion even more so than how an invasion was organized.

After reviewing footage of the current invasion in Congo, I realized that there was difference between capturing territory and securing it. I already knew that there was a distinction between the two terms, but the implications of that distinction only became obvious to me recently. Okay, but what does this have to do with RTS games?

Basically, I think game developers should reconsider the definition of capturing territory in these games to be more than just taking over land. Simply occupying land doesn’t necessarily mean any captured territory is actually secure. Without defence systems installed and any chance of internal rebellion suppressed, no territory has been really secured.

I think games like Paradox RTS games, Men of War, and warhammer should have a built in rebellion feature and an “unsecured debuff.” By leaving any invasive land much more vulnerable to be lost either due to internal strife from the player’s actions or from the fact that the territory captured isn’t really defended, the player is forced to make harder decisions about whether invading their neighbours is worth the potential costs and about how they should treat those they subjugated.

I think RTS games would be much more realistic, but that they would have a lot more to say about the nature of warfare.
R: 7 / I: 0

Boomershooters

Objectively the best kind of shooters
R: 0 / I: 0

Shit like this reminds me that war hammer is underpowered

Sometimes I forget that the reason why the average warhammer fight doesn’t look like this is because the overwhelming majority of fights are between non augmented or genetically altered humans.

If there was a gene transfer program to make every human an ogryn that isn’t buff this fucking franchise would be xeelee tier levels of fucked up. Transhumanist sci fi will always be uniquely and conceptually horrifying
R: 16 / I: 1

World of Warcraft ruined gaming for a lot of people

After the Activision buyout, Blizzard’s leading game designers would go on to ruin AAA gaming for millions of people. Personally, I think blizzard’s mentality for accessibility is what caused the problems.

Blizzard used to keep world of warcraft (WOW) easy. Old WOW used to be simple to learn and simple to play. The progression system was easy, so was the combat, and the quests were simple to understand. For most players, the game wasn’t too competitive and it was easy to make friends.

Milsims like Arma and Squad still have that “easy to learn, easy to make friends” kind of appeal. Even the early soulsborne series had that “simple in design, easy to find fun” appeal despite what the masochists claimed about the souls series. Most AAA games released by blizzard and other high-ranking studios abondoned this approach to game design.

Blizzard catered to the hardcore players too much and made WOW hard. I’m glad that the devs are going back on most of the changes, but the damage and legacy is all still there. Multiplayer shooters are worse than ever. It’s basically impossible to get into any new multiplayer game without being bombarded with endlessly convoluted systems and a hardcore player-base. Gaming is so much harder now. Even games that should feel easy like path of exile 2 play as if I need a manual again to understand what’s going on.
R: 4 / I: 2

I don't get FNaF's art direction

How can this series shift from a grimdark survival horror to a kid-friendly coomerbait seemingly at the snap of a finger? It's more tonally inconsistent than Sonic games frfr. And what's the point of the kid-friendly entries still being horror games? FNaF World was a self-aware spin-off at least, Security Breach straight out looks like Poppy Playtime or some shit.
R: 12 / I: 0

How to actually succeed in nearly all shooters

Over the years, I’ve learned many things about multiplayer shooters. I’m here to share my tips. You don’t have to be good at aiming, movement, or teamwork to learn any of these skills.

>first and foremost: camp

Camping is objectively the only viable playstyle. Rushing and leaving yourself open ever is stupid and will make you lose your KDR arbitrarily. Let the idiots run into your line of fire, they deserve to die to campers.

>best setups

If your game has attachments, I recommend these
<always use tracerless rounds even if you suffer damage debuffs.
<equip a scope/sight and a suppressor
<if any machine pistols are optional, take them. They are better than missile launchers and shotguns

>never shoot in the open.

<If you’re in open terrain, crouch or lay prone; if you’re fighting in an urban map, always shoot within buildings; you’re aiming through a window, a wall, or a door, keep your in-game avatar standing parallel to the wall and not perpendicular to it; doing so makes you slightly less easy to hit than if your face was directly perpendicular to a window’s opening

>never reload or use explosives if you’re not fully behind cover.

<Seriously, there is no reason to leave yourself open to getting shot at from any angle when reloading. Coincidentally, most explosives (mainly grenades) cause indirect damage, which absolves the need to directly look at an opponent to know where to throw or plant an explosive.

>don’t move quickly in dense spaces

<this one is something I learned while playing battlefield and some boomer shooters. Moving to quickly in dense spaces only makes you vulnerable to dicks hiding behind doorways or getting your ass blasted by some random dude down a corridor. Moving generally slowly (like at a walking speed) gives you way more time to react to other players.
R: 6 / I: 0
>Bayonetta 2 gets Samus's Varia Suit instead of her Zero Suit
>Doom Eternal gets absolutely nothing
What was Nintendo thinking? Such a missed opportunity, The Zero Suit in Bayonetta 2 and a Doom x Metroid crossover make so much sense.
R: 3 / I: 1

YIIK IV

Anyone else here play this kino update? It fixed alot of issues I had with the base game, like the slow combat, the story is much clearer as well and learns into the schizo visuals the first game was lacking in which was nice
R: 18 / I: 3
Why are gamers salesfags these days? Seems like everyone is obsessed with game popularity, like it's the only thing that matters is whether or not other people play the same games you do
R: 1 / I: 0 (sage)

Queer furry and proud!

When i present furry or are seen with furry, this always be:
Fasch idiot: "Ew furries are zoophile degenerates"

Me: ζζζζφ🐾


Hehe i made it in a random anarchy minecraft server
R: 16 / I: 1

Weird AI pathfinding issue

Again, same guy editing new Vegas. I discovered this shockingly common design flaw after observing how raiders fight in desert and urban environments.

I found that NPCs in most games tend to fail at finding cover in natural environments.

For context, game developers assign certain objects marks that tells an NPC “hey you can take cover here.” In gameplay, these markers allow NPCs to hide behind crates, cars, doorways, and other man-sized objects.

Now with terrain, normally there are plenty of hills, rocks, and depressions available for NPCs to take cover from. In Arma, players (hopefully) take advantage of these aspects to conceal and cover themselves during combat and patrols. In real life, there are entire systems dedicated to using terrain to cover oneself from enemy fire.

Now with most shooters, this basic feature is no where to be found. Yeah, even in milsims, I was surprised to find NPCs failing to recognize objects as simple as rocks as useful things to hide behind.

Why isn’t this something that is fixed in milsims right now. I can understand why this pathfinding feature may not be as common in arcade shooters, but for the more realistic games, missing something like this is a massive mistake.
R: 1 / I: 0

Kaiserreich/Kaiserredux

What would the Kaiserreich/Kaiserredux versions of ᴉuᴉlossnW and Mosley react to their real life counterparts? Or Kaiserreich/Kaiserredux fascist react to real life versions of their ideology.
R: 49 / I: 9

OpenSource Victoria 2: Project Alice

https://schombert.github.io/Project-Alice/index.html

Getting Started
Please consult docs/contributing.md for more information! it contains information on how to compile the project on both Windows AND Linux

Picking up where Open V2 left off
The goal of Project Alice (named after Alice Roosevelt Longworth) is essentially to create a new version of open v2 – my earlier project to create a Victoria 2 clone – and then to finish a working, feature complete, version of the game. This means that, at least initially, there will be few departures from doing things as Victoria 2 did them, simply to keep the project focused and on track. Once a 1.0 is complete, we can then use it as a playground for new experiments. As of July 2023, I have basically caught up to where open v2 was, minus some deficiencies in the ui.

I hope to find a few people to form an art team that can recreate the assets that Victoria 2 uses to give this project its own distinctive visual identity. I know that is a big ask, but on the other hand, there will be no 3d modeling required. We already have access to a set of new flags that we can use, courtesy of the SOE project.

In comparison to other projects
In comparison to SOE (Symphony of Empires) this project is a more direct Victoria 2 clone, while SOE is its own game. Nevertheless, I tend to think of it as a sister project. We do have some people here involved with both (I myself make the occasional suggestion there), and if you see something that we make that they could use, I am sure that they would appreciate the contribution. Likewise, we will be using at least some of their work.

With regards to the OpenVic2 project, although it "marketed" as a Victoria 2 "clone," that isn't what they are working towards creating. Instead, they intend to provide an entirely new set of assets, including events, decisions, etc., which will make their project more of a Victoria 2-ish game. It is also run with a very different managerial style. If you are interested in both Project Alice and OpenVic2, I suggest spending time with both teams or even joining both projects.

Licensing
All code produced as part of this project will be released under the GPL3 license (as was open v2). The license for art assets will be up to the art team, but I would prefer some form of Creative Commons.

Genossen - it lives. OpenSource Vicky lives and I have ignored it
R: 5 / I: 0

How the hell does starship troopers not get way more shit

The book series is far more explicitly fascist than warhammer ever could be. Unlike the imperium, the Terran federation started off as a fascist organization and does not possess any of the art or emblems representing human history that war hammer has. There is no inquisition, there is only fascist police officers dressed in parsimonious uniforms. The Terran federation never establishes any diplomacy with any of the aliens it encounters. Unlike how the imperium learned to at least coexist with peaceful aliens, the Terran federation tried obliterating everything it saw. The federation doesn’t even use melee weapons that at least bring historical vibes and art. All you get are bombs, WMDs, and assault rifles.

The bugs are even portrayed in a more biased manner than the other aliens. Anti-Soviet propaganda is everywhere in these books. The bugs are regularly compared to Chinese people. This makes sense given how strong anti-sino sentiment was when this book was written, but my god, the insults get so fucking petty.

Also the first book is one and completely obvious infantry recruitment ad. Like, there is no point in the first book where it tries to discourage the reader from joining the army. It’s the fucking milsim era of shooters all over again but with Cold War era rhetoric.
R: 9 / I: 1

Disco Elysium Merch

IM GONNA DO IT! IM GONNA BUY THE 489€ HARRY DUBOIS JACKET! I'M GOING TO CONSOOM PRODUCT AND YOU CAN'T STOP ME! HE'S LITERALLY ME AND I NEED HIS JACKET! ZAUM IS AN EVIL COMPANY AND THEY'VE GOT THEIR HANDS ON MY WALLET! HELP, I'M BEING ROBBED!
R: 9 / I: 1
what were some notable ragequit moments you've had in videogames?

I've been playing Diablo II (the original) for the first time, and on act 3 there's a random dungeon I went in where RIGHT AT THE FUCKING ENTRANCE there are like 15 snake enemies that IMMEDIATELY gang up on you and spam you with attacks, killing you LITERALLY in 1 to 2 seconds max. I have lost a lot of gear there trying to recover the loot in the dozens of bodies that I left there after dying many times to these extremely cheap snakes.

How can a game that's so good have such comical difficulty spikes out of nowhere? You're breezing through the game, and then suddenly a mob of roided up monsters come out of the shadows and fold you like a lawn chair
R: 15 / I: 1

The fundamental problem with all shooters

Hi, I’m the guy modding new Vegas. I’ve noticed a problem present in every shooter made, or at least, every shooter mainly focused on the ranged aspect of combat.

The fundamental problem with all shooters it that they make shooting at an elevation too convenient. It doesn’t matter what game you play. Camping at a high elevation usually the safest option. Camping at these heights is also the least fun way to play and the least fun thing to play against.

For the perpetrator, the game becomes unengaging (unless you’re playing a game like sniper elite or hitman), and for the invaders, fighting against this playstyle can become frustratingly difficult. Games like DayZ, PUBG, and insurgency are notorious for this type of camping. Retro shooters like DOOM and Boltgun can be cheesed by playing like this in nearly all levels. You get the idea, this problem is not fun to deal with.

How do you even go about solving a problem like this?
R: 28 / I: 1
Why do people cling onto this shitty storefront instead of freely using multiples for the games they want?
Every new game that comes out on pc is exclusive to the epic games store and the first 10 pages of any section on steam is literally filled with shovelware pixelshit and porn games.
Despite the influx of indie shovelware on the PSN store you can atleast get a curation of good games on any page you visit. It feels like Valve literally does nothing to moderate their own fucking property. just sits there and collects income from gaymer cattle
R: 73 / I: 19
Can I still be a communist if I play Helldivers 2?
THE FUCK YOU MEAN FLOOD DETECTED
R: 43 / I: 3

3ds is better than Switch

Yes the Switch is technically better however what is the Switch really? It’s basically a soulless tablet with joysticks. The Nintendo 3ds actually feels like a genuine soulful Gameboy. Such a shame Nintendo discontinued it. The Switch is just too big and doesn’t capture that portable Gameboy spirit. If you don’t own one I would get a 3ds asap. You can get the XL version for $200. It’s the best version. If you can’t afford that the regular smaller one is cheaper. They are a discontinued console now so prices will only go up. I would buy a 3ds before they are too expensive.
R: 21 / I: 4

ninetendo switch 2

the new switch has been leaked guis and the it looks like konami got off their ass and is gonna release a new metal gear and it looks like a sequel holy shit
the specs are impressive, finally, a real 4k console
R: 6 / I: 0

1000xresist

This game is getting shilled hard right now but turns out it's an unironic "free hong kong" game in 2024 lmao. Gamers can't stop being cringe. Honestly the ResetEra radlibs aren't any better than the neckbeard rightoids.
R: 0 / I: 0

/tech/ Tips For Gamers

Are you annoyed how much space some games take with save files and downloaded mods on your C drive and they don't even let you select another location for the folder?

Introducing symbolic linking! With this one neat trick you can basically create shortcuts to folders that your computer will treat as if it is the folder itself. So you can move any folder to another drive, and when the application is looking for it on the C drive, it will automatically be redirected to it's location on the other drive as if it was still on the C drive.

This program was very easy to use:
https://schinagl.priv.at/nt/hardlinkshellext/linkshellextension.html
R: 1 / I: 0
away with you, Vile busta ass foo
R: 510 / I: 101

/gamedev/ - Game Development General (SHARE YOUR VIDEOGAME IDEAS ITT)

So I'm not an experienced game developer or anything, but I figured we should have a general dedicated to this sort of thing, especially since I'm interested to hear peoples' ideas on lefty-orientated videogames that would be cool for me to make.
I've been using Blender since I was 11 or 12 years old (I'm 20 now) so I'm pretty much at a level now where I can model any game asset I want. I'm also in school for Computer Engineering, and have been a hobby programmer since I was around 14 working with Python, C, and GLSL shaders, so I can script pretty much anything as well. I would say my main weaknesses when approaching a task like this are Sculpting, Spriting, and Painting, so to any drawfags/artfags with skills: I invite you to contribute on whatever projects we end up embarking on.

FREE, OPEN SOURCE, EASY SOFTWARE I RECOMMEND

>Modelling

Blender: https://www.blender.org/
>Painting
Kritas: https://krita.org/en/
>Game Development
Godot: https://godotengine.org/
R: 0 / I: 0

Tetris and the like

I love Tetris and recently a collection & documentary thingie of Tetris games came out, Tetris Forever (by Digital Eclipse, the same people who made the collection & documentary thingie Atari 50, which I liked a lot). And I'm amazed that it doesn't include a single version of Tetris I'm interested in:
https://indiegamerchick.com/2024/12/31/tetris/

NES Tetris? There are some obscure crappy versions on the NES/Famicom, but the one famous in the West is still played competitively today. Not in the collection.

Game Boy Tetris? The killer app the system launched with. To many people this is THE version of Tetris. Not in the collection.

N64 Tetris? I don't mean the sphere thing,
but 2D. Can also be played competitively at high levels. Not in the collection.

Pokemon Mini Tetris? A fav of game collector Stuart Campbell, this one allows you to mirror pieces. Not in the collection.

Arika's Grand Master Tetris? Have you seen clips of some arcade Tetris with pieces dropping instantly and sliding across the floor like crazy, it was probably from this series. Amazing high-level play. Not in the collection.

WildSnake? Not in the collection. I don't actually know if this is solid, I just was interested in it.

Something with 3D shapes? Not in the collection.

It's like this was custom-made by someone who can read my mind who then consulted a super-computer to construct a game set optimized for the sole purpose of pissing me off maximally.

🎮😩
R: 6 / I: 1
is the NES a boy or a girl
is the SNES a boy or a girl
is the Nintendo 64 a boy or a girl
is the Gamecube a boy or a girl
is the Nintendo Wii a boy or a girl
is the Nintendo Wii U a boy or a girl
is the Nintendo Switch a boy or a girl
is the Gameboy a boy or a girl
is the Gameboy Color a boy or a girl
is the Gameboy Advance a boy or a girl
is the Virtual Boy a boy or a girl
is the Nintendo DS a boy or a girl
is the Nintendo 3DS a boy or a girl
is the Game & Watch a boy or a girl

and what is their sexuality
R: 8 / I: 1

It’s amazing how terrible the Amnesia sequels are

It’s actually impressive how they could make something so good (Dark Descent) which is a masterpiece and then immediately follow up with sequel after sequel of terrible games. This is like one of the worst managed franchises of all time.
R: 55 / I: 34

Arknights Thread

Thoughts on Arknights?
Kinda surprised there's not already a thread about this, there's so much politics crammed into this game's story I'd imagine people here would have interesting takes on.
R: 2 / I: 0

Squad ICO

For those of you unaware squad is a tactical shooter like arma whose main focus for its gameplay is its infantry combat. Recently the developers launched a controversial but cool update called the infantry combat overhaul or ICO. The update brings realistic recoil physics, depth of field of effects to simulate the eyes focusing on certain objects, altered ADS time, improved weapon inertia and a lot of other QOL features. This update was controversial for the amount of things changed, more specifically changes away from being an arcade shooter to reaching closer towards a simulation of real infantry level combat. I think it was a good update, it brought a lot of new ideas to what FPS games can be and currently the game plays as if your actually controlling a person and not two floating hands with a hitscanned gun, adding another layer of depth to the gameplay.

I’m assuming real force vectors are used in this update because the current procedural weapon animations play out in a way that feels responsive to the players movement and inputs rather than being predetermined like in other shooters.
R: 9 / I: 0

Why can’t people accept that the imperium is feudal

There seems to be a lot of promotion of the idea that the imperium is more fascist than feudal. I’m not seeing that.

I think a lot of people tend to forget that the imperium is neither a centralized authority nor a federation. It’s a horribly decentralized, disorganized, and mismanaged confederation of star systems that works to keep several species of humans alive.

Reminder, the great crusade was never finished because of the whole ‘Horus has some daddy issues’ thing. This also means that there are hundreds to dozens of thousands of human worlds that exist outside of the imperium’s control. Some may not even be in the Milky Way.

It also doesn’t help that most of the planets that did get annexed were never stabilized after the civil war ended. Most human worlds are still recovering from the effects of the age of strife, and the imperium has been largely absent in directly managing these planets. The only real thing the imperium does is collect taxes, kill secessionists, and fight aliens and or demons. That’s it.

Ignoring that basic responsibility, most of the imperium is left to whatever it has. The imperium doesn’t really have any ability to actually do much for its citizens. Most people rely literally on feudal lords, walled cities, slavery, religious communalism, and serfdom to survive the aftermath of the age of strife and the existential threats of the galaxy.
R: 0 / I: 0

Good news about new vegas

The modding community has gone around to adding a lot of missing content back into the game.

There are three mods that restore most of the original game’s cut content:
Nova Arizona will allow the player to access the other half the map that was cut in the original release
Dry Wells will allow the player to access the cut location of Dry wells that is only accessible after completing lonesome road
Long 16 also allows the player to access a cut location that was repackaged as DLC

These three mods together almost triple the size of the games map, and they make the game feel full. Check em out.
R: 11 / I: 0

BO6

Spoiler Alert:
Yea, I was just kind of wondering how you guys were handling this masterpiece of a game. Personally, I found the black humor more than impressive in it. And, it's a pretty damn good version of the muliplayer, so fun in fact. Thoughts?
R: 2 / I: 0
It's like the garfield picture that says "You are not immune to propaganda". One moment I was playing call of duty and military games and the next I'm feeling patriotic about a country I don't even live in. Not very lefty of me I guess. It shows how this stuff can subtly change your political views over time. I hate to admit it but after looking into this stuff I respect soldiers and veterans much more these days.
R: 32 / I: 9

Half-Life 2

Is the way the Combine portrayed in Half-Life anti-communist?
Ironic the people that made these games became huge lefties later.
R: 1 / I: 0

Is world of Warcraft easy now?

The war within released a few months ago, and I’m wondering the devs made the game easy.

For those of you that don’t know, world of Warcraft lost millions of players over years, because the devs kept adding in so many progression systems, combat perks, and balance changes that made the game too difficult for casual players to enjoy. When battle for Azeroth dropped, any newbie would need an hour long tutorial or even a booklet to be able to understand the game’s basics.

Most players that got fed up left for the elder scrolls online or single player RPGs.

I’m wondering if the devs got rid of all that garbage. Did they make gold the only currency again? Did they simplify the skill and talent system? Is the UI readable? Tell me they made the game easy again.
R: 0 / I: 0

I haven’t felt scared by a game in a long time

Walking through south Vegas created a genuine feeling of uneasiness in me. I haven’t felt scared by a game like that since I was a kid—much less this much.

I think the constant fear of getting shot by fiends and bleeding out is what caused it. Also, a lot of the gunfights in my version of the game can be heard as background noise. You only really get a sense of the violence once you start seeing the bodies and blood left over.

Uniquely creepy game
R: 2 / I: 0

gunfights in warhammer shouldn’t have tracers

In the games, bolt guns, auto guns, and energy guns are portrayed as having visible tracers and trails. Obviously, this design decision is to make the games accessible and the movies easier to watch. However, the idea that any of the projectiles used in the lore are ever visible just doesn’t make a lot of sense.

Tracers aren’t inherent to any projectile, and given how fucked up the galaxy is, you probably wouldn’t want to give away your location. Coincidentally, given how dense a battle in the 40k universe can be, having tracers equipped everywhere might be counterproductive to making your shots visible.
R: 1 / I: 0

The real reason Black Myth Wukong didn’t get game of the year

It wasn’t anti Chinese bias. It lost because it’s just another generic soulslop we already played a thousand times. Just because a based Chinese made it doesn’t make it good. I’m happy to see the soulslop trend dying. The first step is a soulslop not winning game of the year. You will see in years to come Souls will become irrelevant like Halo which use to be massive and is now barely played by anyone. That will be From Software and their thousands of clone’s fate.
R: 6 / I: 0
Was he in the right?

Roy Phillips from Fallout 3 that is, killing everyone in Tenpenny Tower.

>The body was too short or empty.

>The body was too short or empty.
>The body was too short or empty.
R: 2 / I: 0
So is PUBG a tactical shooter or an arcade shooter?
R: 14 / I: 13

Fighting games

Do you play fg's? What are your favorites? I'm grinding SF6 currently. I'm still shit, slowly getting better. Overall I appreciate the genre, because it's a rare case of 1v1 multiplayer experience, I never liked team games where everyone is just blaming the other players.
R: 3 / I: 5

Why aren’t petty criminals given dignity?

Stalker and to a lesser extent tlou series are the only franchises that give petty criminals any form of dignity.

Cyberpunk’s gangs look like cartoon stereotypes. Fallout raiders look like BSDM enthusiasts. Yakuza is impossible to take seriously. Starfield’s “not-raiders” also look ridiculous even by sci fi standards. Cultists in darktide are bordering subhuman in their portrayal. Even some of doom’s human enemies feel like caricatures of real people.

Why does every game artist do this?
R: 3 / I: 0

Recovery frames made mkx fast

The time to move or attack again after finishers or special attacks in mkx is what made the game so much faster than mk1 or mk11. It’s so much easier to get away with playing as oppressively as possible in x just off the fact that your opponent likely won’t have the time to do shit about it compared to mk1 where most grabs and special attacks at least give you space or time to get your shit sorted out.

Mkx feels like getting your ass beat when you’ve already been flogged.
R: 0 / I: 0

War zones are worse than wastelands

Sort of political post and sort of gaming related posts

Yeah I’m also editor anon

After playing stalker and a heavily buffed version of new Vegas, I learned just how much fucking worse the effects of prolonged war are compared to the environmental damage caused by nuclear war itself. Forget the idea of wandering through a harsh waste. The fear of constantly getting shot at for no fucking reason is far worse than anything some barren and irradiated waste can offer, because at least the radiation takes time to kill.

War zones in games also remove the power fantasy element of action games. Like the forever winter, you really get a better sense of the idea that your ass genuinely doesn’t fucking matter and that you can easily die at any time from one shitty decision. Wish more games like the forever winter were made so bad.
R: 12 / I: 1

Aren't the Stormcloaks like Skyrim's Alt-Right and White Nationalists?

The 'imperials versus stormcloaks' situation in general.

What would you think of it? Did the story writers anticipate the rise of 'the alt-right' irl in a way?

The Thalmor might be the Neoliberal billionaires and their supporters or the Bilderberg meeting's members. Best comparison I can think of.
R: 31 / I: 13

Ex-friends/Lost connections

We all have some stories of friends we used to know and love but aren't there for us anymore.
any stories about you outgrowing your friends.
What happened for you to drift apart?
Do you miss them?
Have you tried to reconnect?
Etc.
R: 0 / I: 0

Best new Vegas mod, no best fallout mod period

The Arizona mod has to be the best mod that has come out for the game in a long time.

For context, New Vegas’ map is unusually small. I’m the base game, only a third of region displayed is actually playable. What Nova Arizona does is add lore-friendly content to the otherwise unplayable sectors of the game. Nova Arizona is different from other world space mods.

Unlike the frontier or the DLCs, Nova Arizona’s map is seamless with the base game. You can walk from good springs directly to the new map without seeing a single loading screen. The legion also gets some long overdue representation in the game. Unlike in the original, you get to explore captured legion territory.

The mod doesn’t feel like a mod; it feels like a part of the base game.
R: 6 / I: 1
glory kills (the gameplay mechanic) are fascist
they operate on a fascist logic
think about it

I have no arguments to back this, up, it just intuitively feels this way to me, so I will not elaborate
R: 5 / I: 1

Rouge-like games

just wanted to talk about some rouge-likes, maybe discover some i dont know about yet and know wich ones are your favorites
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⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣾⣷⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
R: 2 / I: 0

C&C: Tiberian Propaganda

The 1995 video game Command and Conquer, also known as Command and Conquer: Tiberian Dawn, is pro natoid anti third world propaganda.

The GDI is depicted as a multinational high tech military force aimed at "maintaining global stability" and countering terrorism - an idealized portrayal of NATO-like organizations. The Brotherhood of Nod, under Kane's leadership, represents a decentralized, guerrilla-style force often associated with anti-establishment or insurgent groups. This could be seen as reflecting Western anxieties about non-state actors disrupting the international (i.e. capitalist) order.

Nod is depicted as a quasi-religious, revolutionary movement that recruits heavily from impoverished and politically unstable regions, presenting itself as the voice of the oppressed. However, their methods of terrorism, mass manipulation, and fanaticism paint them as a dangerous and chaotic force. This characterization can be seen as dismissive of legitimate grievances that might drive revolutionary movements in the real world, reducing them to caricatures of violence and tyranny. Nod’s focus on harnessing Tiberium, a resource with both destructive and transformative potential, mirrors resource conflicts in the Global South.

Essentially the narrative is that those from these regions cannot responsibly manage resources without endangering global stability.

Kane may as well be Saddam Hussein
R: 2 / I: 0

Factorio is a game about logistics

The best advice I can give to any new player is to put massive amounts of effort into your logistics. Production does matter, but most of the headaches in this game come from trying to deliver anything.

Watch tutorials if you have to.
R: 0 / I: 0

Heaven Will be Mine

Did anyone play this visual novel? I actually liked it a lot, yes it felt like it was written by a 17 year old but it worked. I liked the characters, they are very flawed and often a bit unlikable but by the end I came around to liking them. The story makes sense and is kind of good but it doesn't tell you what's happening at the beginning. Like it's kind of obtuse and difficult to understand who is who, what their relations are to each other and what the factions even want, but it explains it all to you at the end. It is a very idealist game though.
I played Pluto and the space faction because I am Zeon's strongest soldier and was really satisfied with the ending. I can't play different endings of VNs because it feels wrong so idk how they are like, maybe I will play one of the other characters like the really unlikable and completely like loads of people in my life character Saturn, and then go with the space faction because I don't want any other ending.
R: 9 / I: 2

Kojima clearly knows

Taking into consideration how Hideo pretty much spot on predicted the situation we're now in as far as the information age with MGS2, and how he totally predicted a lot of aspects of COVID in Death Stranding, not to mention any of the other pieces he's seen coming, what do you think he and Jordan Peele have cooking with this OD game? I don't think there's anything out about it other than what we saw at the game awards.

there was a new york city mission planned in mgs 2 where the mothership crashes into manhatten, had to be cut bc 911 happened. he of course is part of the ingroup, death stranding is a game about being a mtf transhumanist & communism. no premonitions, he is in the know ofc. dont be a naive fool.

videogames are a psyop frm the beginning, cod is a military recruitment ad. bioshock created by ((ken levine)), deus ex conceived by ((warren spector)), inventor of the videogame console ((ralph h baer)), enough said.

<death stranding was about being a man and carrying a baby around in your artificial uterus (transhumanistinsm at its finest, so many are dreaming about having a uterus transplant), further about america being too individualistic and we need to bond together to be more inclusive and communist, otherwise we will not survive the parallel dimension alien invasion.

also weapons and killing bad, please give up your violent ways, americans, it makes the baby cry.

<recycling piss and shit into grenades and such, green propaganda, resource saving measures, reduce co2 or other such nonsense.


<MGS V was about covid


<DS is all about the upcoming division of america, the ideal for him was that we behave more like Sam and start making Bridges to reunite the country, which just seems very hard atm.
R: 2 / I: 0

FF14 is racist

Why do you have to fight all the different races gods? Like in this game if you are non-human and ugly you are evil. You have to destroy all these different cultures but then you have to side with the obviously evil Ishgard. I don't want to do it though, I want to help the bandits, heretics and non-human tribes.

Going to be honest I hate MMOs, every one is reactionary. Unfortunately having friends means you have to play it.
R: 20 / I: 1

Tau players are obnoxious

Napoleon once said something important about the vulnerability that follows after any military victory. I don’t remember the quote. However, the meaning of it was simple. Territory won must be secured. What most tau players—and by extension, most people—tend to fail to understand about war is that there’s more to conquest than killing. It’s not enough to simply harass opponents with endless artillery fire and air strikes. If you can’t fortify the land you’re fighting on and can’t build a logistics system to secure it, then you might aswell have conquered an area covered in mines.
Part of why the tau struggle so much with the orks and the tyranids is because they fight even more obnoxiously than Americans. The tau are too reliant on range, stealth, and expensive-as-fuck equipment to win most of their battles, but struggle to commit to building fortifications that can ensure their expansion. The results of such nearsightedness include the Damocles crusade, literally any exchange with the Orks, getting their asses beat by generic basilisks, and more. It’s no surprise knowing that when tau forces try to take a fortified imperial world, all victories end up being more devastating than the phyrric victories the guardsmen deal with when up against heretics.
Tau players online are even more fucking obnoxious. Their entire beliefs and reliance on tech reek of ignorance of the importance of fortification and the logistical constraints of conventional war. It’s almost as bad as the rhetoric spewed by amerisharts that boast of their military’s technology while endlessly whining about getting their asses beat by insurgents.

Ffs the tau didn’t even get to have their own golden age before getting hit by the great rift.
R: 5 / I: 0
Any gothic enjoyers here? What's the most based way to play OG Gothic? I've installed some repack with that Union mod but that shit modifies graphics with stupid stuff like new water and new shadows that are impossible to disable as far as I can tell. I just want OG graphics with 60 fps and 1080p.
R: 60 / I: 13

Fanmods, total conversions, and independent projects

I was kind of intending this thread to be a storehouse of replies for

<hurrr but who would work without profit motive???? you ever thought about that commie?


where fans have for one reason or another put in a great deal of time and effort to maintain or recreate digital experiences.

For example, I stumbled on some videos for a fan recreation of TIE fighter which, from the clips of it, looks really neat. It seems like video related is a mod based off of another mod for the million year old X-wing Alliance engine. I need to look further into it and see if it's built off of the original game, or its own standalone deal meant to mimic it.

Then there's also Tamriel Reborn that seems like it isn't just a remake of the original, but actually expands on the original Morrowind, I guess to add back in all of the content that had to be cut. Apparently they've been going at it since 2001.

https://www.youtube.com/watch?v=CKyrzZRo-O0

Then there's DOOM, which has just had an insane amount of work done on it and with it since it was released. It's actually pretty amazing to see what people are capable of doing with it after so long.

https://www.youtube.com/watch?v=t3bwKzHEpbA
R: 7 / I: 0

Bro, the arachnids were so fucking butchered in extermination

The book-accurate bugs were communists wielding weapons as strong as the federation. The average warrior bug fought using lasers and coordinated swarm tactics similar to the tyranids. The bugs had badass warships too and were fully capable of developing a cool space-bug logistics system across the galaxy.

The movie nerfed the lore so fucking hard. We could’ve been riding around with nuclear-armed orbiItaly-dropped power armour fighting planet destroying cybernetic communist space bugs man…

This shit hits like watching the second renaissance of the animatrix compared to the slop that was the movies. You only realize how much was lost when you even get a taste of how much better things could’ve been.
R: 24 / I: 0

Random pet peeve about NPCs in shooters

I don’t know how, but most video game developers tend to program NPCs the same way in shooters. NPCs all have a tendency to move around in random patterns when shooting a gun and they seldom seek cover.

In real life, people move far less often and far more predictably in gun fights. Most people tend to stay generally still when shooting and only change positions when an opponent has lost sight of them or if they’re fleeing suppressive and or open fire. Game developers have much more to gain by programming NPCs to behave realistically. After all, shouldn’t programming such predictable behaviour be piss easy?
R: 4 / I: 1
Jealous? You should be, you dont own the video games that I own so basically you should just shut up drop to your knees and worship me already… Oh my god (who doesnt exist) why am I so fucking awesomeeeeee uggghhh?!?! Yeah i know i know, you want to be me, but thats just not going to happen you fucking dumbass, oh well i guess <_<
R: 10 / I: 0

Gun only shooters?

Any shooters that ONLY feature guns and artillery? I don’t mean in the sense that either the player or the enemy has access to guns. I mean that only ranged warfare involving guns and artillery is present throughout the entire play through. I hate melee combat and fighting opponents that are forced into coming near me to land a kill.
R: 12 / I: 2

"comfy" games.

I've been so bored recently and I need some games to play, any super chill games?
I don't like shooters, horror or games that require too much brain usage. good example is House flipper and A little to the left
PC and switch games, still figuring out how to emulate switch games though

thanks for anyone who helps out
R: 0 / I: 0

Marvel Rivals

Have you played it? It seems to be really popular. To me, it looks kind of generic and cluttered, and I think I'm tired of the superhero genre and all of their constant quips and (attempted) witty one-liners. That being said, I'm going to install it and try it out for myself. What are your thoughts on it?
R: 4 / I: 0

Polititcal Simulator

https://web.archive.org/web/20170929170153/http://filteries.com/politics.html

btw anyone know how to back this up and have an offline working version?

🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️🖥️
R: 31 / I: 8

Souls games are the most overrated garbage ever and a cancer to gaming

These games are just awful. They are in the same category as games like Fortnite or Overwatch in their cancerous influences on the gaming industry. “Soulslike” games are soulless garbage. They are not “hardcore” either. Every single normalfag streamer plays these games. It’s like the same popularity as Call of Duty. You see the cancerous influence of Souls in new Star Wars and Zelda games where your character moves like a slow fatass and you have to deal with this retarded stamina meter. These games fucking suck. We already had difficult sword fighting games like Ninja Gaiden and Shinobi but these faggots act like Souls is some innovative masterpiece when it’s a steaming pile of garbage. What about the artsyle of these games? It’s boring as hell. This loner knight shit is really getting old now. All these games look exactly the same. I’m so sick of this shit.
R: 28 / I: 9
Name one game where your enemies are the empire known as the united states and not made up arab speaking group in some middle eastern shithole
R: 0 / I: 0

/GA/ - Game Analysis

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⣿⣿⣿⣿⣿⣿⣿⣿⡏⣁⡀⠉⢉⣉⣉⣉⣉⣉⣉⣉⣉⣉⣉⣉⣉⣉⣉⣉⣉⣉⣉⣉⣉⣉⣉⣉⣉⠉⡁⢀⡈⣿⣿⣿⣿⣿⣿⣿⣿⣿
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⣿⣿⣿⣿⣿⣿⣿⣿⠀⣿⠸⡀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⢸⠀⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⠛⠛⢛⣉⣉⡀⣿⡀⡇⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⡎⢸⡏⠀⠉⡉⢻⣿⣿⣿⣿⣿
⣿⣿⣿⣷⡆⣠⣉⠛⠣⢤⣤⣤⣤⣤⣤⣤⣤⣤⣤⣤⣤⣤⣤⣤⣤⣤⣤⠤⠤⠤⠀⠀⢀⣀⣀⣤⣤⣤⣤⣤⡄⢻⡆⢁⠘⣿⣿⣿⣿⣿
⣿⣿⣿⣿⡇⣼⣿⣿⣶⣦⣄⡉⠛⠿⢿⣿⠿⠿⠿⠛⠛⠋⢉⣉⣁⣠⣤⣤⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⢸⡇⢸⠀⣿⣿⣿⣿⣿
⣿⣿⣿⠋⠁⠸⢿⣿⣿⣿⣿⣿⣿⣶⣄⠠⡄⢴⠀⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⣸⡇⠘⠀⣿⣿⣿⣿⣿
⣿⣿⣿⣁⠀⠀⡀⠈⠙⠻⢿⣿⣿⣿⣿⠀⣧⢸⡇⢹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠿⠿⠛⠛⠁⠉⠁⢀⣈⠙⣿⣿⣿⣿
⣿⣿⣿⣿⡇⢠⣄⡀⠀⠁⠠⢈⠙⠿⣿⠀⡟⢰⡇⢸⣿⣿⣿⣿⡿⠿⠿⠛⠛⠛⠉⠉⠁⠀⢀⣀⣀⣤⣤⣶⣶⣿⣿⣿⣿⡀⢿⣿⣿⣿
⣿⣿⣿⠿⠇⢸⣿⣿⣷⣦⣀⠀⠈⠐⠄⠀⠇⠘⠃⠚⠉⠉⠀⠀⢀⣀⣀⣤⣤⣴⣶⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡅⢸⣿⣿⣿
⣿⣿⣿⠦⠐⠀⠙⠿⣿⣿⣿⣿⣶⣤⡀⢀⣀⣤⣤⣴⣶⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠆⢸⣿⣿⣿
⡟⢀⠀⠀⠒⠦⢌⠀⠈⠻⢿⣿⣿⣿⣷⠈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠿⠟⠛⠛⢀⠉⠉⠙⢻
⠁⡎⣰⠆⣤⣄⣈⠀⠀⠢⡈⠻⣿⣿⣿⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠿⠟⠛⠋⢉⣉⣀⣤⠤⠒⠂⣈⣀⡀⣴⣾
⠀⡃⣿⢠⣿⣿⣿⣿⣷⣶⣄⠐⢄⠙⠿⠀⣿⣿⣿⣿⣿⣿⣿⡿⠿⠿⠛⠛⢋⣉⣉⣤⣤⣴⣶⡶⠿⠛⠛⣉⣡⣤⣶⣾⣿⣿⣿⡇⣿⣿
⠀⡅⢿⠈⣿⣿⣿⣿⣿⣿⣿⣷⣦⡈⠂⠠⠟⠛⠋⡉⠉⠀⠤⢤⣶⣶⣿⣿⣿⡿⠿⠛⠋⣉⣤⣤⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⢿⣿
⣆⠁⠸⠄⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⣶⣶⣿⣿⣿⣿⣶⠆⣤⠀⣉⠉⣁⣠⣤⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⠁⠀⣈
⣿⣿⡶⠆⢀⣉⡙⠛⠿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⢰⡏⢰⣿⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠋⠉⠀⢀⡄⣶⣿⣿
⣿⠁⣀⣈⠉⠙⠛⠓⠒⠠⠌⠉⠛⠻⠿⣿⣿⣿⣿⣿⣿⡇⢸⡇⢺⣿⡄⣿⣿⣿⣿⣿⣿⣿⣿⡿⠿⠛⠉⠀⣀⣤⡴⢂⣴⣿⡇⣿⣿⣿
⡟⢰⣿⣿⣿⣿⣿⣷⣶⣶⣶⣤⣤⣤⣄⣀⣈⡉⠛⠿⢿⣿⠘⡇⢸⣿⡆⣿⣿⣿⣿⠿⠟⠋⠁⠀⣀⣤⣶⣿⡿⢃⣴⣿⣿⣿⡇⣿⣿⣿
⣏⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣤⣌⣀⠙⠈⠿⣇⠸⠛⠉⠀⢀⣀⣀⣀⡉⠙⠛⠛⢋⣴⣿⣿⣿⣿⣿⡇⢿⣿⣿
⣿⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣤⣄⣠⣴⣾⣿⣿⣿⣿⣿⣿⣿⠃⣾⣿⣿⣿⣿⣿⠟⠁⣀⣾⣿
⣿⣇⠘⠿⠿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⣿⣿⣿⣿⠟⠁⢀⣴⣿⣿⣿
⣿⣿⣶⣶⣶⣤⣤⣤⠉⠉⠉⠿⠿⠿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⣿⣿⣿⠏⠀⣴⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣶⣶⣦⣤⣤⣌⣉⣉⡙⠛⠛⠻⠿⠿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⣿⠟⠁⣠⣾⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣶⣤⣤⣤⣀⣉⣉⠉⠛⠛⠛⠿⠿⠄⠁⢠⣼⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣶⣶⣤⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿

Sharing and posting is appreciated
R: 5 / I: 2

This video reminds me of how horrifying fallout really is

The nuclear war by itself in fallout isn’t what made the planet shit. The nuclear wars and non stop conflicts emerging just after the first nuclear war is what made the planet shit.

This video is analogous to the type of conflicts being fought. Everybody fighting in the soon-to-be wastelands of earths we’re using ranged weapons and vehicles across thousands of kilometres. Nukes both handheld and towed were being detonated non stop until most of earth became an irradiated hellscape. Artillery craters line every square centimetre of ground.

Based off this video, imagine the lore-accurate destruction going on at Hoover dam. NCR troopers armed with assault rifles, machine guns, artillery, trucks, and mini nukes casually blasting off at endlessly at the legion. The legion’s soldiers are also all equipped with 12.7mm machine guns, mini nukes of their own, slave armies armed with rifles, and an unholy supply of bombs being dropped. Even then, nothing amounts to the devastation caused by artillery fire and missiles being launched by the boomers behind the NCR’s frontlines.

It’s a miracle knowing the NCR even exists at times. Fallout isn’t a story about nuclear warfare. It’s a story about the noticeably worse devastation that modern warfare brings to both civilization and humanity and large.
R: 3 / I: 1

THE M0ST BASeD GAM3

The most masterpiece BASED REV0LUTION4RY game ever made right here.

>a visual novel where you control the choices of a terrifying psychopath during a zombie apocalypse. Your choices affect the progression of the story. The game is an adult dark comedy with pornographic elements that many may find highly disturbing.​
R: 5 / I: 0

Is it normal to dream and vidya

Dreams are impulsive in nature. It both says a lot and a little of your minds patterns.Your behavior is driven and oriented towards your interests, rather than towards the interests of a collective unless you specifically can see some return/value.

Your brain plays with the information it has available. Video games are an easy ways to abstract movement outside the body while the physical form is still. You can wake up in a dream in a near sleep state, and imagine your computer monitor in front of you running your favorite game or program and lucidly dream your way into browsing digital cyberspace that way. It can get pretty metal though, easy to lose yourself into the illusions. Make sure you remember to look away from your monitor when you want normal dreams again.

Every once in a while I dream about Dark Souls again. Often it's nothing present in the games, but like completely brand new bosses, and it's like I'm actually doing all this shit I just see it from a third person perspective as if I was playing the game with the same mechanics and all lol
R: 30 / I: 8

pornographic video games

if it's a game about the coom, it belongs
shame about what happened to the previous porn addict thread
currenly playing another run of degrees of lewdity,the game about surviving the ancap rapetown from moleyneux theories set somewhere in britain, everyone is trying to get into your pants and you just want to gather money for your rent so you don't get sold to sex slavery.
R: 8 / I: 11

Resident Evil 2 sucks ass

Why this game sucks ass.

1. Leon is a faggot in this game. He is badass in Resident Evil 4 but in this game he is like 14 years old.

2. Backtracking. The entire game takes place in a very small area you will be running back and forth a thousand times over trying to figure out what to do or what door you can now access. There will be times where you will be running around for 20 minutes trying to figure out what to do. Most game devs have progressed beyond this retarded game design but they wanted this game to suck ass like the original so they kept this feature in.

3. Very limited ammo. You have to run past 3/4 of the enemies in this game because there is almost no ammo. This wouldn’t be a problem however the annoying part is you will be running past these same enemies over and over again trying to figure out wtf you are supposed to do to progress the game. You would think that they would at least make the enemies less difficult given the fact extreme lack of ammo but no the game will throw hoards of difficult enemies at you and you can not kill even 1/2 of them without completely running out of ammo. Also you are literally in a fucking police station so you’d think there would be more then ten bullets laying around. The average American probably has more bullets in his house than the entire RPD which has a Swat team.
R: 0 / I: 0

It’s kind of scary knowing how realistic bolt guns are

The idea of a gun that fires self-propelled rounds being a common weapon is shockingly realistic. There are plenty of real world examples of guns that meet that description well. Gyrojet guns, recoil less guns, and milkor variants have been proven to fire self-propelled bullets. Some have even been used in small instances in war. Hell, the us army at once banned a proposed bolter-like patent over the weapon’s potential lethality.

Bolt guns are special in the sense that they really aren’t fictional. These weapons are just a look into what weapons could look like in the near future, which only makes me appreciate what we have in the present so much more.
R: 8 / I: 1
oh you game? name every game in this .webm
R: 25 / I: 8

Games where you kill cops

Hard mode: no GTA games
<specially GTA V where you're more likely to just end up fighting 12 year old in oppressor bikes

right now i'm playing:

>XCOM

<you fight corporate cops there's nothing more cool than cornering them into cover at the end and blasting their asses with all my modded guns

>Red Dead Redemption

<Literal illegalist-pilled game every heist mission is such a thrill even if they start a bit slow

>PAYDAY 2

<old game with mods i love making blursed weapons and blasting cops with them then making them surrender and executing them anyway
R: 12 / I: 4

The most BASED game

The most masterpiece BASED communist game ever made right here.
R: 20 / I: 2

GTA Sucks

GTA 6 will be complete garbage just like every other gta game. How does rockstar keep getting away with selling you losers the same product over and over again? You're nothing but mindless consumers who literally buy anything as long as its hyped. There is no good taste to be found anywhere near you, you're casual bad taste havers that continue to aid the downfall of gaming. We need more real gamers such as myself with great taste such as myself that won't support trash like this.
R: 20 / I: 2

I want to like the bolt gun DLC

However, the DLC is so fucking brutal man. I’m playing it on the highest difficulty and the average level takes like 45 minutes plus to complete. The reason isn’t even because the game is genuinely hard; the problem exists because of the enemy spam.

Don’t take the DLC the wrong way. The level design is solid, the scenery both communicates a sense of scale and the player’s destination, the normal spawn points are well placed, the new weapons are fun to use, the enemy types are cool, and the difficulty feels appropriate for a DLC in most sections. However, the game is the FPS equivalent to dark souls 2.

Some enemy spawns are completely cheap and are meant to kill the player randomly. The purge levels take ages to complete given the enemy spam and how many waves the player has to fight through. Most fights are multi fights that leave little room for cover. Finally, the set design is discontinuous, which causes the same staggering feeling you’d get when transitioning between levels in dark souls 2. It’s so fucking brutal, dream-like, and long in areas where it shouldn’t be. I’ve had to spend almost an hour shooting from the same dumbass spot or running around for dozens of minutes just to get through some levels. I’m glad the devs learned a lot about level design from the first game, but it’s a shame that they didn’t realize that more enemies != harder and more fun game.

Suprisingly more fun than half life 2 when it’s working.
R: 16 / I: 6
You guys have to check out terraforged + distant horizons man. This shit is so cozy.
R: 1 / I: 0

5 REASONS CRASH BANDICOOT SUCKS

straight facts
R: 4 / I: 0

i dont get it

>nerd
>nazi
R: 16 / I: 1

The survivalist rifle has me thinking

This weapon represents what all post apocalyptic games should be about, decay. The survivalist rifle isn’t a bad weapon, it isn’t a unique weapon either. Rather, the rifle is a useful tool that’s been battered by the degradation of the society that made it. This idea of decay should have been present everywhere in fallout. Fallout feels too ‘clean.’ Even in the originals, there was a pervasive feeling that the world was comically ruined while all the technology that was left behind is in a comically useful state. The inverse should be true.

Yes the world of fallout (especially 4) is broken down, but the games really don’t capture what being broken down looks like. The ruins of settlements and logistics infrastructure should litter every meter of ground. Weapons should be advanced but always in a near broken state. Makeshift weapons and equipment should be rare given how much wealth was left behind by the humans of the old world.

I think the capital in fallout 3 got this feeling right the most. The city creates the same feeling as walking through post war Aleppo. The capital gets all these ideas right. It’s urban, but ruins, trash, and corpses litter everything in your sight; weapons are advanced but most of them are breaking down; and there’s always a pervasive feeling that you’re exploring a once great civilization no matter what part of the capital you’re in. You never get that feeling of stagnation and despair when exploring through the slums of the stadium, the villages of the first two games, or even in any of the clips of the Fallout TV show. I don’t think any other post apocalyptic game got that feeling right…
R: 11 / I: 1

Spyro Teaches Ethnic Nationalism

Every game is a Psyop
R: 22 / I: 10

I hate the emperor and warhammer because of him

The single biggest mistake this asshole made was immortalizing himself with the powers of chaos. By taking chaos, he immortalized the corruption of the warp. Every intelligent species is doomed because of this asshole. Human or not, every fucking organism in the galaxy has a valid reason to hate this motherfucker and want his empire raised to the ground.
Immortalizing chaos prevents any faction from ever making the galaxy safe even with the introduction of blackstone devices. All sentinent beings are now doomed to have their souls trapped forever in the warp upon death, and face eternal torment by chaos during their life. It’s not like big E wasn’t warned about his actions causing the eradication of all life in the galaxy. People fucking told him repeatedly that there would be a galactic civil war followed by galaxy-scale omnicide if he kept pushing for the web way project. The fucker also doomed any chance of humanity’s potential growth away from the abomination that it is in his endless imperial wars. It doesn’t matter if Guilliman overcomes era indomitus. Now the entirety of the galaxy is genuinely doomed to never get better, and it’s all this asshole’s fault.

>:(
R: 1 / I: 0

5 REASONS SPYRO TOTALLY SUCKS ASS

.
R: 4 / I: 0
I don't like cozy games or games that are to aesthetically "cute". I'd rather spend my time on a game where I can be a cool military soldier (even if the genre sometimes could be propagandistic). Or anything with a power fantasy in it like Doom or Elder Scrolls. My kind of escapism is typically action oriented, and this stuff just doesn't fit me or my self perception. Stuff that's realistic is more for me.

I can see the appeal of relaxing games though.

What do you think
R: 0 / I: 0

Best new Vegas mod just dropped

Now you can move in 360 degrees with a weapon out in third person

https://www.nexusmods.com/newvegas/mods/89967
R: 6 / I: 0

Do video games help you cope with loneliness?

do they?
R: 3 / I: 2

Neva

What a dissapointment. I love Gris, it is one of my favourite games to this day. It made me cry just by art and sound. This is nothing like Gris. It's a boring action game about… a dog? I don't know what it's meant to be about. Nothing in this game affected me emotionally. Oh wow the dog grows up and then dies, who'd have seen that coming when the game is set in four seasons and the dog is growing up really fast over the year. The evil virus humans make no sense, what are they meant to represent? Industrialism? Covid? I have never cared less for a dog in a video game, and I am speaking as someone who does not care about dogs in video games or in real life. It is just mediocre art, not saying it shouldn't exist just that its bad and I hate how everyone seems to love it. These games are always extremely popular. Make one about a rabbit and then maybe I'll care.
R: 44 / I: 2

I’m CVUD for not liking westoid shit apparently

Anti-Imperialism bros.., I keep being called CVUD for liking Chinese monkey game and Gacha Waifus over le pronouns Dragon Age Veilguard.
R: 0 / I: 0
monthy python ahh game
R: 25 / I: 1

Go/Baduk/Weiqu

Holy shit holy shit did you know comrade Xi Jinping is childhood friends w/ Nie Weiping and plays Go

Holy shit the great helmsman plays Go wow

Also a Go game general
R: 7 / I: 1
damn call of duty got john wickified
R: 1 / I: 0

The lessons of from softwares level design

If the studio got anything right, it was level design more than anything. The souls borne games (except dark souls 2) have always felt large despite the playtimes being small. There are lessons that game designers on this board should take.

>interiors should have multiple exits

<more exits gets the player to feel like they’re moving through a labyrinth like in Castlevania instead of a hallway like in the original doom
>increase the dimensions of each level
<increasing the dimensions of each level’s space is a cheap way to make areas feel larger without having to add more content or areas to a level
>keep new zones visible
<the player should be consistently able to see silhouettes of levels they will be entering in or leaving from. The images produced create a sense of scale and helps the player navigate the game
>consider verticality
>nothing breaks up the monotony of navigating through a level as much as changing the dimension that someone travels in.

Thats all. Feel free to add to this list of level design tips.
R: 7 / I: 4

Dumbass game design detail only I would care for

You know how in DOOM, the guns were all kept cantered on the screen? Well in real life, you’d actually want to keep a gun closely centred in your vision when left unholstered. Such a placement ensures that if for some reason you end up face to face with someone that’s hostile you can immediately shoot without worrying over a delay in your ability to aim. Never understood why more milsims and quasi realistic shooters all universally adopted this weird as fuck offset in each gun’s neutral position.
R: 22 / I: 6

After years of modding and play testing, I finally understand what’s wrong with new Vegas

New Vegas suffers from a lack of ranged human enemies, too many bad guns, and weak creatures.

I had to compare how the game would play if all humans were given decent assault rifles and shotguns. With only that change, I saw a drastic improvement in the gameplay. Suddenly, the game felt much less slow. The enemies stopped being pushovers, and VATS became useless. The solution seemed so simple. Just give the enemies in a shooter weapons they shoot with. However, seeing the principle’s application made me realize how badly designed fallout is.

Fallout should have assault rifles be made a common weapon. Armed humans should also be the most common enemy throughout all the games. It’s against the lore for creatures to be so anyways. Additionally, most creatures are too slow to ever be a threat to the player. Only the deathclaws and cazadors are fast enough to harm the player consistently. In comparison, dogs from Stalker are capable of killing experienced players. These flaws may sound small, but they’re felt in every aspect of gameplay. Simply addressing them does make the game more fun and more accurate to the lore.

New Vegas—and by extension the rest of Fallout—doesn’t really need sprinting, ADS, leaning or any other FPS mechanic. The RPGs just need to respect the fact that they are also shooters. Additional changes to the game design like making maps comfortably large enough to shoot in, replacing creature spawns with humans, and adding more urban areas all contribute to making the shooting aspect of New Vegas much more enjoyable.
R: 8 / I: 1
3rd worldist gamers where you at?
R: 0 / I: 0

DOD:S

DOD:S isn't talked about as much as the other Source-Engine multiplayer shooters of its day, but damn is it great. There's still full servers if you ever feel like hopping onto a game with a bunch of old farts and chilling out.
https://gamebanana.com/mods/173950
R: 1 / I: 0

Melee in sci fi is so fucking boring

All sci fi games should be shooters. Melee isn’t just conceptually stupid, it’s also just fucking boring. If the game developers are making a game set in the future, they should feel comfortable with introducing modern and futuristic weapons. Laser rifles, gravity guns, portal cannons, artillery, nukes, missile launchers, energy shields, drones, mechs, and more are all way more fun options. There are so many creative and underused weapons in futuristic shooters. The fucking dogmatic push for shitty weapons to become standard in futuristic games like destiny, fallout, and borderlands is so pointless.

I want a weapon like the gravitational beam emitter from blame, or the javelin from anthem. Not a fucking lightsaber in battlefront or an actual frying rolling pin from fallout.
R: 154 / I: 17
There's no proper word to describe just how cultish and odious Nintendo fanboys are. There's a weird game of telephone going on because I've seen people accusing Palworld of being made with AIs or stealing from artists when it's not and at worst they are obvious parodies of pokeymans.
R: 25 / I: 0

why do video game remakes miss the mark all the time?

why do video game remakes fail to capture what makes the original game special all the time even though they are good games they still fail as remakes let's take a look at RE2 remake or the RE4 remake and FF7 remake. i am pretty sure the MGS3 and Silent Hill 2 remakes are gonna be just the same.
R: 59 / I: 5

Grand Strategy Thread

I really wish this game had been good but it isn't, the design is completely boring. I just want a good game where I can run a country (preferably in the modern day) that isn't yet another HOI mod. Any suggestions outside of the obvious Paradox fare?
R: 1 / I: 0
the mission from cod 2 where you hold a line and do a mass charge still pops in my head randomly with the music 20 years later
R: 24 / I: 3

Should i feel shitty for pirating a game?

So, i live with a minimum wage and sometimes barely make ends meet. in recent years since ive had some cash to spare i brought games on steam (sometimes at full price) the thing is. i feel like a moron being ripped off. these companies have been adding piles upon piles of dlcs and battlepasses even in singleplayer games. Silent hill 2 remake is 27% of my wage alone (i didnt and im never buying it cuz fuck konami) i hate these greedy companies and i dont want to support them. should i feel like scum for pirating games?
R: 59 / I: 5

Go play Half Earth Socialism

If you haven't already. WITNESS! How enforcing veganism is necessary to tackle the climate crisis. Among other things. Can you save the great barrier reef though? Maybe by rushing solar radiation management you can. It's on Steam and it's free. It's not as buggy as it used to be either, you can no longer stack overflow wildlife protection and break the game.

I do wish you could play until the end of your term though even if you hit the victory conditions. I want the space colony.

(not putting on games yet so more people can see it)
R: 16 / I: 1
In what direction would you take Minecraft, were you able to miracleously buy it from the Corporation of Evil?
R: 0 / I: 0

Let’s make the imperium genuinely nightmarish

Let’s say that something within the empire just fails. The emperor simply gives out completely, but the astronomicon stays intact. Wars break out, but somewhere down the line, the inquisition and mechanicum find themselves to be in complete control over the wider imperium. Former planetary governors are replaced with members of the mechanicus or inquisition. Additionally, another war breaks out that makes these two factions merge into one single organization. Let’s just call this organization ‘the new inquisition’ or NI for short.

Unlike its predecessors, the NI does away with the dogma of the former imperium. Instead, this group hastily works to adopt all the technologies mankind currently has in mass. Surveillance and monitoring systems are so prevalent that any member of the NI can monitor the oxygen saturation levels of all its citizens at any time. The corpses of the fallen are used to nourish the embryos in vitae wombs until nearly the entire human population rebounds. However, this generation of man is equipped with sensors and connections to a wider internet that can be accessed by any of NI’s members. Information about the atrocities the soldiers and citizens under NI face is used to channel frustration and anger to all the forces of chaos, heretics, and aliens that roam the stars. Humanity’s history is taught again, but only to strengthen the interest of the organization. The age of strife is taught as a gift from NI to save humanity from alien caused extinction, the heresy is treated as a dark age caused by the emperor’s conquest over humanity, and the emergence of NI is taught as a gift to return to greatness. Within only a few years, nearly all of humanity is so heavily indoctrinated, monitored, and exploited that all signs of heresy is ultimately eradicated. Even the NI’s members aren’t able to develop any critical thought against the current progression of the new imperium. Naturally, the members of NI slowly but inevitably become fully proletarianized by the remaining members of the imperium. What drives the new imperium now is species-level hysteria and information systems dictating what the empire must accomplish. Man becomes totally enslaved to its own ideas.

Ultimately, the wars of the future become even more scary. Alien corpses are brought back to newly formed hives to be publicly mocked and shamed. Trillions of humans are spread out to new worlds to completely excavate and build new fortifications. Although technological progress grinds to a near stop, the adoptation of already existing imperial tech is used to create wars of scale and attrition analogous to the wars of feudal china. The space marines, custodes, arbiters, all those groups of special forces become utterly worthless in the face of what humanity becomes.

There truly is no way out. There is nothing to feel hope for. It’s likely that all alien life will be completely annihilated with the strength and numbers the imperium possesses at the level it is at. However, there is no way to save humanity or really intelligent life in general from ever progressing again. Inevitably, maybe thousands or millions of years, humanity dies as the last remaining living species in the wider universe. Untold numbers of planets remain shelled into oblivion, and galaxies remain empty with no sign of intelligence to ever form again.
R: 4 / I: 0
(Halloween thread) What would be a perfect Amnesia game for you?
I would give the protagonist some limited weaponry (think about pickaxe and dynamite from first Penumbra game, and of a gun you have for one part of SOMA), but would both make them extremly limited and punishing to use offensively at the cost of protagonist's sanity (killing the monster looks and feels so gruesome it gives you sanity damage), so that it should be impossible (at least for an average player) to simply "kill everything in your path" and stealth gameplay is still the primary part of the game.
Add an ability to "lay down and pretend dead" that can be used to make the monsters ignore you, but can only be used for a short time (proportional to your sanity level).
Add more ranged enemies and enemies walking on ceilings, attacking you from above (Rebirth has both already, however its ranged enemies appear only at the end of the game, and ceiling-walking enemy is actually a fakeout who is only a harmless scripted cinematic)
Add a little bit of non-linearity (At minimum, there should have been multiple paths to progress forwards and the secret rooms you can miss on first playthrough, at maximum… look at the Dark Descent custom map "Fleeing Brennenburg" to see how the non-linear structure can potentially work well in an Amnesia game) at the cost of the game's story being a little bit shorter than Dark Descent (roughy comparable to "What if there were no Agrippa and instead you get to Alexander soon after the sewer level?")
Add at least one puzzle using the sanity mechanic (e.g. there is a mystic object you can see only on low sanity and thus you need to lower your sanity by… eating a psychedelic mushroom or something)
R: 0 / I: 0
when I checked out the VTM tabletop years ago (it was still Old WoD) after playing Bloodlines I expected the same grungy punk sort of tone and it was all weepy goth bullshit, very gay and disappointing
R: 20 / I: 6

so what games did you play today?

any
R: 20 / I: 1

Battlebit

>game made by 3 people
>has features at launch that battlefield added months after release
What isn't there to love?
R: 21 / I: 0

PC gaming in the Boring 20s

Getting a gaming PC again soon for the first time since I was a fat fuck, I am interested mostly in the deep, weird, and sometimes just funny experiences that only seem to exist on PC.
R: 2 / I: 0
>Destroys commies and leftypol
>Is everyone's favorite character in Mafia 3?

How does he do it?
R: 43 / I: 1

VG soundtrack thread

I have looked all over the catalog both on /games/ and /music/ and have not found the VG OST thread so I guess it got wiped by the bumplimit, so here we go again.
R: 3 / I: 1
Ay yo what fucking game is this please.
R: 0 / I: 0

Every studio messed up fallout’s worldbuilding

There is no excuse for the world of fallout to look the way it does. The united states in fallout shouldn’t be an empty wasteland, it should be a polluted graveyard filled with dead mega cities and broken highways everywhere. The fucking matrix comics got this aspect of omnicide right. Being aware of this fact makes the combat so dissapointing too. The player should be spending more time in the ruins of irradiated or depopulated cities using laser guns and fully automatic rifles. That shit is objectively way more cool and sci fi than whatever 80s era retrofuturist bullshit the dickheads at black isle are pulling. Like fuck, how the hell did the fuckers working on the TV show somehow manage to continue the tradition of fucking up the setting.
R: 1 / I: 0

Discussion thread for what went wrong with starship troopers: extermination

Helldivers 2 gets regularly compared to this game. It’s disappointing to see how much worse starship troopers turned out on launch. Helldivers 2 wasn’t perfect at launch either. However, the sequel had way more features that made it a much better game. Helldivers 2 has a playable menu system, a community based conquest system, procedurally generated maps for infinite replay, better bullet ballistics, crater physics, some vehicles, and air support.

What’s strange is the lack of reasons for starship troopers to have performed poorly. In terms of bugs, both games are evenly buggy. In terms of strengths, starship troopers has larger lobbies, more diverse levels, larger maps, and more heavy weapons than H2.

When considering all this information, it’s strange to see the game do poorly compared to helldivers. Voice your ideas on what went wrong. Additionally, voice your suggestions on what could change.
R: 12 / I: 2  

The gem empire could solo nearly every sci di setting

The gem empire in Steven universe is a universe-spanning alien empire. The fuckers literally rip apart entire planets to fuel their expansion. They don’t take just the biologically-compatible resources, they take everything and they’ve colonized nearly every region of their universe. Their own home world is located in a fully colonized galaxy away from the Milky Way. They can fucking teleport anywhere.

The imperium wouldn’t stand a chance even at its prime and neither would the necron empire. The forerunners would be walking with their tails crossed between their legs if the gems went to war with them. Not even the fucking reapers of mass effect stand a chance. The gem empire of Steven universe could and legitimately would solo all galactic empires in every video game franchise and its elites probably wouldn’t even notice that they were even at war with them.

How do gay-mers even cope with this objective fact?
R: 14 / I: 2

Moral of the Story

Let idiots kill themselves
R: 609 / I: 145 (full)

HoI4 + HoI4 modding thread

By Blood alone waiting room edition.

>RedFlood

I didn't realise they also reworked the Far-Eastern Collapse.
If Kerensky fucks up the Manchu's still take over the West, Republicans run off to Transamur and Vladivostok and then either become one of two different flavours of authdem, Ukrops spawn in the north, but can either be SocDem or Banderites who are now properly set to reactionary.
Harbin proper gets to keep some of the south now, Its either led by Gastev who calms down his autism a bit and becomes PopSoc

Or…
R: 194 / I: 54

Pokemon general

ITT capitalist guilty pleasures

which tier is your favorite teir?
i leik little cup (lvl 5 only)
R: 0 / I: 0
pokemon is so sauceless that the fans are sputtering and vomiting at the mere idea that it couldve had interesting writing? kept seeing over and over saying pokemon cant have anything weird or dark in it because its a franchise aimed at children, and literally everyone saying this was an adult pokemon fan
R: 4 / I: 0
>Nintendo manages to take out 3 emulators in relatively short succession
>uyghas are defending them for it because only pirates care about emulation and it's nintendo's legal right to do this
When did gamers get so whipped on this?
R: 6 / I: 0
Thoughts on Metaphor: reFantazio?
I'm past the second main dungeon and it feels like an infinitely better version of Persona.
R: 90 / I: 36

Kart Racing General

Kart racing general

You may now play as Alunya in SuperTuxKart.gentooGentoo
R: 0 / I: 0

Starship troopers extermination has shockingly less issues than helldivers 2

Apparently the game is doing pretty well for its launch despite its menu and performance issues. The games developers also fixed most of the problems I identified in my previous ST thread. Also there are permanent corpses like in the original DOOM, so now the game genuinely feels realistically brutal. Can’t wait to see where this goes.
R: 45 / I: 9

I hate Warhammer

I hate all of it. The fans, the retarded looking oversized armor. Most of all I hate that it’s heavily focused on the American military. You never get to play as the Russian orcs or anything. No you always play as the US marines. Because it’s meant to be pro us military propaganda. Just like Starship Troopers hides behind fake bullshit “anti war” veil that doesn’t mean anything because it’s still a pro us military movie. Do you get to play as the bugs in the Starship Troopers game? Nope. Yeah it’s all chinlet us military propaganda. Same with that gay Helldivers game.
R: 6 / I: 3

Grace Sonic 1

Sonic 1 Grace mod is available
LATEST VERSION
https://files.catbox.moe/o6hcf6.zip
Goalpost & minor sprite added^
Steps:
1.
Unzip this folder:
2.
Go to "mods" & enable Grace mod & Music Mod & Labyrinth Mod
3.
Make sure the Options under Abilities & Visuals are the same.
(Note: Turn off Peelout)
R: 3 / I: 1

Why don’t game authors consistently give demons armour and weapons?

Aren’t demons (well the Christian or Nordic ideas of demons) used in most games representations of human violence and anger? What better way to represent that anger than by consistently giving all demons in gaming weapons and body armour. You’d think games a lot about demons like diablo, World of Warcraft, Doom, Quake, the entirety of the souls borne series and the elder scrolls series would get this right. However, games like warhammer fantasy, and the Doom reboots to a small extent end up portraying demons less as nudists with big claws and more as murder-obsessed barbarians.

This is an honest question btw. Does anyone here that has a background with digital and tabletop games actually understand this shit?
R: 7 / I: 3
Has to be the only detective game I know where racial profiling is a vital tool
R: 2 / I: 1
Someone gave the legion pants
https://www.nexusmods.com/newvegas/mods/89355?tab=images
R: 3 / I: 0  

Vat people

You (probably) know how servitors and some citizens on krieg are artificially created in vats called ‘Vito wombs?’ Well the technology to just… casually mass produce human beings in exists and has for quite some time now. Hell, it wouldn’t even be too expensive to simply just start mass producing humans through egg-semen injections whose embryos are grown in synthetic broth-filed vats and then training all the newborns in daycare and education facilities anyways. Plenty of these facilities are getting progressively emptier due to the lack of children available.
I find this technology to be uniquely horrifying for these reasons. Outside of being kind of fucked up on a conceptual level, the amount of questions such a technology brings about the actual worth of human life. How precious is a person if they can have their numbers grown synthetically at rates faster than a bacteria’s? Fuck me man…
R: 63 / I: 24

Disco Elysium Spoilers

I like how these two characters reflected each other. I like how sad Dros is when he finds out that Rene died and that he'll never have a chance to shoot Rene
R: 5 / I: 0

are there any leftist game devs?

are there?
R: 7 / I: 0
Are there any science fiction games or books that take advantage of geothermal energy? The idea of any species taking full advantage of a planet’s energy reserves. The idea of a planet like earth becoming absolute 0 on the surface from the sheer energy extraction present on it sounds hardcore.
R: 12 / I: 1
https://lefty.pictures/post/view/7157

This list sucks.
Not because of its contents, I haven't actually played most of them. Nor, apparently, has the person making the list because a third have just question marks.
So, /games/ let's collectively crit this list and maybe even make a new one.
R: 25 / I: 4
The 2 came out, and has lots of factions. Apparently, you are able to get ""political"" in the sequel, and you have more options to chose from than "fascist A" and "religious fascist B".
Also it will allow modding, so there is a opportunity to you smart guys to do something cool with the base game.
What are you guys opinions about it?
https://www.youtube.com/watch?v=BuvJAcptUd0 (trailer)
R: 10 / I: 0

Imagine how fucking hard it is to fight krorks

Imagine an ork, but instead of being stuck with some shitty semi automatic pistol or rifle, the fucker has a fully automatic assault rifle. Imagine this same ork but now fully covered in armour equipped with sensors and scanners. Now imagine the hundreds to thousands of rounds each of these fuckers are carrying. Imagine some of these fuckers carrying heavy machine guns and tank-sized recoil less rifles as ordinary primary weapons. The sheer uncontested raw firepower of each of these hulks of muscle and steel is something noteworthy. These mfs would fuck up every single living and no living organism that crosses their path. You want to know the worst thing? These fuckers (unlike the orks) are now also fully capable of squad tactics, troop formations, and building reliable vehicles. Krorks are a mechanized infantry fan’s dream…
R: 14 / I: 3

Echoes of Wisdom

Is anyone else playing it yet?
R: 0 / I: 0
Game about TOR and nonces has haxxxxor nonce dev who is gonna use his built in backdoors to fuck with your computer if you give his game a bad review. Who could've seen this one coming, lol
R: 13 / I: 3
unlike yall tripleA gamers, i play REAL immersive mdickie games. and it's not bigger than 1gb

posted here because the /games/ board is dead
R: 6 / I: 1

Updated mod list for New Vegas

Thanks to the community of modders for this, the game is unofficially in a playable state.

>to fix the broken AI

Mods including useful sound level, realistic stealth overhaul, leave no witnesses, immersive NPC recoil, simple AI merge, and navmesh overhaul will do much to fix every NPC’s combat issues. Useful sound level will allow creatures and NPCs to respond to the sound of gunfire, which means that firing guns or detonating explosives will draw the immediate attention of enemies depending on the loudness of the weapon used. Realistic stealth overhaul fixes issues with the game’s stealth mechanics and detection system. Simple AI merge provides NPCs with cover fire tactics and the ability to shoot in groups. Finally, navmesh overhaul fixes the overall in game NPC pathfinding issues by fixing all the broken in game navmeshes.

>to fix the movement

Mods including movement overhaul, true movement, and walking inertia are recommended. The first and last mods will provide more movement mechanics and implement an interpolation function for the players movement speed scalar. The second mod will give you the ability to maintain momentum when jumping while moving and the ability to change your speed when moving up or down slopes. In application, this means that you can platform areas a lot easier.

That’s all for now. Check out LowBeeBob’s mods on nexus.
R: 1 / I: 0  
My dog has cancer :(
R: 163 / I: 41

/leftytg/

Tabletop Games / Traditional Games
Wargames, Roleplaying Games, Board Games, Card Games, Drinking Games, and so on and so on.
What are you playing/running/home-brewing? What do you have to recommend or criticize?
R: 7 / I: 1

A vivid description of the wars of the 42nd millenium

By around m42 there are a few characteristics of war in the imperium of man.
>the only important fighters are the PDF and the arbites
The sheer number of PDF forces and arbites officers throughout the empire alone makes them the only forces that matters to the entire security situation of the IOM. The inquisition, sisters, astartes, mechanicus forces, custodes, and more are only used for highly niche purposes. Otherwise, most fights are almost entirely composed of the arbiters and PDF against most aliens and traitors.
>most fights aren’t particularly densely violent
The sheer amount of violence in most conflicts fought in the IOM is explicitly tied to the scale of each conflict being fought. Most battles faced are unamed and consist mainly of firefights between human soldiers against terrorists and mutants using auto guns, lasguns and some light machinery. The fights on each world resemble the battles fought in MENA today. These battles may occasionally have a nuke or a series of air strikes, but most battles will consist entirely of gunfights. Soldiers rely primarily on cheap weapons and equipment. They find themselves dying and coming out of battles that will be forgotten about if they were even remembered.
However, these small battles also comprise most of the deaths faced by war in the IOM due to the sheer number of them present throughout the galaxy. Its not the tyrannic wars or interstellar invasions that fucked up the empire, but the dozens of thousands of planetary and continental scale battles that collectively have pushed much of the galaxy into a near constant state of disrepair.
>space is cold and dark and big
Most PDF and Arbites officers fight in dimly lit or pitch black conditions throughout the imperium. The amount of light that reaches the vast expanses of cold and distant worlds is only barely enough to keep most worlds illuminated enough to be hospital enough for settlements and armed conflict. The danger of warp travel also puts limits on logistics networks throughout the galaxy. Many soldiers may spend years to decades entirely on spacecrafts travelling between worlds and systems before they’ll ever begin their mission. Additionally, the availability of vehicles to transport military equipment throughout each world varies between nonexistent and semi effective. Many soldiers within the empire must march on foot for weeks, or they commute on vehicles resembling modern day trucks and tanks for hours to days to supply troops and prepare for combat.
>combat uniforms (if they’re available) resemble modern day military uniforms
Most PDF militaries within the galaxy don’t have the resources to provide their soldiers with emblemed, ornamented and colourful attire. Most soldiers ultimately wear simple mono colour uniforms that blend well in the environments they fight. Some uniforms have flak armour and protection against munitions, but much of what’s available entirely consists of mass produced slop provided by the mechanicus. Additionally, the same ideas apply for all the vehicles available to these soldiers and policemen.

What a weirdly realistic galaxy.
R: 6 / I: 0

It took me fucking years to notice this

If there’s a similarity that Star Wars battlefront, helldivers 2,, starship troopers: extermination, every fallout game, space marine 2, Halo, duke nukem, GTA, even COD all share, it’s that none of the guns featured in these games have slings. Historically, the use of belts, bags, and slings by foot-soldiers is a recent phenomenon.
I don’t know what caused this, but most modern infantry use that shit to make transporting their supplies, equipment, and weapon(s) around a shitload easier. It’s such a subtle change too. You don’t notice how much the other aspects of human violence have changed outside of the tech used until you notice that soldiers literally hold rifles differently compared to a century ago and in more positions for increased coverage and mobility.
I don’t even think the devs of actual military simulators like arma and squad caught onto a change this drastic yet subtle…
R: 9 / I: 1

Blasters suck wth

Tf fucked up reasons made these guns preferable to slug-throwers (it’s the Star Wars equivalent of an ordinary gunpowdered rifle.) This thing won’t kill anything that isn’t a point blank at that point. No wonder the empire is such a mess when such a trash piece of equipment is the primary weapon used by most of its armies. Who knows how much worse their mechanized divisions are…
R: 20 / I: 1

Space marine 2 doesn’t feel like it takes place in space

Thanks to the guy that recommended revelation space to me, because I wouldn’t have realized just how ‘earth like’ most planets feel like in warhammer games compared to the books. The books share similarities to revelation space, because the authors put shitloads of effort into creating vivid descriptions of the dark coldness that encompasses the vastness of space. Planets in books like rebel winter and fifteen hours actually are described the way a real planet would feel like.
Space marine 2 doesn’t do justice to the legacy the authors of the franchise gave the setting. The planets, ships, and cities all make the game feel more like a fantasy shooter than a sci fi focused on the worlds beyond earth.


>2nd pic is drawn by Alastair Reynolds
R: 14 / I: 0

WARNO

Is anyone still interested in RTS here? This is cold war themed and you can play as the Eastern block against the West.

https://store.steampowered.com/app/1611600/WARNO/
R: 10 / I: 7
>chinese monkey god in the myth is all sass all jokes
>chinese monkey god in teh gaem is generic master forgive me badass rip and tear until it's done
R: 10 / I: 0

Children of a Dead Earth

I've been playing this game a lot and it took me a long time to finish the Vesta Overkill mission. Before that it took me a while to finish the interplanetary manouver one. This is what I used along with a stinger drone spammer with nothing except drones that barely made it into the cost range. My ship just points at the enemy and has really thick sloped armour on the front and aluminium on the back which will never get hit, it ended up beating their mega fleet in a slugging match because they have no armour it seems. The drone launcher is to intercept incoming drones so I don't lose the main drone swarm's fuel.

First thing I did when I unlocked module maker was to try an orion drive but the result was turning my whole ship to slag… you cant have armour on the back of your ship so it ends up destroying it all from behind. Also I made a giant gun that shoots nukes. nukes, all of which I make are way too big I just make the slider maximum. I'll stick with the spaceship builder, the nuclear reactor builder seems a tad difficult.

Whoever the person is who overanalyzes every game should play this because your suspension of disbelief won't be broken thats for sure, everything in the game is possible IRL thats the whole point. But I think its wierd how there isn't radar and missiles only have IR homing.
R: 5 / I: 1
Why is TI's prize pool the lowest it's been since 2013?
I don't play dota but I do know the prize pools are funded by in-game purchases and things like that. Are the players just broke?
R: 1 / I: 0

Censored

That's all folks
R: 0 / I: 0
KANES LIVES IN DEATH!
R: 2 / I: 0
We are not `hostile'. Hostility is unwarranted aggression! SNORT!

If you want to know about hostility, let us tell you about Culture Twelve!
R: 276 / I: 115

/games/ meme thread

!
R: 9 / I: 0

How much artillery does the imperial guard use?

It’s often been a long running joke in the war hammer community that the imperial guard is an army composed of a bunch of drones sent to die in waves against hell itself, but this alas is just a joke. Based off the writing, it’s known that the guard use ww2 era soviet tactics where a focus on gaining numerical and firepower superiority through clever positioning and logistics is prioritized above all else. That’s not to say that the guard never end up with shitty generals, but that it’s rare for most of the guard’s army to send off its infantrymen to die without expending an unholy amount of resources on artillery, mines, and traps first beforehand to save numbers.
That posits a question. How much does the guard truly rely on artillery and indirect fire to win their wars? Are all guardsmen really still stuck in the WW2 era of relying heavily on artillery and mobilized infantry to win all their conflicts?
R: 24 / I: 3

Space Station 13

Is it possible for this type of game to have a good playerbase? The concept is amazing but it has possibly the worst online community I’ve seen in a game. I just want a comfy co-op space outpost autism simulator without dealing with uncreative griefers or admin abuse.

Goonstation was the closest thing to this back I the glory days
R: 10 / I: 2
Isn't this game inherently about settler colonialism? You have this vast resource rich wild world and then you destroy its landscape strip its resources murder the animals enslave the natives (villagers) and genocide those who fight back (illagers)
R: 26 / I: 3

Games set in communist/socialist nations

Check this out. An erotic visual novel set in a Soviet pioneer camp. WTF.
https://store.steampowered.com/app/331470/Everlasting_Summer/
R: 0 / I: 0

What characters in Siege are actually based

Most of the characters are from shitty pro western countries. Tachanka, Fuze, Glaz, Kapkan and Finka are all Russians so they are some of the only based characters. Lesion is Hong Kong police so he is based. I’m surprised the devs even allowed that. Ying however says that she was in the IDF so fuck that bitch. Maestro was obviously inspired by Fidel Castro but he is from Brazil. Kaid looks like he was inspired by Syrian General issam zahreddine but they made him Moroccan which is basically a western shill country now.
R: 33 / I: 4

BEST GAME OF 2012?

Best Game of 2012?

Def BO2
The black ops series in general is amazing
The action
The Characters
Also some really iconic weapons like the DSR 50 and the Peacekeeper
I recently finished Black Ops 1 and i loved the campaign but BO2 has better multiplayer by far

I love reznov
R: 8 / I: 0

Spec Ops: The Line

>Still the only game in this generation that had american soldiers as the main baddies you kill.
R: 2 / I: 0

Complexity: Blizzard’s worst design ideology

After playing the original diablo and going back to look through World of Warcraft gameplay, I gained insight to why Blizzard has been struggling to retain much of its player base over the years. The reason for the decline of the studio is the studio’s unwavering commitment to complexity in their game design.
For those of you who’ve never played classic WoW, you should be aware of the fact that that version of the game is substantially easier than retail WoW despite what some community members might tell you. The reason for the disparity in overall difficulty between the two versions lies in the number of features present and influential to the player’s experience. Additionally, retail WoW is horribly optimized for PC players despite being a PC game. These two problems are the byproducts of a two sets of terrible design decisions, and they are replicated in much of Blizzard’s other releases.
The former set is caused by the fact that Blizzard keeps adding currencies (paid or unpaid) to retail WoW, keeps adding new progression features disproportionately to the number of new levels and zones, keeps adding new ‘optional’ mini games that slowly become mandatory for certain gear and zones, keeps adding new mounts that break the purpose and pacing of navigating through the map, and keeps adding new items and stories that fuck up the meta and lore. The latter set is caused by the fact that blizzard has failed to centralize HUD elements to a single menu, failed to provide complete keyboard control over all elements of gameplay, fails to keep the number of key binds required to play the game as low as possible, and fails to keep most of the existing hud elements meaningfully informative.
These factors put together can make WoW feel like a complete headache to understand. Understandably, most new players quickly drop the game either out of confusion because they don’t understand what’s going on, or out of boredom because they don’t understand the purpose of the game’s structure. Veterans have left retail WoW permanently for the same reason. Unfortunately, it is likely that tho departure of these players is intentional.
If you were to go back and look through Blizzard’s presentations on game design, you would know that WoW was originally designed for questing. The game at its core was meant to be a simple and casual experience. Your only real task was to hit max level by completing quests. This made the game accessible to people of all kinds. Lonely, popular, rich, poor, disabled, able-bodied, and more, anyone could simply plug and play WoW however you felt with ease. However as time progressed, Blizzard kept adding in more shit into the game in the hopes of attracting more people. More features didn’t make WoW a better game, but they did make WoW a harder one.
From the looks of Blizzard’s recent actions, it’s unlikely that the developers there will turn away from their push towards complexity in all their games. In fact, its more likely that they’ll add so much shit for players to spend time on until only the most die hard basement dwellers are capable of understanding the horrendous design of the crafts these developers put forth.
R: 31 / I: 4

World of Warcraft’s world building is so bad

“The entire orc race was crafted by gods and they have a super huge civilization that has survived multiple battles against magic and massive armies.” “oh by the way there capital has a population of a few thousand.”

“Stormwind is a massive industrial capital with the capabilities of equipping its army’s soldiers with fully ornamented metal armour, magic and even guns.” “Also the entirety of the alliance is in the medieval era of technology somehow for… reasons.”

“There are actual gods and people with access to time travel and teleportation that can casually obliterate Azeroth and all the other dimensions at any time but won’t, because the writers only need to acknowledge this when it’s convenient for any expansions.”
R: 3 / I: 1

Mafia Games

Still haven't won this stupid fucking race in classic difficulty. I genuinely despised this mission more than any other games that I hate.

Also, they better not fuck up with Mafia 4.
R: 36 / I: 5

Metal Gear Solid is not “based” it’s actually liberal garbage

Every single game you are just killing Soviets or other evil Russians. The Soviet Union is pure evil in the games. I fail to see how this overrated dogshit series is “based”. The only game that’s actually based is Peace Walker since you are killing CIA agents instead of Russians like in literally every other game. Or in MGS4 when you get to kill Blackwater mercenaries but even in that game the US military are portrayed in a positive light. Hideo like most Japanese are massive cucks and suck USA dick. Most of the villains are actually based. Skull Face talks about how evil America is and how he wants to overthrow the Amerikkkan world order. Solidus is also based but these are supposed to be the “bad guys” for some reason.
R: 5 / I: 1
Kingdom Sharts 1 Agrabah is the worst level how the fuck do you even beat the sand lion thing?
R: 7 / I: 1

Bethesda Game Studios Unionized

https://archive.is/dGJys
>Bethesda Game Studios is officially the first Microsoft game developer to full unionize under the Communication Workers of America (CWA), forming a "wall-to-wall" union of developers including artists, engineers, programmers and designers. Microsoft has recognized the union.
>The union was confirmed after 241 developers either signed a union authorization card or indicated that they wanted unionization via an online portal. It follows Bethesda Games Studios Montreal's unionization in late June and the unionization of roughly 300 quality assurance workers within Zenimax, which is Bethesda's parent company.
Surprised this happened amidst Microsoft turning all their game studios to dust.
R: 7 / I: 0
This might seem desperate but I don’t care.
I’m giving away $409 in Steam games cuz I need stream viewers.

https://www.twitch.tv/papercuts
R: 34 / I: 6

The new DLC for Elden Ring has sparked controversy due to its high difficulty.

A large number of players are complaining about the difficulty of "Elden Ring: Shadow of the Erdtree."
Players from China are particularly angry, with the Simplified Chinese region currently showing only a 31% approval rating.

大量玩家抱怨《艾尔登法环 黄金树幽影》的难度
来自中国的玩家尤其愤怒,目前简体中文区仅有31%好评
R: 14 / I: 33
PLEASE post screenshots you took
i love taking screenshots in games
R: 169 / I: 35
It's 2022 and TF2 still slaps.
R: 190 / I: 55

/leftytesg/ - Elder Scrolls General

Always wanted to make this thread, but could never find time for it until now. Discuss lore, art, modding, headcanons, C0DA and other stuff related to the games.
R: 2 / I: 0

“Overbuilt”

After watching a short animated film called “Cannon Fodder”, a short based on a larger film called “memories, I thought about the fact that the M1 Abrams tank is manually loaded unlike the T90 MBT. This difference in design got me thinking about large machines in science fiction, and it dawned on me just how practical the design of Cannon Fodder’s tank really was. Similar to the other thread I made about certain weapons of war not being used due to overspecialization, certain technologies and tools available to engineers in any sci do universe are likely to be avoid being used for the same reason; versatility.
I’m not an engineer, but from the observations I’ve had with the machines around me, I’ve come to presume that mechanical and electrical engineers deliberately keep most of their designs simple, so that the machines made are easy to make, maintain, and repair. Ironically, this design principle may make the overusage of technology in every single science fiction setting may look unrealistic, because of how unnecessary it would be to use the innovations made. An electronic steel door compared to a simpler wooden one opened with hinges, 3D holograms over radios and ordinary screens, bullets capable of tracking targets over indirect-fire based weapons, machines and tools that simply have less features, and so much more. All this tells that innovation is obviously useful in science fiction. However, writers serious about hard world building should consider how much innovation will realistically affect the societies they create in their worlds.
R: 50 / I: 3

Cyberpunk spam

Anyone notice a massive flood of Cyberpunk spam on every gaming site and forum over the last 2 months? The worst part is that I did play it post patch and I know for a fact that claims that the writing/story are good and that the game is "fixed" are pure bullshit. Normally the game is super forgettable but holy shit is the fanbase incessant on spamming it everywhere, even in discussions for completely unrelated games.
R: 0 / I: 0

The scale of a hive city

The following stats are mostly based off the lore and data provided by GW and its fanbase.

The Imperium of Man’s hive cities are one of the most frequently referenced and popular settlements present in the writing of 40k. They’re described as these mountain shaped towers of industrial, commercial, and residential infrastructure that were built as arcologies during the Dark Age of Technology. However, one has to wonder how big these cities truly are. With the data provided by GW and its community members, and the data provided about population densities of present-day megacities and megalopolis, the true scale of the hives is shockingly accurate to its depiction.
A conclusion like this would be staggering given the time the artists spend on crafting these settlements, but the data provided by the writers and fans tells a much different story about the hives. Going by the high estimates of mankind’s population in the imperium (1.5 quintillion or 1.5*10^18 people, GW community), then dividing the estimate by the number of hive worlds (~2.25*10^5, Reddit and GW) provides each of these worlds a supposed average of 6.7*10^12 people or 6.7 trillion people per hive world. Of course, this number assumes that every human lives on a hive world. However this number is reliable. This reliability is present, because even if one subtracted the populations of the civilized cities away from the initial population, the average would remain unchanged. When taking into account the number of civilized worlds (1.5*10^5, Reddit) whose populations average 5.1*10^8 (GW) and then subtracting the product from the initial population, the average hive world population comes shockingly remains stagnant when rounding off to two significant digits.

(1.5*10^18 - (1.5*10^5)(5.07*10^8))/2.25*10^5
=
6.7*10^12 people/world

That’s a fucking huge number. Calculating the true scale of the average hive with that reveals just how much more impressive the imperium really is. Just taking the average surface area of each of these worlds (5.1*10^8 km^2, based off estimated by NASA of planetary surface areas) brings down the average hive worlds population density down to 1.3*10^4 people/km^2. Obviously this would be presuming that the entire area of these planets is evenly inhabited. For that reason the rough population has to be calculated differently. Given that the average hive world has an average of 13 hive cities (GW), then if the average hive city had a population density similar to Tokyo’s Ku area, the average hive city would only need to be 3.6*10^7km^2 (36 million square kilometres) big each to house the number of people they’d on average be containing. That number is obviously not small. However, given the fact the average hive city is also layered, the area that these places occupy can be estimated to be much smaller.
From the description GW provides, the hives contain either a few dozen to a few hundred layers of roadways, railways, and ports meant to transport people and resources all around these arcologies efficiently. From that description, an arbitrary average of 224 layers per hive (from the equation (4*12 + 4*100)/2 = 224) can be calculated. When multiplying this divisor by the average number of hive worlds and the population density of each presumed layer, the total square area of the average hive city comes down to around 1.6*10^5km^2 or a little more than 10% of the total built up urban area on earth today.

(6.7*10^12people/world)/(1.44*10^4people/km^2)(224)(13 cities)
*note that the population/world stat is still considering the existence of civilized worlds, because that will be used in calculating the scale of hive cities based on other stats*
=
1.6*10^5km^2/city

Looking back at all these stats, it’s clear that GW’s writers did much to fully flesh out how terrifyingly large the hives are. The idea that these settlements are these massive arcologies that are visible from space and serve as testaments to mankind’s architectural vision is as impressive as it is mathematically accurate in the world of 40k. Congrats to the writers for once, because they made a sci fi trope function exactly like how it could in the real word.
There is one problem to consider about all this information. The estimated scale of the average hive city is based on the idea that there 1.5 quintillion humans in the galaxy. Lower estimates of the imperium’s real population include 4, 8, 15, and 331 quadrillion (GW community, GW community, GW community, GW community, and Reddit respectively). If that were to be the case, then the real scale of the hives falls down to 3.1*10^2km^2, 8.4*10^2km^2, 1.6*10^3km^2, and 3.5*10^4km^2 respectively. That would still make these towers large, but large in the sense that they genuinely look like towers than as the mountains they’re depicted as.

Thanks for taking the time to read all this.
R: 17 / I: 0

OG Fallout is fine; just fine.

It’s a fine game, but that’s all there is to say about it. As a Fallout game, it’s pretty average. The gore and feeling of dread in the visuals and audio is still the same as in every game made before New Vegas, the gameplay still has the player running around like a bitch for fucking anything, and the main storyline plays like any of Fallout 3’s and New Vegas’ DLCs. What makes it stand out is the difficulty, because the tabletop elements, enemy spam, limited playtime, and finite resources keep the player from becoming stupidly overpowered the moment they get past the first few levels. Additionally, the visuals are somewhat unique even to the other top down releases, because they’re slightly more grounded in reality than in what’s seen in other retro sci fi works. Otherwise, the game is like any other Fallout game, and that’s okay.
R: 5 / I: 1
anyone play Cyberchinlet?
R: 13 / I: 0
>Hey guys do you think the AAA games industry are too sexist to female protagonists because they constantly get the ever living shit kicked out of them? Here are examples of games I hate where there's danger and death everywhere so you'll obviously get the ever living shit kicked out of you.

The absolute state of this guy.
R: 9 / I: 3 (sage)

Best Final Fantasy 11 private server

Out of the different Final Fantasy 11 private servers, I like Valhalla the most.

Valhalla has TRUSTs, 90 level cap, XP gain rate same as retail. Movement speed is increased, all Home Point crystal warps and outpost warps are unlocked. They have some nice extra content like a unique gear augment system, a few custom dungeons, Dynamis D raids are unlocked. Rise of the Zilart, Treasures of AU, Wings of the Goddess expansions are all unlocked and working properly.

So anyway if you are tried of the slow grind to 75 on the other private servers like Horizon or Eden, then come check out Valhalla.

https://www.valhalla.group/home/doku.php?id=start
R: 8 / I: 1

gears of war e-day

Growing up, you wanted to be the COG. As leftist, you realize the locusts are the good guys and the COG are fascist assholes who deserve to be annihilated.
R: 14 / I: 1

“It’s just not necessary”

I think the only technology with any real-world practicality that’s also popular in science fiction is power armour; more specifically, the exodus they are built on top of. The necessity of those suits in warfare would likely be for transporting riflemen around hard-to-navigate terrain. Even then, it’s likely that such a technology would be used sparingly for small patrol missions than in actual combat. Why am I bringing up exo suits in a thread with such a specific quote? Because it’s often overlooked by writers how unbelievably broken some of their in game weapons are.
If Xeelee Sequence, Legend of the Galactic Heroes, EVE Online and Gothic Fleet Armada got anything correct about sci fi, it’s that the best tactic in any war of attrition is to spam your opponent with only the most broken weapons available to you in your kit. There’s absolutely no reason to use any other technology, if any faction can just blast someone else with endless space lasers, auto cannons, and large bombs until they inevitably win a battle. Especially if the technologies available are cheap to make and mass produce. If this wasn’t true, NATO wouldn’t still be relying on shitty and possibly rusty m4 carbines, Leopard 1s, and Apache-64s to fight in every fucking battle they’ll ever participate in regardless of context. Similarly, there wouldn’t be so many countries using Ak-74us, and armoured single-machine-gunned trucks to supply their armies.
In fiction this brainless approach to mechanized combat is even more apparent in the galactic empire’s (the Star Wars one to prevent confusion) over usage of the death star and their star destroyers whenever they start losing basically any fight, the interim coalition’s tendency to favour its space navy during its alien-genocide campaigns, or the Necron’s haha funny star- and planet- destroying super weapons. Literally the only time a cool sci fi faction decides to use a technology that isn’t brain dead simple and cheap is if that faction is complete shit. Examples of this relationship between technologies usage and a faction is apparent in the Terran federation, the UNSC, the Imperium of man, Gundam’s Earth federation, Supreme Commander’s Earth federation, every house in Dune, and more—no I don’t care that all of those factions consist exclusively of humans.
Looking back at all of this, any sci fi fan has to wonder. Are all fictional—and by extent real—wars doomed to always fall into being series of brief battles determined by who has the deadlier but cheaply produced weapon? If not, where can an avid sci fi enthusiast find a series where the wars fought are complex, but aren’t fought between primitive space-faring societies.
R: 9 / I: 3
Name a character with more self confidence than her. I’ll wait
R: 10 / I: 0

PSVITA!

Hello!

A friend of mine gifted me a psvita, i used to own a psp 3000 when I was a child (i have long since then broken it), and It was honestly and still is my favorite thing, I remember the same friend back when we're little when he got that PSVITA I was very jealous. So after like 12 years he gifted it to me haha.

The best thing about my PSV is that it perfectly runs all PSP games, which i have the most memories with. Nevertheless it has a few good games and its hardware is very potent for a handheld of its age. The homebrew scene has ported a lot of interesting titles so you can have them on the go.

This is a guide if you wanna jailbreak it.

https://vita.hacks.guide/

it's really ridiculous you just run some web-exploit through the PSVITA browser

PSVITA GAMES

I wanted to talk about which games you know, have played, of the PSVITA and how was your experience with them. Do you have any recommendations for me ?

Homebrew Scene, Technical Issues with the Custom Frimware/Exploit.

You may post about questions you have on an issue you've encountered on your process of moding it or installing a homebrew, do you have any recommendations of cool homebrews?
R: 19 / I: 3
Did any of y'all buy any games during this steam summer sale? I wanna get something, but I have no idea what I want, and the sale is about to end. I think I want to buy something indie, since I usually pirate AAA games.
R: 5 / I: 0

Bethesda bashing thread II: Bethesda doesn’t understand space

Comparing Starfield’s levels to previous Bethesda major releases reveals another flaw about the developers of that studio’s game design principles. Where as other game developers build space around the elements of their levels, Bethesda builds the elements around the space the designers already allowed. It’s no wonder to why every level, every room, every dungeon, every dlc in any Bethesda game feels like playing an early 90s dungeon crawler. The levels don’t allow enough space for either the player, the enemies, the NPCs, the objects, or anything else to move or interact with anything sufficiently, and the gameplay suffers. Just compare how much space the player has to move around in a game like Doom and Wolfenstein to fallout 4 or Skyrim. Even Redfall’s developers understood to give the player enough space to play the game right..:
R: 23 / I: 4
been on the resident evil mood. it's a much better franchise than i thought!!!!!!

i played 1(hd remake), 2, 4, 5 and 7. i haven't finished 3 (ps1) yet but it's already my favorite along with the first one. can't wait to play the remakes of 2, 3 and 4

do you like any resident evil??????????????????????????????????????????????????????????
R: 2 / I: 0

Does Bethesda just not understand what interpolation is?

Two actions most video game developers take with their movement is to keep the player character’s velocity vector separated from the player’s inputs, and to apply some form of linear interpolation to the player character’s speed. These actions allow the player to maintain their inertia and smoothly transition between speeds. Without these features, franchises like Titanfall, Half Life, Destiny, Doom, Quake, Mario, Zelda, Warframe, GTA, and more would have janky movement and uninteresting gameplay. Implementing these features isn’t hard either—I’ve even done so myself in visual studio.
So what’s stopping Bethesda from implementing these features in their gambryo games? It’s not like gamebryo can’t handle physics, otherwise Bethesda wouldn’t be able to have rag doll physics in fallout 3 or space combat in Starfield. It’s not like implementing inertia for movement is hard either, because doing so only requires a couple dozen lines of code to work tops. Outside of movement, lerp and other interpolation curves are rarely ever used in other aspects of every major Bethesda game’s gameplay. You can see this with how static HUD elements move around, how the camera is animated in a visibly static fashion, how even the inertia on the weapons of the elder scrolls and Bethesda fallout series are clearly preanimated and lack true locomotion/interpolation. What gives?
R: 135 / I: 26

Late Capitalism Simulator

Lately I’ve seen a huge influx of good games that try to update the outdated capitalist realist Cyberpunk genre to the current political and economic landscape. Stuff like Disco Elysium is getting more and more recognition they rightfully deserve for depicting the hopeless and bleak death of modern revolution. However they’re still have some semblance of hope like with Ghostrunner having the corporation being destroyed by a revolution in contrast to the sad oppression of the system.

Another great but obscure example is whatever the fuck Cruelty Squad is. It’s fully embraced the boring drug fueled dystopia aesthetic while delivering basically Deus Ex but without the stealth. Compared to the faux shell of a Cyberpunk game 2077 was (full of cyber but nothing about the societal implications of such technologies other than some edgy infantile “message” about “soul”), this game have everything and everyone be miserable using the cyber-enhancements. Space colonization and AI being pipe dreams. Corporations are not knowingly malicious but only apart of the rot of capitalism.
R: 0 / I: 0
Are there any sci do books or games that take advantage of transport and combat vehicles outside of Star Wars’ IPs? Even franchises as large as warhammer, battletech, and supreme commander tend to forget about the importance of transporting a societies resources in a true sci if world.